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* VERSION: 2.1.2\n * DATE: 2019-03-01\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\nvar _gsScope = (typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window; //helps ensure compatibility with AMD/RequireJS and CommonJS/Node\n(_gsScope._gsQueue || (_gsScope._gsQueue = [])).push( function() {\n\n\t\"use strict\";\n\n\t_gsScope._gsDefine(\"TimelineMax\", [\"TimelineLite\",\"TweenLite\",\"easing.Ease\"], function(TimelineLite, TweenLite, Ease) {\n\t\t\n\t\tvar TimelineMax = function(vars) {\n\t\t\t\tTimelineLite.call(this, vars);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\t\tthis._dirty = true;\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_easeNone = new Ease(null, null, 1, 0),\n\t\t\tp = TimelineMax.prototype = new TimelineLite();\n\t\t\t\n\t\tp.constructor = TimelineMax;\n\t\tp.kill()._gc = false;\n\t\tTimelineMax.version = \"2.1.2\";\n\t\t\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._uncache(true);\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\t\t\n\t\tp.addCallback = function(callback, position, params, scope) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\t\t\n\t\tp.removeCallback = function(callback, position) {\n\t\t\tif (callback) {\n\t\t\t\tif (position == null) {\n\t\t\t\t\tthis._kill(null, callback);\n\t\t\t\t} else {\n\t\t\t\t\tvar a = this.getTweensOf(callback, false),\n\t\t\t\t\t\ti = a.length,\n\t\t\t\t\t\ttime = this._parseTimeOrLabel(position);\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i]._startTime === time) {\n\t\t\t\t\t\t\ta[i]._enabled(false, false);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.removePause = function(position) {\n\t\t\treturn this.removeCallback(TimelineLite._internals.pauseCallback, position);\n\t\t};\n\n\t\tp.tweenTo = function(position, vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar copy = {ease:_easeNone, useFrames:this.usesFrames(), immediateRender:false, lazy:false},\n\t\t\t\tEngine = (vars.repeat && _globals.TweenMax) || TweenLite,\n\t\t\t\tduration, p, t;\n\t\t\tfor (p in vars) {\n\t\t\t\tcopy[p] = vars[p];\n\t\t\t}\n\t\t\tcopy.time = this._parseTimeOrLabel(position);\n\t\t\tduration = (Math.abs(Number(copy.time) - this._time) / this._timeScale) || 0.001;\n\t\t\tt = new Engine(this, duration, copy);\n\t\t\tcopy.onStart = function() {\n\t\t\t\tt.target.paused(true);\n\t\t\t\tif (t.vars.time !== t.target.time() && duration === t.duration() && !t.isFromTo) { //don't make the duration zero - if it's supposed to be zero, don't worry because it's already initting the tween and will complete immediately, effectively making the duration zero anyway. If we make duration zero, the tween won't run at all.\n\t\t\t\t\tt.duration( Math.abs( t.vars.time - t.target.time()) / t.target._timeScale ).render(t.time(), true, true); //render() right away to ensure that things look right, especially in the case of .tweenTo(0).\n\t\t\t\t}\n\t\t\t\tif (vars.onStart) { //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t\tvars.onStart.apply(vars.onStartScope || vars.callbackScope || t, vars.onStartParams || []); //don't use t._callback(\"onStart\") or it'll point to the copy.onStart and we'll get a recursion error.\n\t\t\t\t}\n\t\t\t};\n\t\t\treturn t;\n\t\t};\n\n\t\tp.tweenFromTo = function(fromPosition, toPosition, vars) {\n\t\t\tvars = vars || {};\n\t\t\tfromPosition = this._parseTimeOrLabel(fromPosition);\n\t\t\tvars.startAt = {onComplete:this.seek, onCompleteParams:[fromPosition], callbackScope:this};\n\t\t\tvars.immediateRender = (vars.immediateRender !== false);\n\t\t\tvar t = this.tweenTo(toPosition, vars);\n\t\t\tt.isFromTo = 1; //to ensure we don't mess with the duration in the onStart (we've got the start and end values here, so lock it in)\n\t\t\treturn t.duration((Math.abs( t.vars.time - fromPosition) / this._timeScale) || 0.001);\n\t\t};\n\t\t\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tdur = self._duration,\n\t\t\t\tprevTotalTime = self._totalTime,\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\tprevCycle = self._cycle,\n\t\t\t\ttween, isComplete, next, callback, internalForce, cycleDuration, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = totalDur;\n\t\t\t\t\tself._cycle = self._repeat;\n\t\t\t\t}\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\tif (self._yoyo && (self._cycle & 1)) {\n\t\t\t\t\tself._time = time = 0;\n\t\t\t\t} else {\n\t\t\t\t\tself._time = dur;\n\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7. We cannot do less then 0.0001 because the same issue can occur when the duration is extremely large like 999999999999 in which case adding 0.00000001, for example, causes it to act like nothing was added.\n\t\t\t\t}\n\t\t\t\t\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = self._cycle = 0;\n\t\t\t\t}\n\t\t\t\tself._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (dur === 0 && prevRawPrevTime !== _tinyNum && (prevRawPrevTime > 0 || (time < 0 && prevRawPrevTime >= 0)) && !self._locked)) { //edge case for checking time < 0 && prevRawPrevTime >= 0: a zero-duration fromTo() tween inside a zero-duration timeline (yeah, very rare)\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) {\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (prevRawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (dur || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t\n\t\t\t} else {\n\t\t\t\tif (dur === 0 && prevRawPrevTime < 0) { //without this, zero-duration repeating timelines (like with a simple callback nested at the very beginning and a repeatDelay) wouldn't render the first time through.\n\t\t\t\t\tinternalForce = true;\n\t\t\t\t}\n\t\t\t\tself._time = self._rawPrevTime = time;\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = time;\n\t\t\t\t\tif (self._repeat !== 0) {\n\t\t\t\t\t\tcycleDuration = dur + self._repeatDelay;\n\t\t\t\t\t\tself._cycle = (self._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but it gets reported as 0.79999999!)\n\t\t\t\t\t\tif (self._cycle) if (self._cycle === self._totalTime / cycleDuration && prevTotalTime <= time) {\n\t\t\t\t\t\t\tself._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._time = self._totalTime - (self._cycle * cycleDuration);\n\t\t\t\t\t\tif (self._yoyo) if (self._cycle & 1) {\n\t\t\t\t\t\t\tself._time = dur - self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (self._time > dur) {\n\t\t\t\t\t\t\tself._time = dur;\n\t\t\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding error\n\t\t\t\t\t\t} else if (self._time < 0) {\n\t\t\t\t\t\t\tself._time = time = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttime = self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\ttime = self._time;\n\t\t\t\t\tif (time >= prevTime || (self._repeat && prevCycle !== self._cycle)) {\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = self._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tpauseTime = self._startTime + (pauseTween._startTime / self._timeScale);\n\t\t\t\t\t\tif (pauseTween._startTime < dur) {\n\t\t\t\t\t\t\tself._time = self._rawPrevTime = time = pauseTween._startTime;\n\t\t\t\t\t\t\tself._totalTime = time + (self._cycle * (self._totalDuration + self._repeatDelay));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t\t\n\t\t\tif (self._cycle !== prevCycle) if (!self._locked) {\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example, \n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So \n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the TimelineMax work. \n\t\t\t\t*/\n\t\t\t\tvar backwards = (self._yoyo && (prevCycle & 1) !== 0),\n\t\t\t\t\twrap = (backwards === (self._yoyo && (self._cycle & 1) !== 0)),\n\t\t\t\t\trecTotalTime = self._totalTime,\n\t\t\t\t\trecCycle = self._cycle,\n\t\t\t\t\trecRawPrevTime = self._rawPrevTime,\n\t\t\t\t\trecTime = self._time;\n\n\t\t\t\tself._totalTime = prevCycle * dur;\n\t\t\t\tif (self._cycle < prevCycle) {\n\t\t\t\t\tbackwards = !backwards;\n\t\t\t\t} else {\n\t\t\t\t\tself._totalTime += dur;\n\t\t\t\t}\n\t\t\t\tself._time = prevTime; //temporarily revert _time so that render() renders the children in the correct order. Without this, tweens won't rewind correctly. We could arhictect things in a \"cleaner\" way by splitting out the rendering queue into a separate method but for performance reasons, we kept it all inside this method.\n\n\t\t\t\tself._rawPrevTime = (dur === 0) ? prevRawPrevTime - 0.0001 : prevRawPrevTime;\n\t\t\t\tself._cycle = prevCycle;\n\t\t\t\tself._locked = true; //prevents changes to totalTime and skips repeat/yoyo behavior when we recursively call render()\n\t\t\t\tprevTime = (backwards) ? 0 : dur;\n\t\t\t\tself.render(prevTime, suppressEvents, (dur === 0));\n\t\t\t\tif (!suppressEvents) if (!self._gc) {\n\t\t\t\t\tif (self.vars.onRepeat) {\n\t\t\t\t\t\tself._cycle = recCycle; //in case the onRepeat alters the playhead or invalidates(), we shouldn't stay locked or use the previous cycle.\n\t\t\t\t\t\tself._locked = false;\n\t\t\t\t\t\tself._callback(\"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (prevTime !== self._time) { //in case there's a callback like onComplete in a nested tween/timeline that changes the playhead position, like via seek(), we should just abort.\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (wrap) {\n\t\t\t\t\tself._cycle = prevCycle; //if there's an onRepeat, we reverted this above, so make sure it's set properly again. We also unlocked in that scenario, so reset that too.\n\t\t\t\t\tself._locked = true;\n\t\t\t\t\tprevTime = (backwards) ? dur + 0.0001 : -0.0001;\n\t\t\t\t\tself.render(prevTime, true, false);\n\t\t\t\t}\n\t\t\t\tself._locked = false;\n\t\t\t\tif (self._paused && !prevPaused) { //if the render() triggered callback that paused this timeline, we should abort (very rare, but possible)\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tself._time = recTime;\n\t\t\t\tself._totalTime = recTotalTime;\n\t\t\t\tself._cycle = recCycle;\n\t\t\t\tself._rawPrevTime = recRawPrevTime;\n\t\t\t}\n\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\tif (prevTotalTime !== self._totalTime) if (self._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._totalTime !== prevTotalTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\t\t\t\n\t\t\tif (prevTotalTime === 0) if (self.vars.onStart) if (self._totalTime !== 0 || !self._totalDuration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= self._time && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\t\t\tif (callback) if (!self._locked) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\tp.getActive = function(nested, tweens, timelines) {\n\t\t\tvar a = [], \n\t\t\t\tall = this.getChildren(nested || (nested == null), tweens || (nested == null), !!timelines),\n\t\t\t\tcnt = 0, \n\t\t\t\tl = all.length,\n\t\t\t\ti, tween;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = all[i];\n\t\t\t\tif (tween.isActive()) {\n\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\t\t\n\t\t\n\t\tp.getLabelAfter = function(time) {\n\t\t\tif (!time) if (time !== 0) { //faster than isNan()\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\tl = labels.length,\n\t\t\t\ti;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (labels[i].time > time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\t\t\n\t\tp.getLabelBefore = function(time) {\n\t\t\tif (time == null) {\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\ti = labels.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (labels[i].time < time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\t\t\n\t\tp.getLabelsArray = function() {\n\t\t\tvar a = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tp;\n\t\t\tfor (p in this._labels) {\n\t\t\t\ta[cnt++] = {time:this._labels[p], name:p};\n\t\t\t}\n\t\t\ta.sort(function(a,b) {\n\t\t\t\treturn a.time - b.time;\n\t\t\t});\n\t\t\treturn a;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._locked = false; //unlock and set cycle in case invalidate() is called from inside an onRepeat\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\t\t\n//---- GETTERS / SETTERS -------------------------------------------------------------------------------------------------------\n\t\t\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._time / this.duration()) || 0 : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\t\t\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._totalTime / this.totalDuration()) || 0 : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tTimelineLite.prototype.totalDuration.call(this); //just forces refresh\n\t\t\t\t\t//Instead of Infinity, we use 999999999999 so that we can accommodate reverses.\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1 || !value) ? this : this.timeScale( this.totalDuration() / value );\n\t\t};\n\t\t\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tvar duration = this._duration,\n\t\t\t\tcycle = this._cycle,\n\t\t\t\tcycleDur = cycle * (duration + this._repeatDelay);\n\t\t\tif (value > duration) {\n\t\t\t\tvalue = duration;\n\t\t\t}\n\t\t\treturn this.totalTime((this._yoyo && (cycle & 1)) ? duration - value + cycleDur : this._repeat ? value + cycleDur : value, suppressEvents);\n\t\t};\n\t\t\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\t\t\n\t\tp.currentLabel = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this.getLabelBefore(this._time + _tinyNum);\n\t\t\t}\n\t\t\treturn this.seek(value, true);\n\t\t};\n\t\t\n\t\treturn TimelineMax;\n\t\t\n\t}, true);\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * TimelineLite\n * ----------------------------------------------------------------\n */\n\n\t_gsScope._gsDefine(\"TimelineLite\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function(Animation, SimpleTimeline, TweenLite) {\n\n\t\tvar TimelineLite = function(vars) {\n\t\t\t\tSimpleTimeline.call(this, vars);\n\t\t\t\tvar self = this,\n\t\t\t\t\tv = self.vars,\n\t\t\t\t\tval, p;\n\t\t\t\tself._labels = {};\n\t\t\t\tself.autoRemoveChildren = !!v.autoRemoveChildren;\n\t\t\t\tself.smoothChildTiming = !!v.smoothChildTiming;\n\t\t\t\tself._sortChildren = true;\n\t\t\t\tself._onUpdate = v.onUpdate;\n\t\t\t\tfor (p in v) {\n\t\t\t\t\tval = v[p];\n\t\t\t\t\tif (_isArray(val)) if (val.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tv[p] = self._swapSelfInParams(val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (_isArray(v.tweens)) {\n\t\t\t\t\tself.add(v.tweens, 0, v.align, v.stagger);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_internals = TimelineLite._internals = {},\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_copy = function(vars) {\n\t\t\t\tvar copy = {}, p;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\treturn copy;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val(i, targets[i], targets) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t_pauseCallback = _internals.pauseCallback = function() {},\n\t\t\t_slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_defaultImmediateRender = function(tl, toVars, fromVars, defaultFalse) { //default to immediateRender:true unless otherwise set in toVars, fromVars or if defaultFalse is passed in as true\n\t\t\t\tvar ir = \"immediateRender\";\n\t\t\t\tif (!(ir in toVars)) {\n\t\t\t\t\ttoVars[ir] = !((fromVars && fromVars[ir] === false) || defaultFalse);\n\t\t\t\t}\n\t\t\t\treturn toVars;\n\t\t\t},\n\t\t\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\t\t\t_distribute = function(v) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\treturn v;\n\t\t\t\t}\n\t\t\t\tvar vars = (typeof(v) === \"object\") ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\t\t\tease = vars.ease,\n\t\t\t\t\tfrom = vars.from || 0,\n\t\t\t\t\tbase = vars.base || 0,\n\t\t\t\t\tcache = {},\n\t\t\t\t\tisFromKeyword = isNaN(from),\n\t\t\t\t\taxis = vars.axis,\n\t\t\t\t\tratio = {center:0.5, end:1}[from] || 0;\n\t\t\t\treturn function(i, target, a) {\n\t\t\t\t\tvar l = (a || vars).length,\n\t\t\t\t\t\tdistances = cache[l],\n\t\t\t\t\t\toriginX, originY, x, y, d, j, max, min, wrap;\n\t\t\t\t\tif (!distances) {\n\t\t\t\t\t\twrap = (vars.grid === \"auto\") ? 0 : (vars.grid || [Infinity])[0];\n\t\t\t\t\t\tif (!wrap) {\n\t\t\t\t\t\t\tmax = -Infinity;\n\t\t\t\t\t\t\twhile (max < (max = a[wrap++].getBoundingClientRect().left) && wrap < l) { }\n\t\t\t\t\t\t\twrap--;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances = cache[l] = [];\n\t\t\t\t\t\toriginX = isFromKeyword ? (Math.min(wrap, l) * ratio) - 0.5 : from % wrap;\n\t\t\t\t\t\toriginY = isFromKeyword ? l * ratio / wrap - 0.5 : (from / wrap) | 0;\n\t\t\t\t\t\tmax = 0;\n\t\t\t\t\t\tmin = Infinity;\n\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\tx = (j % wrap) - originX;\n\t\t\t\t\t\t\ty = originY - ((j / wrap) | 0);\n\t\t\t\t\t\t\tdistances[j] = d = !axis ? Math.sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t\t\tif (d > max) {\n\t\t\t\t\t\t\t\tmax = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (d < min) {\n\t\t\t\t\t\t\t\tmin = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances.max = max - min;\n\t\t\t\t\t\tdistances.min = min;\n\t\t\t\t\t\tdistances.v = l = vars.amount || (vars.each * (wrap > l ? l : !axis ? Math.max(wrap, l / wrap) : axis === \"y\" ? l / wrap : wrap)) || 0;\n\t\t\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\t\t}\n\t\t\t\t\tl = (distances[i] - distances.min) / distances.max;\n\t\t\t\t\treturn distances.b + (ease ? ease.getRatio(l) : l) * distances.v;\n\t\t\t\t};\n\t\t\t},\n\t\t\tp = TimelineLite.prototype = new SimpleTimeline();\n\n\t\tTimelineLite.version = \"2.1.2\";\n\t\tTimelineLite.distribute = _distribute;\n\t\tp.constructor = TimelineLite;\n\t\tp.kill()._gc = p._forcingPlayhead = p._hasPause = false;\n\n\t\t/* might use later...\n\t\t//translates a local time inside an animation to the corresponding time on the root/global timeline, factoring in all nesting and timeScales.\n\t\tfunction localToGlobal(time, animation) {\n\t\t\twhile (animation) {\n\t\t\t\ttime = (time / animation._timeScale) + animation._startTime;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time;\n\t\t}\n\n\t\t//translates the supplied time on the root/global timeline into the corresponding local time inside a particular animation, factoring in all nesting and timeScales\n\t\tfunction globalToLocal(time, animation) {\n\t\t\tvar scale = 1;\n\t\t\ttime -= localToGlobal(0, animation);\n\t\t\twhile (animation) {\n\t\t\t\tscale *= animation._timeScale;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time * scale;\n\t\t}\n\t\t*/\n\n\t\tp.to = function(target, duration, vars, position) {\n\t\t\tvar Engine = (vars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\treturn duration ? this.add( new Engine(target, duration, vars), position) : this.set(target, vars, position);\n\t\t};\n\n\t\tp.from = function(target, duration, vars, position) {\n\t\t\treturn this.add( ((vars.repeat && _globals.TweenMax) || TweenLite).from(target, duration, _defaultImmediateRender(this, vars)), position);\n\t\t};\n\n\t\tp.fromTo = function(target, duration, fromVars, toVars, position) {\n\t\t\tvar Engine = (toVars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\ttoVars = _defaultImmediateRender(this, toVars, fromVars);\n\t\t\treturn duration ? this.add( Engine.fromTo(target, duration, fromVars, toVars), position) : this.set(target, toVars, position);\n\t\t};\n\n\t\tp.staggerTo = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar tl = new TimelineLite({onComplete:onCompleteAll, onCompleteParams:onCompleteAllParams, callbackScope:onCompleteAllScope, smoothChildTiming:this.smoothChildTiming}),\n\t\t\t\tstaggerFunc = _distribute(vars.stagger || stagger),\n\t\t\t\tstartAt = vars.startAt,\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tcopy, i;\n\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tif (_isSelector(targets)) { //if the targets object is a selector, translate it into an array.\n\t\t\t\ttargets = _slice(targets);\n\t\t\t}\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\tcopy = _copy(vars);\n\t\t\t\tif (startAt) {\n\t\t\t\t\tcopy.startAt = _copy(startAt);\n\t\t\t\t\tif (startAt.cycle) {\n\t\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t\tif (copy.duration != null) {\n\t\t\t\t\t\tduration = copy.duration;\n\t\t\t\t\t\tdelete copy.duration;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttl.to(targets[i], duration, copy, staggerFunc(i, targets[i], targets));\n\t\t\t}\n\t\t\treturn this.add(tl, position);\n\t\t};\n\n\t\tp.staggerFrom = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, vars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.staggerFromTo = function(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, toVars, fromVars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.call = function(callback, params, scope, position) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.set = function(target, vars, position) {\n\t\t\treturn this.add( new TweenLite(target, 0, _defaultImmediateRender(this, vars, null, true)), position);\n\t\t};\n\n\t\tTimelineLite.exportRoot = function(vars, ignoreDelayedCalls) {\n\t\t\tvars = vars || {};\n\t\t\tif (vars.smoothChildTiming == null) {\n\t\t\t\tvars.smoothChildTiming = true;\n\t\t\t}\n\t\t\tvar tl = new TimelineLite(vars),\n\t\t\t\troot = tl._timeline,\n\t\t\t\thasNegativeStart, time,\ttween, next;\n\t\t\tif (ignoreDelayedCalls == null) {\n\t\t\t\tignoreDelayedCalls = true;\n\t\t\t}\n\t\t\troot._remove(tl, true);\n\t\t\ttl._startTime = 0;\n\t\t\ttl._rawPrevTime = tl._time = tl._totalTime = root._time;\n\t\t\ttween = root._first;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next;\n\t\t\t\tif (!ignoreDelayedCalls || !(tween instanceof TweenLite && tween.target === tween.vars.onComplete)) {\n\t\t\t\t\ttime = tween._startTime - tween._delay;\n\t\t\t\t\tif (time < 0) {\n\t\t\t\t\t\thasNegativeStart = 1;\n\t\t\t\t\t}\n\t\t\t\t\ttl.add(tween, time);\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t\troot.add(tl, 0);\n\t\t\tif (hasNegativeStart) { //calling totalDuration() will force the adjustment necessary to shift the children forward so none of them start before zero, and moves the timeline backwards the same amount, so the playhead is still aligned where it should be globally, but the timeline doesn't have illegal children that start before zero.\n\t\t\t\ttl.totalDuration();\n\t\t\t}\n\t\t\treturn tl;\n\t\t};\n\n\t\tp.add = function(value, position, align, stagger) {\n\t\t\tvar self = this,\n\t\t\t\tcurTime, l, i, child, tl, beforeRawTime;\n\t\t\tif (typeof(position) !== \"number\") {\n\t\t\t\tposition = self._parseTimeOrLabel(position, 0, true, value);\n\t\t\t}\n\t\t\tif (!(value instanceof Animation)) {\n\t\t\t\tif ((value instanceof Array) || (value && value.push && _isArray(value))) {\n\t\t\t\t\talign = align || \"normal\";\n\t\t\t\t\tstagger = stagger || 0;\n\t\t\t\t\tcurTime = position;\n\t\t\t\t\tl = value.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif (_isArray(child = value[i])) {\n\t\t\t\t\t\t\tchild = new TimelineLite({tweens:child});\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself.add(child, curTime);\n\t\t\t\t\t\tif (typeof(child) !== \"string\" && typeof(child) !== \"function\") {\n\t\t\t\t\t\t\tif (align === \"sequence\") {\n\t\t\t\t\t\t\t\tcurTime = child._startTime + (child.totalDuration() / child._timeScale);\n\t\t\t\t\t\t\t} else if (align === \"start\") {\n\t\t\t\t\t\t\t\tchild._startTime -= child.delay();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcurTime += stagger;\n\t\t\t\t\t}\n\t\t\t\t\treturn self._uncache(true);\n\t\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\t\treturn self.addLabel(value, position);\n\t\t\t\t} else if (typeof(value) === \"function\") {\n\t\t\t\t\tvalue = TweenLite.delayedCall(0, value);\n\t\t\t\t} else {\n\t\t\t\t\tthrow(\"Cannot add \" + value + \" into the timeline; it is not a tween, timeline, function, or string.\");\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tSimpleTimeline.prototype.add.call(self, value, position);\n\n\t\t\tif (value._time || (!value._duration && value._initted)) { //in case, for example, the _startTime is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n\t\t\t\tcurTime = (self.rawTime() - value._startTime) * value._timeScale;\n\t\t\t\tif (!value._duration || Math.abs(Math.max(0, Math.min(value.totalDuration(), curTime))) - value._totalTime > 0.00001) {\n\t\t\t\t\tvalue.render(curTime, false, false);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\t\tif (self._gc || self._time === self._duration) if (!self._paused) if (self._duration < self.duration()) {\n\t\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\t\ttl = self;\n\t\t\t\tbeforeRawTime = (tl.rawTime() > value._startTime); //if the tween is placed on the timeline so that it starts BEFORE the current rawTime, we should align the playhead (move the timeline). This is because sometimes users will create a timeline, let it finish, and much later append a tween and expect it to run instead of jumping to its end state. While technically one could argue that it should jump to its end state, that's not what users intuitively expect.\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tif (beforeRawTime && tl._timeline.smoothChildTiming) {\n\t\t\t\t\t\ttl.totalTime(tl._totalTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.\n\t\t\t\t\t} else if (tl._gc) {\n\t\t\t\t\t\ttl._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn self;\n\t\t};\n\n\t\tp.remove = function(value) {\n\t\t\tif (value instanceof Animation) {\n\t\t\t\tthis._remove(value, false);\n\t\t\t\tvar tl = value._timeline = value.vars.useFrames ? Animation._rootFramesTimeline : Animation._rootTimeline; //now that it's removed, default it to the root timeline so that if it gets played again, it doesn't jump back into this timeline.\n\t\t\t\tvalue._startTime = (value._paused ? value._pauseTime : tl._time) - ((!value._reversed ? value._totalTime : value.totalDuration() - value._totalTime) / value._timeScale); //ensure that if it gets played again, the timing is correct.\n\t\t\t\treturn this;\n\t\t\t} else if (value instanceof Array || (value && value.push && _isArray(value))) {\n\t\t\t\tvar i = value.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tthis.remove(value[i]);\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\treturn this.removeLabel(value);\n\t\t\t}\n\t\t\treturn this.kill(null, value);\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tSimpleTimeline.prototype._remove.call(this, tween, skipDisable);\n\t\t\tvar last = this._last;\n\t\t\tif (!last) {\n\t\t\t\tthis._time = this._totalTime = this._duration = this._totalDuration = 0;\n\t\t\t} else if (this._time > this.duration()) {\n\t\t\t\tthis._time = this._duration;\n\t\t\t\tthis._totalTime = this._totalDuration;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.append = function(value, offsetOrLabel) {\n\t\t\treturn this.add(value, this._parseTimeOrLabel(null, offsetOrLabel, true, value));\n\t\t};\n\n\t\tp.insert = p.insertMultiple = function(value, position, align, stagger) {\n\t\t\treturn this.add(value, position || 0, align, stagger);\n\t\t};\n\n\t\tp.appendMultiple = function(tweens, offsetOrLabel, align, stagger) {\n\t\t\treturn this.add(tweens, this._parseTimeOrLabel(null, offsetOrLabel, true, tweens), align, stagger);\n\t\t};\n\n\t\tp.addLabel = function(label, position) {\n\t\t\tthis._labels[label] = this._parseTimeOrLabel(position);\n\t\t\treturn this;\n\t\t};\n\n\t\tp.addPause = function(position, callback, params, scope) {\n\t\t\tvar t = TweenLite.delayedCall(0, _pauseCallback, params, scope || this);\n\t\t\tt.vars.onComplete = t.vars.onReverseComplete = callback;\n\t\t\tt.data = \"isPause\";\n\t\t\tthis._hasPause = true;\n\t\t\treturn this.add(t, position);\n\t\t};\n\n\t\tp.removeLabel = function(label) {\n\t\t\tdelete this._labels[label];\n\t\t\treturn this;\n\t\t};\n\n\t\tp.getLabelTime = function(label) {\n\t\t\treturn (this._labels[label] != null) ? this._labels[label] : -1;\n\t\t};\n\n\t\tp._parseTimeOrLabel = function(timeOrLabel, offsetOrLabel, appendIfAbsent, ignore) {\n\t\t\tvar clippedDuration, i;\n\t\t\t//if we're about to add a tween/timeline (or an array of them) that's already a child of this timeline, we should remove it first so that it doesn't contaminate the duration().\n\t\t\tif (ignore instanceof Animation && ignore.timeline === this) {\n\t\t\t\tthis.remove(ignore);\n\t\t\t} else if (ignore && ((ignore instanceof Array) || (ignore.push && _isArray(ignore)))) {\n\t\t\t\ti = ignore.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (ignore[i] instanceof Animation && ignore[i].timeline === this) {\n\t\t\t\t\t\tthis.remove(ignore[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tclippedDuration = (typeof(timeOrLabel) === \"number\" && !offsetOrLabel) ? 0 : (this.duration() > 99999999999) ? this.recent().endTime(false) : this._duration; //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\tif (typeof(offsetOrLabel) === \"string\") {\n\t\t\t\treturn this._parseTimeOrLabel(offsetOrLabel, (appendIfAbsent && typeof(timeOrLabel) === \"number\" && this._labels[offsetOrLabel] == null) ? timeOrLabel - clippedDuration : 0, appendIfAbsent);\n\t\t\t}\n\t\t\toffsetOrLabel = offsetOrLabel || 0;\n\t\t\tif (typeof(timeOrLabel) === \"string\" && (isNaN(timeOrLabel) || this._labels[timeOrLabel] != null)) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\t\ti = timeOrLabel.indexOf(\"=\");\n\t\t\t\tif (i === -1) {\n\t\t\t\t\tif (this._labels[timeOrLabel] == null) {\n\t\t\t\t\t\treturn appendIfAbsent ? (this._labels[timeOrLabel] = clippedDuration + offsetOrLabel) : offsetOrLabel;\n\t\t\t\t\t}\n\t\t\t\t\treturn this._labels[timeOrLabel] + offsetOrLabel;\n\t\t\t\t}\n\t\t\t\toffsetOrLabel = parseInt(timeOrLabel.charAt(i-1) + \"1\", 10) * Number(timeOrLabel.substr(i+1));\n\t\t\t\ttimeOrLabel = (i > 1) ? this._parseTimeOrLabel(timeOrLabel.substr(0, i-1), 0, appendIfAbsent) : clippedDuration;\n\t\t\t} else if (timeOrLabel == null) {\n\t\t\t\ttimeOrLabel = clippedDuration;\n\t\t\t}\n\t\t\treturn Number(timeOrLabel) + offsetOrLabel;\n\t\t};\n\n\t\tp.seek = function(position, suppressEvents) {\n\t\t\treturn this.totalTime((typeof(position) === \"number\") ? position : this._parseTimeOrLabel(position), (suppressEvents !== false));\n\t\t};\n\n\t\tp.stop = function() {\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.gotoAndPlay = function(position, suppressEvents) {\n\t\t\treturn this.play(position, suppressEvents);\n\t\t};\n\n\t\tp.gotoAndStop = function(position, suppressEvents) {\n\t\t\treturn this.pause(position, suppressEvents);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\ttween, isComplete, next, callback, internalForce, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = totalDur;\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || self._rawPrevTime < 0 || self._rawPrevTime === _tinyNum) if (self._rawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (self._rawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\ttime = totalDur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7.\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (self._duration === 0 && self._rawPrevTime !== _tinyNum && (self._rawPrevTime > 0 || (time < 0 && self._rawPrevTime >= 0)))) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) { //ensures proper GC if a timeline is resumed after it's finished reversing.\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (self._rawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\tif (time >= prevTime) {\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = self._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tself._time = self._totalTime = time = pauseTween._startTime;\n\t\t\t\t\t\tpauseTime = self._startTime + (time / self._timeScale);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tself._totalTime = self._time = self._rawPrevTime = time;\n\t\t\t}\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTime === 0) if (self.vars.onStart) if (self._time !== 0 || !self._duration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= curTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\n\t\t\tif (callback) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._hasPausedChild = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._paused || ((tween instanceof TimelineLite) && tween._hasPausedChild())) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.getChildren = function(nested, tweens, timelines, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || -9999999999;\n\t\t\tvar a = [],\n\t\t\t\ttween = this._first,\n\t\t\t\tcnt = 0;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime < ignoreBeforeTime) {\n\t\t\t\t\t//do nothing\n\t\t\t\t} else if (tween instanceof TweenLite) {\n\t\t\t\t\tif (tweens !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (timelines !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t\tif (nested !== false) {\n\t\t\t\t\t\ta = a.concat(tween.getChildren(true, tweens, timelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.getTweensOf = function(target, nested) {\n\t\t\tvar disabled = this._gc,\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\ttweens, i;\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(true, true); //getTweensOf() filters out disabled tweens, and we have to mark them as _gc = true when the timeline completes in order to allow clean garbage collection, so temporarily re-enable the timeline here.\n\t\t\t}\n\t\t\ttweens = TweenLite.getTweensOf(target);\n\t\t\ti = tweens.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i].timeline === this || (nested && this._contains(tweens[i]))) {\n\t\t\t\t\ta[cnt++] = tweens[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(false, true);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.recent = function() {\n\t\t\treturn this._recent;\n\t\t};\n\n\t\tp._contains = function(tween) {\n\t\t\tvar tl = tween.timeline;\n\t\t\twhile (tl) {\n\t\t\t\tif (tl === this) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttl = tl.timeline;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.shiftChildren = function(amount, adjustLabels, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || 0;\n\t\t\tvar tween = this._first,\n\t\t\t\tlabels = this._labels,\n\t\t\t\tp;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime >= ignoreBeforeTime) {\n\t\t\t\t\ttween._startTime += amount;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\tif (adjustLabels) {\n\t\t\t\tfor (p in labels) {\n\t\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp._kill = function(vars, target) {\n\t\t\tif (!vars && !target) {\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\tvar tweens = (!target) ? this.getChildren(true, true, false) : this.getTweensOf(target),\n\t\t\t\ti = tweens.length,\n\t\t\t\tchanged = false;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i]._kill(vars, target)) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.clear = function(labels) {\n\t\t\tvar tweens = this.getChildren(false, true, true),\n\t\t\t\ti = tweens.length;\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttweens[i]._enabled(false, false);\n\t\t\t}\n\t\t\tif (labels !== false) {\n\t\t\t\tthis._labels = {};\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\ttween.invalidate();\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn Animation.prototype.invalidate.call(this);;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (enabled === this._gc) {\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\ttween._enabled(enabled, true);\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn SimpleTimeline.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tthis._forcingPlayhead = true;\n\t\t\tvar val = Animation.prototype.totalTime.apply(this, arguments);\n\t\t\tthis._forcingPlayhead = false;\n\t\t\treturn val;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tthis.totalDuration(); //just triggers recalculation\n\t\t\t\t}\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tif (this.duration() !== 0 && value !== 0) {\n\t\t\t\tthis.timeScale(this._duration / value);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tvar max = 0,\n\t\t\t\t\t\tself = this,\n\t\t\t\t\t\ttween = self._last,\n\t\t\t\t\t\tprevStart = 999999999999,\n\t\t\t\t\t\tprev, end;\n\t\t\t\t\twhile (tween) {\n\t\t\t\t\t\tprev = tween._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\t\t\tif (tween._dirty) {\n\t\t\t\t\t\t\ttween.totalDuration(); //could change the tween._startTime, so make sure the tween's cache is clean before analyzing it.\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime > prevStart && self._sortChildren && !tween._paused && !self._calculatingDuration) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\t\t\tself._calculatingDuration = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add(), like _parseTimeOrLabel().\n\t\t\t\t\t\t\tself.add(tween, tween._startTime - tween._delay);\n\t\t\t\t\t\t\tself._calculatingDuration = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tprevStart = tween._startTime;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime < 0 && !tween._paused) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\t\t\tmax -= tween._startTime;\n\t\t\t\t\t\t\tif (self._timeline.smoothChildTiming) {\n\t\t\t\t\t\t\t\tself._startTime += tween._startTime / self._timeScale;\n\t\t\t\t\t\t\t\tself._time -= tween._startTime;\n\t\t\t\t\t\t\t\tself._totalTime -= tween._startTime;\n\t\t\t\t\t\t\t\tself._rawPrevTime -= tween._startTime;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tself.shiftChildren(-tween._startTime, false, -9999999999);\n\t\t\t\t\t\t\tprevStart = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tend = tween._startTime + (tween._totalDuration / tween._timeScale);\n\t\t\t\t\t\tif (end > max) {\n\t\t\t\t\t\t\tmax = end;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = prev;\n\t\t\t\t\t}\n\t\t\t\t\tself._duration = self._totalDuration = max;\n\t\t\t\t\tself._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (value && this.totalDuration()) ? this.timeScale(this._totalDuration / value) : this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (value === false && this._paused) { //if there's a pause directly at the spot from where we're unpausing, skip it.\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween._startTime === this._time && tween.data === \"isPause\") {\n\t\t\t\t\t\ttween._rawPrevTime = 0; //remember, _rawPrevTime is how zero-duration tweens/callbacks sense directionality and determine whether or not to fire. If _rawPrevTime is the same as _startTime on the next render, it won't fire.\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Animation.prototype.paused.apply(this, arguments);\n\t\t};\n\n\t\tp.usesFrames = function() {\n\t\t\tvar tl = this._timeline;\n\t\t\twhile (tl._timeline) {\n\t\t\t\ttl = tl._timeline;\n\t\t\t}\n\t\t\treturn (tl === Animation._rootFramesTimeline);\n\t\t};\n\n\t\tp.rawTime = function(wrapRepeats) {\n\t\t\treturn (wrapRepeats && (this._paused || (this._repeat && this.time() > 0 && this.totalProgress() < 1))) ? this._totalTime % (this._duration + this._repeatDelay) : this._paused ? this._totalTime : (this._timeline.rawTime(wrapRepeats) - this._startTime) * this._timeScale;\n\t\t};\n\n\t\treturn TimelineLite;\n\n\t}, true);\n\n}); if (_gsScope._gsDefine) { _gsScope._gsQueue.pop()(); }\n\n//export to AMD/RequireJS and CommonJS/Node (precursor to full modular build system coming at a later date)\n(function(name) {\n\t\"use strict\";\n\tvar getGlobal = function() {\n\t\treturn (_gsScope.GreenSockGlobals || _gsScope)[name];\n\t};\n\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\trequire(\"gsap/umd/TweenLite\"); //dependency\n\t\tmodule.exports = getGlobal();\n\t} else if (typeof(define) === \"function\" && define.amd) { //AMD\n\t\tdefine([\"gsap/umd/TweenLite\"], getGlobal);\n\t}\n}(\"TimelineMax\"));","/*!\n * VERSION: 2.1.2\n * DATE: 2019-03-01\n * UPDATES AND DOCS AT: http://greensock.com\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n */\n/* eslint-disable */\n(function(window, moduleName) {\n\n\t\t\"use strict\";\n\t\tvar _exports = {},\n\t\t\t_doc = window.document,\n\t\t\t_globals = window.GreenSockGlobals = window.GreenSockGlobals || window,\n\t\t\texistingModule = _globals[moduleName];\n\t\tif (existingModule) {\n\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\tmodule.exports = existingModule;\n\t\t\t}\n\t\t\treturn existingModule; //in case the core set of classes is already loaded, don't instantiate twice.\n\t\t}\n\t\tvar _namespace = function(ns) {\n\t\t\t\tvar a = ns.split(\".\"),\n\t\t\t\t\tp = _globals, i;\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tp[a[i]] = p = p[a[i]] || {};\n\t\t\t\t}\n\t\t\t\treturn p;\n\t\t\t},\n\t\t\tgs = _namespace(\"com.greensock\"),\n\t\t\t_tinyNum = 0.00000001,\n\t\t\t_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++])) {}\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_emptyFunc = function() {},\n\t\t\t_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, \"(obj instanceof Array)\" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)\n\t\t\t\tvar toString = Object.prototype.toString,\n\t\t\t\t\tarray = toString.call([]);\n\t\t\t\treturn function(obj) {\n\t\t\t\t\treturn obj != null && (obj instanceof Array || (typeof(obj) === \"object\" && !!obj.push && toString.call(obj) === array));\n\t\t\t\t};\n\t\t\t}()),\n\t\t\ta, i, p, _ticker, _tickerActive,\n\t\t\t_defLookup = {},\n\n\t\t\t/**\n\t\t\t * @constructor\n\t\t\t * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.\n\t\t\t * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is\n\t\t\t * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin\n\t\t\t * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.\n\t\t\t *\n\t\t\t * Every definition will be added to a \"com.greensock\" global object (typically window, but if a window.GreenSockGlobals object is found,\n\t\t\t * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,\n\t\t\t * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so\n\t\t\t * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything\n\t\t\t * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock\n\t\t\t * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could\n\t\t\t * sandbox the banner one like:\n\t\t\t *\n\t\t\t * <script>\n\t\t\t *     var gs = window.GreenSockGlobals = {}; //the newer version we're about to load could now be referenced in a \"gs\" object, like gs.TweenLite.to(...). Use whatever alias you want as long as it's unique, \"gs\" or \"banner\" or whatever.\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.7/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     window.GreenSockGlobals = window._gsQueue = window._gsDefine = null; //reset it back to null (along with the special _gsQueue variable) so that the next load of TweenMax affects the window and we can reference things directly like TweenLite.to(...)\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.6/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     gs.TweenLite.to(...); //would use v1.7\n\t\t\t *     TweenLite.to(...); //would use v1.6\n\t\t\t * </script>\n\t\t\t *\n\t\t\t * @param {!string} ns The namespace of the class definition, leaving off \"com.greensock.\" as that's assumed. For example, \"TweenLite\" or \"plugins.CSSPlugin\" or \"easing.Back\".\n\t\t\t * @param {!Array.<string>} dependencies An array of dependencies (described as their namespaces minus \"com.greensock.\" prefix). For example [\"TweenLite\",\"plugins.TweenPlugin\",\"core.Animation\"]\n\t\t\t * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.\n\t\t\t * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)\n\t\t\t */\n\t\t\tDefinition = function(ns, dependencies, func, global) {\n\t\t\t\tthis.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses\n\t\t\t\t_defLookup[ns] = this;\n\t\t\t\tthis.gsClass = null;\n\t\t\t\tthis.func = func;\n\t\t\t\tvar _classes = [];\n\t\t\t\tthis.check = function(init) {\n\t\t\t\t\tvar i = dependencies.length,\n\t\t\t\t\t\tmissing = i,\n\t\t\t\t\t\tcur, a, n, cl;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {\n\t\t\t\t\t\t\t_classes[i] = cur.gsClass;\n\t\t\t\t\t\t\tmissing--;\n\t\t\t\t\t\t} else if (init) {\n\t\t\t\t\t\t\tcur.sc.push(this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (missing === 0 && func) {\n\t\t\t\t\t\ta = (\"com.greensock.\" + ns).split(\".\");\n\t\t\t\t\t\tn = a.pop();\n\t\t\t\t\t\tcl = _namespace(a.join(\".\"))[n] = this.gsClass = func.apply(func, _classes);\n\n\t\t\t\t\t\t//exports to multiple environments\n\t\t\t\t\t\tif (global) {\n\t\t\t\t\t\t\t_globals[n] = _exports[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)\n\t\t\t\t\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\t\t\t\t\tif (ns === moduleName) {\n\t\t\t\t\t\t\t\t\tmodule.exports = _exports[moduleName] = cl;\n\t\t\t\t\t\t\t\t\tfor (i in _exports) {\n\t\t\t\t\t\t\t\t\t\tcl[i] = _exports[i];\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t} else if (_exports[moduleName]) {\n\t\t\t\t\t\t\t\t\t_exports[moduleName][n] = cl;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if (typeof(define) === \"function\" && define.amd){ //AMD\n\t\t\t\t\t\t\t\tdefine((window.GreenSockAMDPath ? window.GreenSockAMDPath + \"/\" : \"\") + ns.split(\".\").pop(), [], function() { return cl; });\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tfor (i = 0; i < this.sc.length; i++) {\n\t\t\t\t\t\t\tthis.sc[i].check();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.check(true);\n\t\t\t},\n\n\t\t\t//used to create Definition instances (which basically registers a class that has dependencies).\n\t\t\t_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {\n\t\t\t\treturn new Definition(ns, dependencies, func, global);\n\t\t\t},\n\n\t\t\t//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).\n\t\t\t_class = gs._class = function(ns, func, global) {\n\t\t\t\tfunc = func || function() {};\n\t\t\t\t_gsDefine(ns, [], function(){ return func; }, global);\n\t\t\t\treturn func;\n\t\t\t};\n\n\t\t_gsDefine.globals = _globals;\n\n\n\n/*\n * ----------------------------------------------------------------\n * Ease\n * ----------------------------------------------------------------\n */\n\t\tvar _baseParams = [0, 0, 1, 1],\n\t\t\tEase = _class(\"easing.Ease\", function(func, extraParams, type, power) {\n\t\t\t\tthis._func = func;\n\t\t\t\tthis._type = type || 0;\n\t\t\t\tthis._power = power || 0;\n\t\t\t\tthis._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;\n\t\t\t}, true),\n\t\t\t_easeMap = Ease.map = {},\n\t\t\t_easeReg = Ease.register = function(ease, names, types, create) {\n\t\t\t\tvar na = names.split(\",\"),\n\t\t\t\t\ti = na.length,\n\t\t\t\t\tta = (types || \"easeIn,easeOut,easeInOut\").split(\",\"),\n\t\t\t\t\te, name, j, type;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tname = na[i];\n\t\t\t\t\te = create ? _class(\"easing.\"+name, null, true) : gs.easing[name] || {};\n\t\t\t\t\tj = ta.length;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\ttype = ta[j];\n\t\t\t\t\t\t_easeMap[name + \".\" + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\tp = Ease.prototype;\n\t\tp._calcEnd = false;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._func) {\n\t\t\t\tthis._params[0] = p;\n\t\t\t\treturn this._func.apply(null, this._params);\n\t\t\t}\n\t\t\tvar t = this._type,\n\t\t\t\tpw = this._power,\n\t\t\t\tr = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;\n\t\t\tif (pw === 1) {\n\t\t\t\tr *= r;\n\t\t\t} else if (pw === 2) {\n\t\t\t\tr *= r * r;\n\t\t\t} else if (pw === 3) {\n\t\t\t\tr *= r * r * r;\n\t\t\t} else if (pw === 4) {\n\t\t\t\tr *= r * r * r * r;\n\t\t\t}\n\t\t\treturn (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t};\n\n\t\t//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)\n\t\ta = [\"Linear\",\"Quad\",\"Cubic\",\"Quart\",\"Quint,Strong\"];\n\t\ti = a.length;\n\t\twhile (--i > -1) {\n\t\t\tp = a[i]+\",Power\"+i;\n\t\t\t_easeReg(new Ease(null,null,1,i), p, \"easeOut\", true);\n\t\t\t_easeReg(new Ease(null,null,2,i), p, \"easeIn\" + ((i === 0) ? \",easeNone\" : \"\"));\n\t\t\t_easeReg(new Ease(null,null,3,i), p, \"easeInOut\");\n\t\t}\n\t\t_easeMap.linear = gs.easing.Linear.easeIn;\n\t\t_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks\n\n\n/*\n * ----------------------------------------------------------------\n * EventDispatcher\n * ----------------------------------------------------------------\n */\n\t\tvar EventDispatcher = _class(\"events.EventDispatcher\", function(target) {\n\t\t\tthis._listeners = {};\n\t\t\tthis._eventTarget = target || this;\n\t\t});\n\t\tp = EventDispatcher.prototype;\n\n\t\tp.addEventListener = function(type, callback, scope, useParam, priority) {\n\t\t\tpriority = priority || 0;\n\t\t\tvar list = this._listeners[type],\n\t\t\t\tindex = 0,\n\t\t\t\tlistener, i;\n\t\t\tif (this === _ticker && !_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (list == null) {\n\t\t\t\tthis._listeners[type] = list = [];\n\t\t\t}\n\t\t\ti = list.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlistener = list[i];\n\t\t\t\tif (listener.c === callback && listener.s === scope) {\n\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t} else if (index === 0 && listener.pr < priority) {\n\t\t\t\t\tindex = i + 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlist.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});\n\t\t};\n\n\t\tp.removeEventListener = function(type, callback) {\n\t\t\tvar list = this._listeners[type], i;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (list[i].c === callback) {\n\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.dispatchEvent = function(type) {\n\t\t\tvar list = this._listeners[type],\n\t\t\t\ti, t, listener;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\tif (i > 1) { \n\t\t\t\t\tlist = list.slice(0); //in case addEventListener() is called from within a listener/callback (otherwise the index could change, resulting in a skip)\n\t\t\t\t}\n\t\t\t\tt = this._eventTarget;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlistener = list[i];\n\t\t\t\t\tif (listener) {\n\t\t\t\t\t\tif (listener.up) {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t, {type:type, target:t});\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * Ticker\n * ----------------------------------------------------------------\n */\n \t\tvar _reqAnimFrame = window.requestAnimationFrame,\n\t\t\t_cancelAnimFrame = window.cancelAnimationFrame,\n\t\t\t_getTime = Date.now || function() {return new Date().getTime();},\n\t\t\t_lastUpdate = _getTime();\n\n\t\t//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.\n\t\ta = [\"ms\",\"moz\",\"webkit\",\"o\"];\n\t\ti = a.length;\n\t\twhile (--i > -1 && !_reqAnimFrame) {\n\t\t\t_reqAnimFrame = window[a[i] + \"RequestAnimationFrame\"];\n\t\t\t_cancelAnimFrame = window[a[i] + \"CancelAnimationFrame\"] || window[a[i] + \"CancelRequestAnimationFrame\"];\n\t\t}\n\n\t\t_class(\"Ticker\", function(fps, useRAF) {\n\t\t\tvar _self = this,\n\t\t\t\t_startTime = _getTime(),\n\t\t\t\t_useRAF = (useRAF !== false && _reqAnimFrame) ? \"auto\" : false,\n\t\t\t\t_lagThreshold = 500,\n\t\t\t\t_adjustedLag = 33,\n\t\t\t\t_tickWord = \"tick\", //helps reduce gc burden\n\t\t\t\t_fps, _req, _id, _gap, _nextTime,\n\t\t\t\t_tick = function(manual) {\n\t\t\t\t\tvar elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\t\toverlap, dispatch;\n\t\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t\t}\n\t\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\t\tif (!_fps || overlap > 0 || manual === true) {\n\t\t\t\t\t\t_self.frame++;\n\t\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\t\tdispatch = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (manual !== true) { //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\t\t\t_id = _req(_tick);\n\t\t\t\t\t}\n\t\t\t\t\tif (dispatch) {\n\t\t\t\t\t\t_self.dispatchEvent(_tickWord);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\tEventDispatcher.call(_self);\n\t\t\t_self.time = _self.frame = 0;\n\t\t\t_self.tick = function() {\n\t\t\t\t_tick(true);\n\t\t\t};\n\n\t\t\t_self.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t\tif (!arguments.length) { //if lagSmoothing() is called with no arguments, treat it like a getter that returns a boolean indicating if it's enabled or not. This is purposely undocumented and is for internal use.\n\t\t\t\t\treturn (_lagThreshold < 1 / _tinyNum);\n\t\t\t\t}\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t};\n\n\t\t\t_self.sleep = function() {\n\t\t\t\tif (_id == null) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_useRAF || !_cancelAnimFrame) {\n\t\t\t\t\tclearTimeout(_id);\n\t\t\t\t} else {\n\t\t\t\t\t_cancelAnimFrame(_id);\n\t\t\t\t}\n\t\t\t\t_req = _emptyFunc;\n\t\t\t\t_id = null;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = false;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t_self.wake = function(seamless) {\n\t\t\t\tif (_id !== null) {\n\t\t\t\t\t_self.sleep();\n\t\t\t\t} else if (seamless) {\n\t\t\t\t\t_startTime += -_lastUpdate + (_lastUpdate = _getTime());\n\t\t\t\t} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().\n\t\t\t\t\t_lastUpdate = _getTime() - _lagThreshold + 5;\n\t\t\t\t}\n\t\t\t\t_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = true;\n\t\t\t\t}\n\t\t\t\t_tick(2);\n\t\t\t};\n\n\t\t\t_self.fps = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _fps;\n\t\t\t\t}\n\t\t\t\t_fps = value;\n\t\t\t\t_gap = 1 / (_fps || 60);\n\t\t\t\t_nextTime = this.time + _gap;\n\t\t\t\t_self.wake();\n\t\t\t};\n\n\t\t\t_self.useRAF = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _useRAF;\n\t\t\t\t}\n\t\t\t\t_self.sleep();\n\t\t\t\t_useRAF = value;\n\t\t\t\t_self.fps(_fps);\n\t\t\t};\n\t\t\t_self.fps(fps);\n\n\t\t\t//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.\n\t\t\tsetTimeout(function() {\n\t\t\t\tif (_useRAF === \"auto\" && _self.frame < 5 && (_doc || {}).visibilityState !== \"hidden\") {\n\t\t\t\t\t_self.useRAF(false);\n\t\t\t\t}\n\t\t\t}, 1500);\n\t\t});\n\n\t\tp = gs.Ticker.prototype = new gs.events.EventDispatcher();\n\t\tp.constructor = gs.Ticker;\n\n\n/*\n * ----------------------------------------------------------------\n * Animation\n * ----------------------------------------------------------------\n */\n\t\tvar Animation = _class(\"core.Animation\", function(duration, vars) {\n\t\t\t\tthis.vars = vars = vars || {};\n\t\t\t\tthis._duration = this._totalDuration = duration || 0;\n\t\t\t\tthis._delay = Number(vars.delay) || 0;\n\t\t\t\tthis._timeScale = 1;\n\t\t\t\tthis._active = !!vars.immediateRender;\n\t\t\t\tthis.data = vars.data;\n\t\t\t\tthis._reversed = !!vars.reversed;\n\n\t\t\t\tif (!_rootTimeline) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\n\t\t\t\tvar tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;\n\t\t\t\ttl.add(this, tl._time);\n\n\t\t\t\tif (this.vars.paused) {\n\t\t\t\t\tthis.paused(true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t_ticker = Animation.ticker = new gs.Ticker();\n\t\tp = Animation.prototype;\n\t\tp._dirty = p._gc = p._initted = p._paused = false;\n\t\tp._totalTime = p._time = 0;\n\t\tp._rawPrevTime = -1;\n\t\tp._next = p._last = p._onUpdate = p._timeline = p.timeline = null;\n\t\tp._paused = false;\n\n\n\t\t//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.\n\t\tvar _checkTimeout = function() {\n\t\t\t\tif (_tickerActive && _getTime() - _lastUpdate > 2000 && ((_doc || {}).visibilityState !== \"hidden\" || !_ticker.lagSmoothing())) { //note: if the tab is hidden, we should still wake if lagSmoothing has been disabled.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\tvar t = setTimeout(_checkTimeout, 2000);\n\t\t\t\tif (t.unref) {\n\t\t\t\t\t// allows a node process to exit even if the timeout’s callback hasn't been invoked. Without it, the node process could hang as this function is called every two seconds.\n\t\t\t\t\tt.unref();\n\t\t\t\t}\n\t\t\t};\n\t\t_checkTimeout();\n\n\n\t\tp.play = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(false).paused(false);\n\t\t};\n\n\t\tp.pause = function(atTime, suppressEvents) {\n\t\t\tif (atTime != null) {\n\t\t\t\tthis.seek(atTime, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.resume = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(false);\n\t\t};\n\n\t\tp.seek = function(time, suppressEvents) {\n\t\t\treturn this.totalTime(Number(time), suppressEvents !== false);\n\t\t};\n\n\t\tp.restart = function(includeDelay, suppressEvents) {\n\t\t\treturn this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);\n\t\t};\n\n\t\tp.reverse = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek((from || this.totalDuration()), suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(true).paused(false);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\t//stub - we override this method in subclasses.\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\tthis._initted = this._gc = false;\n\t\t\tthis._rawPrevTime = -1;\n\t\t\tif (this._gc || !this.timeline) {\n\t\t\t\tthis._enabled(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.isActive = function() {\n\t\t\tvar tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.\n\t\t\t\tstartTime = this._startTime,\n\t\t\t\trawTime;\n\t\t\treturn (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime(true)) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale - _tinyNum));\n\t\t};\n\n\t\tp._enabled = function (enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tthis._gc = !enabled;\n\t\t\tthis._active = this.isActive();\n\t\t\tif (ignoreTimeline !== true) {\n\t\t\t\tif (enabled && !this.timeline) {\n\t\t\t\t\tthis._timeline.add(this, this._startTime - this._delay);\n\t\t\t\t} else if (!enabled && this.timeline) {\n\t\t\t\t\tthis._timeline._remove(this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n\t\tp._kill = function(vars, target) {\n\t\t\treturn this._enabled(false, false);\n\t\t};\n\n\t\tp.kill = function(vars, target) {\n\t\t\tthis._kill(vars, target);\n\t\t\treturn this;\n\t\t};\n\n\t\tp._uncache = function(includeSelf) {\n\t\t\tvar tween = includeSelf ? this : this.timeline;\n\t\t\twhile (tween) {\n\t\t\t\ttween._dirty = true;\n\t\t\t\ttween = tween.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._swapSelfInParams = function(params) {\n\t\t\tvar i = params.length,\n\t\t\t\tcopy = params.concat();\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (params[i] === \"{self}\") {\n\t\t\t\t\tcopy[i] = this;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn copy;\n\t\t};\n\n\t\tp._callback = function(type) {\n\t\t\tvar v = this.vars,\n\t\t\t\tcallback = v[type],\n\t\t\t\tparams = v[type + \"Params\"],\n\t\t\t\tscope = v[type + \"Scope\"] || v.callbackScope || this,\n\t\t\t\tl = params ? params.length : 0;\n\t\t\tswitch (l) { //speed optimization; call() is faster than apply() so use it when there are only a few parameters (which is by far most common). Previously we simply did var v = this.vars; v[type].apply(v[type + \"Scope\"] || v.callbackScope || this, v[type + \"Params\"] || _blankArray);\n\t\t\t\tcase 0: callback.call(scope); break;\n\t\t\t\tcase 1: callback.call(scope, params[0]); break;\n\t\t\t\tcase 2: callback.call(scope, params[0], params[1]); break;\n\t\t\t\tdefault: callback.apply(scope, params);\n\t\t\t}\n\t\t};\n\n//----Animation getters/setters --------------------------------------------------------\n\n\t\tp.eventCallback = function(type, callback, params, scope) {\n\t\t\tif ((type || \"\").substr(0,2) === \"on\") {\n\t\t\t\tvar v = this.vars;\n\t\t\t\tif (arguments.length === 1) {\n\t\t\t\t\treturn v[type];\n\t\t\t\t}\n\t\t\t\tif (callback == null) {\n\t\t\t\t\tdelete v[type];\n\t\t\t\t} else {\n\t\t\t\t\tv[type] = callback;\n\t\t\t\t\tv[type + \"Params\"] = (_isArray(params) && params.join(\"\").indexOf(\"{self}\") !== -1) ? this._swapSelfInParams(params) : params;\n\t\t\t\t\tv[type + \"Scope\"] = scope;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.delay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._delay;\n\t\t\t}\n\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\tthis.startTime( this._startTime + value - this._delay );\n\t\t\t}\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tthis._dirty = false;\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tthis._duration = this._totalDuration = value;\n\t\t\tthis._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.\n\t\t\tif (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {\n\t\t\t\tthis.totalTime(this._totalTime * (value / this._duration), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tthis._dirty = false;\n\t\t\treturn (!arguments.length) ? this._totalDuration : this.duration(value);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\treturn this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._totalTime;\n\t\t\t}\n\t\t\tif (this._timeline) {\n\t\t\t\tif (time < 0 && !uncapped) {\n\t\t\t\t\ttime += this.totalDuration();\n\t\t\t\t}\n\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\tif (this._dirty) {\n\t\t\t\t\t\tthis.totalDuration();\n\t\t\t\t\t}\n\t\t\t\t\tvar totalDuration = this._totalDuration,\n\t\t\t\t\t\ttl = this._timeline;\n\t\t\t\t\tif (time > totalDuration && !uncapped) {\n\t\t\t\t\t\ttime = totalDuration;\n\t\t\t\t\t}\n\t\t\t\t\tthis._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);\n\t\t\t\t\tif (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t\t\tthis._uncache(false);\n\t\t\t\t\t}\n\t\t\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\t\t\tif (tl._timeline) {\n\t\t\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\t\t\tif (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {\n\t\t\t\t\t\t\t\ttl.totalTime(tl._totalTime, true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t}\n\t\t\t\tif (this._totalTime !== time || this._duration === 0) {\n\t\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tthis.render(time, suppressEvents, false);\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.progress = p.totalProgress = function(value, suppressEvents) {\n\t\t\tvar duration = this.duration();\n\t\t\treturn (!arguments.length) ? (duration ? this._time / duration : this.ratio) : this.totalTime(duration * value, suppressEvents);\n\t\t};\n\n\t\tp.startTime = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._startTime;\n\t\t\t}\n\t\t\tif (value !== this._startTime) {\n\t\t\t\tthis._startTime = value;\n\t\t\t\tif (this.timeline) if (this.timeline._sortChildren) {\n\t\t\t\t\tthis.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.endTime = function(includeRepeats) {\n\t\t\treturn this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;\n\t\t};\n\n\t\tp.timeScale = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._timeScale;\n\t\t\t}\n\t\t\tvar pauseTime, t;\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\tif (this._timeline && this._timeline.smoothChildTiming) {\n\t\t\t\tpauseTime = this._pauseTime;\n\t\t\t\tt = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();\n\t\t\t\tthis._startTime = t - ((t - this._startTime) * this._timeScale / value);\n\t\t\t}\n\t\t\tthis._timeScale = value;\n\t\t\tt = this.timeline;\n\t\t\twhile (t && t.timeline) { //must update the duration/totalDuration of all ancestor timelines immediately in case in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\t\tt._dirty = true;\n\t\t\t\tt.totalDuration();\n\t\t\t\tt = t.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.reversed = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._reversed;\n\t\t\t}\n\t\t\tif (value != this._reversed) {\n\t\t\t\tthis._reversed = value;\n\t\t\t\tthis.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._paused;\n\t\t\t}\n\t\t\tvar tl = this._timeline,\n\t\t\t\traw, elapsed;\n\t\t\tif (value != this._paused) if (tl) {\n\t\t\t\tif (!_tickerActive && !value) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\traw = tl.rawTime();\n\t\t\t\telapsed = raw - this._pauseTime;\n\t\t\t\tif (!value && tl.smoothChildTiming) {\n\t\t\t\t\tthis._startTime += elapsed;\n\t\t\t\t\tthis._uncache(false);\n\t\t\t\t}\n\t\t\t\tthis._pauseTime = value ? raw : null;\n\t\t\t\tthis._paused = value;\n\t\t\t\tthis._active = this.isActive();\n\t\t\t\tif (!value && elapsed !== 0 && this._initted && this.duration()) {\n\t\t\t\t\traw = tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale;\n\t\t\t\t\tthis.render(raw, (raw === this._totalTime), true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._gc && !value) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * SimpleTimeline\n * ----------------------------------------------------------------\n */\n\t\tvar SimpleTimeline = _class(\"core.SimpleTimeline\", function(vars) {\n\t\t\tAnimation.call(this, 0, vars);\n\t\t\tthis.autoRemoveChildren = this.smoothChildTiming = true;\n\t\t});\n\n\t\tp = SimpleTimeline.prototype = new Animation();\n\t\tp.constructor = SimpleTimeline;\n\t\tp.kill()._gc = false;\n\t\tp._first = p._last = p._recent = null;\n\t\tp._sortChildren = false;\n\n\t\tp.add = p.insert = function(child, position, align, stagger) {\n\t\t\tvar prevTween, st;\n\t\t\tchild._startTime = Number(position || 0) + child._delay;\n\t\t\tif (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).\n\t\t\t\tchild._pauseTime = this.rawTime() - (child._timeline.rawTime() - child._pauseTime);\n\t\t\t}\n\t\t\tif (child.timeline) {\n\t\t\t\tchild.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.\n\t\t\t}\n\t\t\tchild.timeline = child._timeline = this;\n\t\t\tif (child._gc) {\n\t\t\t\tchild._enabled(true, true);\n\t\t\t}\n\t\t\tprevTween = this._last;\n\t\t\tif (this._sortChildren) {\n\t\t\t\tst = child._startTime;\n\t\t\t\twhile (prevTween && prevTween._startTime > st) {\n\t\t\t\t\tprevTween = prevTween._prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (prevTween) {\n\t\t\t\tchild._next = prevTween._next;\n\t\t\t\tprevTween._next = child;\n\t\t\t} else {\n\t\t\t\tchild._next = this._first;\n\t\t\t\tthis._first = child;\n\t\t\t}\n\t\t\tif (child._next) {\n\t\t\t\tchild._next._prev = child;\n\t\t\t} else {\n\t\t\t\tthis._last = child;\n\t\t\t}\n\t\t\tchild._prev = prevTween;\n\t\t\tthis._recent = child;\n\t\t\tif (this._timeline) {\n\t\t\t\tthis._uncache(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tif (tween.timeline === this) {\n\t\t\t\tif (!skipDisable) {\n\t\t\t\t\ttween._enabled(false, true);\n\t\t\t\t}\n\n\t\t\t\tif (tween._prev) {\n\t\t\t\t\ttween._prev._next = tween._next;\n\t\t\t\t} else if (this._first === tween) {\n\t\t\t\t\tthis._first = tween._next;\n\t\t\t\t}\n\t\t\t\tif (tween._next) {\n\t\t\t\t\ttween._next._prev = tween._prev;\n\t\t\t\t} else if (this._last === tween) {\n\t\t\t\t\tthis._last = tween._prev;\n\t\t\t\t}\n\t\t\t\ttween._next = tween._prev = tween.timeline = null;\n\t\t\t\tif (tween === this._recent) {\n\t\t\t\t\tthis._recent = this._last;\n\t\t\t\t}\n\n\t\t\t\tif (this._timeline) {\n\t\t\t\t\tthis._uncache(true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar tween = this._first,\n\t\t\t\tnext;\n\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\tif (tween._active || (time >= tween._startTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\treturn this._totalTime;\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * TweenLite\n * ----------------------------------------------------------------\n */\n\t\tvar TweenLite = _class(\"TweenLite\", function(target, duration, vars) {\n\t\t\t\tAnimation.call(this, duration, vars);\n\t\t\t\tthis.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\n\t\t\t\tif (target == null) {\n\t\t\t\t\tthrow \"Cannot tween a null target.\";\n\t\t\t\t}\n\n\t\t\t\tthis.target = target = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\n\t\t\t\tvar isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),\n\t\t\t\t\toverwrite = this.vars.overwrite,\n\t\t\t\t\ti, targ, targets;\n\n\t\t\t\tthis._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === \"number\") ? overwrite >> 0 : _overwriteLookup[overwrite];\n\n\t\t\t\tif ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== \"number\") {\n\t\t\t\t\tthis._targets = targets = _slice(target);  //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\t\tthis._propLookup = [];\n\t\t\t\t\tthis._siblings = [];\n\t\t\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\t\t\ttarg = targets[i];\n\t\t\t\t\t\tif (!targ) {\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\ttarg = targets[i--] = TweenLite.selector(targ); //in case it's an array of strings\n\t\t\t\t\t\t\tif (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\t\ttargets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that <select> elements pass all the criteria regarding length and the first child having style, so we must also check to ensure the target isn't an HTML node itself.\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tthis._targets = targets = targets.concat(_slice(targ));\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._siblings[i] = _register(targ, this, false);\n\t\t\t\t\t\tif (overwrite === 1) if (this._siblings[i].length > 1) {\n\t\t\t\t\t\t\t_applyOverwrite(targ, this, null, 1, this._siblings[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis._propLookup = {};\n\t\t\t\t\tthis._siblings = _register(target, this, false);\n\t\t\t\t\tif (overwrite === 1) if (this._siblings.length > 1) {\n\t\t\t\t\t\t_applyOverwrite(target, this, null, 1, this._siblings);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.immediateRender || (duration === 0 && this._delay === 0 && this.vars.immediateRender !== false)) {\n\t\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\t\tthis.render(Math.min(0, -this._delay)); //in case delay is negative\n\t\t\t\t}\n\t\t\t}, true),\n\t\t\t_isSelector = function(v) {\n\t\t\t\treturn (v && v.length && v !== window && v[0] && (v[0] === window || (v[0].nodeType && v[0].style && !v.nodeType))); //we cannot check \"nodeType\" if the target is window from within an iframe, otherwise it will trigger a security error in some browsers like Firefox.\n\t\t\t},\n\t\t\t_autoCSS = function(vars, target) {\n\t\t\t\tvar css = {},\n\t\t\t\t\tp;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tif (!_reservedProps[p] && (!(p in target) || p === \"transform\" || p === \"x\" || p === \"y\" || p === \"width\" || p === \"height\" || p === \"className\" || p === \"border\") && (!_plugins[p] || (_plugins[p] && _plugins[p]._autoCSS))) { //note: <img> elements contain read-only \"x\" and \"y\" properties. We should also prioritize editing css width/height rather than the element's properties.\n\t\t\t\t\t\tcss[p] = vars[p];\n\t\t\t\t\t\tdelete vars[p];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tvars.css = css;\n\t\t\t};\n\n\t\tp = TweenLite.prototype = new Animation();\n\t\tp.constructor = TweenLite;\n\t\tp.kill()._gc = false;\n\n//----TweenLite defaults, overwrite management, and root updates ----------------------------------------------------\n\n\t\tp.ratio = 0;\n\t\tp._firstPT = p._targets = p._overwrittenProps = p._startAt = null;\n\t\tp._notifyPluginsOfEnabled = p._lazy = false;\n\n\t\tTweenLite.version = \"2.1.2\";\n\t\tTweenLite.defaultEase = p._ease = new Ease(null, null, 1, 1);\n\t\tTweenLite.defaultOverwrite = \"auto\";\n\t\tTweenLite.ticker = _ticker;\n\t\tTweenLite.autoSleep = 120;\n\t\tTweenLite.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t_ticker.lagSmoothing(threshold, adjustedLag);\n\t\t};\n\n\t\tTweenLite.selector = window.$ || window.jQuery || function(e) {\n\t\t\tvar selector = window.$ || window.jQuery;\n\t\t\tif (selector) {\n\t\t\t\tTweenLite.selector = selector;\n\t\t\t\treturn selector(e);\n\t\t\t}\n\t\t\tif (!_doc) { //in some dev environments (like Angular 6), GSAP gets loaded before the document is defined! So re-query it here if/when necessary.\n\t\t\t\t_doc = window.document;\n\t\t\t}\n\t\t\treturn (!_doc) ? e : (_doc.querySelectorAll ? _doc.querySelectorAll(e) : _doc.getElementById((e.charAt(0) === \"#\") ? e.substr(1) : e));\n\t\t};\n\n\t\tvar _lazyTweens = [],\n\t\t\t_lazyLookup = {},\n\t\t\t_numbersExp = /(?:(-|-=|\\+=)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t\t\t_relExp = /[\\+-]=-?[\\.\\d]/,\n\t\t\t//_nonNumbersExp = /(?:([\\-+](?!(\\d|=)))|[^\\d\\-+=e]|(e(?![\\-+][\\d])))+/ig,\n\t\t\t_setRatio = function(v) {\n\t\t\t\tvar pt = this._firstPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = !pt.blob ? pt.c * v + pt.s : (v === 1 && this.end != null) ? this.end : v ? this.join(\"\") : this.start;\n\t\t\t\t\tif (pt.m) {\n\t\t\t\t\t\tval = pt.m.call(this._tween, val, this._target || pt.t, this._tween);\n\t\t\t\t\t} else if (val < min) if (val > -min && !pt.blob) { //prevents issues with converting very small numbers to strings in the browser\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.f) {\n\t\t\t\t\t\tpt.t[pt.p] = val;\n\t\t\t\t\t} else if (pt.fp) {\n\t\t\t\t\t\tpt.t[pt.p](pt.fp, val);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p](val);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_blobRound = function(v) {\n\t\t\t\treturn (((v * 1000) | 0) / 1000) + \"\";\n\t\t\t},\n\t\t\t//compares two strings (start/end), finds the numbers that are different and spits back an array representing the whole value but with the changing values isolated as elements. For example, \"rgb(0,0,0)\" and \"rgb(100,50,0)\" would become [\"rgb(\", 0, \",\", 50, \",0)\"]. Notice it merges the parts that are identical (performance optimization). The array also has a linked list of PropTweens attached starting with _firstPT that contain the tweening data (t, p, s, c, f, etc.). It also stores the starting value as a \"start\" property so that we can revert to it if/when necessary, like when a tween rewinds fully. If the quantity of numbers differs between the start and end, it will always prioritize the end value(s). The pt parameter is optional - it's for a PropTween that will be appended to the end of the linked list and is typically for actually setting the value after all of the elements have been updated (with array.join(\"\")).\n\t\t\t_blobDif = function(start, end, filter, pt) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\ts = \"\",\n\t\t\t\t\tcolor = 0,\n\t\t\t\t\tstartNums, endNums, num, i, l, nonNumbers, currentNum;\n\t\t\t\ta.start = start;\n\t\t\t\ta.end = end;\n\t\t\t\tstart = a[0] = start + \"\"; //ensure values are strings\n\t\t\t\tend = a[1] = end + \"\";\n\t\t\t\tif (filter) {\n\t\t\t\t\tfilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\t\t\tstart = a[0];\n\t\t\t\t\tend = a[1];\n\t\t\t\t}\n\t\t\t\ta.length = 0;\n\t\t\t\tstartNums = start.match(_numbersExp) || [];\n\t\t\t\tendNums = end.match(_numbersExp) || [];\n\t\t\t\tif (pt) {\n\t\t\t\t\tpt._next = null;\n\t\t\t\t\tpt.blob = 1;\n\t\t\t\t\ta._firstPT = a._applyPT = pt; //apply last in the linked list (which means inserting it first)\n\t\t\t\t}\n\t\t\t\tl = endNums.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcurrentNum = endNums[i];\n\t\t\t\t\tnonNumbers = end.substr(charIndex, end.indexOf(currentNum, charIndex)-charIndex);\n\t\t\t\t\ts += (nonNumbers || !i) ? nonNumbers : \",\"; //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\tcharIndex += nonNumbers.length;\n\t\t\t\t\tif (color) { //sense rgba() values and round them.\n\t\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t\t} else if (nonNumbers.substr(-5) === \"rgba(\") {\n\t\t\t\t\t\tcolor = 1;\n\t\t\t\t\t}\n\t\t\t\t\tif (currentNum === startNums[i] || startNums.length <= i) {\n\t\t\t\t\t\ts += currentNum;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (s) {\n\t\t\t\t\t\t\ta.push(s);\n\t\t\t\t\t\t\ts = \"\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tnum = parseFloat(startNums[i]);\n\t\t\t\t\t\ta.push(num);\n\t\t\t\t\t\ta._firstPT = {_next: a._firstPT, t:a, p: a.length-1, s:num, c:((currentNum.charAt(1) === \"=\") ? parseInt(currentNum.charAt(0) + \"1\", 10) * parseFloat(currentNum.substr(2)) : (parseFloat(currentNum) - num)) || 0, f:0, m:(color && color < 4) ? Math.round : _blobRound}; //limiting to 3 decimal places and casting as a string can really help performance when array.join() is called!\n\t\t\t\t\t\t//note: we don't set _prev because we'll never need to remove individual PropTweens from this list.\n\t\t\t\t\t}\n\t\t\t\t\tcharIndex += currentNum.length;\n\t\t\t\t}\n\t\t\t\ts += end.substr(charIndex);\n\t\t\t\tif (s) {\n\t\t\t\t\ta.push(s);\n\t\t\t\t}\n\t\t\t\ta.setRatio = _setRatio;\n\t\t\t\tif (_relExp.test(end)) { //if the end string contains relative values, delete it so that on the final render (in _setRatio()), we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t\t\t\ta.end = null;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t//note: \"funcParam\" is only necessary for function-based getters/setters that require an extra parameter like getAttribute(\"width\") and setAttribute(\"width\", value). In this example, funcParam would be \"width\". Used by AttrPlugin for example.\n\t\t\t_addPropTween = function(target, prop, start, end, overwriteProp, mod, funcParam, stringFilter, index) {\n\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\tend = end(index || 0, target);\n\t\t\t\t}\n\t\t\t\tvar type = typeof(target[prop]),\n\t\t\t\t\tgetterName = (type !== \"function\") ? \"\" : ((prop.indexOf(\"set\") || typeof(target[\"get\" + prop.substr(3)]) !== \"function\") ? prop : \"get\" + prop.substr(3)),\n\t\t\t\t\ts = (start !== \"get\") ? start : !getterName ? target[prop] : funcParam ? target[getterName](funcParam) : target[getterName](),\n\t\t\t\t\tisRelative = (typeof(end) === \"string\" && end.charAt(1) === \"=\"),\n\t\t\t\t\tpt = {t:target, p:prop, s:s, f:(type === \"function\"), pg:0, n:overwriteProp || prop, m:(!mod ? 0 : (typeof(mod) === \"function\") ? mod : Math.round), pr:0, c:isRelative ? parseInt(end.charAt(0) + \"1\", 10) * parseFloat(end.substr(2)) : (parseFloat(end) - s) || 0},\n\t\t\t\t\tblob;\n\n\t\t\t\tif (typeof(s) !== \"number\" || (typeof(end) !== \"number\" && !isRelative)) {\n\t\t\t\t\tif (funcParam || isNaN(s) || (!isRelative && isNaN(end)) || typeof(s) === \"boolean\" || typeof(end) === \"boolean\") {\n\t\t\t\t\t\t//a blob (string that has multiple numbers in it)\n\t\t\t\t\t\tpt.fp = funcParam;\n\t\t\t\t\t\tblob = _blobDif(s, (isRelative ? (parseFloat(pt.s) + pt.c) + (pt.s + \"\").replace(/[0-9\\-\\.]/g, \"\") : end), stringFilter || TweenLite.defaultStringFilter, pt);\n\t\t\t\t\t\tpt = {t: blob, p: \"setRatio\", s: 0, c: 1, f: 2, pg: 0, n: overwriteProp || prop, pr: 0, m: 0}; //\"2\" indicates it's a Blob property tween. Needed for RoundPropsPlugin for example.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.s = parseFloat(s);\n\t\t\t\t\t\tif (!isRelative) {\n\t\t\t\t\t\t\tpt.c = (parseFloat(end) - pt.s) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pt.c) { //only add it to the linked list if there's a change.\n\t\t\t\t\tif ((pt._next = this._firstPT)) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_internals = TweenLite._internals = {isArray:_isArray, isSelector:_isSelector, lazyTweens:_lazyTweens, blobDif:_blobDif}, //gives us a way to expose certain private values to other GreenSock classes without contaminating tha main TweenLite object.\n\t\t\t_plugins = TweenLite._plugins = {},\n\t\t\t_tweenLookup = _internals.tweenLookup = {},\n\t\t\t_tweenLookupNum = 0,\n\t\t\t_reservedProps = _internals.reservedProps = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, onCompleteScope:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, onUpdateScope:1, onStart:1, onStartParams:1, onStartScope:1, onReverseComplete:1, onReverseCompleteParams:1, onReverseCompleteScope:1, onRepeat:1, onRepeatParams:1, onRepeatScope:1, easeParams:1, yoyo:1, immediateRender:1, repeat:1, repeatDelay:1, data:1, paused:1, reversed:1, autoCSS:1, lazy:1, onOverwrite:1, callbackScope:1, stringFilter:1, id:1, yoyoEase:1, stagger:1},\n\t\t\t_overwriteLookup = {none:0, all:1, auto:2, concurrent:3, allOnStart:4, preexisting:5, \"true\":1, \"false\":0},\n\t\t\t_rootFramesTimeline = Animation._rootFramesTimeline = new SimpleTimeline(),\n\t\t\t_rootTimeline = Animation._rootTimeline = new SimpleTimeline(),\n\t\t\t_nextGCFrame = 30,\n\t\t\t_lazyRender = _internals.lazyRender = function() {\n\t\t\t\tvar l = _lazyTweens.length,\n\t\t\t\t\ti, tween;\n\t\t\t\t_lazyLookup = {};\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\ttween = _lazyTweens[i];\n\t\t\t\t\tif (tween && tween._lazy !== false) {\n\t\t\t\t\t\ttween.render(tween._lazy[0], tween._lazy[1], true);\n\t\t\t\t\t\ttween._lazy = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_lazyTweens.length = 0;\n\t\t\t};\n\n\t\t_rootTimeline._startTime = _ticker.time;\n\t\t_rootFramesTimeline._startTime = _ticker.frame;\n\t\t_rootTimeline._active = _rootFramesTimeline._active = true;\n\t\tsetTimeout(_lazyRender, 1); //on some mobile devices, there isn't a \"tick\" before code runs which means any lazy renders wouldn't run before the next official \"tick\".\n\n\t\tAnimation._updateRoot = TweenLite.render = function() {\n\t\t\t\tvar i, a, p;\n\t\t\t\tif (_lazyTweens.length) { //if code is run outside of the requestAnimationFrame loop, there may be tweens queued AFTER the engine refreshed, so we need to ensure any pending renders occur before we refresh again.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\t_rootTimeline.render((_ticker.time - _rootTimeline._startTime) * _rootTimeline._timeScale, false, false);\n\t\t\t\t_rootFramesTimeline.render((_ticker.frame - _rootFramesTimeline._startTime) * _rootFramesTimeline._timeScale, false, false);\n\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tif (_ticker.frame >= _nextGCFrame) { //dump garbage every 120 frames or whatever the user sets TweenLite.autoSleep to\n\t\t\t\t\t_nextGCFrame = _ticker.frame + (parseInt(TweenLite.autoSleep, 10) || 120);\n\t\t\t\t\tfor (p in _tweenLookup) {\n\t\t\t\t\t\ta = _tweenLookup[p].tweens;\n\t\t\t\t\t\ti = a.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i]._gc) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (a.length === 0) {\n\t\t\t\t\t\t\tdelete _tweenLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//if there are no more tweens in the root timelines, or if they're all paused, make the _timer sleep to reduce load on the CPU slightly\n\t\t\t\t\tp = _rootTimeline._first;\n\t\t\t\t\tif (!p || p._paused) if (TweenLite.autoSleep && !_rootFramesTimeline._first && _ticker._listeners.tick.length === 1) {\n\t\t\t\t\t\twhile (p && p._paused) {\n\t\t\t\t\t\t\tp = p._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!p) {\n\t\t\t\t\t\t\t_ticker.sleep();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t_ticker.addEventListener(\"tick\", Animation._updateRoot);\n\n\t\tvar _register = function(target, tween, scrub) {\n\t\t\t\tvar id = target._gsTweenID, a, i;\n\t\t\t\tif (!_tweenLookup[id || (target._gsTweenID = id = \"t\" + (_tweenLookupNum++))]) {\n\t\t\t\t\t_tweenLookup[id] = {target:target, tweens:[]};\n\t\t\t\t}\n\t\t\t\tif (tween) {\n\t\t\t\t\ta = _tweenLookup[id].tweens;\n\t\t\t\t\ta[(i = a.length)] = tween;\n\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i] === tween) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn _tweenLookup[id].tweens;\n\t\t\t},\n\t\t\t_onOverwrite = function(overwrittenTween, overwritingTween, target, killedProps) {\n\t\t\t\tvar func = overwrittenTween.vars.onOverwrite, r1, r2;\n\t\t\t\tif (func) {\n\t\t\t\t\tr1 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\tfunc = TweenLite.onOverwrite;\n\t\t\t\tif (func) {\n\t\t\t\t\tr2 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\treturn (r1 !== false && r2 !== false);\n\t\t\t},\n\t\t\t_applyOverwrite = function(target, tween, props, mode, siblings) {\n\t\t\t\tvar i, changed, curTween, l;\n\t\t\t\tif (mode === 1 || mode >= 4) {\n\t\t\t\t\tl = siblings.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif ((curTween = siblings[i]) !== tween) {\n\t\t\t\t\t\t\tif (!curTween._gc) {\n\t\t\t\t\t\t\t\tif (curTween._kill(null, target, tween)) {\n\t\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else if (mode === 5) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn changed;\n\t\t\t\t}\n\t\t\t\t//NOTE: Add tiny amount to overcome floating point errors that can cause the startTime to be VERY slightly off (when a tween's time() is set for example)\n\t\t\t\tvar startTime = tween._startTime + _tinyNum,\n\t\t\t\t\toverlaps = [],\n\t\t\t\t\toCount = 0,\n\t\t\t\t\tzeroDur = (tween._duration === 0),\n\t\t\t\t\tglobalStart;\n\t\t\t\ti = siblings.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif ((curTween = siblings[i]) === tween || curTween._gc || curTween._paused) {\n\t\t\t\t\t\t//ignore\n\t\t\t\t\t} else if (curTween._timeline !== tween._timeline) {\n\t\t\t\t\t\tglobalStart = globalStart || _checkOverlap(tween, 0, zeroDur);\n\t\t\t\t\t\tif (_checkOverlap(curTween, globalStart, zeroDur) === 0) {\n\t\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (curTween._startTime <= startTime) if (curTween._startTime + curTween.totalDuration() / curTween._timeScale > startTime) if (!((zeroDur || !curTween._initted) && startTime - curTween._startTime <= _tinyNum * 2)) {\n\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\ti = oCount;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tcurTween = overlaps[i];\n\t\t\t\t\tl = curTween._firstPT; //we need to discern if there were property tweens originally; if they all get removed in the next line's _kill() call, the tween should be killed. See https://github.com/greensock/GreenSock-JS/issues/278\n\t\t\t\t\tif (mode === 2) if (curTween._kill(props, target, tween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (mode !== 2 || (!curTween._firstPT && curTween._initted && l)) {\n\t\t\t\t\t\tif (mode !== 2 && !_onOverwrite(curTween, tween)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (curTween._enabled(false, false)) { //if all property tweens have been overwritten, kill the tween.\n\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn changed;\n\t\t\t},\n\t\t\t_checkOverlap = function(tween, reference, zeroDur) {\n\t\t\t\tvar tl = tween._timeline,\n\t\t\t\t\tts = tl._timeScale,\n\t\t\t\t\tt = tween._startTime;\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tt += tl._startTime;\n\t\t\t\t\tts *= tl._timeScale;\n\t\t\t\t\tif (tl._paused) {\n\t\t\t\t\t\treturn -100;\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t\tt /= ts;\n\t\t\t\treturn (t > reference) ? t - reference : ((zeroDur && t === reference) || (!tween._initted && t - reference < 2 * _tinyNum)) ? _tinyNum : ((t += tween.totalDuration() / tween._timeScale / ts) > reference + _tinyNum) ? 0 : t - reference - _tinyNum;\n\t\t\t};\n\n\n//---- TweenLite instance methods -----------------------------------------------------------------------------\n\n\t\tp._init = function() {\n\t\t\tvar v = this.vars,\n\t\t\t\top = this._overwrittenProps,\n\t\t\t\tdur = this._duration,\n\t\t\t\timmediate = !!v.immediateRender,\n\t\t\t\tease = v.ease,\n\t\t\t\tstartAt = this._startAt,\n\t\t\t\ti, initPlugins, pt, p, startVars, l;\n\t\t\tif (v.startAt) {\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true); //if we've run a startAt previously (when the tween instantiated), we should revert it so that the values re-instantiate correctly particularly for relative tweens. Without this, a TweenLite.fromTo(obj, 1, {x:\"+=100\"}, {x:\"-=100\"}), for example, would actually jump to +=200 because the startAt would run twice, doubling the relative change.\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t}\n\t\t\t\tstartVars = {};\n\t\t\t\tfor (p in v.startAt) { //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, 1, from, to).fromTo(e, 1, to, from);\n\t\t\t\t\tstartVars[p] = v.startAt[p];\n\t\t\t\t}\n\t\t\t\tstartVars.data = \"isStart\";\n\t\t\t\tstartVars.overwrite = false;\n\t\t\t\tstartVars.immediateRender = true;\n\t\t\t\tstartVars.lazy = (immediate && v.lazy !== false);\n\t\t\t\tstartVars.startAt = startVars.delay = null; //no nesting of startAt objects allowed (otherwise it could cause an infinite loop).\n\t\t\t\tstartVars.onUpdate = v.onUpdate;\n\t\t\t\tstartVars.onUpdateParams = v.onUpdateParams;\n\t\t\t\tstartVars.onUpdateScope = v.onUpdateScope || v.callbackScope || this;\n\t\t\t\tthis._startAt = TweenLite.to(this.target || {}, 0, startVars);\n\t\t\t\tif (immediate) {\n\t\t\t\t\tif (this._time > 0) {\n\t\t\t\t\t\tthis._startAt = null; //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in TimelineLite/Max instances where immediateRender was false (which is the default in the convenience methods like from()).\n\t\t\t\t\t} else if (dur !== 0) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a TimelineLite or TimelineMax, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (v.runBackwards && dur !== 0) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true);\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t\tthis._startAt = null;\n\t\t\t\t} else {\n\t\t\t\t\tif (this._time !== 0) { //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\t\timmediate = false;\n\t\t\t\t\t}\n\t\t\t\t\tpt = {};\n\t\t\t\t\tfor (p in v) { //copy props into a new object and skip any reserved props, otherwise onComplete or onUpdate or onStart could fire. We should, however, permit autoCSS to go through.\n\t\t\t\t\t\tif (!_reservedProps[p] || p === \"autoCSS\") {\n\t\t\t\t\t\t\tpt[p] = v[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt.overwrite = 0;\n\t\t\t\t\tpt.data = \"isFromStart\"; //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\tpt.lazy = (immediate && v.lazy !== false);\n\t\t\t\t\tpt.immediateRender = immediate; //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\tthis._startAt = TweenLite.to(this.target, 0, pt);\n\t\t\t\t\tif (!immediate) {\n\t\t\t\t\t\tthis._startAt._init(); //ensures that the initial values are recorded\n\t\t\t\t\t\tthis._startAt._enabled(false); //no need to have the tween render on the next cycle. Disable it because we'll always manually control the renders of the _startAt tween.\n\t\t\t\t\t\tif (this.vars.immediateRender) {\n\t\t\t\t\t\t\tthis._startAt = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (this._time === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._ease = ease = (!ease) ? TweenLite.defaultEase : (ease instanceof Ease) ? ease : (typeof(ease) === \"function\") ? new Ease(ease, v.easeParams) : _easeMap[ease] || TweenLite.defaultEase;\n\t\t\tif (v.easeParams instanceof Array && ease.config) {\n\t\t\t\tthis._ease = ease.config.apply(ease, v.easeParams);\n\t\t\t}\n\t\t\tthis._easeType = this._ease._type;\n\t\t\tthis._easePower = this._ease._power;\n\t\t\tthis._firstPT = null;\n\n\t\t\tif (this._targets) {\n\t\t\t\tl = this._targets.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tif ( this._initProps( this._targets[i], (this._propLookup[i] = {}), this._siblings[i], (op ? op[i] : null), i) ) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tinitPlugins = this._initProps(this.target, this._propLookup, this._siblings, op, 0);\n\t\t\t}\n\n\t\t\tif (initPlugins) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onInitAllProps\", this); //reorders the array in order of priority. Uses a static TweenPlugin method in order to minimize file size in TweenLite\n\t\t\t}\n\t\t\tif (op) if (!this._firstPT) if (typeof(this.target) !== \"function\") { //if all tweening properties have been overwritten, kill the tween. If the target is a function, it's probably a delayedCall so let it live.\n\t\t\t\tthis._enabled(false, false);\n\t\t\t}\n\t\t\tif (v.runBackwards) {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tpt.s += pt.c;\n\t\t\t\t\tpt.c = -pt.c;\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate = v.onUpdate;\n\t\t\tthis._initted = true;\n\t\t};\n\n\t\tp._initProps = function(target, propLookup, siblings, overwrittenProps, index) {\n\t\t\tvar p, i, initPlugins, plugin, pt, v;\n\t\t\tif (target == null) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tif (_lazyLookup[target._gsTweenID]) {\n\t\t\t\t_lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t}\n\n\t\t\tif (!this.vars.css) if (target.style) if (target !== window && target.nodeType) if (_plugins.css) if (this.vars.autoCSS !== false) { //it's so common to use TweenLite/Max to animate the css of DOM elements, we assume that if the target is a DOM element, that's what is intended (a convenience so that users don't have to wrap things in css:{}, although we still recommend it for a slight performance boost and better specificity). Note: we cannot check \"nodeType\" on the window inside an iframe.\n\t\t\t\t_autoCSS(this.vars, target);\n\t\t\t}\n\t\t\tfor (p in this.vars) {\n\t\t\t\tv = this.vars[p];\n\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\tif (v) if ((v instanceof Array) || (v.push && _isArray(v))) if (v.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tthis.vars[p] = v = this._swapSelfInParams(v, this);\n\t\t\t\t\t}\n\n\t\t\t\t} else if (_plugins[p] && (plugin = new _plugins[p]())._onInitTween(target, this.vars[p], this, index)) {\n\n\t\t\t\t\t//t - target \t\t[object]\n\t\t\t\t\t//p - property \t\t[string]\n\t\t\t\t\t//s - start\t\t\t[number]\n\t\t\t\t\t//c - change\t\t[number]\n\t\t\t\t\t//f - isFunction\t[boolean]\n\t\t\t\t\t//n - name\t\t\t[string]\n\t\t\t\t\t//pg - isPlugin \t[boolean]\n\t\t\t\t\t//pr - priority\t\t[number]\n\t\t\t\t\t//m - mod           [function | 0]\n\t\t\t\t\tthis._firstPT = pt = {_next:this._firstPT, t:plugin, p:\"setRatio\", s:0, c:1, f:1, n:p, pg:1, pr:plugin._priority, m:0};\n\t\t\t\t\ti = plugin._overwriteProps.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tpropLookup[plugin._overwriteProps[i]] = this._firstPT;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._priority || plugin._onInitAllProps) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._onDisable || plugin._onEnable) {\n\t\t\t\t\t\tthis._notifyPluginsOfEnabled = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup[p] = _addPropTween.call(this, target, p, \"get\", v, p, 0, null, this.vars.stringFilter, index);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (overwrittenProps) if (this._kill(overwrittenProps, target)) { //another tween may have tried to overwrite properties of this tween before init() was called (like if two tweens start at the same time, the one created second will run first)\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._overwrite > 1) if (this._firstPT) if (siblings.length > 1) if (_applyOverwrite(target, this, propLookup, this._overwrite, siblings)) {\n\t\t\t\tthis._kill(propLookup, target);\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._firstPT) if ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration)) { //zero duration tweens don't lazy render by default; everything else does.\n\t\t\t\t_lazyLookup[target._gsTweenID] = true;\n\t\t\t}\n\t\t\treturn initPlugins;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\tduration = self._duration,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, rawPrevTime;\n\t\t\tif (time >= duration - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = duration;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(1) : 1;\n\t\t\t\tif (!self._reversed ) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || self._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (self._startTime === self._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -_tinyNum) || (prevRawPrevTime === _tinyNum && self.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t} else if (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0 && !(prevRawPrevTime === _tinyNum && self.data === \"isPause\")) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!self._initted || (self._startAt && self._startAt.progress())) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately. Also, we check progress() because if startAt has already rendered at its end, we should force a render at its beginning. Otherwise, if you put the playhead directly on top of where a fromTo({immediateRender:false}) starts, and then move it backwards, the from() won't revert its values.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = time;\n\n\t\t\t\tif (self._easeType) {\n\t\t\t\t\tvar r = time / duration, type = self._easeType, pow = self._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\t\t\t\t\tself.ratio = (type === 1) ? 1 - r : (type === 2) ? r : (time / duration < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t\t\t} else {\n\t\t\t\t\tself.ratio = self._ease.getRatio(time / duration);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._time === prevTime && !force) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._init();\n\t\t\t\tif (!self._initted || self._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && self._firstPT && ((self.vars.lazy !== false && self._duration) || (self.vars.lazy && !self._duration))) {\n\t\t\t\t\tself._time = self._totalTime = prevTime;\n\t\t\t\t\tself._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\t_lazyTweens.push(self);\n\t\t\t\t\tself._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (self._time && !isComplete) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t} else if (isComplete && self._ease._calcEnd) {\n\t\t\t\t\tself.ratio = self._ease.getRatio((self._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._lazy !== false) { //in case a lazy render is pending, we should flush it because the new render is occurring now (imagine a lazy tween instantiating and then immediately the user calls tween.seek(tween.duration()), skipping to the end - the end render would be forced, and then if we didn't flush the lazy render, it'd fire AFTER the seek(), rendering it at the wrong time.\n\t\t\t\tself._lazy = false;\n\t\t\t}\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time >= 0) {\n\t\t\t\tself._active = true;  //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTime === 0) {\n\t\t\t\tif (self._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self.vars.onStart) if (self._time !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tself._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt = self._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * self.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * self.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\tif (self._onUpdate) {\n\t\t\t\tif (time < 0) if (self._startAt && time !== -0.0001) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (self._time !== prevTime || isComplete || force) {\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (callback) if (!self._gc || force) { //check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && self._startAt && !self._onUpdate && time !== -0.0001) { //-0.0001 is a special value that we use when looping back to the beginning of a repeated TimelineMax, in which case we shouldn't render the _startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && self._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tself._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(vars, target, overwritingTween) {\n\t\t\tif (vars === \"all\") {\n\t\t\t\tvars = null;\n\t\t\t}\n\t\t\tif (vars == null) if (target == null || target === this.target) {\n\t\t\t\tthis._lazy = false;\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\ttarget = (typeof(target) !== \"string\") ? (target || this._targets || this.target) : TweenLite.selector(target) || target;\n\t\t\tvar simultaneousOverwrite = (overwritingTween && this._time && overwritingTween._startTime === this._startTime && this._timeline === overwritingTween._timeline),\n\t\t\t\tfirstPT = this._firstPT,\n\t\t\t\ti, overwrittenProps, p, pt, propLookup, changed, killProps, record, killed;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (this._kill(vars, target[i], overwritingTween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this._targets) {\n\t\t\t\t\ti = this._targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (target === this._targets[i]) {\n\t\t\t\t\t\t\tpropLookup = this._propLookup[i] || {};\n\t\t\t\t\t\t\tthis._overwrittenProps = this._overwrittenProps || [];\n\t\t\t\t\t\t\toverwrittenProps = this._overwrittenProps[i] = vars ? this._overwrittenProps[i] || {} : \"all\";\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (target !== this.target) {\n\t\t\t\t\treturn false;\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup = this._propLookup;\n\t\t\t\t\toverwrittenProps = this._overwrittenProps = vars ? this._overwrittenProps || {} : \"all\";\n\t\t\t\t}\n\n\t\t\t\tif (propLookup) {\n\t\t\t\t\tkillProps = vars || propLookup;\n\t\t\t\t\trecord = (vars !== overwrittenProps && overwrittenProps !== \"all\" && vars !== propLookup && (typeof(vars) !== \"object\" || !vars._tempKill)); //_tempKill is a super-secret way to delete a particular tweening property but NOT have it remembered as an official overwritten property (like in BezierPlugin)\n\t\t\t\t\tif (overwritingTween && (TweenLite.onOverwrite || this.vars.onOverwrite)) {\n\t\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\t\tif (propLookup[p]) {\n\t\t\t\t\t\t\t\tif (!killed) {\n\t\t\t\t\t\t\t\t\tkilled = [];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tkilled.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ((killed || !vars) && !_onOverwrite(this, overwritingTween, target, killed)) { //if the onOverwrite returned false, that means the user wants to override the overwriting (cancel it).\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\tif ((pt = propLookup[p])) {\n\t\t\t\t\t\t\tif (simultaneousOverwrite) { //if another tween overwrites this one and they both start at exactly the same time, yet this tween has already rendered once (for example, at 0.001) because it's first in the queue, we should revert the values to where they were at 0 so that the starting values aren't contaminated on the overwriting tween.\n\t\t\t\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p](pt.s);\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p] = pt.s;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt.pg && pt.t._kill(killProps)) {\n\t\t\t\t\t\t\t\tchanged = true; //some plugins need to be notified so they can perform cleanup tasks first\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!pt.pg || pt.t._overwriteProps.length === 0) {\n\t\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\t\t\t} else if (pt === this._firstPT) {\n\t\t\t\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tdelete propLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (record) {\n\t\t\t\t\t\t\toverwrittenProps[p] = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!this._firstPT && this._initted && firstPT) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tif (this._notifyPluginsOfEnabled) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", this);\n\t\t\t}\n\t\t\tvar t = this._time;\n\t\t\tthis._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null;\n\t\t\tthis._notifyPluginsOfEnabled = this._active = this._lazy = false;\n\t\t\tthis._propLookup = (this._targets) ? {} : [];\n\t\t\tAnimation.prototype.invalidate.call(this);\n\t\t\tif (this.vars.immediateRender) {\n\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\tthis.render(t, false, this.vars.lazy !== false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (enabled && this._gc) {\n\t\t\t\tvar targets = this._targets,\n\t\t\t\t\ti;\n\t\t\t\tif (targets) {\n\t\t\t\t\ti = targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tthis._siblings[i] = _register(targets[i], this, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis._siblings = _register(this.target, this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\tAnimation.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t\tif (this._notifyPluginsOfEnabled) if (this._firstPT) {\n\t\t\t\treturn TweenLite._onPluginEvent((enabled ? \"_onEnable\" : \"_onDisable\"), this);\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n//----TweenLite static methods -----------------------------------------------------\n\n\t\tTweenLite.to = function(target, duration, vars) {\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, toVars);\n\t\t};\n\n\t\tTweenLite.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenLite(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, lazy:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\n\t\tTweenLite.set = function(target, vars) {\n\t\t\treturn new TweenLite(target, 0, vars);\n\t\t};\n\n\t\tTweenLite.getTweensOf = function(target, onlyActive) {\n\t\t\tif (target == null) { return []; }\n\t\t\ttarget = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\t\t\tvar i, a, j, t;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\ta = [];\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\ta = a.concat(TweenLite.getTweensOf(target[i], onlyActive));\n\t\t\t\t}\n\t\t\t\ti = a.length;\n\t\t\t\t//now get rid of any duplicates (tweens of arrays of objects could cause duplicates)\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tt = a[i];\n\t\t\t\t\tj = i;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\tif (t === a[j]) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (target._gsTweenID) {\n\t\t\t\ta = _register(target).concat();\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (a[i]._gc || (onlyActive && !a[i].isActive())) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a || [];\n\t\t};\n\n\t\tTweenLite.killTweensOf = TweenLite.killDelayedCallsTo = function(target, onlyActive, vars) {\n\t\t\tif (typeof(onlyActive) === \"object\") {\n\t\t\t\tvars = onlyActive; //for backwards compatibility (before \"onlyActive\" parameter was inserted)\n\t\t\t\tonlyActive = false;\n\t\t\t}\n\t\t\tvar a = TweenLite.getTweensOf(target, onlyActive),\n\t\t\t\ti = a.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\ta[i]._kill(vars, target);\n\t\t\t}\n\t\t};\n\n\n\n/*\n * ----------------------------------------------------------------\n * TweenPlugin   (could easily be split out as a separate file/class, but included for ease of use (so that people don't need to include another script call before loading plugins which is easy to forget)\n * ----------------------------------------------------------------\n */\n\t\tvar TweenPlugin = _class(\"plugins.TweenPlugin\", function(props, priority) {\n\t\t\t\t\tthis._overwriteProps = (props || \"\").split(\",\");\n\t\t\t\t\tthis._propName = this._overwriteProps[0];\n\t\t\t\t\tthis._priority = priority || 0;\n\t\t\t\t\tthis._super = TweenPlugin.prototype;\n\t\t\t\t}, true);\n\n\t\tp = TweenPlugin.prototype;\n\t\tTweenPlugin.version = \"1.19.0\";\n\t\tTweenPlugin.API = 2;\n\t\tp._firstPT = null;\n\t\tp._addTween = _addPropTween;\n\t\tp.setRatio = _setRatio;\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._overwriteProps,\n\t\t\t\tpt = this._firstPT,\n\t\t\t\ti;\n\t\t\tif (lookup[this._propName] != null) {\n\t\t\t\tthis._overwriteProps = [];\n\t\t\t} else {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i]] != null) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (lookup[pt.n] != null) {\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\tpt._prev = null;\n\t\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._mod = p._roundProps = function(lookup) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tval;\n\t\t\twhile (pt) {\n\t\t\t\tval = lookup[this._propName] || (pt.n != null && lookup[ pt.n.split(this._propName + \"_\").join(\"\") ]);\n\t\t\t\tif (val && typeof(val) === \"function\") { //some properties that are very plugin-specific add a prefix named after the _propName plus an underscore, so we need to ignore that extra stuff here.\n\t\t\t\t\tif (pt.f === 2) {\n\t\t\t\t\t\tpt.t._applyPT.m = val;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.m = val;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\tTweenLite._onPluginEvent = function(type, tween) {\n\t\t\tvar pt = tween._firstPT,\n\t\t\t\tchanged, pt2, first, last, next;\n\t\t\tif (type === \"_onInitAllProps\") {\n\t\t\t\t//sorts the PropTween linked list in order of priority because some plugins need to render earlier/later than others, like MotionBlurPlugin applies its effects after all x/y/alpha tweens have rendered on each frame.\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tpt = tween._firstPT = first;\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.pg) if (typeof(pt.t[type]) === \"function\") if (pt.t[type]()) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tTweenPlugin.activate = function(plugins) {\n\t\t\tvar i = plugins.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (plugins[i].API === TweenPlugin.API) {\n\t\t\t\t\t_plugins[(new plugins[i]())._propName] = plugins[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\t\t//provides a more concise way to define plugins that have no dependencies besides TweenPlugin and TweenLite, wrapping common boilerplate stuff into one function (added in 1.9.0). You don't NEED to use this to define a plugin - the old way still works and can be useful in certain (rare) situations.\n\t\t_gsDefine.plugin = function(config) {\n\t\t\tif (!config || !config.propName || !config.init || !config.API) { throw \"illegal plugin definition.\"; }\n\t\t\tvar propName = config.propName,\n\t\t\t\tpriority = config.priority || 0,\n\t\t\t\toverwriteProps = config.overwriteProps,\n\t\t\t\tmap = {init:\"_onInitTween\", set:\"setRatio\", kill:\"_kill\", round:\"_mod\", mod:\"_mod\", initAll:\"_onInitAllProps\"},\n\t\t\t\tPlugin = _class(\"plugins.\" + propName.charAt(0).toUpperCase() + propName.substr(1) + \"Plugin\",\n\t\t\t\t\tfunction() {\n\t\t\t\t\t\tTweenPlugin.call(this, propName, priority);\n\t\t\t\t\t\tthis._overwriteProps = overwriteProps || [];\n\t\t\t\t\t}, (config.global === true)),\n\t\t\t\tp = Plugin.prototype = new TweenPlugin(propName),\n\t\t\t\tprop;\n\t\t\tp.constructor = Plugin;\n\t\t\tPlugin.API = config.API;\n\t\t\tfor (prop in map) {\n\t\t\t\tif (typeof(config[prop]) === \"function\") {\n\t\t\t\t\tp[map[prop]] = config[prop];\n\t\t\t\t}\n\t\t\t}\n\t\t\tPlugin.version = config.version;\n\t\t\tTweenPlugin.activate([Plugin]);\n\t\t\treturn Plugin;\n\t\t};\n\n\n\t\t//now run through all the dependencies discovered and if any are missing, log that to the console as a warning. This is why it's best to have TweenLite load last - it can check all the dependencies for you.\n\t\ta = window._gsQueue;\n\t\tif (a) {\n\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\ta[i]();\n\t\t\t}\n\t\t\tfor (p in _defLookup) {\n\t\t\t\tif (!_defLookup[p].func) {\n\t\t\t\t\twindow.console.log(\"GSAP encountered missing dependency: \" + p);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t_tickerActive = false; //ensures that the first official animation forces a ticker.tick() to update the time when it is instantiated\n\n})((typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window, \"TweenLite\");","/*!\n * VERSION: 2.1.2\n * DATE: 2019-03-01\n * UPDATES AND DOCS AT: http://greensock.com\n * \n * Includes all of the following: TweenLite, TweenMax, TimelineLite, TimelineMax, EasePack, CSSPlugin, RoundPropsPlugin, BezierPlugin, AttrPlugin, DirectionalRotationPlugin\n *\n * @license Copyright (c) 2008-2019, GreenSock. All rights reserved.\n * This work is subject to the terms at http://greensock.com/standard-license or for\n * Club GreenSock members, the software agreement that was issued with your membership.\n * \n * @author: Jack Doyle, jack@greensock.com\n **/\n/* eslint-disable */\nvar _gsScope = (typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window; //helps ensure compatibility with AMD/RequireJS and CommonJS/Node\n(_gsScope._gsQueue || (_gsScope._gsQueue = [])).push( function() {\n\n\t\"use strict\";\n\n\t_gsScope._gsDefine(\"TweenMax\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function(Animation, SimpleTimeline, TweenLite) {\n\n\t\tvar _slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val(i, targets[i], targets) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\t\t\t_distribute = function(v) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\treturn v;\n\t\t\t\t}\n\t\t\t\tvar vars = (typeof(v) === \"object\") ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\t\t\tease = vars.ease,\n\t\t\t\t\tfrom = vars.from || 0,\n\t\t\t\t\tbase = vars.base || 0,\n\t\t\t\t\tcache = {},\n\t\t\t\t\tisFromKeyword = isNaN(from),\n\t\t\t\t\taxis = vars.axis,\n\t\t\t\t\tratio = {center:0.5, end:1}[from] || 0;\n\t\t\t\treturn function(i, target, a) {\n\t\t\t\t\tvar l = (a || vars).length,\n\t\t\t\t\t\tdistances = cache[l],\n\t\t\t\t\t\toriginX, originY, x, y, d, j, max, min, wrap;\n\t\t\t\t\tif (!distances) {\n\t\t\t\t\t\twrap = (vars.grid === \"auto\") ? 0 : (vars.grid || [Infinity])[0];\n\t\t\t\t\t\tif (!wrap) {\n\t\t\t\t\t\t\tmax = -Infinity;\n\t\t\t\t\t\t\twhile (max < (max = a[wrap++].getBoundingClientRect().left) && wrap < l) { }\n\t\t\t\t\t\t\twrap--;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances = cache[l] = [];\n\t\t\t\t\t\toriginX = isFromKeyword ? (Math.min(wrap, l) * ratio) - 0.5 : from % wrap;\n\t\t\t\t\t\toriginY = isFromKeyword ? l * ratio / wrap - 0.5 : (from / wrap) | 0;\n\t\t\t\t\t\tmax = 0;\n\t\t\t\t\t\tmin = Infinity;\n\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\tx = (j % wrap) - originX;\n\t\t\t\t\t\t\ty = originY - ((j / wrap) | 0);\n\t\t\t\t\t\t\tdistances[j] = d = !axis ? Math.sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t\t\tif (d > max) {\n\t\t\t\t\t\t\t\tmax = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (d < min) {\n\t\t\t\t\t\t\t\tmin = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances.max = max - min;\n\t\t\t\t\t\tdistances.min = min;\n\t\t\t\t\t\tdistances.v = l = vars.amount || (vars.each * (wrap > l ? l : !axis ? Math.max(wrap, l / wrap) : axis === \"y\" ? l / wrap : wrap)) || 0;\n\t\t\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\t\t}\n\t\t\t\t\tl = (distances[i] - distances.min) / distances.max;\n\t\t\t\t\treturn distances.b + (ease ? ease.getRatio(l) : l) * distances.v;\n\t\t\t\t};\n\t\t\t},\n\t\t\tTweenMax = function(target, duration, vars) {\n\t\t\t\tTweenLite.call(this, target, duration, vars);\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = (this.vars.yoyo === true || !!this.vars.yoyoEase);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tif (this._repeat) {\n\t\t\t\t\tthis._uncache(true); //ensures that if there is any repeat, the totalDuration will get recalculated to accurately report it.\n\t\t\t\t}\n\t\t\t\tthis.render = TweenMax.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\tp = TweenMax.prototype = TweenLite.to({}, 0.1, {}),\n\t\t\t_blankArray = [];\n\n\t\tTweenMax.version = \"2.1.2\";\n\t\tp.constructor = TweenMax;\n\t\tp.kill()._gc = false;\n\t\tTweenMax.killTweensOf = TweenMax.killDelayedCallsTo = TweenLite.killTweensOf;\n\t\tTweenMax.getTweensOf = TweenLite.getTweensOf;\n\t\tTweenMax.lagSmoothing = TweenLite.lagSmoothing;\n\t\tTweenMax.ticker = TweenLite.ticker;\n\t\tTweenMax.render = TweenLite.render;\n\t\tTweenMax.distribute = _distribute;\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = (this.vars.yoyo === true || !!this.vars.yoyoEase);\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._yoyoEase = null;\n\t\t\tthis._uncache(true);\n\t\t\treturn TweenLite.prototype.invalidate.call(this);\n\t\t};\n\t\t\n\t\tp.updateTo = function(vars, resetDuration) {\n\t\t\tvar self = this,\n\t\t\t\tcurRatio = self.ratio,\n\t\t\t\timmediate = self.vars.immediateRender || vars.immediateRender,\n\t\t\t\tp;\n\t\t\tif (resetDuration && self._startTime < self._timeline._time) {\n\t\t\t\tself._startTime = self._timeline._time;\n\t\t\t\tself._uncache(false);\n\t\t\t\tif (self._gc) {\n\t\t\t\t\tself._enabled(true, false);\n\t\t\t\t} else {\n\t\t\t\t\tself._timeline.insert(self, self._startTime - self._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (p in vars) {\n\t\t\t\tself.vars[p] = vars[p];\n\t\t\t}\n\t\t\tif (self._initted || immediate) {\n\t\t\t\tif (resetDuration) {\n\t\t\t\t\tself._initted = false;\n\t\t\t\t\tif (immediate) {\n\t\t\t\t\t\tself.render(0, true, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (self._gc) {\n\t\t\t\t\t\tself._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\tif (self._notifyPluginsOfEnabled && self._firstPT) {\n\t\t\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", self); //in case a plugin like MotionBlur must perform some cleanup tasks\n\t\t\t\t\t}\n\t\t\t\t\tif (self._time / self._duration > 0.998) { //if the tween has finished (or come extremely close to finishing), we just need to rewind it to 0 and then render it again at the end which forces it to re-initialize (parsing the new vars). We allow tweens that are close to finishing (but haven't quite finished) to work this way too because otherwise, the values are so small when determining where to project the starting values that binary math issues creep in and can make the tween appear to render incorrectly when run backwards.\n\t\t\t\t\t\tvar prevTime = self._totalTime;\n\t\t\t\t\t\tself.render(0, true, false);\n\t\t\t\t\t\tself._initted = false;\n\t\t\t\t\t\tself.render(prevTime, true, false);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself._initted = false;\n\t\t\t\t\t\tself._init();\n\t\t\t\t\t\tif (self._time > 0 || immediate) {\n\t\t\t\t\t\t\tvar inv = 1 / (1 - curRatio),\n\t\t\t\t\t\t\t\tpt = self._firstPT, endValue;\n\t\t\t\t\t\t\twhile (pt) {\n\t\t\t\t\t\t\t\tendValue = pt.s + pt.c;\n\t\t\t\t\t\t\t\tpt.c *= inv;\n\t\t\t\t\t\t\t\tpt.s = endValue - pt.c;\n\t\t\t\t\t\t\t\tpt = pt._next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn self;\n\t\t};\n\t\t\t\t\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (!this._initted) if (this._duration === 0 && this.vars.repeat) { //zero duration tweens that render immediately have render() called from TweenLite's constructor, before TweenMax's constructor has finished setting _repeat, _repeatDelay, and _yoyo which are critical in determining totalDuration() so we need to call invalidate() which is a low-kb way to get those set properly.\n\t\t\t\tthis.invalidate();\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tprevTime = self._time,\n\t\t\t\tprevTotalTime = self._totalTime,\n\t\t\t\tprevCycle = self._cycle,\n\t\t\t\tduration = self._duration,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, cycleDuration, r, type, pow, rawPrevTime, yoyoEase;\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = totalDur;\n\t\t\t\tself._cycle = self._repeat;\n\t\t\t\tif (self._yoyo && (self._cycle & 1) !== 0) {\n\t\t\t\t\tself._time = 0;\n\t\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\t} else {\n\t\t\t\t\tself._time = duration;\n\t\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(1) : 1;\n\t\t\t\t}\n\t\t\t\tif (!self._reversed) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || self._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (self._startTime === self._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -_tinyNum) || (prevRawPrevTime === _tinyNum && self.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\t\t\t\t\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = self._cycle = 0;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTotalTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t} else if (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!self._initted) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = time;\n\t\t\t\tif (self._repeat !== 0) {\n\t\t\t\t\tcycleDuration = duration + self._repeatDelay;\n\t\t\t\t\tself._cycle = (self._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but some browsers report it as 0.79999999!)\n\t\t\t\t\tif (self._cycle !== 0) if (self._cycle === self._totalTime / cycleDuration && prevTotalTime <= time) {\n\t\t\t\t\t\tself._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t}\n\t\t\t\t\tself._time = self._totalTime - (self._cycle * cycleDuration);\n\t\t\t\t\tif (self._yoyo) if ((self._cycle & 1) !== 0) {\n\t\t\t\t\t\tself._time = duration - self._time;\n\t\t\t\t\t\tyoyoEase = self._yoyoEase || self.vars.yoyoEase; //note: we don't set this._yoyoEase in _init() like we do other properties because it's TweenMax-specific and doing it here allows us to optimize performance (most tweens don't have a yoyoEase). Note that we also must skip the this.ratio calculation further down right after we _init() in this function, because we're doing it here.\n\t\t\t\t\t\tif (yoyoEase) {\n\t\t\t\t\t\t\tif (!self._yoyoEase) {\n\t\t\t\t\t\t\t\tif (yoyoEase === true && !self._initted) { //if it's not initted and yoyoEase is true, this._ease won't have been populated yet so we must discern it here.\n\t\t\t\t\t\t\t\t\tyoyoEase = self.vars.ease;\n\t\t\t\t\t\t\t\t\tself._yoyoEase = yoyoEase = !yoyoEase ? TweenLite.defaultEase : (yoyoEase instanceof Ease) ? yoyoEase : (typeof(yoyoEase) === \"function\") ? new Ease(yoyoEase, self.vars.easeParams) : Ease.map[yoyoEase] || TweenLite.defaultEase;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tself._yoyoEase = yoyoEase = (yoyoEase === true) ? self._ease : (yoyoEase instanceof Ease) ? yoyoEase : Ease.map[yoyoEase];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tself.ratio = yoyoEase ? 1 - yoyoEase.getRatio((duration - self._time) / duration) : 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (self._time > duration) {\n\t\t\t\t\t\tself._time = duration;\n\t\t\t\t\t} else if (self._time < 0) {\n\t\t\t\t\t\tself._time = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self._easeType && !yoyoEase) {\n\t\t\t\t\tr = self._time / duration;\n\t\t\t\t\ttype = self._easeType;\n\t\t\t\t\tpow = self._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\t\t\t\t\tself.ratio = (type === 1) ? 1 - r : (type === 2) ? r : (self._time / duration < 0.5) ? r / 2 : 1 - (r / 2);\n\n\t\t\t\t} else if (!yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t}\n\t\t\t\t\n\t\t\t}\n\t\t\t\t\n\t\t\tif (prevTime === self._time && !force && prevCycle === self._cycle) {\n\t\t\t\tif (prevTotalTime !== self._totalTime) if (self._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._init();\n\t\t\t\tif (!self._initted || self._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && self._firstPT && ((self.vars.lazy !== false && self._duration) || (self.vars.lazy && !self._duration))) { //we stick it in the queue for rendering at the very end of the tick - this is a performance optimization because browsers invalidate styles and force a recalculation if you read, write, and then read style data (so it's better to read/read/read/write/write/write than read/write/read/write/read/write). The down side, of course, is that usually you WANT things to render immediately because you may have code running right after that which depends on the change. Like imagine running TweenLite.set(...) and then immediately after that, creating a nother tween that animates the same property to another value; the starting values of that 2nd tween wouldn't be accurate if lazy is true.\n\t\t\t\t\tself._time = prevTime;\n\t\t\t\t\tself._totalTime = prevTotalTime;\n\t\t\t\t\tself._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\tself._cycle = prevCycle;\n\t\t\t\t\tTweenLiteInternals.lazyTweens.push(self);\n\t\t\t\t\tself._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (self._time && !isComplete && !yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t} else if (isComplete && this._ease._calcEnd && !yoyoEase) {\n\t\t\t\t\tself.ratio = self._ease.getRatio((self._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._lazy !== false) {\n\t\t\t\tself._lazy = false;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time >= 0) {\n\t\t\t\tself._active = true; //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTotalTime === 0) {\n\t\t\t\tif (self._initted === 2 && time > 0) {\n\t\t\t\t\tself._init(); //will just apply overwriting since _initted of (2) means it was a from() tween that had immediateRender:true\n\t\t\t\t}\n\t\t\t\tif (self._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self.vars.onStart) if (self._totalTime !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tself._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tpt = self._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * self.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * self.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\t\n\t\t\tif (self._onUpdate) {\n\t\t\t\tif (time < 0) if (self._startAt && self._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (self._totalTime !== prevTotalTime || callback) {\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._cycle !== prevCycle) if (!suppressEvents) if (!self._gc) if (self.vars.onRepeat) {\n\t\t\t\tself._callback(\"onRepeat\");\n\t\t\t}\n\t\t\tif (callback) if (!self._gc || force) { //check gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && self._startAt && !self._onUpdate && self._startTime) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && self._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tself._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n//---- STATIC FUNCTIONS -----------------------------------------------------------------------------------------------------------\n\t\t\n\t\tTweenMax.to = function(target, duration, vars) {\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\t\t\n\t\tTweenMax.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, vars);\n\t\t};\n\t\t\n\t\tTweenMax.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenMax(target, duration, toVars);\n\t\t};\n\n\t\tTweenMax.staggerTo = TweenMax.allTo = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar a = [],\n\t\t\t\tstaggerFunc = _distribute(vars.stagger || stagger),\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tfromCycle = (vars.startAt || _blankArray).cycle,\n\t\t\t\tl, copy, i, p;\n\t\t\tif (!_isArray(targets)) {\n\t\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t\t}\n\t\t\t\tif (_isSelector(targets)) {\n\t\t\t\t\ttargets = _slice(targets);\n\t\t\t\t}\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tl = targets.length - 1;\n\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t\tif (copy.duration != null) {\n\t\t\t\t\t\tduration = copy.duration;\n\t\t\t\t\t\tdelete copy.duration;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (fromCycle) {\n\t\t\t\t\tfromCycle = copy.startAt = {};\n\t\t\t\t\tfor (p in vars.startAt) {\n\t\t\t\t\t\tfromCycle[p] = vars.startAt[p];\n\t\t\t\t\t}\n\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t}\n\t\t\t\tcopy.delay = staggerFunc(i, targets[i], targets) + (copy.delay || 0);\n\t\t\t\tif (i === l && onCompleteAll) {\n\t\t\t\t\tcopy.onComplete = function() {\n\t\t\t\t\t\tif (vars.onComplete) {\n\t\t\t\t\t\t\tvars.onComplete.apply(vars.onCompleteScope || this, arguments);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tonCompleteAll.apply(onCompleteAllScope || vars.callbackScope || this, onCompleteAllParams || _blankArray);\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\ta[i] = new TweenMax(targets[i], duration, copy);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\t\t\n\t\tTweenMax.staggerFrom = TweenMax.allFrom = function(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, vars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\t\t\n\t\tTweenMax.staggerFromTo = TweenMax.allFromTo = function(targets, duration, fromVars, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn TweenMax.staggerTo(targets, duration, toVars, stagger, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\t\t\t\t\n\t\tTweenMax.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenMax(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\t\t\n\t\tTweenMax.set = function(target, vars) {\n\t\t\treturn new TweenMax(target, 0, vars);\n\t\t};\n\t\t\n\t\tTweenMax.isTweening = function(target) {\n\t\t\treturn (TweenLite.getTweensOf(target, true).length > 0);\n\t\t};\n\t\t\n\t\tvar _getChildrenOf = function(timeline, includeTimelines) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcnt = 0,\n\t\t\t\t\ttween = timeline._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween instanceof TweenLite) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (includeTimelines) {\n\t\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ta = a.concat(_getChildrenOf(tween, includeTimelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t}, \n\t\t\tgetAllTweens = TweenMax.getAllTweens = function(includeTimelines) {\n\t\t\t\treturn _getChildrenOf(Animation._rootTimeline, includeTimelines).concat( _getChildrenOf(Animation._rootFramesTimeline, includeTimelines) );\n\t\t\t};\n\t\t\n\t\tTweenMax.killAll = function(complete, tweens, delayedCalls, timelines) {\n\t\t\tif (tweens == null) {\n\t\t\t\ttweens = true;\n\t\t\t}\n\t\t\tif (delayedCalls == null) {\n\t\t\t\tdelayedCalls = true;\n\t\t\t}\n\t\t\tvar a = getAllTweens((timelines != false)),\n\t\t\t\tl = a.length,\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\tisDC, tween, i;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\tif (complete) {\n\t\t\t\t\t\ttween.totalTime(tween._reversed ? 0 : tween.totalDuration());\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\tTweenMax.killChildTweensOf = function(parent, complete) {\n\t\t\tif (parent == null) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar tl = TweenLiteInternals.tweenLookup,\n\t\t\t\ta, curParent, p, i, l;\n\t\t\tif (typeof(parent) === \"string\") {\n\t\t\t\tparent = TweenLite.selector(parent) || parent;\n\t\t\t}\n\t\t\tif (_isSelector(parent)) {\n\t\t\t\tparent = _slice(parent);\n\t\t\t}\n\t\t\tif (_isArray(parent)) {\n\t\t\t\ti = parent.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tTweenMax.killChildTweensOf(parent[i], complete);\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t}\n\t\t\ta = [];\n\t\t\tfor (p in tl) {\n\t\t\t\tcurParent = tl[p].target.parentNode;\n\t\t\t\twhile (curParent) {\n\t\t\t\t\tif (curParent === parent) {\n\t\t\t\t\t\ta = a.concat(tl[p].tweens);\n\t\t\t\t\t}\n\t\t\t\t\tcurParent = curParent.parentNode;\n\t\t\t\t}\n\t\t\t}\n\t\t\tl = a.length;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (complete) {\n\t\t\t\t\ta[i].totalTime(a[i].totalDuration());\n\t\t\t\t}\n\t\t\t\ta[i]._enabled(false, false);\n\t\t\t}\n\t\t};\n\n\t\tvar _changePause = function(pause, tweens, delayedCalls, timelines) {\n\t\t\ttweens = (tweens !== false);\n\t\t\tdelayedCalls = (delayedCalls !== false);\n\t\t\ttimelines = (timelines !== false);\n\t\t\tvar a = getAllTweens(timelines),\n\t\t\t\tallTrue = (tweens && delayedCalls && timelines),\n\t\t\t\ti = a.length,\n\t\t\t\tisDC, tween;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttween = a[i];\n\t\t\t\tif (allTrue || (tween instanceof SimpleTimeline) || ((isDC = (tween.target === tween.vars.onComplete)) && delayedCalls) || (tweens && !isDC)) {\n\t\t\t\t\ttween.paused(pause);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t\t\n\t\tTweenMax.pauseAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(true, tweens, delayedCalls, timelines);\n\t\t};\n\t\t\n\t\tTweenMax.resumeAll = function(tweens, delayedCalls, timelines) {\n\t\t\t_changePause(false, tweens, delayedCalls, timelines);\n\t\t};\n\n\t\tTweenMax.globalTimeScale = function(value) {\n\t\t\tvar tl = Animation._rootTimeline,\n\t\t\t\tt = TweenLite.ticker.time;\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn tl._timeScale;\n\t\t\t}\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl = Animation._rootFramesTimeline;\n\t\t\tt = TweenLite.ticker.frame;\n\t\t\ttl._startTime = t - ((t - tl._startTime) * tl._timeScale / value);\n\t\t\ttl._timeScale = Animation._rootTimeline._timeScale = value;\n\t\t\treturn value;\n\t\t};\n\t\t\n\t\n//---- GETTERS / SETTERS ----------------------------------------------------------------------------------------------------------\n\t\t\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? this._time / this.duration() : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\t\t\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? this._totalTime / this.totalDuration() : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\t\t\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tvar duration = this._duration,\n\t\t\t\tcycle = this._cycle,\n\t\t\t\tcycleDur = cycle * (duration + this._repeatDelay);\n\t\t\tif (value > duration) {\n\t\t\t\tvalue = duration;\n\t\t\t}\n\t\t\treturn this.totalTime((this._yoyo && (cycle & 1)) ? duration - value + cycleDur : this._repeat ? value + cycleDur : value, suppressEvents);\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._duration; //don't set _dirty = false because there could be repeats that haven't been factored into the _totalDuration yet. Otherwise, if you create a repeated TweenMax and then immediately check its duration(), it would cache the value and the totalDuration would not be correct, thus repeats wouldn't take effect.\n\t\t\t}\n\t\t\treturn Animation.prototype.duration.call(this, value);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\t//instead of Infinity, we use 999999999999 so that we can accommodate reverses\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t\tthis._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1) ? this : this.duration( (value - (this._repeat * this._repeatDelay)) / (this._repeat + 1) );\n\t\t};\n\t\t\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\t\t\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\t\t\n\t\t\n\t\treturn TweenMax;\n\t\t\n\t}, true);\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * TimelineLite\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"TimelineLite\", [\"core.Animation\",\"core.SimpleTimeline\",\"TweenLite\"], function(Animation, SimpleTimeline, TweenLite) {\n\n\t\tvar TimelineLite = function(vars) {\n\t\t\t\tSimpleTimeline.call(this, vars);\n\t\t\t\tvar self = this,\n\t\t\t\t\tv = self.vars,\n\t\t\t\t\tval, p;\n\t\t\t\tself._labels = {};\n\t\t\t\tself.autoRemoveChildren = !!v.autoRemoveChildren;\n\t\t\t\tself.smoothChildTiming = !!v.smoothChildTiming;\n\t\t\t\tself._sortChildren = true;\n\t\t\t\tself._onUpdate = v.onUpdate;\n\t\t\t\tfor (p in v) {\n\t\t\t\t\tval = v[p];\n\t\t\t\t\tif (_isArray(val)) if (val.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tv[p] = self._swapSelfInParams(val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (_isArray(v.tweens)) {\n\t\t\t\t\tself.add(v.tweens, 0, v.align, v.stagger);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_internals = TimelineLite._internals = {},\n\t\t\t_isSelector = TweenLiteInternals.isSelector,\n\t\t\t_isArray = TweenLiteInternals.isArray,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_copy = function(vars) {\n\t\t\t\tvar copy = {}, p;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tcopy[p] = vars[p];\n\t\t\t\t}\n\t\t\t\treturn copy;\n\t\t\t},\n\t\t\t_applyCycle = function(vars, targets, i) {\n\t\t\t\tvar alt = vars.cycle,\n\t\t\t\t\tp, val;\n\t\t\t\tfor (p in alt) {\n\t\t\t\t\tval = alt[p];\n\t\t\t\t\tvars[p] = (typeof(val) === \"function\") ? val(i, targets[i], targets) : val[i % val.length];\n\t\t\t\t}\n\t\t\t\tdelete vars.cycle;\n\t\t\t},\n\t\t\t_pauseCallback = _internals.pauseCallback = function() {},\n\t\t\t_slice = function(a) { //don't use [].slice because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++]));\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_defaultImmediateRender = function(tl, toVars, fromVars, defaultFalse) { //default to immediateRender:true unless otherwise set in toVars, fromVars or if defaultFalse is passed in as true\n\t\t\t\tvar ir = \"immediateRender\";\n\t\t\t\tif (!(ir in toVars)) {\n\t\t\t\t\ttoVars[ir] = !((fromVars && fromVars[ir] === false) || defaultFalse);\n\t\t\t\t}\n\t\t\t\treturn toVars;\n\t\t\t},\n\t\t\t//for distributing values across an array. Can accept a number, a function or (most commonly) a function which can contain the following properties: {base, amount, from, ease, grid, axis, length, each}. Returns a function that expects the following parameters: index, target, array. Recognizes the following\n\t\t\t_distribute = function(v) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\treturn v;\n\t\t\t\t}\n\t\t\t\tvar vars = (typeof(v) === \"object\") ? v : {each:v}, //n:1 is just to indicate v was a number; we leverage that later to set v according to the length we get. If a number is passed in, we treat it like the old stagger value where 0.1, for example, would mean that things would be distributed with 0.1 between each element in the array rather than a total \"amount\" that's chunked out among them all.\n\t\t\t\t\tease = vars.ease,\n\t\t\t\t\tfrom = vars.from || 0,\n\t\t\t\t\tbase = vars.base || 0,\n\t\t\t\t\tcache = {},\n\t\t\t\t\tisFromKeyword = isNaN(from),\n\t\t\t\t\taxis = vars.axis,\n\t\t\t\t\tratio = {center:0.5, end:1}[from] || 0;\n\t\t\t\treturn function(i, target, a) {\n\t\t\t\t\tvar l = (a || vars).length,\n\t\t\t\t\t\tdistances = cache[l],\n\t\t\t\t\t\toriginX, originY, x, y, d, j, max, min, wrap;\n\t\t\t\t\tif (!distances) {\n\t\t\t\t\t\twrap = (vars.grid === \"auto\") ? 0 : (vars.grid || [Infinity])[0];\n\t\t\t\t\t\tif (!wrap) {\n\t\t\t\t\t\t\tmax = -Infinity;\n\t\t\t\t\t\t\twhile (max < (max = a[wrap++].getBoundingClientRect().left) && wrap < l) { }\n\t\t\t\t\t\t\twrap--;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances = cache[l] = [];\n\t\t\t\t\t\toriginX = isFromKeyword ? (Math.min(wrap, l) * ratio) - 0.5 : from % wrap;\n\t\t\t\t\t\toriginY = isFromKeyword ? l * ratio / wrap - 0.5 : (from / wrap) | 0;\n\t\t\t\t\t\tmax = 0;\n\t\t\t\t\t\tmin = Infinity;\n\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\tx = (j % wrap) - originX;\n\t\t\t\t\t\t\ty = originY - ((j / wrap) | 0);\n\t\t\t\t\t\t\tdistances[j] = d = !axis ? Math.sqrt(x * x + y * y) : Math.abs((axis === \"y\") ? y : x);\n\t\t\t\t\t\t\tif (d > max) {\n\t\t\t\t\t\t\t\tmax = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (d < min) {\n\t\t\t\t\t\t\t\tmin = d;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdistances.max = max - min;\n\t\t\t\t\t\tdistances.min = min;\n\t\t\t\t\t\tdistances.v = l = vars.amount || (vars.each * (wrap > l ? l : !axis ? Math.max(wrap, l / wrap) : axis === \"y\" ? l / wrap : wrap)) || 0;\n\t\t\t\t\t\tdistances.b = (l < 0) ? base - l : base;\n\t\t\t\t\t}\n\t\t\t\t\tl = (distances[i] - distances.min) / distances.max;\n\t\t\t\t\treturn distances.b + (ease ? ease.getRatio(l) : l) * distances.v;\n\t\t\t\t};\n\t\t\t},\n\t\t\tp = TimelineLite.prototype = new SimpleTimeline();\n\n\t\tTimelineLite.version = \"2.1.2\";\n\t\tTimelineLite.distribute = _distribute;\n\t\tp.constructor = TimelineLite;\n\t\tp.kill()._gc = p._forcingPlayhead = p._hasPause = false;\n\n\t\t/* might use later...\n\t\t//translates a local time inside an animation to the corresponding time on the root/global timeline, factoring in all nesting and timeScales.\n\t\tfunction localToGlobal(time, animation) {\n\t\t\twhile (animation) {\n\t\t\t\ttime = (time / animation._timeScale) + animation._startTime;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time;\n\t\t}\n\n\t\t//translates the supplied time on the root/global timeline into the corresponding local time inside a particular animation, factoring in all nesting and timeScales\n\t\tfunction globalToLocal(time, animation) {\n\t\t\tvar scale = 1;\n\t\t\ttime -= localToGlobal(0, animation);\n\t\t\twhile (animation) {\n\t\t\t\tscale *= animation._timeScale;\n\t\t\t\tanimation = animation.timeline;\n\t\t\t}\n\t\t\treturn time * scale;\n\t\t}\n\t\t*/\n\n\t\tp.to = function(target, duration, vars, position) {\n\t\t\tvar Engine = (vars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\treturn duration ? this.add( new Engine(target, duration, vars), position) : this.set(target, vars, position);\n\t\t};\n\n\t\tp.from = function(target, duration, vars, position) {\n\t\t\treturn this.add( ((vars.repeat && _globals.TweenMax) || TweenLite).from(target, duration, _defaultImmediateRender(this, vars)), position);\n\t\t};\n\n\t\tp.fromTo = function(target, duration, fromVars, toVars, position) {\n\t\t\tvar Engine = (toVars.repeat && _globals.TweenMax) || TweenLite;\n\t\t\ttoVars = _defaultImmediateRender(this, toVars, fromVars);\n\t\t\treturn duration ? this.add( Engine.fromTo(target, duration, fromVars, toVars), position) : this.set(target, toVars, position);\n\t\t};\n\n\t\tp.staggerTo = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvar tl = new TimelineLite({onComplete:onCompleteAll, onCompleteParams:onCompleteAllParams, callbackScope:onCompleteAllScope, smoothChildTiming:this.smoothChildTiming}),\n\t\t\t\tstaggerFunc = _distribute(vars.stagger || stagger),\n\t\t\t\tstartAt = vars.startAt,\n\t\t\t\tcycle = vars.cycle,\n\t\t\t\tcopy, i;\n\t\t\tif (typeof(targets) === \"string\") {\n\t\t\t\ttargets = TweenLite.selector(targets) || targets;\n\t\t\t}\n\t\t\ttargets = targets || [];\n\t\t\tif (_isSelector(targets)) { //if the targets object is a selector, translate it into an array.\n\t\t\t\ttargets = _slice(targets);\n\t\t\t}\n\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\tcopy = _copy(vars);\n\t\t\t\tif (startAt) {\n\t\t\t\t\tcopy.startAt = _copy(startAt);\n\t\t\t\t\tif (startAt.cycle) {\n\t\t\t\t\t\t_applyCycle(copy.startAt, targets, i);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (cycle) {\n\t\t\t\t\t_applyCycle(copy, targets, i);\n\t\t\t\t\tif (copy.duration != null) {\n\t\t\t\t\t\tduration = copy.duration;\n\t\t\t\t\t\tdelete copy.duration;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttl.to(targets[i], duration, copy, staggerFunc(i, targets[i], targets));\n\t\t\t}\n\t\t\treturn this.add(tl, position);\n\t\t};\n\n\t\tp.staggerFrom = function(targets, duration, vars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\tvars.runBackwards = true;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, vars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.staggerFromTo = function(targets, duration, fromVars, toVars, stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\treturn this.staggerTo(targets, duration, _defaultImmediateRender(this, toVars, fromVars), stagger, position, onCompleteAll, onCompleteAllParams, onCompleteAllScope);\n\t\t};\n\n\t\tp.call = function(callback, params, scope, position) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.set = function(target, vars, position) {\n\t\t\treturn this.add( new TweenLite(target, 0, _defaultImmediateRender(this, vars, null, true)), position);\n\t\t};\n\n\t\tTimelineLite.exportRoot = function(vars, ignoreDelayedCalls) {\n\t\t\tvars = vars || {};\n\t\t\tif (vars.smoothChildTiming == null) {\n\t\t\t\tvars.smoothChildTiming = true;\n\t\t\t}\n\t\t\tvar tl = new TimelineLite(vars),\n\t\t\t\troot = tl._timeline,\n\t\t\t\thasNegativeStart, time,\ttween, next;\n\t\t\tif (ignoreDelayedCalls == null) {\n\t\t\t\tignoreDelayedCalls = true;\n\t\t\t}\n\t\t\troot._remove(tl, true);\n\t\t\ttl._startTime = 0;\n\t\t\ttl._rawPrevTime = tl._time = tl._totalTime = root._time;\n\t\t\ttween = root._first;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next;\n\t\t\t\tif (!ignoreDelayedCalls || !(tween instanceof TweenLite && tween.target === tween.vars.onComplete)) {\n\t\t\t\t\ttime = tween._startTime - tween._delay;\n\t\t\t\t\tif (time < 0) {\n\t\t\t\t\t\thasNegativeStart = 1;\n\t\t\t\t\t}\n\t\t\t\t\ttl.add(tween, time);\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t\troot.add(tl, 0);\n\t\t\tif (hasNegativeStart) { //calling totalDuration() will force the adjustment necessary to shift the children forward so none of them start before zero, and moves the timeline backwards the same amount, so the playhead is still aligned where it should be globally, but the timeline doesn't have illegal children that start before zero.\n\t\t\t\ttl.totalDuration();\n\t\t\t}\n\t\t\treturn tl;\n\t\t};\n\n\t\tp.add = function(value, position, align, stagger) {\n\t\t\tvar self = this,\n\t\t\t\tcurTime, l, i, child, tl, beforeRawTime;\n\t\t\tif (typeof(position) !== \"number\") {\n\t\t\t\tposition = self._parseTimeOrLabel(position, 0, true, value);\n\t\t\t}\n\t\t\tif (!(value instanceof Animation)) {\n\t\t\t\tif ((value instanceof Array) || (value && value.push && _isArray(value))) {\n\t\t\t\t\talign = align || \"normal\";\n\t\t\t\t\tstagger = stagger || 0;\n\t\t\t\t\tcurTime = position;\n\t\t\t\t\tl = value.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif (_isArray(child = value[i])) {\n\t\t\t\t\t\t\tchild = new TimelineLite({tweens:child});\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself.add(child, curTime);\n\t\t\t\t\t\tif (typeof(child) !== \"string\" && typeof(child) !== \"function\") {\n\t\t\t\t\t\t\tif (align === \"sequence\") {\n\t\t\t\t\t\t\t\tcurTime = child._startTime + (child.totalDuration() / child._timeScale);\n\t\t\t\t\t\t\t} else if (align === \"start\") {\n\t\t\t\t\t\t\t\tchild._startTime -= child.delay();\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcurTime += stagger;\n\t\t\t\t\t}\n\t\t\t\t\treturn self._uncache(true);\n\t\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\t\treturn self.addLabel(value, position);\n\t\t\t\t} else if (typeof(value) === \"function\") {\n\t\t\t\t\tvalue = TweenLite.delayedCall(0, value);\n\t\t\t\t} else {\n\t\t\t\t\tthrow(\"Cannot add \" + value + \" into the timeline; it is not a tween, timeline, function, or string.\");\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tSimpleTimeline.prototype.add.call(self, value, position);\n\n\t\t\tif (value._time || (!value._duration && value._initted)) { //in case, for example, the _startTime is moved on a tween that has already rendered. Imagine it's at its end state, then the startTime is moved WAY later (after the end of this timeline), it should render at its beginning.\n\t\t\t\tcurTime = (self.rawTime() - value._startTime) * value._timeScale;\n\t\t\t\tif (!value._duration || Math.abs(Math.max(0, Math.min(value.totalDuration(), curTime))) - value._totalTime > 0.00001) {\n\t\t\t\t\tvalue.render(curTime, false, false);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t//if the timeline has already ended but the inserted tween/timeline extends the duration, we should enable this timeline again so that it renders properly. We should also align the playhead with the parent timeline's when appropriate.\n\t\t\tif (self._gc || self._time === self._duration) if (!self._paused) if (self._duration < self.duration()) {\n\t\t\t\t//in case any of the ancestors had completed but should now be enabled...\n\t\t\t\ttl = self;\n\t\t\t\tbeforeRawTime = (tl.rawTime() > value._startTime); //if the tween is placed on the timeline so that it starts BEFORE the current rawTime, we should align the playhead (move the timeline). This is because sometimes users will create a timeline, let it finish, and much later append a tween and expect it to run instead of jumping to its end state. While technically one could argue that it should jump to its end state, that's not what users intuitively expect.\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tif (beforeRawTime && tl._timeline.smoothChildTiming) {\n\t\t\t\t\t\ttl.totalTime(tl._totalTime, true); //moves the timeline (shifts its startTime) if necessary, and also enables it.\n\t\t\t\t\t} else if (tl._gc) {\n\t\t\t\t\t\ttl._enabled(true, false);\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn self;\n\t\t};\n\n\t\tp.remove = function(value) {\n\t\t\tif (value instanceof Animation) {\n\t\t\t\tthis._remove(value, false);\n\t\t\t\tvar tl = value._timeline = value.vars.useFrames ? Animation._rootFramesTimeline : Animation._rootTimeline; //now that it's removed, default it to the root timeline so that if it gets played again, it doesn't jump back into this timeline.\n\t\t\t\tvalue._startTime = (value._paused ? value._pauseTime : tl._time) - ((!value._reversed ? value._totalTime : value.totalDuration() - value._totalTime) / value._timeScale); //ensure that if it gets played again, the timing is correct.\n\t\t\t\treturn this;\n\t\t\t} else if (value instanceof Array || (value && value.push && _isArray(value))) {\n\t\t\t\tvar i = value.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tthis.remove(value[i]);\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t} else if (typeof(value) === \"string\") {\n\t\t\t\treturn this.removeLabel(value);\n\t\t\t}\n\t\t\treturn this.kill(null, value);\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tSimpleTimeline.prototype._remove.call(this, tween, skipDisable);\n\t\t\tvar last = this._last;\n\t\t\tif (!last) {\n\t\t\t\tthis._time = this._totalTime = this._duration = this._totalDuration = 0;\n\t\t\t} else if (this._time > this.duration()) {\n\t\t\t\tthis._time = this._duration;\n\t\t\t\tthis._totalTime = this._totalDuration;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.append = function(value, offsetOrLabel) {\n\t\t\treturn this.add(value, this._parseTimeOrLabel(null, offsetOrLabel, true, value));\n\t\t};\n\n\t\tp.insert = p.insertMultiple = function(value, position, align, stagger) {\n\t\t\treturn this.add(value, position || 0, align, stagger);\n\t\t};\n\n\t\tp.appendMultiple = function(tweens, offsetOrLabel, align, stagger) {\n\t\t\treturn this.add(tweens, this._parseTimeOrLabel(null, offsetOrLabel, true, tweens), align, stagger);\n\t\t};\n\n\t\tp.addLabel = function(label, position) {\n\t\t\tthis._labels[label] = this._parseTimeOrLabel(position);\n\t\t\treturn this;\n\t\t};\n\n\t\tp.addPause = function(position, callback, params, scope) {\n\t\t\tvar t = TweenLite.delayedCall(0, _pauseCallback, params, scope || this);\n\t\t\tt.vars.onComplete = t.vars.onReverseComplete = callback;\n\t\t\tt.data = \"isPause\";\n\t\t\tthis._hasPause = true;\n\t\t\treturn this.add(t, position);\n\t\t};\n\n\t\tp.removeLabel = function(label) {\n\t\t\tdelete this._labels[label];\n\t\t\treturn this;\n\t\t};\n\n\t\tp.getLabelTime = function(label) {\n\t\t\treturn (this._labels[label] != null) ? this._labels[label] : -1;\n\t\t};\n\n\t\tp._parseTimeOrLabel = function(timeOrLabel, offsetOrLabel, appendIfAbsent, ignore) {\n\t\t\tvar clippedDuration, i;\n\t\t\t//if we're about to add a tween/timeline (or an array of them) that's already a child of this timeline, we should remove it first so that it doesn't contaminate the duration().\n\t\t\tif (ignore instanceof Animation && ignore.timeline === this) {\n\t\t\t\tthis.remove(ignore);\n\t\t\t} else if (ignore && ((ignore instanceof Array) || (ignore.push && _isArray(ignore)))) {\n\t\t\t\ti = ignore.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (ignore[i] instanceof Animation && ignore[i].timeline === this) {\n\t\t\t\t\t\tthis.remove(ignore[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tclippedDuration = (typeof(timeOrLabel) === \"number\" && !offsetOrLabel) ? 0 : (this.duration() > 99999999999) ? this.recent().endTime(false) : this._duration; //in case there's a child that infinitely repeats, users almost never intend for the insertion point of a new child to be based on a SUPER long value like that so we clip it and assume the most recently-added child's endTime should be used instead.\n\t\t\tif (typeof(offsetOrLabel) === \"string\") {\n\t\t\t\treturn this._parseTimeOrLabel(offsetOrLabel, (appendIfAbsent && typeof(timeOrLabel) === \"number\" && this._labels[offsetOrLabel] == null) ? timeOrLabel - clippedDuration : 0, appendIfAbsent);\n\t\t\t}\n\t\t\toffsetOrLabel = offsetOrLabel || 0;\n\t\t\tif (typeof(timeOrLabel) === \"string\" && (isNaN(timeOrLabel) || this._labels[timeOrLabel] != null)) { //if the string is a number like \"1\", check to see if there's a label with that name, otherwise interpret it as a number (absolute value).\n\t\t\t\ti = timeOrLabel.indexOf(\"=\");\n\t\t\t\tif (i === -1) {\n\t\t\t\t\tif (this._labels[timeOrLabel] == null) {\n\t\t\t\t\t\treturn appendIfAbsent ? (this._labels[timeOrLabel] = clippedDuration + offsetOrLabel) : offsetOrLabel;\n\t\t\t\t\t}\n\t\t\t\t\treturn this._labels[timeOrLabel] + offsetOrLabel;\n\t\t\t\t}\n\t\t\t\toffsetOrLabel = parseInt(timeOrLabel.charAt(i-1) + \"1\", 10) * Number(timeOrLabel.substr(i+1));\n\t\t\t\ttimeOrLabel = (i > 1) ? this._parseTimeOrLabel(timeOrLabel.substr(0, i-1), 0, appendIfAbsent) : clippedDuration;\n\t\t\t} else if (timeOrLabel == null) {\n\t\t\t\ttimeOrLabel = clippedDuration;\n\t\t\t}\n\t\t\treturn Number(timeOrLabel) + offsetOrLabel;\n\t\t};\n\n\t\tp.seek = function(position, suppressEvents) {\n\t\t\treturn this.totalTime((typeof(position) === \"number\") ? position : this._parseTimeOrLabel(position), (suppressEvents !== false));\n\t\t};\n\n\t\tp.stop = function() {\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.gotoAndPlay = function(position, suppressEvents) {\n\t\t\treturn this.play(position, suppressEvents);\n\t\t};\n\n\t\tp.gotoAndStop = function(position, suppressEvents) {\n\t\t\treturn this.pause(position, suppressEvents);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\ttween, isComplete, next, callback, internalForce, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = totalDur;\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || self._rawPrevTime < 0 || self._rawPrevTime === _tinyNum) if (self._rawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (self._rawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\ttime = totalDur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7.\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (self._duration === 0 && self._rawPrevTime !== _tinyNum && (self._rawPrevTime > 0 || (time < 0 && self._rawPrevTime >= 0)))) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) { //ensures proper GC if a timeline is resumed after it's finished reversing.\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (self._rawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\n\t\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\tif (time >= prevTime) {\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = self._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tself._time = self._totalTime = time = pauseTween._startTime;\n\t\t\t\t\t\tpauseTime = self._startTime + (time / self._timeScale);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tself._totalTime = self._time = self._rawPrevTime = time;\n\t\t\t}\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTime === 0) if (self.vars.onStart) if (self._time !== 0 || !self._duration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= curTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\n\t\t\tif (callback) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._hasPausedChild = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._paused || ((tween instanceof TimelineLite) && tween._hasPausedChild())) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.getChildren = function(nested, tweens, timelines, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || -9999999999;\n\t\t\tvar a = [],\n\t\t\t\ttween = this._first,\n\t\t\t\tcnt = 0;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime < ignoreBeforeTime) {\n\t\t\t\t\t//do nothing\n\t\t\t\t} else if (tween instanceof TweenLite) {\n\t\t\t\t\tif (tweens !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif (timelines !== false) {\n\t\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t\t}\n\t\t\t\t\tif (nested !== false) {\n\t\t\t\t\t\ta = a.concat(tween.getChildren(true, tweens, timelines));\n\t\t\t\t\t\tcnt = a.length;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.getTweensOf = function(target, nested) {\n\t\t\tvar disabled = this._gc,\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\ttweens, i;\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(true, true); //getTweensOf() filters out disabled tweens, and we have to mark them as _gc = true when the timeline completes in order to allow clean garbage collection, so temporarily re-enable the timeline here.\n\t\t\t}\n\t\t\ttweens = TweenLite.getTweensOf(target);\n\t\t\ti = tweens.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i].timeline === this || (nested && this._contains(tweens[i]))) {\n\t\t\t\t\ta[cnt++] = tweens[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (disabled) {\n\t\t\t\tthis._enabled(false, true);\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\t\tp.recent = function() {\n\t\t\treturn this._recent;\n\t\t};\n\n\t\tp._contains = function(tween) {\n\t\t\tvar tl = tween.timeline;\n\t\t\twhile (tl) {\n\t\t\t\tif (tl === this) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t\ttl = tl.timeline;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp.shiftChildren = function(amount, adjustLabels, ignoreBeforeTime) {\n\t\t\tignoreBeforeTime = ignoreBeforeTime || 0;\n\t\t\tvar tween = this._first,\n\t\t\t\tlabels = this._labels,\n\t\t\t\tp;\n\t\t\twhile (tween) {\n\t\t\t\tif (tween._startTime >= ignoreBeforeTime) {\n\t\t\t\t\ttween._startTime += amount;\n\t\t\t\t}\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\tif (adjustLabels) {\n\t\t\t\tfor (p in labels) {\n\t\t\t\t\tif (labels[p] >= ignoreBeforeTime) {\n\t\t\t\t\t\tlabels[p] += amount;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp._kill = function(vars, target) {\n\t\t\tif (!vars && !target) {\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\tvar tweens = (!target) ? this.getChildren(true, true, false) : this.getTweensOf(target),\n\t\t\t\ti = tweens.length,\n\t\t\t\tchanged = false;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (tweens[i]._kill(vars, target)) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.clear = function(labels) {\n\t\t\tvar tweens = this.getChildren(false, true, true),\n\t\t\t\ti = tweens.length;\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\twhile (--i > -1) {\n\t\t\t\ttweens[i]._enabled(false, false);\n\t\t\t}\n\t\t\tif (labels !== false) {\n\t\t\t\tthis._labels = {};\n\t\t\t}\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tvar tween = this._first;\n\t\t\twhile (tween) {\n\t\t\t\ttween.invalidate();\n\t\t\t\ttween = tween._next;\n\t\t\t}\n\t\t\treturn Animation.prototype.invalidate.call(this);;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (enabled === this._gc) {\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\ttween._enabled(enabled, true);\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn SimpleTimeline.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tthis._forcingPlayhead = true;\n\t\t\tvar val = Animation.prototype.totalTime.apply(this, arguments);\n\t\t\tthis._forcingPlayhead = false;\n\t\t\treturn val;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tthis.totalDuration(); //just triggers recalculation\n\t\t\t\t}\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tif (this.duration() !== 0 && value !== 0) {\n\t\t\t\tthis.timeScale(this._duration / value);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tvar max = 0,\n\t\t\t\t\t\tself = this,\n\t\t\t\t\t\ttween = self._last,\n\t\t\t\t\t\tprevStart = 999999999999,\n\t\t\t\t\t\tprev, end;\n\t\t\t\t\twhile (tween) {\n\t\t\t\t\t\tprev = tween._prev; //record it here in case the tween changes position in the sequence...\n\t\t\t\t\t\tif (tween._dirty) {\n\t\t\t\t\t\t\ttween.totalDuration(); //could change the tween._startTime, so make sure the tween's cache is clean before analyzing it.\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime > prevStart && self._sortChildren && !tween._paused && !self._calculatingDuration) { //in case one of the tweens shifted out of order, it needs to be re-inserted into the correct position in the sequence\n\t\t\t\t\t\t\tself._calculatingDuration = 1; //prevent endless recursive calls - there are methods that get triggered that check duration/totalDuration when we add(), like _parseTimeOrLabel().\n\t\t\t\t\t\t\tself.add(tween, tween._startTime - tween._delay);\n\t\t\t\t\t\t\tself._calculatingDuration = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tprevStart = tween._startTime;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tween._startTime < 0 && !tween._paused) { //children aren't allowed to have negative startTimes unless smoothChildTiming is true, so adjust here if one is found.\n\t\t\t\t\t\t\tmax -= tween._startTime;\n\t\t\t\t\t\t\tif (self._timeline.smoothChildTiming) {\n\t\t\t\t\t\t\t\tself._startTime += tween._startTime / self._timeScale;\n\t\t\t\t\t\t\t\tself._time -= tween._startTime;\n\t\t\t\t\t\t\t\tself._totalTime -= tween._startTime;\n\t\t\t\t\t\t\t\tself._rawPrevTime -= tween._startTime;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tself.shiftChildren(-tween._startTime, false, -9999999999);\n\t\t\t\t\t\t\tprevStart = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tend = tween._startTime + (tween._totalDuration / tween._timeScale);\n\t\t\t\t\t\tif (end > max) {\n\t\t\t\t\t\t\tmax = end;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttween = prev;\n\t\t\t\t\t}\n\t\t\t\t\tself._duration = self._totalDuration = max;\n\t\t\t\t\tself._dirty = false;\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (value && this.totalDuration()) ? this.timeScale(this._totalDuration / value) : this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (value === false && this._paused) { //if there's a pause directly at the spot from where we're unpausing, skip it.\n\t\t\t\tvar tween = this._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tif (tween._startTime === this._time && tween.data === \"isPause\") {\n\t\t\t\t\t\ttween._rawPrevTime = 0; //remember, _rawPrevTime is how zero-duration tweens/callbacks sense directionality and determine whether or not to fire. If _rawPrevTime is the same as _startTime on the next render, it won't fire.\n\t\t\t\t\t}\n\t\t\t\t\ttween = tween._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Animation.prototype.paused.apply(this, arguments);\n\t\t};\n\n\t\tp.usesFrames = function() {\n\t\t\tvar tl = this._timeline;\n\t\t\twhile (tl._timeline) {\n\t\t\t\ttl = tl._timeline;\n\t\t\t}\n\t\t\treturn (tl === Animation._rootFramesTimeline);\n\t\t};\n\n\t\tp.rawTime = function(wrapRepeats) {\n\t\t\treturn (wrapRepeats && (this._paused || (this._repeat && this.time() > 0 && this.totalProgress() < 1))) ? this._totalTime % (this._duration + this._repeatDelay) : this._paused ? this._totalTime : (this._timeline.rawTime(wrapRepeats) - this._startTime) * this._timeScale;\n\t\t};\n\n\t\treturn TimelineLite;\n\n\t}, true);\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * TimelineMax\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"TimelineMax\", [\"TimelineLite\",\"TweenLite\",\"easing.Ease\"], function(TimelineLite, TweenLite, Ease) {\n\n\t\tvar TimelineMax = function(vars) {\n\t\t\t\tTimelineLite.call(this, vars);\n\t\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\t\tthis._cycle = 0;\n\t\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\t\tthis._dirty = true;\n\t\t\t},\n\t\t\t_tinyNum = 0.00000001,\n\t\t\tTweenLiteInternals = TweenLite._internals,\n\t\t\t_lazyTweens = TweenLiteInternals.lazyTweens,\n\t\t\t_lazyRender = TweenLiteInternals.lazyRender,\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_easeNone = new Ease(null, null, 1, 0),\n\t\t\tp = TimelineMax.prototype = new TimelineLite();\n\n\t\tp.constructor = TimelineMax;\n\t\tp.kill()._gc = false;\n\t\tTimelineMax.version = \"2.1.2\";\n\n\t\tp.invalidate = function() {\n\t\t\tthis._yoyo = !!this.vars.yoyo;\n\t\t\tthis._repeat = this.vars.repeat || 0;\n\t\t\tthis._repeatDelay = this.vars.repeatDelay || 0;\n\t\t\tthis._uncache(true);\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\t\tp.addCallback = function(callback, position, params, scope) {\n\t\t\treturn this.add( TweenLite.delayedCall(0, callback, params, scope), position);\n\t\t};\n\n\t\tp.removeCallback = function(callback, position) {\n\t\t\tif (callback) {\n\t\t\t\tif (position == null) {\n\t\t\t\t\tthis._kill(null, callback);\n\t\t\t\t} else {\n\t\t\t\t\tvar a = this.getTweensOf(callback, false),\n\t\t\t\t\t\ti = a.length,\n\t\t\t\t\t\ttime = this._parseTimeOrLabel(position);\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i]._startTime === time) {\n\t\t\t\t\t\t\ta[i]._enabled(false, false);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.removePause = function(position) {\n\t\t\treturn this.removeCallback(TimelineLite._internals.pauseCallback, position);\n\t\t};\n\n\t\tp.tweenTo = function(position, vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar copy = {ease:_easeNone, useFrames:this.usesFrames(), immediateRender:false, lazy:false},\n\t\t\t\tEngine = (vars.repeat && _globals.TweenMax) || TweenLite,\n\t\t\t\tduration, p, t;\n\t\t\tfor (p in vars) {\n\t\t\t\tcopy[p] = vars[p];\n\t\t\t}\n\t\t\tcopy.time = this._parseTimeOrLabel(position);\n\t\t\tduration = (Math.abs(Number(copy.time) - this._time) / this._timeScale) || 0.001;\n\t\t\tt = new Engine(this, duration, copy);\n\t\t\tcopy.onStart = function() {\n\t\t\t\tt.target.paused(true);\n\t\t\t\tif (t.vars.time !== t.target.time() && duration === t.duration() && !t.isFromTo) { //don't make the duration zero - if it's supposed to be zero, don't worry because it's already initting the tween and will complete immediately, effectively making the duration zero anyway. If we make duration zero, the tween won't run at all.\n\t\t\t\t\tt.duration( Math.abs( t.vars.time - t.target.time()) / t.target._timeScale ).render(t.time(), true, true); //render() right away to ensure that things look right, especially in the case of .tweenTo(0).\n\t\t\t\t}\n\t\t\t\tif (vars.onStart) { //in case the user had an onStart in the vars - we don't want to overwrite it.\n\t\t\t\t\tvars.onStart.apply(vars.onStartScope || vars.callbackScope || t, vars.onStartParams || []); //don't use t._callback(\"onStart\") or it'll point to the copy.onStart and we'll get a recursion error.\n\t\t\t\t}\n\t\t\t};\n\t\t\treturn t;\n\t\t};\n\n\t\tp.tweenFromTo = function(fromPosition, toPosition, vars) {\n\t\t\tvars = vars || {};\n\t\t\tfromPosition = this._parseTimeOrLabel(fromPosition);\n\t\t\tvars.startAt = {onComplete:this.seek, onCompleteParams:[fromPosition], callbackScope:this};\n\t\t\tvars.immediateRender = (vars.immediateRender !== false);\n\t\t\tvar t = this.tweenTo(toPosition, vars);\n\t\t\tt.isFromTo = 1; //to ensure we don't mess with the duration in the onStart (we've got the start and end values here, so lock it in)\n\t\t\treturn t.duration((Math.abs( t.vars.time - fromPosition) / this._timeScale) || 0.001);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tif (this._gc) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\ttotalDur = (!self._dirty) ? self._totalDuration : self.totalDuration(),\n\t\t\t\tdur = self._duration,\n\t\t\t\tprevTotalTime = self._totalTime,\n\t\t\t\tprevStart = self._startTime,\n\t\t\t\tprevTimeScale = self._timeScale,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tprevPaused = self._paused,\n\t\t\t\tprevCycle = self._cycle,\n\t\t\t\ttween, isComplete, next, callback, internalForce, cycleDuration, pauseTween, curTime, pauseTime;\n\t\t\tif (prevTime !== self._time) { //if totalDuration() finds a child with a negative startTime and smoothChildTiming is true, things get shifted around internally so we need to adjust the time accordingly. For example, if a tween starts at -30 we must shift EVERYTHING forward 30 seconds and move this timeline's startTime backward by 30 seconds so that things align with the playhead (no jump).\n\t\t\t\ttime += self._time - prevTime;\n\t\t\t}\n\t\t\tif (time >= totalDur - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = totalDur;\n\t\t\t\t\tself._cycle = self._repeat;\n\t\t\t\t}\n\t\t\t\tif (!self._reversed) if (!self._hasPausedChild()) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tinternalForce = !!self._timeline.autoRemoveChildren; //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t\tif (self._duration === 0) if ((time <= 0 && time >= -_tinyNum) || prevRawPrevTime < 0 || prevRawPrevTime === _tinyNum) if (prevRawPrevTime !== time && self._first) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tself._rawPrevTime = (self._duration || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\tif (self._yoyo && (self._cycle & 1)) {\n\t\t\t\t\tself._time = time = 0;\n\t\t\t\t} else {\n\t\t\t\t\tself._time = dur;\n\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding errors - sometimes child tweens/timelines were not being fully completed (their progress might be 0.999999999999998 instead of 1 because when _time - tween._startTime is performed, floating point errors would return a value that was SLIGHTLY off). Try (999999999999.7 - 999999999999) * 1 = 0.699951171875 instead of 0.7. We cannot do less then 0.0001 because the same issue can occur when the duration is extremely large like 999999999999 in which case adding 0.00000001, for example, causes it to act like nothing was added.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = self._cycle = 0;\n\t\t\t\t}\n\t\t\t\tself._time = 0;\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t}\n\t\t\t\tif (prevTime !== 0 || (dur === 0 && prevRawPrevTime !== _tinyNum && (prevRawPrevTime > 0 || (time < 0 && prevRawPrevTime >= 0)) && !self._locked)) { //edge case for checking time < 0 && prevRawPrevTime >= 0: a zero-duration fromTo() tween inside a zero-duration timeline (yeah, very rare)\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (self._timeline.autoRemoveChildren && self._reversed) {\n\t\t\t\t\t\tinternalForce = isComplete = true;\n\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t} else if (prevRawPrevTime >= 0 && self._first) { //when going back beyond the start, force a render so that zero-duration tweens that sit at the very beginning render their start values properly. Otherwise, if the parent timeline's playhead lands exactly at this timeline's startTime, and then moves backwards, the zero-duration tweens at the beginning would still be at their end state.\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = time;\n\t\t\t\t} else {\n\t\t\t\t\tself._rawPrevTime = (dur || !suppressEvents || time || self._rawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration timeline or tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\tif (time === 0 && isComplete) { //if there's a zero-duration tween at the very beginning of a timeline and the playhead lands EXACTLY at time 0, that tween will correctly render its end values, but we need to keep the timeline alive for one more render so that the beginning values render properly as the parent's playhead keeps moving beyond the begining. Imagine obj.x starts at 0 and then we do tl.set(obj, {x:100}).to(obj, 1, {x:200}) and then later we tl.reverse()...the goal is to have obj.x revert to 0. If the playhead happens to land on exactly 0, without this chunk of code, it'd complete the timeline and remove it from the rendering queue (not good).\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime === 0) {\n\t\t\t\t\t\t\tif (!tween._duration) {\n\t\t\t\t\t\t\t\tisComplete = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttime = 0; //to avoid occasional floating point rounding errors (could cause problems especially with zero-duration tweens at the very beginning of the timeline)\n\t\t\t\t\tif (!self._initted) {\n\t\t\t\t\t\tinternalForce = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t} else {\n\t\t\t\tif (dur === 0 && prevRawPrevTime < 0) { //without this, zero-duration repeating timelines (like with a simple callback nested at the very beginning and a repeatDelay) wouldn't render the first time through.\n\t\t\t\t\tinternalForce = true;\n\t\t\t\t}\n\t\t\t\tself._time = self._rawPrevTime = time;\n\t\t\t\tif (!self._locked) {\n\t\t\t\t\tself._totalTime = time;\n\t\t\t\t\tif (self._repeat !== 0) {\n\t\t\t\t\t\tcycleDuration = dur + self._repeatDelay;\n\t\t\t\t\t\tself._cycle = (self._totalTime / cycleDuration) >> 0; //originally _totalTime % cycleDuration but floating point errors caused problems, so I normalized it. (4 % 0.8 should be 0 but it gets reported as 0.79999999!)\n\t\t\t\t\t\tif (self._cycle) if (self._cycle === self._totalTime / cycleDuration && prevTotalTime <= time) {\n\t\t\t\t\t\t\tself._cycle--; //otherwise when rendered exactly at the end time, it will act as though it is repeating (at the beginning)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._time = self._totalTime - (self._cycle * cycleDuration);\n\t\t\t\t\t\tif (self._yoyo) if (self._cycle & 1) {\n\t\t\t\t\t\t\tself._time = dur - self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (self._time > dur) {\n\t\t\t\t\t\t\tself._time = dur;\n\t\t\t\t\t\t\ttime = dur + 0.0001; //to avoid occasional floating point rounding error\n\t\t\t\t\t\t} else if (self._time < 0) {\n\t\t\t\t\t\t\tself._time = time = 0;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttime = self._time;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif (self._hasPause && !self._forcingPlayhead && !suppressEvents) {\n\t\t\t\t\ttime = self._time;\n\t\t\t\t\tif (time >= prevTime || (self._repeat && prevCycle !== self._cycle)) {\n\t\t\t\t\t\ttween = self._first;\n\t\t\t\t\t\twhile (tween && tween._startTime <= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && !tween.ratio && !(tween._startTime === 0 && self._rawPrevTime === 0)) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween = self._last;\n\t\t\t\t\t\twhile (tween && tween._startTime >= time && !pauseTween) {\n\t\t\t\t\t\t\tif (!tween._duration) if (tween.data === \"isPause\" && tween._rawPrevTime > 0) {\n\t\t\t\t\t\t\t\tpauseTween = tween;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttween = tween._prev;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (pauseTween) {\n\t\t\t\t\t\tpauseTime = self._startTime + (pauseTween._startTime / self._timeScale);\n\t\t\t\t\t\tif (pauseTween._startTime < dur) {\n\t\t\t\t\t\t\tself._time = self._rawPrevTime = time = pauseTween._startTime;\n\t\t\t\t\t\t\tself._totalTime = time + (self._cycle * (self._totalDuration + self._repeatDelay));\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tif (self._cycle !== prevCycle) if (!self._locked) {\n\t\t\t\t/*\n\t\t\t\tmake sure children at the end/beginning of the timeline are rendered properly. If, for example,\n\t\t\t\ta 3-second long timeline rendered at 2.9 seconds previously, and now renders at 3.2 seconds (which\n\t\t\t\twould get translated to 2.8 seconds if the timeline yoyos or 0.2 seconds if it just repeats), there\n\t\t\t\tcould be a callback or a short tween that's at 2.95 or 3 seconds in which wouldn't render. So\n\t\t\t\twe need to push the timeline to the end (and/or beginning depending on its yoyo value). Also we must\n\t\t\t\tensure that zero-duration tweens at the very beginning or end of the TimelineMax work.\n\t\t\t\t*/\n\t\t\t\tvar backwards = (self._yoyo && (prevCycle & 1) !== 0),\n\t\t\t\t\twrap = (backwards === (self._yoyo && (self._cycle & 1) !== 0)),\n\t\t\t\t\trecTotalTime = self._totalTime,\n\t\t\t\t\trecCycle = self._cycle,\n\t\t\t\t\trecRawPrevTime = self._rawPrevTime,\n\t\t\t\t\trecTime = self._time;\n\n\t\t\t\tself._totalTime = prevCycle * dur;\n\t\t\t\tif (self._cycle < prevCycle) {\n\t\t\t\t\tbackwards = !backwards;\n\t\t\t\t} else {\n\t\t\t\t\tself._totalTime += dur;\n\t\t\t\t}\n\t\t\t\tself._time = prevTime; //temporarily revert _time so that render() renders the children in the correct order. Without this, tweens won't rewind correctly. We could arhictect things in a \"cleaner\" way by splitting out the rendering queue into a separate method but for performance reasons, we kept it all inside this method.\n\n\t\t\t\tself._rawPrevTime = (dur === 0) ? prevRawPrevTime - 0.0001 : prevRawPrevTime;\n\t\t\t\tself._cycle = prevCycle;\n\t\t\t\tself._locked = true; //prevents changes to totalTime and skips repeat/yoyo behavior when we recursively call render()\n\t\t\t\tprevTime = (backwards) ? 0 : dur;\n\t\t\t\tself.render(prevTime, suppressEvents, (dur === 0));\n\t\t\t\tif (!suppressEvents) if (!self._gc) {\n\t\t\t\t\tif (self.vars.onRepeat) {\n\t\t\t\t\t\tself._cycle = recCycle; //in case the onRepeat alters the playhead or invalidates(), we shouldn't stay locked or use the previous cycle.\n\t\t\t\t\t\tself._locked = false;\n\t\t\t\t\t\tself._callback(\"onRepeat\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (prevTime !== self._time) { //in case there's a callback like onComplete in a nested tween/timeline that changes the playhead position, like via seek(), we should just abort.\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (wrap) {\n\t\t\t\t\tself._cycle = prevCycle; //if there's an onRepeat, we reverted this above, so make sure it's set properly again. We also unlocked in that scenario, so reset that too.\n\t\t\t\t\tself._locked = true;\n\t\t\t\t\tprevTime = (backwards) ? dur + 0.0001 : -0.0001;\n\t\t\t\t\tself.render(prevTime, true, false);\n\t\t\t\t}\n\t\t\t\tself._locked = false;\n\t\t\t\tif (self._paused && !prevPaused) { //if the render() triggered callback that paused this timeline, we should abort (very rare, but possible)\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tself._time = recTime;\n\t\t\t\tself._totalTime = recTotalTime;\n\t\t\t\tself._cycle = recCycle;\n\t\t\t\tself._rawPrevTime = recRawPrevTime;\n\t\t\t}\n\n\t\t\tif ((self._time === prevTime || !self._first) && !force && !internalForce && !pauseTween) {\n\t\t\t\tif (prevTotalTime !== self._totalTime) if (self._onUpdate) if (!suppressEvents) { //so that onUpdate fires even during the repeatDelay - as long as the totalTime changed, we should trigger onUpdate.\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._initted = true;\n\t\t\t}\n\n\t\t\tif (!self._active) if (!self._paused && self._totalTime !== prevTotalTime && time > 0) {\n\t\t\t\tself._active = true;  //so that if the user renders the timeline (as opposed to the parent timeline rendering it), it is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the timeline already finished but the user manually re-renders it as halfway done, for example.\n\t\t\t}\n\n\t\t\tif (prevTotalTime === 0) if (self.vars.onStart) if (self._totalTime !== 0 || !self._totalDuration) if (!suppressEvents) {\n\t\t\t\tself._callback(\"onStart\");\n\t\t\t}\n\n\t\t\tcurTime = self._time;\n\t\t\tif (curTime >= prevTime) {\n\t\t\t\ttween = self._first;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= self._time && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\ttween = self._last;\n\t\t\t\twhile (tween) {\n\t\t\t\t\tnext = tween._prev; //record it here because the value could change after rendering...\n\t\t\t\t\tif (curTime !== self._time || (self._paused && !prevPaused)) { //in case a tween pauses or seeks the timeline when rendering, like inside of an onUpdate/onComplete\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (tween._active || (tween._startTime <= prevTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\t\tif (pauseTween === tween) {\n\t\t\t\t\t\t\tpauseTween = tween._prev; //the linked list is organized by _startTime, thus it's possible that a tween could start BEFORE the pause and end after it, in which case it would be positioned before the pause tween in the linked list, but we should render it before we pause() the timeline and cease rendering. This is only a concern when going in reverse.\n\t\t\t\t\t\t\twhile (pauseTween && pauseTween.endTime() > self._time) {\n\t\t\t\t\t\t\t\tpauseTween.render( (pauseTween._reversed ? pauseTween.totalDuration() - ((time - pauseTween._startTime) * pauseTween._timeScale) : (time - pauseTween._startTime) * pauseTween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t\t\tpauseTween = pauseTween._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpauseTween = null;\n\t\t\t\t\t\t\tself.pause();\n\t\t\t\t\t\t\tself._pauseTime = pauseTime; //so that when we resume(), it's starting from exactly the right spot (the pause() method uses the rawTime for the parent, but that may be a bit too far ahead)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttween = next;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._onUpdate) if (!suppressEvents) {\n\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onUpdate on a timeline that reports/checks tweened values.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t}\n\t\t\tif (callback) if (!self._locked) if (!self._gc) if (prevStart === self._startTime || prevTimeScale !== self._timeScale) if (self._time === 0 || totalDur >= self.totalDuration()) { //if one of the tweens that was rendered altered this timeline's startTime (like if an onComplete reversed the timeline), it probably isn't complete. If it is, don't worry, because whatever call altered the startTime would complete if it was necessary at the new time. The only exception is the timeScale property. Also check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when a timeline finishes, users expect things to have rendered fully. Imagine an onComplete on a timeline that reports/checks tweened values.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.getActive = function(nested, tweens, timelines) {\n\t\t\tvar a = [],\n\t\t\t\tall = this.getChildren(nested || (nested == null), tweens || (nested == null), !!timelines),\n\t\t\t\tcnt = 0,\n\t\t\t\tl = all.length,\n\t\t\t\ti, tween;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\ttween = all[i];\n\t\t\t\tif (tween.isActive()) {\n\t\t\t\t\ta[cnt++] = tween;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\n\n\t\tp.getLabelAfter = function(time) {\n\t\t\tif (!time) if (time !== 0) { //faster than isNan()\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\tl = labels.length,\n\t\t\t\ti;\n\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\tif (labels[i].time > time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelBefore = function(time) {\n\t\t\tif (time == null) {\n\t\t\t\ttime = this._time;\n\t\t\t}\n\t\t\tvar labels = this.getLabelsArray(),\n\t\t\t\ti = labels.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (labels[i].time < time) {\n\t\t\t\t\treturn labels[i].name;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn null;\n\t\t};\n\n\t\tp.getLabelsArray = function() {\n\t\t\tvar a = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tp;\n\t\t\tfor (p in this._labels) {\n\t\t\t\ta[cnt++] = {time:this._labels[p], name:p};\n\t\t\t}\n\t\t\ta.sort(function(a,b) {\n\t\t\t\treturn a.time - b.time;\n\t\t\t});\n\t\t\treturn a;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._locked = false; //unlock and set cycle in case invalidate() is called from inside an onRepeat\n\t\t\treturn TimelineLite.prototype.invalidate.call(this);\n\t\t};\n\n\n//---- GETTERS / SETTERS -------------------------------------------------------------------------------------------------------\n\n\t\tp.progress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._time / this.duration()) || 0 : this.totalTime( this.duration() * ((this._yoyo && (this._cycle & 1) !== 0) ? 1 - value : value) + (this._cycle * (this._duration + this._repeatDelay)), suppressEvents);\n\t\t};\n\n\t\tp.totalProgress = function(value, suppressEvents) {\n\t\t\treturn (!arguments.length) ? (this._totalTime / this.totalDuration()) || 0 : this.totalTime( this.totalDuration() * value, suppressEvents);\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tif (this._dirty) {\n\t\t\t\t\tTimelineLite.prototype.totalDuration.call(this); //just forces refresh\n\t\t\t\t\t//Instead of Infinity, we use 999999999999 so that we can accommodate reverses.\n\t\t\t\t\tthis._totalDuration = (this._repeat === -1) ? 999999999999 : this._duration * (this._repeat + 1) + (this._repeatDelay * this._repeat);\n\t\t\t\t}\n\t\t\t\treturn this._totalDuration;\n\t\t\t}\n\t\t\treturn (this._repeat === -1 || !value) ? this : this.timeScale( this.totalDuration() / value );\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\tvar duration = this._duration,\n\t\t\t\tcycle = this._cycle,\n\t\t\t\tcycleDur = cycle * (duration + this._repeatDelay);\n\t\t\tif (value > duration) {\n\t\t\t\tvalue = duration;\n\t\t\t}\n\t\t\treturn this.totalTime((this._yoyo && (cycle & 1)) ? duration - value + cycleDur : this._repeat ? value + cycleDur : value, suppressEvents);\n\t\t};\n\n\t\tp.repeat = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeat;\n\t\t\t}\n\t\t\tthis._repeat = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.repeatDelay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._repeatDelay;\n\t\t\t}\n\t\t\tthis._repeatDelay = value;\n\t\t\treturn this._uncache(true);\n\t\t};\n\n\t\tp.yoyo = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._yoyo;\n\t\t\t}\n\t\t\tthis._yoyo = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.currentLabel = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this.getLabelBefore(this._time + _tinyNum);\n\t\t\t}\n\t\t\treturn this.seek(value, true);\n\t\t};\n\n\t\treturn TimelineMax;\n\n\t}, true);\n\t\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n\n\t\n/*\n * ----------------------------------------------------------------\n * BezierPlugin\n * ----------------------------------------------------------------\n */\n\t(function() {\n\n\t\tvar _RAD2DEG = 180 / Math.PI,\n\t\t\t_r1 = [],\n\t\t\t_r2 = [],\n\t\t\t_r3 = [],\n\t\t\t_corProps = {},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\tSegment = function(a, b, c, d) {\n\t\t\t\tif (c === d) { //if c and d match, the final autoRotate value could lock at -90 degrees, so differentiate them slightly.\n\t\t\t\t\tc = d - (d - b) / 1000000;\n\t\t\t\t}\n\t\t\t\tif (a === b) { //if a and b match, the starting autoRotate value could lock at -90 degrees, so differentiate them slightly.\n\t\t\t\t\tb = a + (c - a) / 1000000;\n\t\t\t\t}\n\t\t\t\tthis.a = a;\n\t\t\t\tthis.b = b;\n\t\t\t\tthis.c = c;\n\t\t\t\tthis.d = d;\n\t\t\t\tthis.da = d - a;\n\t\t\t\tthis.ca = c - a;\n\t\t\t\tthis.ba = b - a;\n\t\t\t},\n\t\t\t_correlate = \",x,y,z,left,top,right,bottom,marginTop,marginLeft,marginRight,marginBottom,paddingLeft,paddingTop,paddingRight,paddingBottom,backgroundPosition,backgroundPosition_y,\",\n\t\t\tcubicToQuadratic = function(a, b, c, d) {\n\t\t\t\tvar q1 = {a:a},\n\t\t\t\t\tq2 = {},\n\t\t\t\t\tq3 = {},\n\t\t\t\t\tq4 = {c:d},\n\t\t\t\t\tmab = (a + b) / 2,\n\t\t\t\t\tmbc = (b + c) / 2,\n\t\t\t\t\tmcd = (c + d) / 2,\n\t\t\t\t\tmabc = (mab + mbc) / 2,\n\t\t\t\t\tmbcd = (mbc + mcd) / 2,\n\t\t\t\t\tm8 = (mbcd - mabc) / 8;\n\t\t\t\tq1.b = mab + (a - mab) / 4;\n\t\t\t\tq2.b = mabc + m8;\n\t\t\t\tq1.c = q2.a = (q1.b + q2.b) / 2;\n\t\t\t\tq2.c = q3.a = (mabc + mbcd) / 2;\n\t\t\t\tq3.b = mbcd - m8;\n\t\t\t\tq4.b = mcd + (d - mcd) / 4;\n\t\t\t\tq3.c = q4.a = (q3.b + q4.b) / 2;\n\t\t\t\treturn [q1, q2, q3, q4];\n\t\t\t},\n\t\t\t_calculateControlPoints = function(a, curviness, quad, basic, correlate) {\n\t\t\t\tvar l = a.length - 1,\n\t\t\t\t\tii = 0,\n\t\t\t\t\tcp1 = a[0].a,\n\t\t\t\t\ti, p1, p2, p3, seg, m1, m2, mm, cp2, qb, r1, r2, tl;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tseg = a[ii];\n\t\t\t\t\tp1 = seg.a;\n\t\t\t\t\tp2 = seg.d;\n\t\t\t\t\tp3 = a[ii+1].d;\n\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tr1 = _r1[i];\n\t\t\t\t\t\tr2 = _r2[i];\n\t\t\t\t\t\ttl = ((r2 + r1) * curviness * 0.25) / (basic ? 0.5 : _r3[i] || 0.5);\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * (basic ? curviness * 0.5 : (r1 !== 0 ? tl / r1 : 0));\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * (basic ? curviness * 0.5 : (r2 !== 0 ? tl / r2 : 0));\n\t\t\t\t\t\tmm = p2 - (m1 + (((m2 - m1) * ((r1 * 3 / (r1 + r2)) + 0.5) / 4) || 0));\n\t\t\t\t\t} else {\n\t\t\t\t\t\tm1 = p2 - (p2 - p1) * curviness * 0.5;\n\t\t\t\t\t\tm2 = p2 + (p3 - p2) * curviness * 0.5;\n\t\t\t\t\t\tmm = p2 - (m1 + m2) / 2;\n\t\t\t\t\t}\n\t\t\t\t\tm1 += mm;\n\t\t\t\t\tm2 += mm;\n\n\t\t\t\t\tseg.c = cp2 = m1;\n\t\t\t\t\tif (i !== 0) {\n\t\t\t\t\t\tseg.b = cp1;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tseg.b = cp1 = seg.a + (seg.c - seg.a) * 0.6; //instead of placing b on a exactly, we move it inline with c so that if the user specifies an ease like Back.easeIn or Elastic.easeIn which goes BEYOND the beginning, it will do so smoothly.\n\t\t\t\t\t}\n\n\t\t\t\t\tseg.da = p2 - p1;\n\t\t\t\t\tseg.ca = cp2 - p1;\n\t\t\t\t\tseg.ba = cp1 - p1;\n\n\t\t\t\t\tif (quad) {\n\t\t\t\t\t\tqb = cubicToQuadratic(p1, cp1, cp2, p2);\n\t\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t\t\tii += 4;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tii++;\n\t\t\t\t\t}\n\n\t\t\t\t\tcp1 = m2;\n\t\t\t\t}\n\t\t\t\tseg = a[ii];\n\t\t\t\tseg.b = cp1;\n\t\t\t\tseg.c = cp1 + (seg.d - cp1) * 0.4; //instead of placing c on d exactly, we move it inline with b so that if the user specifies an ease like Back.easeOut or Elastic.easeOut which goes BEYOND the end, it will do so smoothly.\n\t\t\t\tseg.da = seg.d - seg.a;\n\t\t\t\tseg.ca = seg.c - seg.a;\n\t\t\t\tseg.ba = cp1 - seg.a;\n\t\t\t\tif (quad) {\n\t\t\t\t\tqb = cubicToQuadratic(seg.a, cp1, seg.c, seg.d);\n\t\t\t\t\ta.splice(ii, 1, qb[0], qb[1], qb[2], qb[3]);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseAnchors = function(values, p, correlate, prepend) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tl, i, p1, p2, p3, tmp;\n\t\t\t\tif (prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t\ti = values.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (typeof( (tmp = values[i][p]) ) === \"string\") if (tmp.charAt(1) === \"=\") {\n\t\t\t\t\t\t\tvalues[i][p] = prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)); //accommodate relative values. Do it inline instead of breaking it out into a function for speed reasons\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tl = values.length - 2;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\ta[0] = new Segment(values[0][p], 0, 0, values[0][p]);\n\t\t\t\t\treturn a;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tp1 = values[i][p];\n\t\t\t\t\tp2 = values[i+1][p];\n\t\t\t\t\ta[i] = new Segment(p1, 0, 0, p2);\n\t\t\t\t\tif (correlate) {\n\t\t\t\t\t\tp3 = values[i+2][p];\n\t\t\t\t\t\t_r1[i] = (_r1[i] || 0) + (p2 - p1) * (p2 - p1);\n\t\t\t\t\t\t_r2[i] = (_r2[i] || 0) + (p3 - p2) * (p3 - p2);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[i] = new Segment(values[i][p], 0, 0, values[i+1][p]);\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\tbezierThrough = function(values, curviness, quadratic, basic, correlate, prepend) {\n\t\t\t\tvar obj = {},\n\t\t\t\t\tprops = [],\n\t\t\t\t\tfirst = prepend || values[0],\n\t\t\t\t\ti, p, a, j, r, l, seamless, last;\n\t\t\t\tcorrelate = (typeof(correlate) === \"string\") ? \",\"+correlate+\",\" : _correlate;\n\t\t\t\tif (curviness == null) {\n\t\t\t\t\tcurviness = 1;\n\t\t\t\t}\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\t//check to see if the last and first values are identical (well, within 0.05). If so, make seamless by appending the second element to the very end of the values array and the 2nd-to-last element to the very beginning (we'll remove those segments later)\n\t\t\t\tif (values.length > 1) {\n\t\t\t\t\tlast = values[values.length - 1];\n\t\t\t\t\tseamless = true;\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = props[i];\n\t\t\t\t\t\tif (Math.abs(first[p] - last[p]) > 0.05) { //build in a tolerance of +/-0.05 to accommodate rounding errors.\n\t\t\t\t\t\t\tseamless = false;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\tvalues = values.concat(); //duplicate the array to avoid contaminating the original which the user may be reusing for other tweens\n\t\t\t\t\t\tif (prepend) {\n\t\t\t\t\t\t\tvalues.unshift(prepend);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tvalues.push(values[1]);\n\t\t\t\t\t\tprepend = values[values.length - 3];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_r1.length = _r2.length = _r3.length = 0;\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\t_corProps[p] = (correlate.indexOf(\",\"+p+\",\") !== -1);\n\t\t\t\t\tobj[p] = _parseAnchors(values, p, _corProps[p], prepend);\n\t\t\t\t}\n\t\t\t\ti = _r1.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t_r1[i] = Math.sqrt(_r1[i]);\n\t\t\t\t\t_r2[i] = Math.sqrt(_r2[i]);\n\t\t\t\t}\n\t\t\t\tif (!basic) {\n\t\t\t\t\ti = props.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (_corProps[p]) {\n\t\t\t\t\t\t\ta = obj[props[i]];\n\t\t\t\t\t\t\tl = a.length - 1;\n\t\t\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\t\t\tr = (a[j+1].da / _r2[j] + a[j].da / _r1[j]) || 0;\n\t\t\t\t\t\t\t\t_r3[j] = (_r3[j] || 0) + r * r;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ti = _r3.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_r3[i] = Math.sqrt(_r3[i]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\tj = quadratic ? 4 : 1;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\ta = obj[p];\n\t\t\t\t\t_calculateControlPoints(a, curviness, quadratic, basic, _corProps[p]); //this method requires that _parseAnchors() and _setSegmentRatios() ran first so that _r1, _r2, and _r3 values are populated for all properties\n\t\t\t\t\tif (seamless) {\n\t\t\t\t\t\ta.splice(0, j);\n\t\t\t\t\t\ta.splice(a.length - j, j);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_parseBezierData = function(values, type, prepend) {\n\t\t\t\ttype = type || \"soft\";\n\t\t\t\tvar obj = {},\n\t\t\t\t\tinc = (type === \"cubic\") ? 3 : 2,\n\t\t\t\t\tsoft = (type === \"soft\"),\n\t\t\t\t\tprops = [],\n\t\t\t\t\ta, b, c, d, cur, i, j, l, p, cnt, tmp;\n\t\t\t\tif (soft && prepend) {\n\t\t\t\t\tvalues = [prepend].concat(values);\n\t\t\t\t}\n\t\t\t\tif (values == null || values.length < inc + 1) { throw \"invalid Bezier data\"; }\n\t\t\t\tfor (p in values[0]) {\n\t\t\t\t\tprops.push(p);\n\t\t\t\t}\n\t\t\t\ti = props.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tp = props[i];\n\t\t\t\t\tobj[p] = cur = [];\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tl = values.length;\n\t\t\t\t\tfor (j = 0; j < l; j++) {\n\t\t\t\t\t\ta = (prepend == null) ? values[j][p] : (typeof( (tmp = values[j][p]) ) === \"string\" && tmp.charAt(1) === \"=\") ? prepend[p] + Number(tmp.charAt(0) + tmp.substr(2)) : Number(tmp);\n\t\t\t\t\t\tif (soft) if (j > 1) if (j < l - 1) {\n\t\t\t\t\t\t\tcur[cnt++] = (a + cur[cnt-2]) / 2;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcur[cnt++] = a;\n\t\t\t\t\t}\n\t\t\t\t\tl = cnt - inc + 1;\n\t\t\t\t\tcnt = 0;\n\t\t\t\t\tfor (j = 0; j < l; j += inc) {\n\t\t\t\t\t\ta = cur[j];\n\t\t\t\t\t\tb = cur[j+1];\n\t\t\t\t\t\tc = cur[j+2];\n\t\t\t\t\t\td = (inc === 2) ? 0 : cur[j+3];\n\t\t\t\t\t\tcur[cnt++] = tmp = (inc === 3) ? new Segment(a, b, c, d) : new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t\t\t\t}\n\t\t\t\t\tcur.length = cnt;\n\t\t\t\t}\n\t\t\t\treturn obj;\n\t\t\t},\n\t\t\t_addCubicLengths = function(a, steps, resolution) {\n\t\t\t\tvar inc = 1 / resolution,\n\t\t\t\t\tj = a.length,\n\t\t\t\t\td, d1, s, da, ca, ba, p, i, inv, bez, index;\n\t\t\t\twhile (--j > -1) {\n\t\t\t\t\tbez = a[j];\n\t\t\t\t\ts = bez.a;\n\t\t\t\t\tda = bez.d - s;\n\t\t\t\t\tca = bez.c - s;\n\t\t\t\t\tba = bez.b - s;\n\t\t\t\t\td = d1 = 0;\n\t\t\t\t\tfor (i = 1; i <= resolution; i++) {\n\t\t\t\t\t\tp = inc * i;\n\t\t\t\t\t\tinv = 1 - p;\n\t\t\t\t\t\td = d1 - (d1 = (p * p * da + 3 * inv * (p * ca + inv * ba)) * p);\n\t\t\t\t\t\tindex = j * resolution + i - 1;\n\t\t\t\t\t\tsteps[index] = (steps[index] || 0) + d * d;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_parseLengthData = function(obj, resolution) {\n\t\t\t\tresolution = resolution >> 0 || 6;\n\t\t\t\tvar a = [],\n\t\t\t\t\tlengths = [],\n\t\t\t\t\td = 0,\n\t\t\t\t\ttotal = 0,\n\t\t\t\t\tthreshold = resolution - 1,\n\t\t\t\t\tsegments = [],\n\t\t\t\t\tcurLS = [], //current length segments array\n\t\t\t\t\tp, i, l, index;\n\t\t\t\tfor (p in obj) {\n\t\t\t\t\t_addCubicLengths(obj[p], a, resolution);\n\t\t\t\t}\n\t\t\t\tl = a.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\td += Math.sqrt(a[i]);\n\t\t\t\t\tindex = i % resolution;\n\t\t\t\t\tcurLS[index] = d;\n\t\t\t\t\tif (index === threshold) {\n\t\t\t\t\t\ttotal += d;\n\t\t\t\t\t\tindex = (i / resolution) >> 0;\n\t\t\t\t\t\tsegments[index] = curLS;\n\t\t\t\t\t\tlengths[index] = total;\n\t\t\t\t\t\td = 0;\n\t\t\t\t\t\tcurLS = [];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {length:total, lengths:lengths, segments:segments};\n\t\t\t},\n\n\n\n\t\t\tBezierPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\t\tpropName: \"bezier\",\n\t\t\t\t\tpriority: -1,\n\t\t\t\t\tversion: \"1.3.8\",\n\t\t\t\t\tAPI: 2,\n\t\t\t\t\tglobal:true,\n\n\t\t\t\t\t//gets called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\t\tinit: function(target, vars, tween) {\n\t\t\t\t\t\tthis._target = target;\n\t\t\t\t\t\tif (vars instanceof Array) {\n\t\t\t\t\t\t\tvars = {values:vars};\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._func = {};\n\t\t\t\t\t\tthis._mod = {};\n\t\t\t\t\t\tthis._props = [];\n\t\t\t\t\t\tthis._timeRes = (vars.timeResolution == null) ? 6 : parseInt(vars.timeResolution, 10);\n\t\t\t\t\t\tvar values = vars.values || [],\n\t\t\t\t\t\t\tfirst = {},\n\t\t\t\t\t\t\tsecond = values[0],\n\t\t\t\t\t\t\tautoRotate = vars.autoRotate || tween.vars.orientToBezier,\n\t\t\t\t\t\t\tp, isFunc, i, j, prepend;\n\n\t\t\t\t\t\tthis._autoRotate = autoRotate ? (autoRotate instanceof Array) ? autoRotate : [[\"x\",\"y\",\"rotation\",((autoRotate === true) ? 0 : Number(autoRotate) || 0)]] : null;\n\t\t\t\t\t\tfor (p in second) {\n\t\t\t\t\t\t\tthis._props.push(p);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\n\t\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t\t\tisFunc = this._func[p] = (typeof(target[p]) === \"function\");\n\t\t\t\t\t\t\tfirst[p] = (!isFunc) ? parseFloat(target[p]) : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]();\n\t\t\t\t\t\t\tif (!prepend) if (first[p] !== values[0][p]) {\n\t\t\t\t\t\t\t\tprepend = first;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._beziers = (vars.type !== \"cubic\" && vars.type !== \"quadratic\" && vars.type !== \"soft\") ? bezierThrough(values, isNaN(vars.curviness) ? 1 : vars.curviness, false, (vars.type === \"thruBasic\"), vars.correlate, prepend) : _parseBezierData(values, vars.type, first);\n\t\t\t\t\t\tthis._segCount = this._beziers[p].length;\n\n\t\t\t\t\t\tif (this._timeRes) {\n\t\t\t\t\t\t\tvar ld = _parseLengthData(this._beziers, this._timeRes);\n\t\t\t\t\t\t\tthis._length = ld.length;\n\t\t\t\t\t\t\tthis._lengths = ld.lengths;\n\t\t\t\t\t\t\tthis._segments = ld.segments;\n\t\t\t\t\t\t\tthis._l1 = this._li = this._s1 = this._si = 0;\n\t\t\t\t\t\t\tthis._l2 = this._lengths[0];\n\t\t\t\t\t\t\tthis._curSeg = this._segments[0];\n\t\t\t\t\t\t\tthis._s2 = this._curSeg[0];\n\t\t\t\t\t\t\tthis._prec = 1 / this._curSeg.length;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((autoRotate = this._autoRotate)) {\n\t\t\t\t\t\t\tthis._initialRotations = [];\n\t\t\t\t\t\t\tif (!(autoRotate[0] instanceof Array)) {\n\t\t\t\t\t\t\t\tthis._autoRotate = autoRotate = [autoRotate];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ti = autoRotate.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tfor (j = 0; j < 3; j++) {\n\t\t\t\t\t\t\t\t\tp = autoRotate[i][j];\n\t\t\t\t\t\t\t\t\tthis._func[p] = (typeof(target[p]) === \"function\") ? target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ] : false;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tp = autoRotate[i][2];\n\t\t\t\t\t\t\t\tthis._initialRotations[i] = (this._func[p] ? this._func[p].call(this._target) : this._target[p]) || 0;\n\t\t\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._startRatio = tween.vars.runBackwards ? 1 : 0; //we determine the starting ratio when the tween inits which is always 0 unless the tween has runBackwards:true (indicating it's a from() tween) in which case it's 1.\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t},\n\n\t\t\t\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\t\t\t\tset: function(v) {\n\t\t\t\t\t\tvar segments = this._segCount,\n\t\t\t\t\t\t\tfunc = this._func,\n\t\t\t\t\t\t\ttarget = this._target,\n\t\t\t\t\t\t\tnotStart = (v !== this._startRatio),\n\t\t\t\t\t\t\tcurIndex, inv, i, p, b, t, val, l, lengths, curSeg;\n\t\t\t\t\t\tif (!this._timeRes) {\n\t\t\t\t\t\t\tcurIndex = (v < 0) ? 0 : (v >= 1) ? segments - 1 : (segments * v) >> 0;\n\t\t\t\t\t\t\tt = (v - (curIndex * (1 / segments))) * segments;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlengths = this._lengths;\n\t\t\t\t\t\t\tcurSeg = this._curSeg;\n\t\t\t\t\t\t\tv *= this._length;\n\t\t\t\t\t\t\ti = this._li;\n\t\t\t\t\t\t\t//find the appropriate segment (if the currently cached one isn't correct)\n\t\t\t\t\t\t\tif (v > this._l2 && i < segments - 1) {\n\t\t\t\t\t\t\t\tl = segments - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._l2 = lengths[++i]) <= v) {\t}\n\t\t\t\t\t\t\t\tthis._l1 = lengths[i-1];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[(this._s1 = this._si = 0)];\n\t\t\t\t\t\t\t} else if (v < this._l1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._l1 = lengths[--i]) >= v) { }\n\t\t\t\t\t\t\t\tif (i === 0 && v < this._l1) {\n\t\t\t\t\t\t\t\t\tthis._l1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._l2 = lengths[i];\n\t\t\t\t\t\t\t\tthis._li = i;\n\t\t\t\t\t\t\t\tthis._curSeg = curSeg = this._segments[i];\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[(this._si = curSeg.length - 1) - 1] || 0;\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[this._si];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcurIndex = i;\n\t\t\t\t\t\t\t//now find the appropriate sub-segment (we split it into the number of pieces that was defined by \"precision\" and measured each one)\n\t\t\t\t\t\t\tv -= this._l1;\n\t\t\t\t\t\t\ti = this._si;\n\t\t\t\t\t\t\tif (v > this._s2 && i < curSeg.length - 1) {\n\t\t\t\t\t\t\t\tl = curSeg.length - 1;\n\t\t\t\t\t\t\t\twhile (i < l && (this._s2 = curSeg[++i]) <= v) {\t}\n\t\t\t\t\t\t\t\tthis._s1 = curSeg[i-1];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t} else if (v < this._s1 && i > 0) {\n\t\t\t\t\t\t\t\twhile (i > 0 && (this._s1 = curSeg[--i]) >= v) {\t}\n\t\t\t\t\t\t\t\tif (i === 0 && v < this._s1) {\n\t\t\t\t\t\t\t\t\tthis._s1 = 0;\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ti++;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tthis._s2 = curSeg[i];\n\t\t\t\t\t\t\t\tthis._si = i;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tt = ((i + (v - this._s1) / (this._s2 - this._s1)) * this._prec) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tinv = 1 - t;\n\n\t\t\t\t\t\ti = this._props.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = this._props[i];\n\t\t\t\t\t\t\tb = this._beziers[p][curIndex];\n\t\t\t\t\t\t\tval = (t * t * b.da + 3 * inv * (t * b.ca + inv * b.ba)) * t + b.a;\n\t\t\t\t\t\t\tif (this._mod[p]) {\n\t\t\t\t\t\t\t\tval = this._mod[p](val, target);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (this._autoRotate) {\n\t\t\t\t\t\t\tvar ar = this._autoRotate,\n\t\t\t\t\t\t\t\tb2, x1, y1, x2, y2, add, conv;\n\t\t\t\t\t\t\ti = ar.length;\n\t\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\t\tp = ar[i][2];\n\t\t\t\t\t\t\t\tadd = ar[i][3] || 0;\n\t\t\t\t\t\t\t\tconv = (ar[i][4] === true) ? 1 : _RAD2DEG;\n\t\t\t\t\t\t\t\tb = this._beziers[ar[i][0]];\n\t\t\t\t\t\t\t\tb2 = this._beziers[ar[i][1]];\n\n\t\t\t\t\t\t\t\tif (b && b2) { //in case one of the properties got overwritten.\n\t\t\t\t\t\t\t\t\tb = b[curIndex];\n\t\t\t\t\t\t\t\t\tb2 = b2[curIndex];\n\n\t\t\t\t\t\t\t\t\tx1 = b.a + (b.b - b.a) * t;\n\t\t\t\t\t\t\t\t\tx2 = b.b + (b.c - b.b) * t;\n\t\t\t\t\t\t\t\t\tx1 += (x2 - x1) * t;\n\t\t\t\t\t\t\t\t\tx2 += ((b.c + (b.d - b.c) * t) - x2) * t;\n\n\t\t\t\t\t\t\t\t\ty1 = b2.a + (b2.b - b2.a) * t;\n\t\t\t\t\t\t\t\t\ty2 = b2.b + (b2.c - b2.b) * t;\n\t\t\t\t\t\t\t\t\ty1 += (y2 - y1) * t;\n\t\t\t\t\t\t\t\t\ty2 += ((b2.c + (b2.d - b2.c) * t) - y2) * t;\n\n\t\t\t\t\t\t\t\t\tval = notStart ? Math.atan2(y2 - y1, x2 - x1) * conv + add : this._initialRotations[i];\n\n\t\t\t\t\t\t\t\t\tif (this._mod[p]) {\n\t\t\t\t\t\t\t\t\t\tval = this._mod[p](val, target); //for modProps\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\tif (func[p]) {\n\t\t\t\t\t\t\t\t\t\ttarget[p](val);\n\t\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\t\ttarget[p] = val;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t}),\n\t\t\tp = BezierPlugin.prototype;\n\n\n\t\tBezierPlugin.bezierThrough = bezierThrough;\n\t\tBezierPlugin.cubicToQuadratic = cubicToQuadratic;\n\t\tBezierPlugin._autoCSS = true; //indicates that this plugin can be inserted into the \"css\" object using the autoCSS feature of TweenLite\n\t\tBezierPlugin.quadraticToCubic = function(a, b, c) {\n\t\t\treturn new Segment(a, (2 * b + a) / 3, (2 * b + c) / 3, c);\n\t\t};\n\n\t\tBezierPlugin._cssRegister = function() {\n\t\t\tvar CSSPlugin = _globals.CSSPlugin;\n\t\t\tif (!CSSPlugin) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar _internals = CSSPlugin._internals,\n\t\t\t\t_parseToProxy = _internals._parseToProxy,\n\t\t\t\t_setPluginRatio = _internals._setPluginRatio,\n\t\t\t\tCSSPropTween = _internals.CSSPropTween;\n\t\t\t_internals._registerComplexSpecialProp(\"bezier\", {parser:function(t, e, prop, cssp, pt, plugin) {\n\t\t\t\tif (e instanceof Array) {\n\t\t\t\t\te = {values:e};\n\t\t\t\t}\n\t\t\t\tplugin = new BezierPlugin();\n\t\t\t\tvar values = e.values,\n\t\t\t\t\tl = values.length - 1,\n\t\t\t\t\tpluginValues = [],\n\t\t\t\t\tv = {},\n\t\t\t\t\ti, p, data;\n\t\t\t\tif (l < 0) {\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i <= l; i++) {\n\t\t\t\t\tdata = _parseToProxy(t, values[i], cssp, pt, plugin, (l !== i));\n\t\t\t\t\tpluginValues[i] = data.end;\n\t\t\t\t}\n\t\t\t\tfor (p in e) {\n\t\t\t\t\tv[p] = e[p]; //duplicate the vars object because we need to alter some things which would cause problems if the user plans to reuse the same vars object for another tween.\n\t\t\t\t}\n\t\t\t\tv.values = pluginValues;\n\t\t\t\tpt = new CSSPropTween(t, \"bezier\", 0, 0, data.pt, 2);\n\t\t\t\tpt.data = data;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setPluginRatio;\n\t\t\t\tif (v.autoRotate === 0) {\n\t\t\t\t\tv.autoRotate = true;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate && !(v.autoRotate instanceof Array)) {\n\t\t\t\t\ti = (v.autoRotate === true) ? 0 : Number(v.autoRotate);\n\t\t\t\t\tv.autoRotate = (data.end.left != null) ? [[\"left\",\"top\",\"rotation\",i,false]] : (data.end.x != null) ? [[\"x\",\"y\",\"rotation\",i,false]] : false;\n\t\t\t\t}\n\t\t\t\tif (v.autoRotate) {\n\t\t\t\t\tif (!cssp._transform) {\n\t\t\t\t\t\tcssp._enableTransforms(false);\n\t\t\t\t\t}\n\t\t\t\t\tdata.autoRotate = cssp._target._gsTransform;\n\t\t\t\t\tdata.proxy.rotation = data.autoRotate.rotation || 0;\n\t\t\t\t\tcssp._overwriteProps.push(\"rotation\");\n\t\t\t\t}\n\t\t\t\tplugin._onInitTween(data.proxy, v, cssp._tween);\n\t\t\t\treturn pt;\n\t\t\t}});\n\t\t};\n\n\t\tp._mod = function(lookup) {\n\t\t\tvar op = this._overwriteProps,\n\t\t\t\ti = op.length,\n\t\t\t\tval;\n\t\t\twhile (--i > -1) {\n\t\t\t\tval = lookup[op[i]];\n\t\t\t\tif (val && typeof(val) === \"function\") {\n\t\t\t\t\tthis._mod[op[i]] = val;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._props,\n\t\t\t\tp, i;\n\t\t\tfor (p in this._beziers) {\n\t\t\t\tif (p in lookup) {\n\t\t\t\t\tdelete this._beziers[p];\n\t\t\t\t\tdelete this._func[p];\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (a[i] === p) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\ta = this._autoRotate;\n\t\t\tif (a) {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i][2]]) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this._super._kill.call(this, lookup);\n\t\t};\n\n\t}());\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * CSSPlugin\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"plugins.CSSPlugin\", [\"plugins.TweenPlugin\",\"TweenLite\"], function(TweenPlugin, TweenLite) {\n\n\t\t/** @constructor **/\n\t\tvar CSSPlugin = function() {\n\t\t\t\tTweenPlugin.call(this, \"css\");\n\t\t\t\tthis._overwriteProps.length = 0;\n\t\t\t\tthis.setRatio = CSSPlugin.prototype.setRatio; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\t\t\t},\n\t\t\t_globals = _gsScope._gsDefine.globals,\n\t\t\t_hasPriority, //turns true whenever a CSSPropTween instance is created that has a priority other than 0. This helps us discern whether or not we should spend the time organizing the linked list or not after a CSSPlugin's _onInitTween() method is called.\n\t\t\t_suffixMap, //we set this in _onInitTween() each time as a way to have a persistent variable we can use in other methods like _parse() without having to pass it around as a parameter and we keep _parse() decoupled from a particular CSSPlugin instance\n\t\t\t_cs, //computed style (we store this in a shared variable to conserve memory and make minification tighter\n\t\t\t_overwriteProps, //alias to the currently instantiating CSSPlugin's _overwriteProps array. We use this closure in order to avoid having to pass a reference around from method to method and aid in minification.\n\t\t\t_specialProps = {},\n\t\t\tp = CSSPlugin.prototype = new TweenPlugin(\"css\");\n\n\t\tp.constructor = CSSPlugin;\n\t\tCSSPlugin.version = \"2.1.0\";\n\t\tCSSPlugin.API = 2;\n\t\tCSSPlugin.defaultTransformPerspective = 0;\n\t\tCSSPlugin.defaultSkewType = \"compensated\";\n\t\tCSSPlugin.defaultSmoothOrigin = true;\n\t\tp = \"px\"; //we'll reuse the \"p\" variable to keep file size down\n\t\tCSSPlugin.suffixMap = {top:p, right:p, bottom:p, left:p, width:p, height:p, fontSize:p, padding:p, margin:p, perspective:p, lineHeight:\"\"};\n\n\n\t\tvar _numExp = /(?:\\-|\\.|\\b)(\\d|\\.|e\\-)+/g,\n\t\t\t_relNumExp = /(?:\\d|\\-\\d|\\.\\d|\\-\\.\\d|\\+=\\d|\\-=\\d|\\+=.\\d|\\-=\\.\\d)+/g,\n\t\t\t_valuesExp = /(?:\\+=|\\-=|\\-|\\b)[\\d\\-\\.]+[a-zA-Z0-9]*(?:%|\\b)/gi, //finds all the values that begin with numbers or += or -= and then a number. Includes suffixes. We use this to split complex values apart like \"1px 5px 20px rgb(255,102,51)\"\n\t\t\t_NaNExp = /(?![+-]?\\d*\\.?\\d+|[+-]|e[+-]\\d+)[^0-9]/g, //also allows scientific notation and doesn't kill the leading -/+ in -= and +=\n\t\t\t_suffixExp = /(?:\\d|\\-|\\+|=|#|\\.)*/g,\n\t\t\t_opacityExp = /opacity *= *([^)]*)/i,\n\t\t\t_opacityValExp = /opacity:([^;]*)/i,\n\t\t\t_alphaFilterExp = /alpha\\(opacity *=.+?\\)/i,\n\t\t\t_rgbhslExp = /^(rgb|hsl)/,\n\t\t\t_capsExp = /([A-Z])/g,\n\t\t\t_camelExp = /-([a-z])/gi,\n\t\t\t_urlExp = /(^(?:url\\(\\\"|url\\())|(?:(\\\"\\))$|\\)$)/gi, //for pulling out urls from url(...) or url(\"...\") strings (some browsers wrap urls in quotes, some don't when reporting things like backgroundImage)\n\t\t\t_camelFunc = function(s, g) { return g.toUpperCase(); },\n\t\t\t_horizExp = /(?:Left|Right|Width)/i,\n\t\t\t_ieGetMatrixExp = /(M11|M12|M21|M22)=[\\d\\-\\.e]+/gi,\n\t\t\t_ieSetMatrixExp = /progid\\:DXImageTransform\\.Microsoft\\.Matrix\\(.+?\\)/i,\n\t\t\t_commasOutsideParenExp = /,(?=[^\\)]*(?:\\(|$))/gi, //finds any commas that are not within parenthesis\n\t\t\t_complexExp = /[\\s,\\(]/i, //for testing a string to find if it has a space, comma, or open parenthesis (clues that it's a complex value)\n\t\t\t_DEG2RAD = Math.PI / 180,\n\t\t\t_RAD2DEG = 180 / Math.PI,\n\t\t\t_forcePT = {},\n\t\t\t_dummyElement = {style:{}},\n\t\t\t_doc = _gsScope.document || {createElement: function() {return _dummyElement;}},\n\t\t\t_createElement = function(type, ns) {\n\t\t\t\treturn (ns && _doc.createElementNS) ? _doc.createElementNS(ns, type) : _doc.createElement(type);\n\t\t\t},\n\t\t\t_tempDiv = _createElement(\"div\"),\n\t\t\t_tempImg = _createElement(\"img\"),\n\t\t\t_internals = CSSPlugin._internals = {_specialProps:_specialProps}, //provides a hook to a few internal methods that we need to access from inside other plugins\n\t\t\t_agent = (_gsScope.navigator || {}).userAgent || \"\",\n\t\t\t_autoRound,\n\t\t\t_reqSafariFix, //we won't apply the Safari transform fix until we actually come across a tween that affects a transform property (to maintain best performance).\n\n\t\t\t_isSafari,\n\t\t\t_isFirefox, //Firefox has a bug that causes 3D transformed elements to randomly disappear unless a repaint is forced after each update on each element.\n\t\t\t_isSafariLT6, //Safari (and Android 4 which uses a flavor of Safari) has a bug that prevents changes to \"top\" and \"left\" properties from rendering properly if changed on the same frame as a transform UNLESS we set the element's WebkitBackfaceVisibility to hidden (weird, I know). Doing this for Android 3 and earlier seems to actually cause other problems, though (fun!)\n\t\t\t_ieVers,\n\t\t\t_supportsOpacity = (function() { //we set _isSafari, _ieVers, _isFirefox, and _supportsOpacity all in one function here to reduce file size slightly, especially in the minified version.\n\t\t\t\tvar i = _agent.indexOf(\"Android\"),\n\t\t\t\t\ta = _createElement(\"a\");\n\t\t\t\t_isSafari = (_agent.indexOf(\"Safari\") !== -1 && _agent.indexOf(\"Chrome\") === -1 && (i === -1 || parseFloat(_agent.substr(i+8, 2)) > 3));\n\t\t\t\t_isSafariLT6 = (_isSafari && (parseFloat(_agent.substr(_agent.indexOf(\"Version/\")+8, 2)) < 6));\n\t\t\t\t_isFirefox = (_agent.indexOf(\"Firefox\") !== -1);\n\t\t\t\tif ((/MSIE ([0-9]{1,}[\\.0-9]{0,})/).exec(_agent) || (/Trident\\/.*rv:([0-9]{1,}[\\.0-9]{0,})/).exec(_agent)) {\n\t\t\t\t\t_ieVers = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tif (!a) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\ta.style.cssText = \"top:1px;opacity:.55;\";\n\t\t\t\treturn /^0.55/.test(a.style.opacity);\n\t\t\t}()),\n\t\t\t_getIEOpacity = function(v) {\n\t\t\t\treturn (_opacityExp.test( ((typeof(v) === \"string\") ? v : (v.currentStyle ? v.currentStyle.filter : v.style.filter) || \"\") ) ? ( parseFloat( RegExp.$1 ) / 100 ) : 1);\n\t\t\t},\n\t\t\t_log = function(s) {//for logging messages, but in a way that won't throw errors in old versions of IE.\n\t\t\t\tif (_gsScope.console) {\n\t\t\t\t\tconsole.log(s);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_target, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\t\t\t_index, //when initting a CSSPlugin, we set this variable so that we can access it from within many other functions without having to pass it around as params\n\n\t\t\t_prefixCSS = \"\", //the non-camelCase vendor prefix like \"-o-\", \"-moz-\", \"-ms-\", or \"-webkit-\"\n\t\t\t_prefix = \"\", //camelCase vendor prefix like \"O\", \"ms\", \"Webkit\", or \"Moz\".\n\n\t\t\t// @private feed in a camelCase property name like \"transform\" and it will check to see if it is valid as-is or if it needs a vendor prefix. It returns the corrected camelCase property name (i.e. \"WebkitTransform\" or \"MozTransform\" or \"transform\" or null if no such property is found, like if the browser is IE8 or before, \"transform\" won't be found at all)\n\t\t\t_checkPropPrefix = function(p, e) {\n\t\t\t\te = e || _tempDiv;\n\t\t\t\tvar s = e.style,\n\t\t\t\t\ta, i;\n\t\t\t\tif (s[p] !== undefined) {\n\t\t\t\t\treturn p;\n\t\t\t\t}\n\t\t\t\tp = p.charAt(0).toUpperCase() + p.substr(1);\n\t\t\t\ta = [\"O\",\"Moz\",\"ms\",\"Ms\",\"Webkit\"];\n\t\t\t\ti = 5;\n\t\t\t\twhile (--i > -1 && s[a[i]+p] === undefined) { }\n\t\t\t\tif (i >= 0) {\n\t\t\t\t\t_prefix = (i === 3) ? \"ms\" : a[i];\n\t\t\t\t\t_prefixCSS = \"-\" + _prefix.toLowerCase() + \"-\";\n\t\t\t\t\treturn _prefix + p;\n\t\t\t\t}\n\t\t\t\treturn null;\n\t\t\t},\n\n\t\t\t_computedStyleScope = (typeof(window) !== \"undefined\" ? window : _doc.defaultView || {getComputedStyle:function() {}}),\n\t\t\t_getComputedStyle = function(e) {\n\t\t\t\treturn _computedStyleScope.getComputedStyle(e); //to avoid errors in Microsoft Edge, we need to call getComputedStyle() from a specific scope, typically window.\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Returns the css style for a particular property of an element. For example, to get whatever the current \"left\" css value for an element with an ID of \"myElement\", you could do:\n\t\t\t * var currentLeft = CSSPlugin.getStyle( document.getElementById(\"myElement\"), \"left\");\n\t\t\t *\n\t\t\t * @param {!Object} t Target element whose style property you want to query\n\t\t\t * @param {!string} p Property name (like \"left\" or \"top\" or \"marginTop\", etc.)\n\t\t\t * @param {Object=} cs Computed style object. This just provides a way to speed processing if you're going to get several properties on the same element in quick succession - you can reuse the result of the getComputedStyle() call.\n\t\t\t * @param {boolean=} calc If true, the value will not be read directly from the element's \"style\" property (if it exists there), but instead the getComputedStyle() result will be used. This can be useful when you want to ensure that the browser itself is interpreting the value.\n\t\t\t * @param {string=} dflt Default value that should be returned in the place of null, \"none\", \"auto\" or \"auto auto\".\n\t\t\t * @return {?string} The current property value\n\t\t\t */\n\t\t\t_getStyle = CSSPlugin.getStyle = function(t, p, cs, calc, dflt) {\n\t\t\t\tvar rv;\n\t\t\t\tif (!_supportsOpacity) if (p === \"opacity\") { //several versions of IE don't use the standard \"opacity\" property - they use things like filter:alpha(opacity=50), so we parse that here.\n\t\t\t\t\treturn _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\tif (!calc && t.style[p]) {\n\t\t\t\t\trv = t.style[p];\n\t\t\t\t} else if ((cs = cs || _getComputedStyle(t))) {\n\t\t\t\t\trv = cs[p] || cs.getPropertyValue(p) || cs.getPropertyValue(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t} else if (t.currentStyle) {\n\t\t\t\t\trv = t.currentStyle[p];\n\t\t\t\t}\n\t\t\t\treturn (dflt != null && (!rv || rv === \"none\" || rv === \"auto\" || rv === \"auto auto\")) ? dflt : rv;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Pass the target element, the property name, the numeric value, and the suffix (like \"%\", \"em\", \"px\", etc.) and it will spit back the equivalent pixel number.\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (like \"left\", \"top\", \"marginLeft\", etc.)\n\t\t\t * @param {!number} v Value\n\t\t\t * @param {string=} sfx Suffix (like \"px\" or \"%\" or \"em\")\n\t\t\t * @param {boolean=} recurse If true, the call is a recursive one. In some browsers (like IE7/8), occasionally the value isn't accurately reported initially, but if we run the function again it will take effect.\n\t\t\t * @return {number} value in pixels\n\t\t\t */\n\t\t\t_convertToPixels = _internals.convertToPixels = function(t, p, v, sfx, recurse) {\n\t\t\t\tif (sfx === \"px\" || (!sfx && p !== \"lineHeight\")) { return v; }\n\t\t\t\tif (sfx === \"auto\" || !v) { return 0; }\n\t\t\t\tvar horiz = _horizExp.test(p),\n\t\t\t\t\tnode = t,\n\t\t\t\t\tstyle = _tempDiv.style,\n\t\t\t\t\tneg = (v < 0),\n\t\t\t\t\tprecise = (v === 1),\n\t\t\t\t\tpix, cache, time;\n\t\t\t\tif (neg) {\n\t\t\t\t\tv = -v;\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tv *= 100;\n\t\t\t\t}\n\t\t\t\tif (p === \"lineHeight\" && !sfx) { //special case of when a simple lineHeight (without a unit) is used. Set it to the value, read back the computed value, and then revert.\n\t\t\t\t\tcache = _getComputedStyle(t).lineHeight;\n\t\t\t\t\tt.style.lineHeight = v;\n\t\t\t\t\tpix = parseFloat(_getComputedStyle(t).lineHeight);\n\t\t\t\t\tt.style.lineHeight = cache;\n\t\t\t\t} else if (sfx === \"%\" && p.indexOf(\"border\") !== -1) {\n\t\t\t\t\tpix = (v / 100) * (horiz ? t.clientWidth : t.clientHeight);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.cssText = \"border:0 solid red;position:\" + _getStyle(t, \"position\") + \";line-height:0;\";\n\t\t\t\t\tif (sfx === \"%\" || !node.appendChild || sfx.charAt(0) === \"v\" || sfx === \"rem\") {\n\t\t\t\t\t\tnode = t.parentNode || _doc.body;\n\t\t\t\t\t\tif (_getStyle(node, \"display\").indexOf(\"flex\") !== -1) { //Edge and IE11 have a bug that causes offsetWidth to report as 0 if the container has display:flex and the child is position:relative. Switching to position: absolute solves it.\n\t\t\t\t\t\t\tstyle.position = \"absolute\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcache = node._gsCache;\n\t\t\t\t\t\ttime = TweenLite.ticker.frame;\n\t\t\t\t\t\tif (cache && horiz && cache.time === time) { //performance optimization: we record the width of elements along with the ticker frame so that we can quickly get it again on the same tick (seems relatively safe to assume it wouldn't change on the same tick)\n\t\t\t\t\t\t\treturn cache.width * v / 100;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[(horiz ? \"width\" : \"height\")] = v + sfx;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[(horiz ? \"borderLeftWidth\" : \"borderTopWidth\")] = v + sfx;\n\t\t\t\t\t}\n\t\t\t\t\tnode.appendChild(_tempDiv);\n\t\t\t\t\tpix = parseFloat(_tempDiv[(horiz ? \"offsetWidth\" : \"offsetHeight\")]);\n\t\t\t\t\tnode.removeChild(_tempDiv);\n\t\t\t\t\tif (horiz && sfx === \"%\" && CSSPlugin.cacheWidths !== false) {\n\t\t\t\t\t\tcache = node._gsCache = node._gsCache || {};\n\t\t\t\t\t\tcache.time = time;\n\t\t\t\t\t\tcache.width = pix / v * 100;\n\t\t\t\t\t}\n\t\t\t\t\tif (pix === 0 && !recurse) {\n\t\t\t\t\t\tpix = _convertToPixels(t, p, v, sfx, true);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (precise) {\n\t\t\t\t\tpix /= 100;\n\t\t\t\t}\n\t\t\t\treturn neg ? -pix : pix;\n\t\t\t},\n\t\t\t_calculateOffset = _internals.calculateOffset = function(t, p, cs) { //for figuring out \"top\" or \"left\" in px when it's \"auto\". We need to factor in margin with the offsetLeft/offsetTop\n\t\t\t\tif (_getStyle(t, \"position\", cs) !== \"absolute\") { return 0; }\n\t\t\t\tvar dim = ((p === \"left\") ? \"Left\" : \"Top\"),\n\t\t\t\t\tv = _getStyle(t, \"margin\" + dim, cs);\n\t\t\t\treturn t[\"offset\" + dim] - (_convertToPixels(t, p, parseFloat(v), v.replace(_suffixExp, \"\")) || 0);\n\t\t\t},\n\n\t\t\t// @private returns at object containing ALL of the style properties in camelCase and their associated values.\n\t\t\t_getAllStyles = function(t, cs) {\n\t\t\t\tvar s = {},\n\t\t\t\t\ti, tr, p;\n\t\t\t\tif ((cs = cs || _getComputedStyle(t, null))) {\n\t\t\t\t\tif ((i = cs.length)) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tp = cs[i];\n\t\t\t\t\t\t\tif (p.indexOf(\"-transform\") === -1 || _transformPropCSS === p) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[p.replace(_camelExp, _camelFunc)] = cs.getPropertyValue(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t} else { //some browsers behave differently - cs.length is always 0, so we must do a for...in loop.\n\t\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\t\tif (i.indexOf(\"Transform\") === -1 || _transformProp === i) { //Some webkit browsers duplicate transform values, one non-prefixed and one prefixed (\"transform\" and \"WebkitTransform\"), so we must weed out the extra one here.\n\t\t\t\t\t\t\t\ts[i] = cs[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if ((cs = t.currentStyle || t.style)) {\n\t\t\t\t\tfor (i in cs) {\n\t\t\t\t\t\tif (typeof(i) === \"string\" && s[i] === undefined) {\n\t\t\t\t\t\t\ts[i.replace(_camelExp, _camelFunc)] = cs[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!_supportsOpacity) {\n\t\t\t\t\ts.opacity = _getIEOpacity(t);\n\t\t\t\t}\n\t\t\t\ttr = _getTransform(t, cs, false);\n\t\t\t\ts.rotation = tr.rotation;\n\t\t\t\ts.skewX = tr.skewX;\n\t\t\t\ts.scaleX = tr.scaleX;\n\t\t\t\ts.scaleY = tr.scaleY;\n\t\t\t\ts.x = tr.x;\n\t\t\t\ts.y = tr.y;\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\ts.z = tr.z;\n\t\t\t\t\ts.rotationX = tr.rotationX;\n\t\t\t\t\ts.rotationY = tr.rotationY;\n\t\t\t\t\ts.scaleZ = tr.scaleZ;\n\t\t\t\t}\n\t\t\t\tif (s.filters) {\n\t\t\t\t\tdelete s.filters;\n\t\t\t\t}\n\t\t\t\treturn s;\n\t\t\t},\n\n\t\t\t// @private analyzes two style objects (as returned by _getAllStyles()) and only looks for differences between them that contain tweenable values (like a number or color). It returns an object with a \"difs\" property which refers to an object containing only those isolated properties and values for tweening, and a \"firstMPT\" property which refers to the first MiniPropTween instance in a linked list that recorded all the starting values of the different properties so that we can revert to them at the end or beginning of the tween - we don't want the cascading to get messed up. The forceLookup parameter is an optional generic object with properties that should be forced into the results - this is necessary for className tweens that are overwriting others because imagine a scenario where a rollover/rollout adds/removes a class and the user swipes the mouse over the target SUPER fast, thus nothing actually changed yet and the subsequent comparison of the properties would indicate they match (especially when px rounding is taken into consideration), thus no tweening is necessary even though it SHOULD tween and remove those properties after the tween (otherwise the inline styles will contaminate things). See the className SpecialProp code for details.\n\t\t\t_cssDif = function(t, s1, s2, vars, forceLookup) {\n\t\t\t\tvar difs = {},\n\t\t\t\t\tstyle = t.style,\n\t\t\t\t\tval, p, mpt;\n\t\t\t\tfor (p in s2) {\n\t\t\t\t\tif (p !== \"cssText\") if (p !== \"length\") if (isNaN(p)) if (s1[p] !== (val = s2[p]) || (forceLookup && forceLookup[p])) if (p.indexOf(\"Origin\") === -1) if (typeof(val) === \"number\" || typeof(val) === \"string\") {\n\t\t\t\t\t\tdifs[p] = (val === \"auto\" && (p === \"left\" || p === \"top\")) ? _calculateOffset(t, p) : ((val === \"\" || val === \"auto\" || val === \"none\") && typeof(s1[p]) === \"string\" && s1[p].replace(_NaNExp, \"\") !== \"\") ? 0 : val; //if the ending value is defaulting (\"\" or \"auto\"), we check the starting value and if it can be parsed into a number (a string which could have a suffix too, like 700px), then we swap in 0 for \"\" or \"auto\" so that things actually tween.\n\t\t\t\t\t\tif (style[p] !== undefined) { //for className tweens, we must remember which properties already existed inline - the ones that didn't should be removed when the tween isn't in progress because they were only introduced to facilitate the transition between classes.\n\t\t\t\t\t\t\tmpt = new MiniPropTween(style, p, style[p], mpt);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (vars) {\n\t\t\t\t\tfor (p in vars) { //copy properties (except className)\n\t\t\t\t\t\tif (p !== \"className\") {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn {difs:difs, firstMPT:mpt};\n\t\t\t},\n\t\t\t_dimensions = {width:[\"Left\",\"Right\"], height:[\"Top\",\"Bottom\"]},\n\t\t\t_margins = [\"marginLeft\",\"marginRight\",\"marginTop\",\"marginBottom\"],\n\n\t\t\t/**\n\t\t\t * @private Gets the width or height of an element\n\t\t\t * @param {!Object} t Target element\n\t\t\t * @param {!string} p Property name (\"width\" or \"height\")\n\t\t\t * @param {Object=} cs Computed style object (if one exists). Just a speed optimization.\n\t\t\t * @return {number} Dimension (in pixels)\n\t\t\t */\n\t\t\t_getDimension = function(t, p, cs) {\n\t\t\t\tif ((t.nodeName + \"\").toLowerCase() === \"svg\") { //Chrome no longer supports offsetWidth/offsetHeight on SVG elements.\n\t\t\t\t\treturn (cs || _getComputedStyle(t))[p] || 0;\n\t\t\t\t} else if (t.getCTM && _isSVG(t)) {\n\t\t\t\t\treturn t.getBBox()[p] || 0;\n\t\t\t\t}\n\t\t\t\tvar v = parseFloat((p === \"width\") ? t.offsetWidth : t.offsetHeight),\n\t\t\t\t\ta = _dimensions[p],\n\t\t\t\t\ti = a.length;\n\t\t\t\tcs = cs || _getComputedStyle(t, null);\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"padding\" + a[i], cs, true) ) || 0;\n\t\t\t\t\tv -= parseFloat( _getStyle(t, \"border\" + a[i] + \"Width\", cs, true) ) || 0;\n\t\t\t\t}\n\t\t\t\treturn v;\n\t\t\t},\n\n\t\t\t// @private Parses position-related complex strings like \"top left\" or \"50px 10px\" or \"70% 20%\", etc. which are used for things like transformOrigin or backgroundPosition. Optionally decorates a supplied object (recObj) with the following properties: \"ox\" (offsetX), \"oy\" (offsetY), \"oxp\" (if true, \"ox\" is a percentage not a pixel value), and \"oxy\" (if true, \"oy\" is a percentage not a pixel value)\n\t\t\t_parsePosition = function(v, recObj) {\n\t\t\t\tif (v === \"contain\" || v === \"auto\" || v === \"auto auto\") { //note: Firefox uses \"auto auto\" as default whereas Chrome uses \"auto\".\n\t\t\t\t\treturn v + \" \";\n\t\t\t\t}\n\t\t\t\tif (v == null || v === \"\") {\n\t\t\t\t\tv = \"0 0\";\n\t\t\t\t}\n\t\t\t\tvar a = v.split(\" \"),\n\t\t\t\t\tx = (v.indexOf(\"left\") !== -1) ? \"0%\" : (v.indexOf(\"right\") !== -1) ? \"100%\" : a[0],\n\t\t\t\t\ty = (v.indexOf(\"top\") !== -1) ? \"0%\" : (v.indexOf(\"bottom\") !== -1) ? \"100%\" : a[1],\n\t\t\t\t\ti;\n\t\t\t\tif (a.length > 3 && !recObj) { //multiple positions\n\t\t\t\t\ta = v.split(\", \").join(\",\").split(\",\");\n\t\t\t\t\tv = [];\n\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\tv.push(_parsePosition(a[i]));\n\t\t\t\t\t}\n\t\t\t\t\treturn v.join(\",\");\n\t\t\t\t}\n\t\t\t\tif (y == null) {\n\t\t\t\t\ty = (x === \"center\") ? \"50%\" : \"0\";\n\t\t\t\t} else if (y === \"center\") {\n\t\t\t\t\ty = \"50%\";\n\t\t\t\t}\n\t\t\t\tif (x === \"center\" || (isNaN(parseFloat(x)) && (x + \"\").indexOf(\"=\") === -1)) { //remember, the user could flip-flop the values and say \"bottom center\" or \"center bottom\", etc. \"center\" is ambiguous because it could be used to describe horizontal or vertical, hence the isNaN(). If there's an \"=\" sign in the value, it's relative.\n\t\t\t\t\tx = \"50%\";\n\t\t\t\t}\n\t\t\t\tv = x + \" \" + y + ((a.length > 2) ? \" \" + a[2] : \"\");\n\t\t\t\tif (recObj) {\n\t\t\t\t\trecObj.oxp = (x.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oyp = (y.indexOf(\"%\") !== -1);\n\t\t\t\t\trecObj.oxr = (x.charAt(1) === \"=\");\n\t\t\t\t\trecObj.oyr = (y.charAt(1) === \"=\");\n\t\t\t\t\trecObj.ox = parseFloat(x.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.oy = parseFloat(y.replace(_NaNExp, \"\"));\n\t\t\t\t\trecObj.v = v;\n\t\t\t\t}\n\t\t\t\treturn recObj || v;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes an ending value (typically a string, but can be a number) and a starting value and returns the change between the two, looking for relative value indicators like += and -= and it also ignores suffixes (but make sure the ending value starts with a number or +=/-= and that the starting value is a NUMBER!)\n\t\t\t * @param {(number|string)} e End value which is typically a string, but could be a number\n\t\t\t * @param {(number|string)} b Beginning value which is typically a string but could be a number\n\t\t\t * @return {number} Amount of change between the beginning and ending values (relative values that have a \"+=\" or \"-=\" are recognized)\n\t\t\t */\n\t\t\t_parseChange = function(e, b) {\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\treturn (typeof(e) === \"string\" && e.charAt(1) === \"=\") ? parseInt(e.charAt(0) + \"1\", 10) * parseFloat(e.substr(2)) : (parseFloat(e) - parseFloat(b)) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Takes a value and a default number, checks if the value is relative, null, or numeric and spits back a normalized number accordingly. Primarily used in the _parseTransform() function.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @return {number} Parsed value\n\t\t\t */\n\t\t\t_parseVal = function(v, d) {\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\tvar isRelative = (typeof(v) === \"string\" && v.charAt(1) === \"=\");\n\t\t\t\tif (typeof(v) === \"string\" && v.charAt(v.length - 2) === \"v\") { //convert vw and vh into px-equivalents.\n\t\t\t\t\tv = (isRelative ? v.substr(0, 2) : 0) + (window[\"inner\" + ((v.substr(-2) === \"vh\") ? \"Height\" : \"Width\")] * (parseFloat(isRelative ? v.substr(2) : v) / 100));\n\t\t\t\t}\n\t\t\t\treturn (v == null) ? d : isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(v.substr(2)) + d : parseFloat(v) || 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Translates strings like \"40deg\" or \"40\" or 40rad\" or \"+=40deg\" or \"270_short\" or \"-90_cw\" or \"+=45_ccw\" to a numeric radian angle. Of course a starting/default value must be fed in too so that relative values can be calculated properly.\n\t\t\t * @param {Object} v Value to be parsed\n\t\t\t * @param {!number} d Default value (which is also used for relative calculations if \"+=\" or \"-=\" is found in the first parameter)\n\t\t\t * @param {string=} p property name for directionalEnd (optional - only used when the parsed value is directional (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation). Property name would be \"rotation\", \"rotationX\", or \"rotationY\"\n\t\t\t * @param {Object=} directionalEnd An object that will store the raw end values for directional angles (\"_short\", \"_cw\", or \"_ccw\" suffix). We need a way to store the uncompensated value so that at the end of the tween, we set it to exactly what was requested with no directional compensation.\n\t\t\t * @return {number} parsed angle in radians\n\t\t\t */\n\t\t\t_parseAngle = function(v, d, p, directionalEnd) {\n\t\t\t\tvar min = 0.000001,\n\t\t\t\t\tcap, split, dif, result, isRelative;\n\t\t\t\tif (typeof(v) === \"function\") {\n\t\t\t\t\tv = v(_index, _target);\n\t\t\t\t}\n\t\t\t\tif (v == null) {\n\t\t\t\t\tresult = d;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\tresult = v;\n\t\t\t\t} else {\n\t\t\t\t\tcap = 360;\n\t\t\t\t\tsplit = v.split(\"_\");\n\t\t\t\t\tisRelative = (v.charAt(1) === \"=\");\n\t\t\t\t\tdif = (isRelative ? parseInt(v.charAt(0) + \"1\", 10) * parseFloat(split[0].substr(2)) : parseFloat(split[0])) * ((v.indexOf(\"rad\") === -1) ? 1 : _RAD2DEG) - (isRelative ? 0 : d);\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tif (directionalEnd) {\n\t\t\t\t\t\t\tdirectionalEnd[p] = d + dif;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tresult = d + dif;\n\t\t\t\t}\n\t\t\t\tif (result < min && result > -min) {\n\t\t\t\t\tresult = 0;\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t},\n\n\t\t\t_colorLookup = {aqua:[0,255,255],\n\t\t\t\tlime:[0,255,0],\n\t\t\t\tsilver:[192,192,192],\n\t\t\t\tblack:[0,0,0],\n\t\t\t\tmaroon:[128,0,0],\n\t\t\t\tteal:[0,128,128],\n\t\t\t\tblue:[0,0,255],\n\t\t\t\tnavy:[0,0,128],\n\t\t\t\twhite:[255,255,255],\n\t\t\t\tfuchsia:[255,0,255],\n\t\t\t\tolive:[128,128,0],\n\t\t\t\tyellow:[255,255,0],\n\t\t\t\torange:[255,165,0],\n\t\t\t\tgray:[128,128,128],\n\t\t\t\tpurple:[128,0,128],\n\t\t\t\tgreen:[0,128,0],\n\t\t\t\tred:[255,0,0],\n\t\t\t\tpink:[255,192,203],\n\t\t\t\tcyan:[0,255,255],\n\t\t\t\ttransparent:[255,255,255,0]},\n\n\t\t\t_hue = function(h, m1, m2) {\n\t\t\t\th = (h < 0) ? h + 1 : (h > 1) ? h - 1 : h;\n\t\t\t\treturn ((((h * 6 < 1) ? m1 + (m2 - m1) * h * 6 : (h < 0.5) ? m2 : (h * 3 < 2) ? m1 + (m2 - m1) * (2 / 3 - h) * 6 : m1) * 255) + 0.5) | 0;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Parses a color (like #9F0, #FF9900, rgb(255,51,153) or hsl(108, 50%, 10%)) into an array with 3 elements for red, green, and blue or if toHSL parameter is true, it will populate the array with hue, saturation, and lightness values. If a relative value is found in an hsl() or hsla() string, it will preserve those relative prefixes and all the values in the array will be strings instead of numbers (in all other cases it will be populated with numbers).\n\t\t\t * @param {(string|number)} v The value the should be parsed which could be a string like #9F0 or rgb(255,102,51) or rgba(255,0,0,0.5) or it could be a number like 0xFF00CC or even a named color like red, blue, purple, etc.\n\t\t\t * @param {(boolean)} toHSL If true, an hsl() or hsla() value will be returned instead of rgb() or rgba()\n\t\t\t * @return {Array.<number>} An array containing red, green, and blue (and optionally alpha) in that order, or if the toHSL parameter was true, the array will contain hue, saturation and lightness (and optionally alpha) in that order. Always numbers unless there's a relative prefix found in an hsl() or hsla() string and toHSL is true.\n\t\t\t */\n\t\t\t_parseColor = CSSPlugin.parseColor = function(v, toHSL) {\n\t\t\t\tvar a, r, g, b, h, s, l, max, min, d, wasHSL;\n\t\t\t\tif (!v) {\n\t\t\t\t\ta = _colorLookup.black;\n\t\t\t\t} else if (typeof(v) === \"number\") {\n\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t} else {\n\t\t\t\t\tif (v.charAt(v.length - 1) === \",\") { //sometimes a trailing comma is included and we should chop it off (typically from a comma-delimited list of values like a textShadow:\"2px 2px 2px blue, 5px 5px 5px rgb(255,0,0)\" - in this example \"blue,\" has a trailing comma. We could strip it out inside parseComplex() but we'd need to do it to the beginning and ending values plus it wouldn't provide protection from other potential scenarios like if the user passes in a similar value.\n\t\t\t\t\t\tv = v.substr(0, v.length - 1);\n\t\t\t\t\t}\n\t\t\t\t\tif (_colorLookup[v]) {\n\t\t\t\t\t\ta = _colorLookup[v];\n\t\t\t\t\t} else if (v.charAt(0) === \"#\") {\n\t\t\t\t\t\tif (v.length === 4) { //for shorthand like #9F0\n\t\t\t\t\t\t\tr = v.charAt(1);\n\t\t\t\t\t\t\tg = v.charAt(2);\n\t\t\t\t\t\t\tb = v.charAt(3);\n\t\t\t\t\t\t\tv = \"#\" + r + r + g + g + b + b;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tv = parseInt(v.substr(1), 16);\n\t\t\t\t\t\ta = [v >> 16, (v >> 8) & 255, v & 255];\n\t\t\t\t\t} else if (v.substr(0, 3) === \"hsl\") {\n\t\t\t\t\t\ta = wasHSL = v.match(_numExp);\n\t\t\t\t\t\tif (!toHSL) {\n\t\t\t\t\t\t\th = (Number(a[0]) % 360) / 360;\n\t\t\t\t\t\t\ts = Number(a[1]) / 100;\n\t\t\t\t\t\t\tl = Number(a[2]) / 100;\n\t\t\t\t\t\t\tg = (l <= 0.5) ? l * (s + 1) : l + s - l * s;\n\t\t\t\t\t\t\tr = l * 2 - g;\n\t\t\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ta[0] = _hue(h + 1 / 3, r, g);\n\t\t\t\t\t\t\ta[1] = _hue(h, r, g);\n\t\t\t\t\t\t\ta[2] = _hue(h - 1 / 3, r, g);\n\t\t\t\t\t\t} else if (v.indexOf(\"=\") !== -1) { //if relative values are found, just return the raw strings with the relative prefixes in place.\n\t\t\t\t\t\t\treturn v.match(_relNumExp);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\ta = v.match(_numExp) || _colorLookup.transparent;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = Number(a[0]);\n\t\t\t\t\ta[1] = Number(a[1]);\n\t\t\t\t\ta[2] = Number(a[2]);\n\t\t\t\t\tif (a.length > 3) {\n\t\t\t\t\t\ta[3] = Number(a[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (toHSL && !wasHSL) {\n\t\t\t\t\tr = a[0] / 255;\n\t\t\t\t\tg = a[1] / 255;\n\t\t\t\t\tb = a[2] / 255;\n\t\t\t\t\tmax = Math.max(r, g, b);\n\t\t\t\t\tmin = Math.min(r, g, b);\n\t\t\t\t\tl = (max + min) / 2;\n\t\t\t\t\tif (max === min) {\n\t\t\t\t\t\th = s = 0;\n\t\t\t\t\t} else {\n\t\t\t\t\t\td = max - min;\n\t\t\t\t\t\ts = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\t\t\t\t\t\th = (max === r) ? (g - b) / d + (g < b ? 6 : 0) : (max === g) ? (b - r) / d + 2 : (r - g) / d + 4;\n\t\t\t\t\t\th *= 60;\n\t\t\t\t\t}\n\t\t\t\t\ta[0] = (h + 0.5) | 0;\n\t\t\t\t\ta[1] = (s * 100 + 0.5) | 0;\n\t\t\t\t\ta[2] = (l * 100 + 0.5) | 0;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t_formatColors = function(s, toHSL) {\n\t\t\t\tvar colors = s.match(_colorExp) || [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\tparsed = \"\",\n\t\t\t\t\ti, color, temp;\n\t\t\t\tif (!colors.length) {\n\t\t\t\t\treturn s;\n\t\t\t\t}\n\t\t\t\tfor (i = 0; i < colors.length; i++) {\n\t\t\t\t\tcolor = colors[i];\n\t\t\t\t\ttemp = s.substr(charIndex, s.indexOf(color, charIndex)-charIndex);\n\t\t\t\t\tcharIndex += temp.length + color.length;\n\t\t\t\t\tcolor = _parseColor(color, toHSL);\n\t\t\t\t\tif (color.length === 3) {\n\t\t\t\t\t\tcolor.push(1);\n\t\t\t\t\t}\n\t\t\t\t\tparsed += temp + (toHSL ? \"hsla(\" + color[0] + \",\" + color[1] + \"%,\" + color[2] + \"%,\" + color[3] : \"rgba(\" + color.join(\",\")) + \")\";\n\t\t\t\t}\n\t\t\t\treturn parsed + s.substr(charIndex);\n\t\t\t},\n\t\t\t_colorExp = \"(?:\\\\b(?:(?:rgb|rgba|hsl|hsla)\\\\(.+?\\\\))|\\\\B#(?:[0-9a-f]{3}){1,2}\\\\b\"; //we'll dynamically build this Regular Expression to conserve file size. After building it, it will be able to find rgb(), rgba(), # (hexadecimal), and named color values like red, blue, purple, etc.\n\n\t\tfor (p in _colorLookup) {\n\t\t\t_colorExp += \"|\" + p + \"\\\\b\";\n\t\t}\n\t\t_colorExp = new RegExp(_colorExp+\")\", \"gi\");\n\n\t\tCSSPlugin.colorStringFilter = function(a) {\n\t\t\tvar combined = a[0] + \" \" + a[1],\n\t\t\t\ttoHSL;\n\t\t\tif (_colorExp.test(combined)) {\n\t\t\t\ttoHSL = (combined.indexOf(\"hsl(\") !== -1 || combined.indexOf(\"hsla(\") !== -1);\n\t\t\t\ta[0] = _formatColors(a[0], toHSL);\n\t\t\t\ta[1] = _formatColors(a[1], toHSL);\n\t\t\t}\n\t\t\t_colorExp.lastIndex = 0;\n\t\t};\n\n\t\tif (!TweenLite.defaultStringFilter) {\n\t\t\tTweenLite.defaultStringFilter = CSSPlugin.colorStringFilter;\n\t\t}\n\n\t\t/**\n\t\t * @private Returns a formatter function that handles taking a string (or number in some cases) and returning a consistently formatted one in terms of delimiters, quantity of values, etc. For example, we may get boxShadow values defined as \"0px red\" or \"0px 0px 10px rgb(255,0,0)\" or \"0px 0px 20px 20px #F00\" and we need to ensure that what we get back is described with 4 numbers and a color. This allows us to feed it into the _parseComplex() method and split the values up appropriately. The neat thing about this _getFormatter() function is that the dflt defines a pattern as well as a default, so for example, _getFormatter(\"0px 0px 0px 0px #777\", true) not only sets the default as 0px for all distances and #777 for the color, but also sets the pattern such that 4 numbers and a color will always get returned.\n\t\t * @param {!string} dflt The default value and pattern to follow. So \"0px 0px 0px 0px #777\" will ensure that 4 numbers and a color will always get returned.\n\t\t * @param {boolean=} clr If true, the values should be searched for color-related data. For example, boxShadow values typically contain a color whereas borderRadius don't.\n\t\t * @param {boolean=} collapsible If true, the value is a top/left/right/bottom style one that acts like margin or padding, where if only one value is received, it's used for all 4; if 2 are received, the first is duplicated for 3rd (bottom) and the 2nd is duplicated for the 4th spot (left), etc.\n\t\t * @return {Function} formatter function\n\t\t */\n\t\tvar _getFormatter = function(dflt, clr, collapsible, multi) {\n\t\t\t\tif (dflt == null) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tvar dColor = clr ? (dflt.match(_colorExp) || [\"\"])[0] : \"\",\n\t\t\t\t\tdVals = dflt.split(dColor).join(\"\").match(_valuesExp) || [],\n\t\t\t\t\tpfx = dflt.substr(0, dflt.indexOf(dVals[0])),\n\t\t\t\t\tsfx = (dflt.charAt(dflt.length - 1) === \")\") ? \")\" : \"\",\n\t\t\t\t\tdelim = (dflt.indexOf(\" \") !== -1) ? \" \" : \",\",\n\t\t\t\t\tnumVals = dVals.length,\n\t\t\t\t\tdSfx = (numVals > 0) ? dVals[0].replace(_numExp, \"\") : \"\",\n\t\t\t\t\tformatter;\n\t\t\t\tif (!numVals) {\n\t\t\t\t\treturn function(v) {return v;};\n\t\t\t\t}\n\t\t\t\tif (clr) {\n\t\t\t\t\tformatter = function(v) {\n\t\t\t\t\t\tvar color, vals, i, a;\n\t\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcolor = (v.match(_colorExp) || [dColor])[0];\n\t\t\t\t\t\tvals = v.split(color).join(\"\").match(_valuesExp) || [];\n\t\t\t\t\t\ti = vals.length;\n\t\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn pfx + vals.join(delim) + delim + color + sfx + (v.indexOf(\"inset\") !== -1 ? \" inset\" : \"\");\n\t\t\t\t\t};\n\t\t\t\t\treturn formatter;\n\n\t\t\t\t}\n\t\t\t\tformatter = function(v) {\n\t\t\t\t\tvar vals, a, i;\n\t\t\t\t\tif (typeof(v) === \"number\") {\n\t\t\t\t\t\tv += dSfx;\n\t\t\t\t\t} else if (multi && _commasOutsideParenExp.test(v)) {\n\t\t\t\t\t\ta = v.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\t\t\ta[i] = formatter(a[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn a.join(\",\");\n\t\t\t\t\t}\n\t\t\t\t\tvals = v.match(_valuesExp) || [];\n\t\t\t\t\ti = vals.length;\n\t\t\t\t\tif (numVals > i--) {\n\t\t\t\t\t\twhile (++i < numVals) {\n\t\t\t\t\t\t\tvals[i] = collapsible ? vals[(((i - 1) / 2) | 0)] : dVals[i];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn pfx + vals.join(delim) + sfx;\n\t\t\t\t};\n\t\t\t\treturn formatter;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private returns a formatter function that's used for edge-related values like marginTop, marginLeft, paddingBottom, paddingRight, etc. Just pass a comma-delimited list of property names related to the edges.\n\t\t\t * @param {!string} props a comma-delimited list of property names in order from top to left, like \"marginTop,marginRight,marginBottom,marginLeft\"\n\t\t\t * @return {Function} a formatter function\n\t\t\t */\n\t\t\t_getEdgeParser = function(props) {\n\t\t\t\tprops = props.split(\",\");\n\t\t\t\treturn function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\tvar a = (e + \"\").split(\" \"),\n\t\t\t\t\t\ti;\n\t\t\t\t\tvars = {};\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tvars[props[i]] = a[i] = a[i] || a[(((i - 1) / 2) >> 0)];\n\t\t\t\t\t}\n\t\t\t\t\treturn cssp.parse(t, vars, pt, plugin);\n\t\t\t\t};\n\t\t\t},\n\n\t\t\t// @private used when other plugins must tween values first, like BezierPlugin or ThrowPropsPlugin, etc. That plugin's setRatio() gets called first so that the values are updated, and then we loop through the MiniPropTweens which handle copying the values into their appropriate slots so that they can then be applied correctly in the main CSSPlugin setRatio() method. Remember, we typically create a proxy object that has a bunch of uniquely-named properties that we feed to the sub-plugin and it does its magic normally, and then we must interpret those values and apply them to the css because often numbers must get combined/concatenated, suffixes added, etc. to work with css, like boxShadow could have 4 values plus a color.\n\t\t\t_setPluginRatio = _internals._setPluginRatio = function(v) {\n\t\t\t\tthis.plugin.setRatio(v);\n\t\t\t\tvar d = this.data,\n\t\t\t\t\tproxy = d.proxy,\n\t\t\t\t\tmpt = d.firstMPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval, pt, i, str, p;\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tval = proxy[mpt.v];\n\t\t\t\t\tif (mpt.r) {\n\t\t\t\t\t\tval = mpt.r(val);\n\t\t\t\t\t} else if (val < min && val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tmpt.t[mpt.p] = val;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tif (d.autoRotate) {\n\t\t\t\t\td.autoRotate.rotation = d.mod ? d.mod.call(this._tween, proxy.rotation, this.t, this._tween) : proxy.rotation; //special case for ModifyPlugin to hook into an auto-rotating bezier\n\t\t\t\t}\n\t\t\t\t//at the end, we must set the CSSPropTween's \"e\" (end) value dynamically here because that's what is used in the final setRatio() method. Same for \"b\" at the beginning.\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tmpt = d.firstMPT;\n\t\t\t\t\tp = (v === 1) ? \"e\" : \"b\";\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tpt = mpt.t;\n\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\tpt[p] = pt.s + pt.xs0;\n\t\t\t\t\t\t} else if (pt.type === 1) {\n\t\t\t\t\t\t\tstr = pt.xs0 + pt.s + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[p] = str;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private @constructor Used by a few SpecialProps to hold important values for proxies. For example, _parseToProxy() creates a MiniPropTween instance for each property that must get tweened on the proxy, and we record the original property name as well as the unique one we create for the proxy, plus whether or not the value needs to be rounded plus the original value.\n\t\t\t * @param {!Object} t target object whose property we're tweening (often a CSSPropTween)\n\t\t\t * @param {!string} p property name\n\t\t\t * @param {(number|string|object)} v value\n\t\t\t * @param {MiniPropTween=} next next MiniPropTween in the linked list\n\t\t\t * @param {boolean=} r if true, the tweened value should be rounded to the nearest integer\n\t\t\t */\n\t\t\tMiniPropTween = function(t, p, v, next, r) {\n\t\t\t\tthis.t = t;\n\t\t\t\tthis.p = p;\n\t\t\t\tthis.v = v;\n\t\t\t\tthis.r = r;\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t\tthis._next = next;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * @private Most other plugins (like BezierPlugin and ThrowPropsPlugin and others) can only tween numeric values, but CSSPlugin must accommodate special values that have a bunch of extra data (like a suffix or strings between numeric values, etc.). For example, boxShadow has values like \"10px 10px 20px 30px rgb(255,0,0)\" which would utterly confuse other plugins. This method allows us to split that data apart and grab only the numeric data and attach it to uniquely-named properties of a generic proxy object ({}) so that we can feed that to virtually any plugin to have the numbers tweened. However, we must also keep track of which properties from the proxy go with which CSSPropTween values and instances. So we create a linked list of MiniPropTweens. Each one records a target (the original CSSPropTween), property (like \"s\" or \"xn1\" or \"xn2\") that we're tweening and the unique property name that was used for the proxy (like \"boxShadow_xn1\" and \"boxShadow_xn2\") and whether or not they need to be rounded. That way, in the _setPluginRatio() method we can simply copy the values over from the proxy to the CSSPropTween instance(s). Then, when the main CSSPlugin setRatio() method runs and applies the CSSPropTween values accordingly, they're updated nicely. So the external plugin tweens the numbers, _setPluginRatio() copies them over, and setRatio() acts normally, applying css-specific values to the element.\n\t\t\t * This method returns an object that has the following properties:\n\t\t\t *  - proxy: a generic object containing the starting values for all the properties that will be tweened by the external plugin.  This is what we feed to the external _onInitTween() as the target\n\t\t\t *  - end: a generic object containing the ending values for all the properties that will be tweened by the external plugin. This is what we feed to the external plugin's _onInitTween() as the destination values\n\t\t\t *  - firstMPT: the first MiniPropTween in the linked list\n\t\t\t *  - pt: the first CSSPropTween in the linked list that was created when parsing. If shallow is true, this linked list will NOT attach to the one passed into the _parseToProxy() as the \"pt\" (4th) parameter.\n\t\t\t * @param {!Object} t target object to be tweened\n\t\t\t * @param {!(Object|string)} vars the object containing the information about the tweening values (typically the end/destination values) that should be parsed\n\t\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance\n\t\t\t * @param {CSSPropTween=} pt the next CSSPropTween in the linked list\n\t\t\t * @param {TweenPlugin=} plugin the external TweenPlugin instance that will be handling tweening the numeric values\n\t\t\t * @param {boolean=} shallow if true, the resulting linked list from the parse will NOT be attached to the CSSPropTween that was passed in as the \"pt\" (4th) parameter.\n\t\t\t * @return An object containing the following properties: proxy, end, firstMPT, and pt (see above for descriptions)\n\t\t\t */\n\t\t\t_parseToProxy = _internals._parseToProxy = function(t, vars, cssp, pt, plugin, shallow) {\n\t\t\t\tvar bpt = pt,\n\t\t\t\t\tstart = {},\n\t\t\t\t\tend = {},\n\t\t\t\t\ttransform = cssp._transform,\n\t\t\t\t\toldForce = _forcePT,\n\t\t\t\t\ti, p, xp, mpt, firstPT;\n\t\t\t\tcssp._transform = null;\n\t\t\t\t_forcePT = vars;\n\t\t\t\tpt = firstPT = cssp.parse(t, vars, pt, plugin);\n\t\t\t\t_forcePT = oldForce;\n\t\t\t\t//break off from the linked list so the new ones are isolated.\n\t\t\t\tif (shallow) {\n\t\t\t\t\tcssp._transform = transform;\n\t\t\t\t\tif (bpt) {\n\t\t\t\t\t\tbpt._prev = null;\n\t\t\t\t\t\tif (bpt._prev) {\n\t\t\t\t\t\t\tbpt._prev._next = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\twhile (pt && pt !== bpt) {\n\t\t\t\t\tif (pt.type <= 1) {\n\t\t\t\t\t\tp = pt.p;\n\t\t\t\t\t\tend[p] = pt.s + pt.c;\n\t\t\t\t\t\tstart[p] = pt.s;\n\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, \"s\", p, mpt, pt.r);\n\t\t\t\t\t\t\tpt.c = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (pt.type === 1) {\n\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\twhile (--i > 0) {\n\t\t\t\t\t\t\t\txp = \"xn\" + i;\n\t\t\t\t\t\t\t\tp = pt.p + \"_\" + xp;\n\t\t\t\t\t\t\t\tend[p] = pt.data[xp];\n\t\t\t\t\t\t\t\tstart[p] = pt[xp];\n\t\t\t\t\t\t\t\tif (!shallow) {\n\t\t\t\t\t\t\t\t\tmpt = new MiniPropTween(pt, xp, p, mpt, pt.rxp[xp]);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t\treturn {proxy:start, end:end, firstMPT:mpt, pt:firstPT};\n\t\t\t},\n\n\n\n\t\t\t/**\n\t\t\t * @constructor Each property that is tweened has at least one CSSPropTween associated with it. These instances store important information like the target, property, starting value, amount of change, etc. They can also optionally have a number of \"extra\" strings and numeric values named xs1, xn1, xs2, xn2, xs3, xn3, etc. where \"s\" indicates string and \"n\" indicates number. These can be pieced together in a complex-value tween (type:1) that has alternating types of data like a string, number, string, number, etc. For example, boxShadow could be \"5px 5px 8px rgb(102, 102, 51)\". In that value, there are 6 numbers that may need to tween and then pieced back together into a string again with spaces, suffixes, etc. xs0 is special in that it stores the suffix for standard (type:0) tweens, -OR- the first string (prefix) in a complex-value (type:1) CSSPropTween -OR- it can be the non-tweening value in a type:-1 CSSPropTween. We do this to conserve memory.\n\t\t\t * CSSPropTweens have the following optional properties as well (not defined through the constructor):\n\t\t\t *  - l: Length in terms of the number of extra properties that the CSSPropTween has (default: 0). For example, for a boxShadow we may need to tween 5 numbers in which case l would be 5; Keep in mind that the start/end values for the first number that's tweened are always stored in the s and c properties to conserve memory. All additional values thereafter are stored in xn1, xn2, etc.\n\t\t\t *  - xfirst: The first instance of any sub-CSSPropTweens that are tweening properties of this instance. For example, we may split up a boxShadow tween so that there's a main CSSPropTween of type:1 that has various xs* and xn* values associated with the h-shadow, v-shadow, blur, color, etc. Then we spawn a CSSPropTween for each of those that has a higher priority and runs BEFORE the main CSSPropTween so that the values are all set by the time it needs to re-assemble them. The xfirst gives us an easy way to identify the first one in that chain which typically ends at the main one (because they're all prepende to the linked list)\n\t\t\t *  - plugin: The TweenPlugin instance that will handle the tweening of any complex values. For example, sometimes we don't want to use normal subtweens (like xfirst refers to) to tween the values - we might want ThrowPropsPlugin or BezierPlugin some other plugin to do the actual tweening, so we create a plugin instance and store a reference here. We need this reference so that if we get a request to round values or disable a tween, we can pass along that request.\n\t\t\t *  - data: Arbitrary data that needs to be stored with the CSSPropTween. Typically if we're going to have a plugin handle the tweening of a complex-value tween, we create a generic object that stores the END values that we're tweening to and the CSSPropTween's xs1, xs2, etc. have the starting values. We store that object as data. That way, we can simply pass that object to the plugin and use the CSSPropTween as the target.\n\t\t\t *  - setRatio: Only used for type:2 tweens that require custom functionality. In this case, we call the CSSPropTween's setRatio() method and pass the ratio each time the tween updates. This isn't quite as efficient as doing things directly in the CSSPlugin's setRatio() method, but it's very convenient and flexible.\n\t\t\t * @param {!Object} t Target object whose property will be tweened. Often a DOM element, but not always. It could be anything.\n\t\t\t * @param {string} p Property to tween (name). For example, to tween element.width, p would be \"width\".\n\t\t\t * @param {number} s Starting numeric value\n\t\t\t * @param {number} c Change in numeric value over the course of the entire tween. For example, if element.width starts at 5 and should end at 100, c would be 95.\n\t\t\t * @param {CSSPropTween=} next The next CSSPropTween in the linked list. If one is defined, we will define its _prev as the new instance, and the new instance's _next will be pointed at it.\n\t\t\t * @param {number=} type The type of CSSPropTween where -1 = a non-tweening value, 0 = a standard simple tween, 1 = a complex value (like one that has multiple numbers in a comma- or space-delimited string like border:\"1px solid red\"), and 2 = one that uses a custom setRatio function that does all of the work of applying the values on each update.\n\t\t\t * @param {string=} n Name of the property that should be used for overwriting purposes which is typically the same as p but not always. For example, we may need to create a subtween for the 2nd part of a \"clip:rect(...)\" tween in which case \"p\" might be xs1 but \"n\" is still \"clip\"\n\t\t\t * @param {boolean=} r If true, the value(s) should be rounded\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority CSSPropTweens will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {string=} b Beginning value. We store this to ensure that it is EXACTLY what it was when the tween began without any risk of interpretation issues.\n\t\t\t * @param {string=} e Ending value. We store this to ensure that it is EXACTLY what the user defined at the end of the tween without any risk of interpretation issues.\n\t\t\t */\n\t\t\tCSSPropTween = _internals.CSSPropTween = function(t, p, s, c, next, type, n, r, pr, b, e) {\n\t\t\t\tthis.t = t; //target\n\t\t\t\tthis.p = p; //property\n\t\t\t\tthis.s = s; //starting value\n\t\t\t\tthis.c = c; //change value\n\t\t\t\tthis.n = n || p; //name that this CSSPropTween should be associated to (usually the same as p, but not always - n is what overwriting looks at)\n\t\t\t\tif (!(t instanceof CSSPropTween)) {\n\t\t\t\t\t_overwriteProps.push(this.n);\n\t\t\t\t}\n\t\t\t\tthis.r = !r ? r : (typeof(r) === \"function\") ? r : Math.round; //round (boolean)\n\t\t\t\tthis.type = type || 0; //0 = normal tween, -1 = non-tweening (in which case xs0 will be applied to the target's property, like tp.t[tp.p] = tp.xs0), 1 = complex-value SpecialProp, 2 = custom setRatio() that does all the work\n\t\t\t\tif (pr) {\n\t\t\t\t\tthis.pr = pr;\n\t\t\t\t\t_hasPriority = true;\n\t\t\t\t}\n\t\t\t\tthis.b = (b === undefined) ? s : b;\n\t\t\t\tthis.e = (e === undefined) ? s + c : e;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis._next = next;\n\t\t\t\t\tnext._prev = this;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t_addNonTweeningNumericPT = function(target, prop, start, end, next, overwriteProp) { //cleans up some code redundancies and helps minification. Just a fast way to add a NUMERIC non-tweening CSSPropTween\n\t\t\t\tvar pt = new CSSPropTween(target, prop, start, end - start, next, -1, overwriteProp);\n\t\t\t\tpt.b = start;\n\t\t\t\tpt.e = pt.xs0 = end;\n\t\t\t\treturn pt;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Takes a target, the beginning value and ending value (as strings) and parses them into a CSSPropTween (possibly with child CSSPropTweens) that accommodates multiple numbers, colors, comma-delimited values, etc. For example:\n\t\t\t * sp.parseComplex(element, \"boxShadow\", \"5px 10px 20px rgb(255,102,51)\", \"0px 0px 0px red\", true, \"0px 0px 0px rgb(0,0,0,0)\", pt);\n\t\t\t * It will walk through the beginning and ending values (which should be in the same format with the same number and type of values) and figure out which parts are numbers, what strings separate the numeric/tweenable values, and then create the CSSPropTweens accordingly. If a plugin is defined, no child CSSPropTweens will be created. Instead, the ending values will be stored in the \"data\" property of the returned CSSPropTween like: {s:-5, xn1:-10, xn2:-20, xn3:255, xn4:0, xn5:0} so that it can be fed to any other plugin and it'll be plain numeric tweens but the recomposition of the complex value will be handled inside CSSPlugin's setRatio().\n\t\t\t * If a setRatio is defined, the type of the CSSPropTween will be set to 2 and recomposition of the values will be the responsibility of that method.\n\t\t\t *\n\t\t\t * @param {!Object} t Target whose property will be tweened\n\t\t\t * @param {!string} p Property that will be tweened (its name, like \"left\" or \"backgroundColor\" or \"boxShadow\")\n\t\t\t * @param {string} b Beginning value\n\t\t\t * @param {string} e Ending value\n\t\t\t * @param {boolean} clrs If true, the value could contain a color value like \"rgb(255,0,0)\" or \"#F00\" or \"red\". The default is false, so no colors will be recognized (a performance optimization)\n\t\t\t * @param {(string|number|Object)} dflt The default beginning value that should be used if no valid beginning value is defined or if the number of values inside the complex beginning and ending values don't match\n\t\t\t * @param {?CSSPropTween} pt CSSPropTween instance that is the current head of the linked list (we'll prepend to this).\n\t\t\t * @param {number=} pr Priority in the linked list order. Higher priority properties will be updated before lower priority ones. The default priority is 0.\n\t\t\t * @param {TweenPlugin=} plugin If a plugin should handle the tweening of extra properties, pass the plugin instance here. If one is defined, then NO subtweens will be created for any extra properties (the properties will be created - just not additional CSSPropTween instances to tween them) because the plugin is expected to do so. However, the end values WILL be populated in the \"data\" property, like {s:100, xn1:50, xn2:300}\n\t\t\t * @param {function(number)=} setRatio If values should be set in a custom function instead of being pieced together in a type:1 (complex-value) CSSPropTween, define that custom function here.\n\t\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parseComplex() call.\n\t\t\t */\n\t\t\t_parseComplex = CSSPlugin.parseComplex = function(t, p, b, e, clrs, dflt, pt, pr, plugin, setRatio) {\n\t\t\t\t//DEBUG: _log(\"parseComplex: \"+p+\", b: \"+b+\", e: \"+e);\n\t\t\t\tb = b || dflt || \"\";\n\t\t\t\tif (typeof(e) === \"function\") {\n\t\t\t\t\te = e(_index, _target);\n\t\t\t\t}\n\t\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, (setRatio ? 2 : 1), null, false, pr, b, e);\n\t\t\t\te += \"\"; //ensures it's a string\n\t\t\t\tif (clrs && _colorExp.test(e + b)) { //if colors are found, normalize the formatting to rgba() or hsla().\n\t\t\t\t\te = [b, e];\n\t\t\t\t\tCSSPlugin.colorStringFilter(e);\n\t\t\t\t\tb = e[0];\n\t\t\t\t\te = e[1];\n\t\t\t\t}\n\t\t\t\tvar ba = b.split(\", \").join(\",\").split(\" \"), //beginning array\n\t\t\t\t\tea = e.split(\", \").join(\",\").split(\" \"), //ending array\n\t\t\t\t\tl = ba.length,\n\t\t\t\t\tautoRound = (_autoRound !== false),\n\t\t\t\t\ti, xi, ni, bv, ev, bnums, enums, bn, hasAlpha, temp, cv, str, useHSL;\n\t\t\t\tif (e.indexOf(\",\") !== -1 || b.indexOf(\",\") !== -1) {\n\t\t\t\t\tif ((e + b).indexOf(\"rgb\") !== -1 || (e + b).indexOf(\"hsl\") !== -1) { //keep rgb(), rgba(), hsl(), and hsla() values together! (remember, we're splitting on spaces)\n\t\t\t\t\t\tba = ba.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").replace(_commasOutsideParenExp, \", \").split(\" \");\n\t\t\t\t\t} else {\n\t\t\t\t\t\tba = ba.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t\tea = ea.join(\" \").split(\",\").join(\", \").split(\" \");\n\t\t\t\t\t}\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tif (l !== ea.length) {\n\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\tba = (dflt || \"\").split(\" \");\n\t\t\t\t\tl = ba.length;\n\t\t\t\t}\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = setRatio;\n\t\t\t\t_colorExp.lastIndex = 0;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tbv = ba[i];\n\t\t\t\t\tev = ea[i] + \"\";\n\t\t\t\t\tbn = parseFloat(bv);\n\t\t\t\t\t//if the value begins with a number (most common). It's fine if it has a suffix like px\n\t\t\t\t\tif (bn || bn === 0) {\n\t\t\t\t\t\tpt.appendXtra(\"\", bn, _parseChange(ev, bn), ev.replace(_relNumExp, \"\"), (autoRound && ev.indexOf(\"px\") !== -1) ? Math.round : false, true);\n\n\t\t\t\t\t//if the value is a color\n\t\t\t\t\t} else if (clrs && _colorExp.test(bv)) {\n\t\t\t\t\t\tstr = ev.indexOf(\")\") + 1;\n\t\t\t\t\t\tstr = \")\" + (str ? ev.substr(str) : \"\"); //if there's a comma or ) at the end, retain it.\n\t\t\t\t\t\tuseHSL = (ev.indexOf(\"hsl\") !== -1 && _supportsOpacity);\n\t\t\t\t\t\ttemp = ev; //original string value so we can look for any prefix later.\n\t\t\t\t\t\tbv = _parseColor(bv, useHSL);\n\t\t\t\t\t\tev = _parseColor(ev, useHSL);\n\t\t\t\t\t\thasAlpha = (bv.length + ev.length > 6);\n\t\t\t\t\t\tif (hasAlpha && !_supportsOpacity && ev[3] === 0) { //older versions of IE don't support rgba(), so if the destination alpha is 0, just use \"transparent\" for the end color\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += pt.l ? \" transparent\" : \"transparent\";\n\t\t\t\t\t\t\tpt.e = pt.e.split(ea[i]).join(\"transparent\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tif (!_supportsOpacity) { //old versions of IE don't support rgba().\n\t\t\t\t\t\t\t\thasAlpha = false;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (useHSL) {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"hsl\")) + (hasAlpha ? \"hsla(\" : \"hsl(\"), bv[0], _parseChange(ev[0], bv[0]), \",\", false, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], _parseChange(ev[1], bv[1]), \"%,\", false)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], _parseChange(ev[2], bv[2]), (hasAlpha ? \"%,\" : \"%\" + str), false);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tpt.appendXtra(temp.substr(0, temp.indexOf(\"rgb\")) + (hasAlpha ? \"rgba(\" : \"rgb(\"), bv[0], ev[0] - bv[0], \",\", Math.round, true)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[1], ev[1] - bv[1], \",\", Math.round)\n\t\t\t\t\t\t\t\t\t.appendXtra(\"\", bv[2], ev[2] - bv[2], (hasAlpha ? \",\" : str), Math.round);\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\tif (hasAlpha) {\n\t\t\t\t\t\t\t\tbv = (bv.length < 4) ? 1 : bv[3];\n\t\t\t\t\t\t\t\tpt.appendXtra(\"\", bv, ((ev.length < 4) ? 1 : ev[3]) - bv, str, false);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_colorExp.lastIndex = 0; //otherwise the test() on the RegExp could move the lastIndex and taint future results.\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbnums = bv.match(_numExp); //gets each group of numbers in the beginning value string and drops them into an array\n\n\t\t\t\t\t\t//if no number is found, treat it as a non-tweening value and just append the string to the current xs.\n\t\t\t\t\t\tif (!bnums) {\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += (pt.l || pt[\"xs\" + pt.l]) ? \" \" + ev : ev;\n\n\t\t\t\t\t\t//loop through all the numbers that are found and construct the extra values on the pt.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tenums = ev.match(_relNumExp); //get each group of numbers in the end value string and drop them into an array. We allow relative values too, like +=50 or -=.5\n\t\t\t\t\t\t\tif (!enums || enums.length !== bnums.length) {\n\t\t\t\t\t\t\t\t//DEBUG: _log(\"mismatched formatting detected on \" + p + \" (\" + b + \" vs \" + e + \")\");\n\t\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tni = 0;\n\t\t\t\t\t\t\tfor (xi = 0; xi < bnums.length; xi++) {\n\t\t\t\t\t\t\t\tcv = bnums[xi];\n\t\t\t\t\t\t\t\ttemp = bv.indexOf(cv, ni);\n\t\t\t\t\t\t\t\tpt.appendXtra(bv.substr(ni, temp - ni), Number(cv), _parseChange(enums[xi], cv), \"\", (autoRound && bv.substr(temp + cv.length, 2) === \"px\") ? Math.round : false, (xi === 0));\n\t\t\t\t\t\t\t\tni = temp + cv.length;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt[\"xs\" + pt.l] += bv.substr(ni);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//if there are relative values (\"+=\" or \"-=\" prefix), we need to adjust the ending value to eliminate the prefixes and combine the values properly.\n\t\t\t\tif (e.indexOf(\"=\") !== -1) if (pt.data) {\n\t\t\t\t\tstr = pt.xs0 + pt.data.s;\n\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\tstr += pt[\"xs\" + i] + pt.data[\"xn\" + i];\n\t\t\t\t\t}\n\t\t\t\t\tpt.e = str + pt[\"xs\" + i];\n\t\t\t\t}\n\t\t\t\tif (!pt.l) {\n\t\t\t\t\tpt.type = -1;\n\t\t\t\t\tpt.xs0 = pt.e;\n\t\t\t\t}\n\t\t\t\treturn pt.xfirst || pt;\n\t\t\t},\n\t\t\ti = 9;\n\n\n\t\tp = CSSPropTween.prototype;\n\t\tp.l = p.pr = 0; //length (number of extra properties like xn1, xn2, xn3, etc.\n\t\twhile (--i > 0) {\n\t\t\tp[\"xn\" + i] = 0;\n\t\t\tp[\"xs\" + i] = \"\";\n\t\t}\n\t\tp.xs0 = \"\";\n\t\tp._next = p._prev = p.xfirst = p.data = p.plugin = p.setRatio = p.rxp = null;\n\n\n\t\t/**\n\t\t * Appends and extra tweening value to a CSSPropTween and automatically manages any prefix and suffix strings. The first extra value is stored in the s and c of the main CSSPropTween instance, but thereafter any extras are stored in the xn1, xn2, xn3, etc. The prefixes and suffixes are stored in the xs0, xs1, xs2, etc. properties. For example, if I walk through a clip value like \"rect(10px, 5px, 0px, 20px)\", the values would be stored like this:\n\t\t * xs0:\"rect(\", s:10, xs1:\"px, \", xn1:5, xs2:\"px, \", xn2:0, xs3:\"px, \", xn3:20, xn4:\"px)\"\n\t\t * And they'd all get joined together when the CSSPlugin renders (in the setRatio() method).\n\t\t * @param {string=} pfx Prefix (if any)\n\t\t * @param {!number} s Starting value\n\t\t * @param {!number} c Change in numeric value over the course of the entire tween. For example, if the start is 5 and the end is 100, the change would be 95.\n\t\t * @param {string=} sfx Suffix (if any)\n\t\t * @param {boolean=} r Round (if true).\n\t\t * @param {boolean=} pad If true, this extra value should be separated by the previous one by a space. If there is no previous extra and pad is true, it will automatically drop the space.\n\t\t * @return {CSSPropTween} returns itself so that multiple methods can be chained together.\n\t\t */\n\t\tp.appendXtra = function(pfx, s, c, sfx, r, pad) {\n\t\t\tvar pt = this,\n\t\t\t\tl = pt.l;\n\t\t\tpt[\"xs\" + l] += (pad && (l || pt[\"xs\" + l])) ? \" \" + pfx : pfx || \"\";\n\t\t\tif (!c) if (l !== 0 && !pt.plugin) { //typically we'll combine non-changing values right into the xs to optimize performance, but we don't combine them when there's a plugin that will be tweening the values because it may depend on the values being split apart, like for a bezier, if a value doesn't change between the first and second iteration but then it does on the 3rd, we'll run into trouble because there's no xn slot for that value!\n\t\t\t\tpt[\"xs\" + l] += s + (sfx || \"\");\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.l++;\n\t\t\tpt.type = pt.setRatio ? 2 : 1;\n\t\t\tpt[\"xs\" + pt.l] = sfx || \"\";\n\t\t\tif (l > 0) {\n\t\t\t\tpt.data[\"xn\" + l] = s + c;\n\t\t\t\tpt.rxp[\"xn\" + l] = r; //round extra property (we need to tap into this in the _parseToProxy() method)\n\t\t\t\tpt[\"xn\" + l] = s;\n\t\t\t\tif (!pt.plugin) {\n\t\t\t\t\tpt.xfirst = new CSSPropTween(pt, \"xn\" + l, s, c, pt.xfirst || pt, 0, pt.n, r, pt.pr);\n\t\t\t\t\tpt.xfirst.xs0 = 0; //just to ensure that the property stays numeric which helps modern browsers speed up processing. Remember, in the setRatio() method, we do pt.t[pt.p] = val + pt.xs0 so if pt.xs0 is \"\" (the default), it'll cast the end value as a string. When a property is a number sometimes and a string sometimes, it prevents the compiler from locking in the data type, slowing things down slightly.\n\t\t\t\t}\n\t\t\t\treturn pt;\n\t\t\t}\n\t\t\tpt.data = {s:s + c};\n\t\t\tpt.rxp = {};\n\t\t\tpt.s = s;\n\t\t\tpt.c = c;\n\t\t\tpt.r = r;\n\t\t\treturn pt;\n\t\t};\n\n\t\t/**\n\t\t * @constructor A SpecialProp is basically a css property that needs to be treated in a non-standard way, like if it may contain a complex value like boxShadow:\"5px 10px 15px rgb(255, 102, 51)\" or if it is associated with another plugin like ThrowPropsPlugin or BezierPlugin. Every SpecialProp is associated with a particular property name like \"boxShadow\" or \"throwProps\" or \"bezier\" and it will intercept those values in the vars object that's passed to the CSSPlugin and handle them accordingly.\n\t\t * @param {!string} p Property name (like \"boxShadow\" or \"throwProps\")\n\t\t * @param {Object=} options An object containing any of the following configuration options:\n\t\t *                      - defaultValue: the default value\n\t\t *                      - parser: A function that should be called when the associated property name is found in the vars. This function should return a CSSPropTween instance and it should ensure that it is properly inserted into the linked list. It will receive 4 paramters: 1) The target, 2) The value defined in the vars, 3) The CSSPlugin instance (whose _firstPT should be used for the linked list), and 4) A computed style object if one was calculated (this is a speed optimization that allows retrieval of starting values quicker)\n\t\t *                      - formatter: a function that formats any value received for this special property (for example, boxShadow could take \"5px 5px red\" and format it to \"5px 5px 0px 0px red\" so that both the beginning and ending values have a common order and quantity of values.)\n\t\t *                      - prefix: if true, we'll determine whether or not this property requires a vendor prefix (like Webkit or Moz or ms or O)\n\t\t *                      - color: set this to true if the value for this SpecialProp may contain color-related values like rgb(), rgba(), etc.\n\t\t *                      - priority: priority in the linked list order. Higher priority SpecialProps will be updated before lower priority ones. The default priority is 0.\n\t\t *                      - multi: if true, the formatter should accommodate a comma-delimited list of values, like boxShadow could have multiple boxShadows listed out.\n\t\t *                      - collapsible: if true, the formatter should treat the value like it's a top/right/bottom/left value that could be collapsed, like \"5px\" would apply to all, \"5px, 10px\" would use 5px for top/bottom and 10px for right/left, etc.\n\t\t *                      - keyword: a special keyword that can [optionally] be found inside the value (like \"inset\" for boxShadow). This allows us to validate beginning/ending values to make sure they match (if the keyword is found in one, it'll be added to the other for consistency by default).\n\t\t */\n\t\tvar SpecialProp = function(p, options) {\n\t\t\t\toptions = options || {};\n\t\t\t\tthis.p = options.prefix ? _checkPropPrefix(p) || p : p;\n\t\t\t\t_specialProps[p] = _specialProps[this.p] = this;\n\t\t\t\tthis.format = options.formatter || _getFormatter(options.defaultValue, options.color, options.collapsible, options.multi);\n\t\t\t\tif (options.parser) {\n\t\t\t\t\tthis.parse = options.parser;\n\t\t\t\t}\n\t\t\t\tthis.clrs = options.color;\n\t\t\t\tthis.multi = options.multi;\n\t\t\t\tthis.keyword = options.keyword;\n\t\t\t\tthis.dflt = options.defaultValue;\n\t\t\t\tthis.allowFunc = options.allowFunc;\n\t\t\t\tthis.pr = options.priority || 0;\n\t\t\t},\n\n\t\t\t//shortcut for creating a new SpecialProp that can accept multiple properties as a comma-delimited list (helps minification). dflt can be an array for multiple values (we don't do a comma-delimited list because the default value may contain commas, like rect(0px,0px,0px,0px)). We attach this method to the SpecialProp class/object instead of using a private _createSpecialProp() method so that we can tap into it externally if necessary, like from another plugin.\n\t\t\t_registerComplexSpecialProp = _internals._registerComplexSpecialProp = function(p, options, defaults) {\n\t\t\t\tif (typeof(options) !== \"object\") {\n\t\t\t\t\toptions = {parser:defaults}; //to make backwards compatible with older versions of BezierPlugin and ThrowPropsPlugin\n\t\t\t\t}\n\t\t\t\tvar a = p.split(\",\"),\n\t\t\t\t\td = options.defaultValue,\n\t\t\t\t\ti, temp;\n\t\t\t\tdefaults = defaults || [d];\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\toptions.prefix = (i === 0 && options.prefix);\n\t\t\t\t\toptions.defaultValue = defaults[i] || d;\n\t\t\t\t\ttemp = new SpecialProp(a[i], options);\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//creates a placeholder special prop for a plugin so that the property gets caught the first time a tween of it is attempted, and at that time it makes the plugin register itself, thus taking over for all future tweens of that property. This allows us to not mandate that things load in a particular order and it also allows us to log() an error that informs the user when they attempt to tween an external plugin-related property without loading its .js file.\n\t\t\t_registerPluginProp = _internals._registerPluginProp = function(p) {\n\t\t\t\tif (!_specialProps[p]) {\n\t\t\t\t\tvar pluginName = p.charAt(0).toUpperCase() + p.substr(1) + \"Plugin\";\n\t\t\t\t\t_registerComplexSpecialProp(p, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\t\t\tvar pluginClass = _globals.com.greensock.plugins[pluginName];\n\t\t\t\t\t\tif (!pluginClass) {\n\t\t\t\t\t\t\t_log(\"Error: \" + pluginName + \" js file not loaded.\");\n\t\t\t\t\t\t\treturn pt;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpluginClass._cssRegister();\n\t\t\t\t\t\treturn _specialProps[p].parse(t, e, p, cssp, pt, plugin, vars);\n\t\t\t\t\t}});\n\t\t\t\t}\n\t\t\t};\n\n\n\t\tp = SpecialProp.prototype;\n\n\t\t/**\n\t\t * Alias for _parseComplex() that automatically plugs in certain values for this SpecialProp, like its property name, whether or not colors should be sensed, the default value, and priority. It also looks for any keyword that the SpecialProp defines (like \"inset\" for boxShadow) and ensures that the beginning and ending values have the same number of values for SpecialProps where multi is true (like boxShadow and textShadow can have a comma-delimited list)\n\t\t * @param {!Object} t target element\n\t\t * @param {(string|number|object)} b beginning value\n\t\t * @param {(string|number|object)} e ending (destination) value\n\t\t * @param {CSSPropTween=} pt next CSSPropTween in the linked list\n\t\t * @param {TweenPlugin=} plugin If another plugin will be tweening the complex value, that TweenPlugin instance goes here.\n\t\t * @param {function=} setRatio If a custom setRatio() method should be used to handle this complex value, that goes here.\n\t\t * @return {CSSPropTween=} First CSSPropTween in the linked list\n\t\t */\n\t\tp.parseComplex = function(t, b, e, pt, plugin, setRatio) {\n\t\t\tvar kwd = this.keyword,\n\t\t\t\ti, ba, ea, l, bi, ei;\n\t\t\t//if this SpecialProp's value can contain a comma-delimited list of values (like boxShadow or textShadow), we must parse them in a special way, and look for a keyword (like \"inset\" for boxShadow) and ensure that the beginning and ending BOTH have it if the end defines it as such. We also must ensure that there are an equal number of values specified (we can't tween 1 boxShadow to 3 for example)\n\t\t\tif (this.multi) if (_commasOutsideParenExp.test(e) || _commasOutsideParenExp.test(b)) {\n\t\t\t\tba = b.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t\tea = e.replace(_commasOutsideParenExp, \"|\").split(\"|\");\n\t\t\t} else if (kwd) {\n\t\t\t\tba = [b];\n\t\t\t\tea = [e];\n\t\t\t}\n\t\t\tif (ea) {\n\t\t\t\tl = (ea.length > ba.length) ? ea.length : ba.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tb = ba[i] = ba[i] || this.dflt;\n\t\t\t\t\te = ea[i] = ea[i] || this.dflt;\n\t\t\t\t\tif (kwd) {\n\t\t\t\t\t\tbi = b.indexOf(kwd);\n\t\t\t\t\t\tei = e.indexOf(kwd);\n\t\t\t\t\t\tif (bi !== ei) {\n\t\t\t\t\t\t\tif (ei === -1) { //if the keyword isn't in the end value, remove it from the beginning one.\n\t\t\t\t\t\t\t\tba[i] = ba[i].split(kwd).join(\"\");\n\t\t\t\t\t\t\t} else if (bi === -1) { //if the keyword isn't in the beginning, add it.\n\t\t\t\t\t\t\t\tba[i] += \" \" + kwd;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tb = ba.join(\", \");\n\t\t\t\te = ea.join(\", \");\n\t\t\t}\n\t\t\treturn _parseComplex(t, this.p, b, e, this.clrs, this.dflt, pt, this.pr, plugin, setRatio);\n\t\t};\n\n\t\t/**\n\t\t * Accepts a target and end value and spits back a CSSPropTween that has been inserted into the CSSPlugin's linked list and conforms with all the conventions we use internally, like type:-1, 0, 1, or 2, setting up any extra property tweens, priority, etc. For example, if we have a boxShadow SpecialProp and call:\n\t\t * this._firstPT = sp.parse(element, \"5px 10px 20px rgb(2550,102,51)\", \"boxShadow\", this);\n\t\t * It should figure out the starting value of the element's boxShadow, compare it to the provided end value and create all the necessary CSSPropTweens of the appropriate types to tween the boxShadow. The CSSPropTween that gets spit back should already be inserted into the linked list (the 4th parameter is the current head, so prepend to that).\n\t\t * @param {!Object} t Target object whose property is being tweened\n\t\t * @param {Object} e End value as provided in the vars object (typically a string, but not always - like a throwProps would be an object).\n\t\t * @param {!string} p Property name\n\t\t * @param {!CSSPlugin} cssp The CSSPlugin instance that should be associated with this tween.\n\t\t * @param {?CSSPropTween} pt The CSSPropTween that is the current head of the linked list (we'll prepend to it)\n\t\t * @param {TweenPlugin=} plugin If a plugin will be used to tween the parsed value, this is the plugin instance.\n\t\t * @param {Object=} vars Original vars object that contains the data for parsing.\n\t\t * @return {CSSPropTween} The first CSSPropTween in the linked list which includes the new one(s) added by the parse() call.\n\t\t */\n\t\tp.parse = function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\treturn this.parseComplex(t.style, this.format(_getStyle(t, this.p, _cs, false, this.dflt)), this.format(e), pt, plugin);\n\t\t};\n\n\t\t/**\n\t\t * Registers a special property that should be intercepted from any \"css\" objects defined in tweens. This allows you to handle them however you want without CSSPlugin doing it for you. The 2nd parameter should be a function that accepts 3 parameters:\n\t\t *  1) Target object whose property should be tweened (typically a DOM element)\n\t\t *  2) The end/destination value (could be a string, number, object, or whatever you want)\n\t\t *  3) The tween instance (you probably don't need to worry about this, but it can be useful for looking up information like the duration)\n\t\t *\n\t\t * Then, your function should return a function which will be called each time the tween gets rendered, passing a numeric \"ratio\" parameter to your function that indicates the change factor (usually between 0 and 1). For example:\n\t\t *\n\t\t * CSSPlugin.registerSpecialProp(\"myCustomProp\", function(target, value, tween) {\n\t\t *      var start = target.style.width;\n\t\t *      return function(ratio) {\n\t\t *              target.style.width = (start + value * ratio) + \"px\";\n\t\t *              console.log(\"set width to \" + target.style.width);\n\t\t *          }\n\t\t * }, 0);\n\t\t *\n\t\t * Then, when I do this tween, it will trigger my special property:\n\t\t *\n\t\t * TweenLite.to(element, 1, {css:{myCustomProp:100}});\n\t\t *\n\t\t * In the example, of course, we're just changing the width, but you can do anything you want.\n\t\t *\n\t\t * @param {!string} name Property name (or comma-delimited list of property names) that should be intercepted and handled by your function. For example, if I define \"myCustomProp\", then it would handle that portion of the following tween: TweenLite.to(element, 1, {css:{myCustomProp:100}})\n\t\t * @param {!function(Object, Object, Object, string):function(number)} onInitTween The function that will be called when a tween of this special property is performed. The function will receive 4 parameters: 1) Target object that should be tweened, 2) Value that was passed to the tween, 3) The tween instance itself (rarely used), and 4) The property name that's being tweened. Your function should return a function that should be called on every update of the tween. That function will receive a single parameter that is a \"change factor\" value (typically between 0 and 1) indicating the amount of change as a ratio. You can use this to determine how to set the values appropriately in your function.\n\t\t * @param {number=} priority Priority that helps the engine determine the order in which to set the properties (default: 0). Higher priority properties will be updated before lower priority ones.\n\t\t */\n\t\tCSSPlugin.registerSpecialProp = function(name, onInitTween, priority) {\n\t\t\t_registerComplexSpecialProp(name, {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\t\tvar rv = new CSSPropTween(t, p, 0, 0, pt, 2, p, false, priority);\n\t\t\t\trv.plugin = plugin;\n\t\t\t\trv.setRatio = onInitTween(t, e, cssp._tween, p);\n\t\t\t\treturn rv;\n\t\t\t}, priority:priority});\n\t\t};\n\n\n\n\n\n\n\t\t//transform-related methods and properties\n\t\tCSSPlugin.useSVGTransformAttr = true; //Safari and Firefox both have some rendering bugs when applying CSS transforms to SVG elements, so default to using the \"transform\" attribute instead (users can override this).\n\t\tvar _transformProps = (\"scaleX,scaleY,scaleZ,x,y,z,skewX,skewY,rotation,rotationX,rotationY,perspective,xPercent,yPercent\").split(\",\"),\n\t\t\t_transformProp = _checkPropPrefix(\"transform\"), //the Javascript (camelCase) transform property, like msTransform, WebkitTransform, MozTransform, or OTransform.\n\t\t\t_transformPropCSS = _prefixCSS + \"transform\",\n\t\t\t_transformOriginProp = _checkPropPrefix(\"transformOrigin\"),\n\t\t\t_supports3D = (_checkPropPrefix(\"perspective\") !== null),\n\t\t\tTransform = _internals.Transform = function() {\n\t\t\t\tthis.perspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0;\n\t\t\t\tthis.force3D = (CSSPlugin.defaultForce3D === false || !_supports3D) ? false : CSSPlugin.defaultForce3D || \"auto\";\n\t\t\t},\n\t\t\t_SVGElement = _gsScope.SVGElement,\n\t\t\t_useSVGTransformAttr,\n\t\t\t//Some browsers (like Firefox and IE) don't honor transform-origin properly in SVG elements, so we need to manually adjust the matrix accordingly. We feature detect here rather than always doing the conversion for certain browsers because they may fix the problem at some point in the future.\n\n\t\t\t_createSVG = function(type, container, attributes) {\n\t\t\t\tvar element = _doc.createElementNS(\"http://www.w3.org/2000/svg\", type),\n\t\t\t\t\treg = /([a-z])([A-Z])/g,\n\t\t\t\t\tp;\n\t\t\t\tfor (p in attributes) {\n\t\t\t\t\telement.setAttributeNS(null, p.replace(reg, \"$1-$2\").toLowerCase(), attributes[p]);\n\t\t\t\t}\n\t\t\t\tcontainer.appendChild(element);\n\t\t\t\treturn element;\n\t\t\t},\n\t\t\t_docElement = _doc.documentElement || {},\n\t\t\t_forceSVGTransformAttr = (function() {\n\t\t\t\t//IE and Android stock don't support CSS transforms on SVG elements, so we must write them to the \"transform\" attribute. We populate this variable in the _parseTransform() method, and only if/when we come across an SVG element\n\t\t\t\tvar force = _ieVers || (/Android/i.test(_agent) && !_gsScope.chrome),\n\t\t\t\t\tsvg, rect, width;\n\t\t\t\tif (_doc.createElementNS && !force) { //IE8 and earlier doesn't support SVG anyway\n\t\t\t\t\tsvg = _createSVG(\"svg\", _docElement);\n\t\t\t\t\trect = _createSVG(\"rect\", svg, {width:100, height:50, x:100});\n\t\t\t\t\twidth = rect.getBoundingClientRect().width;\n\t\t\t\t\trect.style[_transformOriginProp] = \"50% 50%\";\n\t\t\t\t\trect.style[_transformProp] = \"scaleX(0.5)\";\n\t\t\t\t\tforce = (width === rect.getBoundingClientRect().width && !(_isFirefox && _supports3D)); //note: Firefox fails the test even though it does support CSS transforms in 3D. Since we can't push 3D stuff into the transform attribute, we force Firefox to pass the test here (as long as it does truly support 3D).\n\t\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\t}\n\t\t\t\treturn force;\n\t\t\t})(),\n\t\t\t_parseSVGOrigin = function(e, local, decoratee, absolute, smoothOrigin, skipRecord) {\n\t\t\t\tvar tm = e._gsTransform,\n\t\t\t\t\tm = _getMatrix(e, true),\n\t\t\t\t\tv, x, y, xOrigin, yOrigin, a, b, c, d, tx, ty, determinant, xOriginOld, yOriginOld;\n\t\t\t\tif (tm) {\n\t\t\t\t\txOriginOld = tm.xOrigin; //record the original values before we alter them.\n\t\t\t\t\tyOriginOld = tm.yOrigin;\n\t\t\t\t}\n\t\t\t\tif (!absolute || (v = absolute.split(\" \")).length < 2) {\n\t\t\t\t\tb = e.getBBox();\n\t\t\t\t\tif (b.x === 0 && b.y === 0 && b.width + b.height === 0) { //some browsers (like Firefox) misreport the bounds if the element has zero width and height (it just assumes it's at x:0, y:0), thus we need to manually grab the position in that case.\n\t\t\t\t\t\tb = {x: parseFloat(e.hasAttribute(\"x\") ? e.getAttribute(\"x\") : e.hasAttribute(\"cx\") ? e.getAttribute(\"cx\") : 0) || 0, y: parseFloat(e.hasAttribute(\"y\") ? e.getAttribute(\"y\") : e.hasAttribute(\"cy\") ? e.getAttribute(\"cy\") : 0) || 0, width:0, height:0};\n\t\t\t\t\t}\n\t\t\t\t\tlocal = _parsePosition(local).split(\" \");\n\t\t\t\t\tv = [(local[0].indexOf(\"%\") !== -1 ? parseFloat(local[0]) / 100 * b.width : parseFloat(local[0])) + b.x,\n\t\t\t\t\t\t (local[1].indexOf(\"%\") !== -1 ? parseFloat(local[1]) / 100 * b.height : parseFloat(local[1])) + b.y];\n\t\t\t\t}\n\t\t\t\tdecoratee.xOrigin = xOrigin = parseFloat(v[0]);\n\t\t\t\tdecoratee.yOrigin = yOrigin = parseFloat(v[1]);\n\t\t\t\tif (absolute && m !== _identity2DMatrix) { //if svgOrigin is being set, we must invert the matrix and determine where the absolute point is, factoring in the current transforms. Otherwise, the svgOrigin would be based on the element's non-transformed position on the canvas.\n\t\t\t\t\ta = m[0];\n\t\t\t\t\tb = m[1];\n\t\t\t\t\tc = m[2];\n\t\t\t\t\td = m[3];\n\t\t\t\t\ttx = m[4];\n\t\t\t\t\tty = m[5];\n\t\t\t\t\tdeterminant = (a * d - b * c);\n\t\t\t\t\tif (determinant) { //if it's zero (like if scaleX and scaleY are zero), skip it to avoid errors with dividing by zero.\n\t\t\t\t\t\tx = xOrigin * (d / determinant) + yOrigin * (-c / determinant) + ((c * ty - d * tx) / determinant);\n\t\t\t\t\t\ty = xOrigin * (-b / determinant) + yOrigin * (a / determinant) - ((a * ty - b * tx) / determinant);\n\t\t\t\t\t\txOrigin = decoratee.xOrigin = v[0] = x;\n\t\t\t\t\t\tyOrigin = decoratee.yOrigin = v[1] = y;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm) { //avoid jump when transformOrigin is changed - adjust the x/y values accordingly\n\t\t\t\t\tif (skipRecord) {\n\t\t\t\t\t\tdecoratee.xOffset = tm.xOffset;\n\t\t\t\t\t\tdecoratee.yOffset = tm.yOffset;\n\t\t\t\t\t\ttm = decoratee;\n\t\t\t\t\t}\n\t\t\t\t\tif (smoothOrigin || (smoothOrigin !== false && CSSPlugin.defaultSmoothOrigin !== false)) {\n\t\t\t\t\t\tx = xOrigin - xOriginOld;\n\t\t\t\t\t\ty = yOrigin - yOriginOld;\n\t\t\t\t\t\t//originally, we simply adjusted the x and y values, but that would cause problems if, for example, you created a rotational tween part-way through an x/y tween. Managing the offset in a separate variable gives us ultimate flexibility.\n\t\t\t\t\t\t//tm.x -= x - (x * m[0] + y * m[2]);\n\t\t\t\t\t\t//tm.y -= y - (x * m[1] + y * m[3]);\n\t\t\t\t\t\ttm.xOffset += (x * m[0] + y * m[2]) - x;\n\t\t\t\t\t\ttm.yOffset += (x * m[1] + y * m[3]) - y;\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttm.xOffset = tm.yOffset = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skipRecord) {\n\t\t\t\t\te.setAttribute(\"data-svg-origin\", v.join(\" \"));\n\t\t\t\t}\n\t\t\t},\n\t\t\t_getBBoxHack = function(swapIfPossible) { //works around issues in some browsers (like Firefox) that don't correctly report getBBox() on SVG elements inside a <defs> element and/or <mask>. We try creating an SVG, adding it to the documentElement and toss the element in there so that it's definitely part of the rendering tree, then grab the bbox and if it works, we actually swap out the original getBBox() method for our own that does these extra steps whenever getBBox is needed. This helps ensure that performance is optimal (only do all these extra steps when absolutely necessary...most elements don't need it).\n\t\t\t\tvar svg = _createElement(\"svg\", (this.ownerSVGElement && this.ownerSVGElement.getAttribute(\"xmlns\")) || \"http://www.w3.org/2000/svg\"),\n\t\t\t\t\toldParent = this.parentNode,\n\t\t\t\t\toldSibling = this.nextSibling,\n\t\t\t\t\toldCSS = this.style.cssText,\n\t\t\t\t\tbbox;\n\t\t\t\t_docElement.appendChild(svg);\n\t\t\t\tsvg.appendChild(this);\n\t\t\t\tthis.style.display = \"block\";\n\t\t\t\tif (swapIfPossible) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tbbox = this.getBBox();\n\t\t\t\t\t\tthis._originalGetBBox = this.getBBox;\n\t\t\t\t\t\tthis.getBBox = _getBBoxHack;\n\t\t\t\t\t} catch (e) { }\n\t\t\t\t} else if (this._originalGetBBox) {\n\t\t\t\t\tbbox = this._originalGetBBox();\n\t\t\t\t}\n\t\t\t\tif (oldSibling) {\n\t\t\t\t\toldParent.insertBefore(this, oldSibling);\n\t\t\t\t} else {\n\t\t\t\t\toldParent.appendChild(this);\n\t\t\t\t}\n\t\t\t\t_docElement.removeChild(svg);\n\t\t\t\tthis.style.cssText = oldCSS;\n\t\t\t\treturn bbox;\n\t\t\t},\n\t\t\t_getBBox = function(e) {\n\t\t\t\ttry {\n\t\t\t\t\treturn e.getBBox(); //Firefox throws errors if you try calling getBBox() on an SVG element that's not rendered (like in a <symbol> or <defs>). https://bugzilla.mozilla.org/show_bug.cgi?id=612118\n\t\t\t\t} catch (error) {\n\t\t\t\t\treturn _getBBoxHack.call(e, true);\n\t\t\t\t}\n\t\t\t},\n\t\t\t_isSVG = function(e) { //reports if the element is an SVG on which getBBox() actually works\n\t\t\t\treturn !!(_SVGElement && e.getCTM && (!e.parentNode || e.ownerSVGElement) && _getBBox(e));\n\t\t\t},\n\t\t\t_identity2DMatrix = [1,0,0,1,0,0],\n\t\t\t_getMatrix = function(e, force2D) {\n\t\t\t\tvar tm = e._gsTransform || new Transform(),\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tstyle = e.style,\n\t\t\t\t\tisDefault, s, m, n, dec, nextSibling, parent;\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t} else if (e.currentStyle) {\n\t\t\t\t\t//for older versions of IE, we need to interpret the filter portion that is in the format: progid:DXImageTransform.Microsoft.Matrix(M11=6.123233995736766e-17, M12=-1, M21=1, M22=6.123233995736766e-17, sizingMethod='auto expand') Notice that we need to swap b and c compared to a normal matrix.\n\t\t\t\t\ts = e.currentStyle.filter.match(_ieGetMatrixExp);\n\t\t\t\t\ts = (s && s.length === 4) ? [s[0].substr(4), Number(s[2].substr(4)), Number(s[1].substr(4)), s[3].substr(4), (tm.x || 0), (tm.y || 0)].join(\",\") : \"\";\n\t\t\t\t}\n\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\tif (_transformProp && isDefault && !e.offsetParent) { //note: if offsetParent is null, that means the element isn't in the normal document flow, like if it has display:none or one of its ancestors has display:none). Firefox returns null for getComputedStyle() if the element is in an iframe that has display:none. https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n\t\t\t\t\t//browsers don't report transforms accurately unless the element is in the DOM and has a display value that's not \"none\". Firefox and Microsoft browsers have a partial bug where they'll report transforms even if display:none BUT not any percentage-based values like translate(-50%, 8px) will be reported as if it's translate(0, 8px).\n\t\t\t\t\tn = style.display;\n\t\t\t\t\tstyle.display = \"block\";\n\t\t\t\t\tparent = e.parentNode;\n\t\t\t\t\tif (!parent || !e.offsetParent) {\n\t\t\t\t\t\tdec = 1; //flag\n\t\t\t\t\t\tnextSibling = e.nextSibling;\n\t\t\t\t\t\t_docElement.appendChild(e); //we must add it to the DOM in order to get values properly\n\t\t\t\t\t}\n\t\t\t\t\ts = _getStyle(e, _transformPropCSS, null, true);\n\t\t\t\t\tisDefault = (!s || s === \"none\" || s === \"matrix(1, 0, 0, 1, 0, 0)\");\n\t\t\t\t\tif (n) {\n\t\t\t\t\t\tstyle.display = n;\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_removeProp(style, \"display\");\n\t\t\t\t\t}\n\t\t\t\t\tif (dec) {\n\t\t\t\t\t\tif (nextSibling) {\n\t\t\t\t\t\t\tparent.insertBefore(e, nextSibling);\n\t\t\t\t\t\t} else if (parent) {\n\t\t\t\t\t\t\tparent.appendChild(e);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t_docElement.removeChild(e);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tm.svg || (e.getCTM && _isSVG(e))) {\n\t\t\t\t\tif (isDefault && (style[_transformProp] + \"\").indexOf(\"matrix\") !== -1) { //some browsers (like Chrome 40) don't correctly report transforms that are applied inline on an SVG element (they don't get included in the computed style), so we double-check here and accept matrix values\n\t\t\t\t\t\ts = style[_transformProp];\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t\tm = e.getAttribute(\"transform\");\n\t\t\t\t\tif (isDefault && m) {\n\t\t\t\t\t\tm = e.transform.baseVal.consolidate().matrix; //ensures that even complex values like \"translate(50,60) rotate(135,0,0)\" are parsed because it mashes it into a matrix.\n\t\t\t\t\t\ts = \"matrix(\" + m.a + \",\" + m.b + \",\" + m.c + \",\" + m.d + \",\" + m.e + \",\" + m.f + \")\";\n\t\t\t\t\t\tisDefault = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (isDefault) {\n\t\t\t\t\treturn _identity2DMatrix;\n\t\t\t\t}\n\t\t\t\t//split the matrix values out into an array (m for matrix)\n\t\t\t\tm = (s || \"\").match(_numExp) || [];\n\t\t\t\ti = m.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tn = Number(m[i]);\n\t\t\t\t\tm[i] = (dec = n - (n |= 0)) ? ((dec * rnd + (dec < 0 ? -0.5 : 0.5)) | 0) / rnd + n : n; //convert strings to Numbers and round to 5 decimal places to avoid issues with tiny numbers. Roughly 20x faster than Number.toFixed(). We also must make sure to round before dividing so that values like 0.9999999999 become 1 to avoid glitches in browser rendering and interpretation of flipped/rotated 3D matrices. And don't just multiply the number by rnd, floor it, and then divide by rnd because the bitwise operations max out at a 32-bit signed integer, thus it could get clipped at a relatively low value (like 22,000.00000 for example).\n\t\t\t\t}\n\t\t\t\treturn (force2D && m.length > 6) ? [m[0], m[1], m[4], m[5], m[12], m[13]] : m;\n\t\t\t},\n\n\t\t\t/**\n\t\t\t * Parses the transform values for an element, returning an object with x, y, z, scaleX, scaleY, scaleZ, rotation, rotationX, rotationY, skewX, and skewY properties. Note: by default (for performance reasons), all skewing is combined into skewX and rotation but skewY still has a place in the transform object so that we can record how much of the skew is attributed to skewX vs skewY. Remember, a skewY of 10 looks the same as a rotation of 10 and skewX of -10.\n\t\t\t * @param {!Object} t target element\n\t\t\t * @param {Object=} cs computed style object (optional)\n\t\t\t * @param {boolean=} rec if true, the transform values will be recorded to the target element's _gsTransform object, like target._gsTransform = {x:0, y:0, z:0, scaleX:1...}\n\t\t\t * @param {boolean=} parse if true, we'll ignore any _gsTransform values that already exist on the element, and force a reparsing of the css (calculated style)\n\t\t\t * @return {object} object containing all of the transform properties/values like {x:0, y:0, z:0, scaleX:1...}\n\t\t\t */\n\t\t\t_getTransform = _internals.getTransform = function(t, cs, rec, parse) {\n\t\t\t\tif (t._gsTransform && rec && !parse) {\n\t\t\t\t\treturn t._gsTransform; //if the element already has a _gsTransform, use that. Note: some browsers don't accurately return the calculated style for the transform (particularly for SVG), so it's almost always safest to just use the values we've already applied rather than re-parsing things.\n\t\t\t\t}\n\t\t\t\tvar tm = rec ? t._gsTransform || new Transform() : new Transform(),\n\t\t\t\t\tinvX = (tm.scaleX < 0), //in order to interpret things properly, we need to know if the user applied a negative scaleX previously so that we can adjust the rotation and skewX accordingly. Otherwise, if we always interpret a flipped matrix as affecting scaleY and the user only wants to tween the scaleX on multiple sequential tweens, it would keep the negative scaleY without that being the user's intent.\n\t\t\t\t\tmin = 0.00002,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\tzOrigin = _supports3D ? parseFloat(_getStyle(t, _transformOriginProp, cs, false, \"0 0 0\").split(\" \")[2]) || tm.zOrigin  || 0 : 0,\n\t\t\t\t\tdefaultTransformPerspective = parseFloat(CSSPlugin.defaultTransformPerspective) || 0,\n\t\t\t\t\tm, i, scaleX, scaleY, rotation, skewX;\n\n\t\t\t\ttm.svg = !!(t.getCTM && _isSVG(t));\n\t\t\t\tif (tm.svg) {\n\t\t\t\t\t_parseSVGOrigin(t, _getStyle(t, _transformOriginProp, cs, false, \"50% 50%\") + \"\", tm, t.getAttribute(\"data-svg-origin\"));\n\t\t\t\t\t_useSVGTransformAttr = CSSPlugin.useSVGTransformAttr || _forceSVGTransformAttr;\n\t\t\t\t}\n\t\t\t\tm = _getMatrix(t);\n\t\t\t\tif (m !== _identity2DMatrix) {\n\n\t\t\t\t\tif (m.length === 16) {\n\t\t\t\t\t\t//we'll only look at these position-related 6 variables first because if x/y/z all match, it's relatively safe to assume we don't need to re-parse everything which risks losing important rotational information (like rotationX:180 plus rotationY:180 would look the same as rotation:180 - there's no way to know for sure which direction was taken based solely on the matrix3d() values)\n\t\t\t\t\t\tvar a11 = m[0], a21 = m[1], a31 = m[2], a41 = m[3],\n\t\t\t\t\t\t\ta12 = m[4], a22 = m[5], a32 = m[6], a42 = m[7],\n\t\t\t\t\t\t\ta13 = m[8], a23 = m[9], a33 = m[10],\n\t\t\t\t\t\t\ta14 = m[12], a24 = m[13], a34 = m[14],\n\t\t\t\t\t\t\ta43 = m[11],\n\t\t\t\t\t\t\tangle = Math.atan2(a32, a33),\n\t\t\t\t\t\t\tt1, t2, t3, t4, cos, sin;\n\t\t\t\t\t\t//we manually compensate for non-zero z component of transformOrigin to work around bugs in Safari\n\t\t\t\t\t\tif (tm.zOrigin) {\n\t\t\t\t\t\t\ta34 = -tm.zOrigin;\n\t\t\t\t\t\t\ta14 = a13*a34-m[12];\n\t\t\t\t\t\t\ta24 = a23*a34-m[13];\n\t\t\t\t\t\t\ta34 = a33*a34+tm.zOrigin-m[14];\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//note for possible future consolidation: rotationX: Math.atan2(a32, a33), rotationY: Math.atan2(-a31, Math.sqrt(a33 * a33 + a32 * a32)), rotation: Math.atan2(a21, a11), skew: Math.atan2(a12, a22). However, it doesn't seem to be quite as reliable as the full-on backwards rotation procedure.\n\t\t\t\t\t\ttm.rotationX = angle * _RAD2DEG;\n\t\t\t\t\t\t//rotationX\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\t\t\tt3 = a32*cos+a33*sin;\n\t\t\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a32*-sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a42*-sin+a43*cos;\n\t\t\t\t\t\t\ta12 = t1;\n\t\t\t\t\t\t\ta22 = t2;\n\t\t\t\t\t\t\ta32 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationY\n\t\t\t\t\t\tangle = Math.atan2(-a31, a33);\n\t\t\t\t\t\ttm.rotationY = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(-angle);\n\t\t\t\t\t\t\tsin = Math.sin(-angle);\n\t\t\t\t\t\t\tt1 = a11*cos-a13*sin;\n\t\t\t\t\t\t\tt2 = a21*cos-a23*sin;\n\t\t\t\t\t\t\tt3 = a31*cos-a33*sin;\n\t\t\t\t\t\t\ta23 = a21*sin+a23*cos;\n\t\t\t\t\t\t\ta33 = a31*sin+a33*cos;\n\t\t\t\t\t\t\ta43 = a41*sin+a43*cos;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta21 = t2;\n\t\t\t\t\t\t\ta31 = t3;\n\t\t\t\t\t\t}\n\t\t\t\t\t\t//rotationZ\n\t\t\t\t\t\tangle = Math.atan2(a21, a11);\n\t\t\t\t\t\ttm.rotation = angle * _RAD2DEG;\n\t\t\t\t\t\tif (angle) {\n\t\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\t\tt1 = a11*cos+a21*sin;\n\t\t\t\t\t\t\tt2 = a12*cos+a22*sin;\n\t\t\t\t\t\t\tt3 = a13*cos+a23*sin;\n\t\t\t\t\t\t\ta21 = a21*cos-a11*sin;\n\t\t\t\t\t\t\ta22 = a22*cos-a12*sin;\n\t\t\t\t\t\t\ta23 = a23*cos-a13*sin;\n\t\t\t\t\t\t\ta11 = t1;\n\t\t\t\t\t\t\ta12 = t2;\n\t\t\t\t\t\t\ta13 = t3;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (tm.rotationX && Math.abs(tm.rotationX) + Math.abs(tm.rotation) > 359.9) { //when rotationY is set, it will often be parsed as 180 degrees different than it should be, and rotationX and rotation both being 180 (it looks the same), so we adjust for that here.\n\t\t\t\t\t\t\ttm.rotationX = tm.rotation = 0;\n\t\t\t\t\t\t\ttm.rotationY = 180 - tm.rotationY;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t//skewX\n\t\t\t\t\t\tangle = Math.atan2(a12, a22);\n\n\t\t\t\t\t\t//scales\n\t\t\t\t\t\ttm.scaleX = ((Math.sqrt(a11 * a11 + a21 * a21 + a31 * a31) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleY = ((Math.sqrt(a22 * a22 + a32 * a32) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ttm.scaleZ = ((Math.sqrt(a13 * a13 + a23 * a23 + a33 * a33) * rnd + 0.5) | 0) / rnd;\n\t\t\t\t\t\ta11 /= tm.scaleX;\n\t\t\t\t\t\ta12 /= tm.scaleY;\n\t\t\t\t\t\ta21 /= tm.scaleX;\n\t\t\t\t\t\ta22 /= tm.scaleY;\n\t\t\t\t\t\tif (Math.abs(angle) > min) {\n\t\t\t\t\t\t\ttm.skewX = angle * _RAD2DEG;\n\t\t\t\t\t\t\ta12 = 0; //unskews\n\t\t\t\t\t\t\tif (tm.skewType !== \"simple\") {\n\t\t\t\t\t\t\t\ttm.scaleY *= 1 / Math.cos(angle); //by default, we compensate the scale based on the skew so that the element maintains a similar proportion when skewed, so we have to alter the scaleY here accordingly to match the default (non-adjusted) skewing that CSS does (stretching more and more as it skews).\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.skewX = 0;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t/* //for testing purposes\n\t\t\t\t\t\tvar transform = \"matrix3d(\",\n\t\t\t\t\t\t\tcomma = \",\",\n\t\t\t\t\t\t\tzero = \"0\";\n\t\t\t\t\t\ta13 /= tm.scaleZ;\n\t\t\t\t\t\ta23 /= tm.scaleZ;\n\t\t\t\t\t\ta31 /= tm.scaleX;\n\t\t\t\t\t\ta32 /= tm.scaleY;\n\t\t\t\t\t\ta33 /= tm.scaleZ;\n\t\t\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t\t\ttransform += a14 + comma + a24 + comma + a34 + comma + (tm.perspective ? (1 + (-a34 / tm.perspective)) : 1) + \")\";\n\t\t\t\t\t\tconsole.log(transform);\n\t\t\t\t\t\tdocument.querySelector(\".test\").style[_transformProp] = transform;\n\t\t\t\t\t\t*/\n\n\t\t\t\t\t\ttm.perspective = a43 ? 1 / ((a43 < 0) ? -a43 : a43) : 0;\n\t\t\t\t\t\ttm.x = a14;\n\t\t\t\t\t\ttm.y = a24;\n\t\t\t\t\t\ttm.z = a34;\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a11 - tm.yOrigin * a12);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.yOrigin * a21 - tm.xOrigin * a22);\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if ((!_supports3D || parse || !m.length || tm.x !== m[4] || tm.y !== m[5] || (!tm.rotationX && !tm.rotationY))) { //sometimes a 6-element matrix is returned even when we performed 3D transforms, like if rotationX and rotationY are 180. In cases like this, we still need to honor the 3D transforms. If we just rely on the 2D info, it could affect how the data is interpreted, like scaleY might get set to -1 or rotation could get offset by 180 degrees. For example, do a TweenLite.to(element, 1, {css:{rotationX:180, rotationY:180}}) and then later, TweenLite.to(element, 1, {css:{rotationX:0}}) and without this conditional logic in place, it'd jump to a state of being unrotated when the 2nd tween starts. Then again, we need to honor the fact that the user COULD alter the transforms outside of CSSPlugin, like by manually applying new css, so we try to sense that by looking at x and y because if those changed, we know the changes were made outside CSSPlugin and we force a reinterpretation of the matrix values. Also, in Webkit browsers, if the element's \"display\" is \"none\", its calculated style value will always return empty, so if we've already recorded the values in the _gsTransform object, we'll just rely on those.\n\t\t\t\t\t\tvar k = (m.length >= 6),\n\t\t\t\t\t\t\ta = k ? m[0] : 1,\n\t\t\t\t\t\t\tb = m[1] || 0,\n\t\t\t\t\t\t\tc = m[2] || 0,\n\t\t\t\t\t\t\td = k ? m[3] : 1;\n\t\t\t\t\t\ttm.x = m[4] || 0;\n\t\t\t\t\t\ttm.y = m[5] || 0;\n\t\t\t\t\t\tscaleX = Math.sqrt(a * a + b * b);\n\t\t\t\t\t\tscaleY = Math.sqrt(d * d + c * c);\n\t\t\t\t\t\trotation = (a || b) ? Math.atan2(b, a) * _RAD2DEG : tm.rotation || 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist).\n\t\t\t\t\t\tskewX = (c || d) ? Math.atan2(c, d) * _RAD2DEG + rotation : tm.skewX || 0;\n\t\t\t\t\t\ttm.scaleX = scaleX;\n\t\t\t\t\t\ttm.scaleY = scaleY;\n\t\t\t\t\t\ttm.rotation = rotation;\n\t\t\t\t\t\ttm.skewX = skewX;\n\t\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\t\ttm.rotationX = tm.rotationY = tm.z = 0;\n\t\t\t\t\t\t\ttm.perspective = defaultTransformPerspective;\n\t\t\t\t\t\t\ttm.scaleZ = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (tm.svg) {\n\t\t\t\t\t\t\ttm.x -= tm.xOrigin - (tm.xOrigin * a + tm.yOrigin * c);\n\t\t\t\t\t\t\ttm.y -= tm.yOrigin - (tm.xOrigin * b + tm.yOrigin * d);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (Math.abs(tm.skewX) > 90 && Math.abs(tm.skewX) < 270) {\n\t\t\t\t\t\tif (invX) {\n\t\t\t\t\t\t\ttm.scaleX *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t\ttm.rotation += (tm.rotation <= 0) ? 180 : -180;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttm.scaleY *= -1;\n\t\t\t\t\t\t\ttm.skewX += (tm.skewX <= 0) ? 180 : -180;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttm.zOrigin = zOrigin;\n\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 0 in these cases. The conditional logic here is faster than calling Math.abs(). Also, browsers tend to render a SLIGHTLY rotated object in a fuzzy way, so we need to snap to exactly 0 when appropriate.\n\t\t\t\t\tfor (i in tm) {\n\t\t\t\t\t\tif (tm[i] < min) if (tm[i] > -min) {\n\t\t\t\t\t\t\ttm[i] = 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t//DEBUG: _log(\"parsed rotation of \" + t.getAttribute(\"id\")+\": \"+(tm.rotationX)+\", \"+(tm.rotationY)+\", \"+(tm.rotation)+\", scale: \"+tm.scaleX+\", \"+tm.scaleY+\", \"+tm.scaleZ+\", position: \"+tm.x+\", \"+tm.y+\", \"+tm.z+\", perspective: \"+tm.perspective+ \", origin: \"+ tm.xOrigin+ \",\"+ tm.yOrigin);\n\t\t\t\tif (rec) {\n\t\t\t\t\tt._gsTransform = tm; //record to the object's _gsTransform which we use so that tweens can control individual properties independently (we need all the properties to accurately recompose the matrix in the setRatio() method)\n\t\t\t\t\tif (tm.svg) { //if we're supposed to apply transforms to the SVG element's \"transform\" attribute, make sure there aren't any CSS transforms applied or they'll override the attribute ones. Also clear the transform attribute if we're using CSS, just to be clean.\n\t\t\t\t\t\tif (_useSVGTransformAttr && t.style[_transformProp]) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){ //if we apply this right away (before anything has rendered), we risk there being no transforms for a brief moment and it also interferes with adjusting the transformOrigin in a tween with immediateRender:true (it'd try reading the matrix and it wouldn't have the appropriate data in place because we just removed it).\n\t\t\t\t\t\t\t\t_removeProp(t.style, _transformProp);\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t} else if (!_useSVGTransformAttr && t.getAttribute(\"transform\")) {\n\t\t\t\t\t\t\tTweenLite.delayedCall(0.001, function(){\n\t\t\t\t\t\t\t\tt.removeAttribute(\"transform\");\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn tm;\n\t\t\t},\n\n\t\t\t//for setting 2D transforms in IE6, IE7, and IE8 (must use a \"filter\" to emulate the behavior of modern day browser transforms)\n\t\t\t_setIETransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tang = -t.rotation * _DEG2RAD,\n\t\t\t\t\tskew = ang + t.skewX * _DEG2RAD,\n\t\t\t\t\trnd = 100000,\n\t\t\t\t\ta = ((Math.cos(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tb = ((Math.sin(ang) * t.scaleX * rnd) | 0) / rnd,\n\t\t\t\t\tc = ((Math.sin(skew) * -t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\td = ((Math.cos(skew) * t.scaleY * rnd) | 0) / rnd,\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tcs = this.t.currentStyle,\n\t\t\t\t\tfilters, val;\n\t\t\t\tif (!cs) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tval = b; //just for swapping the variables an inverting them (reused \"val\" to avoid creating another variable in memory). IE's filter matrix uses a non-standard matrix configuration (angle goes the opposite way, and b and c are reversed and inverted)\n\t\t\t\tb = -c;\n\t\t\t\tc = -val;\n\t\t\t\tfilters = cs.filter;\n\t\t\t\tstyle.filter = \"\"; //remove filters so that we can accurately measure offsetWidth/offsetHeight\n\t\t\t\tvar w = this.t.offsetWidth,\n\t\t\t\t\th = this.t.offsetHeight,\n\t\t\t\t\tclip = (cs.position !== \"absolute\"),\n\t\t\t\t\tm = \"progid:DXImageTransform.Microsoft.Matrix(M11=\" + a + \", M12=\" + b + \", M21=\" + c + \", M22=\" + d,\n\t\t\t\t\tox = t.x + (w * t.xPercent / 100),\n\t\t\t\t\toy = t.y + (h * t.yPercent / 100),\n\t\t\t\t\tdx, dy;\n\n\t\t\t\t//if transformOrigin is being used, adjust the offset x and y\n\t\t\t\tif (t.ox != null) {\n\t\t\t\t\tdx = ((t.oxp) ? w * t.ox * 0.01 : t.ox) - w / 2;\n\t\t\t\t\tdy = ((t.oyp) ? h * t.oy * 0.01 : t.oy) - h / 2;\n\t\t\t\t\tox += dx - (dx * a + dy * b);\n\t\t\t\t\toy += dy - (dx * c + dy * d);\n\t\t\t\t}\n\n\t\t\t\tif (!clip) {\n\t\t\t\t\tm += \", sizingMethod='auto expand')\";\n\t\t\t\t} else {\n\t\t\t\t\tdx = (w / 2);\n\t\t\t\t\tdy = (h / 2);\n\t\t\t\t\t//translate to ensure that transformations occur around the correct origin (default is center).\n\t\t\t\t\tm += \", Dx=\" + (dx - (dx * a + dy * b) + ox) + \", Dy=\" + (dy - (dx * c + dy * d) + oy) + \")\";\n\t\t\t\t}\n\t\t\t\tif (filters.indexOf(\"DXImageTransform.Microsoft.Matrix(\") !== -1) {\n\t\t\t\t\tstyle.filter = filters.replace(_ieSetMatrixExp, m);\n\t\t\t\t} else {\n\t\t\t\t\tstyle.filter = m + \" \" + filters; //we must always put the transform/matrix FIRST (before alpha(opacity=xx)) to avoid an IE bug that slices part of the object when rotation is applied with alpha.\n\t\t\t\t}\n\n\t\t\t\t//at the end or beginning of the tween, if the matrix is normal (1, 0, 0, 1) and opacity is 100 (or doesn't exist), remove the filter to improve browser performance.\n\t\t\t\tif (v === 0 || v === 1) if (a === 1) if (b === 0) if (c === 0) if (d === 1) if (!clip || m.indexOf(\"Dx=0, Dy=0\") !== -1) if (!_opacityExp.test(filters) || parseFloat(RegExp.$1) === 100) if (filters.indexOf(\"gradient(\" && filters.indexOf(\"Alpha\")) === -1) {\n\t\t\t\t\tstyle.removeAttribute(\"filter\");\n\t\t\t\t}\n\n\t\t\t\t//we must set the margins AFTER applying the filter in order to avoid some bugs in IE8 that could (in rare scenarios) cause them to be ignored intermittently (vibration).\n\t\t\t\tif (!clip) {\n\t\t\t\t\tvar mult = (_ieVers < 8) ? 1 : -1, //in Internet Explorer 7 and before, the box model is broken, causing the browser to treat the width/height of the actual rotated filtered image as the width/height of the box itself, but Microsoft corrected that in IE8. We must use a negative offset in IE8 on the right/bottom\n\t\t\t\t\t\tmarg, prop, dif;\n\t\t\t\t\tdx = t.ieOffsetX || 0;\n\t\t\t\t\tdy = t.ieOffsetY || 0;\n\t\t\t\t\tt.ieOffsetX = Math.round((w - ((a < 0 ? -a : a) * w + (b < 0 ? -b : b) * h)) / 2 + ox);\n\t\t\t\t\tt.ieOffsetY = Math.round((h - ((d < 0 ? -d : d) * h + (c < 0 ? -c : c) * w)) / 2 + oy);\n\t\t\t\t\tfor (i = 0; i < 4; i++) {\n\t\t\t\t\t\tprop = _margins[i];\n\t\t\t\t\t\tmarg = cs[prop];\n\t\t\t\t\t\t//we need to get the current margin in case it is being tweened separately (we want to respect that tween's changes)\n\t\t\t\t\t\tval = (marg.indexOf(\"px\") !== -1) ? parseFloat(marg) : _convertToPixels(this.t, prop, parseFloat(marg), marg.replace(_suffixExp, \"\")) || 0;\n\t\t\t\t\t\tif (val !== t[prop]) {\n\t\t\t\t\t\t\tdif = (i < 2) ? -t.ieOffsetX : -t.ieOffsetY; //if another tween is controlling a margin, we cannot only apply the difference in the ieOffsets, so we essentially zero-out the dx and dy here in that case. We record the margin(s) later so that we can keep comparing them, making this code very flexible.\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tdif = (i < 2) ? dx - t.ieOffsetX : dy - t.ieOffsetY;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tstyle[prop] = (t[prop] = Math.round( val - dif * ((i === 0 || i === 2) ? 1 : mult) )) + \"px\";\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t/* translates a super small decimal to a string WITHOUT scientific notation\n\t\t\t_safeDecimal = function(n) {\n\t\t\t\tvar s = (n < 0 ? -n : n) + \"\",\n\t\t\t\t\ta = s.split(\"e-\");\n\t\t\t\treturn (n < 0 ? \"-0.\" : \"0.\") + new Array(parseInt(a[1], 10) || 0).join(\"0\") + a[0].split(\".\").join(\"\");\n\t\t\t},\n\t\t\t*/\n\n\t\t\t_setTransformRatio = _internals.set3DTransformRatio = _internals.setTransformRatio = function(v) {\n\t\t\t\tvar t = this.data, //refers to the element's _gsTransform object\n\t\t\t\t\tstyle = this.t.style,\n\t\t\t\t\tangle = t.rotation,\n\t\t\t\t\trotationX = t.rotationX,\n\t\t\t\t\trotationY = t.rotationY,\n\t\t\t\t\tsx = t.scaleX,\n\t\t\t\t\tsy = t.scaleY,\n\t\t\t\t\tsz = t.scaleZ,\n\t\t\t\t\tx = t.x,\n\t\t\t\t\ty = t.y,\n\t\t\t\t\tz = t.z,\n\t\t\t\t\tisSVG = t.svg,\n\t\t\t\t\tperspective = t.perspective,\n\t\t\t\t\tforce3D = t.force3D,\n\t\t\t\t\tskewY = t.skewY,\n\t\t\t\t\tskewX = t.skewX,\n\t\t\t\t\tt1,\ta11, a12, a13, a21, a22, a23, a31, a32, a33, a41, a42, a43,\n\t\t\t\t\tzOrigin, min, cos, sin, t2, transform, comma, zero, skew, rnd;\n\t\t\t\tif (skewY) { //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees.\n\t\t\t\t\tskewX += skewY;\n\t\t\t\t\tangle += skewY;\n\t\t\t\t}\n\n\t\t\t\t//check to see if we should render as 2D (and SVGs must use 2D when _useSVGTransformAttr is true)\n\t\t\t\tif (((((v === 1 || v === 0) && force3D === \"auto\" && (this.tween._totalTime === this.tween._totalDuration || !this.tween._totalTime)) || !force3D) && !z && !perspective && !rotationY && !rotationX && sz === 1) || (_useSVGTransformAttr && isSVG) || !_supports3D) { //on the final render (which could be 0 for a from tween), if there are no 3D aspects, render in 2D to free up memory and improve performance especially on mobile devices. Check the tween's totalTime/totalDuration too in order to make sure it doesn't happen between repeats if it's a repeating tween.\n\n\t\t\t\t\t//2D\n\t\t\t\t\tif (angle || skewX || isSVG) {\n\t\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\t\tskew = skewX * _DEG2RAD;\n\t\t\t\t\t\trnd = 100000;\n\t\t\t\t\t\ta11 = Math.cos(angle) * sx;\n\t\t\t\t\t\ta21 = Math.sin(angle) * sx;\n\t\t\t\t\t\ta12 = Math.sin(angle - skew) * -sy;\n\t\t\t\t\t\ta22 = Math.cos(angle - skew) * sy;\n\t\t\t\t\t\tif (skew && t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan(skew - skewY * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\ta12 *= t1;\n\t\t\t\t\t\t\ta22 *= t1;\n\t\t\t\t\t\t\tif (skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (isSVG) {\n\t\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t\t\tif (_useSVGTransformAttr && (t.xPercent || t.yPercent)) { //The SVG spec doesn't support percentage-based translation in the \"transform\" attribute, so we merge it into the matrix to simulate it.\n\t\t\t\t\t\t\t\tmin = this.t.getBBox();\n\t\t\t\t\t\t\t\tx += t.xPercent * 0.01 * min.width;\n\t\t\t\t\t\t\t\ty += t.yPercent * 0.01 * min.height;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tmin = 0.000001;\n\t\t\t\t\t\t\tif (x < min) if (x > -min) {\n\t\t\t\t\t\t\t\tx = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (y < min) if (y > -min) {\n\t\t\t\t\t\t\t\ty = 0;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\ttransform = (((a11 * rnd) | 0) / rnd) + \",\" + (((a21 * rnd) | 0) / rnd) + \",\" + (((a12 * rnd) | 0) / rnd) + \",\" + (((a22 * rnd) | 0) / rnd) + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t\tif (isSVG && _useSVGTransformAttr) {\n\t\t\t\t\t\t\tthis.t.setAttribute(\"transform\", \"matrix(\" + transform);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t//some browsers have a hard time with very small values like 2.4492935982947064e-16 (notice the \"e-\" towards the end) and would render the object slightly off. So we round to 5 decimal places.\n\t\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + transform;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix(\" : \"matrix(\") + sx + \",0,0,\" + sy + \",\" + x + \",\" + y + \")\";\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\n\t\t\t\t}\n\t\t\t\tif (_isFirefox) { //Firefox has a bug (at least in v25) that causes it to render the transparent part of 32-bit PNG images as black when displayed inside an iframe and the 3D scale is very small and doesn't change sufficiently enough between renders (like if you use a Power4.easeInOut to scale from 0 to 1 where the beginning values only change a tiny amount to begin the tween before accelerating). In this case, we force the scale to be 0.00002 instead which is visually the same but works around the Firefox issue.\n\t\t\t\t\tmin = 0.0001;\n\t\t\t\t\tif (sx < min && sx > -min) {\n\t\t\t\t\t\tsx = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (sy < min && sy > -min) {\n\t\t\t\t\t\tsy = sz = 0.00002;\n\t\t\t\t\t}\n\t\t\t\t\tif (perspective && !t.z && !t.rotationX && !t.rotationY) { //Firefox has a bug that causes elements to have an odd super-thin, broken/dotted black border on elements that have a perspective set but aren't utilizing 3D space (no rotationX, rotationY, or z).\n\t\t\t\t\t\tperspective = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (angle || skewX) {\n\t\t\t\t\tangle *= _DEG2RAD;\n\t\t\t\t\tcos = a11 = Math.cos(angle);\n\t\t\t\t\tsin = a21 = Math.sin(angle);\n\t\t\t\t\tif (skewX) {\n\t\t\t\t\t\tangle -= skewX * _DEG2RAD;\n\t\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\t\tif (t.skewType === \"simple\") { //by default, we compensate skewing on the other axis to make it look more natural, but you can set the skewType to \"simple\" to use the uncompensated skewing that CSS does\n\t\t\t\t\t\t\tt1 = Math.tan((skewX - skewY) * _DEG2RAD);\n\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\tcos *= t1;\n\t\t\t\t\t\t\tsin *= t1;\n\t\t\t\t\t\t\tif (t.skewY) {\n\t\t\t\t\t\t\t\tt1 = Math.tan(skewY * _DEG2RAD);\n\t\t\t\t\t\t\t\tt1 = Math.sqrt(1 + t1 * t1);\n\t\t\t\t\t\t\t\ta11 *= t1;\n\t\t\t\t\t\t\t\ta21 *= t1;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ta12 = -sin;\n\t\t\t\t\ta22 = cos;\n\n\t\t\t\t} else if (!rotationY && !rotationX && sz === 1 && !perspective && !isSVG) { //if we're only translating and/or 2D scaling, this is faster...\n\t\t\t\t\tstyle[_transformProp] = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) translate3d(\" : \"translate3d(\") + x + \"px,\" + y + \"px,\" + z +\"px)\" + ((sx !== 1 || sy !== 1) ? \" scale(\" + sx + \",\" + sy + \")\" : \"\");\n\t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\ta11 = a22 = 1;\n\t\t\t\t\ta12 = a21 = 0;\n\t\t\t\t}\n\t\t\t\t// KEY  INDEX   AFFECTS a[row][column]\n\t\t\t\t// a11  0       rotation, rotationY, scaleX\n\t\t\t\t// a21  1       rotation, rotationY, scaleX\n\t\t\t\t// a31  2       rotationY, scaleX\n\t\t\t\t// a41  3       rotationY, scaleX\n\t\t\t\t// a12  4       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a22  5       rotation, skewX, rotationX, scaleY\n\t\t\t\t// a32  6       rotationX, scaleY\n\t\t\t\t// a42  7       rotationX, scaleY\n\t\t\t\t// a13  8       rotationY, rotationX, scaleZ\n\t\t\t\t// a23  9       rotationY, rotationX, scaleZ\n\t\t\t\t// a33  10      rotationY, rotationX, scaleZ\n\t\t\t\t// a43  11      rotationY, rotationX, perspective, scaleZ\n\t\t\t\t// a14  12      x, zOrigin, svgOrigin\n\t\t\t\t// a24  13      y, zOrigin, svgOrigin\n\t\t\t\t// a34  14      z, zOrigin\n\t\t\t\t// a44  15\n\t\t\t\t// rotation: Math.atan2(a21, a11)\n\t\t\t\t// rotationY: Math.atan2(a13, a33) (or Math.atan2(a13, a11))\n\t\t\t\t// rotationX: Math.atan2(a32, a33)\n\t\t\t\ta33 = 1;\n\t\t\t\ta13 = a23 = a31 = a32 = a41 = a42 = 0;\n\t\t\t\ta43 = (perspective) ? -1 / perspective : 0;\n\t\t\t\tzOrigin = t.zOrigin;\n\t\t\t\tmin = 0.000001; //threshold below which browsers use scientific notation which won't work.\n\t\t\t\tcomma = \",\";\n\t\t\t\tzero = \"0\";\n\t\t\t\tangle = rotationY * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\ta31 = -sin;\n\t\t\t\t\ta41 = a43*-sin;\n\t\t\t\t\ta13 = a11*sin;\n\t\t\t\t\ta23 = a21*sin;\n\t\t\t\t\ta33 = cos;\n\t\t\t\t\ta43 *= cos;\n\t\t\t\t\ta11 *= cos;\n\t\t\t\t\ta21 *= cos;\n\t\t\t\t}\n\t\t\t\tangle = rotationX * _DEG2RAD;\n\t\t\t\tif (angle) {\n\t\t\t\t\tcos = Math.cos(angle);\n\t\t\t\t\tsin = Math.sin(angle);\n\t\t\t\t\tt1 = a12*cos+a13*sin;\n\t\t\t\t\tt2 = a22*cos+a23*sin;\n\t\t\t\t\ta32 = a33*sin;\n\t\t\t\t\ta42 = a43*sin;\n\t\t\t\t\ta13 = a12*-sin+a13*cos;\n\t\t\t\t\ta23 = a22*-sin+a23*cos;\n\t\t\t\t\ta33 = a33*cos;\n\t\t\t\t\ta43 = a43*cos;\n\t\t\t\t\ta12 = t1;\n\t\t\t\t\ta22 = t2;\n\t\t\t\t}\n\t\t\t\tif (sz !== 1) {\n\t\t\t\t\ta13*=sz;\n\t\t\t\t\ta23*=sz;\n\t\t\t\t\ta33*=sz;\n\t\t\t\t\ta43*=sz;\n\t\t\t\t}\n\t\t\t\tif (sy !== 1) {\n\t\t\t\t\ta12*=sy;\n\t\t\t\t\ta22*=sy;\n\t\t\t\t\ta32*=sy;\n\t\t\t\t\ta42*=sy;\n\t\t\t\t}\n\t\t\t\tif (sx !== 1) {\n\t\t\t\t\ta11*=sx;\n\t\t\t\t\ta21*=sx;\n\t\t\t\t\ta31*=sx;\n\t\t\t\t\ta41*=sx;\n\t\t\t\t}\n\n\t\t\t\tif (zOrigin || isSVG) {\n\t\t\t\t\tif (zOrigin) {\n\t\t\t\t\t\tx += a13*-zOrigin;\n\t\t\t\t\t\ty += a23*-zOrigin;\n\t\t\t\t\t\tz += a33*-zOrigin+zOrigin;\n\t\t\t\t\t}\n\t\t\t\t\tif (isSVG) { //due to bugs in some browsers, we need to manage the transform-origin of SVG manually\n\t\t\t\t\t\tx += t.xOrigin - (t.xOrigin * a11 + t.yOrigin * a12) + t.xOffset;\n\t\t\t\t\t\ty += t.yOrigin - (t.xOrigin * a21 + t.yOrigin * a22) + t.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x < min && x > -min) {\n\t\t\t\t\t\tx = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (y < min && y > -min) {\n\t\t\t\t\t\ty = zero;\n\t\t\t\t\t}\n\t\t\t\t\tif (z < min && z > -min) {\n\t\t\t\t\t\tz = 0; //don't use string because we calculate perspective later and need the number.\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t//optimized way of concatenating all the values into a string. If we do it all in one shot, it's slower because of the way browsers have to create temp strings and the way it affects memory. If we do it piece-by-piece with +=, it's a bit slower too. We found that doing it in these sized chunks works best overall:\n\t\t\t\ttransform = ((t.xPercent || t.yPercent) ? \"translate(\" + t.xPercent + \"%,\" + t.yPercent + \"%) matrix3d(\" : \"matrix3d(\");\n\t\t\t\ttransform += ((a11 < min && a11 > -min) ? zero : a11) + comma + ((a21 < min && a21 > -min) ? zero : a21) + comma + ((a31 < min && a31 > -min) ? zero : a31);\n\t\t\t\ttransform += comma + ((a41 < min && a41 > -min) ? zero : a41) + comma + ((a12 < min && a12 > -min) ? zero : a12) + comma + ((a22 < min && a22 > -min) ? zero : a22);\n\t\t\t\tif (rotationX || rotationY || sz !== 1) { //performance optimization (often there's no rotationX or rotationY, so we can skip these calculations)\n\t\t\t\t\ttransform += comma + ((a32 < min && a32 > -min) ? zero : a32) + comma + ((a42 < min && a42 > -min) ? zero : a42) + comma + ((a13 < min && a13 > -min) ? zero : a13);\n\t\t\t\t\ttransform += comma + ((a23 < min && a23 > -min) ? zero : a23) + comma + ((a33 < min && a33 > -min) ? zero : a33) + comma + ((a43 < min && a43 > -min) ? zero : a43) + comma;\n\t\t\t\t} else {\n\t\t\t\t\ttransform += \",0,0,0,0,1,0,\";\n\t\t\t\t}\n\t\t\t\ttransform += x + comma + y + comma + z + comma + (perspective ? (1 + (-z / perspective)) : 1) + \")\";\n\n\t\t\t\tstyle[_transformProp] = transform;\n\t\t\t};\n\n\t\tp = Transform.prototype;\n\t\tp.x = p.y = p.z = p.skewX = p.skewY = p.rotation = p.rotationX = p.rotationY = p.zOrigin = p.xPercent = p.yPercent = p.xOffset = p.yOffset = 0;\n\t\tp.scaleX = p.scaleY = p.scaleZ = 1;\n\n\t\t_registerComplexSpecialProp(\"transform,scale,scaleX,scaleY,scaleZ,x,y,z,rotation,rotationX,rotationY,rotationZ,skewX,skewY,shortRotation,shortRotationX,shortRotationY,shortRotationZ,transformOrigin,svgOrigin,transformPerspective,directionalRotation,parseTransform,force3D,skewType,xPercent,yPercent,smoothOrigin\", {parser:function(t, e, parsingProp, cssp, pt, plugin, vars) {\n\t\t\tif (cssp._lastParsedTransform === vars) { return pt; } //only need to parse the transform once, and only if the browser supports it.\n\t\t\tcssp._lastParsedTransform = vars;\n\t\t\tvar scaleFunc = (vars.scale && typeof(vars.scale) === \"function\") ? vars.scale : 0; //if there's a function-based \"scale\" value, swap in the resulting numeric value temporarily. Otherwise, if it's called for both scaleX and scaleY independently, they may not match (like if the function uses Math.random()).\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc(_index, t);\n\t\t\t}\n\t\t\tvar originalGSTransform = t._gsTransform,\n\t\t\t\tstyle = t.style,\n\t\t\t\tmin = 0.000001,\n\t\t\t\ti = _transformProps.length,\n\t\t\t\tv = vars,\n\t\t\t\tendRotations = {},\n\t\t\t\ttransformOriginString = \"transformOrigin\",\n\t\t\t\tm1 = _getTransform(t, _cs, true, v.parseTransform),\n\t\t\t\torig = v.transform && ((typeof(v.transform) === \"function\") ? v.transform(_index, _target) : v.transform),\n\t\t\t\tm2, copy, has3D, hasChange, dr, x, y, matrix, p;\n\t\t\tm1.skewType = v.skewType || m1.skewType || CSSPlugin.defaultSkewType;\n\t\t\tcssp._transform = m1;\n\t\t\tif (\"rotationZ\" in v) {\n\t\t\t\tv.rotation = v.rotationZ;\n\t\t\t}\n\t\t\tif (orig && typeof(orig) === \"string\" && _transformProp) { //for values like transform:\"rotate(60deg) scale(0.5, 0.8)\"\n\t\t\t\tcopy = _tempDiv.style; //don't use the original target because it might be SVG in which case some browsers don't report computed style correctly.\n\t\t\t\tcopy[_transformProp] = orig;\n\t\t\t\tcopy.display = \"block\"; //if display is \"none\", the browser often refuses to report the transform properties correctly.\n\t\t\t\tcopy.position = \"absolute\";\n\t\t\t\tif (orig.indexOf(\"%\") !== -1) { //%-based translations will fail unless we set the width/height to match the original target...\n\t\t\t\t\tcopy.width = _getStyle(t, \"width\");\n\t\t\t\t\tcopy.height = _getStyle(t, \"height\");\n\t\t\t\t}\n\t\t\t\t_doc.body.appendChild(_tempDiv);\n\t\t\t\tm2 = _getTransform(_tempDiv, null, false);\n\t\t\t\tif (m1.skewType === \"simple\") { //the default _getTransform() reports the skewX/scaleY as if skewType is \"compensated\", thus we need to adjust that here if skewType is \"simple\".\n\t\t\t\t\tm2.scaleY *= Math.cos(m2.skewX * _DEG2RAD);\n\t\t\t\t}\n\t\t\t\tif (m1.svg) { //if it's an SVG element, x/y part of the matrix will be affected by whatever we use as the origin and the offsets, so compensate here...\n\t\t\t\t\tx = m1.xOrigin;\n\t\t\t\t\ty = m1.yOrigin;\n\t\t\t\t\tm2.x -= m1.xOffset;\n\t\t\t\t\tm2.y -= m1.yOffset;\n\t\t\t\t\tif (v.transformOrigin || v.svgOrigin) { //if this tween is altering the origin, we must factor that in here. The actual work of recording the transformOrigin values and setting up the PropTween is done later (still inside this function) so we cannot leave the changes intact here - we only want to update the x/y accordingly.\n\t\t\t\t\t\torig = {};\n\t\t\t\t\t\t_parseSVGOrigin(t, _parsePosition(v.transformOrigin), orig, v.svgOrigin, v.smoothOrigin, true);\n\t\t\t\t\t\tx = orig.xOrigin;\n\t\t\t\t\t\ty = orig.yOrigin;\n\t\t\t\t\t\tm2.x -= orig.xOffset - m1.xOffset;\n\t\t\t\t\t\tm2.y -= orig.yOffset - m1.yOffset;\n\t\t\t\t\t}\n\t\t\t\t\tif (x || y) {\n\t\t\t\t\t\tmatrix = _getMatrix(_tempDiv, true);\n\t\t\t\t\t\tm2.x -= x - (x * matrix[0] + y * matrix[2]);\n\t\t\t\t\t\tm2.y -= y - (x * matrix[1] + y * matrix[3]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_doc.body.removeChild(_tempDiv);\n\t\t\t\tif (!m2.perspective) {\n\t\t\t\t\tm2.perspective = m1.perspective; //tweening to no perspective gives very unintuitive results - just keep the same perspective in that case.\n\t\t\t\t}\n\t\t\t\tif (v.xPercent != null) {\n\t\t\t\t\tm2.xPercent = _parseVal(v.xPercent, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (v.yPercent != null) {\n\t\t\t\t\tm2.yPercent = _parseVal(v.yPercent, m1.yPercent);\n\t\t\t\t}\n\t\t\t} else if (typeof(v) === \"object\") { //for values like scaleX, scaleY, rotation, x, y, skewX, and skewY or transform:{...} (object)\n\t\t\t\tm2 = {scaleX:_parseVal((v.scaleX != null) ? v.scaleX : v.scale, m1.scaleX),\n\t\t\t\t\tscaleY:_parseVal((v.scaleY != null) ? v.scaleY : v.scale, m1.scaleY),\n\t\t\t\t\tscaleZ:_parseVal(v.scaleZ, m1.scaleZ),\n\t\t\t\t\tx:_parseVal(v.x, m1.x),\n\t\t\t\t\ty:_parseVal(v.y, m1.y),\n\t\t\t\t\tz:_parseVal(v.z, m1.z),\n\t\t\t\t\txPercent:_parseVal(v.xPercent, m1.xPercent),\n\t\t\t\t\tyPercent:_parseVal(v.yPercent, m1.yPercent),\n\t\t\t\t\tperspective:_parseVal(v.transformPerspective, m1.perspective)};\n\t\t\t\tdr = v.directionalRotation;\n\t\t\t\tif (dr != null) {\n\t\t\t\t\tif (typeof(dr) === \"object\") {\n\t\t\t\t\t\tfor (copy in dr) {\n\t\t\t\t\t\t\tv[copy] = dr[copy];\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tv.rotation = dr;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (typeof(v.x) === \"string\" && v.x.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.x = 0;\n\t\t\t\t\tm2.xPercent = _parseVal(v.x, m1.xPercent);\n\t\t\t\t}\n\t\t\t\tif (typeof(v.y) === \"string\" && v.y.indexOf(\"%\") !== -1) {\n\t\t\t\t\tm2.y = 0;\n\t\t\t\t\tm2.yPercent = _parseVal(v.y, m1.yPercent);\n\t\t\t\t}\n\n\t\t\t\tm2.rotation = _parseAngle((\"rotation\" in v) ? v.rotation : (\"shortRotation\" in v) ? v.shortRotation + \"_short\" : m1.rotation, m1.rotation, \"rotation\", endRotations);\n\t\t\t\tif (_supports3D) {\n\t\t\t\t\tm2.rotationX = _parseAngle((\"rotationX\" in v) ? v.rotationX : (\"shortRotationX\" in v) ? v.shortRotationX + \"_short\" : m1.rotationX || 0, m1.rotationX, \"rotationX\", endRotations);\n\t\t\t\t\tm2.rotationY = _parseAngle((\"rotationY\" in v) ? v.rotationY : (\"shortRotationY\" in v) ? v.shortRotationY + \"_short\" : m1.rotationY || 0, m1.rotationY, \"rotationY\", endRotations);\n\t\t\t\t}\n\t\t\t\tm2.skewX = _parseAngle(v.skewX, m1.skewX);\n\t\t\t\tm2.skewY = _parseAngle(v.skewY, m1.skewY);\n\t\t\t}\n\t\t\tif (_supports3D && v.force3D != null) {\n\t\t\t\tm1.force3D = v.force3D;\n\t\t\t\thasChange = true;\n\t\t\t}\n\n\t\t\thas3D = (m1.force3D || m1.z || m1.rotationX || m1.rotationY || m2.z || m2.rotationX || m2.rotationY || m2.perspective);\n\t\t\tif (!has3D && v.scale != null) {\n\t\t\t\tm2.scaleZ = 1; //no need to tween scaleZ.\n\t\t\t}\n\n\t\t\twhile (--i > -1) {\n\t\t\t\tp = _transformProps[i];\n\t\t\t\torig = m2[p] - m1[p];\n\t\t\t\tif (orig > min || orig < -min || v[p] != null || _forcePT[p] != null) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tpt = new CSSPropTween(m1, p, m1[p], orig, pt);\n\t\t\t\t\tif (p in endRotations) {\n\t\t\t\t\t\tpt.e = endRotations[p]; //directional rotations typically have compensated values during the tween, but we need to make sure they end at exactly what the user requested\n\t\t\t\t\t}\n\t\t\t\t\tpt.xs0 = 0; //ensures the value stays numeric in setRatio()\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\torig = (typeof(v.transformOrigin) === \"function\") ? v.transformOrigin(_index, _target) : v.transformOrigin;\n\t\t\tif (m1.svg && (orig || v.svgOrigin)) {\n\t\t\t\tx = m1.xOffset; //when we change the origin, in order to prevent things from jumping we adjust the x/y so we must record those here so that we can create PropTweens for them and flip them at the same time as the origin\n\t\t\t\ty = m1.yOffset;\n\t\t\t\t_parseSVGOrigin(t, _parsePosition(orig), m2, v.svgOrigin, v.smoothOrigin);\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOrigin\", (originalGSTransform ? m1 : m2).xOrigin, m2.xOrigin, pt, transformOriginString); //note: if there wasn't a transformOrigin defined yet, just start with the destination one; it's wasteful otherwise, and it causes problems with fromTo() tweens. For example, TweenLite.to(\"#wheel\", 3, {rotation:180, transformOrigin:\"50% 50%\", delay:1}); TweenLite.fromTo(\"#wheel\", 3, {scale:0.5, transformOrigin:\"50% 50%\"}, {scale:1, delay:2}); would cause a jump when the from values revert at the beginning of the 2nd tween.\n\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOrigin\", (originalGSTransform ? m1 : m2).yOrigin, m2.yOrigin, pt, transformOriginString);\n\t\t\t\tif (x !== m1.xOffset || y !== m1.yOffset) {\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"xOffset\", (originalGSTransform ? x : m1.xOffset), m1.xOffset, pt, transformOriginString);\n\t\t\t\t\tpt = _addNonTweeningNumericPT(m1, \"yOffset\", (originalGSTransform ? y : m1.yOffset), m1.yOffset, pt, transformOriginString);\n\t\t\t\t}\n\t\t\t\torig = \"0px 0px\"; //certain browsers (like firefox) completely botch transform-origin, so we must remove it to prevent it from contaminating transforms. We manage it ourselves with xOrigin and yOrigin\n\t\t\t}\n\t\t\tif (orig || (_supports3D && has3D && m1.zOrigin)) { //if anything 3D is happening and there's a transformOrigin with a z component that's non-zero, we must ensure that the transformOrigin's z-component is set to 0 so that we can manually do those calculations to get around Safari bugs. Even if the user didn't specifically define a \"transformOrigin\" in this particular tween (maybe they did it via css directly).\n\t\t\t\tif (_transformProp) {\n\t\t\t\t\thasChange = true;\n\t\t\t\t\tp = _transformOriginProp;\n\t\t\t\t\tif (!orig) {\n\t\t\t\t\t\torig = (_getStyle(t, p, _cs, false, \"50% 50%\") + \"\").split(\" \");\n\t\t\t\t\t\torig = orig[0] + \" \" + orig[1] + \" \" + m1.zOrigin + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\torig += \"\";\n\t\t\t\t\tpt = new CSSPropTween(style, p, 0, 0, pt, -1, transformOriginString);\n\t\t\t\t\tpt.b = style[p];\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t\tif (_supports3D) {\n\t\t\t\t\t\tcopy = m1.zOrigin;\n\t\t\t\t\t\torig = orig.split(\" \");\n\t\t\t\t\t\tm1.zOrigin = ((orig.length > 2) ? parseFloat(orig[2]) : copy) || 0; //Safari doesn't handle the z part of transformOrigin correctly, so we'll manually handle it in the _set3DTransformRatio() method.\n\t\t\t\t\t\tpt.xs0 = pt.e = orig[0] + \" \" + (orig[1] || \"50%\") + \" 0px\"; //we must define a z value of 0px specifically otherwise iOS 5 Safari will stick with the old one (if one was defined)!\n\t\t\t\t\t\tpt = new CSSPropTween(m1, \"zOrigin\", 0, 0, pt, -1, pt.n); //we must create a CSSPropTween for the _gsTransform.zOrigin so that it gets reset properly at the beginning if the tween runs backward (as opposed to just setting m1.zOrigin here)\n\t\t\t\t\t\tpt.b = copy;\n\t\t\t\t\t\tpt.xs0 = pt.e = m1.zOrigin;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.xs0 = pt.e = orig;\n\t\t\t\t\t}\n\n\t\t\t\t\t//for older versions of IE (6-8), we need to manually calculate things inside the setRatio() function. We record origin x and y (ox and oy) and whether or not the values are percentages (oxp and oyp).\n\t\t\t\t} else {\n\t\t\t\t\t_parsePosition(orig + \"\", m1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (hasChange) {\n\t\t\t\tcssp._transformType = (!(m1.svg && _useSVGTransformAttr) && (has3D || this._transformType === 3)) ? 3 : 2; //quicker than calling cssp._enableTransforms();\n\t\t\t}\n\t\t\tif (scaleFunc) {\n\t\t\t\tvars.scale = scaleFunc;\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, allowFunc:true, prefix:true});\n\n\t\t_registerComplexSpecialProp(\"boxShadow\", {defaultValue:\"0px 0px 0px 0px #999\", prefix:true, color:true, multi:true, keyword:\"inset\"});\n\t\t_registerComplexSpecialProp(\"clipPath\", {defaultValue:\"inset(0px)\", prefix:true, multi:true, formatter:_getFormatter(\"inset(0px 0px 0px 0px)\", false, true)});\n\n\t\t_registerComplexSpecialProp(\"borderRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\te = this.format(e);\n\t\t\tvar props = [\"borderTopLeftRadius\",\"borderTopRightRadius\",\"borderBottomRightRadius\",\"borderBottomLeftRadius\"],\n\t\t\t\tstyle = t.style,\n\t\t\t\tea1, i, es2, bs2, bs, es, bn, en, w, h, esfx, bsfx, rel, hn, vn, em;\n\t\t\tw = parseFloat(t.offsetWidth);\n\t\t\th = parseFloat(t.offsetHeight);\n\t\t\tea1 = e.split(\" \");\n\t\t\tfor (i = 0; i < props.length; i++) { //if we're dealing with percentages, we must convert things separately for the horizontal and vertical axis!\n\t\t\t\tif (this.p.indexOf(\"border\")) { //older browsers used a prefix\n\t\t\t\t\tprops[i] = _checkPropPrefix(props[i]);\n\t\t\t\t}\n\t\t\t\tbs = bs2 = _getStyle(t, props[i], _cs, false, \"0px\");\n\t\t\t\tif (bs.indexOf(\" \") !== -1) {\n\t\t\t\t\tbs2 = bs.split(\" \");\n\t\t\t\t\tbs = bs2[0];\n\t\t\t\t\tbs2 = bs2[1];\n\t\t\t\t}\n\t\t\t\tes = es2 = ea1[i];\n\t\t\t\tbn = parseFloat(bs);\n\t\t\t\tbsfx = bs.substr((bn + \"\").length);\n\t\t\t\trel = (es.charAt(1) === \"=\");\n\t\t\t\tif (rel) {\n\t\t\t\t\ten = parseInt(es.charAt(0)+\"1\", 10);\n\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length - (en < 0 ? 1 : 0)) || \"\";\n\t\t\t\t} else {\n\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\tesfx = es.substr((en + \"\").length);\n\t\t\t\t}\n\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\tesfx = _suffixMap[p] || bsfx;\n\t\t\t\t}\n\t\t\t\tif (esfx !== bsfx) {\n\t\t\t\t\thn = _convertToPixels(t, \"borderLeft\", bn, bsfx); //horizontal number (we use a bogus \"borderLeft\" property just because the _convertToPixels() method searches for the keywords \"Left\", \"Right\", \"Top\", and \"Bottom\" to determine of it's a horizontal or vertical property, and we need \"border\" in the name so that it knows it should measure relative to the element itself, not its parent.\n\t\t\t\t\tvn = _convertToPixels(t, \"borderTop\", bn, bsfx); //vertical number\n\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\tbs = (hn / w * 100) + \"%\";\n\t\t\t\t\t\tbs2 = (vn / h * 100) + \"%\";\n\t\t\t\t\t} else if (esfx === \"em\") {\n\t\t\t\t\t\tem = _convertToPixels(t, \"borderLeft\", 1, \"em\");\n\t\t\t\t\t\tbs = (hn / em) + \"em\";\n\t\t\t\t\t\tbs2 = (vn / em) + \"em\";\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbs = hn + \"px\";\n\t\t\t\t\t\tbs2 = vn + \"px\";\n\t\t\t\t\t}\n\t\t\t\t\tif (rel) {\n\t\t\t\t\t\tes = (parseFloat(bs) + en) + esfx;\n\t\t\t\t\t\tes2 = (parseFloat(bs2) + en) + esfx;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = _parseComplex(style, props[i], bs + \" \" + bs2, es + \" \" + es2, false, \"0px\", pt);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px 0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"borderBottomLeftRadius,borderBottomRightRadius,borderTopLeftRadius,borderTopRightRadius\", {defaultValue:\"0px\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\treturn _parseComplex(t.style, p, this.format(_getStyle(t, p, _cs, false, \"0px 0px\")), this.format(e), false, \"0px\", pt);\n\t\t}, prefix:true, formatter:_getFormatter(\"0px 0px\", false, true)});\n\t\t_registerComplexSpecialProp(\"backgroundPosition\", {defaultValue:\"0 0\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bp = \"background-position\",\n\t\t\t\tcs = (_cs || _getComputedStyle(t, null)),\n\t\t\t\tbs = this.format( ((cs) ? _ieVers ? cs.getPropertyValue(bp + \"-x\") + \" \" + cs.getPropertyValue(bp + \"-y\") : cs.getPropertyValue(bp) : t.currentStyle.backgroundPositionX + \" \" + t.currentStyle.backgroundPositionY) || \"0 0\"), //Internet Explorer doesn't report background-position correctly - we must query background-position-x and background-position-y and combine them (even in IE10). Before IE9, we must do the same with the currentStyle object and use camelCase\n\t\t\t\tes = this.format(e),\n\t\t\t\tba, ea, i, pct, overlap, src;\n\t\t\tif ((bs.indexOf(\"%\") !== -1) !== (es.indexOf(\"%\") !== -1) && es.split(\",\").length < 2) {\n\t\t\t\tsrc = _getStyle(t, \"backgroundImage\").replace(_urlExp, \"\");\n\t\t\t\tif (src && src !== \"none\") {\n\t\t\t\t\tba = bs.split(\" \");\n\t\t\t\t\tea = es.split(\" \");\n\t\t\t\t\t_tempImg.setAttribute(\"src\", src); //set the temp IMG's src to the background-image so that we can measure its width/height\n\t\t\t\t\ti = 2;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tbs = ba[i];\n\t\t\t\t\t\tpct = (bs.indexOf(\"%\") !== -1);\n\t\t\t\t\t\tif (pct !== (ea[i].indexOf(\"%\") !== -1)) {\n\t\t\t\t\t\t\toverlap = (i === 0) ? t.offsetWidth - _tempImg.width : t.offsetHeight - _tempImg.height;\n\t\t\t\t\t\t\tba[i] = pct ? (parseFloat(bs) / 100 * overlap) + \"px\" : (parseFloat(bs) / overlap * 100) + \"%\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tbs = ba.join(\" \");\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, bs, es, pt, plugin);\n\t\t}, formatter:_parsePosition});\n\t\t_registerComplexSpecialProp(\"backgroundSize\", {defaultValue:\"0 0\", formatter:function(v) {\n\t\t\tv += \"\"; //ensure it's a string\n\t\t\treturn (v.substr(0,2) === \"co\") ? v : _parsePosition(v.indexOf(\" \") === -1 ? v + \" \" + v : v); //if set to something like \"100% 100%\", Safari typically reports the computed style as just \"100%\" (no 2nd value), but we should ensure that there are two values, so copy the first one. Otherwise, it'd be interpreted as \"100% 0\" (wrong). Also remember that it could be \"cover\" or \"contain\" which we can't tween but should be able to set.\n\t\t}});\n\t\t_registerComplexSpecialProp(\"perspective\", {defaultValue:\"0px\", prefix:true});\n\t\t_registerComplexSpecialProp(\"perspectiveOrigin\", {defaultValue:\"50% 50%\", prefix:true});\n\t\t_registerComplexSpecialProp(\"transformStyle\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"backfaceVisibility\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"userSelect\", {prefix:true});\n\t\t_registerComplexSpecialProp(\"margin\", {parser:_getEdgeParser(\"marginTop,marginRight,marginBottom,marginLeft\")});\n\t\t_registerComplexSpecialProp(\"padding\", {parser:_getEdgeParser(\"paddingTop,paddingRight,paddingBottom,paddingLeft\")});\n\t\t_registerComplexSpecialProp(\"clip\", {defaultValue:\"rect(0px,0px,0px,0px)\", parser:function(t, e, p, cssp, pt, plugin){\n\t\t\tvar b, cs, delim;\n\t\t\tif (_ieVers < 9) { //IE8 and earlier don't report a \"clip\" value in the currentStyle - instead, the values are split apart into clipTop, clipRight, clipBottom, and clipLeft. Also, in IE7 and earlier, the values inside rect() are space-delimited, not comma-delimited.\n\t\t\t\tcs = t.currentStyle;\n\t\t\t\tdelim = _ieVers < 8 ? \" \" : \",\";\n\t\t\t\tb = \"rect(\" + cs.clipTop + delim + cs.clipRight + delim + cs.clipBottom + delim + cs.clipLeft + \")\";\n\t\t\t\te = this.format(e).split(\",\").join(delim);\n\t\t\t} else {\n\t\t\t\tb = this.format(_getStyle(t, this.p, _cs, false, this.dflt));\n\t\t\t\te = this.format(e);\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, b, e, pt, plugin);\n\t\t}});\n\t\t_registerComplexSpecialProp(\"textShadow\", {defaultValue:\"0px 0px 0px #999\", color:true, multi:true});\n\t\t_registerComplexSpecialProp(\"autoRound,strictUnits\", {parser:function(t, e, p, cssp, pt) {return pt;}}); //just so that we can ignore these properties (not tween them)\n\t\t_registerComplexSpecialProp(\"border\", {defaultValue:\"0px solid #000\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar bw = _getStyle(t, \"borderTopWidth\", _cs, false, \"0px\"),\n\t\t\t\tend = this.format(e).split(\" \"),\n\t\t\t\tesfx = end[0].replace(_suffixExp, \"\");\n\t\t\tif (esfx !== \"px\") { //if we're animating to a non-px value, we need to convert the beginning width to that unit.\n\t\t\t\tbw = (parseFloat(bw) / _convertToPixels(t, \"borderTopWidth\", 1, esfx)) + esfx;\n\t\t\t}\n\t\t\treturn this.parseComplex(t.style, this.format(bw + \" \" + _getStyle(t, \"borderTopStyle\", _cs, false, \"solid\") + \" \" + _getStyle(t, \"borderTopColor\", _cs, false, \"#000\")), end.join(\" \"), pt, plugin);\n\t\t\t}, color:true, formatter:function(v) {\n\t\t\t\tvar a = v.split(\" \");\n\t\t\t\treturn a[0] + \" \" + (a[1] || \"solid\") + \" \" + (v.match(_colorExp) || [\"#000\"])[0];\n\t\t\t}});\n\t\t_registerComplexSpecialProp(\"borderWidth\", {parser:_getEdgeParser(\"borderTopWidth,borderRightWidth,borderBottomWidth,borderLeftWidth\")}); //Firefox doesn't pick up on borderWidth set in style sheets (only inline).\n\t\t_registerComplexSpecialProp(\"float,cssFloat,styleFloat\", {parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar s = t.style,\n\t\t\t\tprop = (\"cssFloat\" in s) ? \"cssFloat\" : \"styleFloat\";\n\t\t\treturn new CSSPropTween(s, prop, 0, 0, pt, -1, p, false, 0, s[prop], e);\n\t\t}});\n\n\t\t//opacity-related\n\t\tvar _setIEOpacityRatio = function(v) {\n\t\t\t\tvar t = this.t, //refers to the element's style property\n\t\t\t\t\tfilters = t.filter || _getStyle(this.data, \"filter\") || \"\",\n\t\t\t\t\tval = (this.s + this.c * v) | 0,\n\t\t\t\t\tskip;\n\t\t\t\tif (val === 100) { //for older versions of IE that need to use a filter to apply opacity, we should remove the filter if opacity hits 1 in order to improve performance, but make sure there isn't a transform (matrix) or gradient in the filters.\n\t\t\t\t\tif (filters.indexOf(\"atrix(\") === -1 && filters.indexOf(\"radient(\") === -1 && filters.indexOf(\"oader(\") === -1) {\n\t\t\t\t\t\tt.removeAttribute(\"filter\");\n\t\t\t\t\t\tskip = (!_getStyle(this.data, \"filter\")); //if a class is applied that has an alpha filter, it will take effect (we don't want that), so re-apply our alpha filter in that case. We must first remove it and then check.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_alphaFilterExp, \"\");\n\t\t\t\t\t\tskip = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!skip) {\n\t\t\t\t\tif (this.xn1) {\n\t\t\t\t\t\tt.filter = filters = filters || (\"alpha(opacity=\" + val + \")\"); //works around bug in IE7/8 that prevents changes to \"visibility\" from being applied properly if the filter is changed to a different alpha on the same frame.\n\t\t\t\t\t}\n\t\t\t\t\tif (filters.indexOf(\"pacity\") === -1) { //only used if browser doesn't support the standard opacity style property (IE 7 and 8). We omit the \"O\" to avoid case-sensitivity issues\n\t\t\t\t\t\tif (val !== 0 || !this.xn1) { //bugs in IE7/8 won't render the filter properly if opacity is ADDED on the same frame/render as \"visibility\" changes (this.xn1 is 1 if this tween is an \"autoAlpha\" tween)\n\t\t\t\t\t\t\tt.filter = filters + \" alpha(opacity=\" + val + \")\"; //we round the value because otherwise, bugs in IE7/8 can prevent \"visibility\" changes from being applied properly.\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tt.filter = filters.replace(_opacityExp, \"opacity=\" + val);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"opacity,alpha,autoAlpha\", {defaultValue:\"1\", parser:function(t, e, p, cssp, pt, plugin) {\n\t\t\tvar b = parseFloat(_getStyle(t, \"opacity\", _cs, false, \"1\")),\n\t\t\t\tstyle = t.style,\n\t\t\t\tisAutoAlpha = (p === \"autoAlpha\");\n\t\t\tif (typeof(e) === \"string\" && e.charAt(1) === \"=\") {\n\t\t\t\te = ((e.charAt(0) === \"-\") ? -1 : 1) * parseFloat(e.substr(2)) + b;\n\t\t\t}\n\t\t\tif (isAutoAlpha && b === 1 && _getStyle(t, \"visibility\", _cs) === \"hidden\" && e !== 0) { //if visibility is initially set to \"hidden\", we should interpret that as intent to make opacity 0 (a convenience)\n\t\t\t\tb = 0;\n\t\t\t}\n\t\t\tif (_supportsOpacity) {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b, e - b, pt);\n\t\t\t} else {\n\t\t\t\tpt = new CSSPropTween(style, \"opacity\", b * 100, (e - b) * 100, pt);\n\t\t\t\tpt.xn1 = isAutoAlpha ? 1 : 0; //we need to record whether or not this is an autoAlpha so that in the setRatio(), we know to duplicate the setting of the alpha in order to work around a bug in IE7 and IE8 that prevents changes to \"visibility\" from taking effect if the filter is changed to a different alpha(opacity) at the same time. Setting it to the SAME value first, then the new value works around the IE7/8 bug.\n\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\tpt.type = 2;\n\t\t\t\tpt.b = \"alpha(opacity=\" + pt.s + \")\";\n\t\t\t\tpt.e = \"alpha(opacity=\" + (pt.s + pt.c) + \")\";\n\t\t\t\tpt.data = t;\n\t\t\t\tpt.plugin = plugin;\n\t\t\t\tpt.setRatio = _setIEOpacityRatio;\n\t\t\t}\n\t\t\tif (isAutoAlpha) { //we have to create the \"visibility\" PropTween after the opacity one in the linked list so that they run in the order that works properly in IE8 and earlier\n\t\t\t\tpt = new CSSPropTween(style, \"visibility\", 0, 0, pt, -1, null, false, 0, ((b !== 0) ? \"inherit\" : \"hidden\"), ((e === 0) ? \"hidden\" : \"inherit\"));\n\t\t\t\tpt.xs0 = \"inherit\";\n\t\t\t\tcssp._overwriteProps.push(pt.n);\n\t\t\t\tcssp._overwriteProps.push(p);\n\t\t\t}\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _removeProp = function(s, p) {\n\t\t\t\tif (p) {\n\t\t\t\t\tif (s.removeProperty) {\n\t\t\t\t\t\tif (p.substr(0,2) === \"ms\" || p.substr(0,6) === \"webkit\") { //Microsoft and some Webkit browsers don't conform to the standard of capitalizing the first prefix character, so we adjust so that when we prefix the caps with a dash, it's correct (otherwise it'd be \"ms-transform\" instead of \"-ms-transform\" for IE9, for example)\n\t\t\t\t\t\t\tp = \"-\" + p;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ts.removeProperty(p.replace(_capsExp, \"-$1\").toLowerCase());\n\t\t\t\t\t} else { //note: old versions of IE use \"removeAttribute()\" instead of \"removeProperty()\"\n\t\t\t\t\t\ts.removeAttribute(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\t\t\t_setClassNameRatio = function(v) {\n\t\t\t\tthis.t._gsClassPT = this;\n\t\t\t\tif (v === 1 || v === 0) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", (v === 0) ? this.b : this.e);\n\t\t\t\t\tvar mpt = this.data, //first MiniPropTween\n\t\t\t\t\t\ts = this.t.style;\n\t\t\t\t\twhile (mpt) {\n\t\t\t\t\t\tif (!mpt.v) {\n\t\t\t\t\t\t\t_removeProp(s, mpt.p);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ts[mpt.p] = mpt.v;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t\t}\n\t\t\t\t\tif (v === 1 && this.t._gsClassPT === this) {\n\t\t\t\t\t\tthis.t._gsClassPT = null;\n\t\t\t\t\t}\n\t\t\t\t} else if (this.t.getAttribute(\"class\") !== this.e) {\n\t\t\t\t\tthis.t.setAttribute(\"class\", this.e);\n\t\t\t\t}\n\t\t\t};\n\t\t_registerComplexSpecialProp(\"className\", {parser:function(t, e, p, cssp, pt, plugin, vars) {\n\t\t\tvar b = t.getAttribute(\"class\") || \"\", //don't use t.className because it doesn't work consistently on SVG elements; getAttribute(\"class\") and setAttribute(\"class\", value\") is more reliable.\n\t\t\t\tcssText = t.style.cssText,\n\t\t\t\tdifData, bs, cnpt, cnptLookup, mpt;\n\t\t\tpt = cssp._classNamePT = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClassNameRatio;\n\t\t\tpt.pr = -11;\n\t\t\t_hasPriority = true;\n\t\t\tpt.b = b;\n\t\t\tbs = _getAllStyles(t, _cs);\n\t\t\t//if there's a className tween already operating on the target, force it to its end so that the necessary inline styles are removed and the class name is applied before we determine the end state (we don't want inline styles interfering that were there just for class-specific values)\n\t\t\tcnpt = t._gsClassPT;\n\t\t\tif (cnpt) {\n\t\t\t\tcnptLookup = {};\n\t\t\t\tmpt = cnpt.data; //first MiniPropTween which stores the inline styles - we need to force these so that the inline styles don't contaminate things. Otherwise, there's a small chance that a tween could start and the inline values match the destination values and they never get cleaned.\n\t\t\t\twhile (mpt) {\n\t\t\t\t\tcnptLookup[mpt.p] = 1;\n\t\t\t\t\tmpt = mpt._next;\n\t\t\t\t}\n\t\t\t\tcnpt.setRatio(1);\n\t\t\t}\n\t\t\tt._gsClassPT = pt;\n\t\t\tpt.e = (e.charAt(1) !== \"=\") ? e : b.replace(new RegExp(\"(?:\\\\s|^)\" + e.substr(2) + \"(?![\\\\w-])\"), \"\") + ((e.charAt(0) === \"+\") ? \" \" + e.substr(2) : \"\");\n\t\t\tt.setAttribute(\"class\", pt.e);\n\t\t\tdifData = _cssDif(t, bs, _getAllStyles(t), vars, cnptLookup);\n\t\t\tt.setAttribute(\"class\", b);\n\t\t\tpt.data = difData.firstMPT;\n\t\t\tt.style.cssText = cssText; //we recorded cssText before we swapped classes and ran _getAllStyles() because in cases when a className tween is overwritten, we remove all the related tweening properties from that class change (otherwise class-specific stuff can't override properties we've directly set on the target's style object due to specificity).\n\t\t\tpt = pt.xfirst = cssp.parse(t, difData.difs, pt, plugin); //we record the CSSPropTween as the xfirst so that we can handle overwriting propertly (if \"className\" gets overwritten, we must kill all the properties associated with the className part of the tween, so we can loop through from xfirst to the pt itself)\n\t\t\treturn pt;\n\t\t}});\n\n\n\t\tvar _setClearPropsRatio = function(v) {\n\t\t\tif (v === 1 || v === 0) if (this.data._totalTime === this.data._totalDuration && this.data.data !== \"isFromStart\") { //this.data refers to the tween. Only clear at the END of the tween (remember, from() tweens make the ratio go from 1 to 0, so we can't just check that and if the tween is the zero-duration one that's created internally to render the starting values in a from() tween, ignore that because otherwise, for example, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in).\n\t\t\t\tvar s = this.t.style,\n\t\t\t\t\ttransformParse = _specialProps.transform.parse,\n\t\t\t\t\ta, p, i, clearTransform, transform;\n\t\t\t\tif (this.e === \"all\") {\n\t\t\t\t\ts.cssText = \"\";\n\t\t\t\t\tclearTransform = true;\n\t\t\t\t} else {\n\t\t\t\t\ta = this.e.split(\" \").join(\"\").split(\",\");\n\t\t\t\t\ti = a.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tp = a[i];\n\t\t\t\t\t\tif (_specialProps[p]) {\n\t\t\t\t\t\t\tif (_specialProps[p].parse === transformParse) {\n\t\t\t\t\t\t\t\tclearTransform = true;\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tp = (p === \"transformOrigin\") ? _transformOriginProp : _specialProps[p].p; //ensures that special properties use the proper browser-specific property name, like \"scaleX\" might be \"-webkit-transform\" or \"boxShadow\" might be \"-moz-box-shadow\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_removeProp(s, p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (clearTransform) {\n\t\t\t\t\t_removeProp(s, _transformProp);\n\t\t\t\t\ttransform = this.t._gsTransform;\n\t\t\t\t\tif (transform) {\n\t\t\t\t\t\tif (transform.svg) {\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"data-svg-origin\");\n\t\t\t\t\t\t\tthis.t.removeAttribute(\"transform\");\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdelete this.t._gsTransform;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t}\n\t\t};\n\t\t_registerComplexSpecialProp(\"clearProps\", {parser:function(t, e, p, cssp, pt) {\n\t\t\tpt = new CSSPropTween(t, p, 0, 0, pt, 2);\n\t\t\tpt.setRatio = _setClearPropsRatio;\n\t\t\tpt.e = e;\n\t\t\tpt.pr = -10;\n\t\t\tpt.data = cssp._tween;\n\t\t\t_hasPriority = true;\n\t\t\treturn pt;\n\t\t}});\n\n\t\tp = \"bezier,throwProps,physicsProps,physics2D\".split(\",\");\n\t\ti = p.length;\n\t\twhile (i--) {\n\t\t\t_registerPluginProp(p[i]);\n\t\t}\n\n\n\n\n\n\n\n\n\t\tp = CSSPlugin.prototype;\n\t\tp._firstPT = p._lastParsedTransform = p._transform = null;\n\n\t\t//gets called when the tween renders for the first time. This kicks everything off, recording start/end values, etc.\n\t\tp._onInitTween = function(target, vars, tween, index) {\n\t\t\tif (!target.nodeType) { //css is only for dom elements\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tthis._target = _target = target;\n\t\t\tthis._tween = tween;\n\t\t\tthis._vars = vars;\n\t\t\t_index = index;\n\t\t\t_autoRound = vars.autoRound;\n\t\t\t_hasPriority = false;\n\t\t\t_suffixMap = vars.suffixMap || CSSPlugin.suffixMap;\n\t\t\t_cs = _getComputedStyle(target, \"\");\n\t\t\t_overwriteProps = this._overwriteProps;\n\t\t\tvar style = target.style,\n\t\t\t\tv, pt, pt2, first, last, next, zIndex, tpt, threeD;\n\t\t\tif (_reqSafariFix) if (style.zIndex === \"\") {\n\t\t\t\tv = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\tif (v === \"auto\" || v === \"\") {\n\t\t\t\t\t//corrects a bug in [non-Android] Safari that prevents it from repainting elements in their new positions if they don't have a zIndex set. We also can't just apply this inside _parseTransform() because anything that's moved in any way (like using \"left\" or \"top\" instead of transforms like \"x\" and \"y\") can be affected, so it is best to ensure that anything that's tweening has a z-index. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly. Plus zIndex is less memory-intensive.\n\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (typeof(vars) === \"string\") {\n\t\t\t\tfirst = style.cssText;\n\t\t\t\tv = _getAllStyles(target, _cs);\n\t\t\t\tstyle.cssText = first + \";\" + vars;\n\t\t\t\tv = _cssDif(target, v, _getAllStyles(target)).difs;\n\t\t\t\tif (!_supportsOpacity && _opacityValExp.test(vars)) {\n\t\t\t\t\tv.opacity = parseFloat( RegExp.$1 );\n\t\t\t\t}\n\t\t\t\tvars = v;\n\t\t\t\tstyle.cssText = first;\n\t\t\t}\n\n\t\t\tif (vars.className) { //className tweens will combine any differences they find in the css with the vars that are passed in, so {className:\"myClass\", scale:0.5, left:20} would work.\n\t\t\t\tthis._firstPT = pt = _specialProps.className.parse(target, vars.className, \"className\", this, null, null, vars);\n\t\t\t} else {\n\t\t\t\tthis._firstPT = pt = this.parse(target, vars, null);\n\t\t\t}\n\n\t\t\tif (this._transformType) {\n\t\t\t\tthreeD = (this._transformType === 3);\n\t\t\t\tif (!_transformProp) {\n\t\t\t\t\tstyle.zoom = 1; //helps correct an IE issue.\n\t\t\t\t} else if (_isSafari) {\n\t\t\t\t\t_reqSafariFix = true;\n\t\t\t\t\t//if zIndex isn't set, iOS Safari doesn't repaint things correctly sometimes (seemingly at random).\n\t\t\t\t\tif (style.zIndex === \"\") {\n\t\t\t\t\t\tzIndex = _getStyle(target, \"zIndex\", _cs);\n\t\t\t\t\t\tif (zIndex === \"auto\" || zIndex === \"\") {\n\t\t\t\t\t\t\tthis._addLazySet(style, \"zIndex\", 0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//Setting WebkitBackfaceVisibility corrects 3 bugs:\n\t\t\t\t\t// 1) [non-Android] Safari skips rendering changes to \"top\" and \"left\" that are made on the same frame/render as a transform update.\n\t\t\t\t\t// 2) iOS Safari sometimes neglects to repaint elements in their new positions. Setting \"WebkitPerspective\" to a non-zero value worked too except that on iOS Safari things would flicker randomly.\n\t\t\t\t\t// 3) Safari sometimes displayed odd artifacts when tweening the transform (or WebkitTransform) property, like ghosts of the edges of the element remained. Definitely a browser bug.\n\t\t\t\t\t//Note: we allow the user to override the auto-setting by defining WebkitBackfaceVisibility in the vars of the tween.\n\t\t\t\t\tif (_isSafariLT6) {\n\t\t\t\t\t\tthis._addLazySet(style, \"WebkitBackfaceVisibility\", this._vars.WebkitBackfaceVisibility || (threeD ? \"visible\" : \"hidden\"));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt2 = pt;\n\t\t\t\twhile (pt2 && pt2._next) {\n\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t}\n\t\t\t\ttpt = new CSSPropTween(target, \"transform\", 0, 0, null, 2);\n\t\t\t\tthis._linkCSSP(tpt, null, pt2);\n\t\t\t\ttpt.setRatio = _transformProp ? _setTransformRatio : _setIETransformRatio;\n\t\t\t\ttpt.data = this._transform || _getTransform(target, _cs, true);\n\t\t\t\ttpt.tween = tween;\n\t\t\t\ttpt.pr = -1; //ensures that the transforms get applied after the components are updated.\n\t\t\t\t_overwriteProps.pop(); //we don't want to force the overwrite of all \"transform\" tweens of the target - we only care about individual transform properties like scaleX, rotation, etc. The CSSPropTween constructor automatically adds the property to _overwriteProps which is why we need to pop() here.\n\t\t\t}\n\n\t\t\tif (_hasPriority) {\n\t\t\t\t//reorders the linked list in order of pr (priority)\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tthis._firstPT = first;\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\n\t\tp.parse = function(target, vars, pt, plugin) {\n\t\t\tvar style = target.style,\n\t\t\t\tp, sp, bn, en, bs, es, bsfx, esfx, isStr, rel;\n\t\t\tfor (p in vars) {\n\t\t\t\tes = vars[p]; //ending value string\n\t\t\t\tsp = _specialProps[p]; //SpecialProp lookup.\n\t\t\t\tif (typeof(es) === \"function\" && !(sp && sp.allowFunc)) {\n\t\t\t\t\tes = es(_index, _target);\n\t\t\t\t}\n\t\t\t\tif (sp) {\n\t\t\t\t\tpt = sp.parse(target, es, p, this, pt, plugin, vars);\n\t\t\t\t} else if (p.substr(0,2) === \"--\") { //for tweening CSS variables (which always start with \"--\"). To maximize performance and simplicity, we bypass CSSPlugin altogether and just add a normal property tween to the tween instance itself.\n\t\t\t\t\tthis._tween._propLookup[p] = this._addTween.call(this._tween, target.style, \"setProperty\", _getComputedStyle(target).getPropertyValue(p) + \"\", es + \"\", p, false, p);\n\t\t\t\t\tcontinue;\n\t\t\t\t} else {\n\t\t\t\t\tbs = _getStyle(target, p, _cs) + \"\";\n\t\t\t\t\tisStr = (typeof(es) === \"string\");\n\t\t\t\t\tif (p === \"color\" || p === \"fill\" || p === \"stroke\" || p.indexOf(\"Color\") !== -1 || (isStr && _rgbhslExp.test(es))) { //Opera uses background: to define color sometimes in addition to backgroundColor:\n\t\t\t\t\t\tif (!isStr) {\n\t\t\t\t\t\t\tes = _parseColor(es);\n\t\t\t\t\t\t\tes = ((es.length > 3) ? \"rgba(\" : \"rgb(\") + es.join(\",\") + \")\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, \"transparent\", pt, 0, plugin);\n\n\t\t\t\t\t} else if (isStr && _complexExp.test(es)) {\n\t\t\t\t\t\tpt = _parseComplex(style, p, bs, es, true, null, pt, 0, plugin);\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tbn = parseFloat(bs);\n\t\t\t\t\t\tbsfx = (bn || bn === 0) ? bs.substr((bn + \"\").length) : \"\"; //remember, bs could be non-numeric like \"normal\" for fontWeight, so we should default to a blank suffix in that case.\n\n\t\t\t\t\t\tif (bs === \"\" || bs === \"auto\") {\n\t\t\t\t\t\t\tif (p === \"width\" || p === \"height\") {\n\t\t\t\t\t\t\t\tbn = _getDimension(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else if (p === \"left\" || p === \"top\") {\n\t\t\t\t\t\t\t\tbn = _calculateOffset(target, p, _cs);\n\t\t\t\t\t\t\t\tbsfx = \"px\";\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tbn = (p !== \"opacity\") ? 0 : 1;\n\t\t\t\t\t\t\t\tbsfx = \"\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trel = (isStr && es.charAt(1) === \"=\");\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten = parseInt(es.charAt(0) + \"1\", 10);\n\t\t\t\t\t\t\tes = es.substr(2);\n\t\t\t\t\t\t\ten *= parseFloat(es);\n\t\t\t\t\t\t\tesfx = es.replace(_suffixExp, \"\");\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ten = parseFloat(es);\n\t\t\t\t\t\t\tesfx = isStr ? es.replace(_suffixExp, \"\") : \"\";\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (esfx === \"\") {\n\t\t\t\t\t\t\tesfx = (p in _suffixMap) ? _suffixMap[p] : bsfx; //populate the end suffix, prioritizing the map, then if none is found, use the beginning suffix.\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tes = (en || en === 0) ? (rel ? en + bn : en) + esfx : vars[p]; //ensures that any += or -= prefixes are taken care of. Record the end value before normalizing the suffix because we always want to end the tween on exactly what they intended even if it doesn't match the beginning value's suffix.\n\t\t\t\t\t\t//if the beginning/ending suffixes don't match, normalize them...\n\t\t\t\t\t\tif (bsfx !== esfx) if (esfx !== \"\" || p === \"lineHeight\") if (en || en === 0) if (bn) { //note: if the beginning value (bn) is 0, we don't need to convert units!\n\t\t\t\t\t\t\tbn = _convertToPixels(target, p, bn, bsfx);\n\t\t\t\t\t\t\tif (esfx === \"%\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 100, \"%\") / 100;\n\t\t\t\t\t\t\t\tif (vars.strictUnits !== true) { //some browsers report only \"px\" values instead of allowing \"%\" with getComputedStyle(), so we assume that if we're tweening to a %, we should start there too unless strictUnits:true is defined. This approach is particularly useful for responsive designs that use from() tweens.\n\t\t\t\t\t\t\t\t\tbs = bn + \"%\";\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t} else if (esfx === \"em\" || esfx === \"rem\" || esfx === \"vw\" || esfx === \"vh\") {\n\t\t\t\t\t\t\t\tbn /= _convertToPixels(target, p, 1, esfx);\n\n\t\t\t\t\t\t\t//otherwise convert to pixels.\n\t\t\t\t\t\t\t} else if (esfx !== \"px\") {\n\t\t\t\t\t\t\t\ten = _convertToPixels(target, p, en, esfx);\n\t\t\t\t\t\t\t\tesfx = \"px\"; //we don't use bsfx after this, so we don't need to set it to px too.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (rel) if (en || en === 0) {\n\t\t\t\t\t\t\t\tes = (en + bn) + esfx; //the changes we made affect relative calculations, so adjust the end value here.\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif (rel) {\n\t\t\t\t\t\t\ten += bn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tif ((bn || bn === 0) && (en || en === 0)) { //faster than isNaN(). Also, previously we required en !== bn but that doesn't really gain much performance and it prevents _parseToProxy() from working properly if beginning and ending values match but need to get tweened by an external plugin anyway. For example, a bezier tween where the target starts at left:0 and has these points: [{left:50},{left:0}] wouldn't work properly because when parsing the last point, it'd match the first (current) one and a non-tweening CSSPropTween would be recorded when we actually need a normal tween (type:0) so that things get updated during the tween properly.\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, bn, en - bn, pt, 0, p, (_autoRound !== false && (esfx === \"px\" || p === \"zIndex\")), 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = esfx;\n\t\t\t\t\t\t\t//DEBUG: _log(\"tween \"+p+\" from \"+pt.b+\" (\"+bn+esfx+\") to \"+pt.e+\" with suffix: \"+pt.xs0);\n\t\t\t\t\t\t} else if (style[p] === undefined || !es && (es + \"\" === \"NaN\" || es == null)) {\n\t\t\t\t\t\t\t_log(\"invalid \" + p + \" tween value: \" + vars[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt = new CSSPropTween(style, p, en || bn || 0, 0, pt, -1, p, false, 0, bs, es);\n\t\t\t\t\t\t\tpt.xs0 = (es === \"none\" && (p === \"display\" || p.indexOf(\"Style\") !== -1)) ? bs : es; //intermediate value should typically be set immediately (end value) except for \"display\" or things like borderTopStyle, borderBottomStyle, etc. which should use the beginning value during the tween.\n\t\t\t\t\t\t\t//DEBUG: _log(\"non-tweening value \"+p+\": \"+pt.xs0);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (plugin) if (pt && !pt.plugin) {\n\t\t\t\t\tpt.plugin = plugin;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\n\t\t//gets called every time the tween updates, passing the new ratio (typically a value between 0 and 1, but not always (for example, if an Elastic.easeOut is used, the value can jump above 1 mid-tween). It will always start and 0 and end at 1.\n\t\tp.setRatio = function(v) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tval, str, i;\n\t\t\t//at the end of the tween, we set the values to exactly what we received in order to make sure non-tweening values (like \"position\" or \"float\" or whatever) are set and so that if the beginning/ending suffixes (units) didn't match and we normalized to px, the value that the user passed in is used here. We check to see if the tween is at its beginning in case it's a from() tween in which case the ratio will actually go from 1 to 0 over the course of the tween (backwards).\n\t\t\tif (v === 1 && (this._tween._time === this._tween._duration || this._tween._time === 0)) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tif (pt.r && pt.type !== -1) {\n\t\t\t\t\t\t\tval = pt.r(pt.s + pt.c);\n\t\t\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.e;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t} else if (v || !(this._tween._time === this._tween._duration || this._tween._time === 0) || this._tween._rawPrevTime === -0.000001) {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = pt.c * v + pt.s;\n\t\t\t\t\tif (pt.r) {\n\t\t\t\t\t\tval = pt.r(val);\n\t\t\t\t\t} else if (val < min) if (val > -min) {\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.type) {\n\t\t\t\t\t\tpt.t[pt.p] = val + pt.xs0;\n\t\t\t\t\t} else if (pt.type === 1) { //complex value (one that typically has multiple numbers inside a string, like \"rect(5px,10px,20px,25px)\"\n\t\t\t\t\t\ti = pt.l;\n\t\t\t\t\t\tif (i === 2) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2;\n\t\t\t\t\t\t} else if (i === 3) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3;\n\t\t\t\t\t\t} else if (i === 4) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4;\n\t\t\t\t\t\t} else if (i === 5) {\n\t\t\t\t\t\t\tpt.t[pt.p] = pt.xs0 + val + pt.xs1 + pt.xn1 + pt.xs2 + pt.xn2 + pt.xs3 + pt.xn3 + pt.xs4 + pt.xn4 + pt.xs5;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tstr = pt.xs0 + val + pt.xs1;\n\t\t\t\t\t\t\tfor (i = 1; i < pt.l; i++) {\n\t\t\t\t\t\t\t\tstr += pt[\"xn\"+i] + pt[\"xs\"+(i+1)];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt.t[pt.p] = str;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t} else if (pt.type === -1) { //non-tweening value\n\t\t\t\t\t\tpt.t[pt.p] = pt.xs0;\n\n\t\t\t\t\t} else if (pt.setRatio) { //custom setRatio() for things like SpecialProps, external plugins, etc.\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\n\t\t\t//if the tween is reversed all the way back to the beginning, we need to restore the original values which may have different units (like % instead of px or em or whatever).\n\t\t\t} else {\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.type !== 2) {\n\t\t\t\t\t\tpt.t[pt.p] = pt.b;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.setRatio(v);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * @private\n\t\t * Forces rendering of the target's transforms (rotation, scale, etc.) whenever the CSSPlugin's setRatio() is called.\n\t\t * Basically, this tells the CSSPlugin to create a CSSPropTween (type 2) after instantiation that runs last in the linked\n\t\t * list and calls the appropriate (3D or 2D) rendering function. We separate this into its own method so that we can call\n\t\t * it from other plugins like BezierPlugin if, for example, it needs to apply an autoRotation and this CSSPlugin\n\t\t * doesn't have any transform-related properties of its own. You can call this method as many times as you\n\t\t * want and it won't create duplicate CSSPropTweens.\n\t\t *\n\t\t * @param {boolean} threeD if true, it should apply 3D tweens (otherwise, just 2D ones are fine and typically faster)\n\t\t */\n\t\tp._enableTransforms = function(threeD) {\n\t\t\tthis._transform = this._transform || _getTransform(this._target, _cs, true); //ensures that the element has a _gsTransform property with the appropriate values.\n\t\t\tthis._transformType = (!(this._transform.svg && _useSVGTransformAttr) && (threeD || this._transformType === 3)) ? 3 : 2;\n\t\t};\n\n\t\tvar lazySet = function(v) {\n\t\t\tthis.t[this.p] = this.e;\n\t\t\tthis.data._linkCSSP(this, this._next, null, true); //we purposefully keep this._next even though it'd make sense to null it, but this is a performance optimization, as this happens during the while (pt) {} loop in setRatio() at the bottom of which it sets pt = pt._next, so if we null it, the linked list will be broken in that loop.\n\t\t};\n\t\t/** @private Gives us a way to set a value on the first render (and only the first render). **/\n\t\tp._addLazySet = function(t, p, v) {\n\t\t\tvar pt = this._firstPT = new CSSPropTween(t, p, 0, 0, this._firstPT, 2);\n\t\t\tpt.e = v;\n\t\t\tpt.setRatio = lazySet;\n\t\t\tpt.data = this;\n\t\t};\n\n\t\t/** @private **/\n\t\tp._linkCSSP = function(pt, next, prev, remove) {\n\t\t\tif (pt) {\n\t\t\t\tif (next) {\n\t\t\t\t\tnext._prev = pt;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t}\n\t\t\t\tif (pt._prev) {\n\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\tremove = true; //just to prevent resetting this._firstPT 5 lines down in case pt._next is null. (optimized for speed)\n\t\t\t\t}\n\t\t\t\tif (prev) {\n\t\t\t\t\tprev._next = pt;\n\t\t\t\t} else if (!remove && this._firstPT === null) {\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t}\n\t\t\t\tpt._next = next;\n\t\t\t\tpt._prev = prev;\n\t\t\t}\n\t\t\treturn pt;\n\t\t};\n\n\t\tp._mod = function(lookup) {\n\t\t\tvar pt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (typeof(lookup[pt.p]) === \"function\") { //only gets called by RoundPropsPlugin (ModifyPlugin manages all the rendering internally for CSSPlugin properties that need modification). Remember, we handle rounding a bit differently in this plugin for performance reasons, leveraging \"r\" as an indicator that the value should be rounded internally.\n\t\t\t\t\tpt.r = lookup[pt.p];\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\t//we need to make sure that if alpha or autoAlpha is killed, opacity is too. And autoAlpha affects the \"visibility\" property.\n\t\tp._kill = function(lookup) {\n\t\t\tvar copy = lookup,\n\t\t\t\tpt, p, xfirst;\n\t\t\tif (lookup.autoAlpha || lookup.alpha) {\n\t\t\t\tcopy = {};\n\t\t\t\tfor (p in lookup) { //copy the lookup so that we're not changing the original which may be passed elsewhere.\n\t\t\t\t\tcopy[p] = lookup[p];\n\t\t\t\t}\n\t\t\t\tcopy.opacity = 1;\n\t\t\t\tif (copy.autoAlpha) {\n\t\t\t\t\tcopy.visibility = 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (lookup.className && (pt = this._classNamePT)) { //for className tweens, we need to kill any associated CSSPropTweens too; a linked list starts at the className's \"xfirst\".\n\t\t\t\txfirst = pt.xfirst;\n\t\t\t\tif (xfirst && xfirst._prev) {\n\t\t\t\t\tthis._linkCSSP(xfirst._prev, pt._next, xfirst._prev._prev); //break off the prev\n\t\t\t\t} else if (xfirst === this._firstPT) {\n\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t}\n\t\t\t\tif (pt._next) {\n\t\t\t\t\tthis._linkCSSP(pt._next, pt._next._next, xfirst._prev);\n\t\t\t\t}\n\t\t\t\tthis._classNamePT = null;\n\t\t\t}\n\t\t\tpt = this._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.plugin && pt.plugin !== p && pt.plugin._kill) { //for plugins that are registered with CSSPlugin, we should notify them of the kill.\n\t\t\t\t\tpt.plugin._kill(lookup);\n\t\t\t\t\tp = pt.plugin;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn TweenPlugin.prototype._kill.call(this, copy);\n\t\t};\n\n\n\n\t\t//used by cascadeTo() for gathering all the style properties of each child element into an array for comparison.\n\t\tvar _getChildStyles = function(e, props, targets) {\n\t\t\t\tvar children, i, child, type;\n\t\t\t\tif (e.slice) {\n\t\t\t\t\ti = e.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t_getChildStyles(e[i], props, targets);\n\t\t\t\t\t}\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tchildren = e.childNodes;\n\t\t\t\ti = children.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tchild = children[i];\n\t\t\t\t\ttype = child.type;\n\t\t\t\t\tif (child.style) {\n\t\t\t\t\t\tprops.push(_getAllStyles(child));\n\t\t\t\t\t\tif (targets) {\n\t\t\t\t\t\t\ttargets.push(child);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ((type === 1 || type === 9 || type === 11) && child.childNodes.length) {\n\t\t\t\t\t\t_getChildStyles(child, props, targets);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t/**\n\t\t * Typically only useful for className tweens that may affect child elements, this method creates a TweenLite\n\t\t * and then compares the style properties of all the target's child elements at the tween's start and end, and\n\t\t * if any are different, it also creates tweens for those and returns an array containing ALL of the resulting\n\t\t * tweens (so that you can easily add() them to a TimelineLite, for example). The reason this functionality is\n\t\t * wrapped into a separate static method of CSSPlugin instead of being integrated into all regular className tweens\n\t\t * is because it creates entirely new tweens that may have completely different targets than the original tween,\n\t\t * so if they were all lumped into the original tween instance, it would be inconsistent with the rest of the API\n\t\t * and it would create other problems. For example:\n\t\t *  - If I create a tween of elementA, that tween instance may suddenly change its target to include 50 other elements (unintuitive if I specifically defined the target I wanted)\n\t\t *  - We can't just create new independent tweens because otherwise, what happens if the original/parent tween is reversed or pause or dropped into a TimelineLite for tight control? You'd expect that tween's behavior to affect all the others.\n\t\t *  - Analyzing every style property of every child before and after the tween is an expensive operation when there are many children, so this behavior shouldn't be imposed on all className tweens by default, especially since it's probably rare that this extra functionality is needed.\n\t\t *\n\t\t * @param {Object} target object to be tweened\n\t\t * @param {number} Duration in seconds (or frames for frames-based tweens)\n\t\t * @param {Object} Object containing the end values, like {className:\"newClass\", ease:Linear.easeNone}\n\t\t * @return {Array} An array of TweenLite instances\n\t\t */\n\t\tCSSPlugin.cascadeTo = function(target, duration, vars) {\n\t\t\tvar tween = TweenLite.to(target, duration, vars),\n\t\t\t\tresults = [tween],\n\t\t\t\tb = [],\n\t\t\t\te = [],\n\t\t\t\ttargets = [],\n\t\t\t\t_reservedProps = TweenLite._internals.reservedProps,\n\t\t\t\ti, difs, p, from;\n\t\t\ttarget = tween._targets || tween.target;\n\t\t\t_getChildStyles(target, b, targets);\n\t\t\ttween.render(duration, true, true);\n\t\t\t_getChildStyles(target, e);\n\t\t\ttween.render(0, true, true);\n\t\t\ttween._enabled(true);\n\t\t\ti = targets.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tdifs = _cssDif(targets[i], b[i], e[i]);\n\t\t\t\tif (difs.firstMPT) {\n\t\t\t\t\tdifs = difs.difs;\n\t\t\t\t\tfor (p in vars) {\n\t\t\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\t\t\tdifs[p] = vars[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tfrom = {};\n\t\t\t\t\tfor (p in difs) {\n\t\t\t\t\t\tfrom[p] = b[i][p];\n\t\t\t\t\t}\n\t\t\t\t\tresults.push(TweenLite.fromTo(targets[i], duration, from, difs));\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t\tTweenPlugin.activate([CSSPlugin]);\n\t\treturn CSSPlugin;\n\n\t}, true);\n\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * RoundPropsPlugin\n * ----------------------------------------------------------------\n */\n\t(function() {\n\n\t\tvar RoundPropsPlugin = _gsScope._gsDefine.plugin({\n\t\t\t\tpropName: \"roundProps\",\n\t\t\t\tversion: \"1.7.0\",\n\t\t\t\tpriority: -1,\n\t\t\t\tAPI: 2,\n\n\t\t\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\t\tinit: function(target, value, tween) {\n\t\t\t\t\tthis._tween = tween;\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t}),\n\t\t\t_getRoundFunc = function(v) { //pass in 0.1 get a function that'll round to the nearest tenth, or 5 to round to the closest 5, or 0.001 to the closest 1000th, etc.\n\t\t\t\tvar p = v < 1 ? Math.pow(10, (v + \"\").length - 2) : 1; //to avoid floating point math errors (like 24 * 0.1 == 2.4000000000000004), we chop off at a specific number of decimal places (much faster than toFixed()\n\t\t\t\treturn function(n) {\n\t\t\t\t\treturn ((Math.round(n / v) * v * p) | 0) / p;\n\t\t\t\t};\n\t\t\t},\n\t\t\t_roundLinkedList = function(node, mod) {\n\t\t\t\twhile (node) {\n\t\t\t\t\tif (!node.f && !node.blob) {\n\t\t\t\t\t\tnode.m = mod || Math.round;\n\t\t\t\t\t}\n\t\t\t\t\tnode = node._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\tp = RoundPropsPlugin.prototype;\n\n\t\tp._onInitAllProps = function() {\n\t\t\tvar tween = this._tween,\n\t\t\t\trp = tween.vars.roundProps,\n\t\t\t\tlookup = {},\n\t\t\t\trpt = tween._propLookup.roundProps,\n\t\t\t\tpt, next, i, p;\n\t\t\tif (typeof(rp) === \"object\" && !rp.push) {\n\t\t\t\tfor (p in rp) {\n\t\t\t\t\tlookup[p] = _getRoundFunc(rp[p]);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (typeof(rp) === \"string\") {\n\t\t\t\t\trp = rp.split(\",\");\n\t\t\t\t}\n\t\t\t\ti = rp.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlookup[rp[i]] = Math.round;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor (p in lookup) {\n\t\t\t\tpt = tween._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next; //record here, because it may get removed\n\t\t\t\t\tif (pt.pg) {\n\t\t\t\t\t\tpt.t._mod(lookup);\n\t\t\t\t\t} else if (pt.n === p) {\n\t\t\t\t\t\tif (pt.f === 2 && pt.t) { //a blob (text containing multiple numeric values)\n\t\t\t\t\t\t\t_roundLinkedList(pt.t._firstPT, lookup[p]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tthis._add(pt.t, p, pt.s, pt.c, lookup[p]);\n\t\t\t\t\t\t\t//remove from linked list\n\t\t\t\t\t\t\tif (next) {\n\t\t\t\t\t\t\t\tnext._prev = pt._prev;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\tpt._prev._next = next;\n\t\t\t\t\t\t\t} else if (tween._firstPT === pt) {\n\t\t\t\t\t\t\t\ttween._firstPT = next;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\ttween._propLookup[p] = rpt;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._add = function(target, p, s, c, mod) {\n\t\t\tthis._addTween(target, p, s, s + c, p, mod || Math.round);\n\t\t\tthis._overwriteProps.push(p);\n\t\t};\n\n\t}());\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * AttrPlugin\n * ----------------------------------------------------------------\n */\n\n\t(function() {\n\n\t\t_gsScope._gsDefine.plugin({\n\t\t\tpropName: \"attr\",\n\t\t\tAPI: 2,\n\t\t\tversion: \"0.6.1\",\n\n\t\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\t\tinit: function(target, value, tween, index) {\n\t\t\t\tvar p, end;\n\t\t\t\tif (typeof(target.setAttribute) !== \"function\") {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t\tfor (p in value) {\n\t\t\t\t\tend = value[p];\n\t\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\t\tend = end(index, target);\n\t\t\t\t\t}\n\t\t\t\t\tthis._addTween(target, \"setAttribute\", target.getAttribute(p) + \"\", end + \"\", p, false, p);\n\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t}\n\t\t\t\treturn true;\n\t\t\t}\n\n\t\t});\n\n\t}());\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * DirectionalRotationPlugin\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine.plugin({\n\t\tpropName: \"directionalRotation\",\n\t\tversion: \"0.3.1\",\n\t\tAPI: 2,\n\n\t\t//called when the tween renders for the first time. This is where initial values should be recorded and any setup routines should run.\n\t\tinit: function(target, value, tween, index) {\n\t\t\tif (typeof(value) !== \"object\") {\n\t\t\t\tvalue = {rotation:value};\n\t\t\t}\n\t\t\tthis.finals = {};\n\t\t\tvar cap = (value.useRadians === true) ? Math.PI * 2 : 360,\n\t\t\t\tmin = 0.000001,\n\t\t\t\tp, v, start, end, dif, split;\n\t\t\tfor (p in value) {\n\t\t\t\tif (p !== \"useRadians\") {\n\t\t\t\t\tend = value[p];\n\t\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\t\tend = end(index, target);\n\t\t\t\t\t}\n\t\t\t\t\tsplit = (end + \"\").split(\"_\");\n\t\t\t\t\tv = split[0];\n\t\t\t\t\tstart = parseFloat( (typeof(target[p]) !== \"function\") ? target[p] : target[ ((p.indexOf(\"set\") || typeof(target[\"get\" + p.substr(3)]) !== \"function\") ? p : \"get\" + p.substr(3)) ]() );\n\t\t\t\t\tend = this.finals[p] = (typeof(v) === \"string\" && v.charAt(1) === \"=\") ? start + parseInt(v.charAt(0) + \"1\", 10) * Number(v.substr(2)) : Number(v) || 0;\n\t\t\t\t\tdif = end - start;\n\t\t\t\t\tif (split.length) {\n\t\t\t\t\t\tv = split.join(\"_\");\n\t\t\t\t\t\tif (v.indexOf(\"short\") !== -1) {\n\t\t\t\t\t\t\tdif = dif % cap;\n\t\t\t\t\t\t\tif (dif !== dif % (cap / 2)) {\n\t\t\t\t\t\t\t\tdif = (dif < 0) ? dif + cap : dif - cap;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (v.indexOf(\"_cw\") !== -1 && dif < 0) {\n\t\t\t\t\t\t\tdif = ((dif + cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t} else if (v.indexOf(\"ccw\") !== -1 && dif > 0) {\n\t\t\t\t\t\t\tdif = ((dif - cap * 9999999999) % cap) - ((dif / cap) | 0) * cap;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (dif > min || dif < -min) {\n\t\t\t\t\t\tthis._addTween(target, p, start, start + dif, p);\n\t\t\t\t\t\tthis._overwriteProps.push(p);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t//called each time the values should be updated, and the ratio gets passed as the only parameter (typically it's a value between 0 and 1, but it can exceed those when using an ease like Elastic.easeOut or Back.easeOut, etc.)\n\t\tset: function(ratio) {\n\t\t\tvar pt;\n\t\t\tif (ratio !== 1) {\n\t\t\t\tthis._super.setRatio.call(this, ratio);\n\t\t\t} else {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\tpt.t[pt.p](this.finals[pt.p]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p] = this.finals[pt.p];\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t})._autoCSS = true;\n\n\n\n\n\n\n\n\t\n\t\n\t\n\t\n/*\n * ----------------------------------------------------------------\n * EasePack\n * ----------------------------------------------------------------\n */\n\t_gsScope._gsDefine(\"easing.Back\", [\"easing.Ease\"], function(Ease) {\n\t\t\n\t\tvar w = (_gsScope.GreenSockGlobals || _gsScope),\n\t\t\tgs = w.com.greensock,\n\t\t\t_2PI = Math.PI * 2,\n\t\t\t_HALF_PI = Math.PI / 2,\n\t\t\t_class = gs._class,\n\t\t\t_create = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(){}, true),\n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\t_easeReg = Ease.register || function(){}, //put an empty function in place just as a safety measure in case someone loads an OLD version of TweenLite.js where Ease.register doesn't exist.\n\t\t\t_wrap = function(name, EaseOut, EaseIn, EaseInOut, aliases) {\n\t\t\t\tvar C = _class(\"easing.\"+name, {\n\t\t\t\t\teaseOut:new EaseOut(),\n\t\t\t\t\teaseIn:new EaseIn(),\n\t\t\t\t\teaseInOut:new EaseInOut()\n\t\t\t\t}, true);\n\t\t\t\t_easeReg(C, name);\n\t\t\t\treturn C;\n\t\t\t},\n\t\t\tEasePoint = function(time, value, next) {\n\t\t\t\tthis.t = time;\n\t\t\t\tthis.v = value;\n\t\t\t\tif (next) {\n\t\t\t\t\tthis.next = next;\n\t\t\t\t\tnext.prev = this;\n\t\t\t\t\tthis.c = next.v - value;\n\t\t\t\t\tthis.gap = next.t - time;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t//Back\n\t\t\t_createBack = function(n, f) {\n\t\t\t\tvar C = _class(\"easing.\" + n, function(overshoot) {\n\t\t\t\t\t\tthis._p1 = (overshoot || overshoot === 0) ? overshoot : 1.70158;\n\t\t\t\t\t\tthis._p2 = this._p1 * 1.525;\n\t\t\t\t\t}, true),\n\t\t\t\t\tp = C.prototype = new Ease();\n\t\t\t\tp.constructor = C;\n\t\t\t\tp.getRatio = f;\n\t\t\t\tp.config = function(overshoot) {\n\t\t\t\t\treturn new C(overshoot);\n\t\t\t\t};\n\t\t\t\treturn C;\n\t\t\t},\n\n\t\t\tBack = _wrap(\"Back\",\n\t\t\t\t_createBack(\"BackOut\", function(p) {\n\t\t\t\t\treturn ((p = p - 1) * p * ((this._p1 + 1) * p + this._p1) + 1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackIn\", function(p) {\n\t\t\t\t\treturn p * p * ((this._p1 + 1) * p - this._p1);\n\t\t\t\t}),\n\t\t\t\t_createBack(\"BackInOut\", function(p) {\n\t\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * p * p * ((this._p2 + 1) * p - this._p2) : 0.5 * ((p -= 2) * p * ((this._p2 + 1) * p + this._p2) + 2);\n\t\t\t\t})\n\t\t\t),\n\n\n\t\t\t//SlowMo\n\t\t\tSlowMo = _class(\"easing.SlowMo\", function(linearRatio, power, yoyoMode) {\n\t\t\t\tpower = (power || power === 0) ? power : 0.7;\n\t\t\t\tif (linearRatio == null) {\n\t\t\t\t\tlinearRatio = 0.7;\n\t\t\t\t} else if (linearRatio > 1) {\n\t\t\t\t\tlinearRatio = 1;\n\t\t\t\t}\n\t\t\t\tthis._p = (linearRatio !== 1) ? power : 0;\n\t\t\t\tthis._p1 = (1 - linearRatio) / 2;\n\t\t\t\tthis._p2 = linearRatio;\n\t\t\t\tthis._p3 = this._p1 + this._p2;\n\t\t\t\tthis._calcEnd = (yoyoMode === true);\n\t\t\t}, true),\n\t\t\tp = SlowMo.prototype = new Ease(),\n\t\t\tSteppedEase, ExpoScaleEase, RoughEase, _createElastic;\n\n\t\tp.constructor = SlowMo;\n\t\tp.getRatio = function(p) {\n\t\t\tvar r = p + (0.5 - p) * this._p;\n\t\t\tif (p < this._p1) {\n\t\t\t\treturn this._calcEnd ? 1 - ((p = 1 - (p / this._p1)) * p) : r - ((p = 1 - (p / this._p1)) * p * p * p * r);\n\t\t\t} else if (p > this._p3) {\n\t\t\t\treturn this._calcEnd ? (p === 1 ? 0 : 1 - (p = (p - this._p3) / this._p1) * p) : r + ((p - r) * (p = (p - this._p3) / this._p1) * p * p * p); //added p === 1 ? 0 to avoid floating point rounding errors from affecting the final value, like 1 - 0.7 = 0.30000000000000004 instead of 0.3\n\t\t\t}\n\t\t\treturn this._calcEnd ? 1 : r;\n\t\t};\n\t\tSlowMo.ease = new SlowMo(0.7, 0.7);\n\n\t\tp.config = SlowMo.config = function(linearRatio, power, yoyoMode) {\n\t\t\treturn new SlowMo(linearRatio, power, yoyoMode);\n\t\t};\n\n\n\t\t//SteppedEase\n\t\tSteppedEase = _class(\"easing.SteppedEase\", function(steps, immediateStart) {\n\t\t\t\tsteps = steps || 1;\n\t\t\t\tthis._p1 = 1 / steps;\n\t\t\t\tthis._p2 = steps + (immediateStart ? 0 : 1);\n\t\t\t\tthis._p3 = immediateStart ? 1 : 0;\n\t\t\t}, true);\n\t\tp = SteppedEase.prototype = new Ease();\n\t\tp.constructor = SteppedEase;\n\t\tp.getRatio = function(p) {\n\t\t\tif (p < 0) {\n\t\t\t\tp = 0;\n\t\t\t} else if (p >= 1) {\n\t\t\t\tp = 0.999999999;\n\t\t\t}\n\t\t\treturn (((this._p2 * p) | 0) + this._p3) * this._p1;\n\t\t};\n\t\tp.config = SteppedEase.config = function(steps, immediateStart) {\n\t\t\treturn new SteppedEase(steps, immediateStart);\n\t\t};\n\n\t\t//ExpoScaleEase\n\t\tExpoScaleEase = _class(\"easing.ExpoScaleEase\", function(start, end, ease) {\n\t\t\tthis._p1 = Math.log(end / start);\n\t\t\tthis._p2 = end - start;\n\t\t\tthis._p3 = start;\n\t\t\tthis._ease = ease;\n\t\t}, true);\n\t\tp = ExpoScaleEase.prototype = new Ease();\n\t\tp.constructor = ExpoScaleEase;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._ease) {\n\t\t\t\tp = this._ease.getRatio(p);\n\t\t\t}\n\t\t\treturn (this._p3 * Math.exp(this._p1 * p) - this._p3) / this._p2;\n\t\t};\n\t\tp.config = ExpoScaleEase.config = function(start, end, ease) {\n\t\t\treturn new ExpoScaleEase(start, end, ease);\n\t\t};\n\n\n\t\t//RoughEase\n\t\tRoughEase = _class(\"easing.RoughEase\", function(vars) {\n\t\t\tvars = vars || {};\n\t\t\tvar taper = vars.taper || \"none\",\n\t\t\t\ta = [],\n\t\t\t\tcnt = 0,\n\t\t\t\tpoints = (vars.points || 20) | 0,\n\t\t\t\ti = points,\n\t\t\t\trandomize = (vars.randomize !== false),\n\t\t\t\tclamp = (vars.clamp === true),\n\t\t\t\ttemplate = (vars.template instanceof Ease) ? vars.template : null,\n\t\t\t\tstrength = (typeof(vars.strength) === \"number\") ? vars.strength * 0.4 : 0.4,\n\t\t\t\tx, y, bump, invX, obj, pnt;\n\t\t\twhile (--i > -1) {\n\t\t\t\tx = randomize ? Math.random() : (1 / points) * i;\n\t\t\t\ty = template ? template.getRatio(x) : x;\n\t\t\t\tif (taper === \"none\") {\n\t\t\t\t\tbump = strength;\n\t\t\t\t} else if (taper === \"out\") {\n\t\t\t\t\tinvX = 1 - x;\n\t\t\t\t\tbump = invX * invX * strength;\n\t\t\t\t} else if (taper === \"in\") {\n\t\t\t\t\tbump = x * x * strength;\n\t\t\t\t} else if (x < 0.5) {  //\"both\" (start)\n\t\t\t\t\tinvX = x * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t} else {\t\t\t\t//\"both\" (end)\n\t\t\t\t\tinvX = (1 - x) * 2;\n\t\t\t\t\tbump = invX * invX * 0.5 * strength;\n\t\t\t\t}\n\t\t\t\tif (randomize) {\n\t\t\t\t\ty += (Math.random() * bump) - (bump * 0.5);\n\t\t\t\t} else if (i % 2) {\n\t\t\t\t\ty += bump * 0.5;\n\t\t\t\t} else {\n\t\t\t\t\ty -= bump * 0.5;\n\t\t\t\t}\n\t\t\t\tif (clamp) {\n\t\t\t\t\tif (y > 1) {\n\t\t\t\t\t\ty = 1;\n\t\t\t\t\t} else if (y < 0) {\n\t\t\t\t\t\ty = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ta[cnt++] = {x:x, y:y};\n\t\t\t}\n\t\t\ta.sort(function(a, b) {\n\t\t\t\treturn a.x - b.x;\n\t\t\t});\n\n\t\t\tpnt = new EasePoint(1, 1, null);\n\t\t\ti = points;\n\t\t\twhile (--i > -1) {\n\t\t\t\tobj = a[i];\n\t\t\t\tpnt = new EasePoint(obj.x, obj.y, pnt);\n\t\t\t}\n\n\t\t\tthis._prev = new EasePoint(0, 0, (pnt.t !== 0) ? pnt : pnt.next);\n\t\t}, true);\n\t\tp = RoughEase.prototype = new Ease();\n\t\tp.constructor = RoughEase;\n\t\tp.getRatio = function(p) {\n\t\t\tvar pnt = this._prev;\n\t\t\tif (p > pnt.t) {\n\t\t\t\twhile (pnt.next && p >= pnt.t) {\n\t\t\t\t\tpnt = pnt.next;\n\t\t\t\t}\n\t\t\t\tpnt = pnt.prev;\n\t\t\t} else {\n\t\t\t\twhile (pnt.prev && p <= pnt.t) {\n\t\t\t\t\tpnt = pnt.prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._prev = pnt;\n\t\t\treturn (pnt.v + ((p - pnt.t) / pnt.gap) * pnt.c);\n\t\t};\n\t\tp.config = function(vars) {\n\t\t\treturn new RoughEase(vars);\n\t\t};\n\t\tRoughEase.ease = new RoughEase();\n\n\n\t\t//Bounce\n\t\t_wrap(\"Bounce\",\n\t\t\t_create(\"BounceOut\", function(p) {\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\treturn 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t}\n\t\t\t\treturn 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t}),\n\t\t\t_create(\"BounceIn\", function(p) {\n\t\t\t\tif ((p = 1 - p) < 1 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * p * p);\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 1.5 / 2.75) * p + 0.75);\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\treturn 1 - (7.5625 * (p -= 2.25 / 2.75) * p + 0.9375);\n\t\t\t\t}\n\t\t\t\treturn 1 - (7.5625 * (p -= 2.625 / 2.75) * p + 0.984375);\n\t\t\t}),\n\t\t\t_create(\"BounceInOut\", function(p) {\n\t\t\t\tvar invert = (p < 0.5);\n\t\t\t\tif (invert) {\n\t\t\t\t\tp = 1 - (p * 2);\n\t\t\t\t} else {\n\t\t\t\t\tp = (p * 2) - 1;\n\t\t\t\t}\n\t\t\t\tif (p < 1 / 2.75) {\n\t\t\t\t\tp = 7.5625 * p * p;\n\t\t\t\t} else if (p < 2 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 1.5 / 2.75) * p + 0.75;\n\t\t\t\t} else if (p < 2.5 / 2.75) {\n\t\t\t\t\tp = 7.5625 * (p -= 2.25 / 2.75) * p + 0.9375;\n\t\t\t\t} else {\n\t\t\t\t\tp = 7.5625 * (p -= 2.625 / 2.75) * p + 0.984375;\n\t\t\t\t}\n\t\t\t\treturn invert ? (1 - p) * 0.5 : p * 0.5 + 0.5;\n\t\t\t})\n\t\t);\n\n\n\t\t//CIRC\n\t\t_wrap(\"Circ\",\n\t\t\t_create(\"CircOut\", function(p) {\n\t\t\t\treturn Math.sqrt(1 - (p = p - 1) * p);\n\t\t\t}),\n\t\t\t_create(\"CircIn\", function(p) {\n\t\t\t\treturn -(Math.sqrt(1 - (p * p)) - 1);\n\t\t\t}),\n\t\t\t_create(\"CircInOut\", function(p) {\n\t\t\t\treturn ((p*=2) < 1) ? -0.5 * (Math.sqrt(1 - p * p) - 1) : 0.5 * (Math.sqrt(1 - (p -= 2) * p) + 1);\n\t\t\t})\n\t\t);\n\n\n\t\t//Elastic\n\t\t_createElastic = function(n, f, def) {\n\t\t\tvar C = _class(\"easing.\" + n, function(amplitude, period) {\n\t\t\t\t\tthis._p1 = (amplitude >= 1) ? amplitude : 1; //note: if amplitude is < 1, we simply adjust the period for a more natural feel. Otherwise the math doesn't work right and the curve starts at 1.\n\t\t\t\t\tthis._p2 = (period || def) / (amplitude < 1 ? amplitude : 1);\n\t\t\t\t\tthis._p3 = this._p2 / _2PI * (Math.asin(1 / this._p1) || 0);\n\t\t\t\t\tthis._p2 = _2PI / this._p2; //precalculate to optimize\n\t\t\t\t}, true),\n\t\t\t\tp = C.prototype = new Ease();\n\t\t\tp.constructor = C;\n\t\t\tp.getRatio = f;\n\t\t\tp.config = function(amplitude, period) {\n\t\t\t\treturn new C(amplitude, period);\n\t\t\t};\n\t\t\treturn C;\n\t\t};\n\t\t_wrap(\"Elastic\",\n\t\t\t_createElastic(\"ElasticOut\", function(p) {\n\t\t\t\treturn this._p1 * Math.pow(2, -10 * p) * Math.sin( (p - this._p3) * this._p2 ) + 1;\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticIn\", function(p) {\n\t\t\t\treturn -(this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2 ));\n\t\t\t}, 0.3),\n\t\t\t_createElastic(\"ElasticInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? -0.5 * (this._p1 * Math.pow(2, 10 * (p -= 1)) * Math.sin( (p - this._p3) * this._p2)) : this._p1 * Math.pow(2, -10 *(p -= 1)) * Math.sin( (p - this._p3) * this._p2 ) * 0.5 + 1;\n\t\t\t}, 0.45)\n\t\t);\n\n\n\t\t//Expo\n\t\t_wrap(\"Expo\",\n\t\t\t_create(\"ExpoOut\", function(p) {\n\t\t\t\treturn 1 - Math.pow(2, -10 * p);\n\t\t\t}),\n\t\t\t_create(\"ExpoIn\", function(p) {\n\t\t\t\treturn Math.pow(2, 10 * (p - 1)) - 0.001;\n\t\t\t}),\n\t\t\t_create(\"ExpoInOut\", function(p) {\n\t\t\t\treturn ((p *= 2) < 1) ? 0.5 * Math.pow(2, 10 * (p - 1)) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\t\t\t})\n\t\t);\n\n\n\t\t//Sine\n\t\t_wrap(\"Sine\",\n\t\t\t_create(\"SineOut\", function(p) {\n\t\t\t\treturn Math.sin(p * _HALF_PI);\n\t\t\t}),\n\t\t\t_create(\"SineIn\", function(p) {\n\t\t\t\treturn -Math.cos(p * _HALF_PI) + 1;\n\t\t\t}),\n\t\t\t_create(\"SineInOut\", function(p) {\n\t\t\t\treturn -0.5 * (Math.cos(Math.PI * p) - 1);\n\t\t\t})\n\t\t);\n\n\t\t_class(\"easing.EaseLookup\", {\n\t\t\t\tfind:function(s) {\n\t\t\t\t\treturn Ease.map[s];\n\t\t\t\t}\n\t\t\t}, true);\n\n\t\t//register the non-standard eases\n\t\t_easeReg(w.SlowMo, \"SlowMo\", \"ease,\");\n\t\t_easeReg(RoughEase, \"RoughEase\", \"ease,\");\n\t\t_easeReg(SteppedEase, \"SteppedEase\", \"ease,\");\n\n\t\treturn Back;\n\t\t\n\t}, true);\n\n\n});\n\nif (_gsScope._gsDefine) { _gsScope._gsQueue.pop()(); } //necessary in case TweenLite was already loaded separately.\n\n\n\n\n\n\n\n\n\n\n\n/*\n * ----------------------------------------------------------------\n * Base classes like TweenLite, SimpleTimeline, Ease, Ticker, etc.\n * ----------------------------------------------------------------\n */\n(function(window, moduleName) {\n\n\t\t\"use strict\";\n\t\tvar _exports = {},\n\t\t\t_doc = window.document,\n\t\t\t_globals = window.GreenSockGlobals = window.GreenSockGlobals || window,\n\t\t\texistingModule = _globals[moduleName];\n\t\tif (existingModule) {\n\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\tmodule.exports = existingModule;\n\t\t\t}\n\t\t\treturn existingModule; //in case the core set of classes is already loaded, don't instantiate twice.\n\t\t}\n\t\tvar _namespace = function(ns) {\n\t\t\t\tvar a = ns.split(\".\"),\n\t\t\t\t\tp = _globals, i;\n\t\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\t\tp[a[i]] = p = p[a[i]] || {};\n\t\t\t\t}\n\t\t\t\treturn p;\n\t\t\t},\n\t\t\tgs = _namespace(\"com.greensock\"),\n\t\t\t_tinyNum = 0.00000001,\n\t\t\t_slice = function(a) { //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\tvar b = [],\n\t\t\t\t\tl = a.length,\n\t\t\t\t\ti;\n\t\t\t\tfor (i = 0; i !== l; b.push(a[i++])) {}\n\t\t\t\treturn b;\n\t\t\t},\n\t\t\t_emptyFunc = function() {},\n\t\t\t_isArray = (function() { //works around issues in iframe environments where the Array global isn't shared, thus if the object originates in a different window/iframe, \"(obj instanceof Array)\" will evaluate false. We added some speed optimizations to avoid Object.prototype.toString.call() unless it's absolutely necessary because it's VERY slow (like 20x slower)\n\t\t\t\tvar toString = Object.prototype.toString,\n\t\t\t\t\tarray = toString.call([]);\n\t\t\t\treturn function(obj) {\n\t\t\t\t\treturn obj != null && (obj instanceof Array || (typeof(obj) === \"object\" && !!obj.push && toString.call(obj) === array));\n\t\t\t\t};\n\t\t\t}()),\n\t\t\ta, i, p, _ticker, _tickerActive,\n\t\t\t_defLookup = {},\n\n\t\t\t/**\n\t\t\t * @constructor\n\t\t\t * Defines a GreenSock class, optionally with an array of dependencies that must be instantiated first and passed into the definition.\n\t\t\t * This allows users to load GreenSock JS files in any order even if they have interdependencies (like CSSPlugin extends TweenPlugin which is\n\t\t\t * inside TweenLite.js, but if CSSPlugin is loaded first, it should wait to run its code until TweenLite.js loads and instantiates TweenPlugin\n\t\t\t * and then pass TweenPlugin to CSSPlugin's definition). This is all done automatically and internally.\n\t\t\t *\n\t\t\t * Every definition will be added to a \"com.greensock\" global object (typically window, but if a window.GreenSockGlobals object is found,\n\t\t\t * it will go there as of v1.7). For example, TweenLite will be found at window.com.greensock.TweenLite and since it's a global class that should be available anywhere,\n\t\t\t * it is ALSO referenced at window.TweenLite. However some classes aren't considered global, like the base com.greensock.core.Animation class, so\n\t\t\t * those will only be at the package like window.com.greensock.core.Animation. Again, if you define a GreenSockGlobals object on the window, everything\n\t\t\t * gets tucked neatly inside there instead of on the window directly. This allows you to do advanced things like load multiple versions of GreenSock\n\t\t\t * files and put them into distinct objects (imagine a banner ad uses a newer version but the main site uses an older one). In that case, you could\n\t\t\t * sandbox the banner one like:\n\t\t\t *\n\t\t\t * <script>\n\t\t\t *     var gs = window.GreenSockGlobals = {}; //the newer version we're about to load could now be referenced in a \"gs\" object, like gs.TweenLite.to(...). Use whatever alias you want as long as it's unique, \"gs\" or \"banner\" or whatever.\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.7/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     window.GreenSockGlobals = window._gsQueue = window._gsDefine = null; //reset it back to null (along with the special _gsQueue variable) so that the next load of TweenMax affects the window and we can reference things directly like TweenLite.to(...)\n\t\t\t * </script>\n\t\t\t * <script src=\"js/greensock/v1.6/TweenMax.js\"></script>\n\t\t\t * <script>\n\t\t\t *     gs.TweenLite.to(...); //would use v1.7\n\t\t\t *     TweenLite.to(...); //would use v1.6\n\t\t\t * </script>\n\t\t\t *\n\t\t\t * @param {!string} ns The namespace of the class definition, leaving off \"com.greensock.\" as that's assumed. For example, \"TweenLite\" or \"plugins.CSSPlugin\" or \"easing.Back\".\n\t\t\t * @param {!Array.<string>} dependencies An array of dependencies (described as their namespaces minus \"com.greensock.\" prefix). For example [\"TweenLite\",\"plugins.TweenPlugin\",\"core.Animation\"]\n\t\t\t * @param {!function():Object} func The function that should be called and passed the resolved dependencies which will return the actual class for this definition.\n\t\t\t * @param {boolean=} global If true, the class will be added to the global scope (typically window unless you define a window.GreenSockGlobals object)\n\t\t\t */\n\t\t\tDefinition = function(ns, dependencies, func, global) {\n\t\t\t\tthis.sc = (_defLookup[ns]) ? _defLookup[ns].sc : []; //subclasses\n\t\t\t\t_defLookup[ns] = this;\n\t\t\t\tthis.gsClass = null;\n\t\t\t\tthis.func = func;\n\t\t\t\tvar _classes = [];\n\t\t\t\tthis.check = function(init) {\n\t\t\t\t\tvar i = dependencies.length,\n\t\t\t\t\t\tmissing = i,\n\t\t\t\t\t\tcur, a, n, cl;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif ((cur = _defLookup[dependencies[i]] || new Definition(dependencies[i], [])).gsClass) {\n\t\t\t\t\t\t\t_classes[i] = cur.gsClass;\n\t\t\t\t\t\t\tmissing--;\n\t\t\t\t\t\t} else if (init) {\n\t\t\t\t\t\t\tcur.sc.push(this);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (missing === 0 && func) {\n\t\t\t\t\t\ta = (\"com.greensock.\" + ns).split(\".\");\n\t\t\t\t\t\tn = a.pop();\n\t\t\t\t\t\tcl = _namespace(a.join(\".\"))[n] = this.gsClass = func.apply(func, _classes);\n\n\t\t\t\t\t\t//exports to multiple environments\n\t\t\t\t\t\tif (global) {\n\t\t\t\t\t\t\t_globals[n] = _exports[n] = cl; //provides a way to avoid global namespace pollution. By default, the main classes like TweenLite, Power1, Strong, etc. are added to window unless a GreenSockGlobals is defined. So if you want to have things added to a custom object instead, just do something like window.GreenSockGlobals = {} before loading any GreenSock files. You can even set up an alias like window.GreenSockGlobals = windows.gs = {} so that you can access everything like gs.TweenLite. Also remember that ALL classes are added to the window.com.greensock object (in their respective packages, like com.greensock.easing.Power1, com.greensock.TweenLite, etc.)\n\t\t\t\t\t\t\tif (typeof(module) !== \"undefined\" && module.exports) { //node\n\t\t\t\t\t\t\t\tif (ns === moduleName) {\n\t\t\t\t\t\t\t\t\tmodule.exports = _exports[moduleName] = cl;\n\t\t\t\t\t\t\t\t\tfor (i in _exports) {\n\t\t\t\t\t\t\t\t\t\tcl[i] = _exports[i];\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t} else if (_exports[moduleName]) {\n\t\t\t\t\t\t\t\t\t_exports[moduleName][n] = cl;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if (typeof(define) === \"function\" && define.amd){ //AMD\n\t\t\t\t\t\t\t\tdefine((window.GreenSockAMDPath ? window.GreenSockAMDPath + \"/\" : \"\") + ns.split(\".\").pop(), [], function() { return cl; });\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tfor (i = 0; i < this.sc.length; i++) {\n\t\t\t\t\t\t\tthis.sc[i].check();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.check(true);\n\t\t\t},\n\n\t\t\t//used to create Definition instances (which basically registers a class that has dependencies).\n\t\t\t_gsDefine = window._gsDefine = function(ns, dependencies, func, global) {\n\t\t\t\treturn new Definition(ns, dependencies, func, global);\n\t\t\t},\n\n\t\t\t//a quick way to create a class that doesn't have any dependencies. Returns the class, but first registers it in the GreenSock namespace so that other classes can grab it (other classes might be dependent on the class).\n\t\t\t_class = gs._class = function(ns, func, global) {\n\t\t\t\tfunc = func || function() {};\n\t\t\t\t_gsDefine(ns, [], function(){ return func; }, global);\n\t\t\t\treturn func;\n\t\t\t};\n\n\t\t_gsDefine.globals = _globals;\n\n\n\n/*\n * ----------------------------------------------------------------\n * Ease\n * ----------------------------------------------------------------\n */\n\t\tvar _baseParams = [0, 0, 1, 1],\n\t\t\tEase = _class(\"easing.Ease\", function(func, extraParams, type, power) {\n\t\t\t\tthis._func = func;\n\t\t\t\tthis._type = type || 0;\n\t\t\t\tthis._power = power || 0;\n\t\t\t\tthis._params = extraParams ? _baseParams.concat(extraParams) : _baseParams;\n\t\t\t}, true),\n\t\t\t_easeMap = Ease.map = {},\n\t\t\t_easeReg = Ease.register = function(ease, names, types, create) {\n\t\t\t\tvar na = names.split(\",\"),\n\t\t\t\t\ti = na.length,\n\t\t\t\t\tta = (types || \"easeIn,easeOut,easeInOut\").split(\",\"),\n\t\t\t\t\te, name, j, type;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tname = na[i];\n\t\t\t\t\te = create ? _class(\"easing.\"+name, null, true) : gs.easing[name] || {};\n\t\t\t\t\tj = ta.length;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\ttype = ta[j];\n\t\t\t\t\t\t_easeMap[name + \".\" + type] = _easeMap[type + name] = e[type] = ease.getRatio ? ease : ease[type] || new ease();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\tp = Ease.prototype;\n\t\tp._calcEnd = false;\n\t\tp.getRatio = function(p) {\n\t\t\tif (this._func) {\n\t\t\t\tthis._params[0] = p;\n\t\t\t\treturn this._func.apply(null, this._params);\n\t\t\t}\n\t\t\tvar t = this._type,\n\t\t\t\tpw = this._power,\n\t\t\t\tr = (t === 1) ? 1 - p : (t === 2) ? p : (p < 0.5) ? p * 2 : (1 - p) * 2;\n\t\t\tif (pw === 1) {\n\t\t\t\tr *= r;\n\t\t\t} else if (pw === 2) {\n\t\t\t\tr *= r * r;\n\t\t\t} else if (pw === 3) {\n\t\t\t\tr *= r * r * r;\n\t\t\t} else if (pw === 4) {\n\t\t\t\tr *= r * r * r * r;\n\t\t\t}\n\t\t\treturn (t === 1) ? 1 - r : (t === 2) ? r : (p < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t};\n\n\t\t//create all the standard eases like Linear, Quad, Cubic, Quart, Quint, Strong, Power0, Power1, Power2, Power3, and Power4 (each with easeIn, easeOut, and easeInOut)\n\t\ta = [\"Linear\",\"Quad\",\"Cubic\",\"Quart\",\"Quint,Strong\"];\n\t\ti = a.length;\n\t\twhile (--i > -1) {\n\t\t\tp = a[i]+\",Power\"+i;\n\t\t\t_easeReg(new Ease(null,null,1,i), p, \"easeOut\", true);\n\t\t\t_easeReg(new Ease(null,null,2,i), p, \"easeIn\" + ((i === 0) ? \",easeNone\" : \"\"));\n\t\t\t_easeReg(new Ease(null,null,3,i), p, \"easeInOut\");\n\t\t}\n\t\t_easeMap.linear = gs.easing.Linear.easeIn;\n\t\t_easeMap.swing = gs.easing.Quad.easeInOut; //for jQuery folks\n\n\n/*\n * ----------------------------------------------------------------\n * EventDispatcher\n * ----------------------------------------------------------------\n */\n\t\tvar EventDispatcher = _class(\"events.EventDispatcher\", function(target) {\n\t\t\tthis._listeners = {};\n\t\t\tthis._eventTarget = target || this;\n\t\t});\n\t\tp = EventDispatcher.prototype;\n\n\t\tp.addEventListener = function(type, callback, scope, useParam, priority) {\n\t\t\tpriority = priority || 0;\n\t\t\tvar list = this._listeners[type],\n\t\t\t\tindex = 0,\n\t\t\t\tlistener, i;\n\t\t\tif (this === _ticker && !_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (list == null) {\n\t\t\t\tthis._listeners[type] = list = [];\n\t\t\t}\n\t\t\ti = list.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tlistener = list[i];\n\t\t\t\tif (listener.c === callback && listener.s === scope) {\n\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t} else if (index === 0 && listener.pr < priority) {\n\t\t\t\t\tindex = i + 1;\n\t\t\t\t}\n\t\t\t}\n\t\t\tlist.splice(index, 0, {c:callback, s:scope, up:useParam, pr:priority});\n\t\t};\n\n\t\tp.removeEventListener = function(type, callback) {\n\t\t\tvar list = this._listeners[type], i;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (list[i].c === callback) {\n\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp.dispatchEvent = function(type) {\n\t\t\tvar list = this._listeners[type],\n\t\t\t\ti, t, listener;\n\t\t\tif (list) {\n\t\t\t\ti = list.length;\n\t\t\t\tif (i > 1) {\n\t\t\t\t\tlist = list.slice(0); //in case addEventListener() is called from within a listener/callback (otherwise the index could change, resulting in a skip)\n\t\t\t\t}\n\t\t\t\tt = this._eventTarget;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tlistener = list[i];\n\t\t\t\t\tif (listener) {\n\t\t\t\t\t\tif (listener.up) {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t, {type:type, target:t});\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlistener.c.call(listener.s || t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * Ticker\n * ----------------------------------------------------------------\n */\n \t\tvar _reqAnimFrame = window.requestAnimationFrame,\n\t\t\t_cancelAnimFrame = window.cancelAnimationFrame,\n\t\t\t_getTime = Date.now || function() {return new Date().getTime();},\n\t\t\t_lastUpdate = _getTime();\n\n\t\t//now try to determine the requestAnimationFrame and cancelAnimationFrame functions and if none are found, we'll use a setTimeout()/clearTimeout() polyfill.\n\t\ta = [\"ms\",\"moz\",\"webkit\",\"o\"];\n\t\ti = a.length;\n\t\twhile (--i > -1 && !_reqAnimFrame) {\n\t\t\t_reqAnimFrame = window[a[i] + \"RequestAnimationFrame\"];\n\t\t\t_cancelAnimFrame = window[a[i] + \"CancelAnimationFrame\"] || window[a[i] + \"CancelRequestAnimationFrame\"];\n\t\t}\n\n\t\t_class(\"Ticker\", function(fps, useRAF) {\n\t\t\tvar _self = this,\n\t\t\t\t_startTime = _getTime(),\n\t\t\t\t_useRAF = (useRAF !== false && _reqAnimFrame) ? \"auto\" : false,\n\t\t\t\t_lagThreshold = 500,\n\t\t\t\t_adjustedLag = 33,\n\t\t\t\t_tickWord = \"tick\", //helps reduce gc burden\n\t\t\t\t_fps, _req, _id, _gap, _nextTime,\n\t\t\t\t_tick = function(manual) {\n\t\t\t\t\tvar elapsed = _getTime() - _lastUpdate,\n\t\t\t\t\t\toverlap, dispatch;\n\t\t\t\t\tif (elapsed > _lagThreshold) {\n\t\t\t\t\t\t_startTime += elapsed - _adjustedLag;\n\t\t\t\t\t}\n\t\t\t\t\t_lastUpdate += elapsed;\n\t\t\t\t\t_self.time = (_lastUpdate - _startTime) / 1000;\n\t\t\t\t\toverlap = _self.time - _nextTime;\n\t\t\t\t\tif (!_fps || overlap > 0 || manual === true) {\n\t\t\t\t\t\t_self.frame++;\n\t\t\t\t\t\t_nextTime += overlap + (overlap >= _gap ? 0.004 : _gap - overlap);\n\t\t\t\t\t\tdispatch = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (manual !== true) { //make sure the request is made before we dispatch the \"tick\" event so that timing is maintained. Otherwise, if processing the \"tick\" requires a bunch of time (like 15ms) and we're using a setTimeout() that's based on 16.7ms, it'd technically take 31.7ms between frames otherwise.\n\t\t\t\t\t\t_id = _req(_tick);\n\t\t\t\t\t}\n\t\t\t\t\tif (dispatch) {\n\t\t\t\t\t\t_self.dispatchEvent(_tickWord);\n\t\t\t\t\t}\n\t\t\t\t};\n\n\t\t\tEventDispatcher.call(_self);\n\t\t\t_self.time = _self.frame = 0;\n\t\t\t_self.tick = function() {\n\t\t\t\t_tick(true);\n\t\t\t};\n\n\t\t\t_self.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t\tif (!arguments.length) { //if lagSmoothing() is called with no arguments, treat it like a getter that returns a boolean indicating if it's enabled or not. This is purposely undocumented and is for internal use.\n\t\t\t\t\treturn (_lagThreshold < 1 / _tinyNum);\n\t\t\t\t}\n\t\t\t\t_lagThreshold = threshold || (1 / _tinyNum); //zero should be interpreted as basically unlimited\n\t\t\t\t_adjustedLag = Math.min(adjustedLag, _lagThreshold, 0);\n\t\t\t};\n\n\t\t\t_self.sleep = function() {\n\t\t\t\tif (_id == null) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_useRAF || !_cancelAnimFrame) {\n\t\t\t\t\tclearTimeout(_id);\n\t\t\t\t} else {\n\t\t\t\t\t_cancelAnimFrame(_id);\n\t\t\t\t}\n\t\t\t\t_req = _emptyFunc;\n\t\t\t\t_id = null;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = false;\n\t\t\t\t}\n\t\t\t};\n\n\t\t\t_self.wake = function(seamless) {\n\t\t\t\tif (_id !== null) {\n\t\t\t\t\t_self.sleep();\n\t\t\t\t} else if (seamless) {\n\t\t\t\t\t_startTime += -_lastUpdate + (_lastUpdate = _getTime());\n\t\t\t\t} else if (_self.frame > 10) { //don't trigger lagSmoothing if we're just waking up, and make sure that at least 10 frames have elapsed because of the iOS bug that we work around below with the 1.5-second setTimout().\n\t\t\t\t\t_lastUpdate = _getTime() - _lagThreshold + 5;\n\t\t\t\t}\n\t\t\t\t_req = (_fps === 0) ? _emptyFunc : (!_useRAF || !_reqAnimFrame) ? function(f) { return setTimeout(f, ((_nextTime - _self.time) * 1000 + 1) | 0); } : _reqAnimFrame;\n\t\t\t\tif (_self === _ticker) {\n\t\t\t\t\t_tickerActive = true;\n\t\t\t\t}\n\t\t\t\t_tick(2);\n\t\t\t};\n\n\t\t\t_self.fps = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _fps;\n\t\t\t\t}\n\t\t\t\t_fps = value;\n\t\t\t\t_gap = 1 / (_fps || 60);\n\t\t\t\t_nextTime = this.time + _gap;\n\t\t\t\t_self.wake();\n\t\t\t};\n\n\t\t\t_self.useRAF = function(value) {\n\t\t\t\tif (!arguments.length) {\n\t\t\t\t\treturn _useRAF;\n\t\t\t\t}\n\t\t\t\t_self.sleep();\n\t\t\t\t_useRAF = value;\n\t\t\t\t_self.fps(_fps);\n\t\t\t};\n\t\t\t_self.fps(fps);\n\n\t\t\t//a bug in iOS 6 Safari occasionally prevents the requestAnimationFrame from working initially, so we use a 1.5-second timeout that automatically falls back to setTimeout() if it senses this condition.\n\t\t\tsetTimeout(function() {\n\t\t\t\tif (_useRAF === \"auto\" && _self.frame < 5 && (_doc || {}).visibilityState !== \"hidden\") {\n\t\t\t\t\t_self.useRAF(false);\n\t\t\t\t}\n\t\t\t}, 1500);\n\t\t});\n\n\t\tp = gs.Ticker.prototype = new gs.events.EventDispatcher();\n\t\tp.constructor = gs.Ticker;\n\n\n/*\n * ----------------------------------------------------------------\n * Animation\n * ----------------------------------------------------------------\n */\n\t\tvar Animation = _class(\"core.Animation\", function(duration, vars) {\n\t\t\t\tthis.vars = vars = vars || {};\n\t\t\t\tthis._duration = this._totalDuration = duration || 0;\n\t\t\t\tthis._delay = Number(vars.delay) || 0;\n\t\t\t\tthis._timeScale = 1;\n\t\t\t\tthis._active = !!vars.immediateRender;\n\t\t\t\tthis.data = vars.data;\n\t\t\t\tthis._reversed = !!vars.reversed;\n\n\t\t\t\tif (!_rootTimeline) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!_tickerActive) { //some browsers (like iOS 6 Safari) shut down JavaScript execution when the tab is disabled and they [occasionally] neglect to start up requestAnimationFrame again when returning - this code ensures that the engine starts up again properly.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\n\t\t\t\tvar tl = this.vars.useFrames ? _rootFramesTimeline : _rootTimeline;\n\t\t\t\ttl.add(this, tl._time);\n\n\t\t\t\tif (this.vars.paused) {\n\t\t\t\t\tthis.paused(true);\n\t\t\t\t}\n\t\t\t});\n\n\t\t_ticker = Animation.ticker = new gs.Ticker();\n\t\tp = Animation.prototype;\n\t\tp._dirty = p._gc = p._initted = p._paused = false;\n\t\tp._totalTime = p._time = 0;\n\t\tp._rawPrevTime = -1;\n\t\tp._next = p._last = p._onUpdate = p._timeline = p.timeline = null;\n\t\tp._paused = false;\n\n\n\t\t//some browsers (like iOS) occasionally drop the requestAnimationFrame event when the user switches to a different tab and then comes back again, so we use a 2-second setTimeout() to sense if/when that condition occurs and then wake() the ticker.\n\t\tvar _checkTimeout = function() {\n\t\t\t\tif (_tickerActive && _getTime() - _lastUpdate > 2000 && ((_doc || {}).visibilityState !== \"hidden\" || !_ticker.lagSmoothing())) { //note: if the tab is hidden, we should still wake if lagSmoothing has been disabled.\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\tvar t = setTimeout(_checkTimeout, 2000);\n\t\t\t\tif (t.unref) {\n\t\t\t\t\t// allows a node process to exit even if the timeout’s callback hasn't been invoked. Without it, the node process could hang as this function is called every two seconds.\n\t\t\t\t\tt.unref();\n\t\t\t\t}\n\t\t\t};\n\t\t_checkTimeout();\n\n\n\t\tp.play = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(false).paused(false);\n\t\t};\n\n\t\tp.pause = function(atTime, suppressEvents) {\n\t\t\tif (atTime != null) {\n\t\t\t\tthis.seek(atTime, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(true);\n\t\t};\n\n\t\tp.resume = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek(from, suppressEvents);\n\t\t\t}\n\t\t\treturn this.paused(false);\n\t\t};\n\n\t\tp.seek = function(time, suppressEvents) {\n\t\t\treturn this.totalTime(Number(time), suppressEvents !== false);\n\t\t};\n\n\t\tp.restart = function(includeDelay, suppressEvents) {\n\t\t\treturn this.reversed(false).paused(false).totalTime(includeDelay ? -this._delay : 0, (suppressEvents !== false), true);\n\t\t};\n\n\t\tp.reverse = function(from, suppressEvents) {\n\t\t\tif (from != null) {\n\t\t\t\tthis.seek((from || this.totalDuration()), suppressEvents);\n\t\t\t}\n\t\t\treturn this.reversed(true).paused(false);\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\t//stub - we override this method in subclasses.\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tthis._time = this._totalTime = 0;\n\t\t\tthis._initted = this._gc = false;\n\t\t\tthis._rawPrevTime = -1;\n\t\t\tif (this._gc || !this.timeline) {\n\t\t\t\tthis._enabled(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.isActive = function() {\n\t\t\tvar tl = this._timeline, //the 2 root timelines won't have a _timeline; they're always active.\n\t\t\t\tstartTime = this._startTime,\n\t\t\t\trawTime;\n\t\t\treturn (!tl || (!this._gc && !this._paused && tl.isActive() && (rawTime = tl.rawTime(true)) >= startTime && rawTime < startTime + this.totalDuration() / this._timeScale - _tinyNum));\n\t\t};\n\n\t\tp._enabled = function (enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tthis._gc = !enabled;\n\t\t\tthis._active = this.isActive();\n\t\t\tif (ignoreTimeline !== true) {\n\t\t\t\tif (enabled && !this.timeline) {\n\t\t\t\t\tthis._timeline.add(this, this._startTime - this._delay);\n\t\t\t\t} else if (!enabled && this.timeline) {\n\t\t\t\t\tthis._timeline._remove(this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n\t\tp._kill = function(vars, target) {\n\t\t\treturn this._enabled(false, false);\n\t\t};\n\n\t\tp.kill = function(vars, target) {\n\t\t\tthis._kill(vars, target);\n\t\t\treturn this;\n\t\t};\n\n\t\tp._uncache = function(includeSelf) {\n\t\t\tvar tween = includeSelf ? this : this.timeline;\n\t\t\twhile (tween) {\n\t\t\t\ttween._dirty = true;\n\t\t\t\ttween = tween.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._swapSelfInParams = function(params) {\n\t\t\tvar i = params.length,\n\t\t\t\tcopy = params.concat();\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (params[i] === \"{self}\") {\n\t\t\t\t\tcopy[i] = this;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn copy;\n\t\t};\n\n\t\tp._callback = function(type) {\n\t\t\tvar v = this.vars,\n\t\t\t\tcallback = v[type],\n\t\t\t\tparams = v[type + \"Params\"],\n\t\t\t\tscope = v[type + \"Scope\"] || v.callbackScope || this,\n\t\t\t\tl = params ? params.length : 0;\n\t\t\tswitch (l) { //speed optimization; call() is faster than apply() so use it when there are only a few parameters (which is by far most common). Previously we simply did var v = this.vars; v[type].apply(v[type + \"Scope\"] || v.callbackScope || this, v[type + \"Params\"] || _blankArray);\n\t\t\t\tcase 0: callback.call(scope); break;\n\t\t\t\tcase 1: callback.call(scope, params[0]); break;\n\t\t\t\tcase 2: callback.call(scope, params[0], params[1]); break;\n\t\t\t\tdefault: callback.apply(scope, params);\n\t\t\t}\n\t\t};\n\n//----Animation getters/setters --------------------------------------------------------\n\n\t\tp.eventCallback = function(type, callback, params, scope) {\n\t\t\tif ((type || \"\").substr(0,2) === \"on\") {\n\t\t\t\tvar v = this.vars;\n\t\t\t\tif (arguments.length === 1) {\n\t\t\t\t\treturn v[type];\n\t\t\t\t}\n\t\t\t\tif (callback == null) {\n\t\t\t\t\tdelete v[type];\n\t\t\t\t} else {\n\t\t\t\t\tv[type] = callback;\n\t\t\t\t\tv[type + \"Params\"] = (_isArray(params) && params.join(\"\").indexOf(\"{self}\") !== -1) ? this._swapSelfInParams(params) : params;\n\t\t\t\t\tv[type + \"Scope\"] = scope;\n\t\t\t\t}\n\t\t\t\tif (type === \"onUpdate\") {\n\t\t\t\t\tthis._onUpdate = callback;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.delay = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._delay;\n\t\t\t}\n\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\tthis.startTime( this._startTime + value - this._delay );\n\t\t\t}\n\t\t\tthis._delay = value;\n\t\t\treturn this;\n\t\t};\n\n\t\tp.duration = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\tthis._dirty = false;\n\t\t\t\treturn this._duration;\n\t\t\t}\n\t\t\tthis._duration = this._totalDuration = value;\n\t\t\tthis._uncache(true); //true in case it's a TweenMax or TimelineMax that has a repeat - we'll need to refresh the totalDuration.\n\t\t\tif (this._timeline.smoothChildTiming) if (this._time > 0) if (this._time < this._duration) if (value !== 0) {\n\t\t\t\tthis.totalTime(this._totalTime * (value / this._duration), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.totalDuration = function(value) {\n\t\t\tthis._dirty = false;\n\t\t\treturn (!arguments.length) ? this._totalDuration : this.duration(value);\n\t\t};\n\n\t\tp.time = function(value, suppressEvents) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._time;\n\t\t\t}\n\t\t\tif (this._dirty) {\n\t\t\t\tthis.totalDuration();\n\t\t\t}\n\t\t\treturn this.totalTime((value > this._duration) ? this._duration : value, suppressEvents);\n\t\t};\n\n\t\tp.totalTime = function(time, suppressEvents, uncapped) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._totalTime;\n\t\t\t}\n\t\t\tif (this._timeline) {\n\t\t\t\tif (time < 0 && !uncapped) {\n\t\t\t\t\ttime += this.totalDuration();\n\t\t\t\t}\n\t\t\t\tif (this._timeline.smoothChildTiming) {\n\t\t\t\t\tif (this._dirty) {\n\t\t\t\t\t\tthis.totalDuration();\n\t\t\t\t\t}\n\t\t\t\t\tvar totalDuration = this._totalDuration,\n\t\t\t\t\t\ttl = this._timeline;\n\t\t\t\t\tif (time > totalDuration && !uncapped) {\n\t\t\t\t\t\ttime = totalDuration;\n\t\t\t\t\t}\n\t\t\t\t\tthis._startTime = (this._paused ? this._pauseTime : tl._time) - ((!this._reversed ? time : totalDuration - time) / this._timeScale);\n\t\t\t\t\tif (!tl._dirty) { //for performance improvement. If the parent's cache is already dirty, it already took care of marking the ancestors as dirty too, so skip the function call here.\n\t\t\t\t\t\tthis._uncache(false);\n\t\t\t\t\t}\n\t\t\t\t\t//in case any of the ancestor timelines had completed but should now be enabled, we should reset their totalTime() which will also ensure that they're lined up properly and enabled. Skip for animations that are on the root (wasteful). Example: a TimelineLite.exportRoot() is performed when there's a paused tween on the root, the export will not complete until that tween is unpaused, but imagine a child gets restarted later, after all [unpaused] tweens have completed. The startTime of that child would get pushed out, but one of the ancestors may have completed.\n\t\t\t\t\tif (tl._timeline) {\n\t\t\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\t\t\tif (tl._timeline._time !== (tl._startTime + tl._totalTime) / tl._timeScale) {\n\t\t\t\t\t\t\t\ttl.totalTime(tl._totalTime, true);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this._gc) {\n\t\t\t\t\tthis._enabled(true, false);\n\t\t\t\t}\n\t\t\t\tif (this._totalTime !== time || this._duration === 0) {\n\t\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t\tthis.render(time, suppressEvents, false);\n\t\t\t\t\tif (_lazyTweens.length) { //in case rendering caused any tweens to lazy-init, we should render them because typically when someone calls seek() or time() or progress(), they expect an immediate render.\n\t\t\t\t\t\t_lazyRender();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.progress = p.totalProgress = function(value, suppressEvents) {\n\t\t\tvar duration = this.duration();\n\t\t\treturn (!arguments.length) ? (duration ? this._time / duration : this.ratio) : this.totalTime(duration * value, suppressEvents);\n\t\t};\n\n\t\tp.startTime = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._startTime;\n\t\t\t}\n\t\t\tif (value !== this._startTime) {\n\t\t\t\tthis._startTime = value;\n\t\t\t\tif (this.timeline) if (this.timeline._sortChildren) {\n\t\t\t\t\tthis.timeline.add(this, value - this._delay); //ensures that any necessary re-sequencing of Animations in the timeline occurs to make sure the rendering order is correct.\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.endTime = function(includeRepeats) {\n\t\t\treturn this._startTime + ((includeRepeats != false) ? this.totalDuration() : this.duration()) / this._timeScale;\n\t\t};\n\n\t\tp.timeScale = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._timeScale;\n\t\t\t}\n\t\t\tvar pauseTime, t;\n\t\t\tvalue = value || _tinyNum; //can't allow zero because it'll throw the math off\n\t\t\tif (this._timeline && this._timeline.smoothChildTiming) {\n\t\t\t\tpauseTime = this._pauseTime;\n\t\t\t\tt = (pauseTime || pauseTime === 0) ? pauseTime : this._timeline.totalTime();\n\t\t\t\tthis._startTime = t - ((t - this._startTime) * this._timeScale / value);\n\t\t\t}\n\t\t\tthis._timeScale = value;\n\t\t\tt = this.timeline;\n\t\t\twhile (t && t.timeline) { //must update the duration/totalDuration of all ancestor timelines immediately in case in the middle of a render loop, one tween alters another tween's timeScale which shoves its startTime before 0, forcing the parent timeline to shift around and shiftChildren() which could affect that next tween's render (startTime). Doesn't matter for the root timeline though.\n\t\t\t\tt._dirty = true;\n\t\t\t\tt.totalDuration();\n\t\t\t\tt = t.timeline;\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.reversed = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._reversed;\n\t\t\t}\n\t\t\tif (value != this._reversed) {\n\t\t\t\tthis._reversed = value;\n\t\t\t\tthis.totalTime(((this._timeline && !this._timeline.smoothChildTiming) ? this.totalDuration() - this._totalTime : this._totalTime), true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.paused = function(value) {\n\t\t\tif (!arguments.length) {\n\t\t\t\treturn this._paused;\n\t\t\t}\n\t\t\tvar tl = this._timeline,\n\t\t\t\traw, elapsed;\n\t\t\tif (value != this._paused) if (tl) {\n\t\t\t\tif (!_tickerActive && !value) {\n\t\t\t\t\t_ticker.wake();\n\t\t\t\t}\n\t\t\t\traw = tl.rawTime();\n\t\t\t\telapsed = raw - this._pauseTime;\n\t\t\t\tif (!value && tl.smoothChildTiming) {\n\t\t\t\t\tthis._startTime += elapsed;\n\t\t\t\t\tthis._uncache(false);\n\t\t\t\t}\n\t\t\t\tthis._pauseTime = value ? raw : null;\n\t\t\t\tthis._paused = value;\n\t\t\t\tthis._active = this.isActive();\n\t\t\t\tif (!value && elapsed !== 0 && this._initted && this.duration()) {\n\t\t\t\t\traw = tl.smoothChildTiming ? this._totalTime : (raw - this._startTime) / this._timeScale;\n\t\t\t\t\tthis.render(raw, (raw === this._totalTime), true); //in case the target's properties changed via some other tween or manual update by the user, we should force a render.\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (this._gc && !value) {\n\t\t\t\tthis._enabled(true, false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\n/*\n * ----------------------------------------------------------------\n * SimpleTimeline\n * ----------------------------------------------------------------\n */\n\t\tvar SimpleTimeline = _class(\"core.SimpleTimeline\", function(vars) {\n\t\t\tAnimation.call(this, 0, vars);\n\t\t\tthis.autoRemoveChildren = this.smoothChildTiming = true;\n\t\t});\n\n\t\tp = SimpleTimeline.prototype = new Animation();\n\t\tp.constructor = SimpleTimeline;\n\t\tp.kill()._gc = false;\n\t\tp._first = p._last = p._recent = null;\n\t\tp._sortChildren = false;\n\n\t\tp.add = p.insert = function(child, position, align, stagger) {\n\t\t\tvar prevTween, st;\n\t\t\tchild._startTime = Number(position || 0) + child._delay;\n\t\t\tif (child._paused) if (this !== child._timeline) { //we only adjust the _pauseTime if it wasn't in this timeline already. Remember, sometimes a tween will be inserted again into the same timeline when its startTime is changed so that the tweens in the TimelineLite/Max are re-ordered properly in the linked list (so everything renders in the proper order).\n\t\t\t\tchild._pauseTime = this.rawTime() - (child._timeline.rawTime() - child._pauseTime);\n\t\t\t}\n\t\t\tif (child.timeline) {\n\t\t\t\tchild.timeline._remove(child, true); //removes from existing timeline so that it can be properly added to this one.\n\t\t\t}\n\t\t\tchild.timeline = child._timeline = this;\n\t\t\tif (child._gc) {\n\t\t\t\tchild._enabled(true, true);\n\t\t\t}\n\t\t\tprevTween = this._last;\n\t\t\tif (this._sortChildren) {\n\t\t\t\tst = child._startTime;\n\t\t\t\twhile (prevTween && prevTween._startTime > st) {\n\t\t\t\t\tprevTween = prevTween._prev;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (prevTween) {\n\t\t\t\tchild._next = prevTween._next;\n\t\t\t\tprevTween._next = child;\n\t\t\t} else {\n\t\t\t\tchild._next = this._first;\n\t\t\t\tthis._first = child;\n\t\t\t}\n\t\t\tif (child._next) {\n\t\t\t\tchild._next._prev = child;\n\t\t\t} else {\n\t\t\t\tthis._last = child;\n\t\t\t}\n\t\t\tchild._prev = prevTween;\n\t\t\tthis._recent = child;\n\t\t\tif (this._timeline) {\n\t\t\t\tthis._uncache(true);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._remove = function(tween, skipDisable) {\n\t\t\tif (tween.timeline === this) {\n\t\t\t\tif (!skipDisable) {\n\t\t\t\t\ttween._enabled(false, true);\n\t\t\t\t}\n\n\t\t\t\tif (tween._prev) {\n\t\t\t\t\ttween._prev._next = tween._next;\n\t\t\t\t} else if (this._first === tween) {\n\t\t\t\t\tthis._first = tween._next;\n\t\t\t\t}\n\t\t\t\tif (tween._next) {\n\t\t\t\t\ttween._next._prev = tween._prev;\n\t\t\t\t} else if (this._last === tween) {\n\t\t\t\t\tthis._last = tween._prev;\n\t\t\t\t}\n\t\t\t\ttween._next = tween._prev = tween.timeline = null;\n\t\t\t\tif (tween === this._recent) {\n\t\t\t\t\tthis._recent = this._last;\n\t\t\t\t}\n\n\t\t\t\tif (this._timeline) {\n\t\t\t\t\tthis._uncache(true);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar tween = this._first,\n\t\t\t\tnext;\n\t\t\tthis._totalTime = this._time = this._rawPrevTime = time;\n\t\t\twhile (tween) {\n\t\t\t\tnext = tween._next; //record it here because the value could change after rendering...\n\t\t\t\tif (tween._active || (time >= tween._startTime && !tween._paused && !tween._gc)) {\n\t\t\t\t\tif (!tween._reversed) {\n\t\t\t\t\t\ttween.render((time - tween._startTime) * tween._timeScale, suppressEvents, force);\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttween.render(((!tween._dirty) ? tween._totalDuration : tween.totalDuration()) - ((time - tween._startTime) * tween._timeScale), suppressEvents, force);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\ttween = next;\n\t\t\t}\n\t\t};\n\n\t\tp.rawTime = function() {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\treturn this._totalTime;\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * TweenLite\n * ----------------------------------------------------------------\n */\n\t\tvar TweenLite = _class(\"TweenLite\", function(target, duration, vars) {\n\t\t\t\tAnimation.call(this, duration, vars);\n\t\t\t\tthis.render = TweenLite.prototype.render; //speed optimization (avoid prototype lookup on this \"hot\" method)\n\n\t\t\t\tif (target == null) {\n\t\t\t\t\tthrow \"Cannot tween a null target.\";\n\t\t\t\t}\n\n\t\t\t\tthis.target = target = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\n\t\t\t\tvar isSelector = (target.jquery || (target.length && target !== window && target[0] && (target[0] === window || (target[0].nodeType && target[0].style && !target.nodeType)))),\n\t\t\t\t\toverwrite = this.vars.overwrite,\n\t\t\t\t\ti, targ, targets;\n\n\t\t\t\tthis._overwrite = overwrite = (overwrite == null) ? _overwriteLookup[TweenLite.defaultOverwrite] : (typeof(overwrite) === \"number\") ? overwrite >> 0 : _overwriteLookup[overwrite];\n\n\t\t\t\tif ((isSelector || target instanceof Array || (target.push && _isArray(target))) && typeof(target[0]) !== \"number\") {\n\t\t\t\t\tthis._targets = targets = _slice(target);  //don't use Array.prototype.slice.call(target, 0) because that doesn't work in IE8 with a NodeList that's returned by querySelectorAll()\n\t\t\t\t\tthis._propLookup = [];\n\t\t\t\t\tthis._siblings = [];\n\t\t\t\t\tfor (i = 0; i < targets.length; i++) {\n\t\t\t\t\t\ttarg = targets[i];\n\t\t\t\t\t\tif (!targ) {\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\ttarg = targets[i--] = TweenLite.selector(targ); //in case it's an array of strings\n\t\t\t\t\t\t\tif (typeof(targ) === \"string\") {\n\t\t\t\t\t\t\t\ttargets.splice(i+1, 1); //to avoid an endless loop (can't imagine why the selector would return a string, but just in case)\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t} else if (targ.length && targ !== window && targ[0] && (targ[0] === window || (targ[0].nodeType && targ[0].style && !targ.nodeType))) { //in case the user is passing in an array of selector objects (like jQuery objects), we need to check one more level and pull things out if necessary. Also note that <select> elements pass all the criteria regarding length and the first child having style, so we must also check to ensure the target isn't an HTML node itself.\n\t\t\t\t\t\t\ttargets.splice(i--, 1);\n\t\t\t\t\t\t\tthis._targets = targets = targets.concat(_slice(targ));\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tthis._siblings[i] = _register(targ, this, false);\n\t\t\t\t\t\tif (overwrite === 1) if (this._siblings[i].length > 1) {\n\t\t\t\t\t\t\t_applyOverwrite(targ, this, null, 1, this._siblings[i]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tthis._propLookup = {};\n\t\t\t\t\tthis._siblings = _register(target, this, false);\n\t\t\t\t\tif (overwrite === 1) if (this._siblings.length > 1) {\n\t\t\t\t\t\t_applyOverwrite(target, this, null, 1, this._siblings);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (this.vars.immediateRender || (duration === 0 && this._delay === 0 && this.vars.immediateRender !== false)) {\n\t\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\t\tthis.render(Math.min(0, -this._delay)); //in case delay is negative\n\t\t\t\t}\n\t\t\t}, true),\n\t\t\t_isSelector = function(v) {\n\t\t\t\treturn (v && v.length && v !== window && v[0] && (v[0] === window || (v[0].nodeType && v[0].style && !v.nodeType))); //we cannot check \"nodeType\" if the target is window from within an iframe, otherwise it will trigger a security error in some browsers like Firefox.\n\t\t\t},\n\t\t\t_autoCSS = function(vars, target) {\n\t\t\t\tvar css = {},\n\t\t\t\t\tp;\n\t\t\t\tfor (p in vars) {\n\t\t\t\t\tif (!_reservedProps[p] && (!(p in target) || p === \"transform\" || p === \"x\" || p === \"y\" || p === \"width\" || p === \"height\" || p === \"className\" || p === \"border\") && (!_plugins[p] || (_plugins[p] && _plugins[p]._autoCSS))) { //note: <img> elements contain read-only \"x\" and \"y\" properties. We should also prioritize editing css width/height rather than the element's properties.\n\t\t\t\t\t\tcss[p] = vars[p];\n\t\t\t\t\t\tdelete vars[p];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tvars.css = css;\n\t\t\t};\n\n\t\tp = TweenLite.prototype = new Animation();\n\t\tp.constructor = TweenLite;\n\t\tp.kill()._gc = false;\n\n//----TweenLite defaults, overwrite management, and root updates ----------------------------------------------------\n\n\t\tp.ratio = 0;\n\t\tp._firstPT = p._targets = p._overwrittenProps = p._startAt = null;\n\t\tp._notifyPluginsOfEnabled = p._lazy = false;\n\n\t\tTweenLite.version = \"2.1.2\";\n\t\tTweenLite.defaultEase = p._ease = new Ease(null, null, 1, 1);\n\t\tTweenLite.defaultOverwrite = \"auto\";\n\t\tTweenLite.ticker = _ticker;\n\t\tTweenLite.autoSleep = 120;\n\t\tTweenLite.lagSmoothing = function(threshold, adjustedLag) {\n\t\t\t_ticker.lagSmoothing(threshold, adjustedLag);\n\t\t};\n\n\t\tTweenLite.selector = window.$ || window.jQuery || function(e) {\n\t\t\tvar selector = window.$ || window.jQuery;\n\t\t\tif (selector) {\n\t\t\t\tTweenLite.selector = selector;\n\t\t\t\treturn selector(e);\n\t\t\t}\n\t\t\tif (!_doc) { //in some dev environments (like Angular 6), GSAP gets loaded before the document is defined! So re-query it here if/when necessary.\n\t\t\t\t_doc = window.document;\n\t\t\t}\n\t\t\treturn (!_doc) ? e : (_doc.querySelectorAll ? _doc.querySelectorAll(e) : _doc.getElementById((e.charAt(0) === \"#\") ? e.substr(1) : e));\n\t\t};\n\n\t\tvar _lazyTweens = [],\n\t\t\t_lazyLookup = {},\n\t\t\t_numbersExp = /(?:(-|-=|\\+=)?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[0-9]/ig,\n\t\t\t_relExp = /[\\+-]=-?[\\.\\d]/,\n\t\t\t//_nonNumbersExp = /(?:([\\-+](?!(\\d|=)))|[^\\d\\-+=e]|(e(?![\\-+][\\d])))+/ig,\n\t\t\t_setRatio = function(v) {\n\t\t\t\tvar pt = this._firstPT,\n\t\t\t\t\tmin = 0.000001,\n\t\t\t\t\tval;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tval = !pt.blob ? pt.c * v + pt.s : (v === 1 && this.end != null) ? this.end : v ? this.join(\"\") : this.start;\n\t\t\t\t\tif (pt.m) {\n\t\t\t\t\t\tval = pt.m.call(this._tween, val, this._target || pt.t, this._tween);\n\t\t\t\t\t} else if (val < min) if (val > -min && !pt.blob) { //prevents issues with converting very small numbers to strings in the browser\n\t\t\t\t\t\tval = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (!pt.f) {\n\t\t\t\t\t\tpt.t[pt.p] = val;\n\t\t\t\t\t} else if (pt.fp) {\n\t\t\t\t\t\tpt.t[pt.p](pt.fp, val);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.t[pt.p](val);\n\t\t\t\t\t}\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_blobRound = function(v) {\n\t\t\t\treturn (((v * 1000) | 0) / 1000) + \"\";\n\t\t\t},\n\t\t\t//compares two strings (start/end), finds the numbers that are different and spits back an array representing the whole value but with the changing values isolated as elements. For example, \"rgb(0,0,0)\" and \"rgb(100,50,0)\" would become [\"rgb(\", 0, \",\", 50, \",0)\"]. Notice it merges the parts that are identical (performance optimization). The array also has a linked list of PropTweens attached starting with _firstPT that contain the tweening data (t, p, s, c, f, etc.). It also stores the starting value as a \"start\" property so that we can revert to it if/when necessary, like when a tween rewinds fully. If the quantity of numbers differs between the start and end, it will always prioritize the end value(s). The pt parameter is optional - it's for a PropTween that will be appended to the end of the linked list and is typically for actually setting the value after all of the elements have been updated (with array.join(\"\")).\n\t\t\t_blobDif = function(start, end, filter, pt) {\n\t\t\t\tvar a = [],\n\t\t\t\t\tcharIndex = 0,\n\t\t\t\t\ts = \"\",\n\t\t\t\t\tcolor = 0,\n\t\t\t\t\tstartNums, endNums, num, i, l, nonNumbers, currentNum;\n\t\t\t\ta.start = start;\n\t\t\t\ta.end = end;\n\t\t\t\tstart = a[0] = start + \"\"; //ensure values are strings\n\t\t\t\tend = a[1] = end + \"\";\n\t\t\t\tif (filter) {\n\t\t\t\t\tfilter(a); //pass an array with the starting and ending values and let the filter do whatever it needs to the values.\n\t\t\t\t\tstart = a[0];\n\t\t\t\t\tend = a[1];\n\t\t\t\t}\n\t\t\t\ta.length = 0;\n\t\t\t\tstartNums = start.match(_numbersExp) || [];\n\t\t\t\tendNums = end.match(_numbersExp) || [];\n\t\t\t\tif (pt) {\n\t\t\t\t\tpt._next = null;\n\t\t\t\t\tpt.blob = 1;\n\t\t\t\t\ta._firstPT = a._applyPT = pt; //apply last in the linked list (which means inserting it first)\n\t\t\t\t}\n\t\t\t\tl = endNums.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tcurrentNum = endNums[i];\n\t\t\t\t\tnonNumbers = end.substr(charIndex, end.indexOf(currentNum, charIndex)-charIndex);\n\t\t\t\t\ts += (nonNumbers || !i) ? nonNumbers : \",\"; //note: SVG spec allows omission of comma/space when a negative sign is wedged between two numbers, like 2.5-5.3 instead of 2.5,-5.3 but when tweening, the negative value may switch to positive, so we insert the comma just in case.\n\t\t\t\t\tcharIndex += nonNumbers.length;\n\t\t\t\t\tif (color) { //sense rgba() values and round them.\n\t\t\t\t\t\tcolor = (color + 1) % 5;\n\t\t\t\t\t} else if (nonNumbers.substr(-5) === \"rgba(\") {\n\t\t\t\t\t\tcolor = 1;\n\t\t\t\t\t}\n\t\t\t\t\tif (currentNum === startNums[i] || startNums.length <= i) {\n\t\t\t\t\t\ts += currentNum;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (s) {\n\t\t\t\t\t\t\ta.push(s);\n\t\t\t\t\t\t\ts = \"\";\n\t\t\t\t\t\t}\n\t\t\t\t\t\tnum = parseFloat(startNums[i]);\n\t\t\t\t\t\ta.push(num);\n\t\t\t\t\t\ta._firstPT = {_next: a._firstPT, t:a, p: a.length-1, s:num, c:((currentNum.charAt(1) === \"=\") ? parseInt(currentNum.charAt(0) + \"1\", 10) * parseFloat(currentNum.substr(2)) : (parseFloat(currentNum) - num)) || 0, f:0, m:(color && color < 4) ? Math.round : _blobRound}; //limiting to 3 decimal places and casting as a string can really help performance when array.join() is called!\n\t\t\t\t\t\t//note: we don't set _prev because we'll never need to remove individual PropTweens from this list.\n\t\t\t\t\t}\n\t\t\t\t\tcharIndex += currentNum.length;\n\t\t\t\t}\n\t\t\t\ts += end.substr(charIndex);\n\t\t\t\tif (s) {\n\t\t\t\t\ta.push(s);\n\t\t\t\t}\n\t\t\t\ta.setRatio = _setRatio;\n\t\t\t\tif (_relExp.test(end)) { //if the end string contains relative values, delete it so that on the final render (in _setRatio()), we don't actually set it to the string with += or -= characters (forces it to use the calculated value).\n\t\t\t\t\ta.end = null;\n\t\t\t\t}\n\t\t\t\treturn a;\n\t\t\t},\n\t\t\t//note: \"funcParam\" is only necessary for function-based getters/setters that require an extra parameter like getAttribute(\"width\") and setAttribute(\"width\", value). In this example, funcParam would be \"width\". Used by AttrPlugin for example.\n\t\t\t_addPropTween = function(target, prop, start, end, overwriteProp, mod, funcParam, stringFilter, index) {\n\t\t\t\tif (typeof(end) === \"function\") {\n\t\t\t\t\tend = end(index || 0, target);\n\t\t\t\t}\n\t\t\t\tvar type = typeof(target[prop]),\n\t\t\t\t\tgetterName = (type !== \"function\") ? \"\" : ((prop.indexOf(\"set\") || typeof(target[\"get\" + prop.substr(3)]) !== \"function\") ? prop : \"get\" + prop.substr(3)),\n\t\t\t\t\ts = (start !== \"get\") ? start : !getterName ? target[prop] : funcParam ? target[getterName](funcParam) : target[getterName](),\n\t\t\t\t\tisRelative = (typeof(end) === \"string\" && end.charAt(1) === \"=\"),\n\t\t\t\t\tpt = {t:target, p:prop, s:s, f:(type === \"function\"), pg:0, n:overwriteProp || prop, m:(!mod ? 0 : (typeof(mod) === \"function\") ? mod : Math.round), pr:0, c:isRelative ? parseInt(end.charAt(0) + \"1\", 10) * parseFloat(end.substr(2)) : (parseFloat(end) - s) || 0},\n\t\t\t\t\tblob;\n\n\t\t\t\tif (typeof(s) !== \"number\" || (typeof(end) !== \"number\" && !isRelative)) {\n\t\t\t\t\tif (funcParam || isNaN(s) || (!isRelative && isNaN(end)) || typeof(s) === \"boolean\" || typeof(end) === \"boolean\") {\n\t\t\t\t\t\t//a blob (string that has multiple numbers in it)\n\t\t\t\t\t\tpt.fp = funcParam;\n\t\t\t\t\t\tblob = _blobDif(s, (isRelative ? (parseFloat(pt.s) + pt.c) + (pt.s + \"\").replace(/[0-9\\-\\.]/g, \"\") : end), stringFilter || TweenLite.defaultStringFilter, pt);\n\t\t\t\t\t\tpt = {t: blob, p: \"setRatio\", s: 0, c: 1, f: 2, pg: 0, n: overwriteProp || prop, pr: 0, m: 0}; //\"2\" indicates it's a Blob property tween. Needed for RoundPropsPlugin for example.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.s = parseFloat(s);\n\t\t\t\t\t\tif (!isRelative) {\n\t\t\t\t\t\t\tpt.c = (parseFloat(end) - pt.s) || 0;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pt.c) { //only add it to the linked list if there's a change.\n\t\t\t\t\tif ((pt._next = this._firstPT)) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\t\t\t\t\tthis._firstPT = pt;\n\t\t\t\t\treturn pt;\n\t\t\t\t}\n\t\t\t},\n\t\t\t_internals = TweenLite._internals = {isArray:_isArray, isSelector:_isSelector, lazyTweens:_lazyTweens, blobDif:_blobDif}, //gives us a way to expose certain private values to other GreenSock classes without contaminating tha main TweenLite object.\n\t\t\t_plugins = TweenLite._plugins = {},\n\t\t\t_tweenLookup = _internals.tweenLookup = {},\n\t\t\t_tweenLookupNum = 0,\n\t\t\t_reservedProps = _internals.reservedProps = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, onCompleteScope:1, useFrames:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, onUpdateScope:1, onStart:1, onStartParams:1, onStartScope:1, onReverseComplete:1, onReverseCompleteParams:1, onReverseCompleteScope:1, onRepeat:1, onRepeatParams:1, onRepeatScope:1, easeParams:1, yoyo:1, immediateRender:1, repeat:1, repeatDelay:1, data:1, paused:1, reversed:1, autoCSS:1, lazy:1, onOverwrite:1, callbackScope:1, stringFilter:1, id:1, yoyoEase:1, stagger:1},\n\t\t\t_overwriteLookup = {none:0, all:1, auto:2, concurrent:3, allOnStart:4, preexisting:5, \"true\":1, \"false\":0},\n\t\t\t_rootFramesTimeline = Animation._rootFramesTimeline = new SimpleTimeline(),\n\t\t\t_rootTimeline = Animation._rootTimeline = new SimpleTimeline(),\n\t\t\t_nextGCFrame = 30,\n\t\t\t_lazyRender = _internals.lazyRender = function() {\n\t\t\t\tvar l = _lazyTweens.length,\n\t\t\t\t\ti, tween;\n\t\t\t\t_lazyLookup = {};\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\ttween = _lazyTweens[i];\n\t\t\t\t\tif (tween && tween._lazy !== false) {\n\t\t\t\t\t\ttween.render(tween._lazy[0], tween._lazy[1], true);\n\t\t\t\t\t\ttween._lazy = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t_lazyTweens.length = 0;\n\t\t\t};\n\n\t\t_rootTimeline._startTime = _ticker.time;\n\t\t_rootFramesTimeline._startTime = _ticker.frame;\n\t\t_rootTimeline._active = _rootFramesTimeline._active = true;\n\t\tsetTimeout(_lazyRender, 1); //on some mobile devices, there isn't a \"tick\" before code runs which means any lazy renders wouldn't run before the next official \"tick\".\n\n\t\tAnimation._updateRoot = TweenLite.render = function() {\n\t\t\t\tvar i, a, p;\n\t\t\t\tif (_lazyTweens.length) { //if code is run outside of the requestAnimationFrame loop, there may be tweens queued AFTER the engine refreshed, so we need to ensure any pending renders occur before we refresh again.\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\t_rootTimeline.render((_ticker.time - _rootTimeline._startTime) * _rootTimeline._timeScale, false, false);\n\t\t\t\t_rootFramesTimeline.render((_ticker.frame - _rootFramesTimeline._startTime) * _rootFramesTimeline._timeScale, false, false);\n\t\t\t\tif (_lazyTweens.length) {\n\t\t\t\t\t_lazyRender();\n\t\t\t\t}\n\t\t\t\tif (_ticker.frame >= _nextGCFrame) { //dump garbage every 120 frames or whatever the user sets TweenLite.autoSleep to\n\t\t\t\t\t_nextGCFrame = _ticker.frame + (parseInt(TweenLite.autoSleep, 10) || 120);\n\t\t\t\t\tfor (p in _tweenLookup) {\n\t\t\t\t\t\ta = _tweenLookup[p].tweens;\n\t\t\t\t\t\ti = a.length;\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i]._gc) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (a.length === 0) {\n\t\t\t\t\t\t\tdelete _tweenLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t//if there are no more tweens in the root timelines, or if they're all paused, make the _timer sleep to reduce load on the CPU slightly\n\t\t\t\t\tp = _rootTimeline._first;\n\t\t\t\t\tif (!p || p._paused) if (TweenLite.autoSleep && !_rootFramesTimeline._first && _ticker._listeners.tick.length === 1) {\n\t\t\t\t\t\twhile (p && p._paused) {\n\t\t\t\t\t\t\tp = p._next;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!p) {\n\t\t\t\t\t\t\t_ticker.sleep();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t};\n\n\t\t_ticker.addEventListener(\"tick\", Animation._updateRoot);\n\n\t\tvar _register = function(target, tween, scrub) {\n\t\t\t\tvar id = target._gsTweenID, a, i;\n\t\t\t\tif (!_tweenLookup[id || (target._gsTweenID = id = \"t\" + (_tweenLookupNum++))]) {\n\t\t\t\t\t_tweenLookup[id] = {target:target, tweens:[]};\n\t\t\t\t}\n\t\t\t\tif (tween) {\n\t\t\t\t\ta = _tweenLookup[id].tweens;\n\t\t\t\t\ta[(i = a.length)] = tween;\n\t\t\t\t\tif (scrub) {\n\t\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\t\tif (a[i] === tween) {\n\t\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn _tweenLookup[id].tweens;\n\t\t\t},\n\t\t\t_onOverwrite = function(overwrittenTween, overwritingTween, target, killedProps) {\n\t\t\t\tvar func = overwrittenTween.vars.onOverwrite, r1, r2;\n\t\t\t\tif (func) {\n\t\t\t\t\tr1 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\tfunc = TweenLite.onOverwrite;\n\t\t\t\tif (func) {\n\t\t\t\t\tr2 = func(overwrittenTween, overwritingTween, target, killedProps);\n\t\t\t\t}\n\t\t\t\treturn (r1 !== false && r2 !== false);\n\t\t\t},\n\t\t\t_applyOverwrite = function(target, tween, props, mode, siblings) {\n\t\t\t\tvar i, changed, curTween, l;\n\t\t\t\tif (mode === 1 || mode >= 4) {\n\t\t\t\t\tl = siblings.length;\n\t\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\t\tif ((curTween = siblings[i]) !== tween) {\n\t\t\t\t\t\t\tif (!curTween._gc) {\n\t\t\t\t\t\t\t\tif (curTween._kill(null, target, tween)) {\n\t\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else if (mode === 5) {\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn changed;\n\t\t\t\t}\n\t\t\t\t//NOTE: Add tiny amount to overcome floating point errors that can cause the startTime to be VERY slightly off (when a tween's time() is set for example)\n\t\t\t\tvar startTime = tween._startTime + _tinyNum,\n\t\t\t\t\toverlaps = [],\n\t\t\t\t\toCount = 0,\n\t\t\t\t\tzeroDur = (tween._duration === 0),\n\t\t\t\t\tglobalStart;\n\t\t\t\ti = siblings.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif ((curTween = siblings[i]) === tween || curTween._gc || curTween._paused) {\n\t\t\t\t\t\t//ignore\n\t\t\t\t\t} else if (curTween._timeline !== tween._timeline) {\n\t\t\t\t\t\tglobalStart = globalStart || _checkOverlap(tween, 0, zeroDur);\n\t\t\t\t\t\tif (_checkOverlap(curTween, globalStart, zeroDur) === 0) {\n\t\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (curTween._startTime <= startTime) if (curTween._startTime + curTween.totalDuration() / curTween._timeScale > startTime) if (!((zeroDur || !curTween._initted) && startTime - curTween._startTime <= _tinyNum * 2)) {\n\t\t\t\t\t\toverlaps[oCount++] = curTween;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\ti = oCount;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tcurTween = overlaps[i];\n\t\t\t\t\tl = curTween._firstPT; //we need to discern if there were property tweens originally; if they all get removed in the next line's _kill() call, the tween should be killed. See https://github.com/greensock/GreenSock-JS/issues/278\n\t\t\t\t\tif (mode === 2) if (curTween._kill(props, target, tween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (mode !== 2 || (!curTween._firstPT && curTween._initted && l)) {\n\t\t\t\t\t\tif (mode !== 2 && !_onOverwrite(curTween, tween)) {\n\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (curTween._enabled(false, false)) { //if all property tweens have been overwritten, kill the tween.\n\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn changed;\n\t\t\t},\n\t\t\t_checkOverlap = function(tween, reference, zeroDur) {\n\t\t\t\tvar tl = tween._timeline,\n\t\t\t\t\tts = tl._timeScale,\n\t\t\t\t\tt = tween._startTime;\n\t\t\t\twhile (tl._timeline) {\n\t\t\t\t\tt += tl._startTime;\n\t\t\t\t\tts *= tl._timeScale;\n\t\t\t\t\tif (tl._paused) {\n\t\t\t\t\t\treturn -100;\n\t\t\t\t\t}\n\t\t\t\t\ttl = tl._timeline;\n\t\t\t\t}\n\t\t\t\tt /= ts;\n\t\t\t\treturn (t > reference) ? t - reference : ((zeroDur && t === reference) || (!tween._initted && t - reference < 2 * _tinyNum)) ? _tinyNum : ((t += tween.totalDuration() / tween._timeScale / ts) > reference + _tinyNum) ? 0 : t - reference - _tinyNum;\n\t\t\t};\n\n\n//---- TweenLite instance methods -----------------------------------------------------------------------------\n\n\t\tp._init = function() {\n\t\t\tvar v = this.vars,\n\t\t\t\top = this._overwrittenProps,\n\t\t\t\tdur = this._duration,\n\t\t\t\timmediate = !!v.immediateRender,\n\t\t\t\tease = v.ease,\n\t\t\t\tstartAt = this._startAt,\n\t\t\t\ti, initPlugins, pt, p, startVars, l;\n\t\t\tif (v.startAt) {\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true); //if we've run a startAt previously (when the tween instantiated), we should revert it so that the values re-instantiate correctly particularly for relative tweens. Without this, a TweenLite.fromTo(obj, 1, {x:\"+=100\"}, {x:\"-=100\"}), for example, would actually jump to +=200 because the startAt would run twice, doubling the relative change.\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t}\n\t\t\t\tstartVars = {};\n\t\t\t\tfor (p in v.startAt) { //copy the properties/values into a new object to avoid collisions, like var to = {x:0}, from = {x:500}; timeline.fromTo(e, 1, from, to).fromTo(e, 1, to, from);\n\t\t\t\t\tstartVars[p] = v.startAt[p];\n\t\t\t\t}\n\t\t\t\tstartVars.data = \"isStart\";\n\t\t\t\tstartVars.overwrite = false;\n\t\t\t\tstartVars.immediateRender = true;\n\t\t\t\tstartVars.lazy = (immediate && v.lazy !== false);\n\t\t\t\tstartVars.startAt = startVars.delay = null; //no nesting of startAt objects allowed (otherwise it could cause an infinite loop).\n\t\t\t\tstartVars.onUpdate = v.onUpdate;\n\t\t\t\tstartVars.onUpdateParams = v.onUpdateParams;\n\t\t\t\tstartVars.onUpdateScope = v.onUpdateScope || v.callbackScope || this;\n\t\t\t\tthis._startAt = TweenLite.to(this.target || {}, 0, startVars);\n\t\t\t\tif (immediate) {\n\t\t\t\t\tif (this._time > 0) {\n\t\t\t\t\t\tthis._startAt = null; //tweens that render immediately (like most from() and fromTo() tweens) shouldn't revert when their parent timeline's playhead goes backward past the startTime because the initial render could have happened anytime and it shouldn't be directly correlated to this tween's startTime. Imagine setting up a complex animation where the beginning states of various objects are rendered immediately but the tween doesn't happen for quite some time - if we revert to the starting values as soon as the playhead goes backward past the tween's startTime, it will throw things off visually. Reversion should only happen in TimelineLite/Max instances where immediateRender was false (which is the default in the convenience methods like from()).\n\t\t\t\t\t} else if (dur !== 0) {\n\t\t\t\t\t\treturn; //we skip initialization here so that overwriting doesn't occur until the tween actually begins. Otherwise, if you create several immediateRender:true tweens of the same target/properties to drop into a TimelineLite or TimelineMax, the last one created would overwrite the first ones because they didn't get placed into the timeline yet before the first render occurs and kicks in overwriting.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (v.runBackwards && dur !== 0) {\n\t\t\t\t//from() tweens must be handled uniquely: their beginning values must be rendered but we don't want overwriting to occur yet (when time is still 0). Wait until the tween actually begins before doing all the routines like overwriting. At that time, we should render at the END of the tween to ensure that things initialize correctly (remember, from() tweens go backwards)\n\t\t\t\tif (startAt) {\n\t\t\t\t\tstartAt.render(-1, true);\n\t\t\t\t\tstartAt.kill();\n\t\t\t\t\tthis._startAt = null;\n\t\t\t\t} else {\n\t\t\t\t\tif (this._time !== 0) { //in rare cases (like if a from() tween runs and then is invalidate()-ed), immediateRender could be true but the initial forced-render gets skipped, so there's no need to force the render in this context when the _time is greater than 0\n\t\t\t\t\t\timmediate = false;\n\t\t\t\t\t}\n\t\t\t\t\tpt = {};\n\t\t\t\t\tfor (p in v) { //copy props into a new object and skip any reserved props, otherwise onComplete or onUpdate or onStart could fire. We should, however, permit autoCSS to go through.\n\t\t\t\t\t\tif (!_reservedProps[p] || p === \"autoCSS\") {\n\t\t\t\t\t\t\tpt[p] = v[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpt.overwrite = 0;\n\t\t\t\t\tpt.data = \"isFromStart\"; //we tag the tween with as \"isFromStart\" so that if [inside a plugin] we need to only do something at the very END of a tween, we have a way of identifying this tween as merely the one that's setting the beginning values for a \"from()\" tween. For example, clearProps in CSSPlugin should only get applied at the very END of a tween and without this tag, from(...{height:100, clearProps:\"height\", delay:1}) would wipe the height at the beginning of the tween and after 1 second, it'd kick back in.\n\t\t\t\t\tpt.lazy = (immediate && v.lazy !== false);\n\t\t\t\t\tpt.immediateRender = immediate; //zero-duration tweens render immediately by default, but if we're not specifically instructed to render this tween immediately, we should skip this and merely _init() to record the starting values (rendering them immediately would push them to completion which is wasteful in that case - we'd have to render(-1) immediately after)\n\t\t\t\t\tthis._startAt = TweenLite.to(this.target, 0, pt);\n\t\t\t\t\tif (!immediate) {\n\t\t\t\t\t\tthis._startAt._init(); //ensures that the initial values are recorded\n\t\t\t\t\t\tthis._startAt._enabled(false); //no need to have the tween render on the next cycle. Disable it because we'll always manually control the renders of the _startAt tween.\n\t\t\t\t\t\tif (this.vars.immediateRender) {\n\t\t\t\t\t\t\tthis._startAt = null;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else if (this._time === 0) {\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._ease = ease = (!ease) ? TweenLite.defaultEase : (ease instanceof Ease) ? ease : (typeof(ease) === \"function\") ? new Ease(ease, v.easeParams) : _easeMap[ease] || TweenLite.defaultEase;\n\t\t\tif (v.easeParams instanceof Array && ease.config) {\n\t\t\t\tthis._ease = ease.config.apply(ease, v.easeParams);\n\t\t\t}\n\t\t\tthis._easeType = this._ease._type;\n\t\t\tthis._easePower = this._ease._power;\n\t\t\tthis._firstPT = null;\n\n\t\t\tif (this._targets) {\n\t\t\t\tl = this._targets.length;\n\t\t\t\tfor (i = 0; i < l; i++) {\n\t\t\t\t\tif ( this._initProps( this._targets[i], (this._propLookup[i] = {}), this._siblings[i], (op ? op[i] : null), i) ) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tinitPlugins = this._initProps(this.target, this._propLookup, this._siblings, op, 0);\n\t\t\t}\n\n\t\t\tif (initPlugins) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onInitAllProps\", this); //reorders the array in order of priority. Uses a static TweenPlugin method in order to minimize file size in TweenLite\n\t\t\t}\n\t\t\tif (op) if (!this._firstPT) if (typeof(this.target) !== \"function\") { //if all tweening properties have been overwritten, kill the tween. If the target is a function, it's probably a delayedCall so let it live.\n\t\t\t\tthis._enabled(false, false);\n\t\t\t}\n\t\t\tif (v.runBackwards) {\n\t\t\t\tpt = this._firstPT;\n\t\t\t\twhile (pt) {\n\t\t\t\t\tpt.s += pt.c;\n\t\t\t\t\tpt.c = -pt.c;\n\t\t\t\t\tpt = pt._next;\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis._onUpdate = v.onUpdate;\n\t\t\tthis._initted = true;\n\t\t};\n\n\t\tp._initProps = function(target, propLookup, siblings, overwrittenProps, index) {\n\t\t\tvar p, i, initPlugins, plugin, pt, v;\n\t\t\tif (target == null) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tif (_lazyLookup[target._gsTweenID]) {\n\t\t\t\t_lazyRender(); //if other tweens of the same target have recently initted but haven't rendered yet, we've got to force the render so that the starting values are correct (imagine populating a timeline with a bunch of sequential tweens and then jumping to the end)\n\t\t\t}\n\n\t\t\tif (!this.vars.css) if (target.style) if (target !== window && target.nodeType) if (_plugins.css) if (this.vars.autoCSS !== false) { //it's so common to use TweenLite/Max to animate the css of DOM elements, we assume that if the target is a DOM element, that's what is intended (a convenience so that users don't have to wrap things in css:{}, although we still recommend it for a slight performance boost and better specificity). Note: we cannot check \"nodeType\" on the window inside an iframe.\n\t\t\t\t_autoCSS(this.vars, target);\n\t\t\t}\n\t\t\tfor (p in this.vars) {\n\t\t\t\tv = this.vars[p];\n\t\t\t\tif (_reservedProps[p]) {\n\t\t\t\t\tif (v) if ((v instanceof Array) || (v.push && _isArray(v))) if (v.join(\"\").indexOf(\"{self}\") !== -1) {\n\t\t\t\t\t\tthis.vars[p] = v = this._swapSelfInParams(v, this);\n\t\t\t\t\t}\n\n\t\t\t\t} else if (_plugins[p] && (plugin = new _plugins[p]())._onInitTween(target, this.vars[p], this, index)) {\n\n\t\t\t\t\t//t - target \t\t[object]\n\t\t\t\t\t//p - property \t\t[string]\n\t\t\t\t\t//s - start\t\t\t[number]\n\t\t\t\t\t//c - change\t\t[number]\n\t\t\t\t\t//f - isFunction\t[boolean]\n\t\t\t\t\t//n - name\t\t\t[string]\n\t\t\t\t\t//pg - isPlugin \t[boolean]\n\t\t\t\t\t//pr - priority\t\t[number]\n\t\t\t\t\t//m - mod           [function | 0]\n\t\t\t\t\tthis._firstPT = pt = {_next:this._firstPT, t:plugin, p:\"setRatio\", s:0, c:1, f:1, n:p, pg:1, pr:plugin._priority, m:0};\n\t\t\t\t\ti = plugin._overwriteProps.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tpropLookup[plugin._overwriteProps[i]] = this._firstPT;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._priority || plugin._onInitAllProps) {\n\t\t\t\t\t\tinitPlugins = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (plugin._onDisable || plugin._onEnable) {\n\t\t\t\t\t\tthis._notifyPluginsOfEnabled = true;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt;\n\t\t\t\t\t}\n\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup[p] = _addPropTween.call(this, target, p, \"get\", v, p, 0, null, this.vars.stringFilter, index);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (overwrittenProps) if (this._kill(overwrittenProps, target)) { //another tween may have tried to overwrite properties of this tween before init() was called (like if two tweens start at the same time, the one created second will run first)\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._overwrite > 1) if (this._firstPT) if (siblings.length > 1) if (_applyOverwrite(target, this, propLookup, this._overwrite, siblings)) {\n\t\t\t\tthis._kill(propLookup, target);\n\t\t\t\treturn this._initProps(target, propLookup, siblings, overwrittenProps, index);\n\t\t\t}\n\t\t\tif (this._firstPT) if ((this.vars.lazy !== false && this._duration) || (this.vars.lazy && !this._duration)) { //zero duration tweens don't lazy render by default; everything else does.\n\t\t\t\t_lazyLookup[target._gsTweenID] = true;\n\t\t\t}\n\t\t\treturn initPlugins;\n\t\t};\n\n\t\tp.render = function(time, suppressEvents, force) {\n\t\t\tvar self = this,\n\t\t\t\tprevTime = self._time,\n\t\t\t\tduration = self._duration,\n\t\t\t\tprevRawPrevTime = self._rawPrevTime,\n\t\t\t\tisComplete, callback, pt, rawPrevTime;\n\t\t\tif (time >= duration - _tinyNum && time >= 0) { //to work around occasional floating point math artifacts.\n\t\t\t\tself._totalTime = self._time = duration;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(1) : 1;\n\t\t\t\tif (!self._reversed ) {\n\t\t\t\t\tisComplete = true;\n\t\t\t\t\tcallback = \"onComplete\";\n\t\t\t\t\tforce = (force || self._timeline.autoRemoveChildren); //otherwise, if the animation is unpaused/activated after it's already finished, it doesn't get removed from the parent timeline.\n\t\t\t\t}\n\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\tif (self._startTime === self._timeline._duration) { //if a zero-duration tween is at the VERY end of a timeline and that timeline renders at its end, it will typically add a tiny bit of cushion to the render time to prevent rounding errors from getting in the way of tweens rendering their VERY end. If we then reverse() that timeline, the zero-duration tween will trigger its onReverseComplete even though technically the playhead didn't pass over it again. It's a very specific edge case we must accommodate.\n\t\t\t\t\t\ttime = 0;\n\t\t\t\t\t}\n\t\t\t\t\tif (prevRawPrevTime < 0 || (time <= 0 && time >= -_tinyNum) || (prevRawPrevTime === _tinyNum && self.data !== \"isPause\")) if (prevRawPrevTime !== time) { //note: when this.data is \"isPause\", it's a callback added by addPause() on a timeline that we should not be triggered when LEAVING its exact start time. In other words, tl.addPause(1).play(1) shouldn't pause.\n\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\tif (prevRawPrevTime > _tinyNum) {\n\t\t\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t}\n\n\t\t\t} else if (time < _tinyNum) { //to work around occasional floating point math artifacts, round super small values to 0.\n\t\t\t\tself._totalTime = self._time = 0;\n\t\t\t\tself.ratio = self._ease._calcEnd ? self._ease.getRatio(0) : 0;\n\t\t\t\tif (prevTime !== 0 || (duration === 0 && prevRawPrevTime > 0)) {\n\t\t\t\t\tcallback = \"onReverseComplete\";\n\t\t\t\t\tisComplete = self._reversed;\n\t\t\t\t}\n\t\t\t\tif (time > -_tinyNum) {\n\t\t\t\t\ttime = 0;\n\t\t\t\t} else if (time < 0) {\n\t\t\t\t\tself._active = false;\n\t\t\t\t\tif (duration === 0) if (self._initted || !self.vars.lazy || force) { //zero-duration tweens are tricky because we must discern the momentum/direction of time in order to determine whether the starting values should be rendered or the ending values. If the \"playhead\" of its timeline goes past the zero-duration tween in the forward direction or lands directly on it, the end values should be rendered, but if the timeline's \"playhead\" moves past it in the backward direction (from a postitive time to a negative time), the starting values must be rendered.\n\t\t\t\t\t\tif (prevRawPrevTime >= 0 && !(prevRawPrevTime === _tinyNum && self.data === \"isPause\")) {\n\t\t\t\t\t\t\tforce = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tself._rawPrevTime = rawPrevTime = (!suppressEvents || time || prevRawPrevTime === time) ? time : _tinyNum; //when the playhead arrives at EXACTLY time 0 (right on top) of a zero-duration tween, we need to discern if events are suppressed so that when the playhead moves again (next time), it'll trigger the callback. If events are NOT suppressed, obviously the callback would be triggered in this render. Basically, the callback should fire either when the playhead ARRIVES or LEAVES this exact spot, not both. Imagine doing a timeline.seek(0) and there's a callback that sits at 0. Since events are suppressed on that seek() by default, nothing will fire, but when the playhead moves off of that position, the callback should fire. This behavior is what people intuitively expect. We set the _rawPrevTime to be a precise tiny number to indicate this scenario rather than using another property/variable which would increase memory usage. This technique is less readable, but more efficient.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (!self._initted || (self._startAt && self._startAt.progress())) { //if we render the very beginning (time == 0) of a fromTo(), we must force the render (normal tweens wouldn't need to render at a time of 0 when the prevTime was also 0). This is also mandatory to make sure overwriting kicks in immediately. Also, we check progress() because if startAt has already rendered at its end, we should force a render at its beginning. Otherwise, if you put the playhead directly on top of where a fromTo({immediateRender:false}) starts, and then move it backwards, the from() won't revert its values.\n\t\t\t\t\tforce = true;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tself._totalTime = self._time = time;\n\n\t\t\t\tif (self._easeType) {\n\t\t\t\t\tvar r = time / duration, type = self._easeType, pow = self._easePower;\n\t\t\t\t\tif (type === 1 || (type === 3 && r >= 0.5)) {\n\t\t\t\t\t\tr = 1 - r;\n\t\t\t\t\t}\n\t\t\t\t\tif (type === 3) {\n\t\t\t\t\t\tr *= 2;\n\t\t\t\t\t}\n\t\t\t\t\tif (pow === 1) {\n\t\t\t\t\t\tr *= r;\n\t\t\t\t\t} else if (pow === 2) {\n\t\t\t\t\t\tr *= r * r;\n\t\t\t\t\t} else if (pow === 3) {\n\t\t\t\t\t\tr *= r * r * r;\n\t\t\t\t\t} else if (pow === 4) {\n\t\t\t\t\t\tr *= r * r * r * r;\n\t\t\t\t\t}\n\t\t\t\t\tself.ratio = (type === 1) ? 1 - r : (type === 2) ? r : (time / duration < 0.5) ? r / 2 : 1 - (r / 2);\n\t\t\t\t} else {\n\t\t\t\t\tself.ratio = self._ease.getRatio(time / duration);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif (self._time === prevTime && !force) {\n\t\t\t\treturn;\n\t\t\t} else if (!self._initted) {\n\t\t\t\tself._init();\n\t\t\t\tif (!self._initted || self._gc) { //immediateRender tweens typically won't initialize until the playhead advances (_time is greater than 0) in order to ensure that overwriting occurs properly. Also, if all of the tweening properties have been overwritten (which would cause _gc to be true, as set in _init()), we shouldn't continue otherwise an onStart callback could be called for example.\n\t\t\t\t\treturn;\n\t\t\t\t} else if (!force && self._firstPT && ((self.vars.lazy !== false && self._duration) || (self.vars.lazy && !self._duration))) {\n\t\t\t\t\tself._time = self._totalTime = prevTime;\n\t\t\t\t\tself._rawPrevTime = prevRawPrevTime;\n\t\t\t\t\t_lazyTweens.push(self);\n\t\t\t\t\tself._lazy = [time, suppressEvents];\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\t//_ease is initially set to defaultEase, so now that init() has run, _ease is set properly and we need to recalculate the ratio. Overall this is faster than using conditional logic earlier in the method to avoid having to set ratio twice because we only init() once but renderTime() gets called VERY frequently.\n\t\t\t\tif (self._time && !isComplete) {\n\t\t\t\t\tself.ratio = self._ease.getRatio(self._time / duration);\n\t\t\t\t} else if (isComplete && self._ease._calcEnd) {\n\t\t\t\t\tself.ratio = self._ease.getRatio((self._time === 0) ? 0 : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (self._lazy !== false) { //in case a lazy render is pending, we should flush it because the new render is occurring now (imagine a lazy tween instantiating and then immediately the user calls tween.seek(tween.duration()), skipping to the end - the end render would be forced, and then if we didn't flush the lazy render, it'd fire AFTER the seek(), rendering it at the wrong time.\n\t\t\t\tself._lazy = false;\n\t\t\t}\n\t\t\tif (!self._active) if (!self._paused && self._time !== prevTime && time >= 0) {\n\t\t\t\tself._active = true;  //so that if the user renders a tween (as opposed to the timeline rendering it), the timeline is forced to re-render and align it with the proper time/frame on the next rendering cycle. Maybe the tween already finished but the user manually re-renders it as halfway done.\n\t\t\t}\n\t\t\tif (prevTime === 0) {\n\t\t\t\tif (self._startAt) {\n\t\t\t\t\tif (time >= 0) {\n\t\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t\t} else if (!callback) {\n\t\t\t\t\t\tcallback = \"_dummyGS\"; //if no callback is defined, use a dummy value just so that the condition at the end evaluates as true because _startAt should render AFTER the normal render loop when the time is negative. We could handle this in a more intuitive way, of course, but the render loop is the MOST important thing to optimize, so this technique allows us to avoid adding extra conditional logic in a high-frequency area.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (self.vars.onStart) if (self._time !== 0 || duration === 0) if (!suppressEvents) {\n\t\t\t\t\tself._callback(\"onStart\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tpt = self._firstPT;\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.f) {\n\t\t\t\t\tpt.t[pt.p](pt.c * self.ratio + pt.s);\n\t\t\t\t} else {\n\t\t\t\t\tpt.t[pt.p] = pt.c * self.ratio + pt.s;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\n\t\t\tif (self._onUpdate) {\n\t\t\t\tif (time < 0) if (self._startAt && time !== -0.0001) { //if the tween is positioned at the VERY beginning (_startTime 0) of its parent timeline, it's illegal for the playhead to go back further, so we should not render the recorded startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force); //note: for performance reasons, we tuck this conditional logic inside less traveled areas (most tweens don't have an onUpdate). We'd just have it at the end before the onComplete, but the values should be updated before any onUpdate is called, so we ALSO put it here and then if it's not called, we do so later near the onComplete.\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents) if (self._time !== prevTime || isComplete || force) {\n\t\t\t\t\tself._callback(\"onUpdate\");\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (callback) if (!self._gc || force) { //check _gc because there's a chance that kill() could be called in an onUpdate\n\t\t\t\tif (time < 0 && self._startAt && !self._onUpdate && time !== -0.0001) { //-0.0001 is a special value that we use when looping back to the beginning of a repeated TimelineMax, in which case we shouldn't render the _startAt values.\n\t\t\t\t\tself._startAt.render(time, true, force);\n\t\t\t\t}\n\t\t\t\tif (isComplete) {\n\t\t\t\t\tif (self._timeline.autoRemoveChildren) {\n\t\t\t\t\t\tself._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t\tself._active = false;\n\t\t\t\t}\n\t\t\t\tif (!suppressEvents && self.vars[callback]) {\n\t\t\t\t\tself._callback(callback);\n\t\t\t\t}\n\t\t\t\tif (duration === 0 && self._rawPrevTime === _tinyNum && rawPrevTime !== _tinyNum) { //the onComplete or onReverseComplete could trigger movement of the playhead and for zero-duration tweens (which must discern direction) that land directly back on their start time, we don't want to fire again on the next render. Think of several addPause()'s in a timeline that forces the playhead to a certain spot, but what if it's already paused and another tween is tweening the \"time\" of the timeline? Each time it moves [forward] past that spot, it would move back, and since suppressEvents is true, it'd reset _rawPrevTime to _tinyNum so that when it begins again, the callback would fire (so ultimately it could bounce back and forth during that tween). Again, this is a very uncommon scenario, but possible nonetheless.\n\t\t\t\t\tself._rawPrevTime = 0;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\tp._kill = function(vars, target, overwritingTween) {\n\t\t\tif (vars === \"all\") {\n\t\t\t\tvars = null;\n\t\t\t}\n\t\t\tif (vars == null) if (target == null || target === this.target) {\n\t\t\t\tthis._lazy = false;\n\t\t\t\treturn this._enabled(false, false);\n\t\t\t}\n\t\t\ttarget = (typeof(target) !== \"string\") ? (target || this._targets || this.target) : TweenLite.selector(target) || target;\n\t\t\tvar simultaneousOverwrite = (overwritingTween && this._time && overwritingTween._startTime === this._startTime && this._timeline === overwritingTween._timeline),\n\t\t\t\tfirstPT = this._firstPT,\n\t\t\t\ti, overwrittenProps, p, pt, propLookup, changed, killProps, record, killed;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (this._kill(vars, target[i], overwritingTween)) {\n\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (this._targets) {\n\t\t\t\t\ti = this._targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tif (target === this._targets[i]) {\n\t\t\t\t\t\t\tpropLookup = this._propLookup[i] || {};\n\t\t\t\t\t\t\tthis._overwrittenProps = this._overwrittenProps || [];\n\t\t\t\t\t\t\toverwrittenProps = this._overwrittenProps[i] = vars ? this._overwrittenProps[i] || {} : \"all\";\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} else if (target !== this.target) {\n\t\t\t\t\treturn false;\n\t\t\t\t} else {\n\t\t\t\t\tpropLookup = this._propLookup;\n\t\t\t\t\toverwrittenProps = this._overwrittenProps = vars ? this._overwrittenProps || {} : \"all\";\n\t\t\t\t}\n\n\t\t\t\tif (propLookup) {\n\t\t\t\t\tkillProps = vars || propLookup;\n\t\t\t\t\trecord = (vars !== overwrittenProps && overwrittenProps !== \"all\" && vars !== propLookup && (typeof(vars) !== \"object\" || !vars._tempKill)); //_tempKill is a super-secret way to delete a particular tweening property but NOT have it remembered as an official overwritten property (like in BezierPlugin)\n\t\t\t\t\tif (overwritingTween && (TweenLite.onOverwrite || this.vars.onOverwrite)) {\n\t\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\t\tif (propLookup[p]) {\n\t\t\t\t\t\t\t\tif (!killed) {\n\t\t\t\t\t\t\t\t\tkilled = [];\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tkilled.push(p);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ((killed || !vars) && !_onOverwrite(this, overwritingTween, target, killed)) { //if the onOverwrite returned false, that means the user wants to override the overwriting (cancel it).\n\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (p in killProps) {\n\t\t\t\t\t\tif ((pt = propLookup[p])) {\n\t\t\t\t\t\t\tif (simultaneousOverwrite) { //if another tween overwrites this one and they both start at exactly the same time, yet this tween has already rendered once (for example, at 0.001) because it's first in the queue, we should revert the values to where they were at 0 so that the starting values aren't contaminated on the overwriting tween.\n\t\t\t\t\t\t\t\tif (pt.f) {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p](pt.s);\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tpt.t[pt.p] = pt.s;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tchanged = true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (pt.pg && pt.t._kill(killProps)) {\n\t\t\t\t\t\t\t\tchanged = true; //some plugins need to be notified so they can perform cleanup tasks first\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!pt.pg || pt.t._overwriteProps.length === 0) {\n\t\t\t\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\t\t\t} else if (pt === this._firstPT) {\n\t\t\t\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tpt._next = pt._prev = null;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tdelete propLookup[p];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (record) {\n\t\t\t\t\t\t\toverwrittenProps[p] = 1;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!this._firstPT && this._initted && firstPT) { //if all tweening properties are killed, kill the tween. Without this line, if there's a tween with multiple targets and then you killTweensOf() each target individually, the tween would technically still remain active and fire its onComplete even though there aren't any more properties tweening.\n\t\t\t\t\t\tthis._enabled(false, false);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tp.invalidate = function() {\n\t\t\tif (this._notifyPluginsOfEnabled) {\n\t\t\t\tTweenLite._onPluginEvent(\"_onDisable\", this);\n\t\t\t}\n\t\t\tvar t = this._time;\n\t\t\tthis._firstPT = this._overwrittenProps = this._startAt = this._onUpdate = null;\n\t\t\tthis._notifyPluginsOfEnabled = this._active = this._lazy = false;\n\t\t\tthis._propLookup = (this._targets) ? {} : [];\n\t\t\tAnimation.prototype.invalidate.call(this);\n\t\t\tif (this.vars.immediateRender) {\n\t\t\t\tthis._time = -_tinyNum; //forces a render without having to set the render() \"force\" parameter to true because we want to allow lazying by default (using the \"force\" parameter always forces an immediate full render)\n\t\t\t\tthis.render(t, false, this.vars.lazy !== false);\n\t\t\t}\n\t\t\treturn this;\n\t\t};\n\n\t\tp._enabled = function(enabled, ignoreTimeline) {\n\t\t\tif (!_tickerActive) {\n\t\t\t\t_ticker.wake();\n\t\t\t}\n\t\t\tif (enabled && this._gc) {\n\t\t\t\tvar targets = this._targets,\n\t\t\t\t\ti;\n\t\t\t\tif (targets) {\n\t\t\t\t\ti = targets.length;\n\t\t\t\t\twhile (--i > -1) {\n\t\t\t\t\t\tthis._siblings[i] = _register(targets[i], this, true);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tthis._siblings = _register(this.target, this, true);\n\t\t\t\t}\n\t\t\t}\n\t\t\tAnimation.prototype._enabled.call(this, enabled, ignoreTimeline);\n\t\t\tif (this._notifyPluginsOfEnabled) if (this._firstPT) {\n\t\t\t\treturn TweenLite._onPluginEvent((enabled ? \"_onEnable\" : \"_onDisable\"), this);\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\n//----TweenLite static methods -----------------------------------------------------\n\n\t\tTweenLite.to = function(target, duration, vars) {\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.from = function(target, duration, vars) {\n\t\t\tvars.runBackwards = true;\n\t\t\tvars.immediateRender = (vars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, vars);\n\t\t};\n\n\t\tTweenLite.fromTo = function(target, duration, fromVars, toVars) {\n\t\t\ttoVars.startAt = fromVars;\n\t\t\ttoVars.immediateRender = (toVars.immediateRender != false && fromVars.immediateRender != false);\n\t\t\treturn new TweenLite(target, duration, toVars);\n\t\t};\n\n\t\tTweenLite.delayedCall = function(delay, callback, params, scope, useFrames) {\n\t\t\treturn new TweenLite(callback, 0, {delay:delay, onComplete:callback, onCompleteParams:params, callbackScope:scope, onReverseComplete:callback, onReverseCompleteParams:params, immediateRender:false, lazy:false, useFrames:useFrames, overwrite:0});\n\t\t};\n\n\t\tTweenLite.set = function(target, vars) {\n\t\t\treturn new TweenLite(target, 0, vars);\n\t\t};\n\n\t\tTweenLite.getTweensOf = function(target, onlyActive) {\n\t\t\tif (target == null) { return []; }\n\t\t\ttarget = (typeof(target) !== \"string\") ? target : TweenLite.selector(target) || target;\n\t\t\tvar i, a, j, t;\n\t\t\tif ((_isArray(target) || _isSelector(target)) && typeof(target[0]) !== \"number\") {\n\t\t\t\ti = target.length;\n\t\t\t\ta = [];\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\ta = a.concat(TweenLite.getTweensOf(target[i], onlyActive));\n\t\t\t\t}\n\t\t\t\ti = a.length;\n\t\t\t\t//now get rid of any duplicates (tweens of arrays of objects could cause duplicates)\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tt = a[i];\n\t\t\t\t\tj = i;\n\t\t\t\t\twhile (--j > -1) {\n\t\t\t\t\t\tif (t === a[j]) {\n\t\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (target._gsTweenID) {\n\t\t\t\ta = _register(target).concat();\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (a[i]._gc || (onlyActive && !a[i].isActive())) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a || [];\n\t\t};\n\n\t\tTweenLite.killTweensOf = TweenLite.killDelayedCallsTo = function(target, onlyActive, vars) {\n\t\t\tif (typeof(onlyActive) === \"object\") {\n\t\t\t\tvars = onlyActive; //for backwards compatibility (before \"onlyActive\" parameter was inserted)\n\t\t\t\tonlyActive = false;\n\t\t\t}\n\t\t\tvar a = TweenLite.getTweensOf(target, onlyActive),\n\t\t\t\ti = a.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\ta[i]._kill(vars, target);\n\t\t\t}\n\t\t};\n\n\n\n/*\n * ----------------------------------------------------------------\n * TweenPlugin   (could easily be split out as a separate file/class, but included for ease of use (so that people don't need to include another script call before loading plugins which is easy to forget)\n * ----------------------------------------------------------------\n */\n\t\tvar TweenPlugin = _class(\"plugins.TweenPlugin\", function(props, priority) {\n\t\t\t\t\tthis._overwriteProps = (props || \"\").split(\",\");\n\t\t\t\t\tthis._propName = this._overwriteProps[0];\n\t\t\t\t\tthis._priority = priority || 0;\n\t\t\t\t\tthis._super = TweenPlugin.prototype;\n\t\t\t\t}, true);\n\n\t\tp = TweenPlugin.prototype;\n\t\tTweenPlugin.version = \"1.19.0\";\n\t\tTweenPlugin.API = 2;\n\t\tp._firstPT = null;\n\t\tp._addTween = _addPropTween;\n\t\tp.setRatio = _setRatio;\n\n\t\tp._kill = function(lookup) {\n\t\t\tvar a = this._overwriteProps,\n\t\t\t\tpt = this._firstPT,\n\t\t\t\ti;\n\t\t\tif (lookup[this._propName] != null) {\n\t\t\t\tthis._overwriteProps = [];\n\t\t\t} else {\n\t\t\t\ti = a.length;\n\t\t\t\twhile (--i > -1) {\n\t\t\t\t\tif (lookup[a[i]] != null) {\n\t\t\t\t\t\ta.splice(i, 1);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (lookup[pt.n] != null) {\n\t\t\t\t\tif (pt._next) {\n\t\t\t\t\t\tpt._next._prev = pt._prev;\n\t\t\t\t\t}\n\t\t\t\t\tif (pt._prev) {\n\t\t\t\t\t\tpt._prev._next = pt._next;\n\t\t\t\t\t\tpt._prev = null;\n\t\t\t\t\t} else if (this._firstPT === pt) {\n\t\t\t\t\t\tthis._firstPT = pt._next;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t\tp._mod = p._roundProps = function(lookup) {\n\t\t\tvar pt = this._firstPT,\n\t\t\t\tval;\n\t\t\twhile (pt) {\n\t\t\t\tval = lookup[this._propName] || (pt.n != null && lookup[ pt.n.split(this._propName + \"_\").join(\"\") ]);\n\t\t\t\tif (val && typeof(val) === \"function\") { //some properties that are very plugin-specific add a prefix named after the _propName plus an underscore, so we need to ignore that extra stuff here.\n\t\t\t\t\tif (pt.f === 2) {\n\t\t\t\t\t\tpt.t._applyPT.m = val;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpt.m = val;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t};\n\n\t\tTweenLite._onPluginEvent = function(type, tween) {\n\t\t\tvar pt = tween._firstPT,\n\t\t\t\tchanged, pt2, first, last, next;\n\t\t\tif (type === \"_onInitAllProps\") {\n\t\t\t\t//sorts the PropTween linked list in order of priority because some plugins need to render earlier/later than others, like MotionBlurPlugin applies its effects after all x/y/alpha tweens have rendered on each frame.\n\t\t\t\twhile (pt) {\n\t\t\t\t\tnext = pt._next;\n\t\t\t\t\tpt2 = first;\n\t\t\t\t\twhile (pt2 && pt2.pr > pt.pr) {\n\t\t\t\t\t\tpt2 = pt2._next;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._prev = pt2 ? pt2._prev : last)) {\n\t\t\t\t\t\tpt._prev._next = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfirst = pt;\n\t\t\t\t\t}\n\t\t\t\t\tif ((pt._next = pt2)) {\n\t\t\t\t\t\tpt2._prev = pt;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tlast = pt;\n\t\t\t\t\t}\n\t\t\t\t\tpt = next;\n\t\t\t\t}\n\t\t\t\tpt = tween._firstPT = first;\n\t\t\t}\n\t\t\twhile (pt) {\n\t\t\t\tif (pt.pg) if (typeof(pt.t[type]) === \"function\") if (pt.t[type]()) {\n\t\t\t\t\tchanged = true;\n\t\t\t\t}\n\t\t\t\tpt = pt._next;\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\tTweenPlugin.activate = function(plugins) {\n\t\t\tvar i = plugins.length;\n\t\t\twhile (--i > -1) {\n\t\t\t\tif (plugins[i].API === TweenPlugin.API) {\n\t\t\t\t\t_plugins[(new plugins[i]())._propName] = plugins[i];\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t};\n\n\t\t//provides a more concise way to define plugins that have no dependencies besides TweenPlugin and TweenLite, wrapping common boilerplate stuff into one function (added in 1.9.0). You don't NEED to use this to define a plugin - the old way still works and can be useful in certain (rare) situations.\n\t\t_gsDefine.plugin = function(config) {\n\t\t\tif (!config || !config.propName || !config.init || !config.API) { throw \"illegal plugin definition.\"; }\n\t\t\tvar propName = config.propName,\n\t\t\t\tpriority = config.priority || 0,\n\t\t\t\toverwriteProps = config.overwriteProps,\n\t\t\t\tmap = {init:\"_onInitTween\", set:\"setRatio\", kill:\"_kill\", round:\"_mod\", mod:\"_mod\", initAll:\"_onInitAllProps\"},\n\t\t\t\tPlugin = _class(\"plugins.\" + propName.charAt(0).toUpperCase() + propName.substr(1) + \"Plugin\",\n\t\t\t\t\tfunction() {\n\t\t\t\t\t\tTweenPlugin.call(this, propName, priority);\n\t\t\t\t\t\tthis._overwriteProps = overwriteProps || [];\n\t\t\t\t\t}, (config.global === true)),\n\t\t\t\tp = Plugin.prototype = new TweenPlugin(propName),\n\t\t\t\tprop;\n\t\t\tp.constructor = Plugin;\n\t\t\tPlugin.API = config.API;\n\t\t\tfor (prop in map) {\n\t\t\t\tif (typeof(config[prop]) === \"function\") {\n\t\t\t\t\tp[map[prop]] = config[prop];\n\t\t\t\t}\n\t\t\t}\n\t\t\tPlugin.version = config.version;\n\t\t\tTweenPlugin.activate([Plugin]);\n\t\t\treturn Plugin;\n\t\t};\n\n\n\t\t//now run through all the dependencies discovered and if any are missing, log that to the console as a warning. This is why it's best to have TweenLite load last - it can check all the dependencies for you.\n\t\ta = window._gsQueue;\n\t\tif (a) {\n\t\t\tfor (i = 0; i < a.length; i++) {\n\t\t\t\ta[i]();\n\t\t\t}\n\t\t\tfor (p in _defLookup) {\n\t\t\t\tif (!_defLookup[p].func) {\n\t\t\t\t\twindow.console.log(\"GSAP encountered missing dependency: \" + p);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t_tickerActive = false; //ensures that the first official animation forces a ticker.tick() to update the time when it is instantiated\n\n})((typeof(module) !== \"undefined\" && module.exports && typeof(global) !== \"undefined\") ? global : this || window, \"TweenMax\");","/**\n * jquery.mask.js\n * @version: v1.14.16\n * @author: Igor Escobar\n *\n * Created by Igor Escobar on 2012-03-10. Please report any bug at github.com/igorescobar/jQuery-Mask-Plugin\n *\n * Copyright (c) 2012 Igor Escobar http://igorescobar.com\n *\n * The MIT License (http://www.opensource.org/licenses/mit-license.php)\n *\n * Permission is hereby granted, free of charge, to any person\n * obtaining a copy of this software and associated documentation\n * files (the \"Software\"), to deal in the Software without\n * restriction, including without limitation the rights to use,\n * copy, modify, merge, publish, distribute, sublicense, and/or sell\n * copies of the Software, and to permit persons to whom the\n * Software is furnished to do so, subject to the following\n * conditions:\n *\n * The above copyright notice and this permission notice shall be\n * included in all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES\n * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND\n * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT\n * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,\n * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR\n * OTHER DEALINGS IN THE SOFTWARE.\n */\n\n/* jshint laxbreak: true */\n/* jshint maxcomplexity:17 */\n/* global define */\n\n// UMD (Universal Module Definition) patterns for JavaScript modules that work everywhere.\n// https://github.com/umdjs/umd/blob/master/templates/jqueryPlugin.js\n(function (factory, jQuery, Zepto) {\n\n    if (typeof define === 'function' && define.amd) {\n        define(['jquery'], factory);\n    } else if (typeof exports === 'object' && typeof Meteor === 'undefined') {\n        module.exports = factory(require('jquery'));\n    } else {\n        factory(jQuery || Zepto);\n    }\n\n}(function ($) {\n    'use strict';\n\n    var Mask = function (el, mask, options) {\n\n        var p = {\n            invalid: [],\n            getCaret: function () {\n                try {\n                    var sel,\n                        pos = 0,\n                        ctrl = el.get(0),\n                        dSel = document.selection,\n                        cSelStart = ctrl.selectionStart;\n\n                    // IE Support\n                    if (dSel && navigator.appVersion.indexOf('MSIE 10') === -1) {\n                        sel = dSel.createRange();\n                        sel.moveStart('character', -p.val().length);\n                        pos = sel.text.length;\n                    }\n                    // Firefox support\n                    else if (cSelStart || cSelStart === '0') {\n                        pos = cSelStart;\n                    }\n\n                    return pos;\n                } catch (e) {}\n            },\n            setCaret: function(pos) {\n                try {\n                    if (el.is(':focus')) {\n                        var range, ctrl = el.get(0);\n\n                        // Firefox, WebKit, etc..\n                        if (ctrl.setSelectionRange) {\n                            ctrl.setSelectionRange(pos, pos);\n                        } else { // IE\n                            range = ctrl.createTextRange();\n                            range.collapse(true);\n                            range.moveEnd('character', pos);\n                            range.moveStart('character', pos);\n                            range.select();\n                        }\n                    }\n                } catch (e) {}\n            },\n            events: function() {\n                el\n                .on('keydown.mask', function(e) {\n                    el.data('mask-keycode', e.keyCode || e.which);\n                    el.data('mask-previus-value', el.val());\n                    el.data('mask-previus-caret-pos', p.getCaret());\n                    p.maskDigitPosMapOld = p.maskDigitPosMap;\n                })\n                .on($.jMaskGlobals.useInput ? 'input.mask' : 'keyup.mask', p.behaviour)\n                .on('paste.mask drop.mask', function() {\n                    setTimeout(function() {\n                        el.keydown().keyup();\n                    }, 100);\n                })\n                .on('change.mask', function(){\n                    el.data('changed', true);\n                })\n                .on('blur.mask', function(){\n                    if (oldValue !== p.val() && !el.data('changed')) {\n                        el.trigger('change');\n                    }\n                    el.data('changed', false);\n                })\n                // it's very important that this callback remains in this position\n                // otherwhise oldValue it's going to work buggy\n                .on('blur.mask', function() {\n                    oldValue = p.val();\n                })\n                // select all text on focus\n                .on('focus.mask', function (e) {\n                    if (options.selectOnFocus === true) {\n                        $(e.target).select();\n                    }\n                })\n                // clear the value if it not complete the mask\n                .on('focusout.mask', function() {\n                    if (options.clearIfNotMatch && !regexMask.test(p.val())) {\n                       p.val('');\n                   }\n                });\n            },\n            getRegexMask: function() {\n                var maskChunks = [], translation, pattern, optional, recursive, oRecursive, r;\n\n                for (var i = 0; i < mask.length; i++) {\n                    translation = jMask.translation[mask.charAt(i)];\n\n                    if (translation) {\n\n                        pattern = translation.pattern.toString().replace(/.{1}$|^.{1}/g, '');\n                        optional = translation.optional;\n                        recursive = translation.recursive;\n\n                        if (recursive) {\n                            maskChunks.push(mask.charAt(i));\n                            oRecursive = {digit: mask.charAt(i), pattern: pattern};\n                        } else {\n                            maskChunks.push(!optional && !recursive ? pattern : (pattern + '?'));\n                        }\n\n                    } else {\n                        maskChunks.push(mask.charAt(i).replace(/[-\\/\\\\^$*+?.()|[\\]{}]/g, '\\\\$&'));\n                    }\n                }\n\n                r = maskChunks.join('');\n\n                if (oRecursive) {\n                    r = r.replace(new RegExp('(' + oRecursive.digit + '(.*' + oRecursive.digit + ')?)'), '($1)?')\n                         .replace(new RegExp(oRecursive.digit, 'g'), oRecursive.pattern);\n                }\n\n                return new RegExp(r);\n            },\n            destroyEvents: function() {\n                el.off(['input', 'keydown', 'keyup', 'paste', 'drop', 'blur', 'focusout', ''].join('.mask '));\n            },\n            val: function(v) {\n                var isInput = el.is('input'),\n                    method = isInput ? 'val' : 'text',\n                    r;\n\n                if (arguments.length > 0) {\n                    if (el[method]() !== v) {\n                        el[method](v);\n                    }\n                    r = el;\n                } else {\n                    r = el[method]();\n                }\n\n                return r;\n            },\n            calculateCaretPosition: function(oldVal) {\n                var newVal = p.getMasked(),\n                    caretPosNew = p.getCaret();\n                if (oldVal !== newVal) {\n                    var caretPosOld = el.data('mask-previus-caret-pos') || 0,\n                        newValL = newVal.length,\n                        oldValL = oldVal.length,\n                        maskDigitsBeforeCaret = 0,\n                        maskDigitsAfterCaret = 0,\n                        maskDigitsBeforeCaretAll = 0,\n                        maskDigitsBeforeCaretAllOld = 0,\n                        i = 0;\n\n                    for (i = caretPosNew; i < newValL; i++) {\n                        if (!p.maskDigitPosMap[i]) {\n                            break;\n                        }\n                        maskDigitsAfterCaret++;\n                    }\n\n                    for (i = caretPosNew - 1; i >= 0; i--) {\n                        if (!p.maskDigitPosMap[i]) {\n                            break;\n                        }\n                        maskDigitsBeforeCaret++;\n                    }\n\n                    for (i = caretPosNew - 1; i >= 0; i--) {\n                        if (p.maskDigitPosMap[i]) {\n                            maskDigitsBeforeCaretAll++;\n                        }\n                    }\n\n                    for (i = caretPosOld - 1; i >= 0; i--) {\n                        if (p.maskDigitPosMapOld[i]) {\n                            maskDigitsBeforeCaretAllOld++;\n                        }\n                    }\n\n                    // if the cursor is at the end keep it there\n                    if (caretPosNew > oldValL) {\n                      caretPosNew = newValL * 10;\n                    } else if (caretPosOld >= caretPosNew && caretPosOld !== oldValL) {\n                        if (!p.maskDigitPosMapOld[caretPosNew])  {\n                          var caretPos = caretPosNew;\n                          caretPosNew -= maskDigitsBeforeCaretAllOld - maskDigitsBeforeCaretAll;\n                          caretPosNew -= maskDigitsBeforeCaret;\n                          if (p.maskDigitPosMap[caretPosNew])  {\n                            caretPosNew = caretPos;\n                          }\n                        }\n                    }\n                    else if (caretPosNew > caretPosOld) {\n                        caretPosNew += maskDigitsBeforeCaretAll - maskDigitsBeforeCaretAllOld;\n                        caretPosNew += maskDigitsAfterCaret;\n                    }\n                }\n                return caretPosNew;\n            },\n            behaviour: function(e) {\n                e = e || window.event;\n                p.invalid = [];\n\n                var keyCode = el.data('mask-keycode');\n\n                if ($.inArray(keyCode, jMask.byPassKeys) === -1) {\n                    var newVal = p.getMasked(),\n                        caretPos = p.getCaret(),\n                        oldVal = el.data('mask-previus-value') || '';\n\n                    // this is a compensation to devices/browsers that don't compensate\n                    // caret positioning the right way\n                    setTimeout(function() {\n                      p.setCaret(p.calculateCaretPosition(oldVal));\n                    }, $.jMaskGlobals.keyStrokeCompensation);\n\n                    p.val(newVal);\n                    p.setCaret(caretPos);\n                    return p.callbacks(e);\n                }\n            },\n            getMasked: function(skipMaskChars, val) {\n                var buf = [],\n                    value = val === undefined ? p.val() : val + '',\n                    m = 0, maskLen = mask.length,\n                    v = 0, valLen = value.length,\n                    offset = 1, addMethod = 'push',\n                    resetPos = -1,\n                    maskDigitCount = 0,\n                    maskDigitPosArr = [],\n                    lastMaskChar,\n                    check;\n\n                if (options.reverse) {\n                    addMethod = 'unshift';\n                    offset = -1;\n                    lastMaskChar = 0;\n                    m = maskLen - 1;\n                    v = valLen - 1;\n                    check = function () {\n                        return m > -1 && v > -1;\n                    };\n                } else {\n                    lastMaskChar = maskLen - 1;\n                    check = function () {\n                        return m < maskLen && v < valLen;\n                    };\n                }\n\n                var lastUntranslatedMaskChar;\n                while (check()) {\n                    var maskDigit = mask.charAt(m),\n                        valDigit = value.charAt(v),\n                        translation = jMask.translation[maskDigit];\n\n                    if (translation) {\n                        if (valDigit.match(translation.pattern)) {\n                            buf[addMethod](valDigit);\n                             if (translation.recursive) {\n                                if (resetPos === -1) {\n                                    resetPos = m;\n                                } else if (m === lastMaskChar && m !== resetPos) {\n                                    m = resetPos - offset;\n                                }\n\n                                if (lastMaskChar === resetPos) {\n                                    m -= offset;\n                                }\n                            }\n                            m += offset;\n                        } else if (valDigit === lastUntranslatedMaskChar) {\n                            // matched the last untranslated (raw) mask character that we encountered\n                            // likely an insert offset the mask character from the last entry; fall\n                            // through and only increment v\n                            maskDigitCount--;\n                            lastUntranslatedMaskChar = undefined;\n                        } else if (translation.optional) {\n                            m += offset;\n                            v -= offset;\n                        } else if (translation.fallback) {\n                            buf[addMethod](translation.fallback);\n                            m += offset;\n                            v -= offset;\n                        } else {\n                          p.invalid.push({p: v, v: valDigit, e: translation.pattern});\n                        }\n                        v += offset;\n                    } else {\n                        if (!skipMaskChars) {\n                            buf[addMethod](maskDigit);\n                        }\n\n                        if (valDigit === maskDigit) {\n                            maskDigitPosArr.push(v);\n                            v += offset;\n                        } else {\n                            lastUntranslatedMaskChar = maskDigit;\n                            maskDigitPosArr.push(v + maskDigitCount);\n                            maskDigitCount++;\n                        }\n\n                        m += offset;\n                    }\n                }\n\n                var lastMaskCharDigit = mask.charAt(lastMaskChar);\n                if (maskLen === valLen + 1 && !jMask.translation[lastMaskCharDigit]) {\n                    buf.push(lastMaskCharDigit);\n                }\n\n                var newVal = buf.join('');\n                p.mapMaskdigitPositions(newVal, maskDigitPosArr, valLen);\n                return newVal;\n            },\n            mapMaskdigitPositions: function(newVal, maskDigitPosArr, valLen) {\n              var maskDiff = options.reverse ? newVal.length - valLen : 0;\n              p.maskDigitPosMap = {};\n              for (var i = 0; i < maskDigitPosArr.length; i++) {\n                p.maskDigitPosMap[maskDigitPosArr[i] + maskDiff] = 1;\n              }\n            },\n            callbacks: function (e) {\n                var val = p.val(),\n                    changed = val !== oldValue,\n                    defaultArgs = [val, e, el, options],\n                    callback = function(name, criteria, args) {\n                        if (typeof options[name] === 'function' && criteria) {\n                            options[name].apply(this, args);\n                        }\n                    };\n\n                callback('onChange', changed === true, defaultArgs);\n                callback('onKeyPress', changed === true, defaultArgs);\n                callback('onComplete', val.length === mask.length, defaultArgs);\n                callback('onInvalid', p.invalid.length > 0, [val, e, el, p.invalid, options]);\n            }\n        };\n\n        el = $(el);\n        var jMask = this, oldValue = p.val(), regexMask;\n\n        mask = typeof mask === 'function' ? mask(p.val(), undefined, el,  options) : mask;\n\n        // public methods\n        jMask.mask = mask;\n        jMask.options = options;\n        jMask.remove = function() {\n            var caret = p.getCaret();\n            if (jMask.options.placeholder) {\n                el.removeAttr('placeholder');\n            }\n            if (el.data('mask-maxlength')) {\n                el.removeAttr('maxlength');\n            }\n            p.destroyEvents();\n            p.val(jMask.getCleanVal());\n            p.setCaret(caret);\n            return el;\n        };\n\n        // get value without mask\n        jMask.getCleanVal = function() {\n           return p.getMasked(true);\n        };\n\n        // get masked value without the value being in the input or element\n        jMask.getMaskedVal = function(val) {\n           return p.getMasked(false, val);\n        };\n\n       jMask.init = function(onlyMask) {\n            onlyMask = onlyMask || false;\n            options = options || {};\n\n            jMask.clearIfNotMatch  = $.jMaskGlobals.clearIfNotMatch;\n            jMask.byPassKeys       = $.jMaskGlobals.byPassKeys;\n            jMask.translation      = $.extend({}, $.jMaskGlobals.translation, options.translation);\n\n            jMask = $.extend(true, {}, jMask, options);\n\n            regexMask = p.getRegexMask();\n\n            if (onlyMask) {\n                p.events();\n                p.val(p.getMasked());\n            } else {\n                if (options.placeholder) {\n                    el.attr('placeholder' , options.placeholder);\n                }\n\n                // this is necessary, otherwise if the user submit the form\n                // and then press the \"back\" button, the autocomplete will erase\n                // the data. Works fine on IE9+, FF, Opera, Safari.\n                if (el.data('mask')) {\n                  el.attr('autocomplete', 'off');\n                }\n\n                // detect if is necessary let the user type freely.\n                // for is a lot faster than forEach.\n                for (var i = 0, maxlength = true; i < mask.length; i++) {\n                    var translation = jMask.translation[mask.charAt(i)];\n                    if (translation && translation.recursive) {\n                        maxlength = false;\n                        break;\n                    }\n                }\n\n                if (maxlength) {\n                    el.attr('maxlength', mask.length).data('mask-maxlength', true);\n                }\n\n                p.destroyEvents();\n                p.events();\n\n                var caret = p.getCaret();\n                p.val(p.getMasked());\n                p.setCaret(caret);\n            }\n        };\n\n        jMask.init(!el.is('input'));\n    };\n\n    $.maskWatchers = {};\n    var HTMLAttributes = function () {\n        var input = $(this),\n            options = {},\n            prefix = 'data-mask-',\n            mask = input.attr('data-mask');\n\n        if (input.attr(prefix + 'reverse')) {\n            options.reverse = true;\n        }\n\n        if (input.attr(prefix + 'clearifnotmatch')) {\n            options.clearIfNotMatch = true;\n        }\n\n        if (input.attr(prefix + 'selectonfocus') === 'true') {\n           options.selectOnFocus = true;\n        }\n\n        if (notSameMaskObject(input, mask, options)) {\n            return input.data('mask', new Mask(this, mask, options));\n        }\n    },\n    notSameMaskObject = function(field, mask, options) {\n        options = options || {};\n        var maskObject = $(field).data('mask'),\n            stringify = JSON.stringify,\n            value = $(field).val() || $(field).text();\n        try {\n            if (typeof mask === 'function') {\n                mask = mask(value);\n            }\n            return typeof maskObject !== 'object' || stringify(maskObject.options) !== stringify(options) || maskObject.mask !== mask;\n        } catch (e) {}\n    },\n    eventSupported = function(eventName) {\n        var el = document.createElement('div'), isSupported;\n\n        eventName = 'on' + eventName;\n        isSupported = (eventName in el);\n\n        if ( !isSupported ) {\n            el.setAttribute(eventName, 'return;');\n            isSupported = typeof el[eventName] === 'function';\n        }\n        el = null;\n\n        return isSupported;\n    };\n\n    $.fn.mask = function(mask, options) {\n        options = options || {};\n        var selector = this.selector,\n            globals = $.jMaskGlobals,\n            interval = globals.watchInterval,\n            watchInputs = options.watchInputs || globals.watchInputs,\n            maskFunction = function() {\n                if (notSameMaskObject(this, mask, options)) {\n                    return $(this).data('mask', new Mask(this, mask, options));\n                }\n            };\n\n        $(this).each(maskFunction);\n\n        if (selector && selector !== '' && watchInputs) {\n            clearInterval($.maskWatchers[selector]);\n            $.maskWatchers[selector] = setInterval(function(){\n                $(document).find(selector).each(maskFunction);\n            }, interval);\n        }\n        return this;\n    };\n\n    $.fn.masked = function(val) {\n        return this.data('mask').getMaskedVal(val);\n    };\n\n    $.fn.unmask = function() {\n        clearInterval($.maskWatchers[this.selector]);\n        delete $.maskWatchers[this.selector];\n        return this.each(function() {\n            var dataMask = $(this).data('mask');\n            if (dataMask) {\n                dataMask.remove().removeData('mask');\n            }\n        });\n    };\n\n    $.fn.cleanVal = function() {\n        return this.data('mask').getCleanVal();\n    };\n\n    $.applyDataMask = function(selector) {\n        selector = selector || $.jMaskGlobals.maskElements;\n        var $selector = (selector instanceof $) ? selector : $(selector);\n        $selector.filter($.jMaskGlobals.dataMaskAttr).each(HTMLAttributes);\n    };\n\n    var globals = {\n        maskElements: 'input,td,span,div',\n        dataMaskAttr: '*[data-mask]',\n        dataMask: true,\n        watchInterval: 300,\n        watchInputs: true,\n        keyStrokeCompensation: 10,\n        // old versions of chrome dont work great with input event\n        useInput: !/Chrome\\/[2-4][0-9]|SamsungBrowser/.test(window.navigator.userAgent) && eventSupported('input'),\n        watchDataMask: false,\n        byPassKeys: [9, 16, 17, 18, 36, 37, 38, 39, 40, 91],\n        translation: {\n            '0': {pattern: /\\d/},\n            '9': {pattern: /\\d/, optional: true},\n            '#': {pattern: /\\d/, recursive: true},\n            'A': {pattern: /[a-zA-Z0-9]/},\n            'S': {pattern: /[a-zA-Z]/}\n        }\n    };\n\n    $.jMaskGlobals = $.jMaskGlobals || {};\n    globals = $.jMaskGlobals = $.extend(true, {}, globals, $.jMaskGlobals);\n\n    // looking for inputs with data-mask attribute\n    if (globals.dataMask) {\n        $.applyDataMask();\n    }\n\n    setInterval(function() {\n        if ($.jMaskGlobals.watchDataMask) {\n            $.applyDataMask();\n        }\n    }, globals.watchInterval);\n}, window.jQuery, window.Zepto));\n","/*!\n * jQuery Validation Plugin v1.19.5\n *\n * https://jqueryvalidation.org/\n *\n * Copyright (c) 2022 Jörn Zaefferer\n * Released under the MIT license\n */\n(function( factory ) {\n\tif ( typeof define === \"function\" && define.amd ) {\n\t\tdefine( [\"jquery\"], factory );\n\t} else if (typeof module === \"object\" && module.exports) {\n\t\tmodule.exports = factory( require( \"jquery\" ) );\n\t} else {\n\t\tfactory( jQuery );\n\t}\n}(function( $ ) {\n\n$.extend( $.fn, {\n\n\t// https://jqueryvalidation.org/validate/\n\tvalidate: function( options ) {\n\n\t\t// If nothing is selected, return nothing; can't chain anyway\n\t\tif ( !this.length ) {\n\t\t\tif ( options && options.debug && window.console ) {\n\t\t\t\tconsole.warn( \"Nothing selected, can't validate, returning nothing.\" );\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\t// Check if a validator for this form was already created\n\t\tvar validator = $.data( this[ 0 ], \"validator\" );\n\t\tif ( validator ) {\n\t\t\treturn validator;\n\t\t}\n\n\t\t// Add novalidate tag if HTML5.\n\t\tthis.attr( \"novalidate\", \"novalidate\" );\n\n\t\tvalidator = new $.validator( options, this[ 0 ] );\n\t\t$.data( this[ 0 ], \"validator\", validator );\n\n\t\tif ( validator.settings.onsubmit ) {\n\n\t\t\tthis.on( \"click.validate\", \":submit\", function( event ) {\n\n\t\t\t\t// Track the used submit button to properly handle scripted\n\t\t\t\t// submits later.\n\t\t\t\tvalidator.submitButton = event.currentTarget;\n\n\t\t\t\t// Allow suppressing validation by adding a cancel class to the submit button\n\t\t\t\tif ( $( this ).hasClass( \"cancel\" ) ) {\n\t\t\t\t\tvalidator.cancelSubmit = true;\n\t\t\t\t}\n\n\t\t\t\t// Allow suppressing validation by adding the html5 formnovalidate attribute to the submit button\n\t\t\t\tif ( $( this ).attr( \"formnovalidate\" ) !== undefined ) {\n\t\t\t\t\tvalidator.cancelSubmit = true;\n\t\t\t\t}\n\t\t\t} );\n\n\t\t\t// Validate the form on submit\n\t\t\tthis.on( \"submit.validate\", function( event ) {\n\t\t\t\tif ( validator.settings.debug ) {\n\n\t\t\t\t\t// Prevent form submit to be able to see console output\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\n\t\t\t\tfunction handle() {\n\t\t\t\t\tvar hidden, result;\n\n\t\t\t\t\t// Insert a hidden input as a replacement for the missing submit button\n\t\t\t\t\t// The hidden input is inserted in two cases:\n\t\t\t\t\t//   - A user defined a `submitHandler`\n\t\t\t\t\t//   - There was a pending request due to `remote` method and `stopRequest()`\n\t\t\t\t\t//     was called to submit the form in case it's valid\n\t\t\t\t\tif ( validator.submitButton && ( validator.settings.submitHandler || validator.formSubmitted ) ) {\n\t\t\t\t\t\thidden = $( \"<input type='hidden'/>\" )\n\t\t\t\t\t\t\t.attr( \"name\", validator.submitButton.name )\n\t\t\t\t\t\t\t.val( $( validator.submitButton ).val() )\n\t\t\t\t\t\t\t.appendTo( validator.currentForm );\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( validator.settings.submitHandler && !validator.settings.debug ) {\n\t\t\t\t\t\tresult = validator.settings.submitHandler.call( validator, validator.currentForm, event );\n\t\t\t\t\t\tif ( hidden ) {\n\n\t\t\t\t\t\t\t// And clean up afterwards; thanks to no-block-scope, hidden can be referenced\n\t\t\t\t\t\t\thidden.remove();\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( result !== undefined ) {\n\t\t\t\t\t\t\treturn result;\n\t\t\t\t\t\t}\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t}\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\t// Prevent submit for invalid forms or custom submit handlers\n\t\t\t\tif ( validator.cancelSubmit ) {\n\t\t\t\t\tvalidator.cancelSubmit = false;\n\t\t\t\t\treturn handle();\n\t\t\t\t}\n\t\t\t\tif ( validator.form() ) {\n\t\t\t\t\tif ( validator.pendingRequest ) {\n\t\t\t\t\t\tvalidator.formSubmitted = true;\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t}\n\t\t\t\t\treturn handle();\n\t\t\t\t} else {\n\t\t\t\t\tvalidator.focusInvalid();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\n\t\treturn validator;\n\t},\n\n\t// https://jqueryvalidation.org/valid/\n\tvalid: function() {\n\t\tvar valid, validator, errorList;\n\n\t\tif ( $( this[ 0 ] ).is( \"form\" ) ) {\n\t\t\tvalid = this.validate().form();\n\t\t} else {\n\t\t\terrorList = [];\n\t\t\tvalid = true;\n\t\t\tvalidator = $( this[ 0 ].form ).validate();\n\t\t\tthis.each( function() {\n\t\t\t\tvalid = validator.element( this ) && valid;\n\t\t\t\tif ( !valid ) {\n\t\t\t\t\terrorList = errorList.concat( validator.errorList );\n\t\t\t\t}\n\t\t\t} );\n\t\t\tvalidator.errorList = errorList;\n\t\t}\n\t\treturn valid;\n\t},\n\n\t// https://jqueryvalidation.org/rules/\n\trules: function( command, argument ) {\n\t\tvar element = this[ 0 ],\n\t\t\tisContentEditable = typeof this.attr( \"contenteditable\" ) !== \"undefined\" && this.attr( \"contenteditable\" ) !== \"false\",\n\t\t\tsettings, staticRules, existingRules, data, param, filtered;\n\n\t\t// If nothing is selected, return empty object; can't chain anyway\n\t\tif ( element == null ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( !element.form && isContentEditable ) {\n\t\t\telement.form = this.closest( \"form\" )[ 0 ];\n\t\t\telement.name = this.attr( \"name\" );\n\t\t}\n\n\t\tif ( element.form == null ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( command ) {\n\t\t\tsettings = $.data( element.form, \"validator\" ).settings;\n\t\t\tstaticRules = settings.rules;\n\t\t\texistingRules = $.validator.staticRules( element );\n\t\t\tswitch ( command ) {\n\t\t\tcase \"add\":\n\t\t\t\t$.extend( existingRules, $.validator.normalizeRule( argument ) );\n\n\t\t\t\t// Remove messages from rules, but allow them to be set separately\n\t\t\t\tdelete existingRules.messages;\n\t\t\t\tstaticRules[ element.name ] = existingRules;\n\t\t\t\tif ( argument.messages ) {\n\t\t\t\t\tsettings.messages[ element.name ] = $.extend( settings.messages[ element.name ], argument.messages );\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\tcase \"remove\":\n\t\t\t\tif ( !argument ) {\n\t\t\t\t\tdelete staticRules[ element.name ];\n\t\t\t\t\treturn existingRules;\n\t\t\t\t}\n\t\t\t\tfiltered = {};\n\t\t\t\t$.each( argument.split( /\\s/ ), function( index, method ) {\n\t\t\t\t\tfiltered[ method ] = existingRules[ method ];\n\t\t\t\t\tdelete existingRules[ method ];\n\t\t\t\t} );\n\t\t\t\treturn filtered;\n\t\t\t}\n\t\t}\n\n\t\tdata = $.validator.normalizeRules(\n\t\t$.extend(\n\t\t\t{},\n\t\t\t$.validator.classRules( element ),\n\t\t\t$.validator.attributeRules( element ),\n\t\t\t$.validator.dataRules( element ),\n\t\t\t$.validator.staticRules( element )\n\t\t), element );\n\n\t\t// Make sure required is at front\n\t\tif ( data.required ) {\n\t\t\tparam = data.required;\n\t\t\tdelete data.required;\n\t\t\tdata = $.extend( { required: param }, data );\n\t\t}\n\n\t\t// Make sure remote is at back\n\t\tif ( data.remote ) {\n\t\t\tparam = data.remote;\n\t\t\tdelete data.remote;\n\t\t\tdata = $.extend( data, { remote: param } );\n\t\t}\n\n\t\treturn data;\n\t}\n} );\n\n// JQuery trim is deprecated, provide a trim method based on String.prototype.trim\nvar trim = function( str ) {\n\n\t// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/trim#Polyfill\n\treturn str.replace( /^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g, \"\" );\n};\n\n// Custom selectors\n$.extend( $.expr.pseudos || $.expr[ \":\" ], {\t\t// '|| $.expr[ \":\" ]' here enables backwards compatibility to jQuery 1.7. Can be removed when dropping jQ 1.7.x support\n\n\t// https://jqueryvalidation.org/blank-selector/\n\tblank: function( a ) {\n\t\treturn !trim( \"\" + $( a ).val() );\n\t},\n\n\t// https://jqueryvalidation.org/filled-selector/\n\tfilled: function( a ) {\n\t\tvar val = $( a ).val();\n\t\treturn val !== null && !!trim( \"\" + val );\n\t},\n\n\t// https://jqueryvalidation.org/unchecked-selector/\n\tunchecked: function( a ) {\n\t\treturn !$( a ).prop( \"checked\" );\n\t}\n} );\n\n// Constructor for validator\n$.validator = function( options, form ) {\n\tthis.settings = $.extend( true, {}, $.validator.defaults, options );\n\tthis.currentForm = form;\n\tthis.init();\n};\n\n// https://jqueryvalidation.org/jQuery.validator.format/\n$.validator.format = function( source, params ) {\n\tif ( arguments.length === 1 ) {\n\t\treturn function() {\n\t\t\tvar args = $.makeArray( arguments );\n\t\t\targs.unshift( source );\n\t\t\treturn $.validator.format.apply( this, args );\n\t\t};\n\t}\n\tif ( params === undefined ) {\n\t\treturn source;\n\t}\n\tif ( arguments.length > 2 && params.constructor !== Array  ) {\n\t\tparams = $.makeArray( arguments ).slice( 1 );\n\t}\n\tif ( params.constructor !== Array ) {\n\t\tparams = [ params ];\n\t}\n\t$.each( params, function( i, n ) {\n\t\tsource = source.replace( new RegExp( \"\\\\{\" + i + \"\\\\}\", \"g\" ), function() {\n\t\t\treturn n;\n\t\t} );\n\t} );\n\treturn source;\n};\n\n$.extend( $.validator, {\n\n\tdefaults: {\n\t\tmessages: {},\n\t\tgroups: {},\n\t\trules: {},\n\t\terrorClass: \"error\",\n\t\tpendingClass: \"pending\",\n\t\tvalidClass: \"valid\",\n\t\terrorElement: \"label\",\n\t\tfocusCleanup: false,\n\t\tfocusInvalid: true,\n\t\terrorContainer: $( [] ),\n\t\terrorLabelContainer: $( [] ),\n\t\tonsubmit: true,\n\t\tignore: \":hidden\",\n\t\tignoreTitle: false,\n\t\tonfocusin: function( element ) {\n\t\t\tthis.lastActive = element;\n\n\t\t\t// Hide error label and remove error class on focus if enabled\n\t\t\tif ( this.settings.focusCleanup ) {\n\t\t\t\tif ( this.settings.unhighlight ) {\n\t\t\t\t\tthis.settings.unhighlight.call( this, element, this.settings.errorClass, this.settings.validClass );\n\t\t\t\t}\n\t\t\t\tthis.hideThese( this.errorsFor( element ) );\n\t\t\t}\n\t\t},\n\t\tonfocusout: function( element ) {\n\t\t\tif ( !this.checkable( element ) && ( element.name in this.submitted || !this.optional( element ) ) ) {\n\t\t\t\tthis.element( element );\n\t\t\t}\n\t\t},\n\t\tonkeyup: function( element, event ) {\n\n\t\t\t// Avoid revalidate the field when pressing one of the following keys\n\t\t\t// Shift       => 16\n\t\t\t// Ctrl        => 17\n\t\t\t// Alt         => 18\n\t\t\t// Caps lock   => 20\n\t\t\t// End         => 35\n\t\t\t// Home        => 36\n\t\t\t// Left arrow  => 37\n\t\t\t// Up arrow    => 38\n\t\t\t// Right arrow => 39\n\t\t\t// Down arrow  => 40\n\t\t\t// Insert      => 45\n\t\t\t// Num lock    => 144\n\t\t\t// AltGr key   => 225\n\t\t\tvar excludedKeys = [\n\t\t\t\t16, 17, 18, 20, 35, 36, 37,\n\t\t\t\t38, 39, 40, 45, 144, 225\n\t\t\t];\n\n\t\t\tif ( event.which === 9 && this.elementValue( element ) === \"\" || $.inArray( event.keyCode, excludedKeys ) !== -1 ) {\n\t\t\t\treturn;\n\t\t\t} else if ( element.name in this.submitted || element.name in this.invalid ) {\n\t\t\t\tthis.element( element );\n\t\t\t}\n\t\t},\n\t\tonclick: function( element ) {\n\n\t\t\t// Click on selects, radiobuttons and checkboxes\n\t\t\tif ( element.name in this.submitted ) {\n\t\t\t\tthis.element( element );\n\n\t\t\t// Or option elements, check parent select in that case\n\t\t\t} else if ( element.parentNode.name in this.submitted ) {\n\t\t\t\tthis.element( element.parentNode );\n\t\t\t}\n\t\t},\n\t\thighlight: function( element, errorClass, validClass ) {\n\t\t\tif ( element.type === \"radio\" ) {\n\t\t\t\tthis.findByName( element.name ).addClass( errorClass ).removeClass( validClass );\n\t\t\t} else {\n\t\t\t\t$( element ).addClass( errorClass ).removeClass( validClass );\n\t\t\t}\n\t\t},\n\t\tunhighlight: function( element, errorClass, validClass ) {\n\t\t\tif ( element.type === \"radio\" ) {\n\t\t\t\tthis.findByName( element.name ).removeClass( errorClass ).addClass( validClass );\n\t\t\t} else {\n\t\t\t\t$( element ).removeClass( errorClass ).addClass( validClass );\n\t\t\t}\n\t\t}\n\t},\n\n\t// https://jqueryvalidation.org/jQuery.validator.setDefaults/\n\tsetDefaults: function( settings ) {\n\t\t$.extend( $.validator.defaults, settings );\n\t},\n\n\tmessages: {\n\t\trequired: \"This field is required.\",\n\t\tremote: \"Please fix this field.\",\n\t\temail: \"Please enter a valid email address.\",\n\t\turl: \"Please enter a valid URL.\",\n\t\tdate: \"Please enter a valid date.\",\n\t\tdateISO: \"Please enter a valid date (ISO).\",\n\t\tnumber: \"Please enter a valid number.\",\n\t\tdigits: \"Please enter only digits.\",\n\t\tequalTo: \"Please enter the same value again.\",\n\t\tmaxlength: $.validator.format( \"Please enter no more than {0} characters.\" ),\n\t\tminlength: $.validator.format( \"Please enter at least {0} characters.\" ),\n\t\trangelength: $.validator.format( \"Please enter a value between {0} and {1} characters long.\" ),\n\t\trange: $.validator.format( \"Please enter a value between {0} and {1}.\" ),\n\t\tmax: $.validator.format( \"Please enter a value less than or equal to {0}.\" ),\n\t\tmin: $.validator.format( \"Please enter a value greater than or equal to {0}.\" ),\n\t\tstep: $.validator.format( \"Please enter a multiple of {0}.\" )\n\t},\n\n\tautoCreateRanges: false,\n\n\tprototype: {\n\n\t\tinit: function() {\n\t\t\tthis.labelContainer = $( this.settings.errorLabelContainer );\n\t\t\tthis.errorContext = this.labelContainer.length && this.labelContainer || $( this.currentForm );\n\t\t\tthis.containers = $( this.settings.errorContainer ).add( this.settings.errorLabelContainer );\n\t\t\tthis.submitted = {};\n\t\t\tthis.valueCache = {};\n\t\t\tthis.pendingRequest = 0;\n\t\t\tthis.pending = {};\n\t\t\tthis.invalid = {};\n\t\t\tthis.reset();\n\n\t\t\tvar currentForm = this.currentForm,\n\t\t\t\tgroups = ( this.groups = {} ),\n\t\t\t\trules;\n\t\t\t$.each( this.settings.groups, function( key, value ) {\n\t\t\t\tif ( typeof value === \"string\" ) {\n\t\t\t\t\tvalue = value.split( /\\s/ );\n\t\t\t\t}\n\t\t\t\t$.each( value, function( index, name ) {\n\t\t\t\t\tgroups[ name ] = key;\n\t\t\t\t} );\n\t\t\t} );\n\t\t\trules = this.settings.rules;\n\t\t\t$.each( rules, function( key, value ) {\n\t\t\t\trules[ key ] = $.validator.normalizeRule( value );\n\t\t\t} );\n\n\t\t\tfunction delegate( event ) {\n\t\t\t\tvar isContentEditable = typeof $( this ).attr( \"contenteditable\" ) !== \"undefined\" && $( this ).attr( \"contenteditable\" ) !== \"false\";\n\n\t\t\t\t// Set form expando on contenteditable\n\t\t\t\tif ( !this.form && isContentEditable ) {\n\t\t\t\t\tthis.form = $( this ).closest( \"form\" )[ 0 ];\n\t\t\t\t\tthis.name = $( this ).attr( \"name\" );\n\t\t\t\t}\n\n\t\t\t\t// Ignore the element if it belongs to another form. This will happen mainly\n\t\t\t\t// when setting the `form` attribute of an input to the id of another form.\n\t\t\t\tif ( currentForm !== this.form ) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tvar validator = $.data( this.form, \"validator\" ),\n\t\t\t\t\teventType = \"on\" + event.type.replace( /^validate/, \"\" ),\n\t\t\t\t\tsettings = validator.settings;\n\t\t\t\tif ( settings[ eventType ] && !$( this ).is( settings.ignore ) ) {\n\t\t\t\t\tsettings[ eventType ].call( validator, this, event );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t$( this.currentForm )\n\t\t\t\t.on( \"focusin.validate focusout.validate keyup.validate\",\n\t\t\t\t\t\":text, [type='password'], [type='file'], select, textarea, [type='number'], [type='search'], \" +\n\t\t\t\t\t\"[type='tel'], [type='url'], [type='email'], [type='datetime'], [type='date'], [type='month'], \" +\n\t\t\t\t\t\"[type='week'], [type='time'], [type='datetime-local'], [type='range'], [type='color'], \" +\n\t\t\t\t\t\"[type='radio'], [type='checkbox'], [contenteditable], [type='button']\", delegate )\n\n\t\t\t\t// Support: Chrome, oldIE\n\t\t\t\t// \"select\" is provided as event.target when clicking a option\n\t\t\t\t.on( \"click.validate\", \"select, option, [type='radio'], [type='checkbox']\", delegate );\n\n\t\t\tif ( this.settings.invalidHandler ) {\n\t\t\t\t$( this.currentForm ).on( \"invalid-form.validate\", this.settings.invalidHandler );\n\t\t\t}\n\t\t},\n\n\t\t// https://jqueryvalidation.org/Validator.form/\n\t\tform: function() {\n\t\t\tthis.checkForm();\n\t\t\t$.extend( this.submitted, this.errorMap );\n\t\t\tthis.invalid = $.extend( {}, this.errorMap );\n\t\t\tif ( !this.valid() ) {\n\t\t\t\t$( this.currentForm ).triggerHandler( \"invalid-form\", [ this ] );\n\t\t\t}\n\t\t\tthis.showErrors();\n\t\t\treturn this.valid();\n\t\t},\n\n\t\tcheckForm: function() {\n\t\t\tthis.prepareForm();\n\t\t\tfor ( var i = 0, elements = ( this.currentElements = this.elements() ); elements[ i ]; i++ ) {\n\t\t\t\tthis.check( elements[ i ] );\n\t\t\t}\n\t\t\treturn this.valid();\n\t\t},\n\n\t\t// https://jqueryvalidation.org/Validator.element/\n\t\telement: function( element ) {\n\t\t\tvar cleanElement = this.clean( element ),\n\t\t\t\tcheckElement = this.validationTargetFor( cleanElement ),\n\t\t\t\tv = this,\n\t\t\t\tresult = true,\n\t\t\t\trs, group;\n\n\t\t\tif ( checkElement === undefined ) {\n\t\t\t\tdelete this.invalid[ cleanElement.name ];\n\t\t\t} else {\n\t\t\t\tthis.prepareElement( checkElement );\n\t\t\t\tthis.currentElements = $( checkElement );\n\n\t\t\t\t// If this element is grouped, then validate all group elements already\n\t\t\t\t// containing a value\n\t\t\t\tgroup = this.groups[ checkElement.name ];\n\t\t\t\tif ( group ) {\n\t\t\t\t\t$.each( this.groups, function( name, testgroup ) {\n\t\t\t\t\t\tif ( testgroup === group && name !== checkElement.name ) {\n\t\t\t\t\t\t\tcleanElement = v.validationTargetFor( v.clean( v.findByName( name ) ) );\n\t\t\t\t\t\t\tif ( cleanElement && cleanElement.name in v.invalid ) {\n\t\t\t\t\t\t\t\tv.currentElements.push( cleanElement );\n\t\t\t\t\t\t\t\tresult = v.check( cleanElement ) && result;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t} );\n\t\t\t\t}\n\n\t\t\t\trs = this.check( checkElement ) !== false;\n\t\t\t\tresult = result && rs;\n\t\t\t\tif ( rs ) {\n\t\t\t\t\tthis.invalid[ checkElement.name ] = false;\n\t\t\t\t} else {\n\t\t\t\t\tthis.invalid[ checkElement.name ] = true;\n\t\t\t\t}\n\n\t\t\t\tif ( !this.numberOfInvalids() ) {\n\n\t\t\t\t\t// Hide error containers on last error\n\t\t\t\t\tthis.toHide = this.toHide.add( this.containers );\n\t\t\t\t}\n\t\t\t\tthis.showErrors();\n\n\t\t\t\t// Add aria-invalid status for screen readers\n\t\t\t\t$( element ).attr( \"aria-invalid\", !rs );\n\t\t\t}\n\n\t\t\treturn result;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/Validator.showErrors/\n\t\tshowErrors: function( errors ) {\n\t\t\tif ( errors ) {\n\t\t\t\tvar validator = this;\n\n\t\t\t\t// Add items to error list and map\n\t\t\t\t$.extend( this.errorMap, errors );\n\t\t\t\tthis.errorList = $.map( this.errorMap, function( message, name ) {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tmessage: message,\n\t\t\t\t\t\telement: validator.findByName( name )[ 0 ]\n\t\t\t\t\t};\n\t\t\t\t} );\n\n\t\t\t\t// Remove items from success list\n\t\t\t\tthis.successList = $.grep( this.successList, function( element ) {\n\t\t\t\t\treturn !( element.name in errors );\n\t\t\t\t} );\n\t\t\t}\n\t\t\tif ( this.settings.showErrors ) {\n\t\t\t\tthis.settings.showErrors.call( this, this.errorMap, this.errorList );\n\t\t\t} else {\n\t\t\t\tthis.defaultShowErrors();\n\t\t\t}\n\t\t},\n\n\t\t// https://jqueryvalidation.org/Validator.resetForm/\n\t\tresetForm: function() {\n\t\t\tif ( $.fn.resetForm ) {\n\t\t\t\t$( this.currentForm ).resetForm();\n\t\t\t}\n\t\t\tthis.invalid = {};\n\t\t\tthis.submitted = {};\n\t\t\tthis.prepareForm();\n\t\t\tthis.hideErrors();\n\t\t\tvar elements = this.elements()\n\t\t\t\t.removeData( \"previousValue\" )\n\t\t\t\t.removeAttr( \"aria-invalid\" );\n\n\t\t\tthis.resetElements( elements );\n\t\t},\n\n\t\tresetElements: function( elements ) {\n\t\t\tvar i;\n\n\t\t\tif ( this.settings.unhighlight ) {\n\t\t\t\tfor ( i = 0; elements[ i ]; i++ ) {\n\t\t\t\t\tthis.settings.unhighlight.call( this, elements[ i ],\n\t\t\t\t\t\tthis.settings.errorClass, \"\" );\n\t\t\t\t\tthis.findByName( elements[ i ].name ).removeClass( this.settings.validClass );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\telements\n\t\t\t\t\t.removeClass( this.settings.errorClass )\n\t\t\t\t\t.removeClass( this.settings.validClass );\n\t\t\t}\n\t\t},\n\n\t\tnumberOfInvalids: function() {\n\t\t\treturn this.objectLength( this.invalid );\n\t\t},\n\n\t\tobjectLength: function( obj ) {\n\t\t\t/* jshint unused: false */\n\t\t\tvar count = 0,\n\t\t\t\ti;\n\t\t\tfor ( i in obj ) {\n\n\t\t\t\t// This check allows counting elements with empty error\n\t\t\t\t// message as invalid elements\n\t\t\t\tif ( obj[ i ] !== undefined && obj[ i ] !== null && obj[ i ] !== false ) {\n\t\t\t\t\tcount++;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn count;\n\t\t},\n\n\t\thideErrors: function() {\n\t\t\tthis.hideThese( this.toHide );\n\t\t},\n\n\t\thideThese: function( errors ) {\n\t\t\terrors.not( this.containers ).text( \"\" );\n\t\t\tthis.addWrapper( errors ).hide();\n\t\t},\n\n\t\tvalid: function() {\n\t\t\treturn this.size() === 0;\n\t\t},\n\n\t\tsize: function() {\n\t\t\treturn this.errorList.length;\n\t\t},\n\n\t\tfocusInvalid: function() {\n\t\t\tif ( this.settings.focusInvalid ) {\n\t\t\t\ttry {\n\t\t\t\t\t$( this.findLastActive() || this.errorList.length && this.errorList[ 0 ].element || [] )\n\t\t\t\t\t.filter( \":visible\" )\n\t\t\t\t\t.trigger( \"focus\" )\n\n\t\t\t\t\t// Manually trigger focusin event; without it, focusin handler isn't called, findLastActive won't have anything to find\n\t\t\t\t\t.trigger( \"focusin\" );\n\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t// Ignore IE throwing errors when focusing hidden elements\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\tfindLastActive: function() {\n\t\t\tvar lastActive = this.lastActive;\n\t\t\treturn lastActive && $.grep( this.errorList, function( n ) {\n\t\t\t\treturn n.element.name === lastActive.name;\n\t\t\t} ).length === 1 && lastActive;\n\t\t},\n\n\t\telements: function() {\n\t\t\tvar validator = this,\n\t\t\t\trulesCache = {};\n\n\t\t\t// Select all valid inputs inside the form (no submit or reset buttons)\n\t\t\treturn $( this.currentForm )\n\t\t\t.find( \"input, select, textarea, [contenteditable]\" )\n\t\t\t.not( \":submit, :reset, :image, :disabled\" )\n\t\t\t.not( this.settings.ignore )\n\t\t\t.filter( function() {\n\t\t\t\tvar name = this.name || $( this ).attr( \"name\" ); // For contenteditable\n\t\t\t\tvar isContentEditable = typeof $( this ).attr( \"contenteditable\" ) !== \"undefined\" && $( this ).attr( \"contenteditable\" ) !== \"false\";\n\n\t\t\t\tif ( !name && validator.settings.debug && window.console ) {\n\t\t\t\t\tconsole.error( \"%o has no name assigned\", this );\n\t\t\t\t}\n\n\t\t\t\t// Set form expando on contenteditable\n\t\t\t\tif ( isContentEditable ) {\n\t\t\t\t\tthis.form = $( this ).closest( \"form\" )[ 0 ];\n\t\t\t\t\tthis.name = name;\n\t\t\t\t}\n\n\t\t\t\t// Ignore elements that belong to other/nested forms\n\t\t\t\tif ( this.form !== validator.currentForm ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\n\t\t\t\t// Select only the first element for each name, and only those with rules specified\n\t\t\t\tif ( name in rulesCache || !validator.objectLength( $( this ).rules() ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\n\t\t\t\trulesCache[ name ] = true;\n\t\t\t\treturn true;\n\t\t\t} );\n\t\t},\n\n\t\tclean: function( selector ) {\n\t\t\treturn $( selector )[ 0 ];\n\t\t},\n\n\t\terrors: function() {\n\t\t\tvar errorClass = this.settings.errorClass.split( \" \" ).join( \".\" );\n\t\t\treturn $( this.settings.errorElement + \".\" + errorClass, this.errorContext );\n\t\t},\n\n\t\tresetInternals: function() {\n\t\t\tthis.successList = [];\n\t\t\tthis.errorList = [];\n\t\t\tthis.errorMap = {};\n\t\t\tthis.toShow = $( [] );\n\t\t\tthis.toHide = $( [] );\n\t\t},\n\n\t\treset: function() {\n\t\t\tthis.resetInternals();\n\t\t\tthis.currentElements = $( [] );\n\t\t},\n\n\t\tprepareForm: function() {\n\t\t\tthis.reset();\n\t\t\tthis.toHide = this.errors().add( this.containers );\n\t\t},\n\n\t\tprepareElement: function( element ) {\n\t\t\tthis.reset();\n\t\t\tthis.toHide = this.errorsFor( element );\n\t\t},\n\n\t\telementValue: function( element ) {\n\t\t\tvar $element = $( element ),\n\t\t\t\ttype = element.type,\n\t\t\t\tisContentEditable = typeof $element.attr( \"contenteditable\" ) !== \"undefined\" && $element.attr( \"contenteditable\" ) !== \"false\",\n\t\t\t\tval, idx;\n\n\t\t\tif ( type === \"radio\" || type === \"checkbox\" ) {\n\t\t\t\treturn this.findByName( element.name ).filter( \":checked\" ).val();\n\t\t\t} else if ( type === \"number\" && typeof element.validity !== \"undefined\" ) {\n\t\t\t\treturn element.validity.badInput ? \"NaN\" : $element.val();\n\t\t\t}\n\n\t\t\tif ( isContentEditable ) {\n\t\t\t\tval = $element.text();\n\t\t\t} else {\n\t\t\t\tval = $element.val();\n\t\t\t}\n\n\t\t\tif ( type === \"file\" ) {\n\n\t\t\t\t// Modern browser (chrome & safari)\n\t\t\t\tif ( val.substr( 0, 12 ) === \"C:\\\\fakepath\\\\\" ) {\n\t\t\t\t\treturn val.substr( 12 );\n\t\t\t\t}\n\n\t\t\t\t// Legacy browsers\n\t\t\t\t// Unix-based path\n\t\t\t\tidx = val.lastIndexOf( \"/\" );\n\t\t\t\tif ( idx >= 0 ) {\n\t\t\t\t\treturn val.substr( idx + 1 );\n\t\t\t\t}\n\n\t\t\t\t// Windows-based path\n\t\t\t\tidx = val.lastIndexOf( \"\\\\\" );\n\t\t\t\tif ( idx >= 0 ) {\n\t\t\t\t\treturn val.substr( idx + 1 );\n\t\t\t\t}\n\n\t\t\t\t// Just the file name\n\t\t\t\treturn val;\n\t\t\t}\n\n\t\t\tif ( typeof val === \"string\" ) {\n\t\t\t\treturn val.replace( /\\r/g, \"\" );\n\t\t\t}\n\t\t\treturn val;\n\t\t},\n\n\t\tcheck: function( element ) {\n\t\t\telement = this.validationTargetFor( this.clean( element ) );\n\n\t\t\tvar rules = $( element ).rules(),\n\t\t\t\trulesCount = $.map( rules, function( n, i ) {\n\t\t\t\t\treturn i;\n\t\t\t\t} ).length,\n\t\t\t\tdependencyMismatch = false,\n\t\t\t\tval = this.elementValue( element ),\n\t\t\t\tresult, method, rule, normalizer;\n\n\t\t\t// Prioritize the local normalizer defined for this element over the global one\n\t\t\t// if the former exists, otherwise user the global one in case it exists.\n\t\t\tif ( typeof rules.normalizer === \"function\" ) {\n\t\t\t\tnormalizer = rules.normalizer;\n\t\t\t} else if (\ttypeof this.settings.normalizer === \"function\" ) {\n\t\t\t\tnormalizer = this.settings.normalizer;\n\t\t\t}\n\n\t\t\t// If normalizer is defined, then call it to retreive the changed value instead\n\t\t\t// of using the real one.\n\t\t\t// Note that `this` in the normalizer is `element`.\n\t\t\tif ( normalizer ) {\n\t\t\t\tval = normalizer.call( element, val );\n\n\t\t\t\t// Delete the normalizer from rules to avoid treating it as a pre-defined method.\n\t\t\t\tdelete rules.normalizer;\n\t\t\t}\n\n\t\t\tfor ( method in rules ) {\n\t\t\t\trule = { method: method, parameters: rules[ method ] };\n\t\t\t\ttry {\n\t\t\t\t\tresult = $.validator.methods[ method ].call( this, val, element, rule.parameters );\n\n\t\t\t\t\t// If a method indicates that the field is optional and therefore valid,\n\t\t\t\t\t// don't mark it as valid when there are no other rules\n\t\t\t\t\tif ( result === \"dependency-mismatch\" && rulesCount === 1 ) {\n\t\t\t\t\t\tdependencyMismatch = true;\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t\tdependencyMismatch = false;\n\n\t\t\t\t\tif ( result === \"pending\" ) {\n\t\t\t\t\t\tthis.toHide = this.toHide.not( this.errorsFor( element ) );\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\n\t\t\t\t\tif ( !result ) {\n\t\t\t\t\t\tthis.formatAndAdd( element, rule );\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t}\n\t\t\t\t} catch ( e ) {\n\t\t\t\t\tif ( this.settings.debug && window.console ) {\n\t\t\t\t\t\tconsole.log( \"Exception occurred when checking element \" + element.id + \", check the '\" + rule.method + \"' method.\", e );\n\t\t\t\t\t}\n\t\t\t\t\tif ( e instanceof TypeError ) {\n\t\t\t\t\t\te.message += \".  Exception occurred when checking element \" + element.id + \", check the '\" + rule.method + \"' method.\";\n\t\t\t\t\t}\n\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( dependencyMismatch ) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif ( this.objectLength( rules ) ) {\n\t\t\t\tthis.successList.push( element );\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t// Return the custom message for the given element and validation method\n\t\t// specified in the element's HTML5 data attribute\n\t\t// return the generic message if present and no method specific message is present\n\t\tcustomDataMessage: function( element, method ) {\n\t\t\treturn $( element ).data( \"msg\" + method.charAt( 0 ).toUpperCase() +\n\t\t\t\tmethod.substring( 1 ).toLowerCase() ) || $( element ).data( \"msg\" );\n\t\t},\n\n\t\t// Return the custom message for the given element name and validation method\n\t\tcustomMessage: function( name, method ) {\n\t\t\tvar m = this.settings.messages[ name ];\n\t\t\treturn m && ( m.constructor === String ? m : m[ method ] );\n\t\t},\n\n\t\t// Return the first defined argument, allowing empty strings\n\t\tfindDefined: function() {\n\t\t\tfor ( var i = 0; i < arguments.length; i++ ) {\n\t\t\t\tif ( arguments[ i ] !== undefined ) {\n\t\t\t\t\treturn arguments[ i ];\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn undefined;\n\t\t},\n\n\t\t// The second parameter 'rule' used to be a string, and extended to an object literal\n\t\t// of the following form:\n\t\t// rule = {\n\t\t//     method: \"method name\",\n\t\t//     parameters: \"the given method parameters\"\n\t\t// }\n\t\t//\n\t\t// The old behavior still supported, kept to maintain backward compatibility with\n\t\t// old code, and will be removed in the next major release.\n\t\tdefaultMessage: function( element, rule ) {\n\t\t\tif ( typeof rule === \"string\" ) {\n\t\t\t\trule = { method: rule };\n\t\t\t}\n\n\t\t\tvar message = this.findDefined(\n\t\t\t\t\tthis.customMessage( element.name, rule.method ),\n\t\t\t\t\tthis.customDataMessage( element, rule.method ),\n\n\t\t\t\t\t// 'title' is never undefined, so handle empty string as undefined\n\t\t\t\t\t!this.settings.ignoreTitle && element.title || undefined,\n\t\t\t\t\t$.validator.messages[ rule.method ],\n\t\t\t\t\t\"<strong>Warning: No message defined for \" + element.name + \"</strong>\"\n\t\t\t\t),\n\t\t\t\ttheregex = /\\$?\\{(\\d+)\\}/g;\n\t\t\tif ( typeof message === \"function\" ) {\n\t\t\t\tmessage = message.call( this, rule.parameters, element );\n\t\t\t} else if ( theregex.test( message ) ) {\n\t\t\t\tmessage = $.validator.format( message.replace( theregex, \"{$1}\" ), rule.parameters );\n\t\t\t}\n\n\t\t\treturn message;\n\t\t},\n\n\t\tformatAndAdd: function( element, rule ) {\n\t\t\tvar message = this.defaultMessage( element, rule );\n\n\t\t\tthis.errorList.push( {\n\t\t\t\tmessage: message,\n\t\t\t\telement: element,\n\t\t\t\tmethod: rule.method\n\t\t\t} );\n\n\t\t\tthis.errorMap[ element.name ] = message;\n\t\t\tthis.submitted[ element.name ] = message;\n\t\t},\n\n\t\taddWrapper: function( toToggle ) {\n\t\t\tif ( this.settings.wrapper ) {\n\t\t\t\ttoToggle = toToggle.add( toToggle.parent( this.settings.wrapper ) );\n\t\t\t}\n\t\t\treturn toToggle;\n\t\t},\n\n\t\tdefaultShowErrors: function() {\n\t\t\tvar i, elements, error;\n\t\t\tfor ( i = 0; this.errorList[ i ]; i++ ) {\n\t\t\t\terror = this.errorList[ i ];\n\t\t\t\tif ( this.settings.highlight ) {\n\t\t\t\t\tthis.settings.highlight.call( this, error.element, this.settings.errorClass, this.settings.validClass );\n\t\t\t\t}\n\t\t\t\tthis.showLabel( error.element, error.message );\n\t\t\t}\n\t\t\tif ( this.errorList.length ) {\n\t\t\t\tthis.toShow = this.toShow.add( this.containers );\n\t\t\t}\n\t\t\tif ( this.settings.success ) {\n\t\t\t\tfor ( i = 0; this.successList[ i ]; i++ ) {\n\t\t\t\t\tthis.showLabel( this.successList[ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( this.settings.unhighlight ) {\n\t\t\t\tfor ( i = 0, elements = this.validElements(); elements[ i ]; i++ ) {\n\t\t\t\t\tthis.settings.unhighlight.call( this, elements[ i ], this.settings.errorClass, this.settings.validClass );\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis.toHide = this.toHide.not( this.toShow );\n\t\t\tthis.hideErrors();\n\t\t\tthis.addWrapper( this.toShow ).show();\n\t\t},\n\n\t\tvalidElements: function() {\n\t\t\treturn this.currentElements.not( this.invalidElements() );\n\t\t},\n\n\t\tinvalidElements: function() {\n\t\t\treturn $( this.errorList ).map( function() {\n\t\t\t\treturn this.element;\n\t\t\t} );\n\t\t},\n\n\t\tshowLabel: function( element, message ) {\n\t\t\tvar place, group, errorID, v,\n\t\t\t\terror = this.errorsFor( element ),\n\t\t\t\telementID = this.idOrName( element ),\n\t\t\t\tdescribedBy = $( element ).attr( \"aria-describedby\" );\n\n\t\t\tif ( error.length ) {\n\n\t\t\t\t// Refresh error/success class\n\t\t\t\terror.removeClass( this.settings.validClass ).addClass( this.settings.errorClass );\n\n\t\t\t\t// Replace message on existing label\n\t\t\t\terror.html( message );\n\t\t\t} else {\n\n\t\t\t\t// Create error element\n\t\t\t\terror = $( \"<\" + this.settings.errorElement + \">\" )\n\t\t\t\t\t.attr( \"id\", elementID + \"-error\" )\n\t\t\t\t\t.addClass( this.settings.errorClass )\n\t\t\t\t\t.html( message || \"\" );\n\n\t\t\t\t// Maintain reference to the element to be placed into the DOM\n\t\t\t\tplace = error;\n\t\t\t\tif ( this.settings.wrapper ) {\n\n\t\t\t\t\t// Make sure the element is visible, even in IE\n\t\t\t\t\t// actually showing the wrapped element is handled elsewhere\n\t\t\t\t\tplace = error.hide().show().wrap( \"<\" + this.settings.wrapper + \"/>\" ).parent();\n\t\t\t\t}\n\t\t\t\tif ( this.labelContainer.length ) {\n\t\t\t\t\tthis.labelContainer.append( place );\n\t\t\t\t} else if ( this.settings.errorPlacement ) {\n\t\t\t\t\tthis.settings.errorPlacement.call( this, place, $( element ) );\n\t\t\t\t} else {\n\t\t\t\t\tplace.insertAfter( element );\n\t\t\t\t}\n\n\t\t\t\t// Link error back to the element\n\t\t\t\tif ( error.is( \"label\" ) ) {\n\n\t\t\t\t\t// If the error is a label, then associate using 'for'\n\t\t\t\t\terror.attr( \"for\", elementID );\n\n\t\t\t\t\t// If the element is not a child of an associated label, then it's necessary\n\t\t\t\t\t// to explicitly apply aria-describedby\n\t\t\t\t} else if ( error.parents( \"label[for='\" + this.escapeCssMeta( elementID ) + \"']\" ).length === 0 ) {\n\t\t\t\t\terrorID = error.attr( \"id\" );\n\n\t\t\t\t\t// Respect existing non-error aria-describedby\n\t\t\t\t\tif ( !describedBy ) {\n\t\t\t\t\t\tdescribedBy = errorID;\n\t\t\t\t\t} else if ( !describedBy.match( new RegExp( \"\\\\b\" + this.escapeCssMeta( errorID ) + \"\\\\b\" ) ) ) {\n\n\t\t\t\t\t\t// Add to end of list if not already present\n\t\t\t\t\t\tdescribedBy += \" \" + errorID;\n\t\t\t\t\t}\n\t\t\t\t\t$( element ).attr( \"aria-describedby\", describedBy );\n\n\t\t\t\t\t// If this element is grouped, then assign to all elements in the same group\n\t\t\t\t\tgroup = this.groups[ element.name ];\n\t\t\t\t\tif ( group ) {\n\t\t\t\t\t\tv = this;\n\t\t\t\t\t\t$.each( v.groups, function( name, testgroup ) {\n\t\t\t\t\t\t\tif ( testgroup === group ) {\n\t\t\t\t\t\t\t\t$( \"[name='\" + v.escapeCssMeta( name ) + \"']\", v.currentForm )\n\t\t\t\t\t\t\t\t\t.attr( \"aria-describedby\", error.attr( \"id\" ) );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( !message && this.settings.success ) {\n\t\t\t\terror.text( \"\" );\n\t\t\t\tif ( typeof this.settings.success === \"string\" ) {\n\t\t\t\t\terror.addClass( this.settings.success );\n\t\t\t\t} else {\n\t\t\t\t\tthis.settings.success( error, element );\n\t\t\t\t}\n\t\t\t}\n\t\t\tthis.toShow = this.toShow.add( error );\n\t\t},\n\n\t\terrorsFor: function( element ) {\n\t\t\tvar name = this.escapeCssMeta( this.idOrName( element ) ),\n\t\t\t\tdescriber = $( element ).attr( \"aria-describedby\" ),\n\t\t\t\tselector = \"label[for='\" + name + \"'], label[for='\" + name + \"'] *\";\n\n\t\t\t// 'aria-describedby' should directly reference the error element\n\t\t\tif ( describer ) {\n\t\t\t\tselector = selector + \", #\" + this.escapeCssMeta( describer )\n\t\t\t\t\t.replace( /\\s+/g, \", #\" );\n\t\t\t}\n\n\t\t\treturn this\n\t\t\t\t.errors()\n\t\t\t\t.filter( selector );\n\t\t},\n\n\t\t// See https://api.jquery.com/category/selectors/, for CSS\n\t\t// meta-characters that should be escaped in order to be used with JQuery\n\t\t// as a literal part of a name/id or any selector.\n\t\tescapeCssMeta: function( string ) {\n\t\t\tif ( string === undefined ) {\n\t\t\t\treturn \"\";\n\t\t\t}\n\n\t\t\treturn string.replace( /([\\\\!\"#$%&'()*+,./:;<=>?@\\[\\]^`{|}~])/g, \"\\\\$1\" );\n\t\t},\n\n\t\tidOrName: function( element ) {\n\t\t\treturn this.groups[ element.name ] || ( this.checkable( element ) ? element.name : element.id || element.name );\n\t\t},\n\n\t\tvalidationTargetFor: function( element ) {\n\n\t\t\t// If radio/checkbox, validate first element in group instead\n\t\t\tif ( this.checkable( element ) ) {\n\t\t\t\telement = this.findByName( element.name );\n\t\t\t}\n\n\t\t\t// Always apply ignore filter\n\t\t\treturn $( element ).not( this.settings.ignore )[ 0 ];\n\t\t},\n\n\t\tcheckable: function( element ) {\n\t\t\treturn ( /radio|checkbox/i ).test( element.type );\n\t\t},\n\n\t\tfindByName: function( name ) {\n\t\t\treturn $( this.currentForm ).find( \"[name='\" + this.escapeCssMeta( name ) + \"']\" );\n\t\t},\n\n\t\tgetLength: function( value, element ) {\n\t\t\tswitch ( element.nodeName.toLowerCase() ) {\n\t\t\tcase \"select\":\n\t\t\t\treturn $( \"option:selected\", element ).length;\n\t\t\tcase \"input\":\n\t\t\t\tif ( this.checkable( element ) ) {\n\t\t\t\t\treturn this.findByName( element.name ).filter( \":checked\" ).length;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn value.length;\n\t\t},\n\n\t\tdepend: function( param, element ) {\n\t\t\treturn this.dependTypes[ typeof param ] ? this.dependTypes[ typeof param ]( param, element ) : true;\n\t\t},\n\n\t\tdependTypes: {\n\t\t\t\"boolean\": function( param ) {\n\t\t\t\treturn param;\n\t\t\t},\n\t\t\t\"string\": function( param, element ) {\n\t\t\t\treturn !!$( param, element.form ).length;\n\t\t\t},\n\t\t\t\"function\": function( param, element ) {\n\t\t\t\treturn param( element );\n\t\t\t}\n\t\t},\n\n\t\toptional: function( element ) {\n\t\t\tvar val = this.elementValue( element );\n\t\t\treturn !$.validator.methods.required.call( this, val, element ) && \"dependency-mismatch\";\n\t\t},\n\n\t\tstartRequest: function( element ) {\n\t\t\tif ( !this.pending[ element.name ] ) {\n\t\t\t\tthis.pendingRequest++;\n\t\t\t\t$( element ).addClass( this.settings.pendingClass );\n\t\t\t\tthis.pending[ element.name ] = true;\n\t\t\t}\n\t\t},\n\n\t\tstopRequest: function( element, valid ) {\n\t\t\tthis.pendingRequest--;\n\n\t\t\t// Sometimes synchronization fails, make sure pendingRequest is never < 0\n\t\t\tif ( this.pendingRequest < 0 ) {\n\t\t\t\tthis.pendingRequest = 0;\n\t\t\t}\n\t\t\tdelete this.pending[ element.name ];\n\t\t\t$( element ).removeClass( this.settings.pendingClass );\n\t\t\tif ( valid && this.pendingRequest === 0 && this.formSubmitted && this.form() && this.pendingRequest === 0 ) {\n\t\t\t\t$( this.currentForm ).trigger( \"submit\" );\n\n\t\t\t\t// Remove the hidden input that was used as a replacement for the\n\t\t\t\t// missing submit button. The hidden input is added by `handle()`\n\t\t\t\t// to ensure that the value of the used submit button is passed on\n\t\t\t\t// for scripted submits triggered by this method\n\t\t\t\tif ( this.submitButton ) {\n\t\t\t\t\t$( \"input:hidden[name='\" + this.submitButton.name + \"']\", this.currentForm ).remove();\n\t\t\t\t}\n\n\t\t\t\tthis.formSubmitted = false;\n\t\t\t} else if ( !valid && this.pendingRequest === 0 && this.formSubmitted ) {\n\t\t\t\t$( this.currentForm ).triggerHandler( \"invalid-form\", [ this ] );\n\t\t\t\tthis.formSubmitted = false;\n\t\t\t}\n\t\t},\n\n\t\tpreviousValue: function( element, method ) {\n\t\t\tmethod = typeof method === \"string\" && method || \"remote\";\n\n\t\t\treturn $.data( element, \"previousValue\" ) || $.data( element, \"previousValue\", {\n\t\t\t\told: null,\n\t\t\t\tvalid: true,\n\t\t\t\tmessage: this.defaultMessage( element, { method: method } )\n\t\t\t} );\n\t\t},\n\n\t\t// Cleans up all forms and elements, removes validator-specific events\n\t\tdestroy: function() {\n\t\t\tthis.resetForm();\n\n\t\t\t$( this.currentForm )\n\t\t\t\t.off( \".validate\" )\n\t\t\t\t.removeData( \"validator\" )\n\t\t\t\t.find( \".validate-equalTo-blur\" )\n\t\t\t\t\t.off( \".validate-equalTo\" )\n\t\t\t\t\t.removeClass( \"validate-equalTo-blur\" )\n\t\t\t\t.find( \".validate-lessThan-blur\" )\n\t\t\t\t\t.off( \".validate-lessThan\" )\n\t\t\t\t\t.removeClass( \"validate-lessThan-blur\" )\n\t\t\t\t.find( \".validate-lessThanEqual-blur\" )\n\t\t\t\t\t.off( \".validate-lessThanEqual\" )\n\t\t\t\t\t.removeClass( \"validate-lessThanEqual-blur\" )\n\t\t\t\t.find( \".validate-greaterThanEqual-blur\" )\n\t\t\t\t\t.off( \".validate-greaterThanEqual\" )\n\t\t\t\t\t.removeClass( \"validate-greaterThanEqual-blur\" )\n\t\t\t\t.find( \".validate-greaterThan-blur\" )\n\t\t\t\t\t.off( \".validate-greaterThan\" )\n\t\t\t\t\t.removeClass( \"validate-greaterThan-blur\" );\n\t\t}\n\n\t},\n\n\tclassRuleSettings: {\n\t\trequired: { required: true },\n\t\temail: { email: true },\n\t\turl: { url: true },\n\t\tdate: { date: true },\n\t\tdateISO: { dateISO: true },\n\t\tnumber: { number: true },\n\t\tdigits: { digits: true },\n\t\tcreditcard: { creditcard: true }\n\t},\n\n\taddClassRules: function( className, rules ) {\n\t\tif ( className.constructor === String ) {\n\t\t\tthis.classRuleSettings[ className ] = rules;\n\t\t} else {\n\t\t\t$.extend( this.classRuleSettings, className );\n\t\t}\n\t},\n\n\tclassRules: function( element ) {\n\t\tvar rules = {},\n\t\t\tclasses = $( element ).attr( \"class\" );\n\n\t\tif ( classes ) {\n\t\t\t$.each( classes.split( \" \" ), function() {\n\t\t\t\tif ( this in $.validator.classRuleSettings ) {\n\t\t\t\t\t$.extend( rules, $.validator.classRuleSettings[ this ] );\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\t\treturn rules;\n\t},\n\n\tnormalizeAttributeRule: function( rules, type, method, value ) {\n\n\t\t// Convert the value to a number for number inputs, and for text for backwards compability\n\t\t// allows type=\"date\" and others to be compared as strings\n\t\tif ( /min|max|step/.test( method ) && ( type === null || /number|range|text/.test( type ) ) ) {\n\t\t\tvalue = Number( value );\n\n\t\t\t// Support Opera Mini, which returns NaN for undefined minlength\n\t\t\tif ( isNaN( value ) ) {\n\t\t\t\tvalue = undefined;\n\t\t\t}\n\t\t}\n\n\t\tif ( value || value === 0 ) {\n\t\t\trules[ method ] = value;\n\t\t} else if ( type === method && type !== \"range\" ) {\n\n\t\t\t// Exception: the jquery validate 'range' method\n\t\t\t// does not test for the html5 'range' type\n\t\t\trules[ type === \"date\" ? \"dateISO\" : method ] = true;\n\t\t}\n\t},\n\n\tattributeRules: function( element ) {\n\t\tvar rules = {},\n\t\t\t$element = $( element ),\n\t\t\ttype = element.getAttribute( \"type\" ),\n\t\t\tmethod, value;\n\n\t\tfor ( method in $.validator.methods ) {\n\n\t\t\t// Support for <input required> in both html5 and older browsers\n\t\t\tif ( method === \"required\" ) {\n\t\t\t\tvalue = element.getAttribute( method );\n\n\t\t\t\t// Some browsers return an empty string for the required attribute\n\t\t\t\t// and non-HTML5 browsers might have required=\"\" markup\n\t\t\t\tif ( value === \"\" ) {\n\t\t\t\t\tvalue = true;\n\t\t\t\t}\n\n\t\t\t\t// Force non-HTML5 browsers to return bool\n\t\t\t\tvalue = !!value;\n\t\t\t} else {\n\t\t\t\tvalue = $element.attr( method );\n\t\t\t}\n\n\t\t\tthis.normalizeAttributeRule( rules, type, method, value );\n\t\t}\n\n\t\t// 'maxlength' may be returned as -1, 2147483647 ( IE ) and 524288 ( safari ) for text inputs\n\t\tif ( rules.maxlength && /-1|2147483647|524288/.test( rules.maxlength ) ) {\n\t\t\tdelete rules.maxlength;\n\t\t}\n\n\t\treturn rules;\n\t},\n\n\tdataRules: function( element ) {\n\t\tvar rules = {},\n\t\t\t$element = $( element ),\n\t\t\ttype = element.getAttribute( \"type\" ),\n\t\t\tmethod, value;\n\n\t\tfor ( method in $.validator.methods ) {\n\t\t\tvalue = $element.data( \"rule\" + method.charAt( 0 ).toUpperCase() + method.substring( 1 ).toLowerCase() );\n\n\t\t\t// Cast empty attributes like `data-rule-required` to `true`\n\t\t\tif ( value === \"\" ) {\n\t\t\t\tvalue = true;\n\t\t\t}\n\n\t\t\tthis.normalizeAttributeRule( rules, type, method, value );\n\t\t}\n\t\treturn rules;\n\t},\n\n\tstaticRules: function( element ) {\n\t\tvar rules = {},\n\t\t\tvalidator = $.data( element.form, \"validator\" );\n\n\t\tif ( validator.settings.rules ) {\n\t\t\trules = $.validator.normalizeRule( validator.settings.rules[ element.name ] ) || {};\n\t\t}\n\t\treturn rules;\n\t},\n\n\tnormalizeRules: function( rules, element ) {\n\n\t\t// Handle dependency check\n\t\t$.each( rules, function( prop, val ) {\n\n\t\t\t// Ignore rule when param is explicitly false, eg. required:false\n\t\t\tif ( val === false ) {\n\t\t\t\tdelete rules[ prop ];\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif ( val.param || val.depends ) {\n\t\t\t\tvar keepRule = true;\n\t\t\t\tswitch ( typeof val.depends ) {\n\t\t\t\tcase \"string\":\n\t\t\t\t\tkeepRule = !!$( val.depends, element.form ).length;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"function\":\n\t\t\t\t\tkeepRule = val.depends.call( element, element );\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tif ( keepRule ) {\n\t\t\t\t\trules[ prop ] = val.param !== undefined ? val.param : true;\n\t\t\t\t} else {\n\t\t\t\t\t$.data( element.form, \"validator\" ).resetElements( $( element ) );\n\t\t\t\t\tdelete rules[ prop ];\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\n\t\t// Evaluate parameters\n\t\t$.each( rules, function( rule, parameter ) {\n\t\t\trules[ rule ] = typeof parameter === \"function\" && rule !== \"normalizer\" ? parameter( element ) : parameter;\n\t\t} );\n\n\t\t// Clean number parameters\n\t\t$.each( [ \"minlength\", \"maxlength\" ], function() {\n\t\t\tif ( rules[ this ] ) {\n\t\t\t\trules[ this ] = Number( rules[ this ] );\n\t\t\t}\n\t\t} );\n\t\t$.each( [ \"rangelength\", \"range\" ], function() {\n\t\t\tvar parts;\n\t\t\tif ( rules[ this ] ) {\n\t\t\t\tif ( Array.isArray( rules[ this ] ) ) {\n\t\t\t\t\trules[ this ] = [ Number( rules[ this ][ 0 ] ), Number( rules[ this ][ 1 ] ) ];\n\t\t\t\t} else if ( typeof rules[ this ] === \"string\" ) {\n\t\t\t\t\tparts = rules[ this ].replace( /[\\[\\]]/g, \"\" ).split( /[\\s,]+/ );\n\t\t\t\t\trules[ this ] = [ Number( parts[ 0 ] ), Number( parts[ 1 ] ) ];\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\n\t\tif ( $.validator.autoCreateRanges ) {\n\n\t\t\t// Auto-create ranges\n\t\t\tif ( rules.min != null && rules.max != null ) {\n\t\t\t\trules.range = [ rules.min, rules.max ];\n\t\t\t\tdelete rules.min;\n\t\t\t\tdelete rules.max;\n\t\t\t}\n\t\t\tif ( rules.minlength != null && rules.maxlength != null ) {\n\t\t\t\trules.rangelength = [ rules.minlength, rules.maxlength ];\n\t\t\t\tdelete rules.minlength;\n\t\t\t\tdelete rules.maxlength;\n\t\t\t}\n\t\t}\n\n\t\treturn rules;\n\t},\n\n\t// Converts a simple string to a {string: true} rule, e.g., \"required\" to {required:true}\n\tnormalizeRule: function( data ) {\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tvar transformed = {};\n\t\t\t$.each( data.split( /\\s/ ), function() {\n\t\t\t\ttransformed[ this ] = true;\n\t\t\t} );\n\t\t\tdata = transformed;\n\t\t}\n\t\treturn data;\n\t},\n\n\t// https://jqueryvalidation.org/jQuery.validator.addMethod/\n\taddMethod: function( name, method, message ) {\n\t\t$.validator.methods[ name ] = method;\n\t\t$.validator.messages[ name ] = message !== undefined ? message : $.validator.messages[ name ];\n\t\tif ( method.length < 3 ) {\n\t\t\t$.validator.addClassRules( name, $.validator.normalizeRule( name ) );\n\t\t}\n\t},\n\n\t// https://jqueryvalidation.org/jQuery.validator.methods/\n\tmethods: {\n\n\t\t// https://jqueryvalidation.org/required-method/\n\t\trequired: function( value, element, param ) {\n\n\t\t\t// Check if dependency is met\n\t\t\tif ( !this.depend( param, element ) ) {\n\t\t\t\treturn \"dependency-mismatch\";\n\t\t\t}\n\t\t\tif ( element.nodeName.toLowerCase() === \"select\" ) {\n\n\t\t\t\t// Could be an array for select-multiple or a string, both are fine this way\n\t\t\t\tvar val = $( element ).val();\n\t\t\t\treturn val && val.length > 0;\n\t\t\t}\n\t\t\tif ( this.checkable( element ) ) {\n\t\t\t\treturn this.getLength( value, element ) > 0;\n\t\t\t}\n\t\t\treturn value !== undefined && value !== null && value.length > 0;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/email-method/\n\t\temail: function( value, element ) {\n\n\t\t\t// From https://html.spec.whatwg.org/multipage/forms.html#valid-e-mail-address\n\t\t\t// Retrieved 2014-01-14\n\t\t\t// If you have a problem with this implementation, report a bug against the above spec\n\t\t\t// Or use custom methods to implement your own email validation\n\t\t\treturn this.optional( element ) || /^[a-zA-Z0-9.!#$%&'*+\\/=?^_`{|}~-]+@[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?(?:\\.[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?)*$/.test( value );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/url-method/\n\t\turl: function( value, element ) {\n\n\t\t\t// Copyright (c) 2010-2013 Diego Perini, MIT licensed\n\t\t\t// https://gist.github.com/dperini/729294\n\t\t\t// see also https://mathiasbynens.be/demo/url-regex\n\t\t\t// modified to allow protocol-relative URLs\n\t\t\treturn this.optional( element ) || /^(?:(?:(?:https?|ftp):)?\\/\\/)(?:(?:[^\\]\\[?\\/<~#`!@$^&*()+=}|:\";',>{ ]|%[0-9A-Fa-f]{2})+(?::(?:[^\\]\\[?\\/<~#`!@$^&*()+=}|:\";',>{ ]|%[0-9A-Fa-f]{2})*)?@)?(?:(?!(?:10|127)(?:\\.\\d{1,3}){3})(?!(?:169\\.254|192\\.168)(?:\\.\\d{1,3}){2})(?!172\\.(?:1[6-9]|2\\d|3[0-1])(?:\\.\\d{1,3}){2})(?:[1-9]\\d?|1\\d\\d|2[01]\\d|22[0-3])(?:\\.(?:1?\\d{1,2}|2[0-4]\\d|25[0-5])){2}(?:\\.(?:[1-9]\\d?|1\\d\\d|2[0-4]\\d|25[0-4]))|(?:(?:[a-z0-9\\u00a1-\\uffff][a-z0-9\\u00a1-\\uffff_-]{0,62})?[a-z0-9\\u00a1-\\uffff]\\.)+(?:[a-z\\u00a1-\\uffff]{2,}\\.?))(?::\\d{2,5})?(?:[/?#]\\S*)?$/i.test( value );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/date-method/\n\t\tdate: ( function() {\n\t\t\tvar called = false;\n\n\t\t\treturn function( value, element ) {\n\t\t\t\tif ( !called ) {\n\t\t\t\t\tcalled = true;\n\t\t\t\t\tif ( this.settings.debug && window.console ) {\n\t\t\t\t\t\tconsole.warn(\n\t\t\t\t\t\t\t\"The `date` method is deprecated and will be removed in version '2.0.0'.\\n\" +\n\t\t\t\t\t\t\t\"Please don't use it, since it relies on the Date constructor, which\\n\" +\n\t\t\t\t\t\t\t\"behaves very differently across browsers and locales. Use `dateISO`\\n\" +\n\t\t\t\t\t\t\t\"instead or one of the locale specific methods in `localizations/`\\n\" +\n\t\t\t\t\t\t\t\"and `additional-methods.js`.\"\n\t\t\t\t\t\t);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn this.optional( element ) || !/Invalid|NaN/.test( new Date( value ).toString() );\n\t\t\t};\n\t\t}() ),\n\n\t\t// https://jqueryvalidation.org/dateISO-method/\n\t\tdateISO: function( value, element ) {\n\t\t\treturn this.optional( element ) || /^\\d{4}[\\/\\-](0?[1-9]|1[012])[\\/\\-](0?[1-9]|[12][0-9]|3[01])$/.test( value );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/number-method/\n\t\tnumber: function( value, element ) {\n\t\t\treturn this.optional( element ) || /^(?:-?\\d+|-?\\d{1,3}(?:,\\d{3})+)?(?:\\.\\d+)?$/.test( value );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/digits-method/\n\t\tdigits: function( value, element ) {\n\t\t\treturn this.optional( element ) || /^\\d+$/.test( value );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/minlength-method/\n\t\tminlength: function( value, element, param ) {\n\t\t\tvar length = Array.isArray( value ) ? value.length : this.getLength( value, element );\n\t\t\treturn this.optional( element ) || length >= param;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/maxlength-method/\n\t\tmaxlength: function( value, element, param ) {\n\t\t\tvar length = Array.isArray( value ) ? value.length : this.getLength( value, element );\n\t\t\treturn this.optional( element ) || length <= param;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/rangelength-method/\n\t\trangelength: function( value, element, param ) {\n\t\t\tvar length = Array.isArray( value ) ? value.length : this.getLength( value, element );\n\t\t\treturn this.optional( element ) || ( length >= param[ 0 ] && length <= param[ 1 ] );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/min-method/\n\t\tmin: function( value, element, param ) {\n\t\t\treturn this.optional( element ) || value >= param;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/max-method/\n\t\tmax: function( value, element, param ) {\n\t\t\treturn this.optional( element ) || value <= param;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/range-method/\n\t\trange: function( value, element, param ) {\n\t\t\treturn this.optional( element ) || ( value >= param[ 0 ] && value <= param[ 1 ] );\n\t\t},\n\n\t\t// https://jqueryvalidation.org/step-method/\n\t\tstep: function( value, element, param ) {\n\t\t\tvar type = $( element ).attr( \"type\" ),\n\t\t\t\terrorMessage = \"Step attribute on input type \" + type + \" is not supported.\",\n\t\t\t\tsupportedTypes = [ \"text\", \"number\", \"range\" ],\n\t\t\t\tre = new RegExp( \"\\\\b\" + type + \"\\\\b\" ),\n\t\t\t\tnotSupported = type && !re.test( supportedTypes.join() ),\n\t\t\t\tdecimalPlaces = function( num ) {\n\t\t\t\t\tvar match = ( \"\" + num ).match( /(?:\\.(\\d+))?$/ );\n\t\t\t\t\tif ( !match ) {\n\t\t\t\t\t\treturn 0;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Number of digits right of decimal point.\n\t\t\t\t\treturn match[ 1 ] ? match[ 1 ].length : 0;\n\t\t\t\t},\n\t\t\t\ttoInt = function( num ) {\n\t\t\t\t\treturn Math.round( num * Math.pow( 10, decimals ) );\n\t\t\t\t},\n\t\t\t\tvalid = true,\n\t\t\t\tdecimals;\n\n\t\t\t// Works only for text, number and range input types\n\t\t\t// TODO find a way to support input types date, datetime, datetime-local, month, time and week\n\t\t\tif ( notSupported ) {\n\t\t\t\tthrow new Error( errorMessage );\n\t\t\t}\n\n\t\t\tdecimals = decimalPlaces( param );\n\n\t\t\t// Value can't have too many decimals\n\t\t\tif ( decimalPlaces( value ) > decimals || toInt( value ) % toInt( param ) !== 0 ) {\n\t\t\t\tvalid = false;\n\t\t\t}\n\n\t\t\treturn this.optional( element ) || valid;\n\t\t},\n\n\t\t// https://jqueryvalidation.org/equalTo-method/\n\t\tequalTo: function( value, element, param ) {\n\n\t\t\t// Bind to the blur event of the target in order to revalidate whenever the target field is updated\n\t\t\tvar target = $( param );\n\t\t\tif ( this.settings.onfocusout && target.not( \".validate-equalTo-blur\" ).length ) {\n\t\t\t\ttarget.addClass( \"validate-equalTo-blur\" ).on( \"blur.validate-equalTo\", function() {\n\t\t\t\t\t$( element ).valid();\n\t\t\t\t} );\n\t\t\t}\n\t\t\treturn value === target.val();\n\t\t},\n\n\t\t// https://jqueryvalidation.org/remote-method/\n\t\tremote: function( value, element, param, method ) {\n\t\t\tif ( this.optional( element ) ) {\n\t\t\t\treturn \"dependency-mismatch\";\n\t\t\t}\n\n\t\t\tmethod = typeof method === \"string\" && method || \"remote\";\n\n\t\t\tvar previous = this.previousValue( element, method ),\n\t\t\t\tvalidator, data, optionDataString;\n\n\t\t\tif ( !this.settings.messages[ element.name ] ) {\n\t\t\t\tthis.settings.messages[ element.name ] = {};\n\t\t\t}\n\t\t\tprevious.originalMessage = previous.originalMessage || this.settings.messages[ element.name ][ method ];\n\t\t\tthis.settings.messages[ element.name ][ method ] = previous.message;\n\n\t\t\tparam = typeof param === \"string\" && { url: param } || param;\n\t\t\toptionDataString = $.param( $.extend( { data: value }, param.data ) );\n\t\t\tif ( previous.old === optionDataString ) {\n\t\t\t\treturn previous.valid;\n\t\t\t}\n\n\t\t\tprevious.old = optionDataString;\n\t\t\tvalidator = this;\n\t\t\tthis.startRequest( element );\n\t\t\tdata = {};\n\t\t\tdata[ element.name ] = value;\n\t\t\t$.ajax( $.extend( true, {\n\t\t\t\tmode: \"abort\",\n\t\t\t\tport: \"validate\" + element.name,\n\t\t\t\tdataType: \"json\",\n\t\t\t\tdata: data,\n\t\t\t\tcontext: validator.currentForm,\n\t\t\t\tsuccess: function( response ) {\n\t\t\t\t\tvar valid = response === true || response === \"true\",\n\t\t\t\t\t\terrors, message, submitted;\n\n\t\t\t\t\tvalidator.settings.messages[ element.name ][ method ] = previous.originalMessage;\n\t\t\t\t\tif ( valid ) {\n\t\t\t\t\t\tsubmitted = validator.formSubmitted;\n\t\t\t\t\t\tvalidator.resetInternals();\n\t\t\t\t\t\tvalidator.toHide = validator.errorsFor( element );\n\t\t\t\t\t\tvalidator.formSubmitted = submitted;\n\t\t\t\t\t\tvalidator.successList.push( element );\n\t\t\t\t\t\tvalidator.invalid[ element.name ] = false;\n\t\t\t\t\t\tvalidator.showErrors();\n\t\t\t\t\t} else {\n\t\t\t\t\t\terrors = {};\n\t\t\t\t\t\tmessage = response || validator.defaultMessage( element, { method: method, parameters: value } );\n\t\t\t\t\t\terrors[ element.name ] = previous.message = message;\n\t\t\t\t\t\tvalidator.invalid[ element.name ] = true;\n\t\t\t\t\t\tvalidator.showErrors( errors );\n\t\t\t\t\t}\n\t\t\t\t\tprevious.valid = valid;\n\t\t\t\t\tvalidator.stopRequest( element, valid );\n\t\t\t\t}\n\t\t\t}, param ) );\n\t\t\treturn \"pending\";\n\t\t}\n\t}\n\n} );\n\n// Ajax mode: abort\n// usage: $.ajax({ mode: \"abort\"[, port: \"uniqueport\"]});\n// if mode:\"abort\" is used, the previous request on that port (port can be undefined) is aborted via XMLHttpRequest.abort()\n\nvar pendingRequests = {},\n\tajax;\n\n// Use a prefilter if available (1.5+)\nif ( $.ajaxPrefilter ) {\n\t$.ajaxPrefilter( function( settings, _, xhr ) {\n\t\tvar port = settings.port;\n\t\tif ( settings.mode === \"abort\" ) {\n\t\t\tif ( pendingRequests[ port ] ) {\n\t\t\t\tpendingRequests[ port ].abort();\n\t\t\t}\n\t\t\tpendingRequests[ port ] = xhr;\n\t\t}\n\t} );\n} else {\n\n\t// Proxy ajax\n\tajax = $.ajax;\n\t$.ajax = function( settings ) {\n\t\tvar mode = ( \"mode\" in settings ? settings : $.ajaxSettings ).mode,\n\t\t\tport = ( \"port\" in settings ? settings : $.ajaxSettings ).port;\n\t\tif ( mode === \"abort\" ) {\n\t\t\tif ( pendingRequests[ port ] ) {\n\t\t\t\tpendingRequests[ port ].abort();\n\t\t\t}\n\t\t\tpendingRequests[ port ] = ajax.apply( this, arguments );\n\t\t\treturn pendingRequests[ port ];\n\t\t}\n\t\treturn ajax.apply( this, arguments );\n\t};\n}\nreturn $;\n}));","/*!\n * jQuery JavaScript Library v3.6.0\n * https://jquery.com/\n *\n * Includes Sizzle.js\n * https://sizzlejs.com/\n *\n * Copyright OpenJS Foundation and other contributors\n * Released under the MIT license\n * https://jquery.org/license\n *\n * Date: 2021-03-02T17:08Z\n */\n( function( global, factory ) {\n\n\t\"use strict\";\n\n\tif ( typeof module === \"object\" && typeof module.exports === \"object\" ) {\n\n\t\t// For CommonJS and CommonJS-like environments where a proper `window`\n\t\t// is present, execute the factory and get jQuery.\n\t\t// For environments that do not have a `window` with a `document`\n\t\t// (such as Node.js), expose a factory as module.exports.\n\t\t// This accentuates the need for the creation of a real `window`.\n\t\t// e.g. var jQuery = require(\"jquery\")(window);\n\t\t// See ticket #14549 for more info.\n\t\tmodule.exports = global.document ?\n\t\t\tfactory( global, true ) :\n\t\t\tfunction( w ) {\n\t\t\t\tif ( !w.document ) {\n\t\t\t\t\tthrow new Error( \"jQuery requires a window with a document\" );\n\t\t\t\t}\n\t\t\t\treturn factory( w );\n\t\t\t};\n\t} else {\n\t\tfactory( global );\n\t}\n\n// Pass this if window is not defined yet\n} )( typeof window !== \"undefined\" ? window : this, function( window, noGlobal ) {\n\n// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1\n// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode\n// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common\n// enough that all such attempts are guarded in a try block.\n\"use strict\";\n\nvar arr = [];\n\nvar getProto = Object.getPrototypeOf;\n\nvar slice = arr.slice;\n\nvar flat = arr.flat ? function( array ) {\n\treturn arr.flat.call( array );\n} : function( array ) {\n\treturn arr.concat.apply( [], array );\n};\n\n\nvar push = arr.push;\n\nvar indexOf = arr.indexOf;\n\nvar class2type = {};\n\nvar toString = class2type.toString;\n\nvar hasOwn = class2type.hasOwnProperty;\n\nvar fnToString = hasOwn.toString;\n\nvar ObjectFunctionString = fnToString.call( Object );\n\nvar support = {};\n\nvar isFunction = function isFunction( obj ) {\n\n\t\t// Support: Chrome <=57, Firefox <=52\n\t\t// In some browsers, typeof returns \"function\" for HTML <object> elements\n\t\t// (i.e., `typeof document.createElement( \"object\" ) === \"function\"`).\n\t\t// We don't want to classify *any* DOM node as a function.\n\t\t// Support: QtWeb <=3.8.5, WebKit <=534.34, wkhtmltopdf tool <=0.12.5\n\t\t// Plus for old WebKit, typeof returns \"function\" for HTML collections\n\t\t// (e.g., `typeof document.getElementsByTagName(\"div\") === \"function\"`). (gh-4756)\n\t\treturn typeof obj === \"function\" && typeof obj.nodeType !== \"number\" &&\n\t\t\ttypeof obj.item !== \"function\";\n\t};\n\n\nvar isWindow = function isWindow( obj ) {\n\t\treturn obj != null && obj === obj.window;\n\t};\n\n\nvar document = window.document;\n\n\n\n\tvar preservedScriptAttributes = {\n\t\ttype: true,\n\t\tsrc: true,\n\t\tnonce: true,\n\t\tnoModule: true\n\t};\n\n\tfunction DOMEval( code, node, doc ) {\n\t\tdoc = doc || document;\n\n\t\tvar i, val,\n\t\t\tscript = doc.createElement( \"script\" );\n\n\t\tscript.text = code;\n\t\tif ( node ) {\n\t\t\tfor ( i in preservedScriptAttributes ) {\n\n\t\t\t\t// Support: Firefox 64+, Edge 18+\n\t\t\t\t// Some browsers don't support the \"nonce\" property on scripts.\n\t\t\t\t// On the other hand, just using `getAttribute` is not enough as\n\t\t\t\t// the `nonce` attribute is reset to an empty string whenever it\n\t\t\t\t// becomes browsing-context connected.\n\t\t\t\t// See https://github.com/whatwg/html/issues/2369\n\t\t\t\t// See https://html.spec.whatwg.org/#nonce-attributes\n\t\t\t\t// The `node.getAttribute` check was added for the sake of\n\t\t\t\t// `jQuery.globalEval` so that it can fake a nonce-containing node\n\t\t\t\t// via an object.\n\t\t\t\tval = node[ i ] || node.getAttribute && node.getAttribute( i );\n\t\t\t\tif ( val ) {\n\t\t\t\t\tscript.setAttribute( i, val );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tdoc.head.appendChild( script ).parentNode.removeChild( script );\n\t}\n\n\nfunction toType( obj ) {\n\tif ( obj == null ) {\n\t\treturn obj + \"\";\n\t}\n\n\t// Support: Android <=2.3 only (functionish RegExp)\n\treturn typeof obj === \"object\" || typeof obj === \"function\" ?\n\t\tclass2type[ toString.call( obj ) ] || \"object\" :\n\t\ttypeof obj;\n}\n/* global Symbol */\n// Defining this global in .eslintrc.json would create a danger of using the global\n// unguarded in another place, it seems safer to define global only for this module\n\n\n\nvar\n\tversion = \"3.6.0\",\n\n\t// Define a local copy of jQuery\n\tjQuery = function( selector, context ) {\n\n\t\t// The jQuery object is actually just the init constructor 'enhanced'\n\t\t// Need init if jQuery is called (just allow error to be thrown if not included)\n\t\treturn new jQuery.fn.init( selector, context );\n\t};\n\njQuery.fn = jQuery.prototype = {\n\n\t// The current version of jQuery being used\n\tjquery: version,\n\n\tconstructor: jQuery,\n\n\t// The default length of a jQuery object is 0\n\tlength: 0,\n\n\ttoArray: function() {\n\t\treturn slice.call( this );\n\t},\n\n\t// Get the Nth element in the matched element set OR\n\t// Get the whole matched element set as a clean array\n\tget: function( num ) {\n\n\t\t// Return all the elements in a clean array\n\t\tif ( num == null ) {\n\t\t\treturn slice.call( this );\n\t\t}\n\n\t\t// Return just the one element from the set\n\t\treturn num < 0 ? this[ num + this.length ] : this[ num ];\n\t},\n\n\t// Take an array of elements and push it onto the stack\n\t// (returning the new matched element set)\n\tpushStack: function( elems ) {\n\n\t\t// Build a new jQuery matched element set\n\t\tvar ret = jQuery.merge( this.constructor(), elems );\n\n\t\t// Add the old object onto the stack (as a reference)\n\t\tret.prevObject = this;\n\n\t\t// Return the newly-formed element set\n\t\treturn ret;\n\t},\n\n\t// Execute a callback for every element in the matched set.\n\teach: function( callback ) {\n\t\treturn jQuery.each( this, callback );\n\t},\n\n\tmap: function( callback ) {\n\t\treturn this.pushStack( jQuery.map( this, function( elem, i ) {\n\t\t\treturn callback.call( elem, i, elem );\n\t\t} ) );\n\t},\n\n\tslice: function() {\n\t\treturn this.pushStack( slice.apply( this, arguments ) );\n\t},\n\n\tfirst: function() {\n\t\treturn this.eq( 0 );\n\t},\n\n\tlast: function() {\n\t\treturn this.eq( -1 );\n\t},\n\n\teven: function() {\n\t\treturn this.pushStack( jQuery.grep( this, function( _elem, i ) {\n\t\t\treturn ( i + 1 ) % 2;\n\t\t} ) );\n\t},\n\n\todd: function() {\n\t\treturn this.pushStack( jQuery.grep( this, function( _elem, i ) {\n\t\t\treturn i % 2;\n\t\t} ) );\n\t},\n\n\teq: function( i ) {\n\t\tvar len = this.length,\n\t\t\tj = +i + ( i < 0 ? len : 0 );\n\t\treturn this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor();\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: arr.sort,\n\tsplice: arr.splice\n};\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar options, name, src, copy, copyIsArray, clone,\n\t\ttarget = arguments[ 0 ] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\n\t\t// Skip the boolean and the target\n\t\ttarget = arguments[ i ] || {};\n\t\ti++;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !isFunction( target ) ) {\n\t\ttarget = {};\n\t}\n\n\t// Extend jQuery itself if only one argument is passed\n\tif ( i === length ) {\n\t\ttarget = this;\n\t\ti--;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\n\t\t// Only deal with non-null/undefined values\n\t\tif ( ( options = arguments[ i ] ) != null ) {\n\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent Object.prototype pollution\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( name === \"__proto__\" || target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject( copy ) ||\n\t\t\t\t\t( copyIsArray = Array.isArray( copy ) ) ) ) {\n\t\t\t\t\tsrc = target[ name ];\n\n\t\t\t\t\t// Ensure proper type for the source value\n\t\t\t\t\tif ( copyIsArray && !Array.isArray( src ) ) {\n\t\t\t\t\t\tclone = [];\n\t\t\t\t\t} else if ( !copyIsArray && !jQuery.isPlainObject( src ) ) {\n\t\t\t\t\t\tclone = {};\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src;\n\t\t\t\t\t}\n\t\t\t\t\tcopyIsArray = false;\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend( {\n\n\t// Unique for each copy of jQuery on the page\n\texpando: \"jQuery\" + ( version + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// Assume jQuery is ready without the ready module\n\tisReady: true,\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tnoop: function() {},\n\n\tisPlainObject: function( obj ) {\n\t\tvar proto, Ctor;\n\n\t\t// Detect obvious negatives\n\t\t// Use toString instead of jQuery.type to catch host objects\n\t\tif ( !obj || toString.call( obj ) !== \"[object Object]\" ) {\n\t\t\treturn false;\n\t\t}\n\n\t\tproto = getProto( obj );\n\n\t\t// Objects with no prototype (e.g., `Object.create( null )`) are plain\n\t\tif ( !proto ) {\n\t\t\treturn true;\n\t\t}\n\n\t\t// Objects with prototype are plain iff they were constructed by a global Object function\n\t\tCtor = hasOwn.call( proto, \"constructor\" ) && proto.constructor;\n\t\treturn typeof Ctor === \"function\" && fnToString.call( Ctor ) === ObjectFunctionString;\n\t},\n\n\tisEmptyObject: function( obj ) {\n\t\tvar name;\n\n\t\tfor ( name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\t// Evaluates a script in a provided context; falls back to the global one\n\t// if not specified.\n\tglobalEval: function( code, options, doc ) {\n\t\tDOMEval( code, { nonce: options && options.nonce }, doc );\n\t},\n\n\teach: function( obj, callback ) {\n\t\tvar length, i = 0;\n\n\t\tif ( isArrayLike( obj ) ) {\n\t\t\tlength = obj.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tfor ( i in obj ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArrayLike( Object( arr ) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\treturn arr == null ? -1 : indexOf.call( arr, elem, i );\n\t},\n\n\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t// push.apply(_, arraylike) throws on ancient WebKit\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\tfor ( ; j < len; j++ ) {\n\t\t\tfirst[ i++ ] = second[ j ];\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar length, value,\n\t\t\ti = 0,\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArrayLike( elems ) ) {\n\t\t\tlength = elems.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn flat( ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n} );\n\nif ( typeof Symbol === \"function\" ) {\n\tjQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];\n}\n\n// Populate the class2type map\njQuery.each( \"Boolean Number String Function Array Date RegExp Object Error Symbol\".split( \" \" ),\n\tfunction( _i, name ) {\n\t\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n\t} );\n\nfunction isArrayLike( obj ) {\n\n\t// Support: real iOS 8.2 only (not reproducible in simulator)\n\t// `in` check used to prevent JIT error (gh-2145)\n\t// hasOwn isn't used here due to false negatives\n\t// regarding Nodelist length in IE\n\tvar length = !!obj && \"length\" in obj && obj.length,\n\t\ttype = toType( obj );\n\n\tif ( isFunction( obj ) || isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v2.3.6\n * https://sizzlejs.com/\n *\n * Copyright JS Foundation and other contributors\n * Released under the MIT license\n * https://js.foundation/\n *\n * Date: 2021-02-16\n */\n( function( window ) {\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + 1 * new Date(),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tnonnativeSelectorCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// Instance methods\n\thasOwn = ( {} ).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpushNative = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\n\t// Use a stripped-down indexOf as it's faster than native\n\t// https://jsperf.com/thor-indexof-vs-for/5\n\tindexOf = function( list, elem ) {\n\t\tvar i = 0,\n\t\t\tlen = list.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( list[ i ] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|\" +\n\t\t\"ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\n\t// https://www.w3.org/TR/css-syntax-3/#ident-token-diagram\n\tidentifier = \"(?:\\\\\\\\[\\\\da-fA-F]{1,6}\" + whitespace +\n\t\t\"?|\\\\\\\\[^\\\\r\\\\n\\\\f]|[\\\\w-]|[^\\0-\\\\x7f])+\",\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + identifier + \")(?:\" + whitespace +\n\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\n\t\t// \"Attribute values must be CSS identifiers [capture 5]\n\t\t// or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" +\n\t\twhitespace + \"*\\\\]\",\n\n\tpseudos = \":(\" + identifier + \")(?:\\\\((\" +\n\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trwhitespace = new RegExp( whitespace + \"+\", \"g\" ),\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" +\n\t\twhitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace +\n\t\t\"*\" ),\n\trdescend = new RegExp( whitespace + \"|>\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + identifier + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + identifier + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + identifier + \"|[*])\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" +\n\t\t\twhitespace + \"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" +\n\t\t\twhitespace + \"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace +\n\t\t\t\"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" + whitespace +\n\t\t\t\"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trhtml = /HTML$/i,\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\n\t// CSS escapes\n\t// http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\[\\\\da-fA-F]{1,6}\" + whitespace + \"?|\\\\\\\\([^\\\\r\\\\n\\\\f])\", \"g\" ),\n\tfunescape = function( escape, nonHex ) {\n\t\tvar high = \"0x\" + escape.slice( 1 ) - 0x10000;\n\n\t\treturn nonHex ?\n\n\t\t\t// Strip the backslash prefix from a non-hex escape sequence\n\t\t\tnonHex :\n\n\t\t\t// Replace a hexadecimal escape sequence with the encoded Unicode code point\n\t\t\t// Support: IE <=11+\n\t\t\t// For values outside the Basic Multilingual Plane (BMP), manually construct a\n\t\t\t// surrogate pair\n\t\t\thigh < 0 ?\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t},\n\n\t// CSS string/identifier serialization\n\t// https://drafts.csswg.org/cssom/#common-serializing-idioms\n\trcssescape = /([\\0-\\x1f\\x7f]|^-?\\d)|^-$|[^\\0-\\x1f\\x7f-\\uFFFF\\w-]/g,\n\tfcssescape = function( ch, asCodePoint ) {\n\t\tif ( asCodePoint ) {\n\n\t\t\t// U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER\n\t\t\tif ( ch === \"\\0\" ) {\n\t\t\t\treturn \"\\uFFFD\";\n\t\t\t}\n\n\t\t\t// Control characters and (dependent upon position) numbers get escaped as code points\n\t\t\treturn ch.slice( 0, -1 ) + \"\\\\\" +\n\t\t\t\tch.charCodeAt( ch.length - 1 ).toString( 16 ) + \" \";\n\t\t}\n\n\t\t// Other potentially-special ASCII characters get backslash-escaped\n\t\treturn \"\\\\\" + ch;\n\t},\n\n\t// Used for iframes\n\t// See setDocument()\n\t// Removing the function wrapper causes a \"Permission Denied\"\n\t// error in IE\n\tunloadHandler = function() {\n\t\tsetDocument();\n\t},\n\n\tinDisabledFieldset = addCombinator(\n\t\tfunction( elem ) {\n\t\t\treturn elem.disabled === true && elem.nodeName.toLowerCase() === \"fieldset\";\n\t\t},\n\t\t{ dir: \"parentNode\", next: \"legend\" }\n\t);\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t( arr = slice.call( preferredDoc.childNodes ) ),\n\t\tpreferredDoc.childNodes\n\t);\n\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\t// eslint-disable-next-line no-unused-expressions\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpushNative.apply( target, slice.call( els ) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( ( target[ j++ ] = els[ i++ ] ) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar m, i, elem, nid, match, groups, newSelector,\n\t\tnewContext = context && context.ownerDocument,\n\n\t\t// nodeType defaults to 9, since context defaults to document\n\t\tnodeType = context ? context.nodeType : 9;\n\n\tresults = results || [];\n\n\t// Return early from calls with invalid selector or context\n\tif ( typeof selector !== \"string\" || !selector ||\n\t\tnodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {\n\n\t\treturn results;\n\t}\n\n\t// Try to shortcut find operations (as opposed to filters) in HTML documents\n\tif ( !seed ) {\n\t\tsetDocument( context );\n\t\tcontext = context || document;\n\n\t\tif ( documentIsHTML ) {\n\n\t\t\t// If the selector is sufficiently simple, try using a \"get*By*\" DOM method\n\t\t\t// (excepting DocumentFragment context, where the methods don't exist)\n\t\t\tif ( nodeType !== 11 && ( match = rquickExpr.exec( selector ) ) ) {\n\n\t\t\t\t// ID selector\n\t\t\t\tif ( ( m = match[ 1 ] ) ) {\n\n\t\t\t\t\t// Document context\n\t\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\t\tif ( ( elem = context.getElementById( m ) ) ) {\n\n\t\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t// Element context\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\tif ( newContext && ( elem = newContext.getElementById( m ) ) &&\n\t\t\t\t\t\t\tcontains( context, elem ) &&\n\t\t\t\t\t\t\telem.id === m ) {\n\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t// Type selector\n\t\t\t\t} else if ( match[ 2 ] ) {\n\t\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\t\treturn results;\n\n\t\t\t\t// Class selector\n\t\t\t\t} else if ( ( m = match[ 3 ] ) && support.getElementsByClassName &&\n\t\t\t\t\tcontext.getElementsByClassName ) {\n\n\t\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\t\treturn results;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Take advantage of querySelectorAll\n\t\t\tif ( support.qsa &&\n\t\t\t\t!nonnativeSelectorCache[ selector + \" \" ] &&\n\t\t\t\t( !rbuggyQSA || !rbuggyQSA.test( selector ) ) &&\n\n\t\t\t\t// Support: IE 8 only\n\t\t\t\t// Exclude object elements\n\t\t\t\t( nodeType !== 1 || context.nodeName.toLowerCase() !== \"object\" ) ) {\n\n\t\t\t\tnewSelector = selector;\n\t\t\t\tnewContext = context;\n\n\t\t\t\t// qSA considers elements outside a scoping root when evaluating child or\n\t\t\t\t// descendant combinators, which is not what we want.\n\t\t\t\t// In such cases, we work around the behavior by prefixing every selector in the\n\t\t\t\t// list with an ID selector referencing the scope context.\n\t\t\t\t// The technique has to be used as well when a leading combinator is used\n\t\t\t\t// as such selectors are not recognized by querySelectorAll.\n\t\t\t\t// Thanks to Andrew Dupont for this technique.\n\t\t\t\tif ( nodeType === 1 &&\n\t\t\t\t\t( rdescend.test( selector ) || rcombinators.test( selector ) ) ) {\n\n\t\t\t\t\t// Expand context for sibling selectors\n\t\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext;\n\n\t\t\t\t\t// We can use :scope instead of the ID hack if the browser\n\t\t\t\t\t// supports it & if we're not changing the context.\n\t\t\t\t\tif ( newContext !== context || !support.scope ) {\n\n\t\t\t\t\t\t// Capture the context ID, setting it first if necessary\n\t\t\t\t\t\tif ( ( nid = context.getAttribute( \"id\" ) ) ) {\n\t\t\t\t\t\t\tnid = nid.replace( rcssescape, fcssescape );\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tcontext.setAttribute( \"id\", ( nid = expando ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prefix every selector in the list\n\t\t\t\t\tgroups = tokenize( selector );\n\t\t\t\t\ti = groups.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tgroups[ i ] = ( nid ? \"#\" + nid : \":scope\" ) + \" \" +\n\t\t\t\t\t\t\ttoSelector( groups[ i ] );\n\t\t\t\t\t}\n\t\t\t\t\tnewSelector = groups.join( \",\" );\n\t\t\t\t}\n\n\t\t\t\ttry {\n\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t);\n\t\t\t\t\treturn results;\n\t\t\t\t} catch ( qsaError ) {\n\t\t\t\t\tnonnativeSelectorCache( selector, true );\n\t\t\t\t} finally {\n\t\t\t\t\tif ( nid === expando ) {\n\t\t\t\t\t\tcontext.removeAttribute( \"id\" );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {function(string, object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn ( cache[ key + \" \" ] = value );\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created element and returns a boolean result\n */\nfunction assert( fn ) {\n\tvar el = document.createElement( \"fieldset\" );\n\n\ttry {\n\t\treturn !!fn( el );\n\t} catch ( e ) {\n\t\treturn false;\n\t} finally {\n\n\t\t// Remove from its parent by default\n\t\tif ( el.parentNode ) {\n\t\t\tel.parentNode.removeChild( el );\n\t\t}\n\n\t\t// release memory in IE\n\t\tel = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split( \"|\" ),\n\t\ti = arr.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[ i ] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\ta.sourceIndex - b.sourceIndex;\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( ( cur = cur.nextSibling ) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn ( name === \"input\" || name === \"button\" ) && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for :enabled/:disabled\n * @param {Boolean} disabled true for :disabled; false for :enabled\n */\nfunction createDisabledPseudo( disabled ) {\n\n\t// Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable\n\treturn function( elem ) {\n\n\t\t// Only certain elements can match :enabled or :disabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled\n\t\tif ( \"form\" in elem ) {\n\n\t\t\t// Check for inherited disabledness on relevant non-disabled elements:\n\t\t\t// * listed form-associated elements in a disabled fieldset\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#category-listed\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled\n\t\t\t// * option elements in a disabled optgroup\n\t\t\t//   https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled\n\t\t\t// All such elements have a \"form\" property.\n\t\t\tif ( elem.parentNode && elem.disabled === false ) {\n\n\t\t\t\t// Option elements defer to a parent optgroup if present\n\t\t\t\tif ( \"label\" in elem ) {\n\t\t\t\t\tif ( \"label\" in elem.parentNode ) {\n\t\t\t\t\t\treturn elem.parentNode.disabled === disabled;\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn elem.disabled === disabled;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Support: IE 6 - 11\n\t\t\t\t// Use the isDisabled shortcut property to check for disabled fieldset ancestors\n\t\t\t\treturn elem.isDisabled === disabled ||\n\n\t\t\t\t\t// Where there is no isDisabled, check manually\n\t\t\t\t\t/* jshint -W018 */\n\t\t\t\t\telem.isDisabled !== !disabled &&\n\t\t\t\t\tinDisabledFieldset( elem ) === disabled;\n\t\t\t}\n\n\t\t\treturn elem.disabled === disabled;\n\n\t\t// Try to winnow out elements that can't be disabled before trusting the disabled property.\n\t\t// Some victims get caught in our net (label, legend, menu, track), but it shouldn't\n\t\t// even exist on them, let alone have a boolean value.\n\t\t} else if ( \"label\" in elem ) {\n\t\t\treturn elem.disabled === disabled;\n\t\t}\n\n\t\t// Remaining elements are neither :enabled nor :disabled\n\t\treturn false;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction( function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction( function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ ( j = matchIndexes[ i ] ) ] ) {\n\t\t\t\t\tseed[ j ] = !( matches[ j ] = seed[ j ] );\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t} );\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== \"undefined\" && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\tvar namespace = elem && elem.namespaceURI,\n\t\tdocElem = elem && ( elem.ownerDocument || elem ).documentElement;\n\n\t// Support: IE <=8\n\t// Assume HTML when documentElement doesn't yet exist, such as inside loading iframes\n\t// https://bugs.jquery.com/ticket/4833\n\treturn !rhtml.test( namespace || docElem && docElem.nodeName || \"HTML\" );\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare, subWindow,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc;\n\n\t// Return early if doc is invalid or already selected\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( doc == document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Update global variables\n\tdocument = doc;\n\tdocElem = document.documentElement;\n\tdocumentIsHTML = !isXML( document );\n\n\t// Support: IE 9 - 11+, Edge 12 - 18+\n\t// Accessing iframe documents after unload throws \"permission denied\" errors (jQuery #13936)\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( preferredDoc != document &&\n\t\t( subWindow = document.defaultView ) && subWindow.top !== subWindow ) {\n\n\t\t// Support: IE 11, Edge\n\t\tif ( subWindow.addEventListener ) {\n\t\t\tsubWindow.addEventListener( \"unload\", unloadHandler, false );\n\n\t\t// Support: IE 9 - 10 only\n\t\t} else if ( subWindow.attachEvent ) {\n\t\t\tsubWindow.attachEvent( \"onunload\", unloadHandler );\n\t\t}\n\t}\n\n\t// Support: IE 8 - 11+, Edge 12 - 18+, Chrome <=16 - 25 only, Firefox <=3.6 - 31 only,\n\t// Safari 4 - 5 only, Opera <=11.6 - 12.x only\n\t// IE/Edge & older browsers don't support the :scope pseudo-class.\n\t// Support: Safari 6.0 only\n\t// Safari 6.0 supports :scope but it's an alias of :root there.\n\tsupport.scope = assert( function( el ) {\n\t\tdocElem.appendChild( el ).appendChild( document.createElement( \"div\" ) );\n\t\treturn typeof el.querySelectorAll !== \"undefined\" &&\n\t\t\t!el.querySelectorAll( \":scope fieldset div\" ).length;\n\t} );\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties\n\t// (excepting IE8 booleans)\n\tsupport.attributes = assert( function( el ) {\n\t\tel.className = \"i\";\n\t\treturn !el.getAttribute( \"className\" );\n\t} );\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert( function( el ) {\n\t\tel.appendChild( document.createComment( \"\" ) );\n\t\treturn !el.getElementsByTagName( \"*\" ).length;\n\t} );\n\n\t// Support: IE<9\n\tsupport.getElementsByClassName = rnative.test( document.getElementsByClassName );\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programmatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert( function( el ) {\n\t\tdocElem.appendChild( el ).id = expando;\n\t\treturn !document.getElementsByName || !document.getElementsByName( expando ).length;\n\t} );\n\n\t// ID filter and find\n\tif ( support.getById ) {\n\t\tExpr.filter[ \"ID\" ] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute( \"id\" ) === attrId;\n\t\t\t};\n\t\t};\n\t\tExpr.find[ \"ID\" ] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar elem = context.getElementById( id );\n\t\t\t\treturn elem ? [ elem ] : [];\n\t\t\t}\n\t\t};\n\t} else {\n\t\tExpr.filter[ \"ID\" ] =  function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" &&\n\t\t\t\t\telem.getAttributeNode( \"id\" );\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\n\t\t// Support: IE 6 - 7 only\n\t\t// getElementById is not reliable as a find shortcut\n\t\tExpr.find[ \"ID\" ] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar node, i, elems,\n\t\t\t\t\telem = context.getElementById( id );\n\n\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t// Verify the id attribute\n\t\t\t\t\tnode = elem.getAttributeNode( \"id\" );\n\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t}\n\n\t\t\t\t\t// Fall back on getElementsByName\n\t\t\t\t\telems = context.getElementsByName( id );\n\t\t\t\t\ti = 0;\n\t\t\t\t\twhile ( ( elem = elems[ i++ ] ) ) {\n\t\t\t\t\t\tnode = elem.getAttributeNode( \"id\" );\n\t\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn [];\n\t\t\t}\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[ \"TAG\" ] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\n\t\t\t// DocumentFragment nodes don't have gEBTN\n\t\t\t} else if ( support.qsa ) {\n\t\t\t\treturn context.querySelectorAll( tag );\n\t\t\t}\n\t\t} :\n\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\n\t\t\t\t// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( ( elem = results[ i++ ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[ \"CLASS\" ] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( typeof context.getElementsByClassName !== \"undefined\" && documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See https://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( ( support.qsa = rnative.test( document.querySelectorAll ) ) ) {\n\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert( function( el ) {\n\n\t\t\tvar input;\n\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// https://bugs.jquery.com/ticket/12359\n\t\t\tdocElem.appendChild( el ).innerHTML = \"<a id='\" + expando + \"'></a>\" +\n\t\t\t\t\"<select id='\" + expando + \"-\\r\\\\' msallowcapture=''>\" +\n\t\t\t\t\"<option selected=''></option></select>\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( el.querySelectorAll( \"[msallowcapture^='']\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !el.querySelectorAll( \"[selected]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+\n\t\t\tif ( !el.querySelectorAll( \"[id~=\" + expando + \"-]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"~=\" );\n\t\t\t}\n\n\t\t\t// Support: IE 11+, Edge 15 - 18+\n\t\t\t// IE 11/Edge don't find elements on a `[name='']` query in some cases.\n\t\t\t// Adding a temporary attribute to the document before the selection works\n\t\t\t// around the issue.\n\t\t\t// Interestingly, IE 10 & older don't seem to have the issue.\n\t\t\tinput = document.createElement( \"input\" );\n\t\t\tinput.setAttribute( \"name\", \"\" );\n\t\t\tel.appendChild( input );\n\t\t\tif ( !el.querySelectorAll( \"[name='']\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*name\" + whitespace + \"*=\" +\n\t\t\t\t\twhitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !el.querySelectorAll( \":checked\" ).length ) {\n\t\t\t\trbuggyQSA.push( \":checked\" );\n\t\t\t}\n\n\t\t\t// Support: Safari 8+, iOS 8+\n\t\t\t// https://bugs.webkit.org/show_bug.cgi?id=136851\n\t\t\t// In-page `selector#id sibling-combinator selector` fails\n\t\t\tif ( !el.querySelectorAll( \"a#\" + expando + \"+*\" ).length ) {\n\t\t\t\trbuggyQSA.push( \".#.+[+~]\" );\n\t\t\t}\n\n\t\t\t// Support: Firefox <=3.6 - 5 only\n\t\t\t// Old Firefox doesn't throw on a badly-escaped identifier.\n\t\t\tel.querySelectorAll( \"\\\\\\f\" );\n\t\t\trbuggyQSA.push( \"[\\\\r\\\\n\\\\f]\" );\n\t\t} );\n\n\t\tassert( function( el ) {\n\t\t\tel.innerHTML = \"<a href='' disabled='disabled'></a>\" +\n\t\t\t\t\"<select disabled='disabled'><option/></select>\";\n\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = document.createElement( \"input\" );\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tel.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( el.querySelectorAll( \"[name=d]\" ).length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( el.querySelectorAll( \":enabled\" ).length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: IE9-11+\n\t\t\t// IE's :disabled selector does not pick up the children of disabled fieldsets\n\t\t\tdocElem.appendChild( el ).disabled = true;\n\t\t\tif ( el.querySelectorAll( \":disabled\" ).length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: Opera 10 - 11 only\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tel.querySelectorAll( \"*,:x\" );\n\t\t\trbuggyQSA.push( \",.*:\" );\n\t\t} );\n\t}\n\n\tif ( ( support.matchesSelector = rnative.test( ( matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector ) ) ) ) {\n\n\t\tassert( function( el ) {\n\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( el, \"*\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( el, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t} );\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join( \"|\" ) );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join( \"|\" ) );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully self-exclusive\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t) );\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( ( b = b.parentNode ) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t// two documents; shallow comparisons work.\n\t\t// eslint-disable-next-line eqeqeq\n\t\tcompare = ( a.ownerDocument || a ) == ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t( !support.sortDetached && b.compareDocumentPosition( a ) === compare ) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\tif ( a == document || a.ownerDocument == preferredDoc &&\n\t\t\t\tcontains( preferredDoc, a ) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\tif ( b == document || b.ownerDocument == preferredDoc &&\n\t\t\t\tcontains( preferredDoc, b ) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t/* eslint-disable eqeqeq */\n\t\t\treturn a == document ? -1 :\n\t\t\t\tb == document ? 1 :\n\t\t\t\t/* eslint-enable eqeqeq */\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( ( cur = cur.parentNode ) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( ( cur = cur.parentNode ) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[ i ] === bp[ i ] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[ i ], bp[ i ] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t// two documents; shallow comparisons work.\n\t\t\t/* eslint-disable eqeqeq */\n\t\t\tap[ i ] == preferredDoc ? -1 :\n\t\t\tbp[ i ] == preferredDoc ? 1 :\n\t\t\t/* eslint-enable eqeqeq */\n\t\t\t0;\n\t};\n\n\treturn document;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\tsetDocument( elem );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t!nonnativeSelectorCache[ expr + \" \" ] &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA     || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\n\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t// fragment in IE 9\n\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch ( e ) {\n\t\t\tnonnativeSelectorCache( expr, true );\n\t\t}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\n\t// Set document vars if needed\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( ( context.ownerDocument || context ) != document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\n\t// Set document vars if needed\n\t// Support: IE 11+, Edge 17 - 18+\n\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t// two documents; shallow comparisons work.\n\t// eslint-disable-next-line eqeqeq\n\tif ( ( elem.ownerDocument || elem ) != document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t( val = elem.getAttributeNode( name ) ) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.escape = function( sel ) {\n\treturn ( sel + \"\" ).replace( rcssescape, fcssescape );\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( ( elem = results[ i++ ] ) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( ( node = elem[ i++ ] ) ) {\n\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[ 1 ] = match[ 1 ].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[ 3 ] = ( match[ 3 ] || match[ 4 ] ||\n\t\t\t\tmatch[ 5 ] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[ 2 ] === \"~=\" ) {\n\t\t\t\tmatch[ 3 ] = \" \" + match[ 3 ] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[ 1 ] = match[ 1 ].toLowerCase();\n\n\t\t\tif ( match[ 1 ].slice( 0, 3 ) === \"nth\" ) {\n\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[ 3 ] ) {\n\t\t\t\t\tSizzle.error( match[ 0 ] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[ 4 ] = +( match[ 4 ] ?\n\t\t\t\t\tmatch[ 5 ] + ( match[ 6 ] || 1 ) :\n\t\t\t\t\t2 * ( match[ 3 ] === \"even\" || match[ 3 ] === \"odd\" ) );\n\t\t\t\tmatch[ 5 ] = +( ( match[ 7 ] + match[ 8 ] ) || match[ 3 ] === \"odd\" );\n\n\t\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[ 3 ] ) {\n\t\t\t\tSizzle.error( match[ 0 ] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[ 6 ] && match[ 2 ];\n\n\t\t\tif ( matchExpr[ \"CHILD\" ].test( match[ 0 ] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[ 3 ] ) {\n\t\t\t\tmatch[ 2 ] = match[ 4 ] || match[ 5 ] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t( excess = tokenize( unquoted, true ) ) &&\n\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t( excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length ) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[ 0 ] = match[ 0 ].slice( 0, excess );\n\t\t\t\tmatch[ 2 ] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() {\n\t\t\t\t\treturn true;\n\t\t\t\t} :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t( pattern = new RegExp( \"(^|\" + whitespace +\n\t\t\t\t\t\")\" + className + \"(\" + whitespace + \"|$)\" ) ) && classCache(\n\t\t\t\t\t\tclassName, function( elem ) {\n\t\t\t\t\t\t\treturn pattern.test(\n\t\t\t\t\t\t\t\ttypeof elem.className === \"string\" && elem.className ||\n\t\t\t\t\t\t\t\ttypeof elem.getAttribute !== \"undefined\" &&\n\t\t\t\t\t\t\t\t\telem.getAttribute( \"class\" ) ||\n\t\t\t\t\t\t\t\t\"\"\n\t\t\t\t\t\t\t);\n\t\t\t\t} );\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\t/* eslint-disable max-len */\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result.replace( rwhitespace, \" \" ) + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t\t/* eslint-enable max-len */\n\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, _argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, _context, xml ) {\n\t\t\t\t\tvar cache, uniqueCache, outerCache, node, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType,\n\t\t\t\t\t\tdiff = false;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( ( node = node[ dir ] ) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) {\n\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\n\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\tnode = parent;\n\t\t\t\t\t\t\touterCache = node[ expando ] || ( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\tdiff = nodeIndex && cache[ 2 ];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( ( node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t( diff = nodeIndex = 0 ) || start.pop() ) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t\tif ( useCache ) {\n\n\t\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\touterCache = node[ expando ] || ( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\t\tdiff = nodeIndex;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t// xml :nth-child(...)\n\t\t\t\t\t\t\t// or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t\tif ( diff === false ) {\n\n\t\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\t\twhile ( ( node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t\t( diff = nodeIndex = 0 ) || start.pop() ) ) {\n\n\t\t\t\t\t\t\t\t\tif ( ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) &&\n\t\t\t\t\t\t\t\t\t\t++diff ) {\n\n\t\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t\touterCache = node[ expando ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t( node[ expando ] = {} );\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t( outerCache[ node.uniqueID ] = {} );\n\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction( function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf( seed, matched[ i ] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[ i ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t} ) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction( function( selector ) {\n\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction( function( seed, matches, _context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( ( elem = unmatched[ i ] ) ) {\n\t\t\t\t\t\t\tseed[ i ] = !( matches[ i ] = elem );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} ) :\n\t\t\t\tfunction( elem, _context, xml ) {\n\t\t\t\t\tinput[ 0 ] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\n\t\t\t\t\t// Don't keep the element (issue #299)\n\t\t\t\t\tinput[ 0 ] = null;\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t} ),\n\n\t\t\"has\": markFunction( function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t} ),\n\n\t\t\"contains\": markFunction( function( text ) {\n\t\t\ttext = text.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t} ),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test( lang || \"\" ) ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( ( elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute( \"xml:lang\" ) || elem.getAttribute( \"lang\" ) ) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( ( elem = elem.parentNode ) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t} ),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement &&\n\t\t\t\t( !document.hasFocus || document.hasFocus() ) &&\n\t\t\t\t!!( elem.type || elem.href || ~elem.tabIndex );\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": createDisabledPseudo( false ),\n\t\t\"disabled\": createDisabledPseudo( true ),\n\n\t\t\"checked\": function( elem ) {\n\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn ( nodeName === \"input\" && !!elem.checked ) ||\n\t\t\t\t( nodeName === \"option\" && !!elem.selected );\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\t// eslint-disable-next-line no-unused-expressions\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t//   but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[ \"empty\" ]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( ( attr = elem.getAttribute( \"type\" ) ) == null ||\n\t\t\t\t\tattr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo( function() {\n\t\t\treturn [ 0 ];\n\t\t} ),\n\n\t\t\"last\": createPositionalPseudo( function( _matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t} ),\n\n\t\t\"eq\": createPositionalPseudo( function( _matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t} ),\n\n\t\t\"even\": createPositionalPseudo( function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"odd\": createPositionalPseudo( function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"lt\": createPositionalPseudo( function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ?\n\t\t\t\targument + length :\n\t\t\t\targument > length ?\n\t\t\t\t\tlength :\n\t\t\t\t\targument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} ),\n\n\t\t\"gt\": createPositionalPseudo( function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t} )\n\t}\n};\n\nExpr.pseudos[ \"nth\" ] = Expr.pseudos[ \"eq\" ];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || ( match = rcomma.exec( soFar ) ) ) {\n\t\t\tif ( match ) {\n\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[ 0 ].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( ( tokens = [] ) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( ( match = rcombinators.exec( soFar ) ) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push( {\n\t\t\t\tvalue: matched,\n\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[ 0 ].replace( rtrim, \" \" )\n\t\t\t} );\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( ( match = matchExpr[ type ].exec( soFar ) ) && ( !preFilters[ type ] ||\n\t\t\t\t( match = preFilters[ type ]( match ) ) ) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push( {\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t} );\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[ i ].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tskip = combinator.next,\n\t\tkey = skip || dir,\n\t\tcheckNonElements = base && key === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, uniqueCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( ( elem = elem[ dir ] ) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || ( elem[ expando ] = {} );\n\n\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\tuniqueCache = outerCache[ elem.uniqueID ] ||\n\t\t\t\t\t\t\t( outerCache[ elem.uniqueID ] = {} );\n\n\t\t\t\t\t\tif ( skip && skip === elem.nodeName.toLowerCase() ) {\n\t\t\t\t\t\t\telem = elem[ dir ] || elem;\n\t\t\t\t\t\t} else if ( ( oldCache = uniqueCache[ key ] ) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn ( newCache[ 2 ] = oldCache[ 2 ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\tuniqueCache[ key ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( ( newCache[ 2 ] = matcher( elem, context, xml ) ) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[ i ]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[ 0 ];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[ i ], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( ( elem = unmatched[ i ] ) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction( function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts(\n\t\t\t\tselector || \"*\",\n\t\t\t\tcontext.nodeType ? [ context ] : context,\n\t\t\t\t[]\n\t\t\t),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( ( elem = temp[ i ] ) ) {\n\t\t\t\t\tmatcherOut[ postMap[ i ] ] = !( matcherIn[ postMap[ i ] ] = elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( ( elem = matcherOut[ i ] ) ) {\n\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( ( matcherIn[ i ] = elem ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, ( matcherOut = [] ), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( ( elem = matcherOut[ i ] ) &&\n\t\t\t\t\t\t( temp = postFinder ? indexOf( seed, elem ) : preMap[ i ] ) > -1 ) {\n\n\t\t\t\t\t\tseed[ temp ] = !( results[ temp ] = elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t} );\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[ 0 ].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[ \" \" ],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\tvar ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t( checkContext = context ).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\n\t\t\t// Avoid hanging onto element (issue #299)\n\t\t\tcheckContext = null;\n\t\t\treturn ret;\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( ( matcher = Expr.relative[ tokens[ i ].type ] ) ) {\n\t\t\tmatchers = [ addCombinator( elementMatcher( matchers ), matcher ) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[ i ].type ].apply( null, tokens[ i ].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[ j ].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\n\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\ttokens\n\t\t\t\t\t\t.slice( 0, i - 1 )\n\t\t\t\t\t\t.concat( { value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" } )\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( ( tokens = tokens.slice( j ) ) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[ \"TAG\" ]( \"*\", outermost ),\n\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = ( dirruns += contextBackup == null ? 1 : Math.random() || 0.1 ),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\n\t\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t\t// two documents; shallow comparisons work.\n\t\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\t\toutermostContext = context == document || context || outermost;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: <number>) matching elements by id\n\t\t\tfor ( ; i !== len && ( elem = elems[ i ] ) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\n\t\t\t\t\t// Support: IE 11+, Edge 17 - 18+\n\t\t\t\t\t// IE/Edge sometimes throw a \"Permission denied\" error when strict-comparing\n\t\t\t\t\t// two documents; shallow comparisons work.\n\t\t\t\t\t// eslint-disable-next-line eqeqeq\n\t\t\t\t\tif ( !context && elem.ownerDocument != document ) {\n\t\t\t\t\t\tsetDocument( elem );\n\t\t\t\t\t\txml = !documentIsHTML;\n\t\t\t\t\t}\n\t\t\t\t\twhile ( ( matcher = elementMatchers[ j++ ] ) ) {\n\t\t\t\t\t\tif ( matcher( elem, context || document, xml ) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( ( elem = !matcher && elem ) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// `i` is now the count of elements visited above, and adding it to `matchedCount`\n\t\t\t// makes the latter nonnegative.\n\t\t\tmatchedCount += i;\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\t// NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`\n\t\t\t// equals `i`), unless we didn't visit _any_ elements in the above loop because we have\n\t\t\t// no element matchers and no seed.\n\t\t\t// Incrementing an initially-string \"0\" `i` allows `i` to remain a string only in that\n\t\t\t// case, which will result in a \"00\" `matchedCount` that differs from `i` but is also\n\t\t\t// numerically zero.\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( ( matcher = setMatchers[ j++ ] ) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !( unmatched[ i ] || setMatched[ i ] ) ) {\n\t\t\t\t\t\t\t\tsetMatched[ i ] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[ i ] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache(\n\t\t\tselector,\n\t\t\tmatcherFromGroupMatchers( elementMatchers, setMatchers )\n\t\t);\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n *  selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n *  selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( ( selector = compiled.selector || selector ) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is only one selector in the list and no seed\n\t// (the latter of which guarantees us context)\n\tif ( match.length === 1 ) {\n\n\t\t// Reduce context if the leading compound selector is an ID\n\t\ttokens = match[ 0 ] = match[ 0 ].slice( 0 );\n\t\tif ( tokens.length > 2 && ( token = tokens[ 0 ] ).type === \"ID\" &&\n\t\t\tcontext.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[ 1 ].type ] ) {\n\n\t\t\tcontext = ( Expr.find[ \"ID\" ]( token.matches[ 0 ]\n\t\t\t\t.replace( runescape, funescape ), context ) || [] )[ 0 ];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[ \"needsContext\" ].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[ i ];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ ( type = token.type ) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( ( find = Expr.find[ type ] ) ) {\n\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( ( seed = find(\n\t\t\t\t\ttoken.matches[ 0 ].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[ 0 ].type ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext\n\t\t\t\t) ) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\t!context || rsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split( \"\" ).sort( sortOrder ).join( \"\" ) === expando;\n\n// Support: Chrome 14-35+\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert( function( el ) {\n\n\t// Should return 1, but returns 4 (following)\n\treturn el.compareDocumentPosition( document.createElement( \"fieldset\" ) ) & 1;\n} );\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert( function( el ) {\n\tel.innerHTML = \"<a href='#'></a>\";\n\treturn el.firstChild.getAttribute( \"href\" ) === \"#\";\n} ) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t} );\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert( function( el ) {\n\tel.innerHTML = \"<input/>\";\n\tel.firstChild.setAttribute( \"value\", \"\" );\n\treturn el.firstChild.getAttribute( \"value\" ) === \"\";\n} ) ) {\n\taddHandle( \"value\", function( elem, _name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t} );\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert( function( el ) {\n\treturn el.getAttribute( \"disabled\" ) == null;\n} ) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t( val = elem.getAttributeNode( name ) ) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\t\tnull;\n\t\t}\n\t} );\n}\n\nreturn Sizzle;\n\n} )( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\n\n// Deprecated\njQuery.expr[ \":\" ] = jQuery.expr.pseudos;\njQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\njQuery.escapeSelector = Sizzle.escape;\n\n\n\n\nvar dir = function( elem, dir, until ) {\n\tvar matched = [],\n\t\ttruncate = until !== undefined;\n\n\twhile ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {\n\t\tif ( elem.nodeType === 1 ) {\n\t\t\tif ( truncate && jQuery( elem ).is( until ) ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tmatched.push( elem );\n\t\t}\n\t}\n\treturn matched;\n};\n\n\nvar siblings = function( n, elem ) {\n\tvar matched = [];\n\n\tfor ( ; n; n = n.nextSibling ) {\n\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\tmatched.push( n );\n\t\t}\n\t}\n\n\treturn matched;\n};\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\n\n\nfunction nodeName( elem, name ) {\n\n\treturn elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\n}\nvar rsingleTag = ( /^<([a-z][^\\/\\0>:\\x20\\t\\r\\n\\f]*)[\\x20\\t\\r\\n\\f]*\\/?>(?:<\\/\\1>|)$/i );\n\n\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t} );\n\t}\n\n\t// Single element\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t} );\n\t}\n\n\t// Arraylike of elements (jQuery, arguments, Array)\n\tif ( typeof qualifier !== \"string\" ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( indexOf.call( qualifier, elem ) > -1 ) !== not;\n\t\t} );\n\t}\n\n\t// Filtered directly for both simple and complex selectors\n\treturn jQuery.filter( qualifier, elements, not );\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\tif ( elems.length === 1 && elem.nodeType === 1 ) {\n\t\treturn jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [];\n\t}\n\n\treturn jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\treturn elem.nodeType === 1;\n\t} ) );\n};\n\njQuery.fn.extend( {\n\tfind: function( selector ) {\n\t\tvar i, ret,\n\t\t\tlen = this.length,\n\t\t\tself = this;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter( function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} ) );\n\t\t}\n\n\t\tret = this.pushStack( [] );\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\treturn len > 1 ? jQuery.uniqueSort( ret ) : ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], false ) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], true ) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n} );\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\t// Shortcut simple #id case for speed\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]+))$/,\n\n\tinit = jQuery.fn.init = function( selector, context, root ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Method init() accepts an alternate rootjQuery\n\t\t// so migrate can support jQuery.sub (gh-2101)\n\t\troot = root || rootjQuery;\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector[ 0 ] === \"<\" &&\n\t\t\t\tselector[ selector.length - 1 ] === \">\" &&\n\t\t\t\tselector.length >= 3 ) {\n\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && ( match[ 1 ] || !context ) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[ 1 ] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[ 0 ] : context;\n\n\t\t\t\t\t// Option to run scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[ 1 ],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[ 2 ] );\n\n\t\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t\t// Inject the element directly into the jQuery object\n\t\t\t\t\t\tthis[ 0 ] = elem;\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || root ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis[ 0 ] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( isFunction( selector ) ) {\n\t\t\treturn root.ready !== undefined ?\n\t\t\t\troot.ready( selector ) :\n\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\n\t// Methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.fn.extend( {\n\thas: function( target ) {\n\t\tvar targets = jQuery( target, this ),\n\t\t\tl = targets.length;\n\n\t\treturn this.filter( function() {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[ i ] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\ttargets = typeof selectors !== \"string\" && jQuery( selectors );\n\n\t\t// Positional selectors never match, since there's no _selection_ context\n\t\tif ( !rneedsContext.test( selectors ) ) {\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tfor ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {\n\n\t\t\t\t\t// Always skip document fragments\n\t\t\t\t\tif ( cur.nodeType < 11 && ( targets ?\n\t\t\t\t\t\ttargets.index( cur ) > -1 :\n\n\t\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\t\tjQuery.find.matchesSelector( cur, selectors ) ) ) {\n\n\t\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within the set\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// Index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn indexOf.call( jQuery( elem ), this[ 0 ] );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn indexOf.call( this,\n\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[ 0 ] : elem\n\t\t);\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.uniqueSort(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter( selector )\n\t\t);\n\t}\n} );\n\nfunction sibling( cur, dir ) {\n\twhile ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}\n\treturn cur;\n}\n\njQuery.each( {\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, _i, until ) {\n\t\treturn dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn siblings( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn siblings( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n\t\tif ( elem.contentDocument != null &&\n\n\t\t\t// Support: IE 11+\n\t\t\t// <object> elements with no `data` attribute has an object\n\t\t\t// `contentDocument` with a `null` prototype.\n\t\t\tgetProto( elem.contentDocument ) ) {\n\n\t\t\treturn elem.contentDocument;\n\t\t}\n\n\t\t// Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only\n\t\t// Treat the template element as a regular one in browsers that\n\t\t// don't support it.\n\t\tif ( nodeName( elem, \"template\" ) ) {\n\t\t\telem = elem.content || elem;\n\t\t}\n\n\t\treturn jQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar matched = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tmatched = jQuery.filter( selector, matched );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tjQuery.uniqueSort( matched );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tmatched.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched );\n\t};\n} );\nvar rnothtmlwhite = ( /[^\\x20\\t\\r\\n\\f]+/g );\n\n\n\n// Convert String-formatted options into Object-formatted ones\nfunction createOptions( options ) {\n\tvar object = {};\n\tjQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t} );\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\tcreateOptions( options ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Flag to know if list is currently firing\n\t\tfiring,\n\n\t\t// Last fire value for non-forgettable lists\n\t\tmemory,\n\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\n\t\t// Flag to prevent firing\n\t\tlocked,\n\n\t\t// Actual callback list\n\t\tlist = [],\n\n\t\t// Queue of execution data for repeatable lists\n\t\tqueue = [],\n\n\t\t// Index of currently firing callback (modified by add/remove as needed)\n\t\tfiringIndex = -1,\n\n\t\t// Fire callbacks\n\t\tfire = function() {\n\n\t\t\t// Enforce single-firing\n\t\t\tlocked = locked || options.once;\n\n\t\t\t// Execute callbacks for all pending executions,\n\t\t\t// respecting firingIndex overrides and runtime changes\n\t\t\tfired = firing = true;\n\t\t\tfor ( ; queue.length; firingIndex = -1 ) {\n\t\t\t\tmemory = queue.shift();\n\t\t\t\twhile ( ++firingIndex < list.length ) {\n\n\t\t\t\t\t// Run callback and check for early termination\n\t\t\t\t\tif ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&\n\t\t\t\t\t\toptions.stopOnFalse ) {\n\n\t\t\t\t\t\t// Jump to end and forget the data so .add doesn't re-fire\n\t\t\t\t\t\tfiringIndex = list.length;\n\t\t\t\t\t\tmemory = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Forget the data if we're done with it\n\t\t\tif ( !options.memory ) {\n\t\t\t\tmemory = false;\n\t\t\t}\n\n\t\t\tfiring = false;\n\n\t\t\t// Clean up if we're done firing for good\n\t\t\tif ( locked ) {\n\n\t\t\t\t// Keep an empty list if we have data for future add calls\n\t\t\t\tif ( memory ) {\n\t\t\t\t\tlist = [];\n\n\t\t\t\t// Otherwise, this object is spent\n\t\t\t\t} else {\n\t\t\t\t\tlist = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t// Actual Callbacks object\n\t\tself = {\n\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\n\t\t\t\t\t// If we have memory from a past run, we should fire after adding\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfiringIndex = list.length - 1;\n\t\t\t\t\t\tqueue.push( memory );\n\t\t\t\t\t}\n\n\t\t\t\t\t( function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tif ( isFunction( arg ) ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && toType( arg ) !== \"string\" ) {\n\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} );\n\t\t\t\t\t} )( arguments );\n\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\tvar index;\n\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\tlist.splice( index, 1 );\n\n\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ?\n\t\t\t\t\tjQuery.inArray( fn, list ) > -1 :\n\t\t\t\t\tlist.length > 0;\n\t\t\t},\n\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Disable .fire and .add\n\t\t\t// Abort any current/pending executions\n\t\t\t// Clear all callbacks and values\n\t\t\tdisable: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tlist = memory = \"\";\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\n\t\t\t// Disable .fire\n\t\t\t// Also disable .add unless we have memory (since it would have no effect)\n\t\t\t// Abort any pending executions\n\t\t\tlock: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tif ( !memory && !firing ) {\n\t\t\t\t\tlist = memory = \"\";\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tlocked: function() {\n\t\t\t\treturn !!locked;\n\t\t\t},\n\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( !locked ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tqueue.push( args );\n\t\t\t\t\tif ( !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\nfunction Identity( v ) {\n\treturn v;\n}\nfunction Thrower( ex ) {\n\tthrow ex;\n}\n\nfunction adoptValue( value, resolve, reject, noValue ) {\n\tvar method;\n\n\ttry {\n\n\t\t// Check for promise aspect first to privilege synchronous behavior\n\t\tif ( value && isFunction( ( method = value.promise ) ) ) {\n\t\t\tmethod.call( value ).done( resolve ).fail( reject );\n\n\t\t// Other thenables\n\t\t} else if ( value && isFunction( ( method = value.then ) ) ) {\n\t\t\tmethod.call( value, resolve, reject );\n\n\t\t// Other non-thenables\n\t\t} else {\n\n\t\t\t// Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer:\n\t\t\t// * false: [ value ].slice( 0 ) => resolve( value )\n\t\t\t// * true: [ value ].slice( 1 ) => resolve()\n\t\t\tresolve.apply( undefined, [ value ].slice( noValue ) );\n\t\t}\n\n\t// For Promises/A+, convert exceptions into rejections\n\t// Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in\n\t// Deferred#then to conditionally suppress rejection.\n\t} catch ( value ) {\n\n\t\t// Support: Android 4.0 only\n\t\t// Strict mode functions invoked without .call/.apply get global-object context\n\t\treject.apply( undefined, [ value ] );\n\t}\n}\n\njQuery.extend( {\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\n\t\t\t\t// action, add listener, callbacks,\n\t\t\t\t// ... .then handlers, argument index, [final state]\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks( \"memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"memory\" ), 2 ],\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 0, \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 1, \"rejected\" ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\t\"catch\": function( fn ) {\n\t\t\t\t\treturn promise.then( null, fn );\n\t\t\t\t},\n\n\t\t\t\t// Keep pipe for back-compat\n\t\t\t\tpipe: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( _i, tuple ) {\n\n\t\t\t\t\t\t\t// Map tuples (progress, done, fail) to arguments (done, fail, progress)\n\t\t\t\t\t\t\tvar fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];\n\n\t\t\t\t\t\t\t// deferred.progress(function() { bind to newDefer or newDefer.notify })\n\t\t\t\t\t\t\t// deferred.done(function() { bind to newDefer or newDefer.resolve })\n\t\t\t\t\t\t\t// deferred.fail(function() { bind to newDefer or newDefer.reject })\n\t\t\t\t\t\t\tdeferred[ tuple[ 1 ] ]( function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify )\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ](\n\t\t\t\t\t\t\t\t\t\tthis,\n\t\t\t\t\t\t\t\t\t\tfn ? [ returned ] : arguments\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t} );\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\t\t\t\tthen: function( onFulfilled, onRejected, onProgress ) {\n\t\t\t\t\tvar maxDepth = 0;\n\t\t\t\t\tfunction resolve( depth, deferred, handler, special ) {\n\t\t\t\t\t\treturn function() {\n\t\t\t\t\t\t\tvar that = this,\n\t\t\t\t\t\t\t\targs = arguments,\n\t\t\t\t\t\t\t\tmightThrow = function() {\n\t\t\t\t\t\t\t\t\tvar returned, then;\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.3\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-59\n\t\t\t\t\t\t\t\t\t// Ignore double-resolution attempts\n\t\t\t\t\t\t\t\t\tif ( depth < maxDepth ) {\n\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\treturned = handler.apply( that, args );\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.1\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-48\n\t\t\t\t\t\t\t\t\tif ( returned === deferred.promise() ) {\n\t\t\t\t\t\t\t\t\t\tthrow new TypeError( \"Thenable self-resolution\" );\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ sections 2.3.3.1, 3.5\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-54\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-75\n\t\t\t\t\t\t\t\t\t// Retrieve `then` only once\n\t\t\t\t\t\t\t\t\tthen = returned &&\n\n\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.4\n\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-64\n\t\t\t\t\t\t\t\t\t\t// Only check objects and functions for thenability\n\t\t\t\t\t\t\t\t\t\t( typeof returned === \"object\" ||\n\t\t\t\t\t\t\t\t\t\t\ttypeof returned === \"function\" ) &&\n\t\t\t\t\t\t\t\t\t\treturned.then;\n\n\t\t\t\t\t\t\t\t\t// Handle a returned thenable\n\t\t\t\t\t\t\t\t\tif ( isFunction( then ) ) {\n\n\t\t\t\t\t\t\t\t\t\t// Special processors (notify) just wait for resolution\n\t\t\t\t\t\t\t\t\t\tif ( special ) {\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special )\n\t\t\t\t\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\t\t\t\t// Normal processors (resolve) also hook into progress\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\t// ...and disregard older resolution values\n\t\t\t\t\t\t\t\t\t\t\tmaxDepth++;\n\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity,\n\t\t\t\t\t\t\t\t\t\t\t\t\tdeferred.notifyWith )\n\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Handle all other returned values\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\tif ( handler !== Identity ) {\n\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\targs = [ returned ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t// Process the value(s)\n\t\t\t\t\t\t\t\t\t\t// Default process is resolve\n\t\t\t\t\t\t\t\t\t\t( special || deferred.resolveWith )( that, args );\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t},\n\n\t\t\t\t\t\t\t\t// Only normal processors (resolve) catch and reject exceptions\n\t\t\t\t\t\t\t\tprocess = special ?\n\t\t\t\t\t\t\t\t\tmightThrow :\n\t\t\t\t\t\t\t\t\tfunction() {\n\t\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\t\tmightThrow();\n\t\t\t\t\t\t\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t\t\t\t\t\t\tif ( jQuery.Deferred.exceptionHook ) {\n\t\t\t\t\t\t\t\t\t\t\t\tjQuery.Deferred.exceptionHook( e,\n\t\t\t\t\t\t\t\t\t\t\t\t\tprocess.stackTrace );\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.4.1\n\t\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-61\n\t\t\t\t\t\t\t\t\t\t\t// Ignore post-resolution exceptions\n\t\t\t\t\t\t\t\t\t\t\tif ( depth + 1 >= maxDepth ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\t\t\tif ( handler !== Thrower ) {\n\t\t\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\t\t\targs = [ e ];\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t\tdeferred.rejectWith( that, args );\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t};\n\n\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.1\n\t\t\t\t\t\t\t// https://promisesaplus.com/#point-57\n\t\t\t\t\t\t\t// Re-resolve promises immediately to dodge false rejection from\n\t\t\t\t\t\t\t// subsequent errors\n\t\t\t\t\t\t\tif ( depth ) {\n\t\t\t\t\t\t\t\tprocess();\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// Call an optional hook to record the stack, in case of exception\n\t\t\t\t\t\t\t\t// since it's otherwise lost when execution goes async\n\t\t\t\t\t\t\t\tif ( jQuery.Deferred.getStackHook ) {\n\t\t\t\t\t\t\t\t\tprocess.stackTrace = jQuery.Deferred.getStackHook();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\twindow.setTimeout( process );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t};\n\t\t\t\t\t}\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\n\t\t\t\t\t\t// progress_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 0 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onProgress ) ?\n\t\t\t\t\t\t\t\t\tonProgress :\n\t\t\t\t\t\t\t\t\tIdentity,\n\t\t\t\t\t\t\t\tnewDefer.notifyWith\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// fulfilled_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 1 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onFulfilled ) ?\n\t\t\t\t\t\t\t\t\tonFulfilled :\n\t\t\t\t\t\t\t\t\tIdentity\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// rejected_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 2 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onRejected ) ?\n\t\t\t\t\t\t\t\t\tonRejected :\n\t\t\t\t\t\t\t\t\tThrower\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 5 ];\n\n\t\t\t// promise.progress = list.add\n\t\t\t// promise.done = list.add\n\t\t\t// promise.fail = list.add\n\t\t\tpromise[ tuple[ 1 ] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(\n\t\t\t\t\tfunction() {\n\n\t\t\t\t\t\t// state = \"resolved\" (i.e., fulfilled)\n\t\t\t\t\t\t// state = \"rejected\"\n\t\t\t\t\t\tstate = stateString;\n\t\t\t\t\t},\n\n\t\t\t\t\t// rejected_callbacks.disable\n\t\t\t\t\t// fulfilled_callbacks.disable\n\t\t\t\t\ttuples[ 3 - i ][ 2 ].disable,\n\n\t\t\t\t\t// rejected_handlers.disable\n\t\t\t\t\t// fulfilled_handlers.disable\n\t\t\t\t\ttuples[ 3 - i ][ 3 ].disable,\n\n\t\t\t\t\t// progress_callbacks.lock\n\t\t\t\t\ttuples[ 0 ][ 2 ].lock,\n\n\t\t\t\t\t// progress_handlers.lock\n\t\t\t\t\ttuples[ 0 ][ 3 ].lock\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// progress_handlers.fire\n\t\t\t// fulfilled_handlers.fire\n\t\t\t// rejected_handlers.fire\n\t\t\tlist.add( tuple[ 3 ].fire );\n\n\t\t\t// deferred.notify = function() { deferred.notifyWith(...) }\n\t\t\t// deferred.resolve = function() { deferred.resolveWith(...) }\n\t\t\t// deferred.reject = function() { deferred.rejectWith(...) }\n\t\t\tdeferred[ tuple[ 0 ] ] = function() {\n\t\t\t\tdeferred[ tuple[ 0 ] + \"With\" ]( this === deferred ? undefined : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\n\t\t\t// deferred.notifyWith = list.fireWith\n\t\t\t// deferred.resolveWith = list.fireWith\n\t\t\t// deferred.rejectWith = list.fireWith\n\t\t\tdeferred[ tuple[ 0 ] + \"With\" ] = list.fireWith;\n\t\t} );\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( singleValue ) {\n\t\tvar\n\n\t\t\t// count of uncompleted subordinates\n\t\t\tremaining = arguments.length,\n\n\t\t\t// count of unprocessed arguments\n\t\t\ti = remaining,\n\n\t\t\t// subordinate fulfillment data\n\t\t\tresolveContexts = Array( i ),\n\t\t\tresolveValues = slice.call( arguments ),\n\n\t\t\t// the primary Deferred\n\t\t\tprimary = jQuery.Deferred(),\n\n\t\t\t// subordinate callback factory\n\t\t\tupdateFunc = function( i ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tresolveContexts[ i ] = this;\n\t\t\t\t\tresolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( !( --remaining ) ) {\n\t\t\t\t\t\tprimary.resolveWith( resolveContexts, resolveValues );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t// Single- and empty arguments are adopted like Promise.resolve\n\t\tif ( remaining <= 1 ) {\n\t\t\tadoptValue( singleValue, primary.done( updateFunc( i ) ).resolve, primary.reject,\n\t\t\t\t!remaining );\n\n\t\t\t// Use .then() to unwrap secondary thenables (cf. gh-3000)\n\t\t\tif ( primary.state() === \"pending\" ||\n\t\t\t\tisFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {\n\n\t\t\t\treturn primary.then();\n\t\t\t}\n\t\t}\n\n\t\t// Multiple arguments are aggregated like Promise.all array elements\n\t\twhile ( i-- ) {\n\t\t\tadoptValue( resolveValues[ i ], updateFunc( i ), primary.reject );\n\t\t}\n\n\t\treturn primary.promise();\n\t}\n} );\n\n\n// These usually indicate a programmer mistake during development,\n// warn about them ASAP rather than swallowing them by default.\nvar rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;\n\njQuery.Deferred.exceptionHook = function( error, stack ) {\n\n\t// Support: IE 8 - 9 only\n\t// Console exists when dev tools are open, which can happen at any time\n\tif ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {\n\t\twindow.console.warn( \"jQuery.Deferred exception: \" + error.message, error.stack, stack );\n\t}\n};\n\n\n\n\njQuery.readyException = function( error ) {\n\twindow.setTimeout( function() {\n\t\tthrow error;\n\t} );\n};\n\n\n\n\n// The deferred used on DOM ready\nvar readyList = jQuery.Deferred();\n\njQuery.fn.ready = function( fn ) {\n\n\treadyList\n\t\t.then( fn )\n\n\t\t// Wrap jQuery.readyException in a function so that the lookup\n\t\t// happens at the time of error handling instead of callback\n\t\t// registration.\n\t\t.catch( function( error ) {\n\t\t\tjQuery.readyException( error );\n\t\t} );\n\n\treturn this;\n};\n\njQuery.extend( {\n\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\t}\n} );\n\njQuery.ready.then = readyList.then;\n\n// The ready event handler and self cleanup method\nfunction completed() {\n\tdocument.removeEventListener( \"DOMContentLoaded\", completed );\n\twindow.removeEventListener( \"load\", completed );\n\tjQuery.ready();\n}\n\n// Catch cases where $(document).ready() is called\n// after the browser event has already occurred.\n// Support: IE <=9 - 10 only\n// Older IE sometimes signals \"interactive\" too soon\nif ( document.readyState === \"complete\" ||\n\t( document.readyState !== \"loading\" && !document.documentElement.doScroll ) ) {\n\n\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\twindow.setTimeout( jQuery.ready );\n\n} else {\n\n\t// Use the handy event callback\n\tdocument.addEventListener( \"DOMContentLoaded\", completed );\n\n\t// A fallback to window.onload, that will always work\n\twindow.addEventListener( \"load\", completed );\n}\n\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlen = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( toType( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\taccess( elems, fn, i, key[ i ], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, _key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\tfn(\n\t\t\t\t\telems[ i ], key, raw ?\n\t\t\t\t\t\tvalue :\n\t\t\t\t\t\tvalue.call( elems[ i ], i, fn( elems[ i ], key ) )\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( chainable ) {\n\t\treturn elems;\n\t}\n\n\t// Gets\n\tif ( bulk ) {\n\t\treturn fn.call( elems );\n\t}\n\n\treturn len ? fn( elems[ 0 ], key ) : emptyGet;\n};\n\n\n// Matches dashed string for camelizing\nvar rmsPrefix = /^-ms-/,\n\trdashAlpha = /-([a-z])/g;\n\n// Used by camelCase as callback to replace()\nfunction fcamelCase( _all, letter ) {\n\treturn letter.toUpperCase();\n}\n\n// Convert dashed to camelCase; used by the css and data modules\n// Support: IE <=9 - 11, Edge 12 - 15\n// Microsoft forgot to hump their vendor prefix (#9572)\nfunction camelCase( string ) {\n\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n}\nvar acceptData = function( owner ) {\n\n\t// Accepts only:\n\t//  - Node\n\t//    - Node.ELEMENT_NODE\n\t//    - Node.DOCUMENT_NODE\n\t//  - Object\n\t//    - Any\n\treturn owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );\n};\n\n\n\n\nfunction Data() {\n\tthis.expando = jQuery.expando + Data.uid++;\n}\n\nData.uid = 1;\n\nData.prototype = {\n\n\tcache: function( owner ) {\n\n\t\t// Check if the owner object already has a cache\n\t\tvar value = owner[ this.expando ];\n\n\t\t// If not, create one\n\t\tif ( !value ) {\n\t\t\tvalue = {};\n\n\t\t\t// We can accept data for non-element nodes in modern browsers,\n\t\t\t// but we should not, see #8335.\n\t\t\t// Always return an empty object.\n\t\t\tif ( acceptData( owner ) ) {\n\n\t\t\t\t// If it is a node unlikely to be stringify-ed or looped over\n\t\t\t\t// use plain assignment\n\t\t\t\tif ( owner.nodeType ) {\n\t\t\t\t\towner[ this.expando ] = value;\n\n\t\t\t\t// Otherwise secure it in a non-enumerable property\n\t\t\t\t// configurable must be true to allow the property to be\n\t\t\t\t// deleted when data is removed\n\t\t\t\t} else {\n\t\t\t\t\tObject.defineProperty( owner, this.expando, {\n\t\t\t\t\t\tvalue: value,\n\t\t\t\t\t\tconfigurable: true\n\t\t\t\t\t} );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn value;\n\t},\n\tset: function( owner, data, value ) {\n\t\tvar prop,\n\t\t\tcache = this.cache( owner );\n\n\t\t// Handle: [ owner, key, value ] args\n\t\t// Always use camelCase key (gh-2257)\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tcache[ camelCase( data ) ] = value;\n\n\t\t// Handle: [ owner, { properties } ] args\n\t\t} else {\n\n\t\t\t// Copy the properties one-by-one to the cache object\n\t\t\tfor ( prop in data ) {\n\t\t\t\tcache[ camelCase( prop ) ] = data[ prop ];\n\t\t\t}\n\t\t}\n\t\treturn cache;\n\t},\n\tget: function( owner, key ) {\n\t\treturn key === undefined ?\n\t\t\tthis.cache( owner ) :\n\n\t\t\t// Always use camelCase key (gh-2257)\n\t\t\towner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ];\n\t},\n\taccess: function( owner, key, value ) {\n\n\t\t// In cases where either:\n\t\t//\n\t\t//   1. No key was specified\n\t\t//   2. A string key was specified, but no value provided\n\t\t//\n\t\t// Take the \"read\" path and allow the get method to determine\n\t\t// which value to return, respectively either:\n\t\t//\n\t\t//   1. The entire cache object\n\t\t//   2. The data stored at the key\n\t\t//\n\t\tif ( key === undefined ||\n\t\t\t\t( ( key && typeof key === \"string\" ) && value === undefined ) ) {\n\n\t\t\treturn this.get( owner, key );\n\t\t}\n\n\t\t// When the key is not a string, or both a key and value\n\t\t// are specified, set or extend (existing objects) with either:\n\t\t//\n\t\t//   1. An object of properties\n\t\t//   2. A key and value\n\t\t//\n\t\tthis.set( owner, key, value );\n\n\t\t// Since the \"set\" path can have two possible entry points\n\t\t// return the expected data based on which path was taken[*]\n\t\treturn value !== undefined ? value : key;\n\t},\n\tremove: function( owner, key ) {\n\t\tvar i,\n\t\t\tcache = owner[ this.expando ];\n\n\t\tif ( cache === undefined ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( key !== undefined ) {\n\n\t\t\t// Support array or space separated string of keys\n\t\t\tif ( Array.isArray( key ) ) {\n\n\t\t\t\t// If key is an array of keys...\n\t\t\t\t// We always set camelCase keys, so remove that.\n\t\t\t\tkey = key.map( camelCase );\n\t\t\t} else {\n\t\t\t\tkey = camelCase( key );\n\n\t\t\t\t// If a key with the spaces exists, use it.\n\t\t\t\t// Otherwise, create an array by matching non-whitespace\n\t\t\t\tkey = key in cache ?\n\t\t\t\t\t[ key ] :\n\t\t\t\t\t( key.match( rnothtmlwhite ) || [] );\n\t\t\t}\n\n\t\t\ti = key.length;\n\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete cache[ key[ i ] ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if there's no more data\n\t\tif ( key === undefined || jQuery.isEmptyObject( cache ) ) {\n\n\t\t\t// Support: Chrome <=35 - 45\n\t\t\t// Webkit & Blink performance suffers when deleting properties\n\t\t\t// from DOM nodes, so set to undefined instead\n\t\t\t// https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)\n\t\t\tif ( owner.nodeType ) {\n\t\t\t\towner[ this.expando ] = undefined;\n\t\t\t} else {\n\t\t\t\tdelete owner[ this.expando ];\n\t\t\t}\n\t\t}\n\t},\n\thasData: function( owner ) {\n\t\tvar cache = owner[ this.expando ];\n\t\treturn cache !== undefined && !jQuery.isEmptyObject( cache );\n\t}\n};\nvar dataPriv = new Data();\n\nvar dataUser = new Data();\n\n\n\n//\tImplementation Summary\n//\n//\t1. Enforce API surface and semantic compatibility with 1.9.x branch\n//\t2. Improve the module's maintainability by reducing the storage\n//\t\tpaths to a single mechanism.\n//\t3. Use the same single mechanism to support \"private\" and \"user\" data.\n//\t4. _Never_ expose \"private\" data to user code (TODO: Drop _data, _removeData)\n//\t5. Avoid exposing implementation details on user objects (eg. expando properties)\n//\t6. Provide a clear path for implementation upgrade to WeakMap in 2014\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /[A-Z]/g;\n\nfunction getData( data ) {\n\tif ( data === \"true\" ) {\n\t\treturn true;\n\t}\n\n\tif ( data === \"false\" ) {\n\t\treturn false;\n\t}\n\n\tif ( data === \"null\" ) {\n\t\treturn null;\n\t}\n\n\t// Only convert to a number if it doesn't change the string\n\tif ( data === +data + \"\" ) {\n\t\treturn +data;\n\t}\n\n\tif ( rbrace.test( data ) ) {\n\t\treturn JSON.parse( data );\n\t}\n\n\treturn data;\n}\n\nfunction dataAttr( elem, key, data ) {\n\tvar name;\n\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\t\tname = \"data-\" + key.replace( rmultiDash, \"-$&\" ).toLowerCase();\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = getData( data );\n\t\t\t} catch ( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tdataUser.set( elem, key, data );\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\treturn data;\n}\n\njQuery.extend( {\n\thasData: function( elem ) {\n\t\treturn dataUser.hasData( elem ) || dataPriv.hasData( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn dataUser.access( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\tdataUser.remove( elem, name );\n\t},\n\n\t// TODO: Now that all calls to _data and _removeData have been replaced\n\t// with direct calls to dataPriv methods, these can be deprecated.\n\t_data: function( elem, name, data ) {\n\t\treturn dataPriv.access( elem, name, data );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\tdataPriv.remove( elem, name );\n\t}\n} );\n\njQuery.fn.extend( {\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[ 0 ],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = dataUser.get( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !dataPriv.get( elem, \"hasDataAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE 11 only\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = camelCase( name.slice( 5 ) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdataPriv.set( elem, \"hasDataAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each( function() {\n\t\t\t\tdataUser.set( this, key );\n\t\t\t} );\n\t\t}\n\n\t\treturn access( this, function( value ) {\n\t\t\tvar data;\n\n\t\t\t// The calling jQuery object (element matches) is not empty\n\t\t\t// (and therefore has an element appears at this[ 0 ]) and the\n\t\t\t// `value` parameter was not undefined. An empty jQuery object\n\t\t\t// will result in `undefined` for elem = this[ 0 ] which will\n\t\t\t// throw an exception if an attempt to read a data cache is made.\n\t\t\tif ( elem && value === undefined ) {\n\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// The key will always be camelCased in Data\n\t\t\t\tdata = dataUser.get( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to \"discover\" the data in\n\t\t\t\t// HTML5 custom data-* attrs\n\t\t\t\tdata = dataAttr( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// We tried really hard, but the data doesn't exist.\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Set the data...\n\t\t\tthis.each( function() {\n\n\t\t\t\t// We always store the camelCased key\n\t\t\t\tdataUser.set( this, key, value );\n\t\t\t} );\n\t\t}, null, value, arguments.length > 1, null, true );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each( function() {\n\t\t\tdataUser.remove( this, key );\n\t\t} );\n\t}\n} );\n\n\njQuery.extend( {\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = dataPriv.get( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || Array.isArray( data ) ) {\n\t\t\t\t\tqueue = dataPriv.access( elem, type, jQuery.makeArray( data ) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// Clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// Not public - generate a queueHooks object, or return the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn dataPriv.get( elem, key ) || dataPriv.access( elem, key, {\n\t\t\tempty: jQuery.Callbacks( \"once memory\" ).add( function() {\n\t\t\t\tdataPriv.remove( elem, [ type + \"queue\", key ] );\n\t\t\t} )\n\t\t} );\n\t}\n} );\n\njQuery.fn.extend( {\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[ 0 ], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each( function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// Ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[ 0 ] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t} );\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t} );\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = dataPriv.get( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n} );\nvar pnum = ( /[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/ ).source;\n\nvar rcssNum = new RegExp( \"^(?:([+-])=|)(\" + pnum + \")([a-z%]*)$\", \"i\" );\n\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar documentElement = document.documentElement;\n\n\n\n\tvar isAttached = function( elem ) {\n\t\t\treturn jQuery.contains( elem.ownerDocument, elem );\n\t\t},\n\t\tcomposed = { composed: true };\n\n\t// Support: IE 9 - 11+, Edge 12 - 18+, iOS 10.0 - 10.2 only\n\t// Check attachment across shadow DOM boundaries when possible (gh-3504)\n\t// Support: iOS 10.0-10.2 only\n\t// Early iOS 10 versions support `attachShadow` but not `getRootNode`,\n\t// leading to errors. We need to check for `getRootNode`.\n\tif ( documentElement.getRootNode ) {\n\t\tisAttached = function( elem ) {\n\t\t\treturn jQuery.contains( elem.ownerDocument, elem ) ||\n\t\t\t\telem.getRootNode( composed ) === elem.ownerDocument;\n\t\t};\n\t}\nvar isHiddenWithinTree = function( elem, el ) {\n\n\t\t// isHiddenWithinTree might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\n\t\t// Inline style trumps all\n\t\treturn elem.style.display === \"none\" ||\n\t\t\telem.style.display === \"\" &&\n\n\t\t\t// Otherwise, check computed style\n\t\t\t// Support: Firefox <=43 - 45\n\t\t\t// Disconnected elements can have computed display: none, so first confirm that elem is\n\t\t\t// in the document.\n\t\t\tisAttached( elem ) &&\n\n\t\t\tjQuery.css( elem, \"display\" ) === \"none\";\n\t};\n\n\n\nfunction adjustCSS( elem, prop, valueParts, tween ) {\n\tvar adjusted, scale,\n\t\tmaxIterations = 20,\n\t\tcurrentValue = tween ?\n\t\t\tfunction() {\n\t\t\t\treturn tween.cur();\n\t\t\t} :\n\t\t\tfunction() {\n\t\t\t\treturn jQuery.css( elem, prop, \"\" );\n\t\t\t},\n\t\tinitial = currentValue(),\n\t\tunit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" ),\n\n\t\t// Starting value computation is required for potential unit mismatches\n\t\tinitialInUnit = elem.nodeType &&\n\t\t\t( jQuery.cssNumber[ prop ] || unit !== \"px\" && +initial ) &&\n\t\t\trcssNum.exec( jQuery.css( elem, prop ) );\n\n\tif ( initialInUnit && initialInUnit[ 3 ] !== unit ) {\n\n\t\t// Support: Firefox <=54\n\t\t// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)\n\t\tinitial = initial / 2;\n\n\t\t// Trust units reported by jQuery.css\n\t\tunit = unit || initialInUnit[ 3 ];\n\n\t\t// Iteratively approximate from a nonzero starting point\n\t\tinitialInUnit = +initial || 1;\n\n\t\twhile ( maxIterations-- ) {\n\n\t\t\t// Evaluate and update our best guess (doubling guesses that zero out).\n\t\t\t// Finish if the scale equals or crosses 1 (making the old*new product non-positive).\n\t\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\t\t\tif ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {\n\t\t\t\tmaxIterations = 0;\n\t\t\t}\n\t\t\tinitialInUnit = initialInUnit / scale;\n\n\t\t}\n\n\t\tinitialInUnit = initialInUnit * 2;\n\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\n\t\t// Make sure we update the tween properties later on\n\t\tvalueParts = valueParts || [];\n\t}\n\n\tif ( valueParts ) {\n\t\tinitialInUnit = +initialInUnit || +initial || 0;\n\n\t\t// Apply relative offset (+=/-=) if specified\n\t\tadjusted = valueParts[ 1 ] ?\n\t\t\tinitialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :\n\t\t\t+valueParts[ 2 ];\n\t\tif ( tween ) {\n\t\t\ttween.unit = unit;\n\t\t\ttween.start = initialInUnit;\n\t\t\ttween.end = adjusted;\n\t\t}\n\t}\n\treturn adjusted;\n}\n\n\nvar defaultDisplayMap = {};\n\nfunction getDefaultDisplay( elem ) {\n\tvar temp,\n\t\tdoc = elem.ownerDocument,\n\t\tnodeName = elem.nodeName,\n\t\tdisplay = defaultDisplayMap[ nodeName ];\n\n\tif ( display ) {\n\t\treturn display;\n\t}\n\n\ttemp = doc.body.appendChild( doc.createElement( nodeName ) );\n\tdisplay = jQuery.css( temp, \"display\" );\n\n\ttemp.parentNode.removeChild( temp );\n\n\tif ( display === \"none\" ) {\n\t\tdisplay = \"block\";\n\t}\n\tdefaultDisplayMap[ nodeName ] = display;\n\n\treturn display;\n}\n\nfunction showHide( elements, show ) {\n\tvar display, elem,\n\t\tvalues = [],\n\t\tindex = 0,\n\t\tlength = elements.length;\n\n\t// Determine new display value for elements that need to change\n\tfor ( ; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tdisplay = elem.style.display;\n\t\tif ( show ) {\n\n\t\t\t// Since we force visibility upon cascade-hidden elements, an immediate (and slow)\n\t\t\t// check is required in this first loop unless we have a nonempty display value (either\n\t\t\t// inline or about-to-be-restored)\n\t\t\tif ( display === \"none\" ) {\n\t\t\t\tvalues[ index ] = dataPriv.get( elem, \"display\" ) || null;\n\t\t\t\tif ( !values[ index ] ) {\n\t\t\t\t\telem.style.display = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( elem.style.display === \"\" && isHiddenWithinTree( elem ) ) {\n\t\t\t\tvalues[ index ] = getDefaultDisplay( elem );\n\t\t\t}\n\t\t} else {\n\t\t\tif ( display !== \"none\" ) {\n\t\t\t\tvalues[ index ] = \"none\";\n\n\t\t\t\t// Remember what we're overwriting\n\t\t\t\tdataPriv.set( elem, \"display\", display );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set the display of the elements in a second loop to avoid constant reflow\n\tfor ( index = 0; index < length; index++ ) {\n\t\tif ( values[ index ] != null ) {\n\t\t\telements[ index ].style.display = values[ index ];\n\t\t}\n\t}\n\n\treturn elements;\n}\n\njQuery.fn.extend( {\n\tshow: function() {\n\t\treturn showHide( this, true );\n\t},\n\thide: function() {\n\t\treturn showHide( this );\n\t},\n\ttoggle: function( state ) {\n\t\tif ( typeof state === \"boolean\" ) {\n\t\t\treturn state ? this.show() : this.hide();\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tif ( isHiddenWithinTree( this ) ) {\n\t\t\t\tjQuery( this ).show();\n\t\t\t} else {\n\t\t\t\tjQuery( this ).hide();\n\t\t\t}\n\t\t} );\n\t}\n} );\nvar rcheckableType = ( /^(?:checkbox|radio)$/i );\n\nvar rtagName = ( /<([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]*)/i );\n\nvar rscriptType = ( /^$|^module$|\\/(?:java|ecma)script/i );\n\n\n\n( function() {\n\tvar fragment = document.createDocumentFragment(),\n\t\tdiv = fragment.appendChild( document.createElement( \"div\" ) ),\n\t\tinput = document.createElement( \"input\" );\n\n\t// Support: Android 4.0 - 4.3 only\n\t// Check state lost if the name is set (#11217)\n\t// Support: Windows Web Apps (WWA)\n\t// `name` and `type` must use .setAttribute for WWA (#14901)\n\tinput.setAttribute( \"type\", \"radio\" );\n\tinput.setAttribute( \"checked\", \"checked\" );\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\n\t// Support: Android <=4.1 only\n\t// Older WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE <=11 only\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\tdiv.innerHTML = \"<textarea>x</textarea>\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n\n\t// Support: IE <=9 only\n\t// IE <=9 replaces <option> tags with their contents when inserted outside of\n\t// the select element.\n\tdiv.innerHTML = \"<option></option>\";\n\tsupport.option = !!div.lastChild;\n} )();\n\n\n// We have to close these tags to support XHTML (#13200)\nvar wrapMap = {\n\n\t// XHTML parsers do not magically insert elements in the\n\t// same way that tag soup parsers do. So we cannot shorten\n\t// this by omitting <tbody> or other required elements.\n\tthead: [ 1, \"<table>\", \"</table>\" ],\n\tcol: [ 2, \"<table><colgroup>\", \"</colgroup></table>\" ],\n\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\n\t_default: [ 0, \"\", \"\" ]\n};\n\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n// Support: IE <=9 only\nif ( !support.option ) {\n\twrapMap.optgroup = wrapMap.option = [ 1, \"<select multiple='multiple'>\", \"</select>\" ];\n}\n\n\nfunction getAll( context, tag ) {\n\n\t// Support: IE <=9 - 11 only\n\t// Use typeof to avoid zero-argument method invocation on host objects (#15151)\n\tvar ret;\n\n\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\tret = context.getElementsByTagName( tag || \"*\" );\n\n\t} else if ( typeof context.querySelectorAll !== \"undefined\" ) {\n\t\tret = context.querySelectorAll( tag || \"*\" );\n\n\t} else {\n\t\tret = [];\n\t}\n\n\tif ( tag === undefined || tag && nodeName( context, tag ) ) {\n\t\treturn jQuery.merge( [ context ], ret );\n\t}\n\n\treturn ret;\n}\n\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar i = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\tdataPriv.set(\n\t\t\telems[ i ],\n\t\t\t\"globalEval\",\n\t\t\t!refElements || dataPriv.get( refElements[ i ], \"globalEval\" )\n\t\t);\n\t}\n}\n\n\nvar rhtml = /<|&#?\\w+;/;\n\nfunction buildFragment( elems, context, scripts, selection, ignored ) {\n\tvar elem, tmp, tag, wrap, attached, j,\n\t\tfragment = context.createDocumentFragment(),\n\t\tnodes = [],\n\t\ti = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\telem = elems[ i ];\n\n\t\tif ( elem || elem === 0 ) {\n\n\t\t\t// Add nodes directly\n\t\t\tif ( toType( elem ) === \"object\" ) {\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t// Convert non-html into a text node\n\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t// Convert html into DOM nodes\n\t\t\t} else {\n\t\t\t\ttmp = tmp || fragment.appendChild( context.createElement( \"div\" ) );\n\n\t\t\t\t// Deserialize a standard representation\n\t\t\t\ttag = ( rtagName.exec( elem ) || [ \"\", \"\" ] )[ 1 ].toLowerCase();\n\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\t\t\t\ttmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];\n\n\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\tj = wrap[ 0 ];\n\t\t\t\twhile ( j-- ) {\n\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t}\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t// Remember the top-level container\n\t\t\t\ttmp = fragment.firstChild;\n\n\t\t\t\t// Ensure the created nodes are orphaned (#12392)\n\t\t\t\ttmp.textContent = \"\";\n\t\t\t}\n\t\t}\n\t}\n\n\t// Remove wrapper from fragment\n\tfragment.textContent = \"\";\n\n\ti = 0;\n\twhile ( ( elem = nodes[ i++ ] ) ) {\n\n\t\t// Skip elements already in the context collection (trac-4087)\n\t\tif ( selection && jQuery.inArray( elem, selection ) > -1 ) {\n\t\t\tif ( ignored ) {\n\t\t\t\tignored.push( elem );\n\t\t\t}\n\t\t\tcontinue;\n\t\t}\n\n\t\tattached = isAttached( elem );\n\n\t\t// Append to fragment\n\t\ttmp = getAll( fragment.appendChild( elem ), \"script\" );\n\n\t\t// Preserve script evaluation history\n\t\tif ( attached ) {\n\t\t\tsetGlobalEval( tmp );\n\t\t}\n\n\t\t// Capture executables\n\t\tif ( scripts ) {\n\t\t\tj = 0;\n\t\t\twhile ( ( elem = tmp[ j++ ] ) ) {\n\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\tscripts.push( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn fragment;\n}\n\n\nvar rtypenamespace = /^([^.]*)(?:\\.(.+)|)/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\n// Support: IE <=9 - 11+\n// focus() and blur() are asynchronous, except when they are no-op.\n// So expect focus to be synchronous when the element is already active,\n// and blur to be synchronous when the element is not already active.\n// (focus and blur are always synchronous in other supported browsers,\n// this just defines when we can count on it).\nfunction expectSync( elem, type ) {\n\treturn ( elem === safeActiveElement() ) === ( type === \"focus\" );\n}\n\n// Support: IE <=9 only\n// Accessing document.activeElement can throw unexpectedly\n// https://bugs.jquery.com/ticket/13393\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\nfunction on( elem, types, selector, data, fn, one ) {\n\tvar origFn, type;\n\n\t// Types can be a map of types/handlers\n\tif ( typeof types === \"object\" ) {\n\n\t\t// ( types-Object, selector, data )\n\t\tif ( typeof selector !== \"string\" ) {\n\n\t\t\t// ( types-Object, data )\n\t\t\tdata = data || selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tfor ( type in types ) {\n\t\t\ton( elem, type, selector, data, types[ type ], one );\n\t\t}\n\t\treturn elem;\n\t}\n\n\tif ( data == null && fn == null ) {\n\n\t\t// ( types, fn )\n\t\tfn = selector;\n\t\tdata = selector = undefined;\n\t} else if ( fn == null ) {\n\t\tif ( typeof selector === \"string\" ) {\n\n\t\t\t// ( types, selector, fn )\n\t\t\tfn = data;\n\t\t\tdata = undefined;\n\t\t} else {\n\n\t\t\t// ( types, data, fn )\n\t\t\tfn = data;\n\t\t\tdata = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t}\n\tif ( fn === false ) {\n\t\tfn = returnFalse;\n\t} else if ( !fn ) {\n\t\treturn elem;\n\t}\n\n\tif ( one === 1 ) {\n\t\torigFn = fn;\n\t\tfn = function( event ) {\n\n\t\t\t// Can use an empty set, since event contains the info\n\t\t\tjQuery().off( event );\n\t\t\treturn origFn.apply( this, arguments );\n\t\t};\n\n\t\t// Use same guid so caller can remove using origFn\n\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t}\n\treturn elem.each( function() {\n\t\tjQuery.event.add( this, types, fn, data, selector );\n\t} );\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar handleObjIn, eventHandle, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.get( elem );\n\n\t\t// Only attach events to objects that accept data\n\t\tif ( !acceptData( elem ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Ensure that invalid selectors throw exceptions at attach time\n\t\t// Evaluate against documentElement in case elem is a non-element node (e.g., document)\n\t\tif ( selector ) {\n\t\t\tjQuery.find.matchesSelector( documentElement, selector );\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !( events = elemData.events ) ) {\n\t\t\tevents = elemData.events = Object.create( null );\n\t\t}\n\t\tif ( !( eventHandle = elemData.handle ) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== \"undefined\" && jQuery.event.triggered !== e.type ?\n\t\t\t\t\tjQuery.event.dispatch.apply( elem, arguments ) : undefined;\n\t\t\t};\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend( {\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join( \".\" )\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !( handlers = events[ type ] ) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener if the special events handler returns false\n\t\t\t\tif ( !special.setup ||\n\t\t\t\t\tspecial.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar j, origCount, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.hasData( elem ) && dataPriv.get( elem );\n\n\t\tif ( !elemData || !( events = elemData.events ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[ 2 ] &&\n\t\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector ||\n\t\t\t\t\t\tselector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown ||\n\t\t\t\t\tspecial.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove data and the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdataPriv.remove( elem, \"handle events\" );\n\t\t}\n\t},\n\n\tdispatch: function( nativeEvent ) {\n\n\t\tvar i, j, ret, matched, handleObj, handlerQueue,\n\t\t\targs = new Array( arguments.length ),\n\n\t\t\t// Make a writable jQuery.Event from the native event object\n\t\t\tevent = jQuery.event.fix( nativeEvent ),\n\n\t\t\thandlers = (\n\t\t\t\tdataPriv.get( this, \"events\" ) || Object.create( null )\n\t\t\t)[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[ 0 ] = event;\n\n\t\tfor ( i = 1; i < arguments.length; i++ ) {\n\t\t\targs[ i ] = arguments[ i ];\n\t\t}\n\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( ( handleObj = matched.handlers[ j++ ] ) &&\n\t\t\t\t!event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// If the event is namespaced, then each handler is only invoked if it is\n\t\t\t\t// specially universal or its namespaces are a superset of the event's.\n\t\t\t\tif ( !event.rnamespace || handleObj.namespace === false ||\n\t\t\t\t\tevent.rnamespace.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||\n\t\t\t\t\t\thandleObj.handler ).apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( ( event.result = ret ) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar i, handleObj, sel, matchedHandlers, matchedSelectors,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\tif ( delegateCount &&\n\n\t\t\t// Support: IE <=9\n\t\t\t// Black-hole SVG <use> instance trees (trac-13180)\n\t\t\tcur.nodeType &&\n\n\t\t\t// Support: Firefox <=42\n\t\t\t// Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861)\n\t\t\t// https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click\n\t\t\t// Support: IE 11 only\n\t\t\t// ...but not arrow key \"clicks\" of radio inputs, which can have `button` -1 (gh-2343)\n\t\t\t!( event.type === \"click\" && event.button >= 1 ) ) {\n\n\t\t\tfor ( ; cur !== this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't check non-elements (#13208)\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.nodeType === 1 && !( event.type === \"click\" && cur.disabled === true ) ) {\n\t\t\t\t\tmatchedHandlers = [];\n\t\t\t\t\tmatchedSelectors = {};\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatchedSelectors[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) > -1 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] ) {\n\t\t\t\t\t\t\tmatchedHandlers.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matchedHandlers.length ) {\n\t\t\t\t\t\thandlerQueue.push( { elem: cur, handlers: matchedHandlers } );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tcur = this;\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } );\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\taddProp: function( name, hook ) {\n\t\tObject.defineProperty( jQuery.Event.prototype, name, {\n\t\t\tenumerable: true,\n\t\t\tconfigurable: true,\n\n\t\t\tget: isFunction( hook ) ?\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\treturn hook( this.originalEvent );\n\t\t\t\t\t}\n\t\t\t\t} :\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\treturn this.originalEvent[ name ];\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\tset: function( value ) {\n\t\t\t\tObject.defineProperty( this, name, {\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t\tvalue: value\n\t\t\t\t} );\n\t\t\t}\n\t\t} );\n\t},\n\n\tfix: function( originalEvent ) {\n\t\treturn originalEvent[ jQuery.expando ] ?\n\t\t\toriginalEvent :\n\t\t\tnew jQuery.Event( originalEvent );\n\t},\n\n\tspecial: {\n\t\tload: {\n\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tclick: {\n\n\t\t\t// Utilize native event to ensure correct state for checkable inputs\n\t\t\tsetup: function( data ) {\n\n\t\t\t\t// For mutual compressibility with _default, replace `this` access with a local var.\n\t\t\t\t// `|| data` is dead code meant only to preserve the variable through minification.\n\t\t\t\tvar el = this || data;\n\n\t\t\t\t// Claim the first handler\n\t\t\t\tif ( rcheckableType.test( el.type ) &&\n\t\t\t\t\tel.click && nodeName( el, \"input\" ) ) {\n\n\t\t\t\t\t// dataPriv.set( el, \"click\", ... )\n\t\t\t\t\tleverageNative( el, \"click\", returnTrue );\n\t\t\t\t}\n\n\t\t\t\t// Return false to allow normal processing in the caller\n\t\t\t\treturn false;\n\t\t\t},\n\t\t\ttrigger: function( data ) {\n\n\t\t\t\t// For mutual compressibility with _default, replace `this` access with a local var.\n\t\t\t\t// `|| data` is dead code meant only to preserve the variable through minification.\n\t\t\t\tvar el = this || data;\n\n\t\t\t\t// Force setup before triggering a click\n\t\t\t\tif ( rcheckableType.test( el.type ) &&\n\t\t\t\t\tel.click && nodeName( el, \"input\" ) ) {\n\n\t\t\t\t\tleverageNative( el, \"click\" );\n\t\t\t\t}\n\n\t\t\t\t// Return non-false to allow normal event-path propagation\n\t\t\t\treturn true;\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, suppress native .click() on links\n\t\t\t// Also prevent it if we're currently inside a leveraged native-event stack\n\t\t\t_default: function( event ) {\n\t\t\t\tvar target = event.target;\n\t\t\t\treturn rcheckableType.test( target.type ) &&\n\t\t\t\t\ttarget.click && nodeName( target, \"input\" ) &&\n\t\t\t\t\tdataPriv.get( target, \"click\" ) ||\n\t\t\t\t\tnodeName( target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Ensure the presence of an event listener that handles manually-triggered\n// synthetic events by interrupting progress until reinvoked in response to\n// *native* events that it fires directly, ensuring that state changes have\n// already occurred before other listeners are invoked.\nfunction leverageNative( el, type, expectSync ) {\n\n\t// Missing expectSync indicates a trigger call, which must force setup through jQuery.event.add\n\tif ( !expectSync ) {\n\t\tif ( dataPriv.get( el, type ) === undefined ) {\n\t\t\tjQuery.event.add( el, type, returnTrue );\n\t\t}\n\t\treturn;\n\t}\n\n\t// Register the controller as a special universal handler for all event namespaces\n\tdataPriv.set( el, type, false );\n\tjQuery.event.add( el, type, {\n\t\tnamespace: false,\n\t\thandler: function( event ) {\n\t\t\tvar notAsync, result,\n\t\t\t\tsaved = dataPriv.get( this, type );\n\n\t\t\tif ( ( event.isTrigger & 1 ) && this[ type ] ) {\n\n\t\t\t\t// Interrupt processing of the outer synthetic .trigger()ed event\n\t\t\t\t// Saved data should be false in such cases, but might be a leftover capture object\n\t\t\t\t// from an async native handler (gh-4350)\n\t\t\t\tif ( !saved.length ) {\n\n\t\t\t\t\t// Store arguments for use when handling the inner native event\n\t\t\t\t\t// There will always be at least one argument (an event object), so this array\n\t\t\t\t\t// will not be confused with a leftover capture object.\n\t\t\t\t\tsaved = slice.call( arguments );\n\t\t\t\t\tdataPriv.set( this, type, saved );\n\n\t\t\t\t\t// Trigger the native event and capture its result\n\t\t\t\t\t// Support: IE <=9 - 11+\n\t\t\t\t\t// focus() and blur() are asynchronous\n\t\t\t\t\tnotAsync = expectSync( this, type );\n\t\t\t\t\tthis[ type ]();\n\t\t\t\t\tresult = dataPriv.get( this, type );\n\t\t\t\t\tif ( saved !== result || notAsync ) {\n\t\t\t\t\t\tdataPriv.set( this, type, false );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult = {};\n\t\t\t\t\t}\n\t\t\t\t\tif ( saved !== result ) {\n\n\t\t\t\t\t\t// Cancel the outer synthetic event\n\t\t\t\t\t\tevent.stopImmediatePropagation();\n\t\t\t\t\t\tevent.preventDefault();\n\n\t\t\t\t\t\t// Support: Chrome 86+\n\t\t\t\t\t\t// In Chrome, if an element having a focusout handler is blurred by\n\t\t\t\t\t\t// clicking outside of it, it invokes the handler synchronously. If\n\t\t\t\t\t\t// that handler calls `.remove()` on the element, the data is cleared,\n\t\t\t\t\t\t// leaving `result` undefined. We need to guard against this.\n\t\t\t\t\t\treturn result && result.value;\n\t\t\t\t\t}\n\n\t\t\t\t// If this is an inner synthetic event for an event with a bubbling surrogate\n\t\t\t\t// (focus or blur), assume that the surrogate already propagated from triggering the\n\t\t\t\t// native event and prevent that from happening again here.\n\t\t\t\t// This technically gets the ordering wrong w.r.t. to `.trigger()` (in which the\n\t\t\t\t// bubbling surrogate propagates *after* the non-bubbling base), but that seems\n\t\t\t\t// less bad than duplication.\n\t\t\t\t} else if ( ( jQuery.event.special[ type ] || {} ).delegateType ) {\n\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t}\n\n\t\t\t// If this is a native event triggered above, everything is now in order\n\t\t\t// Fire an inner synthetic event with the original arguments\n\t\t\t} else if ( saved.length ) {\n\n\t\t\t\t// ...and capture the result\n\t\t\t\tdataPriv.set( this, type, {\n\t\t\t\t\tvalue: jQuery.event.trigger(\n\n\t\t\t\t\t\t// Support: IE <=9 - 11+\n\t\t\t\t\t\t// Extend with the prototype to reset the above stopImmediatePropagation()\n\t\t\t\t\t\tjQuery.extend( saved[ 0 ], jQuery.Event.prototype ),\n\t\t\t\t\t\tsaved.slice( 1 ),\n\t\t\t\t\t\tthis\n\t\t\t\t\t)\n\t\t\t\t} );\n\n\t\t\t\t// Abort handling of the native event\n\t\t\t\tevent.stopImmediatePropagation();\n\t\t\t}\n\t\t}\n\t} );\n}\n\njQuery.removeEvent = function( elem, type, handle ) {\n\n\t// This \"if\" is needed for plain objects\n\tif ( elem.removeEventListener ) {\n\t\telem.removeEventListener( type, handle );\n\t}\n};\n\njQuery.Event = function( src, props ) {\n\n\t// Allow instantiation without the 'new' keyword\n\tif ( !( this instanceof jQuery.Event ) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\n\t\t\t\t// Support: Android <=2.3 only\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t\t// Create target properties\n\t\t// Support: Safari <=6 - 7 only\n\t\t// Target should not be a text node (#504, #13143)\n\t\tthis.target = ( src.target && src.target.nodeType === 3 ) ?\n\t\t\tsrc.target.parentNode :\n\t\t\tsrc.target;\n\n\t\tthis.currentTarget = src.currentTarget;\n\t\tthis.relatedTarget = src.relatedTarget;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || Date.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tconstructor: jQuery.Event,\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\tisSimulated: false,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.preventDefault();\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Includes all common event props including KeyEvent and MouseEvent specific props\njQuery.each( {\n\taltKey: true,\n\tbubbles: true,\n\tcancelable: true,\n\tchangedTouches: true,\n\tctrlKey: true,\n\tdetail: true,\n\teventPhase: true,\n\tmetaKey: true,\n\tpageX: true,\n\tpageY: true,\n\tshiftKey: true,\n\tview: true,\n\t\"char\": true,\n\tcode: true,\n\tcharCode: true,\n\tkey: true,\n\tkeyCode: true,\n\tbutton: true,\n\tbuttons: true,\n\tclientX: true,\n\tclientY: true,\n\toffsetX: true,\n\toffsetY: true,\n\tpointerId: true,\n\tpointerType: true,\n\tscreenX: true,\n\tscreenY: true,\n\ttargetTouches: true,\n\ttoElement: true,\n\ttouches: true,\n\twhich: true\n}, jQuery.event.addProp );\n\njQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( type, delegateType ) {\n\tjQuery.event.special[ type ] = {\n\n\t\t// Utilize native event if possible so blur/focus sequence is correct\n\t\tsetup: function() {\n\n\t\t\t// Claim the first handler\n\t\t\t// dataPriv.set( this, \"focus\", ... )\n\t\t\t// dataPriv.set( this, \"blur\", ... )\n\t\t\tleverageNative( this, type, expectSync );\n\n\t\t\t// Return false to allow normal processing in the caller\n\t\t\treturn false;\n\t\t},\n\t\ttrigger: function() {\n\n\t\t\t// Force setup before trigger\n\t\t\tleverageNative( this, type );\n\n\t\t\t// Return non-false to allow normal event-path propagation\n\t\t\treturn true;\n\t\t},\n\n\t\t// Suppress native focus or blur as it's already being fired\n\t\t// in leverageNative.\n\t\t_default: function() {\n\t\t\treturn true;\n\t\t},\n\n\t\tdelegateType: delegateType\n\t};\n} );\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\n// so that event delegation works in jQuery.\n// Do the same for pointerenter/pointerleave and pointerover/pointerout\n//\n// Support: Safari 7 only\n// Safari sends mouseenter too often; see:\n// https://bugs.chromium.org/p/chromium/issues/detail?id=470258\n// for the description of the bug (it existed in older Chrome versions as well).\njQuery.each( {\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mouseenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n} );\n\njQuery.fn.extend( {\n\n\ton: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn );\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\n\t\t\t// ( event )  dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ?\n\t\t\t\t\thandleObj.origType + \".\" + handleObj.namespace :\n\t\t\t\t\thandleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t} );\n\t}\n} );\n\n\nvar\n\n\t// Support: IE <=10 - 11, Edge 12 - 13 only\n\t// In IE/Edge using regex groups here causes severe slowdowns.\n\t// See https://connect.microsoft.com/IE/feedback/details/1736512/\n\trnoInnerhtml = /<script|<style|<link/i,\n\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|--)|(?:\\]\\]|--)>\\s*$/g;\n\n// Prefer a tbody over its parent table for containing new rows\nfunction manipulationTarget( elem, content ) {\n\tif ( nodeName( elem, \"table\" ) &&\n\t\tnodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ) {\n\n\t\treturn jQuery( elem ).children( \"tbody\" )[ 0 ] || elem;\n\t}\n\n\treturn elem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = ( elem.getAttribute( \"type\" ) !== null ) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tif ( ( elem.type || \"\" ).slice( 0, 5 ) === \"true/\" ) {\n\t\telem.type = elem.type.slice( 5 );\n\t} else {\n\t\telem.removeAttribute( \"type\" );\n\t}\n\n\treturn elem;\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\tvar i, l, type, pdataOld, udataOld, udataCur, events;\n\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// 1. Copy private data: events, handlers, etc.\n\tif ( dataPriv.hasData( src ) ) {\n\t\tpdataOld = dataPriv.get( src );\n\t\tevents = pdataOld.events;\n\n\t\tif ( events ) {\n\t\t\tdataPriv.remove( dest, \"handle events\" );\n\n\t\t\tfor ( type in events ) {\n\t\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// 2. Copy user data\n\tif ( dataUser.hasData( src ) ) {\n\t\tudataOld = dataUser.access( src );\n\t\tudataCur = jQuery.extend( {}, udataOld );\n\n\t\tdataUser.set( dest, udataCur );\n\t}\n}\n\n// Fix IE bugs, see support tests\nfunction fixInput( src, dest ) {\n\tvar nodeName = dest.nodeName.toLowerCase();\n\n\t// Fails to persist the checked state of a cloned checkbox or radio button.\n\tif ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\tdest.checked = src.checked;\n\n\t// Fails to return the selected option to the default selected state when cloning options\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\nfunction domManip( collection, args, callback, ignored ) {\n\n\t// Flatten any nested arrays\n\targs = flat( args );\n\n\tvar fragment, first, scripts, hasScripts, node, doc,\n\t\ti = 0,\n\t\tl = collection.length,\n\t\tiNoClone = l - 1,\n\t\tvalue = args[ 0 ],\n\t\tvalueIsFunction = isFunction( value );\n\n\t// We can't cloneNode fragments that contain checked, in WebKit\n\tif ( valueIsFunction ||\n\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\treturn collection.each( function( index ) {\n\t\t\tvar self = collection.eq( index );\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\targs[ 0 ] = value.call( this, index, self.html() );\n\t\t\t}\n\t\t\tdomManip( self, args, callback, ignored );\n\t\t} );\n\t}\n\n\tif ( l ) {\n\t\tfragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );\n\t\tfirst = fragment.firstChild;\n\n\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\tfragment = first;\n\t\t}\n\n\t\t// Require either new content or an interest in ignored elements to invoke the callback\n\t\tif ( first || ignored ) {\n\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\thasScripts = scripts.length;\n\n\t\t\t// Use the original fragment for the last item\n\t\t\t// instead of the first because it can end up\n\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tnode = fragment;\n\n\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\tif ( hasScripts ) {\n\n\t\t\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tcallback.call( collection[ i ], node, i );\n\t\t\t}\n\n\t\t\tif ( hasScripts ) {\n\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t// Reenable scripts\n\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t!dataPriv.access( node, \"globalEval\" ) &&\n\t\t\t\t\t\tjQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\tif ( node.src && ( node.type || \"\" ).toLowerCase()  !== \"module\" ) {\n\n\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\tif ( jQuery._evalUrl && !node.noModule ) {\n\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src, {\n\t\t\t\t\t\t\t\t\tnonce: node.nonce || node.getAttribute( \"nonce\" )\n\t\t\t\t\t\t\t\t}, doc );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tDOMEval( node.textContent.replace( rcleanScript, \"\" ), node, doc );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn collection;\n}\n\nfunction remove( elem, selector, keepData ) {\n\tvar node,\n\t\tnodes = selector ? jQuery.filter( selector, elem ) : elem,\n\t\ti = 0;\n\n\tfor ( ; ( node = nodes[ i ] ) != null; i++ ) {\n\t\tif ( !keepData && node.nodeType === 1 ) {\n\t\t\tjQuery.cleanData( getAll( node ) );\n\t\t}\n\n\t\tif ( node.parentNode ) {\n\t\t\tif ( keepData && isAttached( node ) ) {\n\t\t\t\tsetGlobalEval( getAll( node, \"script\" ) );\n\t\t\t}\n\t\t\tnode.parentNode.removeChild( node );\n\t\t}\n\t}\n\n\treturn elem;\n}\n\njQuery.extend( {\n\thtmlPrefilter: function( html ) {\n\t\treturn html;\n\t},\n\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar i, l, srcElements, destElements,\n\t\t\tclone = elem.cloneNode( true ),\n\t\t\tinPage = isAttached( elem );\n\n\t\t// Fix IE cloning issues\n\t\tif ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&\n\t\t\t\t!jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\tfixInput( srcElements[ i ], destElements[ i ] );\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[ i ], destElements[ i ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, elem, type,\n\t\t\tspecial = jQuery.event.special,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {\n\t\t\tif ( acceptData( elem ) ) {\n\t\t\t\tif ( ( data = elem[ dataPriv.expando ] ) ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataPriv.expando ] = undefined;\n\t\t\t\t}\n\t\t\t\tif ( elem[ dataUser.expando ] ) {\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataUser.expando ] = undefined;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n} );\n\njQuery.fn.extend( {\n\tdetach: function( selector ) {\n\t\treturn remove( this, selector, true );\n\t},\n\n\tremove: function( selector ) {\n\t\treturn remove( this, selector );\n\t},\n\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().each( function() {\n\t\t\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\t\t\tthis.textContent = value;\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t} );\n\t},\n\n\tprepend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t} );\n\t},\n\n\tbefore: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t} );\n\t},\n\n\tafter: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t} );\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = this[ i ] ) != null; i++ ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\n\t\t\t\t// Prevent memory leaks\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\n\t\t\t\t// Remove any remaining nodes\n\t\t\t\telem.textContent = \"\";\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map( function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t} );\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined && elem.nodeType === 1 ) {\n\t\t\t\treturn elem.innerHTML;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [ \"\", \"\" ] )[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = jQuery.htmlPrefilter( value );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\t\telem = this[ i ] || {};\n\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch ( e ) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar ignored = [];\n\n\t\t// Make the changes, replacing each non-ignored context element with the new content\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tvar parent = this.parentNode;\n\n\t\t\tif ( jQuery.inArray( this, ignored ) < 0 ) {\n\t\t\t\tjQuery.cleanData( getAll( this ) );\n\t\t\t\tif ( parent ) {\n\t\t\t\t\tparent.replaceChild( elem, this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Force callback invocation\n\t\t}, ignored );\n\t}\n} );\n\njQuery.each( {\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1,\n\t\t\ti = 0;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone( true );\n\t\t\tjQuery( insert[ i ] )[ original ]( elems );\n\n\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t// .get() because push.apply(_, arraylike) throws on ancient WebKit\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n} );\nvar rnumnonpx = new RegExp( \"^(\" + pnum + \")(?!px)[a-z%]+$\", \"i\" );\n\nvar getStyles = function( elem ) {\n\n\t\t// Support: IE <=11 only, Firefox <=30 (#15098, #14150)\n\t\t// IE throws on elements created in popups\n\t\t// FF meanwhile throws on frame elements through \"defaultView.getComputedStyle\"\n\t\tvar view = elem.ownerDocument.defaultView;\n\n\t\tif ( !view || !view.opener ) {\n\t\t\tview = window;\n\t\t}\n\n\t\treturn view.getComputedStyle( elem );\n\t};\n\nvar swap = function( elem, options, callback ) {\n\tvar ret, name,\n\t\told = {};\n\n\t// Remember the old values, and insert the new ones\n\tfor ( name in options ) {\n\t\told[ name ] = elem.style[ name ];\n\t\telem.style[ name ] = options[ name ];\n\t}\n\n\tret = callback.call( elem );\n\n\t// Revert the old values\n\tfor ( name in options ) {\n\t\telem.style[ name ] = old[ name ];\n\t}\n\n\treturn ret;\n};\n\n\nvar rboxStyle = new RegExp( cssExpand.join( \"|\" ), \"i\" );\n\n\n\n( function() {\n\n\t// Executing both pixelPosition & boxSizingReliable tests require only one layout\n\t// so they're executed at the same time to save the second computation.\n\tfunction computeStyleTests() {\n\n\t\t// This is a singleton, we need to execute it only once\n\t\tif ( !div ) {\n\t\t\treturn;\n\t\t}\n\n\t\tcontainer.style.cssText = \"position:absolute;left:-11111px;width:60px;\" +\n\t\t\t\"margin-top:1px;padding:0;border:0\";\n\t\tdiv.style.cssText =\n\t\t\t\"position:relative;display:block;box-sizing:border-box;overflow:scroll;\" +\n\t\t\t\"margin:auto;border:1px;padding:1px;\" +\n\t\t\t\"width:60%;top:1%\";\n\t\tdocumentElement.appendChild( container ).appendChild( div );\n\n\t\tvar divStyle = window.getComputedStyle( div );\n\t\tpixelPositionVal = divStyle.top !== \"1%\";\n\n\t\t// Support: Android 4.0 - 4.3 only, Firefox <=3 - 44\n\t\treliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12;\n\n\t\t// Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3\n\t\t// Some styles come back with percentage values, even though they shouldn't\n\t\tdiv.style.right = \"60%\";\n\t\tpixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36;\n\n\t\t// Support: IE 9 - 11 only\n\t\t// Detect misreporting of content dimensions for box-sizing:border-box elements\n\t\tboxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36;\n\n\t\t// Support: IE 9 only\n\t\t// Detect overflow:scroll screwiness (gh-3699)\n\t\t// Support: Chrome <=64\n\t\t// Don't get tricked when zoom affects offsetWidth (gh-4029)\n\t\tdiv.style.position = \"absolute\";\n\t\tscrollboxSizeVal = roundPixelMeasures( div.offsetWidth / 3 ) === 12;\n\n\t\tdocumentElement.removeChild( container );\n\n\t\t// Nullify the div so it wouldn't be stored in the memory and\n\t\t// it will also be a sign that checks already performed\n\t\tdiv = null;\n\t}\n\n\tfunction roundPixelMeasures( measure ) {\n\t\treturn Math.round( parseFloat( measure ) );\n\t}\n\n\tvar pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal,\n\t\treliableTrDimensionsVal, reliableMarginLeftVal,\n\t\tcontainer = document.createElement( \"div\" ),\n\t\tdiv = document.createElement( \"div\" );\n\n\t// Finish early in limited (non-browser) environments\n\tif ( !div.style ) {\n\t\treturn;\n\t}\n\n\t// Support: IE <=9 - 11 only\n\t// Style of cloned element affects source element cloned (#8908)\n\tdiv.style.backgroundClip = \"content-box\";\n\tdiv.cloneNode( true ).style.backgroundClip = \"\";\n\tsupport.clearCloneStyle = div.style.backgroundClip === \"content-box\";\n\n\tjQuery.extend( support, {\n\t\tboxSizingReliable: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn boxSizingReliableVal;\n\t\t},\n\t\tpixelBoxStyles: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelBoxStylesVal;\n\t\t},\n\t\tpixelPosition: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelPositionVal;\n\t\t},\n\t\treliableMarginLeft: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn reliableMarginLeftVal;\n\t\t},\n\t\tscrollboxSize: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn scrollboxSizeVal;\n\t\t},\n\n\t\t// Support: IE 9 - 11+, Edge 15 - 18+\n\t\t// IE/Edge misreport `getComputedStyle` of table rows with width/height\n\t\t// set in CSS while `offset*` properties report correct values.\n\t\t// Behavior in IE 9 is more subtle than in newer versions & it passes\n\t\t// some versions of this test; make sure not to make it pass there!\n\t\t//\n\t\t// Support: Firefox 70+\n\t\t// Only Firefox includes border widths\n\t\t// in computed dimensions. (gh-4529)\n\t\treliableTrDimensions: function() {\n\t\t\tvar table, tr, trChild, trStyle;\n\t\t\tif ( reliableTrDimensionsVal == null ) {\n\t\t\t\ttable = document.createElement( \"table\" );\n\t\t\t\ttr = document.createElement( \"tr\" );\n\t\t\t\ttrChild = document.createElement( \"div\" );\n\n\t\t\t\ttable.style.cssText = \"position:absolute;left:-11111px;border-collapse:separate\";\n\t\t\t\ttr.style.cssText = \"border:1px solid\";\n\n\t\t\t\t// Support: Chrome 86+\n\t\t\t\t// Height set through cssText does not get applied.\n\t\t\t\t// Computed height then comes back as 0.\n\t\t\t\ttr.style.height = \"1px\";\n\t\t\t\ttrChild.style.height = \"9px\";\n\n\t\t\t\t// Support: Android 8 Chrome 86+\n\t\t\t\t// In our bodyBackground.html iframe,\n\t\t\t\t// display for all div elements is set to \"inline\",\n\t\t\t\t// which causes a problem only in Android 8 Chrome 86.\n\t\t\t\t// Ensuring the div is display: block\n\t\t\t\t// gets around this issue.\n\t\t\t\ttrChild.style.display = \"block\";\n\n\t\t\t\tdocumentElement\n\t\t\t\t\t.appendChild( table )\n\t\t\t\t\t.appendChild( tr )\n\t\t\t\t\t.appendChild( trChild );\n\n\t\t\t\ttrStyle = window.getComputedStyle( tr );\n\t\t\t\treliableTrDimensionsVal = ( parseInt( trStyle.height, 10 ) +\n\t\t\t\t\tparseInt( trStyle.borderTopWidth, 10 ) +\n\t\t\t\t\tparseInt( trStyle.borderBottomWidth, 10 ) ) === tr.offsetHeight;\n\n\t\t\t\tdocumentElement.removeChild( table );\n\t\t\t}\n\t\t\treturn reliableTrDimensionsVal;\n\t\t}\n\t} );\n} )();\n\n\nfunction curCSS( elem, name, computed ) {\n\tvar width, minWidth, maxWidth, ret,\n\n\t\t// Support: Firefox 51+\n\t\t// Retrieving style before computed somehow\n\t\t// fixes an issue with getting wrong values\n\t\t// on detached elements\n\t\tstyle = elem.style;\n\n\tcomputed = computed || getStyles( elem );\n\n\t// getPropertyValue is needed for:\n\t//   .css('filter') (IE 9 only, #12537)\n\t//   .css('--customProperty) (#3144)\n\tif ( computed ) {\n\t\tret = computed.getPropertyValue( name ) || computed[ name ];\n\n\t\tif ( ret === \"\" && !isAttached( elem ) ) {\n\t\t\tret = jQuery.style( elem, name );\n\t\t}\n\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// Android Browser returns percentage for some values,\n\t\t// but width seems to be reliably pixels.\n\t\t// This is against the CSSOM draft spec:\n\t\t// https://drafts.csswg.org/cssom/#resolved-values\n\t\tif ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) {\n\n\t\t\t// Remember the original values\n\t\t\twidth = style.width;\n\t\t\tminWidth = style.minWidth;\n\t\t\tmaxWidth = style.maxWidth;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tstyle.minWidth = style.maxWidth = style.width = ret;\n\t\t\tret = computed.width;\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.width = width;\n\t\t\tstyle.minWidth = minWidth;\n\t\t\tstyle.maxWidth = maxWidth;\n\t\t}\n\t}\n\n\treturn ret !== undefined ?\n\n\t\t// Support: IE <=9 - 11 only\n\t\t// IE returns zIndex value as an integer.\n\t\tret + \"\" :\n\t\tret;\n}\n\n\nfunction addGetHookIf( conditionFn, hookFn ) {\n\n\t// Define the hook, we'll check on the first run if it's really needed.\n\treturn {\n\t\tget: function() {\n\t\t\tif ( conditionFn() ) {\n\n\t\t\t\t// Hook not needed (or it's not possible to use it due\n\t\t\t\t// to missing dependency), remove it.\n\t\t\t\tdelete this.get;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Hook needed; redefine it so that the support test is not executed again.\n\t\t\treturn ( this.get = hookFn ).apply( this, arguments );\n\t\t}\n\t};\n}\n\n\nvar cssPrefixes = [ \"Webkit\", \"Moz\", \"ms\" ],\n\temptyStyle = document.createElement( \"div\" ).style,\n\tvendorProps = {};\n\n// Return a vendor-prefixed property or undefined\nfunction vendorPropName( name ) {\n\n\t// Check for vendor prefixed names\n\tvar capName = name[ 0 ].toUpperCase() + name.slice( 1 ),\n\t\ti = cssPrefixes.length;\n\n\twhile ( i-- ) {\n\t\tname = cssPrefixes[ i ] + capName;\n\t\tif ( name in emptyStyle ) {\n\t\t\treturn name;\n\t\t}\n\t}\n}\n\n// Return a potentially-mapped jQuery.cssProps or vendor prefixed property\nfunction finalPropName( name ) {\n\tvar final = jQuery.cssProps[ name ] || vendorProps[ name ];\n\n\tif ( final ) {\n\t\treturn final;\n\t}\n\tif ( name in emptyStyle ) {\n\t\treturn name;\n\t}\n\treturn vendorProps[ name ] = vendorPropName( name ) || name;\n}\n\n\nvar\n\n\t// Swappable if display is none or starts with table\n\t// except \"table\", \"table-cell\", or \"table-caption\"\n\t// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display\n\trdisplayswap = /^(none|table(?!-c[ea]).+)/,\n\trcustomProp = /^--/,\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\tcssNormalTransform = {\n\t\tletterSpacing: \"0\",\n\t\tfontWeight: \"400\"\n\t};\n\nfunction setPositiveNumber( _elem, value, subtract ) {\n\n\t// Any relative (+/-) values have already been\n\t// normalized at this point\n\tvar matches = rcssNum.exec( value );\n\treturn matches ?\n\n\t\t// Guard against undefined \"subtract\", e.g., when used as in cssHooks\n\t\tMath.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || \"px\" ) :\n\t\tvalue;\n}\n\nfunction boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) {\n\tvar i = dimension === \"width\" ? 1 : 0,\n\t\textra = 0,\n\t\tdelta = 0;\n\n\t// Adjustment may not be necessary\n\tif ( box === ( isBorderBox ? \"border\" : \"content\" ) ) {\n\t\treturn 0;\n\t}\n\n\tfor ( ; i < 4; i += 2 ) {\n\n\t\t// Both box models exclude margin\n\t\tif ( box === \"margin\" ) {\n\t\t\tdelta += jQuery.css( elem, box + cssExpand[ i ], true, styles );\n\t\t}\n\n\t\t// If we get here with a content-box, we're seeking \"padding\" or \"border\" or \"margin\"\n\t\tif ( !isBorderBox ) {\n\n\t\t\t// Add padding\n\t\t\tdelta += jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\n\t\t\t// For \"border\" or \"margin\", add border\n\t\t\tif ( box !== \"padding\" ) {\n\t\t\t\tdelta += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\n\t\t\t// But still keep track of it otherwise\n\t\t\t} else {\n\t\t\t\textra += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\n\t\t// If we get here with a border-box (content + padding + border), we're seeking \"content\" or\n\t\t// \"padding\" or \"margin\"\n\t\t} else {\n\n\t\t\t// For \"content\", subtract padding\n\t\t\tif ( box === \"content\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\t\t\t}\n\n\t\t\t// For \"content\" or \"padding\", subtract border\n\t\t\tif ( box !== \"margin\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Account for positive content-box scroll gutter when requested by providing computedVal\n\tif ( !isBorderBox && computedVal >= 0 ) {\n\n\t\t// offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border\n\t\t// Assuming integer scroll gutter, subtract the rest and round down\n\t\tdelta += Math.max( 0, Math.ceil(\n\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\tcomputedVal -\n\t\t\tdelta -\n\t\t\textra -\n\t\t\t0.5\n\n\t\t// If offsetWidth/offsetHeight is unknown, then we can't determine content-box scroll gutter\n\t\t// Use an explicit zero to avoid NaN (gh-3964)\n\t\t) ) || 0;\n\t}\n\n\treturn delta;\n}\n\nfunction getWidthOrHeight( elem, dimension, extra ) {\n\n\t// Start with computed style\n\tvar styles = getStyles( elem ),\n\n\t\t// To avoid forcing a reflow, only fetch boxSizing if we need it (gh-4322).\n\t\t// Fake content-box until we know it's needed to know the true value.\n\t\tboxSizingNeeded = !support.boxSizingReliable() || extra,\n\t\tisBorderBox = boxSizingNeeded &&\n\t\t\tjQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\tvalueIsBorderBox = isBorderBox,\n\n\t\tval = curCSS( elem, dimension, styles ),\n\t\toffsetProp = \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 );\n\n\t// Support: Firefox <=54\n\t// Return a confounding non-pixel value or feign ignorance, as appropriate.\n\tif ( rnumnonpx.test( val ) ) {\n\t\tif ( !extra ) {\n\t\t\treturn val;\n\t\t}\n\t\tval = \"auto\";\n\t}\n\n\n\t// Support: IE 9 - 11 only\n\t// Use offsetWidth/offsetHeight for when box sizing is unreliable.\n\t// In those cases, the computed value can be trusted to be border-box.\n\tif ( ( !support.boxSizingReliable() && isBorderBox ||\n\n\t\t// Support: IE 10 - 11+, Edge 15 - 18+\n\t\t// IE/Edge misreport `getComputedStyle` of table rows with width/height\n\t\t// set in CSS while `offset*` properties report correct values.\n\t\t// Interestingly, in some cases IE 9 doesn't suffer from this issue.\n\t\t!support.reliableTrDimensions() && nodeName( elem, \"tr\" ) ||\n\n\t\t// Fall back to offsetWidth/offsetHeight when value is \"auto\"\n\t\t// This happens for inline elements with no explicit setting (gh-3571)\n\t\tval === \"auto\" ||\n\n\t\t// Support: Android <=4.1 - 4.3 only\n\t\t// Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602)\n\t\t!parseFloat( val ) && jQuery.css( elem, \"display\", false, styles ) === \"inline\" ) &&\n\n\t\t// Make sure the element is visible & connected\n\t\telem.getClientRects().length ) {\n\n\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\";\n\n\t\t// Where available, offsetWidth/offsetHeight approximate border box dimensions.\n\t\t// Where not available (e.g., SVG), assume unreliable box-sizing and interpret the\n\t\t// retrieved value as a content box dimension.\n\t\tvalueIsBorderBox = offsetProp in elem;\n\t\tif ( valueIsBorderBox ) {\n\t\t\tval = elem[ offsetProp ];\n\t\t}\n\t}\n\n\t// Normalize \"\" and auto\n\tval = parseFloat( val ) || 0;\n\n\t// Adjust for the element's box model\n\treturn ( val +\n\t\tboxModelAdjustment(\n\t\t\telem,\n\t\t\tdimension,\n\t\t\textra || ( isBorderBox ? \"border\" : \"content\" ),\n\t\t\tvalueIsBorderBox,\n\t\t\tstyles,\n\n\t\t\t// Provide the current computed size to request scroll gutter calculation (gh-3589)\n\t\t\tval\n\t\t)\n\t) + \"px\";\n}\n\njQuery.extend( {\n\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Don't automatically add \"px\" to these possibly-unitless properties\n\tcssNumber: {\n\t\t\"animationIterationCount\": true,\n\t\t\"columnCount\": true,\n\t\t\"fillOpacity\": true,\n\t\t\"flexGrow\": true,\n\t\t\"flexShrink\": true,\n\t\t\"fontWeight\": true,\n\t\t\"gridArea\": true,\n\t\t\"gridColumn\": true,\n\t\t\"gridColumnEnd\": true,\n\t\t\"gridColumnStart\": true,\n\t\t\"gridRow\": true,\n\t\t\"gridRowEnd\": true,\n\t\t\"gridRowStart\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"order\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name ),\n\t\t\tstyle = elem.style;\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to query the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Gets hook for the prefixed version, then unprefixed version\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// Convert \"+=\" or \"-=\" to relative numbers (#7345)\n\t\t\tif ( type === \"string\" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {\n\t\t\t\tvalue = adjustCSS( elem, name, ret );\n\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that null and NaN values aren't set (#7116)\n\t\t\tif ( value == null || value !== value ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number was passed in, add the unit (except for certain CSS properties)\n\t\t\t// The isCustomProp check can be removed in jQuery 4.0 when we only auto-append\n\t\t\t// \"px\" to a few hardcoded values.\n\t\t\tif ( type === \"number\" && !isCustomProp ) {\n\t\t\t\tvalue += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? \"\" : \"px\" );\n\t\t\t}\n\n\t\t\t// background-* props affect original clone's values\n\t\t\tif ( !support.clearCloneStyle && value === \"\" && name.indexOf( \"background\" ) === 0 ) {\n\t\t\t\tstyle[ name ] = \"inherit\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !( \"set\" in hooks ) ||\n\t\t\t\t( value = hooks.set( elem, value, extra ) ) !== undefined ) {\n\n\t\t\t\tif ( isCustomProp ) {\n\t\t\t\t\tstyle.setProperty( name, value );\n\t\t\t\t} else {\n\t\t\t\t\tstyle[ name ] = value;\n\t\t\t\t}\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks &&\n\t\t\t\t( ret = hooks.get( elem, false, extra ) ) !== undefined ) {\n\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra, styles ) {\n\t\tvar val, num, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name );\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to modify the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Try prefixed name followed by the unprefixed name\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks ) {\n\t\t\tval = hooks.get( elem, true, extra );\n\t\t}\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\tif ( val === undefined ) {\n\t\t\tval = curCSS( elem, name, styles );\n\t\t}\n\n\t\t// Convert \"normal\" to computed value\n\t\tif ( val === \"normal\" && name in cssNormalTransform ) {\n\t\t\tval = cssNormalTransform[ name ];\n\t\t}\n\n\t\t// Make numeric if forced or a qualifier was provided and val looks numeric\n\t\tif ( extra === \"\" || extra ) {\n\t\t\tnum = parseFloat( val );\n\t\t\treturn extra === true || isFinite( num ) ? num || 0 : val;\n\t\t}\n\n\t\treturn val;\n\t}\n} );\n\njQuery.each( [ \"height\", \"width\" ], function( _i, dimension ) {\n\tjQuery.cssHooks[ dimension ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\n\t\t\t\t// Certain elements can have dimension info if we invisibly show them\n\t\t\t\t// but it must have a current display style that would benefit\n\t\t\t\treturn rdisplayswap.test( jQuery.css( elem, \"display\" ) ) &&\n\n\t\t\t\t\t// Support: Safari 8+\n\t\t\t\t\t// Table columns in Safari have non-zero offsetWidth & zero\n\t\t\t\t\t// getBoundingClientRect().width unless display is changed.\n\t\t\t\t\t// Support: IE <=11 only\n\t\t\t\t\t// Running getBoundingClientRect on a disconnected node\n\t\t\t\t\t// in IE throws an error.\n\t\t\t\t\t( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?\n\t\t\t\t\tswap( elem, cssShow, function() {\n\t\t\t\t\t\treturn getWidthOrHeight( elem, dimension, extra );\n\t\t\t\t\t} ) :\n\t\t\t\t\tgetWidthOrHeight( elem, dimension, extra );\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value, extra ) {\n\t\t\tvar matches,\n\t\t\t\tstyles = getStyles( elem ),\n\n\t\t\t\t// Only read styles.position if the test has a chance to fail\n\t\t\t\t// to avoid forcing a reflow.\n\t\t\t\tscrollboxSizeBuggy = !support.scrollboxSize() &&\n\t\t\t\t\tstyles.position === \"absolute\",\n\n\t\t\t\t// To avoid forcing a reflow, only fetch boxSizing if we need it (gh-3991)\n\t\t\t\tboxSizingNeeded = scrollboxSizeBuggy || extra,\n\t\t\t\tisBorderBox = boxSizingNeeded &&\n\t\t\t\t\tjQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\t\t\tsubtract = extra ?\n\t\t\t\t\tboxModelAdjustment(\n\t\t\t\t\t\telem,\n\t\t\t\t\t\tdimension,\n\t\t\t\t\t\textra,\n\t\t\t\t\t\tisBorderBox,\n\t\t\t\t\t\tstyles\n\t\t\t\t\t) :\n\t\t\t\t\t0;\n\n\t\t\t// Account for unreliable border-box dimensions by comparing offset* to computed and\n\t\t\t// faking a content-box to get border and padding (gh-3699)\n\t\t\tif ( isBorderBox && scrollboxSizeBuggy ) {\n\t\t\t\tsubtract -= Math.ceil(\n\t\t\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\t\t\tparseFloat( styles[ dimension ] ) -\n\t\t\t\t\tboxModelAdjustment( elem, dimension, \"border\", false, styles ) -\n\t\t\t\t\t0.5\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Convert to pixels if value adjustment is needed\n\t\t\tif ( subtract && ( matches = rcssNum.exec( value ) ) &&\n\t\t\t\t( matches[ 3 ] || \"px\" ) !== \"px\" ) {\n\n\t\t\t\telem.style[ dimension ] = value;\n\t\t\t\tvalue = jQuery.css( elem, dimension );\n\t\t\t}\n\n\t\t\treturn setPositiveNumber( elem, value, subtract );\n\t\t}\n\t};\n} );\n\njQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,\n\tfunction( elem, computed ) {\n\t\tif ( computed ) {\n\t\t\treturn ( parseFloat( curCSS( elem, \"marginLeft\" ) ) ||\n\t\t\t\telem.getBoundingClientRect().left -\n\t\t\t\t\tswap( elem, { marginLeft: 0 }, function() {\n\t\t\t\t\t\treturn elem.getBoundingClientRect().left;\n\t\t\t\t\t} )\n\t\t\t) + \"px\";\n\t\t}\n\t}\n);\n\n// These hooks are used by animate to expand properties\njQuery.each( {\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i = 0,\n\t\t\t\texpanded = {},\n\n\t\t\t\t// Assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split( \" \" ) : [ value ];\n\n\t\t\tfor ( ; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n\n\tif ( prefix !== \"margin\" ) {\n\t\tjQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;\n\t}\n} );\n\njQuery.fn.extend( {\n\tcss: function( name, value ) {\n\t\treturn access( this, function( elem, name, value ) {\n\t\t\tvar styles, len,\n\t\t\t\tmap = {},\n\t\t\t\ti = 0;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\t\t\t\tstyles = getStyles( elem );\n\t\t\t\tlen = name.length;\n\n\t\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t\tmap[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );\n\t\t\t\t}\n\n\t\t\t\treturn map;\n\t\t\t}\n\n\t\t\treturn value !== undefined ?\n\t\t\t\tjQuery.style( elem, name, value ) :\n\t\t\t\tjQuery.css( elem, name );\n\t\t}, name, value, arguments.length > 1 );\n\t}\n} );\n\n\nfunction Tween( elem, options, prop, end, easing ) {\n\treturn new Tween.prototype.init( elem, options, prop, end, easing );\n}\njQuery.Tween = Tween;\n\nTween.prototype = {\n\tconstructor: Tween,\n\tinit: function( elem, options, prop, end, easing, unit ) {\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\t\tthis.easing = easing || jQuery.easing._default;\n\t\tthis.options = options;\n\t\tthis.start = this.now = this.cur();\n\t\tthis.end = end;\n\t\tthis.unit = unit || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" );\n\t},\n\tcur: function() {\n\t\tvar hooks = Tween.propHooks[ this.prop ];\n\n\t\treturn hooks && hooks.get ?\n\t\t\thooks.get( this ) :\n\t\t\tTween.propHooks._default.get( this );\n\t},\n\trun: function( percent ) {\n\t\tvar eased,\n\t\t\thooks = Tween.propHooks[ this.prop ];\n\n\t\tif ( this.options.duration ) {\n\t\t\tthis.pos = eased = jQuery.easing[ this.easing ](\n\t\t\t\tpercent, this.options.duration * percent, 0, 1, this.options.duration\n\t\t\t);\n\t\t} else {\n\t\t\tthis.pos = eased = percent;\n\t\t}\n\t\tthis.now = ( this.end - this.start ) * eased + this.start;\n\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\tif ( hooks && hooks.set ) {\n\t\t\thooks.set( this );\n\t\t} else {\n\t\t\tTween.propHooks._default.set( this );\n\t\t}\n\t\treturn this;\n\t}\n};\n\nTween.prototype.init.prototype = Tween.prototype;\n\nTween.propHooks = {\n\t_default: {\n\t\tget: function( tween ) {\n\t\t\tvar result;\n\n\t\t\t// Use a property on the element directly when it is not a DOM element,\n\t\t\t// or when there is no matching style property that exists.\n\t\t\tif ( tween.elem.nodeType !== 1 ||\n\t\t\t\ttween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {\n\t\t\t\treturn tween.elem[ tween.prop ];\n\t\t\t}\n\n\t\t\t// Passing an empty string as a 3rd parameter to .css will automatically\n\t\t\t// attempt a parseFloat and fallback to a string if the parse fails.\n\t\t\t// Simple values such as \"10px\" are parsed to Float;\n\t\t\t// complex values such as \"rotate(1rad)\" are returned as-is.\n\t\t\tresult = jQuery.css( tween.elem, tween.prop, \"\" );\n\n\t\t\t// Empty strings, null, undefined and \"auto\" are converted to 0.\n\t\t\treturn !result || result === \"auto\" ? 0 : result;\n\t\t},\n\t\tset: function( tween ) {\n\n\t\t\t// Use step hook for back compat.\n\t\t\t// Use cssHook if its there.\n\t\t\t// Use .style if available and use plain properties where available.\n\t\t\tif ( jQuery.fx.step[ tween.prop ] ) {\n\t\t\t\tjQuery.fx.step[ tween.prop ]( tween );\n\t\t\t} else if ( tween.elem.nodeType === 1 && (\n\t\t\t\tjQuery.cssHooks[ tween.prop ] ||\n\t\t\t\t\ttween.elem.style[ finalPropName( tween.prop ) ] != null ) ) {\n\t\t\t\tjQuery.style( tween.elem, tween.prop, tween.now + tween.unit );\n\t\t\t} else {\n\t\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Support: IE <=9 only\n// Panic based approach to setting things on disconnected nodes\nTween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {\n\tset: function( tween ) {\n\t\tif ( tween.elem.nodeType && tween.elem.parentNode ) {\n\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t}\n\t}\n};\n\njQuery.easing = {\n\tlinear: function( p ) {\n\t\treturn p;\n\t},\n\tswing: function( p ) {\n\t\treturn 0.5 - Math.cos( p * Math.PI ) / 2;\n\t},\n\t_default: \"swing\"\n};\n\njQuery.fx = Tween.prototype.init;\n\n// Back compat <1.8 extension point\njQuery.fx.step = {};\n\n\n\n\nvar\n\tfxNow, inProgress,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trrun = /queueHooks$/;\n\nfunction schedule() {\n\tif ( inProgress ) {\n\t\tif ( document.hidden === false && window.requestAnimationFrame ) {\n\t\t\twindow.requestAnimationFrame( schedule );\n\t\t} else {\n\t\t\twindow.setTimeout( schedule, jQuery.fx.interval );\n\t\t}\n\n\t\tjQuery.fx.tick();\n\t}\n}\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\twindow.setTimeout( function() {\n\t\tfxNow = undefined;\n\t} );\n\treturn ( fxNow = Date.now() );\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, includeWidth ) {\n\tvar which,\n\t\ti = 0,\n\t\tattrs = { height: type };\n\n\t// If we include width, step value is 1 to do all cssExpand values,\n\t// otherwise step value is 2 to skip over Left and Right\n\tincludeWidth = includeWidth ? 1 : 0;\n\tfor ( ; i < 4; i += 2 - includeWidth ) {\n\t\twhich = cssExpand[ i ];\n\t\tattrs[ \"margin\" + which ] = attrs[ \"padding\" + which ] = type;\n\t}\n\n\tif ( includeWidth ) {\n\t\tattrs.opacity = attrs.width = type;\n\t}\n\n\treturn attrs;\n}\n\nfunction createTween( value, prop, animation ) {\n\tvar tween,\n\t\tcollection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ \"*\" ] ),\n\t\tindex = 0,\n\t\tlength = collection.length;\n\tfor ( ; index < length; index++ ) {\n\t\tif ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {\n\n\t\t\t// We're done with this property\n\t\t\treturn tween;\n\t\t}\n\t}\n}\n\nfunction defaultPrefilter( elem, props, opts ) {\n\tvar prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,\n\t\tisBox = \"width\" in props || \"height\" in props,\n\t\tanim = this,\n\t\torig = {},\n\t\tstyle = elem.style,\n\t\thidden = elem.nodeType && isHiddenWithinTree( elem ),\n\t\tdataShow = dataPriv.get( elem, \"fxshow\" );\n\n\t// Queue-skipping animations hijack the fx hooks\n\tif ( !opts.queue ) {\n\t\thooks = jQuery._queueHooks( elem, \"fx\" );\n\t\tif ( hooks.unqueued == null ) {\n\t\t\thooks.unqueued = 0;\n\t\t\toldfire = hooks.empty.fire;\n\t\t\thooks.empty.fire = function() {\n\t\t\t\tif ( !hooks.unqueued ) {\n\t\t\t\t\toldfire();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\thooks.unqueued++;\n\n\t\tanim.always( function() {\n\n\t\t\t// Ensure the complete handler is called before this completes\n\t\t\tanim.always( function() {\n\t\t\t\thooks.unqueued--;\n\t\t\t\tif ( !jQuery.queue( elem, \"fx\" ).length ) {\n\t\t\t\t\thooks.empty.fire();\n\t\t\t\t}\n\t\t\t} );\n\t\t} );\n\t}\n\n\t// Detect show/hide animations\n\tfor ( prop in props ) {\n\t\tvalue = props[ prop ];\n\t\tif ( rfxtypes.test( value ) ) {\n\t\t\tdelete props[ prop ];\n\t\t\ttoggle = toggle || value === \"toggle\";\n\t\t\tif ( value === ( hidden ? \"hide\" : \"show\" ) ) {\n\n\t\t\t\t// Pretend to be hidden if this is a \"show\" and\n\t\t\t\t// there is still data from a stopped show/hide\n\t\t\t\tif ( value === \"show\" && dataShow && dataShow[ prop ] !== undefined ) {\n\t\t\t\t\thidden = true;\n\n\t\t\t\t// Ignore all other no-op show/hide data\n\t\t\t\t} else {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\t\t\torig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );\n\t\t}\n\t}\n\n\t// Bail out if this is a no-op like .hide().hide()\n\tpropTween = !jQuery.isEmptyObject( props );\n\tif ( !propTween && jQuery.isEmptyObject( orig ) ) {\n\t\treturn;\n\t}\n\n\t// Restrict \"overflow\" and \"display\" styles during box animations\n\tif ( isBox && elem.nodeType === 1 ) {\n\n\t\t// Support: IE <=9 - 11, Edge 12 - 15\n\t\t// Record all 3 overflow attributes because IE does not infer the shorthand\n\t\t// from identically-valued overflowX and overflowY and Edge just mirrors\n\t\t// the overflowX value there.\n\t\topts.overflow = [ style.overflow, style.overflowX, style.overflowY ];\n\n\t\t// Identify a display type, preferring old show/hide data over the CSS cascade\n\t\trestoreDisplay = dataShow && dataShow.display;\n\t\tif ( restoreDisplay == null ) {\n\t\t\trestoreDisplay = dataPriv.get( elem, \"display\" );\n\t\t}\n\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\tif ( display === \"none\" ) {\n\t\t\tif ( restoreDisplay ) {\n\t\t\t\tdisplay = restoreDisplay;\n\t\t\t} else {\n\n\t\t\t\t// Get nonempty value(s) by temporarily forcing visibility\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t\trestoreDisplay = elem.style.display || restoreDisplay;\n\t\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\t\t\tshowHide( [ elem ] );\n\t\t\t}\n\t\t}\n\n\t\t// Animate inline elements as inline-block\n\t\tif ( display === \"inline\" || display === \"inline-block\" && restoreDisplay != null ) {\n\t\t\tif ( jQuery.css( elem, \"float\" ) === \"none\" ) {\n\n\t\t\t\t// Restore the original display value at the end of pure show/hide animations\n\t\t\t\tif ( !propTween ) {\n\t\t\t\t\tanim.done( function() {\n\t\t\t\t\t\tstyle.display = restoreDisplay;\n\t\t\t\t\t} );\n\t\t\t\t\tif ( restoreDisplay == null ) {\n\t\t\t\t\t\tdisplay = style.display;\n\t\t\t\t\t\trestoreDisplay = display === \"none\" ? \"\" : display;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tstyle.display = \"inline-block\";\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( opts.overflow ) {\n\t\tstyle.overflow = \"hidden\";\n\t\tanim.always( function() {\n\t\t\tstyle.overflow = opts.overflow[ 0 ];\n\t\t\tstyle.overflowX = opts.overflow[ 1 ];\n\t\t\tstyle.overflowY = opts.overflow[ 2 ];\n\t\t} );\n\t}\n\n\t// Implement show/hide animations\n\tpropTween = false;\n\tfor ( prop in orig ) {\n\n\t\t// General show/hide setup for this element animation\n\t\tif ( !propTween ) {\n\t\t\tif ( dataShow ) {\n\t\t\t\tif ( \"hidden\" in dataShow ) {\n\t\t\t\t\thidden = dataShow.hidden;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdataShow = dataPriv.access( elem, \"fxshow\", { display: restoreDisplay } );\n\t\t\t}\n\n\t\t\t// Store hidden/visible for toggle so `.stop().toggle()` \"reverses\"\n\t\t\tif ( toggle ) {\n\t\t\t\tdataShow.hidden = !hidden;\n\t\t\t}\n\n\t\t\t// Show elements before animating them\n\t\t\tif ( hidden ) {\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t}\n\n\t\t\t/* eslint-disable no-loop-func */\n\n\t\t\tanim.done( function() {\n\n\t\t\t\t/* eslint-enable no-loop-func */\n\n\t\t\t\t// The final step of a \"hide\" animation is actually hiding the element\n\t\t\t\tif ( !hidden ) {\n\t\t\t\t\tshowHide( [ elem ] );\n\t\t\t\t}\n\t\t\t\tdataPriv.remove( elem, \"fxshow\" );\n\t\t\t\tfor ( prop in orig ) {\n\t\t\t\t\tjQuery.style( elem, prop, orig[ prop ] );\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\n\t\t// Per-property setup\n\t\tpropTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );\n\t\tif ( !( prop in dataShow ) ) {\n\t\t\tdataShow[ prop ] = propTween.start;\n\t\t\tif ( hidden ) {\n\t\t\t\tpropTween.end = propTween.start;\n\t\t\t\tpropTween.start = 0;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction propFilter( props, specialEasing ) {\n\tvar index, name, easing, value, hooks;\n\n\t// camelCase, specialEasing and expand cssHook pass\n\tfor ( index in props ) {\n\t\tname = camelCase( index );\n\t\teasing = specialEasing[ name ];\n\t\tvalue = props[ index ];\n\t\tif ( Array.isArray( value ) ) {\n\t\t\teasing = value[ 1 ];\n\t\t\tvalue = props[ index ] = value[ 0 ];\n\t\t}\n\n\t\tif ( index !== name ) {\n\t\t\tprops[ name ] = value;\n\t\t\tdelete props[ index ];\n\t\t}\n\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tif ( hooks && \"expand\" in hooks ) {\n\t\t\tvalue = hooks.expand( value );\n\t\t\tdelete props[ name ];\n\n\t\t\t// Not quite $.extend, this won't overwrite existing keys.\n\t\t\t// Reusing 'index' because we have the correct \"name\"\n\t\t\tfor ( index in value ) {\n\t\t\t\tif ( !( index in props ) ) {\n\t\t\t\t\tprops[ index ] = value[ index ];\n\t\t\t\t\tspecialEasing[ index ] = easing;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tspecialEasing[ name ] = easing;\n\t\t}\n\t}\n}\n\nfunction Animation( elem, properties, options ) {\n\tvar result,\n\t\tstopped,\n\t\tindex = 0,\n\t\tlength = Animation.prefilters.length,\n\t\tdeferred = jQuery.Deferred().always( function() {\n\n\t\t\t// Don't match elem in the :animated selector\n\t\t\tdelete tick.elem;\n\t\t} ),\n\t\ttick = function() {\n\t\t\tif ( stopped ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tvar currentTime = fxNow || createFxNow(),\n\t\t\t\tremaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),\n\n\t\t\t\t// Support: Android 2.3 only\n\t\t\t\t// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)\n\t\t\t\ttemp = remaining / animation.duration || 0,\n\t\t\t\tpercent = 1 - temp,\n\t\t\t\tindex = 0,\n\t\t\t\tlength = animation.tweens.length;\n\n\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\tanimation.tweens[ index ].run( percent );\n\t\t\t}\n\n\t\t\tdeferred.notifyWith( elem, [ animation, percent, remaining ] );\n\n\t\t\t// If there's more to do, yield\n\t\t\tif ( percent < 1 && length ) {\n\t\t\t\treturn remaining;\n\t\t\t}\n\n\t\t\t// If this was an empty animation, synthesize a final progress notification\n\t\t\tif ( !length ) {\n\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t}\n\n\t\t\t// Resolve the animation and report its conclusion\n\t\t\tdeferred.resolveWith( elem, [ animation ] );\n\t\t\treturn false;\n\t\t},\n\t\tanimation = deferred.promise( {\n\t\t\telem: elem,\n\t\t\tprops: jQuery.extend( {}, properties ),\n\t\t\topts: jQuery.extend( true, {\n\t\t\t\tspecialEasing: {},\n\t\t\t\teasing: jQuery.easing._default\n\t\t\t}, options ),\n\t\t\toriginalProperties: properties,\n\t\t\toriginalOptions: options,\n\t\t\tstartTime: fxNow || createFxNow(),\n\t\t\tduration: options.duration,\n\t\t\ttweens: [],\n\t\t\tcreateTween: function( prop, end ) {\n\t\t\t\tvar tween = jQuery.Tween( elem, animation.opts, prop, end,\n\t\t\t\t\tanimation.opts.specialEasing[ prop ] || animation.opts.easing );\n\t\t\t\tanimation.tweens.push( tween );\n\t\t\t\treturn tween;\n\t\t\t},\n\t\t\tstop: function( gotoEnd ) {\n\t\t\t\tvar index = 0,\n\n\t\t\t\t\t// If we are going to the end, we want to run all the tweens\n\t\t\t\t\t// otherwise we skip this part\n\t\t\t\t\tlength = gotoEnd ? animation.tweens.length : 0;\n\t\t\t\tif ( stopped ) {\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tstopped = true;\n\t\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\t\tanimation.tweens[ index ].run( 1 );\n\t\t\t\t}\n\n\t\t\t\t// Resolve when we played the last frame; otherwise, reject\n\t\t\t\tif ( gotoEnd ) {\n\t\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t\t\tdeferred.resolveWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t} else {\n\t\t\t\t\tdeferred.rejectWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t} ),\n\t\tprops = animation.props;\n\n\tpropFilter( props, animation.opts.specialEasing );\n\n\tfor ( ; index < length; index++ ) {\n\t\tresult = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );\n\t\tif ( result ) {\n\t\t\tif ( isFunction( result.stop ) ) {\n\t\t\t\tjQuery._queueHooks( animation.elem, animation.opts.queue ).stop =\n\t\t\t\t\tresult.stop.bind( result );\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\t}\n\n\tjQuery.map( props, createTween, animation );\n\n\tif ( isFunction( animation.opts.start ) ) {\n\t\tanimation.opts.start.call( elem, animation );\n\t}\n\n\t// Attach callbacks from options\n\tanimation\n\t\t.progress( animation.opts.progress )\n\t\t.done( animation.opts.done, animation.opts.complete )\n\t\t.fail( animation.opts.fail )\n\t\t.always( animation.opts.always );\n\n\tjQuery.fx.timer(\n\t\tjQuery.extend( tick, {\n\t\t\telem: elem,\n\t\t\tanim: animation,\n\t\t\tqueue: animation.opts.queue\n\t\t} )\n\t);\n\n\treturn animation;\n}\n\njQuery.Animation = jQuery.extend( Animation, {\n\n\ttweeners: {\n\t\t\"*\": [ function( prop, value ) {\n\t\t\tvar tween = this.createTween( prop, value );\n\t\t\tadjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );\n\t\t\treturn tween;\n\t\t} ]\n\t},\n\n\ttweener: function( props, callback ) {\n\t\tif ( isFunction( props ) ) {\n\t\t\tcallback = props;\n\t\t\tprops = [ \"*\" ];\n\t\t} else {\n\t\t\tprops = props.match( rnothtmlwhite );\n\t\t}\n\n\t\tvar prop,\n\t\t\tindex = 0,\n\t\t\tlength = props.length;\n\n\t\tfor ( ; index < length; index++ ) {\n\t\t\tprop = props[ index ];\n\t\t\tAnimation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];\n\t\t\tAnimation.tweeners[ prop ].unshift( callback );\n\t\t}\n\t},\n\n\tprefilters: [ defaultPrefilter ],\n\n\tprefilter: function( callback, prepend ) {\n\t\tif ( prepend ) {\n\t\t\tAnimation.prefilters.unshift( callback );\n\t\t} else {\n\t\t\tAnimation.prefilters.push( callback );\n\t\t}\n\t}\n} );\n\njQuery.speed = function( speed, easing, fn ) {\n\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\tcomplete: fn || !fn && easing ||\n\t\t\tisFunction( speed ) && speed,\n\t\tduration: speed,\n\t\teasing: fn && easing || easing && !isFunction( easing ) && easing\n\t};\n\n\t// Go to the end state if fx are off\n\tif ( jQuery.fx.off ) {\n\t\topt.duration = 0;\n\n\t} else {\n\t\tif ( typeof opt.duration !== \"number\" ) {\n\t\t\tif ( opt.duration in jQuery.fx.speeds ) {\n\t\t\t\topt.duration = jQuery.fx.speeds[ opt.duration ];\n\n\t\t\t} else {\n\t\t\t\topt.duration = jQuery.fx.speeds._default;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Normalize opt.queue - true/undefined/null -> \"fx\"\n\tif ( opt.queue == null || opt.queue === true ) {\n\t\topt.queue = \"fx\";\n\t}\n\n\t// Queueing\n\topt.old = opt.complete;\n\n\topt.complete = function() {\n\t\tif ( isFunction( opt.old ) ) {\n\t\t\topt.old.call( this );\n\t\t}\n\n\t\tif ( opt.queue ) {\n\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t}\n\t};\n\n\treturn opt;\n};\n\njQuery.fn.extend( {\n\tfadeTo: function( speed, to, easing, callback ) {\n\n\t\t// Show any hidden elements after setting opacity to 0\n\t\treturn this.filter( isHiddenWithinTree ).css( \"opacity\", 0 ).show()\n\n\t\t\t// Animate to the value specified\n\t\t\t.end().animate( { opacity: to }, speed, easing, callback );\n\t},\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar empty = jQuery.isEmptyObject( prop ),\n\t\t\toptall = jQuery.speed( speed, easing, callback ),\n\t\t\tdoAnimation = function() {\n\n\t\t\t\t// Operate on a copy of prop so per-property easing won't be lost\n\t\t\t\tvar anim = Animation( this, jQuery.extend( {}, prop ), optall );\n\n\t\t\t\t// Empty animations, or finishing resolves immediately\n\t\t\t\tif ( empty || dataPriv.get( this, \"finish\" ) ) {\n\t\t\t\t\tanim.stop( true );\n\t\t\t\t}\n\t\t\t};\n\n\t\tdoAnimation.finish = doAnimation;\n\n\t\treturn empty || optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tvar stopQueue = function( hooks ) {\n\t\t\tvar stop = hooks.stop;\n\t\t\tdelete hooks.stop;\n\t\t\tstop( gotoEnd );\n\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar dequeue = true,\n\t\t\t\tindex = type != null && type + \"queueHooks\",\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = dataPriv.get( this );\n\n\t\t\tif ( index ) {\n\t\t\t\tif ( data[ index ] && data[ index ].stop ) {\n\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {\n\t\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this &&\n\t\t\t\t\t( type == null || timers[ index ].queue === type ) ) {\n\n\t\t\t\t\ttimers[ index ].anim.stop( gotoEnd );\n\t\t\t\t\tdequeue = false;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start the next in the queue if the last step wasn't forced.\n\t\t\t// Timers currently will call their complete callbacks, which\n\t\t\t// will dequeue but only if they were gotoEnd.\n\t\t\tif ( dequeue || !gotoEnd ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t} );\n\t},\n\tfinish: function( type ) {\n\t\tif ( type !== false ) {\n\t\t\ttype = type || \"fx\";\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tvar index,\n\t\t\t\tdata = dataPriv.get( this ),\n\t\t\t\tqueue = data[ type + \"queue\" ],\n\t\t\t\thooks = data[ type + \"queueHooks\" ],\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tlength = queue ? queue.length : 0;\n\n\t\t\t// Enable finishing flag on private data\n\t\t\tdata.finish = true;\n\n\t\t\t// Empty the queue first\n\t\t\tjQuery.queue( this, type, [] );\n\n\t\t\tif ( hooks && hooks.stop ) {\n\t\t\t\thooks.stop.call( this, true );\n\t\t\t}\n\n\t\t\t// Look for any active animations, and finish them\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && timers[ index ].queue === type ) {\n\t\t\t\t\ttimers[ index ].anim.stop( true );\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Look for any animations in the old queue and finish them\n\t\t\tfor ( index = 0; index < length; index++ ) {\n\t\t\t\tif ( queue[ index ] && queue[ index ].finish ) {\n\t\t\t\t\tqueue[ index ].finish.call( this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Turn off finishing flag\n\t\t\tdelete data.finish;\n\t\t} );\n\t}\n} );\n\njQuery.each( [ \"toggle\", \"show\", \"hide\" ], function( _i, name ) {\n\tvar cssFn = jQuery.fn[ name ];\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn speed == null || typeof speed === \"boolean\" ?\n\t\t\tcssFn.apply( this, arguments ) :\n\t\t\tthis.animate( genFx( name, true ), speed, easing, callback );\n\t};\n} );\n\n// Generate shortcuts for custom animations\njQuery.each( {\n\tslideDown: genFx( \"show\" ),\n\tslideUp: genFx( \"hide\" ),\n\tslideToggle: genFx( \"toggle\" ),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n} );\n\njQuery.timers = [];\njQuery.fx.tick = function() {\n\tvar timer,\n\t\ti = 0,\n\t\ttimers = jQuery.timers;\n\n\tfxNow = Date.now();\n\n\tfor ( ; i < timers.length; i++ ) {\n\t\ttimer = timers[ i ];\n\n\t\t// Run the timer and safely remove it when done (allowing for external removal)\n\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\ttimers.splice( i--, 1 );\n\t\t}\n\t}\n\n\tif ( !timers.length ) {\n\t\tjQuery.fx.stop();\n\t}\n\tfxNow = undefined;\n};\n\njQuery.fx.timer = function( timer ) {\n\tjQuery.timers.push( timer );\n\tjQuery.fx.start();\n};\n\njQuery.fx.interval = 13;\njQuery.fx.start = function() {\n\tif ( inProgress ) {\n\t\treturn;\n\t}\n\n\tinProgress = true;\n\tschedule();\n};\n\njQuery.fx.stop = function() {\n\tinProgress = null;\n};\n\njQuery.fx.speeds = {\n\tslow: 600,\n\tfast: 200,\n\n\t// Default speed\n\t_default: 400\n};\n\n\n// Based off of the plugin by Clint Helfers, with permission.\n// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/\njQuery.fn.delay = function( time, type ) {\n\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\ttype = type || \"fx\";\n\n\treturn this.queue( type, function( next, hooks ) {\n\t\tvar timeout = window.setTimeout( next, time );\n\t\thooks.stop = function() {\n\t\t\twindow.clearTimeout( timeout );\n\t\t};\n\t} );\n};\n\n\n( function() {\n\tvar input = document.createElement( \"input\" ),\n\t\tselect = document.createElement( \"select\" ),\n\t\topt = select.appendChild( document.createElement( \"option\" ) );\n\n\tinput.type = \"checkbox\";\n\n\t// Support: Android <=4.3 only\n\t// Default value for a checkbox should be \"on\"\n\tsupport.checkOn = input.value !== \"\";\n\n\t// Support: IE <=11 only\n\t// Must access selectedIndex to make default options select\n\tsupport.optSelected = opt.selected;\n\n\t// Support: IE <=11 only\n\t// An input loses its value after becoming a radio\n\tinput = document.createElement( \"input\" );\n\tinput.value = \"t\";\n\tinput.type = \"radio\";\n\tsupport.radioValue = input.value === \"t\";\n} )();\n\n\nvar boolHook,\n\tattrHandle = jQuery.expr.attrHandle;\n\njQuery.fn.extend( {\n\tattr: function( name, value ) {\n\t\treturn access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tattr: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set attributes on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === \"undefined\" ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\t// Attribute hooks are determined by the lowercase version\n\t\t// Grab necessary hook if one is defined\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\t\t\thooks = jQuery.attrHooks[ name.toLowerCase() ] ||\n\t\t\t\t( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\telem.setAttribute( name, value + \"\" );\n\t\t\treturn value;\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\tret = jQuery.find.attr( elem, name );\n\n\t\t// Non-existent attributes return null, we normalize to undefined\n\t\treturn ret == null ? undefined : ret;\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( !support.radioValue && value === \"radio\" &&\n\t\t\t\t\tnodeName( elem, \"input\" ) ) {\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar name,\n\t\t\ti = 0,\n\n\t\t\t// Attribute names can contain non-HTML whitespace characters\n\t\t\t// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n\t\t\tattrNames = value && value.match( rnothtmlwhite );\n\n\t\tif ( attrNames && elem.nodeType === 1 ) {\n\t\t\twhile ( ( name = attrNames[ i++ ] ) ) {\n\t\t\t\telem.removeAttribute( name );\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Hooks for boolean attributes\nboolHook = {\n\tset: function( elem, value, name ) {\n\t\tif ( value === false ) {\n\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\telem.setAttribute( name, name );\n\t\t}\n\t\treturn name;\n\t}\n};\n\njQuery.each( jQuery.expr.match.bool.source.match( /\\w+/g ), function( _i, name ) {\n\tvar getter = attrHandle[ name ] || jQuery.find.attr;\n\n\tattrHandle[ name ] = function( elem, name, isXML ) {\n\t\tvar ret, handle,\n\t\t\tlowercaseName = name.toLowerCase();\n\n\t\tif ( !isXML ) {\n\n\t\t\t// Avoid an infinite loop by temporarily removing this function from the getter\n\t\t\thandle = attrHandle[ lowercaseName ];\n\t\t\tattrHandle[ lowercaseName ] = ret;\n\t\t\tret = getter( elem, name, isXML ) != null ?\n\t\t\t\tlowercaseName :\n\t\t\t\tnull;\n\t\t\tattrHandle[ lowercaseName ] = handle;\n\t\t}\n\t\treturn ret;\n\t};\n} );\n\n\n\n\nvar rfocusable = /^(?:input|select|textarea|button)$/i,\n\trclickable = /^(?:a|area)$/i;\n\njQuery.fn.extend( {\n\tprop: function( name, value ) {\n\t\treturn access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tdelete this[ jQuery.propFix[ name ] || name ];\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set properties on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\treturn ( elem[ name ] = value );\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\treturn elem[ name ];\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\t// Support: IE <=9 - 11 only\n\t\t\t\t// elem.tabIndex doesn't always return the\n\t\t\t\t// correct value when it hasn't been explicitly set\n\t\t\t\t// https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/\n\t\t\t\t// Use proper attribute retrieval(#12072)\n\t\t\t\tvar tabindex = jQuery.find.attr( elem, \"tabindex\" );\n\n\t\t\t\tif ( tabindex ) {\n\t\t\t\t\treturn parseInt( tabindex, 10 );\n\t\t\t\t}\n\n\t\t\t\tif (\n\t\t\t\t\trfocusable.test( elem.nodeName ) ||\n\t\t\t\t\trclickable.test( elem.nodeName ) &&\n\t\t\t\t\telem.href\n\t\t\t\t) {\n\t\t\t\t\treturn 0;\n\t\t\t\t}\n\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t},\n\n\tpropFix: {\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\"\n\t}\n} );\n\n// Support: IE <=11 only\n// Accessing the selectedIndex property\n// forces the browser to respect setting selected\n// on the option\n// The getter ensures a default option is selected\n// when in an optgroup\n// eslint rule \"no-unused-expressions\" is disabled for this code\n// since it considers such accessions noop\nif ( !support.optSelected ) {\n\tjQuery.propHooks.selected = {\n\t\tget: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent && parent.parentNode ) {\n\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t}\n\t\t\treturn null;\n\t\t},\n\t\tset: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent ) {\n\t\t\t\tparent.selectedIndex;\n\n\t\t\t\tif ( parent.parentNode ) {\n\t\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\njQuery.each( [\n\t\"tabIndex\",\n\t\"readOnly\",\n\t\"maxLength\",\n\t\"cellSpacing\",\n\t\"cellPadding\",\n\t\"rowSpan\",\n\t\"colSpan\",\n\t\"useMap\",\n\t\"frameBorder\",\n\t\"contentEditable\"\n], function() {\n\tjQuery.propFix[ this.toLowerCase() ] = this;\n} );\n\n\n\n\n\t// Strip and collapse whitespace according to HTML spec\n\t// https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace\n\tfunction stripAndCollapse( value ) {\n\t\tvar tokens = value.match( rnothtmlwhite ) || [];\n\t\treturn tokens.join( \" \" );\n\t}\n\n\nfunction getClass( elem ) {\n\treturn elem.getAttribute && elem.getAttribute( \"class\" ) || \"\";\n}\n\nfunction classesToArray( value ) {\n\tif ( Array.isArray( value ) ) {\n\t\treturn value;\n\t}\n\tif ( typeof value === \"string\" ) {\n\t\treturn value.match( rnothtmlwhite ) || [];\n\t}\n\treturn [];\n}\n\njQuery.fn.extend( {\n\taddClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\t\t\t\t\t\tif ( cur.indexOf( \" \" + clazz + \" \" ) < 0 ) {\n\t\t\t\t\t\t\tcur += clazz + \" \";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tif ( !arguments.length ) {\n\t\t\treturn this.attr( \"class\", \"\" );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\n\t\t\t\t// This expression is here for better compressibility (see addClass)\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\n\t\t\t\t\t\t// Remove *all* instances\n\t\t\t\t\t\twhile ( cur.indexOf( \" \" + clazz + \" \" ) > -1 ) {\n\t\t\t\t\t\t\tcur = cur.replace( \" \" + clazz + \" \", \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value,\n\t\t\tisValidValue = type === \"string\" || Array.isArray( value );\n\n\t\tif ( typeof stateVal === \"boolean\" && isValidValue ) {\n\t\t\treturn stateVal ? this.addClass( value ) : this.removeClass( value );\n\t\t}\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).toggleClass(\n\t\t\t\t\tvalue.call( this, i, getClass( this ), stateVal ),\n\t\t\t\t\tstateVal\n\t\t\t\t);\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar className, i, self, classNames;\n\n\t\t\tif ( isValidValue ) {\n\n\t\t\t\t// Toggle individual class names\n\t\t\t\ti = 0;\n\t\t\t\tself = jQuery( this );\n\t\t\t\tclassNames = classesToArray( value );\n\n\t\t\t\twhile ( ( className = classNames[ i++ ] ) ) {\n\n\t\t\t\t\t// Check each className given, space separated list\n\t\t\t\t\tif ( self.hasClass( className ) ) {\n\t\t\t\t\t\tself.removeClass( className );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.addClass( className );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Toggle whole class name\n\t\t\t} else if ( value === undefined || type === \"boolean\" ) {\n\t\t\t\tclassName = getClass( this );\n\t\t\t\tif ( className ) {\n\n\t\t\t\t\t// Store className if set\n\t\t\t\t\tdataPriv.set( this, \"__className__\", className );\n\t\t\t\t}\n\n\t\t\t\t// If the element has a class name or if we're passed `false`,\n\t\t\t\t// then remove the whole classname (if there was one, the above saved it).\n\t\t\t\t// Otherwise bring back whatever was previously saved (if anything),\n\t\t\t\t// falling back to the empty string if nothing was stored.\n\t\t\t\tif ( this.setAttribute ) {\n\t\t\t\t\tthis.setAttribute( \"class\",\n\t\t\t\t\t\tclassName || value === false ?\n\t\t\t\t\t\t\t\"\" :\n\t\t\t\t\t\t\tdataPriv.get( this, \"__className__\" ) || \"\"\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className, elem,\n\t\t\ti = 0;\n\n\t\tclassName = \" \" + selector + \" \";\n\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\tif ( elem.nodeType === 1 &&\n\t\t\t\t( \" \" + stripAndCollapse( getClass( elem ) ) + \" \" ).indexOf( className ) > -1 ) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t}\n} );\n\n\n\n\nvar rreturn = /\\r/g;\n\njQuery.fn.extend( {\n\tval: function( value ) {\n\t\tvar hooks, ret, valueIsFunction,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] ||\n\t\t\t\t\tjQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks &&\n\t\t\t\t\t\"get\" in hooks &&\n\t\t\t\t\t( ret = hooks.get( elem, \"value\" ) ) !== undefined\n\t\t\t\t) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\t// Handle most common string cases\n\t\t\t\tif ( typeof ret === \"string\" ) {\n\t\t\t\t\treturn ret.replace( rreturn, \"\" );\n\t\t\t\t}\n\n\t\t\t\t// Handle cases where value is null/undef or number\n\t\t\t\treturn ret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tvalueIsFunction = isFunction( value );\n\n\t\treturn this.each( function( i ) {\n\t\t\tvar val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\tval = value.call( this, i, jQuery( this ).val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\n\t\t\t} else if ( Array.isArray( val ) ) {\n\t\t\t\tval = jQuery.map( val, function( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !( \"set\" in hooks ) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\tvar val = jQuery.find.attr( elem, \"value\" );\n\t\t\t\treturn val != null ?\n\t\t\t\t\tval :\n\n\t\t\t\t\t// Support: IE <=10 - 11 only\n\t\t\t\t\t// option.text throws exceptions (#14686, #14858)\n\t\t\t\t\t// Strip and collapse whitespace\n\t\t\t\t\t// https://html.spec.whatwg.org/#strip-and-collapse-whitespace\n\t\t\t\t\tstripAndCollapse( jQuery.text( elem ) );\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, option, i,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tone = elem.type === \"select-one\",\n\t\t\t\t\tvalues = one ? null : [],\n\t\t\t\t\tmax = one ? index + 1 : options.length;\n\n\t\t\t\tif ( index < 0 ) {\n\t\t\t\t\ti = max;\n\n\t\t\t\t} else {\n\t\t\t\t\ti = one ? index : 0;\n\t\t\t\t}\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t// IE8-9 doesn't update selected after form reset (#2551)\n\t\t\t\t\tif ( ( option.selected || i === index ) &&\n\n\t\t\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\t\t\t!option.disabled &&\n\t\t\t\t\t\t\t( !option.parentNode.disabled ||\n\t\t\t\t\t\t\t\t!nodeName( option.parentNode, \"optgroup\" ) ) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar optionSet, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tvalues = jQuery.makeArray( value ),\n\t\t\t\t\ti = options.length;\n\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t/* eslint-disable no-cond-assign */\n\n\t\t\t\t\tif ( option.selected =\n\t\t\t\t\t\tjQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1\n\t\t\t\t\t) {\n\t\t\t\t\t\toptionSet = true;\n\t\t\t\t\t}\n\n\t\t\t\t\t/* eslint-enable no-cond-assign */\n\t\t\t\t}\n\n\t\t\t\t// Force browsers to behave consistently when non-matching value is set\n\t\t\t\tif ( !optionSet ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Radios and checkboxes getter/setter\njQuery.each( [ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = {\n\t\tset: function( elem, value ) {\n\t\t\tif ( Array.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );\n\t\t\t}\n\t\t}\n\t};\n\tif ( !support.checkOn ) {\n\t\tjQuery.valHooks[ this ].get = function( elem ) {\n\t\t\treturn elem.getAttribute( \"value\" ) === null ? \"on\" : elem.value;\n\t\t};\n\t}\n} );\n\n\n\n\n// Return jQuery for attributes-only inclusion\n\n\nsupport.focusin = \"onfocusin\" in window;\n\n\nvar rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\tstopPropagationCallback = function( e ) {\n\t\te.stopPropagation();\n\t};\n\njQuery.extend( jQuery.event, {\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\n\t\tvar i, cur, tmp, bubbleType, ontype, handle, special, lastElement,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split( \".\" ) : [];\n\n\t\tcur = lastElement = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf( \".\" ) > -1 ) {\n\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split( \".\" );\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf( \":\" ) < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join( \".\" );\n\t\tevent.rnamespace = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === ( elem.ownerDocument || document ) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tlastElement = cur;\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( dataPriv.get( cur, \"events\" ) || Object.create( null ) )[ event.type ] &&\n\t\t\t\tdataPriv.get( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( ( !special._default ||\n\t\t\t\tspecial._default.apply( eventPath.pop(), data ) === false ) &&\n\t\t\t\tacceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name as the event.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.addEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\telem[ type ]();\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.removeEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\t// Piggyback on a donor event to simulate a different one\n\t// Used only for `focus(in | out)` events\n\tsimulate: function( type, elem, event ) {\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true\n\t\t\t}\n\t\t);\n\n\t\tjQuery.event.trigger( e, null, elem );\n\t}\n\n} );\n\njQuery.fn.extend( {\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t} );\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[ 0 ];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n} );\n\n\n// Support: Firefox <=44\n// Firefox doesn't have focus(in | out) events\n// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787\n//\n// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1\n// focus(in | out) events fire after focus & blur events,\n// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order\n// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857\nif ( !support.focusin ) {\n\tjQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );\n\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\n\t\t\t\t// Handle: regular nodes (via `this.ownerDocument`), window\n\t\t\t\t// (via `this.document`) & document (via `this`).\n\t\t\t\tvar doc = this.ownerDocument || this.document || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tdataPriv.access( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this.document || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tdataPriv.remove( doc, fix );\n\n\t\t\t\t} else {\n\t\t\t\t\tdataPriv.access( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t} );\n}\nvar location = window.location;\n\nvar nonce = { guid: Date.now() };\n\nvar rquery = ( /\\?/ );\n\n\n\n// Cross-browser xml parsing\njQuery.parseXML = function( data ) {\n\tvar xml, parserErrorElem;\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\n\t// Support: IE 9 - 11 only\n\t// IE throws on parseFromString with invalid input.\n\ttry {\n\t\txml = ( new window.DOMParser() ).parseFromString( data, \"text/xml\" );\n\t} catch ( e ) {}\n\n\tparserErrorElem = xml && xml.getElementsByTagName( \"parsererror\" )[ 0 ];\n\tif ( !xml || parserErrorElem ) {\n\t\tjQuery.error( \"Invalid XML: \" + (\n\t\t\tparserErrorElem ?\n\t\t\t\tjQuery.map( parserErrorElem.childNodes, function( el ) {\n\t\t\t\t\treturn el.textContent;\n\t\t\t\t} ).join( \"\\n\" ) :\n\t\t\t\tdata\n\t\t) );\n\t}\n\treturn xml;\n};\n\n\nvar\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,\n\trsubmittable = /^(?:input|select|textarea|keygen)/i;\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tvar name;\n\n\tif ( Array.isArray( obj ) ) {\n\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\n\t\t\t\t// Item is non-scalar (array or object), encode its numeric index.\n\t\t\t\tbuildParams(\n\t\t\t\t\tprefix + \"[\" + ( typeof v === \"object\" && v != null ? i : \"\" ) + \"]\",\n\t\t\t\t\tv,\n\t\t\t\t\ttraditional,\n\t\t\t\t\tadd\n\t\t\t\t);\n\t\t\t}\n\t\t} );\n\n\t} else if ( !traditional && toType( obj ) === \"object\" ) {\n\n\t\t// Serialize object item.\n\t\tfor ( name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// Serialize an array of form elements or a set of\n// key/values into a query string\njQuery.param = function( a, traditional ) {\n\tvar prefix,\n\t\ts = [],\n\t\tadd = function( key, valueOrFunction ) {\n\n\t\t\t// If value is a function, invoke it and use its return value\n\t\t\tvar value = isFunction( valueOrFunction ) ?\n\t\t\t\tvalueOrFunction() :\n\t\t\t\tvalueOrFunction;\n\n\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" +\n\t\t\t\tencodeURIComponent( value == null ? \"\" : value );\n\t\t};\n\n\tif ( a == null ) {\n\t\treturn \"\";\n\t}\n\n\t// If an array was passed in, assume that it is an array of form elements.\n\tif ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\n\t\t// Serialize the form elements\n\t\tjQuery.each( a, function() {\n\t\t\tadd( this.name, this.value );\n\t\t} );\n\n\t} else {\n\n\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t// did it), otherwise encode params recursively.\n\t\tfor ( prefix in a ) {\n\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t}\n\t}\n\n\t// Return the resulting serialization\n\treturn s.join( \"&\" );\n};\n\njQuery.fn.extend( {\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\tserializeArray: function() {\n\t\treturn this.map( function() {\n\n\t\t\t// Can add propHook for \"elements\" to filter or add form elements\n\t\t\tvar elements = jQuery.prop( this, \"elements\" );\n\t\t\treturn elements ? jQuery.makeArray( elements ) : this;\n\t\t} ).filter( function() {\n\t\t\tvar type = this.type;\n\n\t\t\t// Use .is( \":disabled\" ) so that fieldset[disabled] works\n\t\t\treturn this.name && !jQuery( this ).is( \":disabled\" ) &&\n\t\t\t\trsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&\n\t\t\t\t( this.checked || !rcheckableType.test( type ) );\n\t\t} ).map( function( _i, elem ) {\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\tif ( val == null ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tif ( Array.isArray( val ) ) {\n\t\t\t\treturn jQuery.map( val, function( val ) {\n\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t} ).get();\n\t}\n} );\n\n\nvar\n\tr20 = /%20/g,\n\trhash = /#.*$/,\n\trantiCache = /([?&])_=[^&]*/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)$/mg,\n\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t *    - BEFORE asking for a transport\n\t *    - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = \"*/\".concat( \"*\" ),\n\n\t// Anchor tag for parsing the document origin\n\toriginAnchor = document.createElement( \"a\" );\n\noriginAnchor.href = location.href;\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tvar dataType,\n\t\t\ti = 0,\n\t\t\tdataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || [];\n\n\t\tif ( isFunction( func ) ) {\n\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\twhile ( ( dataType = dataTypes[ i++ ] ) ) {\n\n\t\t\t\t// Prepend if requested\n\t\t\t\tif ( dataType[ 0 ] === \"+\" ) {\n\t\t\t\t\tdataType = dataType.slice( 1 ) || \"*\";\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );\n\n\t\t\t\t// Otherwise append\n\t\t\t\t} else {\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).push( func );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {\n\n\tvar inspected = {},\n\t\tseekingTransport = ( structure === transports );\n\n\tfunction inspect( dataType ) {\n\t\tvar selected;\n\t\tinspected[ dataType ] = true;\n\t\tjQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {\n\t\t\tvar dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );\n\t\t\tif ( typeof dataTypeOrTransport === \"string\" &&\n\t\t\t\t!seekingTransport && !inspected[ dataTypeOrTransport ] ) {\n\n\t\t\t\toptions.dataTypes.unshift( dataTypeOrTransport );\n\t\t\t\tinspect( dataTypeOrTransport );\n\t\t\t\treturn false;\n\t\t\t} else if ( seekingTransport ) {\n\t\t\t\treturn !( selected = dataTypeOrTransport );\n\t\t\t}\n\t\t} );\n\t\treturn selected;\n\t}\n\n\treturn inspect( options.dataTypes[ 0 ] ) || !inspected[ \"*\" ] && inspect( \"*\" );\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n\n\treturn target;\n}\n\n/* Handles responses to an ajax request:\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar ct, type, finalDataType, firstDataType,\n\t\tcontents = s.contents,\n\t\tdataTypes = s.dataTypes;\n\n\t// Remove auto dataType and get content-type in the process\n\twhile ( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader( \"Content-Type\" );\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[ 0 ] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n/* Chain conversions given the request and the original response\n * Also sets the responseXXX fields on the jqXHR instance\n */\nfunction ajaxConvert( s, response, jqXHR, isSuccess ) {\n\tvar conv2, current, conv, tmp, prev,\n\t\tconverters = {},\n\n\t\t// Work with a copy of dataTypes in case we need to modify it for conversion\n\t\tdataTypes = s.dataTypes.slice();\n\n\t// Create converters map with lowercased keys\n\tif ( dataTypes[ 1 ] ) {\n\t\tfor ( conv in s.converters ) {\n\t\t\tconverters[ conv.toLowerCase() ] = s.converters[ conv ];\n\t\t}\n\t}\n\n\tcurrent = dataTypes.shift();\n\n\t// Convert to each sequential dataType\n\twhile ( current ) {\n\n\t\tif ( s.responseFields[ current ] ) {\n\t\t\tjqXHR[ s.responseFields[ current ] ] = response;\n\t\t}\n\n\t\t// Apply the dataFilter if provided\n\t\tif ( !prev && isSuccess && s.dataFilter ) {\n\t\t\tresponse = s.dataFilter( response, s.dataType );\n\t\t}\n\n\t\tprev = current;\n\t\tcurrent = dataTypes.shift();\n\n\t\tif ( current ) {\n\n\t\t\t// There's only work to do if current dataType is non-auto\n\t\t\tif ( current === \"*\" ) {\n\n\t\t\t\tcurrent = prev;\n\n\t\t\t// Convert response if prev dataType is non-auto and differs from current\n\t\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t\t// Seek a direct converter\n\t\t\t\tconv = converters[ prev + \" \" + current ] || converters[ \"* \" + current ];\n\n\t\t\t\t// If none found, seek a pair\n\t\t\t\tif ( !conv ) {\n\t\t\t\t\tfor ( conv2 in converters ) {\n\n\t\t\t\t\t\t// If conv2 outputs current\n\t\t\t\t\t\ttmp = conv2.split( \" \" );\n\t\t\t\t\t\tif ( tmp[ 1 ] === current ) {\n\n\t\t\t\t\t\t\t// If prev can be converted to accepted input\n\t\t\t\t\t\t\tconv = converters[ prev + \" \" + tmp[ 0 ] ] ||\n\t\t\t\t\t\t\t\tconverters[ \"* \" + tmp[ 0 ] ];\n\t\t\t\t\t\t\tif ( conv ) {\n\n\t\t\t\t\t\t\t\t// Condense equivalence converters\n\t\t\t\t\t\t\t\tif ( conv === true ) {\n\t\t\t\t\t\t\t\t\tconv = converters[ conv2 ];\n\n\t\t\t\t\t\t\t\t// Otherwise, insert the intermediate dataType\n\t\t\t\t\t\t\t\t} else if ( converters[ conv2 ] !== true ) {\n\t\t\t\t\t\t\t\t\tcurrent = tmp[ 0 ];\n\t\t\t\t\t\t\t\t\tdataTypes.unshift( tmp[ 1 ] );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Apply converter (if not an equivalence)\n\t\t\t\tif ( conv !== true ) {\n\n\t\t\t\t\t// Unless errors are allowed to bubble, catch and return them\n\t\t\t\t\tif ( conv && s.throws ) {\n\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t\tstate: \"parsererror\",\n\t\t\t\t\t\t\t\terror: conv ? e : \"No conversion from \" + prev + \" to \" + current\n\t\t\t\t\t\t\t};\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn { state: \"success\", data: response };\n}\n\njQuery.extend( {\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {},\n\n\tajaxSettings: {\n\t\turl: location.href,\n\t\ttype: \"GET\",\n\t\tisLocal: rlocalProtocol.test( location.protocol ),\n\t\tglobal: true,\n\t\tprocessData: true,\n\t\tasync: true,\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\tthrows: false,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\t\"*\": allTypes,\n\t\t\ttext: \"text/plain\",\n\t\t\thtml: \"text/html\",\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\tjson: \"application/json, text/javascript\"\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /\\bxml\\b/,\n\t\t\thtml: /\\bhtml/,\n\t\t\tjson: /\\bjson\\b/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\",\n\t\t\tjson: \"responseJSON\"\n\t\t},\n\n\t\t// Data converters\n\t\t// Keys separate source (or catchall \"*\") and destination types with a single space\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": JSON.parse,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\turl: true,\n\t\t\tcontext: true\n\t\t}\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\treturn settings ?\n\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :\n\n\t\t\t// Extending ajaxSettings\n\t\t\tajaxExtend( jQuery.ajaxSettings, target );\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar transport,\n\n\t\t\t// URL without anti-cache param\n\t\t\tcacheURL,\n\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\n\t\t\t// Url cleanup var\n\t\t\turlAnchor,\n\n\t\t\t// Request state (becomes false upon send and true upon completion)\n\t\t\tcompleted,\n\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\n\t\t\t// Loop variable\n\t\t\ti,\n\n\t\t\t// uncached part of the url\n\t\t\tuncached,\n\n\t\t\t// Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\n\t\t\t// Context for global events is callbackContext if it is a DOM node or jQuery collection\n\t\t\tglobalEventContext = s.context &&\n\t\t\t\t( callbackContext.nodeType || callbackContext.jquery ) ?\n\t\t\t\tjQuery( callbackContext ) :\n\t\t\t\tjQuery.event,\n\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks( \"once memory\" ),\n\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\n\t\t\t// Default abort message\n\t\t\tstrAbort = \"canceled\",\n\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( completed ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile ( ( match = rheaders.exec( responseHeadersString ) ) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[ 1 ].toLowerCase() + \" \" ] =\n\t\t\t\t\t\t\t\t\t( responseHeaders[ match[ 1 ].toLowerCase() + \" \" ] || [] )\n\t\t\t\t\t\t\t\t\t\t.concat( match[ 2 ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() + \" \" ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match == null ? null : match.join( \", \" );\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn completed ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\tname = requestHeadersNames[ name.toLowerCase() ] =\n\t\t\t\t\t\t\trequestHeadersNames[ name.toLowerCase() ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Status-dependent callbacks\n\t\t\t\tstatusCode: function( map ) {\n\t\t\t\t\tvar code;\n\t\t\t\t\tif ( map ) {\n\t\t\t\t\t\tif ( completed ) {\n\n\t\t\t\t\t\t\t// Execute the appropriate callbacks\n\t\t\t\t\t\t\tjqXHR.always( map[ jqXHR.status ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Lazy-add the new callbacks in a way that preserves old ones\n\t\t\t\t\t\t\tfor ( code in map ) {\n\t\t\t\t\t\t\t\tstatusCode[ code ] = [ statusCode[ code ], map[ code ] ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tvar finalText = statusText || strAbort;\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( finalText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, finalText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR );\n\n\t\t// Add protocol if not provided (prefilters might expect it)\n\t\t// Handle falsy url in the settings object (#10093: consistency with old signature)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url || location.href ) + \"\" )\n\t\t\t.replace( rprotocol, location.protocol + \"//\" );\n\n\t\t// Alias method option to type as per ticket #12004\n\t\ts.type = options.method || options.type || s.method || s.type;\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = ( s.dataType || \"*\" ).toLowerCase().match( rnothtmlwhite ) || [ \"\" ];\n\n\t\t// A cross-domain request is in order when the origin doesn't match the current origin.\n\t\tif ( s.crossDomain == null ) {\n\t\t\turlAnchor = document.createElement( \"a\" );\n\n\t\t\t// Support: IE <=8 - 11, Edge 12 - 15\n\t\t\t// IE throws exception on accessing the href property if url is malformed,\n\t\t\t// e.g. http://example.com:80x/\n\t\t\ttry {\n\t\t\t\turlAnchor.href = s.url;\n\n\t\t\t\t// Support: IE <=8 - 11 only\n\t\t\t\t// Anchor's host property isn't correctly set when s.url is relative\n\t\t\t\turlAnchor.href = urlAnchor.href;\n\t\t\t\ts.crossDomain = originAnchor.protocol + \"//\" + originAnchor.host !==\n\t\t\t\t\turlAnchor.protocol + \"//\" + urlAnchor.host;\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// If there is an error parsing the URL, assume it is crossDomain,\n\t\t\t\t// it can be rejected by the transport if it is invalid\n\t\t\t\ts.crossDomain = true;\n\t\t\t}\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( completed ) {\n\t\t\treturn jqXHR;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\t// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)\n\t\tfireGlobals = jQuery.event && s.global;\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger( \"ajaxStart\" );\n\t\t}\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Save the URL in case we're toying with the If-Modified-Since\n\t\t// and/or If-None-Match header later on\n\t\t// Remove hash to simplify url manipulation\n\t\tcacheURL = s.url.replace( rhash, \"\" );\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// Remember the hash so we can put it back\n\t\t\tuncached = s.url.slice( cacheURL.length );\n\n\t\t\t// If data is available and should be processed, append data to url\n\t\t\tif ( s.data && ( s.processData || typeof s.data === \"string\" ) ) {\n\t\t\t\tcacheURL += ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + s.data;\n\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Add or update anti-cache param if needed\n\t\t\tif ( s.cache === false ) {\n\t\t\t\tcacheURL = cacheURL.replace( rantiCache, \"$1\" );\n\t\t\t\tuncached = ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + \"_=\" + ( nonce.guid++ ) +\n\t\t\t\t\tuncached;\n\t\t\t}\n\n\t\t\t// Put hash and anti-cache on the URL that will be requested (gh-1732)\n\t\t\ts.url = cacheURL + uncached;\n\n\t\t// Change '%20' to '+' if this is encoded form body content (gh-2658)\n\t\t} else if ( s.data && s.processData &&\n\t\t\t( s.contentType || \"\" ).indexOf( \"application/x-www-form-urlencoded\" ) === 0 ) {\n\t\t\ts.data = s.data.replace( r20, \"+\" );\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tif ( jQuery.lastModified[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ cacheURL ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ cacheURL ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[ 0 ] ] +\n\t\t\t\t\t( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend &&\n\t\t\t( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {\n\n\t\t\t// Abort if not done already and return\n\t\t\treturn jqXHR.abort();\n\t\t}\n\n\t\t// Aborting is no longer a cancellation\n\t\tstrAbort = \"abort\";\n\n\t\t// Install callbacks on deferreds\n\t\tcompleteDeferred.add( s.complete );\n\t\tjqXHR.done( s.success );\n\t\tjqXHR.fail( s.error );\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\n\t\t\t// If request was aborted inside ajaxSend, stop there\n\t\t\tif ( completed ) {\n\t\t\t\treturn jqXHR;\n\t\t\t}\n\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = window.setTimeout( function() {\n\t\t\t\t\tjqXHR.abort( \"timeout\" );\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tcompleted = false;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// Rethrow post-completion exceptions\n\t\t\t\tif ( completed ) {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\n\t\t\t\t// Propagate others as results\n\t\t\t\tdone( -1, e );\n\t\t\t}\n\t\t}\n\n\t\t// Callback for when everything is done\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\t\t\tvar isSuccess, success, error, response, modified,\n\t\t\t\tstatusText = nativeStatusText;\n\n\t\t\t// Ignore repeat invocations\n\t\t\tif ( completed ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tcompleted = true;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\twindow.clearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\t// Determine if successful\n\t\t\tisSuccess = status >= 200 && status < 300 || status === 304;\n\n\t\t\t// Get response data\n\t\t\tif ( responses ) {\n\t\t\t\tresponse = ajaxHandleResponses( s, jqXHR, responses );\n\t\t\t}\n\n\t\t\t// Use a noop converter for missing script but not if jsonp\n\t\t\tif ( !isSuccess &&\n\t\t\t\tjQuery.inArray( \"script\", s.dataTypes ) > -1 &&\n\t\t\t\tjQuery.inArray( \"json\", s.dataTypes ) < 0 ) {\n\t\t\t\ts.converters[ \"text script\" ] = function() {};\n\t\t\t}\n\n\t\t\t// Convert no matter what (that way responseXXX fields are always set)\n\t\t\tresponse = ajaxConvert( s, response, jqXHR, isSuccess );\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( isSuccess ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"Last-Modified\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.lastModified[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"etag\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.etag[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// if no content\n\t\t\t\tif ( status === 204 || s.type === \"HEAD\" ) {\n\t\t\t\t\tstatusText = \"nocontent\";\n\n\t\t\t\t// if not modified\n\t\t\t\t} else if ( status === 304 ) {\n\t\t\t\t\tstatusText = \"notmodified\";\n\n\t\t\t\t// If we have data, let's convert it\n\t\t\t\t} else {\n\t\t\t\t\tstatusText = response.state;\n\t\t\t\t\tsuccess = response.data;\n\t\t\t\t\terror = response.error;\n\t\t\t\t\tisSuccess = !error;\n\t\t\t\t}\n\t\t\t} else {\n\n\t\t\t\t// Extract error from statusText and normalize for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( status || !statusText ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = ( nativeStatusText || statusText ) + \"\";\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( isSuccess ? \"ajaxSuccess\" : \"ajaxError\",\n\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger( \"ajaxStop\" );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t}\n} );\n\njQuery.each( [ \"get\", \"post\" ], function( _i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\n\t\t// Shift arguments if data argument was omitted\n\t\tif ( isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\t// The url can be an options object (which then must have .url)\n\t\treturn jQuery.ajax( jQuery.extend( {\n\t\t\turl: url,\n\t\t\ttype: method,\n\t\t\tdataType: type,\n\t\t\tdata: data,\n\t\t\tsuccess: callback\n\t\t}, jQuery.isPlainObject( url ) && url ) );\n\t};\n} );\n\njQuery.ajaxPrefilter( function( s ) {\n\tvar i;\n\tfor ( i in s.headers ) {\n\t\tif ( i.toLowerCase() === \"content-type\" ) {\n\t\t\ts.contentType = s.headers[ i ] || \"\";\n\t\t}\n\t}\n} );\n\n\njQuery._evalUrl = function( url, options, doc ) {\n\treturn jQuery.ajax( {\n\t\turl: url,\n\n\t\t// Make this explicit, since user can override this through ajaxSetup (#11264)\n\t\ttype: \"GET\",\n\t\tdataType: \"script\",\n\t\tcache: true,\n\t\tasync: false,\n\t\tglobal: false,\n\n\t\t// Only evaluate the response if it is successful (gh-4126)\n\t\t// dataFilter is not invoked for failure responses, so using it instead\n\t\t// of the default converter is kludgy but it works.\n\t\tconverters: {\n\t\t\t\"text script\": function() {}\n\t\t},\n\t\tdataFilter: function( response ) {\n\t\t\tjQuery.globalEval( response, options, doc );\n\t\t}\n\t} );\n};\n\n\njQuery.fn.extend( {\n\twrapAll: function( html ) {\n\t\tvar wrap;\n\n\t\tif ( this[ 0 ] ) {\n\t\t\tif ( isFunction( html ) ) {\n\t\t\t\thtml = html.call( this[ 0 ] );\n\t\t\t}\n\n\t\t\t// The elements to wrap the target around\n\t\t\twrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );\n\n\t\t\tif ( this[ 0 ].parentNode ) {\n\t\t\t\twrap.insertBefore( this[ 0 ] );\n\t\t\t}\n\n\t\t\twrap.map( function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstElementChild ) {\n\t\t\t\t\telem = elem.firstElementChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t} ).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( isFunction( html ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).wrapInner( html.call( this, i ) );\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t} );\n\t},\n\n\twrap: function( html ) {\n\t\tvar htmlIsFunction = isFunction( html );\n\n\t\treturn this.each( function( i ) {\n\t\t\tjQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html );\n\t\t} );\n\t},\n\n\tunwrap: function( selector ) {\n\t\tthis.parent( selector ).not( \"body\" ).each( function() {\n\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t} );\n\t\treturn this;\n\t}\n} );\n\n\njQuery.expr.pseudos.hidden = function( elem ) {\n\treturn !jQuery.expr.pseudos.visible( elem );\n};\njQuery.expr.pseudos.visible = function( elem ) {\n\treturn !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );\n};\n\n\n\n\njQuery.ajaxSettings.xhr = function() {\n\ttry {\n\t\treturn new window.XMLHttpRequest();\n\t} catch ( e ) {}\n};\n\nvar xhrSuccessStatus = {\n\n\t\t// File protocol always yields status code 0, assume 200\n\t\t0: 200,\n\n\t\t// Support: IE <=9 only\n\t\t// #1450: sometimes IE returns 1223 when it should be 204\n\t\t1223: 204\n\t},\n\txhrSupported = jQuery.ajaxSettings.xhr();\n\nsupport.cors = !!xhrSupported && ( \"withCredentials\" in xhrSupported );\nsupport.ajax = xhrSupported = !!xhrSupported;\n\njQuery.ajaxTransport( function( options ) {\n\tvar callback, errorCallback;\n\n\t// Cross domain only allowed if supported through XMLHttpRequest\n\tif ( support.cors || xhrSupported && !options.crossDomain ) {\n\t\treturn {\n\t\t\tsend: function( headers, complete ) {\n\t\t\t\tvar i,\n\t\t\t\t\txhr = options.xhr();\n\n\t\t\t\txhr.open(\n\t\t\t\t\toptions.type,\n\t\t\t\t\toptions.url,\n\t\t\t\t\toptions.async,\n\t\t\t\t\toptions.username,\n\t\t\t\t\toptions.password\n\t\t\t\t);\n\n\t\t\t\t// Apply custom fields if provided\n\t\t\t\tif ( options.xhrFields ) {\n\t\t\t\t\tfor ( i in options.xhrFields ) {\n\t\t\t\t\t\txhr[ i ] = options.xhrFields[ i ];\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Override mime type if needed\n\t\t\t\tif ( options.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\txhr.overrideMimeType( options.mimeType );\n\t\t\t\t}\n\n\t\t\t\t// X-Requested-With header\n\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\tif ( !options.crossDomain && !headers[ \"X-Requested-With\" ] ) {\n\t\t\t\t\theaders[ \"X-Requested-With\" ] = \"XMLHttpRequest\";\n\t\t\t\t}\n\n\t\t\t\t// Set headers\n\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t}\n\n\t\t\t\t// Callback\n\t\t\t\tcallback = function( type ) {\n\t\t\t\t\treturn function() {\n\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\tcallback = errorCallback = xhr.onload =\n\t\t\t\t\t\t\t\txhr.onerror = xhr.onabort = xhr.ontimeout =\n\t\t\t\t\t\t\t\t\txhr.onreadystatechange = null;\n\n\t\t\t\t\t\t\tif ( type === \"abort\" ) {\n\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t} else if ( type === \"error\" ) {\n\n\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t// On a manual native abort, IE9 throws\n\t\t\t\t\t\t\t\t// errors on any property access that is not readyState\n\t\t\t\t\t\t\t\tif ( typeof xhr.status !== \"number\" ) {\n\t\t\t\t\t\t\t\t\tcomplete( 0, \"error\" );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcomplete(\n\n\t\t\t\t\t\t\t\t\t\t// File: protocol always yields status 0; see #8605, #14207\n\t\t\t\t\t\t\t\t\t\txhr.status,\n\t\t\t\t\t\t\t\t\t\txhr.statusText\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\txhrSuccessStatus[ xhr.status ] || xhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText,\n\n\t\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t\t// IE9 has no XHR2 but throws on binary (trac-11426)\n\t\t\t\t\t\t\t\t\t// For XHR2 non-text, let the caller handle it (gh-2498)\n\t\t\t\t\t\t\t\t\t( xhr.responseType || \"text\" ) !== \"text\"  ||\n\t\t\t\t\t\t\t\t\ttypeof xhr.responseText !== \"string\" ?\n\t\t\t\t\t\t\t\t\t\t{ binary: xhr.response } :\n\t\t\t\t\t\t\t\t\t\t{ text: xhr.responseText },\n\t\t\t\t\t\t\t\t\txhr.getAllResponseHeaders()\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t};\n\n\t\t\t\t// Listen to events\n\t\t\t\txhr.onload = callback();\n\t\t\t\terrorCallback = xhr.onerror = xhr.ontimeout = callback( \"error\" );\n\n\t\t\t\t// Support: IE 9 only\n\t\t\t\t// Use onreadystatechange to replace onabort\n\t\t\t\t// to handle uncaught aborts\n\t\t\t\tif ( xhr.onabort !== undefined ) {\n\t\t\t\t\txhr.onabort = errorCallback;\n\t\t\t\t} else {\n\t\t\t\t\txhr.onreadystatechange = function() {\n\n\t\t\t\t\t\t// Check readyState before timeout as it changes\n\t\t\t\t\t\tif ( xhr.readyState === 4 ) {\n\n\t\t\t\t\t\t\t// Allow onerror to be called first,\n\t\t\t\t\t\t\t// but that will not handle a native abort\n\t\t\t\t\t\t\t// Also, save errorCallback to a variable\n\t\t\t\t\t\t\t// as xhr.onerror cannot be accessed\n\t\t\t\t\t\t\twindow.setTimeout( function() {\n\t\t\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\t\t\terrorCallback();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t}\n\n\t\t\t\t// Create the abort callback\n\t\t\t\tcallback = callback( \"abort\" );\n\n\t\t\t\ttry {\n\n\t\t\t\t\t// Do send the request (this may raise an exception)\n\t\t\t\t\txhr.send( options.hasContent && options.data || null );\n\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t// #14683: Only rethrow if this hasn't been notified as an error yet\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tthrow e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\n// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)\njQuery.ajaxPrefilter( function( s ) {\n\tif ( s.crossDomain ) {\n\t\ts.contents.script = false;\n\t}\n} );\n\n// Install script dataType\njQuery.ajaxSetup( {\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, \" +\n\t\t\t\"application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /\\b(?:java|ecma)script\\b/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n} );\n\n// Handle cache's special case and crossDomain\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t}\n} );\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function( s ) {\n\n\t// This transport only deals with cross domain or forced-by-attrs requests\n\tif ( s.crossDomain || s.scriptAttrs ) {\n\t\tvar script, callback;\n\t\treturn {\n\t\t\tsend: function( _, complete ) {\n\t\t\t\tscript = jQuery( \"<script>\" )\n\t\t\t\t\t.attr( s.scriptAttrs || {} )\n\t\t\t\t\t.prop( { charset: s.scriptCharset, src: s.url } )\n\t\t\t\t\t.on( \"load error\", callback = function( evt ) {\n\t\t\t\t\t\tscript.remove();\n\t\t\t\t\t\tcallback = null;\n\t\t\t\t\t\tif ( evt ) {\n\t\t\t\t\t\t\tcomplete( evt.type === \"error\" ? 404 : 200, evt.type );\n\t\t\t\t\t\t}\n\t\t\t\t\t} );\n\n\t\t\t\t// Use native DOM manipulation to avoid our domManip AJAX trickery\n\t\t\t\tdocument.head.appendChild( script[ 0 ] );\n\t\t\t},\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\nvar oldCallbacks = [],\n\trjsonp = /(=)\\?(?=&|$)|\\?\\?/;\n\n// Default jsonp settings\njQuery.ajaxSetup( {\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\tvar callback = oldCallbacks.pop() || ( jQuery.expando + \"_\" + ( nonce.guid++ ) );\n\t\tthis[ callback ] = true;\n\t\treturn callback;\n\t}\n} );\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar callbackName, overwritten, responseContainer,\n\t\tjsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?\n\t\t\t\"url\" :\n\t\t\ttypeof s.data === \"string\" &&\n\t\t\t\t( s.contentType || \"\" )\n\t\t\t\t\t.indexOf( \"application/x-www-form-urlencoded\" ) === 0 &&\n\t\t\t\trjsonp.test( s.data ) && \"data\"\n\t\t);\n\n\t// Handle iff the expected data type is \"jsonp\" or we have a parameter to set\n\tif ( jsonProp || s.dataTypes[ 0 ] === \"jsonp\" ) {\n\n\t\t// Get callback name, remembering preexisting value associated with it\n\t\tcallbackName = s.jsonpCallback = isFunction( s.jsonpCallback ) ?\n\t\t\ts.jsonpCallback() :\n\t\t\ts.jsonpCallback;\n\n\t\t// Insert callback into url or form data\n\t\tif ( jsonProp ) {\n\t\t\ts[ jsonProp ] = s[ jsonProp ].replace( rjsonp, \"$1\" + callbackName );\n\t\t} else if ( s.jsonp !== false ) {\n\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.jsonp + \"=\" + callbackName;\n\t\t}\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[ \"script json\" ] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( callbackName + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// Force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Install callback\n\t\toverwritten = window[ callbackName ];\n\t\twindow[ callbackName ] = function() {\n\t\t\tresponseContainer = arguments;\n\t\t};\n\n\t\t// Clean-up function (fires after converters)\n\t\tjqXHR.always( function() {\n\n\t\t\t// If previous value didn't exist - remove it\n\t\t\tif ( overwritten === undefined ) {\n\t\t\t\tjQuery( window ).removeProp( callbackName );\n\n\t\t\t// Otherwise restore preexisting value\n\t\t\t} else {\n\t\t\t\twindow[ callbackName ] = overwritten;\n\t\t\t}\n\n\t\t\t// Save back as free\n\t\t\tif ( s[ callbackName ] ) {\n\n\t\t\t\t// Make sure that re-using the options doesn't screw things around\n\t\t\t\ts.jsonpCallback = originalSettings.jsonpCallback;\n\n\t\t\t\t// Save the callback name for future use\n\t\t\t\toldCallbacks.push( callbackName );\n\t\t\t}\n\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && isFunction( overwritten ) ) {\n\t\t\t\toverwritten( responseContainer[ 0 ] );\n\t\t\t}\n\n\t\t\tresponseContainer = overwritten = undefined;\n\t\t} );\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n} );\n\n\n\n\n// Support: Safari 8 only\n// In Safari 8 documents created via document.implementation.createHTMLDocument\n// collapse sibling forms: the second one becomes a child of the first one.\n// Because of that, this security measure has to be disabled in Safari 8.\n// https://bugs.webkit.org/show_bug.cgi?id=137337\nsupport.createHTMLDocument = ( function() {\n\tvar body = document.implementation.createHTMLDocument( \"\" ).body;\n\tbody.innerHTML = \"<form></form><form></form>\";\n\treturn body.childNodes.length === 2;\n} )();\n\n\n// Argument \"data\" should be string of html\n// context (optional): If specified, the fragment will be created in this context,\n// defaults to document\n// keepScripts (optional): If true, will include scripts passed in the html string\njQuery.parseHTML = function( data, context, keepScripts ) {\n\tif ( typeof data !== \"string\" ) {\n\t\treturn [];\n\t}\n\tif ( typeof context === \"boolean\" ) {\n\t\tkeepScripts = context;\n\t\tcontext = false;\n\t}\n\n\tvar base, parsed, scripts;\n\n\tif ( !context ) {\n\n\t\t// Stop scripts or inline event handlers from being executed immediately\n\t\t// by using document.implementation\n\t\tif ( support.createHTMLDocument ) {\n\t\t\tcontext = document.implementation.createHTMLDocument( \"\" );\n\n\t\t\t// Set the base href for the created document\n\t\t\t// so any parsed elements with URLs\n\t\t\t// are based on the document's URL (gh-2965)\n\t\t\tbase = context.createElement( \"base\" );\n\t\t\tbase.href = document.location.href;\n\t\t\tcontext.head.appendChild( base );\n\t\t} else {\n\t\t\tcontext = document;\n\t\t}\n\t}\n\n\tparsed = rsingleTag.exec( data );\n\tscripts = !keepScripts && [];\n\n\t// Single tag\n\tif ( parsed ) {\n\t\treturn [ context.createElement( parsed[ 1 ] ) ];\n\t}\n\n\tparsed = buildFragment( [ data ], context, scripts );\n\n\tif ( scripts && scripts.length ) {\n\t\tjQuery( scripts ).remove();\n\t}\n\n\treturn jQuery.merge( [], parsed.childNodes );\n};\n\n\n/**\n * Load a url into a page\n */\njQuery.fn.load = function( url, params, callback ) {\n\tvar selector, type, response,\n\t\tself = this,\n\t\toff = url.indexOf( \" \" );\n\n\tif ( off > -1 ) {\n\t\tselector = stripAndCollapse( url.slice( off ) );\n\t\turl = url.slice( 0, off );\n\t}\n\n\t// If it's a function\n\tif ( isFunction( params ) ) {\n\n\t\t// We assume that it's the callback\n\t\tcallback = params;\n\t\tparams = undefined;\n\n\t// Otherwise, build a param string\n\t} else if ( params && typeof params === \"object\" ) {\n\t\ttype = \"POST\";\n\t}\n\n\t// If we have elements to modify, make the request\n\tif ( self.length > 0 ) {\n\t\tjQuery.ajax( {\n\t\t\turl: url,\n\n\t\t\t// If \"type\" variable is undefined, then \"GET\" method will be used.\n\t\t\t// Make value of this field explicit since\n\t\t\t// user can override it through ajaxSetup method\n\t\t\ttype: type || \"GET\",\n\t\t\tdataType: \"html\",\n\t\t\tdata: params\n\t\t} ).done( function( responseText ) {\n\n\t\t\t// Save response for use in complete callback\n\t\t\tresponse = arguments;\n\n\t\t\tself.html( selector ?\n\n\t\t\t\t// If a selector was specified, locate the right elements in a dummy div\n\t\t\t\t// Exclude scripts to avoid IE 'Permission Denied' errors\n\t\t\t\tjQuery( \"<div>\" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :\n\n\t\t\t\t// Otherwise use the full result\n\t\t\t\tresponseText );\n\n\t\t// If the request succeeds, this function gets \"data\", \"status\", \"jqXHR\"\n\t\t// but they are ignored because response was set above.\n\t\t// If it fails, this function gets \"jqXHR\", \"status\", \"error\"\n\t\t} ).always( callback && function( jqXHR, status ) {\n\t\t\tself.each( function() {\n\t\t\t\tcallback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );\n\t\t\t} );\n\t\t} );\n\t}\n\n\treturn this;\n};\n\n\n\n\njQuery.expr.pseudos.animated = function( elem ) {\n\treturn jQuery.grep( jQuery.timers, function( fn ) {\n\t\treturn elem === fn.elem;\n\t} ).length;\n};\n\n\n\n\njQuery.offset = {\n\tsetOffset: function( elem, options, i ) {\n\t\tvar curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,\n\t\t\tposition = jQuery.css( elem, \"position\" ),\n\t\t\tcurElem = jQuery( elem ),\n\t\t\tprops = {};\n\n\t\t// Set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tcurOffset = curElem.offset();\n\t\tcurCSSTop = jQuery.css( elem, \"top\" );\n\t\tcurCSSLeft = jQuery.css( elem, \"left\" );\n\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) &&\n\t\t\t( curCSSTop + curCSSLeft ).indexOf( \"auto\" ) > -1;\n\n\t\t// Need to be able to calculate position if either\n\t\t// top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( isFunction( options ) ) {\n\n\t\t\t// Use jQuery.extend here to allow modification of coordinates argument (gh-1848)\n\t\t\toptions = options.call( elem, i, jQuery.extend( {}, curOffset ) );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\njQuery.fn.extend( {\n\n\t// offset() relates an element's border box to the document origin\n\toffset: function( options ) {\n\n\t\t// Preserve chaining for setter\n\t\tif ( arguments.length ) {\n\t\t\treturn options === undefined ?\n\t\t\t\tthis :\n\t\t\t\tthis.each( function( i ) {\n\t\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t\t} );\n\t\t}\n\n\t\tvar rect, win,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !elem ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Return zeros for disconnected and hidden (display: none) elements (gh-2310)\n\t\t// Support: IE <=11 only\n\t\t// Running getBoundingClientRect on a\n\t\t// disconnected node in IE throws an error\n\t\tif ( !elem.getClientRects().length ) {\n\t\t\treturn { top: 0, left: 0 };\n\t\t}\n\n\t\t// Get document-relative position by adding viewport scroll to viewport-relative gBCR\n\t\trect = elem.getBoundingClientRect();\n\t\twin = elem.ownerDocument.defaultView;\n\t\treturn {\n\t\t\ttop: rect.top + win.pageYOffset,\n\t\t\tleft: rect.left + win.pageXOffset\n\t\t};\n\t},\n\n\t// position() relates an element's margin box to its offset parent's padding box\n\t// This corresponds to the behavior of CSS absolute positioning\n\tposition: function() {\n\t\tif ( !this[ 0 ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar offsetParent, offset, doc,\n\t\t\telem = this[ 0 ],\n\t\t\tparentOffset = { top: 0, left: 0 };\n\n\t\t// position:fixed elements are offset from the viewport, which itself always has zero offset\n\t\tif ( jQuery.css( elem, \"position\" ) === \"fixed\" ) {\n\n\t\t\t// Assume position:fixed implies availability of getBoundingClientRect\n\t\t\toffset = elem.getBoundingClientRect();\n\n\t\t} else {\n\t\t\toffset = this.offset();\n\n\t\t\t// Account for the *real* offset parent, which can be the document or its root element\n\t\t\t// when a statically positioned element is identified\n\t\t\tdoc = elem.ownerDocument;\n\t\t\toffsetParent = elem.offsetParent || doc.documentElement;\n\t\t\twhile ( offsetParent &&\n\t\t\t\t( offsetParent === doc.body || offsetParent === doc.documentElement ) &&\n\t\t\t\tjQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\n\t\t\t\toffsetParent = offsetParent.parentNode;\n\t\t\t}\n\t\t\tif ( offsetParent && offsetParent !== elem && offsetParent.nodeType === 1 ) {\n\n\t\t\t\t// Incorporate borders into its offset, since they are outside its content origin\n\t\t\t\tparentOffset = jQuery( offsetParent ).offset();\n\t\t\t\tparentOffset.top += jQuery.css( offsetParent, \"borderTopWidth\", true );\n\t\t\t\tparentOffset.left += jQuery.css( offsetParent, \"borderLeftWidth\", true );\n\t\t\t}\n\t\t}\n\n\t\t// Subtract parent offsets and element margins\n\t\treturn {\n\t\t\ttop: offset.top - parentOffset.top - jQuery.css( elem, \"marginTop\", true ),\n\t\t\tleft: offset.left - parentOffset.left - jQuery.css( elem, \"marginLeft\", true )\n\t\t};\n\t},\n\n\t// This method will return documentElement in the following cases:\n\t// 1) For the element inside the iframe without offsetParent, this method will return\n\t//    documentElement of the parent window\n\t// 2) For the hidden or detached element\n\t// 3) For body or html element, i.e. in case of the html node - it will return itself\n\t//\n\t// but those exceptions were never presented as a real life use-cases\n\t// and might be considered as more preferable results.\n\t//\n\t// This logic, however, is not guaranteed and can change at any point in the future\n\toffsetParent: function() {\n\t\treturn this.map( function() {\n\t\t\tvar offsetParent = this.offsetParent;\n\n\t\t\twhile ( offsetParent && jQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\n\t\t\treturn offsetParent || documentElement;\n\t\t} );\n\t}\n} );\n\n// Create scrollLeft and scrollTop methods\njQuery.each( { scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\" }, function( method, prop ) {\n\tvar top = \"pageYOffset\" === prop;\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn access( this, function( elem, method, val ) {\n\n\t\t\t// Coalesce documents and windows\n\t\t\tvar win;\n\t\t\tif ( isWindow( elem ) ) {\n\t\t\t\twin = elem;\n\t\t\t} else if ( elem.nodeType === 9 ) {\n\t\t\t\twin = elem.defaultView;\n\t\t\t}\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? win[ prop ] : elem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : win.pageXOffset,\n\t\t\t\t\ttop ? val : win.pageYOffset\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length );\n\t};\n} );\n\n// Support: Safari <=7 - 9.1, Chrome <=37 - 49\n// Add the top/left cssHooks using jQuery.fn.position\n// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084\n// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347\n// getComputedStyle returns percent when specified for top/left/bottom/right;\n// rather than make the css module depend on the offset module, just check for it here\njQuery.each( [ \"top\", \"left\" ], function( _i, prop ) {\n\tjQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,\n\t\tfunction( elem, computed ) {\n\t\t\tif ( computed ) {\n\t\t\t\tcomputed = curCSS( elem, prop );\n\n\t\t\t\t// If curCSS returns percentage, fallback to offset\n\t\t\t\treturn rnumnonpx.test( computed ) ?\n\t\t\t\t\tjQuery( elem ).position()[ prop ] + \"px\" :\n\t\t\t\t\tcomputed;\n\t\t\t}\n\t\t}\n\t);\n} );\n\n\n// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tjQuery.each( {\n\t\tpadding: \"inner\" + name,\n\t\tcontent: type,\n\t\t\"\": \"outer\" + name\n\t}, function( defaultExtra, funcName ) {\n\n\t\t// Margin is only for outerHeight, outerWidth\n\t\tjQuery.fn[ funcName ] = function( margin, value ) {\n\t\t\tvar chainable = arguments.length && ( defaultExtra || typeof margin !== \"boolean\" ),\n\t\t\t\textra = defaultExtra || ( margin === true || value === true ? \"margin\" : \"border\" );\n\n\t\t\treturn access( this, function( elem, type, value ) {\n\t\t\t\tvar doc;\n\n\t\t\t\tif ( isWindow( elem ) ) {\n\n\t\t\t\t\t// $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)\n\t\t\t\t\treturn funcName.indexOf( \"outer\" ) === 0 ?\n\t\t\t\t\t\telem[ \"inner\" + name ] :\n\t\t\t\t\t\telem.document.documentElement[ \"client\" + name ];\n\t\t\t\t}\n\n\t\t\t\t// Get document width or height\n\t\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],\n\t\t\t\t\t// whichever is greatest\n\t\t\t\t\treturn Math.max(\n\t\t\t\t\t\telem.body[ \"scroll\" + name ], doc[ \"scroll\" + name ],\n\t\t\t\t\t\telem.body[ \"offset\" + name ], doc[ \"offset\" + name ],\n\t\t\t\t\t\tdoc[ \"client\" + name ]\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\treturn value === undefined ?\n\n\t\t\t\t\t// Get width or height on the element, requesting but not forcing parseFloat\n\t\t\t\t\tjQuery.css( elem, type, extra ) :\n\n\t\t\t\t\t// Set width or height on the element\n\t\t\t\t\tjQuery.style( elem, type, value, extra );\n\t\t\t}, type, chainable ? margin : undefined, chainable );\n\t\t};\n\t} );\n} );\n\n\njQuery.each( [\n\t\"ajaxStart\",\n\t\"ajaxStop\",\n\t\"ajaxComplete\",\n\t\"ajaxError\",\n\t\"ajaxSuccess\",\n\t\"ajaxSend\"\n], function( _i, type ) {\n\tjQuery.fn[ type ] = function( fn ) {\n\t\treturn this.on( type, fn );\n\t};\n} );\n\n\n\n\njQuery.fn.extend( {\n\n\tbind: function( types, data, fn ) {\n\t\treturn this.on( types, null, data, fn );\n\t},\n\tunbind: function( types, fn ) {\n\t\treturn this.off( types, null, fn );\n\t},\n\n\tdelegate: function( selector, types, data, fn ) {\n\t\treturn this.on( types, selector, data, fn );\n\t},\n\tundelegate: function( selector, types, fn ) {\n\n\t\t// ( namespace ) or ( selector, types [, fn] )\n\t\treturn arguments.length === 1 ?\n\t\t\tthis.off( selector, \"**\" ) :\n\t\t\tthis.off( types, selector || \"**\", fn );\n\t},\n\n\thover: function( fnOver, fnOut ) {\n\t\treturn this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );\n\t}\n} );\n\njQuery.each(\n\t( \"blur focus focusin focusout resize scroll click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup contextmenu\" ).split( \" \" ),\n\tfunction( _i, name ) {\n\n\t\t// Handle event binding\n\t\tjQuery.fn[ name ] = function( data, fn ) {\n\t\t\treturn arguments.length > 0 ?\n\t\t\t\tthis.on( name, null, data, fn ) :\n\t\t\t\tthis.trigger( name );\n\t\t};\n\t}\n);\n\n\n\n\n// Support: Android <=4.0 only\n// Make sure we trim BOM and NBSP\nvar rtrim = /^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g;\n\n// Bind a function to a context, optionally partially applying any\n// arguments.\n// jQuery.proxy is deprecated to promote standards (specifically Function#bind)\n// However, it is not slated for removal any time soon\njQuery.proxy = function( fn, context ) {\n\tvar tmp, args, proxy;\n\n\tif ( typeof context === \"string\" ) {\n\t\ttmp = fn[ context ];\n\t\tcontext = fn;\n\t\tfn = tmp;\n\t}\n\n\t// Quick check to determine if target is callable, in the spec\n\t// this throws a TypeError, but we will just return undefined.\n\tif ( !isFunction( fn ) ) {\n\t\treturn undefined;\n\t}\n\n\t// Simulated bind\n\targs = slice.call( arguments, 2 );\n\tproxy = function() {\n\t\treturn fn.apply( context || this, args.concat( slice.call( arguments ) ) );\n\t};\n\n\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\tproxy.guid = fn.guid = fn.guid || jQuery.guid++;\n\n\treturn proxy;\n};\n\njQuery.holdReady = function( hold ) {\n\tif ( hold ) {\n\t\tjQuery.readyWait++;\n\t} else {\n\t\tjQuery.ready( true );\n\t}\n};\njQuery.isArray = Array.isArray;\njQuery.parseJSON = JSON.parse;\njQuery.nodeName = nodeName;\njQuery.isFunction = isFunction;\njQuery.isWindow = isWindow;\njQuery.camelCase = camelCase;\njQuery.type = toType;\n\njQuery.now = Date.now;\n\njQuery.isNumeric = function( obj ) {\n\n\t// As of jQuery 3.0, isNumeric is limited to\n\t// strings and numbers (primitives or objects)\n\t// that can be coerced to finite numbers (gh-2662)\n\tvar type = jQuery.type( obj );\n\treturn ( type === \"number\" || type === \"string\" ) &&\n\n\t\t// parseFloat NaNs numeric-cast false positives (\"\")\n\t\t// ...but misinterprets leading-number strings, particularly hex literals (\"0x...\")\n\t\t// subtraction forces infinities to NaN\n\t\t!isNaN( obj - parseFloat( obj ) );\n};\n\njQuery.trim = function( text ) {\n\treturn text == null ?\n\t\t\"\" :\n\t\t( text + \"\" ).replace( rtrim, \"\" );\n};\n\n\n\n// Register as a named AMD module, since jQuery can be concatenated with other\n// files that may use define, but not via a proper concatenation script that\n// understands anonymous AMD modules. A named AMD is safest and most robust\n// way to register. Lowercase jquery is used because AMD module names are\n// derived from file names, and jQuery is normally delivered in a lowercase\n// file name. Do this after creating the global so that if an AMD module wants\n// to call noConflict to hide this version of jQuery, it will work.\n\n// Note that for maximum portability, libraries that are not jQuery should\n// declare themselves as anonymous modules, and avoid setting a global if an\n// AMD loader is present. jQuery is a special case. For more information, see\n// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon\n\nif ( typeof define === \"function\" && define.amd ) {\n\tdefine( \"jquery\", [], function() {\n\t\treturn jQuery;\n\t} );\n}\n\n\n\n\nvar\n\n\t// Map over jQuery in case of overwrite\n\t_jQuery = window.jQuery,\n\n\t// Map over the $ in case of overwrite\n\t_$ = window.$;\n\njQuery.noConflict = function( deep ) {\n\tif ( window.$ === jQuery ) {\n\t\twindow.$ = _$;\n\t}\n\n\tif ( deep && window.jQuery === jQuery ) {\n\t\twindow.jQuery = _jQuery;\n\t}\n\n\treturn jQuery;\n};\n\n// Expose jQuery and $ identifiers, even in AMD\n// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)\n// and CommonJS for browser emulators (#13566)\nif ( typeof noGlobal === \"undefined\" ) {\n\twindow.jQuery = window.$ = jQuery;\n}\n\n\n\n\nreturn jQuery;\n} );\n","/**\n * Copyright (c) 2014-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nvar runtime = (function (exports) {\n  \"use strict\";\n\n  var Op = Object.prototype;\n  var hasOwn = Op.hasOwnProperty;\n  var defineProperty = Object.defineProperty || function (obj, key, desc) { obj[key] = desc.value; };\n  var undefined; // More compressible than void 0.\n  var $Symbol = typeof Symbol === \"function\" ? Symbol : {};\n  var iteratorSymbol = $Symbol.iterator || \"@@iterator\";\n  var asyncIteratorSymbol = $Symbol.asyncIterator || \"@@asyncIterator\";\n  var toStringTagSymbol = $Symbol.toStringTag || \"@@toStringTag\";\n\n  function define(obj, key, value) {\n    Object.defineProperty(obj, key, {\n      value: value,\n      enumerable: true,\n      configurable: true,\n      writable: true\n    });\n    return obj[key];\n  }\n  try {\n    // IE 8 has a broken Object.defineProperty that only works on DOM objects.\n    define({}, \"\");\n  } catch (err) {\n    define = function(obj, key, value) {\n      return obj[key] = value;\n    };\n  }\n\n  function wrap(innerFn, outerFn, self, tryLocsList) {\n    // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.\n    var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;\n    var generator = Object.create(protoGenerator.prototype);\n    var context = new Context(tryLocsList || []);\n\n    // The ._invoke method unifies the implementations of the .next,\n    // .throw, and .return methods.\n    defineProperty(generator, \"_invoke\", { value: makeInvokeMethod(innerFn, self, context) });\n\n    return generator;\n  }\n  exports.wrap = wrap;\n\n  // Try/catch helper to minimize deoptimizations. Returns a completion\n  // record like context.tryEntries[i].completion. This interface could\n  // have been (and was previously) designed to take a closure to be\n  // invoked without arguments, but in all the cases we care about we\n  // already have an existing method we want to call, so there's no need\n  // to create a new function object. We can even get away with assuming\n  // the method takes exactly one argument, since that happens to be true\n  // in every case, so we don't have to touch the arguments object. The\n  // only additional allocation required is the completion record, which\n  // has a stable shape and so hopefully should be cheap to allocate.\n  function tryCatch(fn, obj, arg) {\n    try {\n      return { type: \"normal\", arg: fn.call(obj, arg) };\n    } catch (err) {\n      return { type: \"throw\", arg: err };\n    }\n  }\n\n  var GenStateSuspendedStart = \"suspendedStart\";\n  var GenStateSuspendedYield = \"suspendedYield\";\n  var GenStateExecuting = \"executing\";\n  var GenStateCompleted = \"completed\";\n\n  // Returning this object from the innerFn has the same effect as\n  // breaking out of the dispatch switch statement.\n  var ContinueSentinel = {};\n\n  // Dummy constructor functions that we use as the .constructor and\n  // .constructor.prototype properties for functions that return Generator\n  // objects. For full spec compliance, you may wish to configure your\n  // minifier not to mangle the names of these two functions.\n  function Generator() {}\n  function GeneratorFunction() {}\n  function GeneratorFunctionPrototype() {}\n\n  // This is a polyfill for %IteratorPrototype% for environments that\n  // don't natively support it.\n  var IteratorPrototype = {};\n  define(IteratorPrototype, iteratorSymbol, function () {\n    return this;\n  });\n\n  var getProto = Object.getPrototypeOf;\n  var NativeIteratorPrototype = getProto && getProto(getProto(values([])));\n  if (NativeIteratorPrototype &&\n      NativeIteratorPrototype !== Op &&\n      hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {\n    // This environment has a native %IteratorPrototype%; use it instead\n    // of the polyfill.\n    IteratorPrototype = NativeIteratorPrototype;\n  }\n\n  var Gp = GeneratorFunctionPrototype.prototype =\n    Generator.prototype = Object.create(IteratorPrototype);\n  GeneratorFunction.prototype = GeneratorFunctionPrototype;\n  defineProperty(Gp, \"constructor\", { value: GeneratorFunctionPrototype, configurable: true });\n  defineProperty(\n    GeneratorFunctionPrototype,\n    \"constructor\",\n    { value: GeneratorFunction, configurable: true }\n  );\n  GeneratorFunction.displayName = define(\n    GeneratorFunctionPrototype,\n    toStringTagSymbol,\n    \"GeneratorFunction\"\n  );\n\n  // Helper for defining the .next, .throw, and .return methods of the\n  // Iterator interface in terms of a single ._invoke method.\n  function defineIteratorMethods(prototype) {\n    [\"next\", \"throw\", \"return\"].forEach(function(method) {\n      define(prototype, method, function(arg) {\n        return this._invoke(method, arg);\n      });\n    });\n  }\n\n  exports.isGeneratorFunction = function(genFun) {\n    var ctor = typeof genFun === \"function\" && genFun.constructor;\n    return ctor\n      ? ctor === GeneratorFunction ||\n        // For the native GeneratorFunction constructor, the best we can\n        // do is to check its .name property.\n        (ctor.displayName || ctor.name) === \"GeneratorFunction\"\n      : false;\n  };\n\n  exports.mark = function(genFun) {\n    if (Object.setPrototypeOf) {\n      Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);\n    } else {\n      genFun.__proto__ = GeneratorFunctionPrototype;\n      define(genFun, toStringTagSymbol, \"GeneratorFunction\");\n    }\n    genFun.prototype = Object.create(Gp);\n    return genFun;\n  };\n\n  // Within the body of any async function, `await x` is transformed to\n  // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test\n  // `hasOwn.call(value, \"__await\")` to determine if the yielded value is\n  // meant to be awaited.\n  exports.awrap = function(arg) {\n    return { __await: arg };\n  };\n\n  function AsyncIterator(generator, PromiseImpl) {\n    function invoke(method, arg, resolve, reject) {\n      var record = tryCatch(generator[method], generator, arg);\n      if (record.type === \"throw\") {\n        reject(record.arg);\n      } else {\n        var result = record.arg;\n        var value = result.value;\n        if (value &&\n            typeof value === \"object\" &&\n            hasOwn.call(value, \"__await\")) {\n          return PromiseImpl.resolve(value.__await).then(function(value) {\n            invoke(\"next\", value, resolve, reject);\n          }, function(err) {\n            invoke(\"throw\", err, resolve, reject);\n          });\n        }\n\n        return PromiseImpl.resolve(value).then(function(unwrapped) {\n          // When a yielded Promise is resolved, its final value becomes\n          // the .value of the Promise<{value,done}> result for the\n          // current iteration.\n          result.value = unwrapped;\n          resolve(result);\n        }, function(error) {\n          // If a rejected Promise was yielded, throw the rejection back\n          // into the async generator function so it can be handled there.\n          return invoke(\"throw\", error, resolve, reject);\n        });\n      }\n    }\n\n    var previousPromise;\n\n    function enqueue(method, arg) {\n      function callInvokeWithMethodAndArg() {\n        return new PromiseImpl(function(resolve, reject) {\n          invoke(method, arg, resolve, reject);\n        });\n      }\n\n      return previousPromise =\n        // If enqueue has been called before, then we want to wait until\n        // all previous Promises have been resolved before calling invoke,\n        // so that results are always delivered in the correct order. If\n        // enqueue has not been called before, then it is important to\n        // call invoke immediately, without waiting on a callback to fire,\n        // so that the async generator function has the opportunity to do\n        // any necessary setup in a predictable way. This predictability\n        // is why the Promise constructor synchronously invokes its\n        // executor callback, and why async functions synchronously\n        // execute code before the first await. Since we implement simple\n        // async functions in terms of async generators, it is especially\n        // important to get this right, even though it requires care.\n        previousPromise ? previousPromise.then(\n          callInvokeWithMethodAndArg,\n          // Avoid propagating failures to Promises returned by later\n          // invocations of the iterator.\n          callInvokeWithMethodAndArg\n        ) : callInvokeWithMethodAndArg();\n    }\n\n    // Define the unified helper method that is used to implement .next,\n    // .throw, and .return (see defineIteratorMethods).\n    defineProperty(this, \"_invoke\", { value: enqueue });\n  }\n\n  defineIteratorMethods(AsyncIterator.prototype);\n  define(AsyncIterator.prototype, asyncIteratorSymbol, function () {\n    return this;\n  });\n  exports.AsyncIterator = AsyncIterator;\n\n  // Note that simple async functions are implemented on top of\n  // AsyncIterator objects; they just return a Promise for the value of\n  // the final result produced by the iterator.\n  exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {\n    if (PromiseImpl === void 0) PromiseImpl = Promise;\n\n    var iter = new AsyncIterator(\n      wrap(innerFn, outerFn, self, tryLocsList),\n      PromiseImpl\n    );\n\n    return exports.isGeneratorFunction(outerFn)\n      ? iter // If outerFn is a generator, return the full iterator.\n      : iter.next().then(function(result) {\n          return result.done ? result.value : iter.next();\n        });\n  };\n\n  function makeInvokeMethod(innerFn, self, context) {\n    var state = GenStateSuspendedStart;\n\n    return function invoke(method, arg) {\n      if (state === GenStateExecuting) {\n        throw new Error(\"Generator is already running\");\n      }\n\n      if (state === GenStateCompleted) {\n        if (method === \"throw\") {\n          throw arg;\n        }\n\n        // Be forgiving, per 25.3.3.3.3 of the spec:\n        // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume\n        return doneResult();\n      }\n\n      context.method = method;\n      context.arg = arg;\n\n      while (true) {\n        var delegate = context.delegate;\n        if (delegate) {\n          var delegateResult = maybeInvokeDelegate(delegate, context);\n          if (delegateResult) {\n            if (delegateResult === ContinueSentinel) continue;\n            return delegateResult;\n          }\n        }\n\n        if (context.method === \"next\") {\n          // Setting context._sent for legacy support of Babel's\n          // function.sent implementation.\n          context.sent = context._sent = context.arg;\n\n        } else if (context.method === \"throw\") {\n          if (state === GenStateSuspendedStart) {\n            state = GenStateCompleted;\n            throw context.arg;\n          }\n\n          context.dispatchException(context.arg);\n\n        } else if (context.method === \"return\") {\n          context.abrupt(\"return\", context.arg);\n        }\n\n        state = GenStateExecuting;\n\n        var record = tryCatch(innerFn, self, context);\n        if (record.type === \"normal\") {\n          // If an exception is thrown from innerFn, we leave state ===\n          // GenStateExecuting and loop back for another invocation.\n          state = context.done\n            ? GenStateCompleted\n            : GenStateSuspendedYield;\n\n          if (record.arg === ContinueSentinel) {\n            continue;\n          }\n\n          return {\n            value: record.arg,\n            done: context.done\n          };\n\n        } else if (record.type === \"throw\") {\n          state = GenStateCompleted;\n          // Dispatch the exception by looping back around to the\n          // context.dispatchException(context.arg) call above.\n          context.method = \"throw\";\n          context.arg = record.arg;\n        }\n      }\n    };\n  }\n\n  // Call delegate.iterator[context.method](context.arg) and handle the\n  // result, either by returning a { value, done } result from the\n  // delegate iterator, or by modifying context.method and context.arg,\n  // setting context.delegate to null, and returning the ContinueSentinel.\n  function maybeInvokeDelegate(delegate, context) {\n    var methodName = context.method;\n    var method = delegate.iterator[methodName];\n    if (method === undefined) {\n      // A .throw or .return when the delegate iterator has no .throw\n      // method, or a missing .next mehtod, always terminate the\n      // yield* loop.\n      context.delegate = null;\n\n      // Note: [\"return\"] must be used for ES3 parsing compatibility.\n      if (methodName === \"throw\" && delegate.iterator[\"return\"]) {\n        // If the delegate iterator has a return method, give it a\n        // chance to clean up.\n        context.method = \"return\";\n        context.arg = undefined;\n        maybeInvokeDelegate(delegate, context);\n\n        if (context.method === \"throw\") {\n          // If maybeInvokeDelegate(context) changed context.method from\n          // \"return\" to \"throw\", let that override the TypeError below.\n          return ContinueSentinel;\n        }\n      }\n      if (methodName !== \"return\") {\n        context.method = \"throw\";\n        context.arg = new TypeError(\n          \"The iterator does not provide a '\" + methodName + \"' method\");\n      }\n\n      return ContinueSentinel;\n    }\n\n    var record = tryCatch(method, delegate.iterator, context.arg);\n\n    if (record.type === \"throw\") {\n      context.method = \"throw\";\n      context.arg = record.arg;\n      context.delegate = null;\n      return ContinueSentinel;\n    }\n\n    var info = record.arg;\n\n    if (! info) {\n      context.method = \"throw\";\n      context.arg = new TypeError(\"iterator result is not an object\");\n      context.delegate = null;\n      return ContinueSentinel;\n    }\n\n    if (info.done) {\n      // Assign the result of the finished delegate to the temporary\n      // variable specified by delegate.resultName (see delegateYield).\n      context[delegate.resultName] = info.value;\n\n      // Resume execution at the desired location (see delegateYield).\n      context.next = delegate.nextLoc;\n\n      // If context.method was \"throw\" but the delegate handled the\n      // exception, let the outer generator proceed normally. If\n      // context.method was \"next\", forget context.arg since it has been\n      // \"consumed\" by the delegate iterator. If context.method was\n      // \"return\", allow the original .return call to continue in the\n      // outer generator.\n      if (context.method !== \"return\") {\n        context.method = \"next\";\n        context.arg = undefined;\n      }\n\n    } else {\n      // Re-yield the result returned by the delegate method.\n      return info;\n    }\n\n    // The delegate iterator is finished, so forget it and continue with\n    // the outer generator.\n    context.delegate = null;\n    return ContinueSentinel;\n  }\n\n  // Define Generator.prototype.{next,throw,return} in terms of the\n  // unified ._invoke helper method.\n  defineIteratorMethods(Gp);\n\n  define(Gp, toStringTagSymbol, \"Generator\");\n\n  // A Generator should always return itself as the iterator object when the\n  // @@iterator function is called on it. Some browsers' implementations of the\n  // iterator prototype chain incorrectly implement this, causing the Generator\n  // object to not be returned from this call. This ensures that doesn't happen.\n  // See https://github.com/facebook/regenerator/issues/274 for more details.\n  define(Gp, iteratorSymbol, function() {\n    return this;\n  });\n\n  define(Gp, \"toString\", function() {\n    return \"[object Generator]\";\n  });\n\n  function pushTryEntry(locs) {\n    var entry = { tryLoc: locs[0] };\n\n    if (1 in locs) {\n      entry.catchLoc = locs[1];\n    }\n\n    if (2 in locs) {\n      entry.finallyLoc = locs[2];\n      entry.afterLoc = locs[3];\n    }\n\n    this.tryEntries.push(entry);\n  }\n\n  function resetTryEntry(entry) {\n    var record = entry.completion || {};\n    record.type = \"normal\";\n    delete record.arg;\n    entry.completion = record;\n  }\n\n  function Context(tryLocsList) {\n    // The root entry object (effectively a try statement without a catch\n    // or a finally block) gives us a place to store values thrown from\n    // locations where there is no enclosing try statement.\n    this.tryEntries = [{ tryLoc: \"root\" }];\n    tryLocsList.forEach(pushTryEntry, this);\n    this.reset(true);\n  }\n\n  exports.keys = function(val) {\n    var object = Object(val);\n    var keys = [];\n    for (var key in object) {\n      keys.push(key);\n    }\n    keys.reverse();\n\n    // Rather than returning an object with a next method, we keep\n    // things simple and return the next function itself.\n    return function next() {\n      while (keys.length) {\n        var key = keys.pop();\n        if (key in object) {\n          next.value = key;\n          next.done = false;\n          return next;\n        }\n      }\n\n      // To avoid creating an additional object, we just hang the .value\n      // and .done properties off the next function object itself. This\n      // also ensures that the minifier will not anonymize the function.\n      next.done = true;\n      return next;\n    };\n  };\n\n  function values(iterable) {\n    if (iterable || iterable === \"\") {\n      var iteratorMethod = iterable[iteratorSymbol];\n      if (iteratorMethod) {\n        return iteratorMethod.call(iterable);\n      }\n\n      if (typeof iterable.next === \"function\") {\n        return iterable;\n      }\n\n      if (!isNaN(iterable.length)) {\n        var i = -1, next = function next() {\n          while (++i < iterable.length) {\n            if (hasOwn.call(iterable, i)) {\n              next.value = iterable[i];\n              next.done = false;\n              return next;\n            }\n          }\n\n          next.value = undefined;\n          next.done = true;\n\n          return next;\n        };\n\n        return next.next = next;\n      }\n    }\n\n    throw new TypeError(typeof iterable + \" is not iterable\");\n  }\n  exports.values = values;\n\n  function doneResult() {\n    return { value: undefined, done: true };\n  }\n\n  Context.prototype = {\n    constructor: Context,\n\n    reset: function(skipTempReset) {\n      this.prev = 0;\n      this.next = 0;\n      // Resetting context._sent for legacy support of Babel's\n      // function.sent implementation.\n      this.sent = this._sent = undefined;\n      this.done = false;\n      this.delegate = null;\n\n      this.method = \"next\";\n      this.arg = undefined;\n\n      this.tryEntries.forEach(resetTryEntry);\n\n      if (!skipTempReset) {\n        for (var name in this) {\n          // Not sure about the optimal order of these conditions:\n          if (name.charAt(0) === \"t\" &&\n              hasOwn.call(this, name) &&\n              !isNaN(+name.slice(1))) {\n            this[name] = undefined;\n          }\n        }\n      }\n    },\n\n    stop: function() {\n      this.done = true;\n\n      var rootEntry = this.tryEntries[0];\n      var rootRecord = rootEntry.completion;\n      if (rootRecord.type === \"throw\") {\n        throw rootRecord.arg;\n      }\n\n      return this.rval;\n    },\n\n    dispatchException: function(exception) {\n      if (this.done) {\n        throw exception;\n      }\n\n      var context = this;\n      function handle(loc, caught) {\n        record.type = \"throw\";\n        record.arg = exception;\n        context.next = loc;\n\n        if (caught) {\n          // If the dispatched exception was caught by a catch block,\n          // then let that catch block handle the exception normally.\n          context.method = \"next\";\n          context.arg = undefined;\n        }\n\n        return !! caught;\n      }\n\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        var record = entry.completion;\n\n        if (entry.tryLoc === \"root\") {\n          // Exception thrown outside of any try block that could handle\n          // it, so set the completion value of the entire function to\n          // throw the exception.\n          return handle(\"end\");\n        }\n\n        if (entry.tryLoc <= this.prev) {\n          var hasCatch = hasOwn.call(entry, \"catchLoc\");\n          var hasFinally = hasOwn.call(entry, \"finallyLoc\");\n\n          if (hasCatch && hasFinally) {\n            if (this.prev < entry.catchLoc) {\n              return handle(entry.catchLoc, true);\n            } else if (this.prev < entry.finallyLoc) {\n              return handle(entry.finallyLoc);\n            }\n\n          } else if (hasCatch) {\n            if (this.prev < entry.catchLoc) {\n              return handle(entry.catchLoc, true);\n            }\n\n          } else if (hasFinally) {\n            if (this.prev < entry.finallyLoc) {\n              return handle(entry.finallyLoc);\n            }\n\n          } else {\n            throw new Error(\"try statement without catch or finally\");\n          }\n        }\n      }\n    },\n\n    abrupt: function(type, arg) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        if (entry.tryLoc <= this.prev &&\n            hasOwn.call(entry, \"finallyLoc\") &&\n            this.prev < entry.finallyLoc) {\n          var finallyEntry = entry;\n          break;\n        }\n      }\n\n      if (finallyEntry &&\n          (type === \"break\" ||\n           type === \"continue\") &&\n          finallyEntry.tryLoc <= arg &&\n          arg <= finallyEntry.finallyLoc) {\n        // Ignore the finally entry if control is not jumping to a\n        // location outside the try/catch block.\n        finallyEntry = null;\n      }\n\n      var record = finallyEntry ? finallyEntry.completion : {};\n      record.type = type;\n      record.arg = arg;\n\n      if (finallyEntry) {\n        this.method = \"next\";\n        this.next = finallyEntry.finallyLoc;\n        return ContinueSentinel;\n      }\n\n      return this.complete(record);\n    },\n\n    complete: function(record, afterLoc) {\n      if (record.type === \"throw\") {\n        throw record.arg;\n      }\n\n      if (record.type === \"break\" ||\n          record.type === \"continue\") {\n        this.next = record.arg;\n      } else if (record.type === \"return\") {\n        this.rval = this.arg = record.arg;\n        this.method = \"return\";\n        this.next = \"end\";\n      } else if (record.type === \"normal\" && afterLoc) {\n        this.next = afterLoc;\n      }\n\n      return ContinueSentinel;\n    },\n\n    finish: function(finallyLoc) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        if (entry.finallyLoc === finallyLoc) {\n          this.complete(entry.completion, entry.afterLoc);\n          resetTryEntry(entry);\n          return ContinueSentinel;\n        }\n      }\n    },\n\n    \"catch\": function(tryLoc) {\n      for (var i = this.tryEntries.length - 1; i >= 0; --i) {\n        var entry = this.tryEntries[i];\n        if (entry.tryLoc === tryLoc) {\n          var record = entry.completion;\n          if (record.type === \"throw\") {\n            var thrown = record.arg;\n            resetTryEntry(entry);\n          }\n          return thrown;\n        }\n      }\n\n      // The context.catch method must only be called with a location\n      // argument that corresponds to a known catch block.\n      throw new Error(\"illegal catch attempt\");\n    },\n\n    delegateYield: function(iterable, resultName, nextLoc) {\n      this.delegate = {\n        iterator: values(iterable),\n        resultName: resultName,\n        nextLoc: nextLoc\n      };\n\n      if (this.method === \"next\") {\n        // Deliberately forget the last sent value so that we don't\n        // accidentally pass it on to the delegate.\n        this.arg = undefined;\n      }\n\n      return ContinueSentinel;\n    }\n  };\n\n  // Regardless of whether this script is executing as a CommonJS module\n  // or not, return the runtime object so that we can declare the variable\n  // regeneratorRuntime in the outer scope, which allows this module to be\n  // injected easily by `bin/regenerator --include-runtime script.js`.\n  return exports;\n\n}(\n  // If this script is executing as a CommonJS module, use module.exports\n  // as the regeneratorRuntime namespace. Otherwise create a new empty\n  // object. Either way, the resulting object will be used to initialize\n  // the regeneratorRuntime variable at the top of this file.\n  typeof module === \"object\" ? module.exports : {}\n));\n\ntry {\n  regeneratorRuntime = runtime;\n} catch (accidentalStrictMode) {\n  // This module should not be running in strict mode, so the above\n  // assignment should always work unless something is misconfigured. Just\n  // in case runtime.js accidentally runs in strict mode, in modern engines\n  // we can explicitly access globalThis. In older engines we can escape\n  // strict mode using a global Function call. This could conceivably fail\n  // if a Content Security Policy forbids using Function, but in that case\n  // the proper solution is to fix the accidental strict mode problem. If\n  // you've misconfigured your bundler to force strict mode and applied a\n  // CSP to forbid Function, and you're not willing to fix either of those\n  // problems, please detail your unique predicament in a GitHub issue.\n  if (typeof globalThis === \"object\") {\n    globalThis.regeneratorRuntime = runtime;\n  } else {\n    Function(\"r\", \"regeneratorRuntime = r\")(runtime);\n  }\n}\n","/*!\n * ScrollMagic v2.0.6 (2018-10-08)\n * The javascript library for magical scroll interactions.\n * (c) 2018 Jan Paepke (@janpaepke)\n * Project Website: http://scrollmagic.io\n * \n * @version 2.0.6\n * @license Dual licensed under MIT license and GPL.\n * @author Jan Paepke - e-mail@janpaepke.de\n *\n * @file ScrollMagic main library.\n */\n/**\n * @namespace ScrollMagic\n */\n(function (root, factory) {\n\tif (typeof define === 'function' && define.amd) {\n\t\t// AMD. Register as an anonymous module.\n\t\tdefine(factory);\n\t} else if (typeof exports === 'object') {\n\t\t// CommonJS\n\t\tmodule.exports = factory();\n\t} else {\n\t\t// Browser global\n\t\troot.ScrollMagic = factory();\n\t}\n}(this, function () {\n\t\"use strict\";\n\n\tvar ScrollMagic = function () {\n\t\t_util.log(2, '(COMPATIBILITY NOTICE) -> As of ScrollMagic 2.0.0 you need to use \\'new ScrollMagic.Controller()\\' to create a new controller instance. Use \\'new ScrollMagic.Scene()\\' to instance a scene.');\n\t};\n\n\tScrollMagic.version = \"2.0.6\";\n\n\t// TODO: temporary workaround for chrome's scroll jitter bug\n\twindow.addEventListener(\"mousewheel\", function () {});\n\n\t// global const\n\tvar PIN_SPACER_ATTRIBUTE = \"data-scrollmagic-pin-spacer\";\n\n\t/**\n\t * The main class that is needed once per scroll container.\n\t *\n\t * @class\n\t *\n\t * @example\n\t * // basic initialization\n\t * var controller = new ScrollMagic.Controller();\n\t *\n\t * // passing options\n\t * var controller = new ScrollMagic.Controller({container: \"#myContainer\", loglevel: 3});\n\t *\n\t * @param {object} [options] - An object containing one or more options for the controller.\n\t * @param {(string|object)} [options.container=window] - A selector, DOM object that references the main container for scrolling.\n\t * @param {boolean} [options.vertical=true] - Sets the scroll mode to vertical (`true`) or horizontal (`false`) scrolling.\n\t * @param {object} [options.globalSceneOptions={}] - These options will be passed to every Scene that is added to the controller using the addScene method. For more information on Scene options see {@link ScrollMagic.Scene}.\n\t * @param {number} [options.loglevel=2] Loglevel for debugging. Note that logging is disabled in the minified version of ScrollMagic.\n\t ** `0` => silent\n\t ** `1` => errors\n\t ** `2` => errors, warnings\n\t ** `3` => errors, warnings, debuginfo\n\t * @param {boolean} [options.refreshInterval=100] - Some changes don't call events by default, like changing the container size or moving a scene trigger element.  \n\t This interval polls these parameters to fire the necessary events.  \n\t If you don't use custom containers, trigger elements or have static layouts, where the positions of the trigger elements don't change, you can set this to 0 disable interval checking and improve performance.\n\t *\n\t */\n\tScrollMagic.Controller = function (options) {\n/*\n\t * ----------------------------------------------------------------\n\t * settings\n\t * ----------------------------------------------------------------\n\t */\n\t\tvar\n\t\tNAMESPACE = 'ScrollMagic.Controller',\n\t\t\tSCROLL_DIRECTION_FORWARD = 'FORWARD',\n\t\t\tSCROLL_DIRECTION_REVERSE = 'REVERSE',\n\t\t\tSCROLL_DIRECTION_PAUSED = 'PAUSED',\n\t\t\tDEFAULT_OPTIONS = CONTROLLER_OPTIONS.defaults;\n\n/*\n\t * ----------------------------------------------------------------\n\t * private vars\n\t * ----------------------------------------------------------------\n\t */\n\t\tvar\n\t\tController = this,\n\t\t\t_options = _util.extend({}, DEFAULT_OPTIONS, options),\n\t\t\t_sceneObjects = [],\n\t\t\t_updateScenesOnNextCycle = false,\n\t\t\t// can be boolean (true => all scenes) or an array of scenes to be updated\n\t\t\t_scrollPos = 0,\n\t\t\t_scrollDirection = SCROLL_DIRECTION_PAUSED,\n\t\t\t_isDocument = true,\n\t\t\t_viewPortSize = 0,\n\t\t\t_enabled = true,\n\t\t\t_updateTimeout, _refreshTimeout;\n\n/*\n\t * ----------------------------------------------------------------\n\t * private functions\n\t * ----------------------------------------------------------------\n\t */\n\n\t\t/**\n\t\t * Internal constructor function of the ScrollMagic Controller\n\t\t * @private\n\t\t */\n\t\tvar construct = function () {\n\t\t\tfor (var key in _options) {\n\t\t\t\tif (!DEFAULT_OPTIONS.hasOwnProperty(key)) {\n\t\t\t\t\tlog(2, \"WARNING: Unknown option \\\"\" + key + \"\\\"\");\n\t\t\t\t\tdelete _options[key];\n\t\t\t\t}\n\t\t\t}\n\t\t\t_options.container = _util.get.elements(_options.container)[0];\n\t\t\t// check ScrollContainer\n\t\t\tif (!_options.container) {\n\t\t\t\tlog(1, \"ERROR creating object \" + NAMESPACE + \": No valid scroll container supplied\");\n\t\t\t\tthrow NAMESPACE + \" init failed.\"; // cancel\n\t\t\t}\n\t\t\t_isDocument = _options.container === window || _options.container === document.body || !document.body.contains(_options.container);\n\t\t\t// normalize to window\n\t\t\tif (_isDocument) {\n\t\t\t\t_options.container = window;\n\t\t\t}\n\t\t\t// update container size immediately\n\t\t\t_viewPortSize = getViewportSize();\n\t\t\t// set event handlers\n\t\t\t_options.container.addEventListener(\"resize\", onChange);\n\t\t\t_options.container.addEventListener(\"scroll\", onChange);\n\n\t\t\tvar ri = parseInt(_options.refreshInterval, 10);\n\t\t\t_options.refreshInterval = _util.type.Number(ri) ? ri : DEFAULT_OPTIONS.refreshInterval;\n\t\t\tscheduleRefresh();\n\n\t\t\tlog(3, \"added new \" + NAMESPACE + \" controller (v\" + ScrollMagic.version + \")\");\n\t\t};\n\n\t\t/**\n\t\t * Schedule the next execution of the refresh function\n\t\t * @private\n\t\t */\n\t\tvar scheduleRefresh = function () {\n\t\t\tif (_options.refreshInterval > 0) {\n\t\t\t\t_refreshTimeout = window.setTimeout(refresh, _options.refreshInterval);\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Default function to get scroll pos - overwriteable using `Controller.scrollPos(newFunction)`\n\t\t * @private\n\t\t */\n\t\tvar getScrollPos = function () {\n\t\t\treturn _options.vertical ? _util.get.scrollTop(_options.container) : _util.get.scrollLeft(_options.container);\n\t\t};\n\n\t\t/**\n\t\t * Returns the current viewport Size (width vor horizontal, height for vertical)\n\t\t * @private\n\t\t */\n\t\tvar getViewportSize = function () {\n\t\t\treturn _options.vertical ? _util.get.height(_options.container) : _util.get.width(_options.container);\n\t\t};\n\n\t\t/**\n\t\t * Default function to set scroll pos - overwriteable using `Controller.scrollTo(newFunction)`\n\t\t * Make available publicly for pinned mousewheel workaround.\n\t\t * @private\n\t\t */\n\t\tvar setScrollPos = this._setScrollPos = function (pos) {\n\t\t\tif (_options.vertical) {\n\t\t\t\tif (_isDocument) {\n\t\t\t\t\twindow.scrollTo(_util.get.scrollLeft(), pos);\n\t\t\t\t} else {\n\t\t\t\t\t_options.container.scrollTop = pos;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (_isDocument) {\n\t\t\t\t\twindow.scrollTo(pos, _util.get.scrollTop());\n\t\t\t\t} else {\n\t\t\t\t\t_options.container.scrollLeft = pos;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Handle updates in cycles instead of on scroll (performance)\n\t\t * @private\n\t\t */\n\t\tvar updateScenes = function () {\n\t\t\tif (_enabled && _updateScenesOnNextCycle) {\n\t\t\t\t// determine scenes to update\n\t\t\t\tvar scenesToUpdate = _util.type.Array(_updateScenesOnNextCycle) ? _updateScenesOnNextCycle : _sceneObjects.slice(0);\n\t\t\t\t// reset scenes\n\t\t\t\t_updateScenesOnNextCycle = false;\n\t\t\t\tvar oldScrollPos = _scrollPos;\n\t\t\t\t// update scroll pos now instead of onChange, as it might have changed since scheduling (i.e. in-browser smooth scroll)\n\t\t\t\t_scrollPos = Controller.scrollPos();\n\t\t\t\tvar deltaScroll = _scrollPos - oldScrollPos;\n\t\t\t\tif (deltaScroll !== 0) { // scroll position changed?\n\t\t\t\t\t_scrollDirection = (deltaScroll > 0) ? SCROLL_DIRECTION_FORWARD : SCROLL_DIRECTION_REVERSE;\n\t\t\t\t}\n\t\t\t\t// reverse order of scenes if scrolling reverse\n\t\t\t\tif (_scrollDirection === SCROLL_DIRECTION_REVERSE) {\n\t\t\t\t\tscenesToUpdate.reverse();\n\t\t\t\t}\n\t\t\t\t// update scenes\n\t\t\t\tscenesToUpdate.forEach(function (scene, index) {\n\t\t\t\t\tlog(3, \"updating Scene \" + (index + 1) + \"/\" + scenesToUpdate.length + \" (\" + _sceneObjects.length + \" total)\");\n\t\t\t\t\tscene.update(true);\n\t\t\t\t});\n\t\t\t\tif (scenesToUpdate.length === 0 && _options.loglevel >= 3) {\n\t\t\t\t\tlog(3, \"updating 0 Scenes (nothing added to controller)\");\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Initializes rAF callback\n\t\t * @private\n\t\t */\n\t\tvar debounceUpdate = function () {\n\t\t\t_updateTimeout = _util.rAF(updateScenes);\n\t\t};\n\n\t\t/**\n\t\t * Handles Container changes\n\t\t * @private\n\t\t */\n\t\tvar onChange = function (e) {\n\t\t\tlog(3, \"event fired causing an update:\", e.type);\n\t\t\tif (e.type == \"resize\") {\n\t\t\t\t// resize\n\t\t\t\t_viewPortSize = getViewportSize();\n\t\t\t\t_scrollDirection = SCROLL_DIRECTION_PAUSED;\n\t\t\t}\n\t\t\t// schedule update\n\t\t\tif (_updateScenesOnNextCycle !== true) {\n\t\t\t\t_updateScenesOnNextCycle = true;\n\t\t\t\tdebounceUpdate();\n\t\t\t}\n\t\t};\n\n\t\tvar refresh = function () {\n\t\t\tif (!_isDocument) {\n\t\t\t\t// simulate resize event. Only works for viewport relevant param (performance)\n\t\t\t\tif (_viewPortSize != getViewportSize()) {\n\t\t\t\t\tvar resizeEvent;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tresizeEvent = new Event('resize', {\n\t\t\t\t\t\t\tbubbles: false,\n\t\t\t\t\t\t\tcancelable: false\n\t\t\t\t\t\t});\n\t\t\t\t\t} catch (e) { // stupid IE\n\t\t\t\t\t\tresizeEvent = document.createEvent(\"Event\");\n\t\t\t\t\t\tresizeEvent.initEvent(\"resize\", false, false);\n\t\t\t\t\t}\n\t\t\t\t\t_options.container.dispatchEvent(resizeEvent);\n\t\t\t\t}\n\t\t\t}\n\t\t\t_sceneObjects.forEach(function (scene, index) { // refresh all scenes\n\t\t\t\tscene.refresh();\n\t\t\t});\n\t\t\tscheduleRefresh();\n\t\t};\n\n\t\t/**\n\t\t * Send a debug message to the console.\n\t\t * provided publicly with _log for plugins\n\t\t * @private\n\t\t *\n\t\t * @param {number} loglevel - The loglevel required to initiate output for the message.\n\t\t * @param {...mixed} output - One or more variables that should be passed to the console.\n\t\t */\n\t\tvar log = this._log = function (loglevel, output) {\n\t\t\tif (_options.loglevel >= loglevel) {\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \") ->\");\n\t\t\t\t_util.log.apply(window, arguments);\n\t\t\t}\n\t\t};\n\t\t// for scenes we have getters for each option, but for the controller we don't, so we need to make it available externally for plugins\n\t\tthis._options = _options;\n\n\t\t/**\n\t\t * Sort scenes in ascending order of their start offset.\n\t\t * @private\n\t\t *\n\t\t * @param {array} ScenesArray - an array of ScrollMagic Scenes that should be sorted\n\t\t * @return {array} The sorted array of Scenes.\n\t\t */\n\t\tvar sortScenes = function (ScenesArray) {\n\t\t\tif (ScenesArray.length <= 1) {\n\t\t\t\treturn ScenesArray;\n\t\t\t} else {\n\t\t\t\tvar scenes = ScenesArray.slice(0);\n\t\t\t\tscenes.sort(function (a, b) {\n\t\t\t\t\treturn a.scrollOffset() > b.scrollOffset() ? 1 : -1;\n\t\t\t\t});\n\t\t\t\treturn scenes;\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * ----------------------------------------------------------------\n\t\t * public functions\n\t\t * ----------------------------------------------------------------\n\t\t */\n\n\t\t/**\n\t\t * Add one ore more scene(s) to the controller.  \n\t\t * This is the equivalent to `Scene.addTo(controller)`.\n\t\t * @public\n\t\t * @example\n\t\t * // with a previously defined scene\n\t\t * controller.addScene(scene);\n\t\t *\n\t\t * // with a newly created scene.\n\t\t * controller.addScene(new ScrollMagic.Scene({duration : 0}));\n\t\t *\n\t\t * // adding multiple scenes\n\t\t * controller.addScene([scene, scene2, new ScrollMagic.Scene({duration : 0})]);\n\t\t *\n\t\t * @param {(ScrollMagic.Scene|array)} newScene - ScrollMagic Scene or Array of Scenes to be added to the controller.\n\t\t * @return {Controller} Parent object for chaining.\n\t\t */\n\t\tthis.addScene = function (newScene) {\n\t\t\tif (_util.type.Array(newScene)) {\n\t\t\t\tnewScene.forEach(function (scene, index) {\n\t\t\t\t\tController.addScene(scene);\n\t\t\t\t});\n\t\t\t} else if (newScene instanceof ScrollMagic.Scene) {\n\t\t\t\tif (newScene.controller() !== Controller) {\n\t\t\t\t\tnewScene.addTo(Controller);\n\t\t\t\t} else if (_sceneObjects.indexOf(newScene) < 0) {\n\t\t\t\t\t// new scene\n\t\t\t\t\t_sceneObjects.push(newScene); // add to array\n\t\t\t\t\t_sceneObjects = sortScenes(_sceneObjects); // sort\n\t\t\t\t\tnewScene.on(\"shift.controller_sort\", function () { // resort whenever scene moves\n\t\t\t\t\t\t_sceneObjects = sortScenes(_sceneObjects);\n\t\t\t\t\t});\n\t\t\t\t\t// insert Global defaults.\n\t\t\t\t\tfor (var key in _options.globalSceneOptions) {\n\t\t\t\t\t\tif (newScene[key]) {\n\t\t\t\t\t\t\tnewScene[key].call(newScene, _options.globalSceneOptions[key]);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tlog(3, \"adding Scene (now \" + _sceneObjects.length + \" total)\");\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tlog(1, \"ERROR: invalid argument supplied for '.addScene()'\");\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * Remove one ore more scene(s) from the controller.  \n\t\t * This is the equivalent to `Scene.remove()`.\n\t\t * @public\n\t\t * @example\n\t\t * // remove a scene from the controller\n\t\t * controller.removeScene(scene);\n\t\t *\n\t\t * // remove multiple scenes from the controller\n\t\t * controller.removeScene([scene, scene2, scene3]);\n\t\t *\n\t\t * @param {(ScrollMagic.Scene|array)} Scene - ScrollMagic Scene or Array of Scenes to be removed from the controller.\n\t\t * @returns {Controller} Parent object for chaining.\n\t\t */\n\t\tthis.removeScene = function (Scene) {\n\t\t\tif (_util.type.Array(Scene)) {\n\t\t\t\tScene.forEach(function (scene, index) {\n\t\t\t\t\tController.removeScene(scene);\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tvar index = _sceneObjects.indexOf(Scene);\n\t\t\t\tif (index > -1) {\n\t\t\t\t\tScene.off(\"shift.controller_sort\");\n\t\t\t\t\t_sceneObjects.splice(index, 1);\n\t\t\t\t\tlog(3, \"removing Scene (now \" + _sceneObjects.length + \" left)\");\n\t\t\t\t\tScene.remove();\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * Update one ore more scene(s) according to the scroll position of the container.  \n\t\t * This is the equivalent to `Scene.update()`.  \n\t\t * The update method calculates the scene's start and end position (based on the trigger element, trigger hook, duration and offset) and checks it against the current scroll position of the container.  \n\t\t * It then updates the current scene state accordingly (or does nothing, if the state is already correct) – Pins will be set to their correct position and tweens will be updated to their correct progress.  \n\t\t * _**Note:** This method gets called constantly whenever Controller detects a change. The only application for you is if you change something outside of the realm of ScrollMagic, like moving the trigger or changing tween parameters._\n\t\t * @public\n\t\t * @example\n\t\t * // update a specific scene on next cycle\n\t\t * controller.updateScene(scene);\n\t\t *\n\t\t * // update a specific scene immediately\n\t\t * controller.updateScene(scene, true);\n\t\t *\n\t\t * // update multiple scenes scene on next cycle\n\t\t * controller.updateScene([scene1, scene2, scene3]);\n\t\t *\n\t\t * @param {ScrollMagic.Scene} Scene - ScrollMagic Scene or Array of Scenes that is/are supposed to be updated.\n\t\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle.  \n\t\t This is useful when changing multiple properties of the scene - this way it will only be updated once all new properties are set (updateScenes).\n\t\t * @return {Controller} Parent object for chaining.\n\t\t */\n\t\tthis.updateScene = function (Scene, immediately) {\n\t\t\tif (_util.type.Array(Scene)) {\n\t\t\t\tScene.forEach(function (scene, index) {\n\t\t\t\t\tController.updateScene(scene, immediately);\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tif (immediately) {\n\t\t\t\t\tScene.update(true);\n\t\t\t\t} else if (_updateScenesOnNextCycle !== true && Scene instanceof ScrollMagic.Scene) { // if _updateScenesOnNextCycle is true, all connected scenes are already scheduled for update\n\t\t\t\t\t// prep array for next update cycle\n\t\t\t\t\t_updateScenesOnNextCycle = _updateScenesOnNextCycle || [];\n\t\t\t\t\tif (_updateScenesOnNextCycle.indexOf(Scene) == -1) {\n\t\t\t\t\t\t_updateScenesOnNextCycle.push(Scene);\n\t\t\t\t\t}\n\t\t\t\t\t_updateScenesOnNextCycle = sortScenes(_updateScenesOnNextCycle); // sort\n\t\t\t\t\tdebounceUpdate();\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * Updates the controller params and calls updateScene on every scene, that is attached to the controller.  \n\t\t * See `Controller.updateScene()` for more information about what this means.  \n\t\t * In most cases you will not need this function, as it is called constantly, whenever ScrollMagic detects a state change event, like resize or scroll.  \n\t\t * The only application for this method is when ScrollMagic fails to detect these events.  \n\t\t * One application is with some external scroll libraries (like iScroll) that move an internal container to a negative offset instead of actually scrolling. In this case the update on the controller needs to be called whenever the child container's position changes.\n\t\t * For this case there will also be the need to provide a custom function to calculate the correct scroll position. See `Controller.scrollPos()` for details.\n\t\t * @public\n\t\t * @example\n\t\t * // update the controller on next cycle (saves performance due to elimination of redundant updates)\n\t\t * controller.update();\n\t\t *\n\t\t * // update the controller immediately\n\t\t * controller.update(true);\n\t\t *\n\t\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle (better performance)\n\t\t * @return {Controller} Parent object for chaining.\n\t\t */\n\t\tthis.update = function (immediately) {\n\t\t\tonChange({\n\t\t\t\ttype: \"resize\"\n\t\t\t}); // will update size and set _updateScenesOnNextCycle to true\n\t\t\tif (immediately) {\n\t\t\t\tupdateScenes();\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * Scroll to a numeric scroll offset, a DOM element, the start of a scene or provide an alternate method for scrolling.  \n\t\t * For vertical controllers it will change the top scroll offset and for horizontal applications it will change the left offset.\n\t\t * @public\n\t\t *\n\t\t * @since 1.1.0\n\t\t * @example\n\t\t * // scroll to an offset of 100\n\t\t * controller.scrollTo(100);\n\t\t *\n\t\t * // scroll to a DOM element\n\t\t * controller.scrollTo(\"#anchor\");\n\t\t *\n\t\t * // scroll to the beginning of a scene\n\t\t * var scene = new ScrollMagic.Scene({offset: 200});\n\t\t * controller.scrollTo(scene);\n\t\t *\n\t\t * // define a new scroll position modification function (jQuery animate instead of jump)\n\t\t * controller.scrollTo(function (newScrollPos) {\n\t\t *\t$(\"html, body\").animate({scrollTop: newScrollPos});\n\t\t * });\n\t\t * controller.scrollTo(100); // call as usual, but the new function will be used instead\n\t\t *\n\t\t * // define a new scroll function with an additional parameter\n\t\t * controller.scrollTo(function (newScrollPos, message) {\n\t\t *  console.log(message);\n\t\t *\t$(this).animate({scrollTop: newScrollPos});\n\t\t * });\n\t\t * // call as usual, but supply an extra parameter to the defined custom function\n\t\t * controller.scrollTo(100, \"my message\");\n\t\t *\n\t\t * // define a new scroll function with an additional parameter containing multiple variables\n\t\t * controller.scrollTo(function (newScrollPos, options) {\n\t\t *  someGlobalVar = options.a + options.b;\n\t\t *\t$(this).animate({scrollTop: newScrollPos});\n\t\t * });\n\t\t * // call as usual, but supply an extra parameter containing multiple options\n\t\t * controller.scrollTo(100, {a: 1, b: 2});\n\t\t *\n\t\t * // define a new scroll function with a callback supplied as an additional parameter\n\t\t * controller.scrollTo(function (newScrollPos, callback) {\n\t\t *\t$(this).animate({scrollTop: newScrollPos}, 400, \"swing\", callback);\n\t\t * });\n\t\t * // call as usual, but supply an extra parameter, which is used as a callback in the previously defined custom scroll function\n\t\t * controller.scrollTo(100, function() {\n\t\t *\tconsole.log(\"scroll has finished.\");\n\t\t * });\n\t\t *\n\t\t * @param {mixed} scrollTarget - The supplied argument can be one of these types:\n\t\t * 1. `number` -> The container will scroll to this new scroll offset.\n\t\t * 2. `string` or `object` -> Can be a selector or a DOM object.  \n\t\t *  The container will scroll to the position of this element.\n\t\t * 3. `ScrollMagic Scene` -> The container will scroll to the start of this scene.\n\t\t * 4. `function` -> This function will be used for future scroll position modifications.  \n\t\t *  This provides a way for you to change the behaviour of scrolling and adding new behaviour like animation. The function receives the new scroll position as a parameter and a reference to the container element using `this`.  \n\t\t *  It may also optionally receive an optional additional parameter (see below)  \n\t\t *  _**NOTE:**  \n\t\t *  All other options will still work as expected, using the new function to scroll._\n\t\t * @param {mixed} [additionalParameter] - If a custom scroll function was defined (see above 4.), you may want to supply additional parameters to it, when calling it. You can do this using this parameter – see examples for details. Please note, that this parameter will have no effect, if you use the default scrolling function.\n\t\t * @returns {Controller} Parent object for chaining.\n\t\t */\n\t\tthis.scrollTo = function (scrollTarget, additionalParameter) {\n\t\t\tif (_util.type.Number(scrollTarget)) { // excecute\n\t\t\t\tsetScrollPos.call(_options.container, scrollTarget, additionalParameter);\n\t\t\t} else if (scrollTarget instanceof ScrollMagic.Scene) { // scroll to scene\n\t\t\t\tif (scrollTarget.controller() === Controller) { // check if the controller is associated with this scene\n\t\t\t\t\tController.scrollTo(scrollTarget.scrollOffset(), additionalParameter);\n\t\t\t\t} else {\n\t\t\t\t\tlog(2, \"scrollTo(): The supplied scene does not belong to this controller. Scroll cancelled.\", scrollTarget);\n\t\t\t\t}\n\t\t\t} else if (_util.type.Function(scrollTarget)) { // assign new scroll function\n\t\t\t\tsetScrollPos = scrollTarget;\n\t\t\t} else { // scroll to element\n\t\t\t\tvar elem = _util.get.elements(scrollTarget)[0];\n\t\t\t\tif (elem) {\n\t\t\t\t\t// if parent is pin spacer, use spacer position instead so correct start position is returned for pinned elements.\n\t\t\t\t\twhile (elem.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) {\n\t\t\t\t\t\telem = elem.parentNode;\n\t\t\t\t\t}\n\n\t\t\t\t\tvar\n\t\t\t\t\tparam = _options.vertical ? \"top\" : \"left\",\n\t\t\t\t\t\t// which param is of interest ?\n\t\t\t\t\t\tcontainerOffset = _util.get.offset(_options.container),\n\t\t\t\t\t\t// container position is needed because element offset is returned in relation to document, not in relation to container.\n\t\t\t\t\t\telementOffset = _util.get.offset(elem);\n\n\t\t\t\t\tif (!_isDocument) { // container is not the document root, so substract scroll Position to get correct trigger element position relative to scrollcontent\n\t\t\t\t\t\tcontainerOffset[param] -= Controller.scrollPos();\n\t\t\t\t\t}\n\n\t\t\t\t\tController.scrollTo(elementOffset[param] - containerOffset[param], additionalParameter);\n\t\t\t\t} else {\n\t\t\t\t\tlog(2, \"scrollTo(): The supplied argument is invalid. Scroll cancelled.\", scrollTarget);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * **Get** the current scrollPosition or **Set** a new method to calculate it.  \n\t\t * -> **GET**:\n\t\t * When used as a getter this function will return the current scroll position.  \n\t\t * To get a cached value use Controller.info(\"scrollPos\"), which will be updated in the update cycle.  \n\t\t * For vertical controllers it will return the top scroll offset and for horizontal applications it will return the left offset.\n\t\t *\n\t\t * -> **SET**:\n\t\t * When used as a setter this method prodes a way to permanently overwrite the controller's scroll position calculation.  \n\t\t * A typical usecase is when the scroll position is not reflected by the containers scrollTop or scrollLeft values, but for example by the inner offset of a child container.  \n\t\t * Moving a child container inside a parent is a commonly used method for several scrolling frameworks, including iScroll.  \n\t\t * By providing an alternate calculation function you can make sure ScrollMagic receives the correct scroll position.  \n\t\t * Please also bear in mind that your function should return y values for vertical scrolls an x for horizontals.\n\t\t *\n\t\t * To change the current scroll position please use `Controller.scrollTo()`.\n\t\t * @public\n\t\t *\n\t\t * @example\n\t\t * // get the current scroll Position\n\t\t * var scrollPos = controller.scrollPos();\n\t\t *\n\t\t * // set a new scroll position calculation method\n\t\t * controller.scrollPos(function () {\n\t\t *\treturn this.info(\"vertical\") ? -mychildcontainer.y : -mychildcontainer.x\n\t\t * });\n\t\t *\n\t\t * @param {function} [scrollPosMethod] - The function to be used for the scroll position calculation of the container.\n\t\t * @returns {(number|Controller)} Current scroll position or parent object for chaining.\n\t\t */\n\t\tthis.scrollPos = function (scrollPosMethod) {\n\t\t\tif (!arguments.length) { // get\n\t\t\t\treturn getScrollPos.call(Controller);\n\t\t\t} else { // set\n\t\t\t\tif (_util.type.Function(scrollPosMethod)) {\n\t\t\t\t\tgetScrollPos = scrollPosMethod;\n\t\t\t\t} else {\n\t\t\t\t\tlog(2, \"Provided value for method 'scrollPos' is not a function. To change the current scroll position use 'scrollTo()'.\");\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * **Get** all infos or one in particular about the controller.\n\t\t * @public\n\t\t * @example\n\t\t * // returns the current scroll position (number)\n\t\t * var scrollPos = controller.info(\"scrollPos\");\n\t\t *\n\t\t * // returns all infos as an object\n\t\t * var infos = controller.info();\n\t\t *\n\t\t * @param {string} [about] - If passed only this info will be returned instead of an object containing all.  \n\t\t Valid options are:\n\t\t ** `\"size\"` => the current viewport size of the container\n\t\t ** `\"vertical\"` => true if vertical scrolling, otherwise false\n\t\t ** `\"scrollPos\"` => the current scroll position\n\t\t ** `\"scrollDirection\"` => the last known direction of the scroll\n\t\t ** `\"container\"` => the container element\n\t\t ** `\"isDocument\"` => true if container element is the document.\n\t\t * @returns {(mixed|object)} The requested info(s).\n\t\t */\n\t\tthis.info = function (about) {\n\t\t\tvar values = {\n\t\t\t\tsize: _viewPortSize,\n\t\t\t\t// contains height or width (in regard to orientation);\n\t\t\t\tvertical: _options.vertical,\n\t\t\t\tscrollPos: _scrollPos,\n\t\t\t\tscrollDirection: _scrollDirection,\n\t\t\t\tcontainer: _options.container,\n\t\t\t\tisDocument: _isDocument\n\t\t\t};\n\t\t\tif (!arguments.length) { // get all as an object\n\t\t\t\treturn values;\n\t\t\t} else if (values[about] !== undefined) {\n\t\t\t\treturn values[about];\n\t\t\t} else {\n\t\t\t\tlog(1, \"ERROR: option \\\"\" + about + \"\\\" is not available\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * **Get** or **Set** the current loglevel option value.\n\t\t * @public\n\t\t *\n\t\t * @example\n\t\t * // get the current value\n\t\t * var loglevel = controller.loglevel();\n\t\t *\n\t\t * // set a new value\n\t\t * controller.loglevel(3);\n\t\t *\n\t\t * @param {number} [newLoglevel] - The new loglevel setting of the Controller. `[0-3]`\n\t\t * @returns {(number|Controller)} Current loglevel or parent object for chaining.\n\t\t */\n\t\tthis.loglevel = function (newLoglevel) {\n\t\t\tif (!arguments.length) { // get\n\t\t\t\treturn _options.loglevel;\n\t\t\t} else if (_options.loglevel != newLoglevel) { // set\n\t\t\t\t_options.loglevel = newLoglevel;\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * **Get** or **Set** the current enabled state of the controller.  \n\t\t * This can be used to disable all Scenes connected to the controller without destroying or removing them.\n\t\t * @public\n\t\t *\n\t\t * @example\n\t\t * // get the current value\n\t\t * var enabled = controller.enabled();\n\t\t *\n\t\t * // disable the controller\n\t\t * controller.enabled(false);\n\t\t *\n\t\t * @param {boolean} [newState] - The new enabled state of the controller `true` or `false`.\n\t\t * @returns {(boolean|Controller)} Current enabled state or parent object for chaining.\n\t\t */\n\t\tthis.enabled = function (newState) {\n\t\t\tif (!arguments.length) { // get\n\t\t\t\treturn _enabled;\n\t\t\t} else if (_enabled != newState) { // set\n\t\t\t\t_enabled = !! newState;\n\t\t\t\tController.updateScene(_sceneObjects, true);\n\t\t\t}\n\t\t\treturn Controller;\n\t\t};\n\n\t\t/**\n\t\t * Destroy the Controller, all Scenes and everything.\n\t\t * @public\n\t\t *\n\t\t * @example\n\t\t * // without resetting the scenes\n\t\t * controller = controller.destroy();\n\t\t *\n\t\t * // with scene reset\n\t\t * controller = controller.destroy(true);\n\t\t *\n\t\t * @param {boolean} [resetScenes=false] - If `true` the pins and tweens (if existent) of all scenes will be reset.\n\t\t * @returns {null} Null to unset handler variables.\n\t\t */\n\t\tthis.destroy = function (resetScenes) {\n\t\t\twindow.clearTimeout(_refreshTimeout);\n\t\t\tvar i = _sceneObjects.length;\n\t\t\twhile (i--) {\n\t\t\t\t_sceneObjects[i].destroy(resetScenes);\n\t\t\t}\n\t\t\t_options.container.removeEventListener(\"resize\", onChange);\n\t\t\t_options.container.removeEventListener(\"scroll\", onChange);\n\t\t\t_util.cAF(_updateTimeout);\n\t\t\tlog(3, \"destroyed \" + NAMESPACE + \" (reset: \" + (resetScenes ? \"true\" : \"false\") + \")\");\n\t\t\treturn null;\n\t\t};\n\n\t\t// INIT\n\t\tconstruct();\n\t\treturn Controller;\n\t};\n\n\t// store pagewide controller options\n\tvar CONTROLLER_OPTIONS = {\n\t\tdefaults: {\n\t\t\tcontainer: window,\n\t\t\tvertical: true,\n\t\t\tglobalSceneOptions: {},\n\t\t\tloglevel: 2,\n\t\t\trefreshInterval: 100\n\t\t}\n\t};\n/*\n * method used to add an option to ScrollMagic Scenes.\n */\n\tScrollMagic.Controller.addOption = function (name, defaultValue) {\n\t\tCONTROLLER_OPTIONS.defaults[name] = defaultValue;\n\t};\n\t// instance extension function for plugins\n\tScrollMagic.Controller.extend = function (extension) {\n\t\tvar oldClass = this;\n\t\tScrollMagic.Controller = function () {\n\t\t\toldClass.apply(this, arguments);\n\t\t\tthis.$super = _util.extend({}, this); // copy parent state\n\t\t\treturn extension.apply(this, arguments) || this;\n\t\t};\n\t\t_util.extend(ScrollMagic.Controller, oldClass); // copy properties\n\t\tScrollMagic.Controller.prototype = oldClass.prototype; // copy prototype\n\t\tScrollMagic.Controller.prototype.constructor = ScrollMagic.Controller; // restore constructor\n\t};\n\n\n\t/**\n\t * A Scene defines where the controller should react and how.\n\t *\n\t * @class\n\t *\n\t * @example\n\t * // create a standard scene and add it to a controller\n\t * new ScrollMagic.Scene()\n\t *\t\t.addTo(controller);\n\t *\n\t * // create a scene with custom options and assign a handler to it.\n\t * var scene = new ScrollMagic.Scene({\n\t * \t\tduration: 100,\n\t *\t\toffset: 200,\n\t *\t\ttriggerHook: \"onEnter\",\n\t *\t\treverse: false\n\t * });\n\t *\n\t * @param {object} [options] - Options for the Scene. The options can be updated at any time.  \n\t Instead of setting the options for each scene individually you can also set them globally in the controller as the controllers `globalSceneOptions` option. The object accepts the same properties as the ones below.  \n\t When a scene is added to the controller the options defined using the Scene constructor will be overwritten by those set in `globalSceneOptions`.\n\t * @param {(number|function)} [options.duration=0] - The duration of the scene. \n\t If `0` tweens will auto-play when reaching the scene start point, pins will be pinned indefinetly starting at the start position.  \n\t A function retuning the duration value is also supported. Please see `Scene.duration()` for details.\n\t * @param {number} [options.offset=0] - Offset Value for the Trigger Position. If no triggerElement is defined this will be the scroll distance from the start of the page, after which the scene will start.\n\t * @param {(string|object)} [options.triggerElement=null] - Selector or DOM object that defines the start of the scene. If undefined the scene will start right at the start of the page (unless an offset is set).\n\t * @param {(number|string)} [options.triggerHook=\"onCenter\"] - Can be a number between 0 and 1 defining the position of the trigger Hook in relation to the viewport.  \n\t Can also be defined using a string:\n\t ** `\"onEnter\"` => `1`\n\t ** `\"onCenter\"` => `0.5`\n\t ** `\"onLeave\"` => `0`\n\t * @param {boolean} [options.reverse=true] - Should the scene reverse, when scrolling up?\n\t * @param {number} [options.loglevel=2] - Loglevel for debugging. Note that logging is disabled in the minified version of ScrollMagic.\n\t ** `0` => silent\n\t ** `1` => errors\n\t ** `2` => errors, warnings\n\t ** `3` => errors, warnings, debuginfo\n\t * \n\t */\n\tScrollMagic.Scene = function (options) {\n\n/*\n\t * ----------------------------------------------------------------\n\t * settings\n\t * ----------------------------------------------------------------\n\t */\n\n\t\tvar\n\t\tNAMESPACE = 'ScrollMagic.Scene',\n\t\t\tSCENE_STATE_BEFORE = 'BEFORE',\n\t\t\tSCENE_STATE_DURING = 'DURING',\n\t\t\tSCENE_STATE_AFTER = 'AFTER',\n\t\t\tDEFAULT_OPTIONS = SCENE_OPTIONS.defaults;\n\n/*\n\t * ----------------------------------------------------------------\n\t * private vars\n\t * ----------------------------------------------------------------\n\t */\n\n\t\tvar\n\t\tScene = this,\n\t\t\t_options = _util.extend({}, DEFAULT_OPTIONS, options),\n\t\t\t_state = SCENE_STATE_BEFORE,\n\t\t\t_progress = 0,\n\t\t\t_scrollOffset = {\n\t\t\t\tstart: 0,\n\t\t\t\tend: 0\n\t\t\t},\n\t\t\t// reflects the controllers's scroll position for the start and end of the scene respectively\n\t\t\t_triggerPos = 0,\n\t\t\t_enabled = true,\n\t\t\t_durationUpdateMethod, _controller;\n\n\t\t/**\n\t\t * Internal constructor function of the ScrollMagic Scene\n\t\t * @private\n\t\t */\n\t\tvar construct = function () {\n\t\t\tfor (var key in _options) { // check supplied options\n\t\t\t\tif (!DEFAULT_OPTIONS.hasOwnProperty(key)) {\n\t\t\t\t\tlog(2, \"WARNING: Unknown option \\\"\" + key + \"\\\"\");\n\t\t\t\t\tdelete _options[key];\n\t\t\t\t}\n\t\t\t}\n\t\t\t// add getters/setters for all possible options\n\t\t\tfor (var optionName in DEFAULT_OPTIONS) {\n\t\t\t\taddSceneOption(optionName);\n\t\t\t}\n\t\t\t// validate all options\n\t\t\tvalidateOption();\n\t\t};\n\n/*\n * ----------------------------------------------------------------\n * Event Management\n * ----------------------------------------------------------------\n */\n\n\t\tvar _listeners = {};\n\t\t/**\n\t\t * Scene start event.  \n\t\t * Fires whenever the scroll position its the starting point of the scene.  \n\t\t * It will also fire when scrolling back up going over the start position of the scene. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.\n\t\t *\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\n\t\t *\n\t\t * @event ScrollMagic.Scene#start\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"start\", function (event) {\n\t\t * \tconsole.log(\"Hit start point of scene.\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"` or `\"DURING\"`\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\n\t\t */\n\t\t/**\n\t\t * Scene end event.  \n\t\t * Fires whenever the scroll position its the ending point of the scene.  \n\t\t * It will also fire when scrolling back up from after the scene and going over its end position. If you want something to happen only when scrolling down/right, use the scrollDirection parameter passed to the callback.\n\t\t *\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\n\t\t *\n\t\t * @event ScrollMagic.Scene#end\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"end\", function (event) {\n\t\t * \tconsole.log(\"Hit end point of scene.\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\n\t\t * @property {string} event.state - The current state of the scene `\"DURING\"` or `\"AFTER\"`\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\n\t\t */\n\t\t/**\n\t\t * Scene enter event.  \n\t\t * Fires whenever the scene enters the \"DURING\" state.  \n\t\t * Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene enters its active scroll timeframe, regardless of the scroll-direction.\n\t\t *\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\n\t\t *\n\t\t * @event ScrollMagic.Scene#enter\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"enter\", function (event) {\n\t\t * \tconsole.log(\"Scene entered.\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\n\t\t * @property {string} event.state - The current state of the scene - always `\"DURING\"`\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\n\t\t */\n\t\t/**\n\t\t * Scene leave event.  \n\t\t * Fires whenever the scene's state goes from \"DURING\" to either \"BEFORE\" or \"AFTER\".  \n\t\t * Keep in mind that it doesn't matter if the scene plays forward or backward: This event always fires when the scene leaves its active scroll timeframe, regardless of the scroll-direction.\n\t\t *\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\n\t\t *\n\t\t * @event ScrollMagic.Scene#leave\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"leave\", function (event) {\n\t\t * \tconsole.log(\"Scene left.\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"` or `\"AFTER\"`\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\n\t\t */\n\t\t/**\n\t\t * Scene update event.  \n\t\t * Fires whenever the scene is updated (but not necessarily changes the progress).\n\t\t *\n\t\t * @event ScrollMagic.Scene#update\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"update\", function (event) {\n\t\t * \tconsole.log(\"Scene updated.\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.startPos - The starting position of the scene (in relation to the conainer)\n\t\t * @property {number} event.endPos - The ending position of the scene (in relation to the conainer)\n\t\t * @property {number} event.scrollPos - The current scroll position of the container\n\t\t */\n\t\t/**\n\t\t * Scene progress event.  \n\t\t * Fires whenever the progress of the scene changes.\n\t\t *\n\t\t * For details on this event and the order in which it is fired, please review the {@link Scene.progress} method.\n\t\t *\n\t\t * @event ScrollMagic.Scene#progress\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"progress\", function (event) {\n\t\t * \tconsole.log(\"Scene progress changed to \" + event.progress);\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {number} event.progress - Reflects the current progress of the scene\n\t\t * @property {string} event.state - The current state of the scene `\"BEFORE\"`, `\"DURING\"` or `\"AFTER\"`\n\t\t * @property {string} event.scrollDirection - Indicates which way we are scrolling `\"PAUSED\"`, `\"FORWARD\"` or `\"REVERSE\"`\n\t\t */\n\t\t/**\n\t\t * Scene change event.  \n\t\t * Fires whenvever a property of the scene is changed.\n\t\t *\n\t\t * @event ScrollMagic.Scene#change\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"change\", function (event) {\n\t\t * \tconsole.log(\"Scene Property \\\"\" + event.what + \"\\\" changed to \" + event.newval);\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {string} event.what - Indicates what value has been changed\n\t\t * @property {mixed} event.newval - The new value of the changed property\n\t\t */\n\t\t/**\n\t\t * Scene shift event.  \n\t\t * Fires whenvever the start or end **scroll offset** of the scene change.\n\t\t * This happens explicitely, when one of these values change: `offset`, `duration` or `triggerHook`.\n\t\t * It will fire implicitly when the `triggerElement` changes, if the new element has a different position (most cases).\n\t\t * It will also fire implicitly when the size of the container changes and the triggerHook is anything other than `onLeave`.\n\t\t *\n\t\t * @event ScrollMagic.Scene#shift\n\t\t * @since 1.1.0\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"shift\", function (event) {\n\t\t * \tconsole.log(\"Scene moved, because the \" + event.reason + \" has changed.)\");\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {string} event.reason - Indicates why the scene has shifted\n\t\t */\n\t\t/**\n\t\t * Scene destroy event.  \n\t\t * Fires whenvever the scene is destroyed.\n\t\t * This can be used to tidy up custom behaviour used in events.\n\t\t *\n\t\t * @event ScrollMagic.Scene#destroy\n\t\t * @since 1.1.0\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"enter\", function (event) {\n\t\t *        // add custom action\n\t\t *        $(\"#my-elem\").left(\"200\");\n\t\t *      })\n\t\t *      .on(\"destroy\", function (event) {\n\t\t *        // reset my element to start position\n\t\t *        if (event.reset) {\n\t\t *          $(\"#my-elem\").left(\"0\");\n\t\t *        }\n\t\t *      });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {boolean} event.reset - Indicates if the destroy method was called with reset `true` or `false`.\n\t\t */\n\t\t/**\n\t\t * Scene add event.  \n\t\t * Fires when the scene is added to a controller.\n\t\t * This is mostly used by plugins to know that change might be due.\n\t\t *\n\t\t * @event ScrollMagic.Scene#add\n\t\t * @since 2.0.0\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"add\", function (event) {\n\t\t * \tconsole.log('Scene was added to a new controller.');\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t * @property {boolean} event.controller - The controller object the scene was added to.\n\t\t */\n\t\t/**\n\t\t * Scene remove event.  \n\t\t * Fires when the scene is removed from a controller.\n\t\t * This is mostly used by plugins to know that change might be due.\n\t\t *\n\t\t * @event ScrollMagic.Scene#remove\n\t\t * @since 2.0.0\n\t\t *\n\t\t * @example\n\t\t * scene.on(\"remove\", function (event) {\n\t\t * \tconsole.log('Scene was removed from its controller.');\n\t\t * });\n\t\t *\n\t\t * @property {object} event - The event Object passed to each callback\n\t\t * @property {string} event.type - The name of the event\n\t\t * @property {Scene} event.target - The Scene object that triggered this event\n\t\t */\n\n\t\t/**\n\t\t * Add one ore more event listener.  \n\t\t * The callback function will be fired at the respective event, and an object containing relevant data will be passed to the callback.\n\t\t * @method ScrollMagic.Scene#on\n\t\t *\n\t\t * @example\n\t\t * function callback (event) {\n\t\t * \t\tconsole.log(\"Event fired! (\" + event.type + \")\");\n\t\t * }\n\t\t * // add listeners\n\t\t * scene.on(\"change update progress start end enter leave\", callback);\n\t\t *\n\t\t * @param {string} names - The name or names of the event the callback should be attached to.\n\t\t * @param {function} callback - A function that should be executed, when the event is dispatched. An event object will be passed to the callback.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.on = function (names, callback) {\n\t\t\tif (_util.type.Function(callback)) {\n\t\t\t\tnames = names.trim().split(' ');\n\t\t\t\tnames.forEach(function (fullname) {\n\t\t\t\t\tvar\n\t\t\t\t\tnameparts = fullname.split('.'),\n\t\t\t\t\t\teventname = nameparts[0],\n\t\t\t\t\t\tnamespace = nameparts[1];\n\t\t\t\t\tif (eventname != \"*\") { // disallow wildcards\n\t\t\t\t\t\tif (!_listeners[eventname]) {\n\t\t\t\t\t\t\t_listeners[eventname] = [];\n\t\t\t\t\t\t}\n\t\t\t\t\t\t_listeners[eventname].push({\n\t\t\t\t\t\t\tnamespace: namespace || '',\n\t\t\t\t\t\t\tcallback: callback\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tlog(1, \"ERROR when calling '.on()': Supplied callback for '\" + names + \"' is not a valid function!\");\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Remove one or more event listener.\n\t\t * @method ScrollMagic.Scene#off\n\t\t *\n\t\t * @example\n\t\t * function callback (event) {\n\t\t * \t\tconsole.log(\"Event fired! (\" + event.type + \")\");\n\t\t * }\n\t\t * // add listeners\n\t\t * scene.on(\"change update\", callback);\n\t\t * // remove listeners\n\t\t * scene.off(\"change update\", callback);\n\t\t *\n\t\t * @param {string} names - The name or names of the event that should be removed.\n\t\t * @param {function} [callback] - A specific callback function that should be removed. If none is passed all callbacks to the event listener will be removed.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.off = function (names, callback) {\n\t\t\tif (!names) {\n\t\t\t\tlog(1, \"ERROR: Invalid event name supplied.\");\n\t\t\t\treturn Scene;\n\t\t\t}\n\t\t\tnames = names.trim().split(' ');\n\t\t\tnames.forEach(function (fullname, key) {\n\t\t\t\tvar\n\t\t\t\tnameparts = fullname.split('.'),\n\t\t\t\t\teventname = nameparts[0],\n\t\t\t\t\tnamespace = nameparts[1] || '',\n\t\t\t\t\tremoveList = eventname === '*' ? Object.keys(_listeners) : [eventname];\n\t\t\t\tremoveList.forEach(function (remove) {\n\t\t\t\t\tvar\n\t\t\t\t\tlist = _listeners[remove] || [],\n\t\t\t\t\t\ti = list.length;\n\t\t\t\t\twhile (i--) {\n\t\t\t\t\t\tvar listener = list[i];\n\t\t\t\t\t\tif (listener && (namespace === listener.namespace || namespace === '*') && (!callback || callback == listener.callback)) {\n\t\t\t\t\t\t\tlist.splice(i, 1);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!list.length) {\n\t\t\t\t\t\tdelete _listeners[remove];\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t});\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Trigger an event.\n\t\t * @method ScrollMagic.Scene#trigger\n\t\t *\n\t\t * @example\n\t\t * this.trigger(\"change\");\n\t\t *\n\t\t * @param {string} name - The name of the event that should be triggered.\n\t\t * @param {object} [vars] - An object containing info that should be passed to the callback.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.trigger = function (name, vars) {\n\t\t\tif (name) {\n\t\t\t\tvar\n\t\t\t\tnameparts = name.trim().split('.'),\n\t\t\t\t\teventname = nameparts[0],\n\t\t\t\t\tnamespace = nameparts[1],\n\t\t\t\t\tlisteners = _listeners[eventname];\n\t\t\t\tlog(3, 'event fired:', eventname, vars ? \"->\" : '', vars || '');\n\t\t\t\tif (listeners) {\n\t\t\t\t\tlisteners.forEach(function (listener, key) {\n\t\t\t\t\t\tif (!namespace || namespace === listener.namespace) {\n\t\t\t\t\t\t\tlistener.callback.call(Scene, new ScrollMagic.Event(eventname, listener.namespace, Scene, vars));\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tlog(1, \"ERROR: Invalid event name supplied.\");\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t// set event listeners\n\t\tScene.on(\"change.internal\", function (e) {\n\t\t\tif (e.what !== \"loglevel\" && e.what !== \"tweenChanges\") { // no need for a scene update scene with these options...\n\t\t\t\tif (e.what === \"triggerElement\") {\n\t\t\t\t\tupdateTriggerElementPosition();\n\t\t\t\t} else if (e.what === \"reverse\") { // the only property left that may have an impact on the current scene state. Everything else is handled by the shift event.\n\t\t\t\t\tScene.update();\n\t\t\t\t}\n\t\t\t}\n\t\t}).on(\"shift.internal\", function (e) {\n\t\t\tupdateScrollOffset();\n\t\t\tScene.update(); // update scene to reflect new position\n\t\t});\n\n\t\t/**\n\t\t * Send a debug message to the console.\n\t\t * @private\n\t\t * but provided publicly with _log for plugins\n\t\t *\n\t\t * @param {number} loglevel - The loglevel required to initiate output for the message.\n\t\t * @param {...mixed} output - One or more variables that should be passed to the console.\n\t\t */\n\t\tvar log = this._log = function (loglevel, output) {\n\t\t\tif (_options.loglevel >= loglevel) {\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \") ->\");\n\t\t\t\t_util.log.apply(window, arguments);\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Add the scene to a controller.  \n\t\t * This is the equivalent to `Controller.addScene(scene)`.\n\t\t * @method ScrollMagic.Scene#addTo\n\t\t *\n\t\t * @example\n\t\t * // add a scene to a ScrollMagic Controller\n\t\t * scene.addTo(controller);\n\t\t *\n\t\t * @param {ScrollMagic.Controller} controller - The controller to which the scene should be added.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.addTo = function (controller) {\n\t\t\tif (!(controller instanceof ScrollMagic.Controller)) {\n\t\t\t\tlog(1, \"ERROR: supplied argument of 'addTo()' is not a valid ScrollMagic Controller\");\n\t\t\t} else if (_controller != controller) {\n\t\t\t\t// new controller\n\t\t\t\tif (_controller) { // was associated to a different controller before, so remove it...\n\t\t\t\t\t_controller.removeScene(Scene);\n\t\t\t\t}\n\t\t\t\t_controller = controller;\n\t\t\t\tvalidateOption();\n\t\t\t\tupdateDuration(true);\n\t\t\t\tupdateTriggerElementPosition(true);\n\t\t\t\tupdateScrollOffset();\n\t\t\t\t_controller.info(\"container\").addEventListener('resize', onContainerResize);\n\t\t\t\tcontroller.addScene(Scene);\n\t\t\t\tScene.trigger(\"add\", {\n\t\t\t\t\tcontroller: _controller\n\t\t\t\t});\n\t\t\t\tlog(3, \"added \" + NAMESPACE + \" to controller\");\n\t\t\t\tScene.update();\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * **Get** or **Set** the current enabled state of the scene.  \n\t\t * This can be used to disable this scene without removing or destroying it.\n\t\t * @method ScrollMagic.Scene#enabled\n\t\t *\n\t\t * @example\n\t\t * // get the current value\n\t\t * var enabled = scene.enabled();\n\t\t *\n\t\t * // disable the scene\n\t\t * scene.enabled(false);\n\t\t *\n\t\t * @param {boolean} [newState] - The new enabled state of the scene `true` or `false`.\n\t\t * @returns {(boolean|Scene)} Current enabled state or parent object for chaining.\n\t\t */\n\t\tthis.enabled = function (newState) {\n\t\t\tif (!arguments.length) { // get\n\t\t\t\treturn _enabled;\n\t\t\t} else if (_enabled != newState) { // set\n\t\t\t\t_enabled = !! newState;\n\t\t\t\tScene.update(true);\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Remove the scene from the controller.  \n\t\t * This is the equivalent to `Controller.removeScene(scene)`.\n\t\t * The scene will not be updated anymore until you readd it to a controller.\n\t\t * To remove the pin or the tween you need to call removeTween() or removePin() respectively.\n\t\t * @method ScrollMagic.Scene#remove\n\t\t * @example\n\t\t * // remove the scene from its controller\n\t\t * scene.remove();\n\t\t *\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.remove = function () {\n\t\t\tif (_controller) {\n\t\t\t\t_controller.info(\"container\").removeEventListener('resize', onContainerResize);\n\t\t\t\tvar tmpParent = _controller;\n\t\t\t\t_controller = undefined;\n\t\t\t\ttmpParent.removeScene(Scene);\n\t\t\t\tScene.trigger(\"remove\");\n\t\t\t\tlog(3, \"removed \" + NAMESPACE + \" from controller\");\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Destroy the scene and everything.\n\t\t * @method ScrollMagic.Scene#destroy\n\t\t * @example\n\t\t * // destroy the scene without resetting the pin and tween to their initial positions\n\t\t * scene = scene.destroy();\n\t\t *\n\t\t * // destroy the scene and reset the pin and tween\n\t\t * scene = scene.destroy(true);\n\t\t *\n\t\t * @param {boolean} [reset=false] - If `true` the pin and tween (if existent) will be reset.\n\t\t * @returns {null} Null to unset handler variables.\n\t\t */\n\t\tthis.destroy = function (reset) {\n\t\t\tScene.trigger(\"destroy\", {\n\t\t\t\treset: reset\n\t\t\t});\n\t\t\tScene.remove();\n\t\t\tScene.off(\"*.*\");\n\t\t\tlog(3, \"destroyed \" + NAMESPACE + \" (reset: \" + (reset ? \"true\" : \"false\") + \")\");\n\t\t\treturn null;\n\t\t};\n\n\n\t\t/**\n\t\t * Updates the Scene to reflect the current state.  \n\t\t * This is the equivalent to `Controller.updateScene(scene, immediately)`.  \n\t\t * The update method calculates the scene's start and end position (based on the trigger element, trigger hook, duration and offset) and checks it against the current scroll position of the container.  \n\t\t * It then updates the current scene state accordingly (or does nothing, if the state is already correct) – Pins will be set to their correct position and tweens will be updated to their correct progress.\n\t\t * This means an update doesn't necessarily result in a progress change. The `progress` event will be fired if the progress has indeed changed between this update and the last.  \n\t\t * _**NOTE:** This method gets called constantly whenever ScrollMagic detects a change. The only application for you is if you change something outside of the realm of ScrollMagic, like moving the trigger or changing tween parameters._\n\t\t * @method ScrollMagic.Scene#update\n\t\t * @example\n\t\t * // update the scene on next tick\n\t\t * scene.update();\n\t\t *\n\t\t * // update the scene immediately\n\t\t * scene.update(true);\n\t\t *\n\t\t * @fires Scene.update\n\t\t *\n\t\t * @param {boolean} [immediately=false] - If `true` the update will be instant, if `false` it will wait until next update cycle (better performance).\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.update = function (immediately) {\n\t\t\tif (_controller) {\n\t\t\t\tif (immediately) {\n\t\t\t\t\tif (_controller.enabled() && _enabled) {\n\t\t\t\t\t\tvar\n\t\t\t\t\t\tscrollPos = _controller.info(\"scrollPos\"),\n\t\t\t\t\t\t\tnewProgress;\n\n\t\t\t\t\t\tif (_options.duration > 0) {\n\t\t\t\t\t\t\tnewProgress = (scrollPos - _scrollOffset.start) / (_scrollOffset.end - _scrollOffset.start);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tnewProgress = scrollPos >= _scrollOffset.start ? 1 : 0;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tScene.trigger(\"update\", {\n\t\t\t\t\t\t\tstartPos: _scrollOffset.start,\n\t\t\t\t\t\t\tendPos: _scrollOffset.end,\n\t\t\t\t\t\t\tscrollPos: scrollPos\n\t\t\t\t\t\t});\n\n\t\t\t\t\t\tScene.progress(newProgress);\n\t\t\t\t\t} else if (_pin && _state === SCENE_STATE_DURING) {\n\t\t\t\t\t\tupdatePinState(true); // unpin in position\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t_controller.updateScene(Scene, false);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Updates dynamic scene variables like the trigger element position or the duration.\n\t\t * This method is automatically called in regular intervals from the controller. See {@link ScrollMagic.Controller} option `refreshInterval`.\n\t\t * \n\t\t * You can call it to minimize lag, for example when you intentionally change the position of the triggerElement.\n\t\t * If you don't it will simply be updated in the next refresh interval of the container, which is usually sufficient.\n\t\t *\n\t\t * @method ScrollMagic.Scene#refresh\n\t\t * @since 1.1.0\n\t\t * @example\n\t\t * scene = new ScrollMagic.Scene({triggerElement: \"#trigger\"});\n\t\t * \n\t\t * // change the position of the trigger\n\t\t * $(\"#trigger\").css(\"top\", 500);\n\t\t * // immediately let the scene know of this change\n\t\t * scene.refresh();\n\t\t *\n\t\t * @fires {@link Scene.shift}, if the trigger element position or the duration changed\n\t\t * @fires {@link Scene.change}, if the duration changed\n\t\t *\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.refresh = function () {\n\t\t\tupdateDuration();\n\t\t\tupdateTriggerElementPosition();\n\t\t\t// update trigger element position\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * **Get** or **Set** the scene's progress.  \n\t\t * Usually it shouldn't be necessary to use this as a setter, as it is set automatically by scene.update().  \n\t\t * The order in which the events are fired depends on the duration of the scene:\n\t\t *  1. Scenes with `duration == 0`:  \n\t\t *  Scenes that have no duration by definition have no ending. Thus the `end` event will never be fired.  \n\t\t *  When the trigger position of the scene is passed the events are always fired in this order:  \n\t\t *  `enter`, `start`, `progress` when scrolling forward  \n\t\t *  and  \n\t\t *  `progress`, `start`, `leave` when scrolling in reverse\n\t\t *  2. Scenes with `duration > 0`:  \n\t\t *  Scenes with a set duration have a defined start and end point.  \n\t\t *  When scrolling past the start position of the scene it will fire these events in this order:  \n\t\t *  `enter`, `start`, `progress`  \n\t\t *  When continuing to scroll and passing the end point it will fire these events:  \n\t\t *  `progress`, `end`, `leave`  \n\t\t *  When reversing through the end point these events are fired:  \n\t\t *  `enter`, `end`, `progress`  \n\t\t *  And when continuing to scroll past the start position in reverse it will fire:  \n\t\t *  `progress`, `start`, `leave`  \n\t\t *  In between start and end the `progress` event will be called constantly, whenever the progress changes.\n\t\t * \n\t\t * In short:  \n\t\t * `enter` events will always trigger **before** the progress update and `leave` envents will trigger **after** the progress update.  \n\t\t * `start` and `end` will always trigger at their respective position.\n\t\t * \n\t\t * Please review the event descriptions for details on the events and the event object that is passed to the callback.\n\t\t * \n\t\t * @method ScrollMagic.Scene#progress\n\t\t * @example\n\t\t * // get the current scene progress\n\t\t * var progress = scene.progress();\n\t\t *\n\t\t * // set new scene progress\n\t\t * scene.progress(0.3);\n\t\t *\n\t\t * @fires {@link Scene.enter}, when used as setter\n\t\t * @fires {@link Scene.start}, when used as setter\n\t\t * @fires {@link Scene.progress}, when used as setter\n\t\t * @fires {@link Scene.end}, when used as setter\n\t\t * @fires {@link Scene.leave}, when used as setter\n\t\t *\n\t\t * @param {number} [progress] - The new progress value of the scene `[0-1]`.\n\t\t * @returns {number} `get` -  Current scene progress.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\t\tthis.progress = function (progress) {\n\t\t\tif (!arguments.length) { // get\n\t\t\t\treturn _progress;\n\t\t\t} else { // set\n\t\t\t\tvar\n\t\t\t\tdoUpdate = false,\n\t\t\t\t\toldState = _state,\n\t\t\t\t\tscrollDirection = _controller ? _controller.info(\"scrollDirection\") : 'PAUSED',\n\t\t\t\t\treverseOrForward = _options.reverse || progress >= _progress;\n\t\t\t\tif (_options.duration === 0) {\n\t\t\t\t\t// zero duration scenes\n\t\t\t\t\tdoUpdate = _progress != progress;\n\t\t\t\t\t_progress = progress < 1 && reverseOrForward ? 0 : 1;\n\t\t\t\t\t_state = _progress === 0 ? SCENE_STATE_BEFORE : SCENE_STATE_DURING;\n\t\t\t\t} else {\n\t\t\t\t\t// scenes with start and end\n\t\t\t\t\tif (progress < 0 && _state !== SCENE_STATE_BEFORE && reverseOrForward) {\n\t\t\t\t\t\t// go back to initial state\n\t\t\t\t\t\t_progress = 0;\n\t\t\t\t\t\t_state = SCENE_STATE_BEFORE;\n\t\t\t\t\t\tdoUpdate = true;\n\t\t\t\t\t} else if (progress >= 0 && progress < 1 && reverseOrForward) {\n\t\t\t\t\t\t_progress = progress;\n\t\t\t\t\t\t_state = SCENE_STATE_DURING;\n\t\t\t\t\t\tdoUpdate = true;\n\t\t\t\t\t} else if (progress >= 1 && _state !== SCENE_STATE_AFTER) {\n\t\t\t\t\t\t_progress = 1;\n\t\t\t\t\t\t_state = SCENE_STATE_AFTER;\n\t\t\t\t\t\tdoUpdate = true;\n\t\t\t\t\t} else if (_state === SCENE_STATE_DURING && !reverseOrForward) {\n\t\t\t\t\t\tupdatePinState(); // in case we scrolled backwards mid-scene and reverse is disabled => update the pin position, so it doesn't move back as well.\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (doUpdate) {\n\t\t\t\t\t// fire events\n\t\t\t\t\tvar\n\t\t\t\t\teventVars = {\n\t\t\t\t\t\tprogress: _progress,\n\t\t\t\t\t\tstate: _state,\n\t\t\t\t\t\tscrollDirection: scrollDirection\n\t\t\t\t\t},\n\t\t\t\t\t\tstateChanged = _state != oldState;\n\n\t\t\t\t\tvar trigger = function (eventName) { // tmp helper to simplify code\n\t\t\t\t\t\tScene.trigger(eventName, eventVars);\n\t\t\t\t\t};\n\n\t\t\t\t\tif (stateChanged) { // enter events\n\t\t\t\t\t\tif (oldState !== SCENE_STATE_DURING) {\n\t\t\t\t\t\t\ttrigger(\"enter\");\n\t\t\t\t\t\t\ttrigger(oldState === SCENE_STATE_BEFORE ? \"start\" : \"end\");\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\ttrigger(\"progress\");\n\t\t\t\t\tif (stateChanged) { // leave events\n\t\t\t\t\t\tif (_state !== SCENE_STATE_DURING) {\n\t\t\t\t\t\t\ttrigger(_state === SCENE_STATE_BEFORE ? \"start\" : \"end\");\n\t\t\t\t\t\t\ttrigger(\"leave\");\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn Scene;\n\t\t\t}\n\t\t};\n\n\n\t\t/**\n\t\t * Update the start and end scrollOffset of the container.\n\t\t * The positions reflect what the controller's scroll position will be at the start and end respectively.\n\t\t * Is called, when:\n\t\t *   - Scene event \"change\" is called with: offset, triggerHook, duration \n\t\t *   - scroll container event \"resize\" is called\n\t\t *   - the position of the triggerElement changes\n\t\t *   - the controller changes -> addTo()\n\t\t * @private\n\t\t */\n\t\tvar updateScrollOffset = function () {\n\t\t\t_scrollOffset = {\n\t\t\t\tstart: _triggerPos + _options.offset\n\t\t\t};\n\t\t\tif (_controller && _options.triggerElement) {\n\t\t\t\t// take away triggerHook portion to get relative to top\n\t\t\t\t_scrollOffset.start -= _controller.info(\"size\") * _options.triggerHook;\n\t\t\t}\n\t\t\t_scrollOffset.end = _scrollOffset.start + _options.duration;\n\t\t};\n\n\t\t/**\n\t\t * Updates the duration if set to a dynamic function.\n\t\t * This method is called when the scene is added to a controller and in regular intervals from the controller through scene.refresh().\n\t\t * \n\t\t * @fires {@link Scene.change}, if the duration changed\n\t\t * @fires {@link Scene.shift}, if the duration changed\n\t\t *\n\t\t * @param {boolean} [suppressEvents=false] - If true the shift event will be suppressed.\n\t\t * @private\n\t\t */\n\t\tvar updateDuration = function (suppressEvents) {\n\t\t\t// update duration\n\t\t\tif (_durationUpdateMethod) {\n\t\t\t\tvar varname = \"duration\";\n\t\t\t\tif (changeOption(varname, _durationUpdateMethod.call(Scene)) && !suppressEvents) { // set\n\t\t\t\t\tScene.trigger(\"change\", {\n\t\t\t\t\t\twhat: varname,\n\t\t\t\t\t\tnewval: _options[varname]\n\t\t\t\t\t});\n\t\t\t\t\tScene.trigger(\"shift\", {\n\t\t\t\t\t\treason: varname\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Updates the position of the triggerElement, if present.\n\t\t * This method is called ...\n\t\t *  - ... when the triggerElement is changed\n\t\t *  - ... when the scene is added to a (new) controller\n\t\t *  - ... in regular intervals from the controller through scene.refresh().\n\t\t * \n\t\t * @fires {@link Scene.shift}, if the position changed\n\t\t *\n\t\t * @param {boolean} [suppressEvents=false] - If true the shift event will be suppressed.\n\t\t * @private\n\t\t */\n\t\tvar updateTriggerElementPosition = function (suppressEvents) {\n\t\t\tvar\n\t\t\telementPos = 0,\n\t\t\t\ttelem = _options.triggerElement;\n\t\t\tif (_controller && (telem || _triggerPos > 0)) { // either an element exists or was removed and the triggerPos is still > 0\n\t\t\t\tif (telem) { // there currently a triggerElement set\n\t\t\t\t\tif (telem.parentNode) { // check if element is still attached to DOM\n\t\t\t\t\t\tvar\n\t\t\t\t\t\tcontrollerInfo = _controller.info(),\n\t\t\t\t\t\t\tcontainerOffset = _util.get.offset(controllerInfo.container),\n\t\t\t\t\t\t\t// container position is needed because element offset is returned in relation to document, not in relation to container.\n\t\t\t\t\t\t\tparam = controllerInfo.vertical ? \"top\" : \"left\"; // which param is of interest ?\n\t\t\t\t\t\t// if parent is spacer, use spacer position instead so correct start position is returned for pinned elements.\n\t\t\t\t\t\twhile (telem.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) {\n\t\t\t\t\t\t\ttelem = telem.parentNode;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tvar elementOffset = _util.get.offset(telem);\n\n\t\t\t\t\t\tif (!controllerInfo.isDocument) { // container is not the document root, so substract scroll Position to get correct trigger element position relative to scrollcontent\n\t\t\t\t\t\t\tcontainerOffset[param] -= _controller.scrollPos();\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\telementPos = elementOffset[param] - containerOffset[param];\n\n\t\t\t\t\t} else { // there was an element, but it was removed from DOM\n\t\t\t\t\t\tlog(2, \"WARNING: triggerElement was removed from DOM and will be reset to\", undefined);\n\t\t\t\t\t\tScene.triggerElement(undefined); // unset, so a change event is triggered\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tvar changed = elementPos != _triggerPos;\n\t\t\t\t_triggerPos = elementPos;\n\t\t\t\tif (changed && !suppressEvents) {\n\t\t\t\t\tScene.trigger(\"shift\", {\n\t\t\t\t\t\treason: \"triggerElementPosition\"\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Trigger a shift event, when the container is resized and the triggerHook is > 1.\n\t\t * @private\n\t\t */\n\t\tvar onContainerResize = function (e) {\n\t\t\tif (_options.triggerHook > 0) {\n\t\t\t\tScene.trigger(\"shift\", {\n\t\t\t\t\treason: \"containerResize\"\n\t\t\t\t});\n\t\t\t}\n\t\t};\n\n\n\t\tvar _validate = _util.extend(SCENE_OPTIONS.validate, {\n\t\t\t// validation for duration handled internally for reference to private var _durationMethod\n\t\t\tduration: function (val) {\n\t\t\t\tif (_util.type.String(val) && val.match(/^(\\.|\\d)*\\d+%$/)) {\n\t\t\t\t\t// percentage value\n\t\t\t\t\tvar perc = parseFloat(val) / 100;\n\t\t\t\t\tval = function () {\n\t\t\t\t\t\treturn _controller ? _controller.info(\"size\") * perc : 0;\n\t\t\t\t\t};\n\t\t\t\t}\n\t\t\t\tif (_util.type.Function(val)) {\n\t\t\t\t\t// function\n\t\t\t\t\t_durationUpdateMethod = val;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tval = parseFloat(_durationUpdateMethod());\n\t\t\t\t\t} catch (e) {\n\t\t\t\t\t\tval = -1; // will cause error below\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// val has to be float\n\t\t\t\tval = parseFloat(val);\n\t\t\t\tif (!_util.type.Number(val) || val < 0) {\n\t\t\t\t\tif (_durationUpdateMethod) {\n\t\t\t\t\t\t_durationUpdateMethod = undefined;\n\t\t\t\t\t\tthrow [\"Invalid return value of supplied function for option \\\"duration\\\":\", val];\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthrow [\"Invalid value for option \\\"duration\\\":\", val];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn val;\n\t\t\t}\n\t\t});\n\n\t\t/**\n\t\t * Checks the validity of a specific or all options and reset to default if neccessary.\n\t\t * @private\n\t\t */\n\t\tvar validateOption = function (check) {\n\t\t\tcheck = arguments.length ? [check] : Object.keys(_validate);\n\t\t\tcheck.forEach(function (optionName, key) {\n\t\t\t\tvar value;\n\t\t\t\tif (_validate[optionName]) { // there is a validation method for this option\n\t\t\t\t\ttry { // validate value\n\t\t\t\t\t\tvalue = _validate[optionName](_options[optionName]);\n\t\t\t\t\t} catch (e) { // validation failed -> reset to default\n\t\t\t\t\t\tvalue = DEFAULT_OPTIONS[optionName];\n\t\t\t\t\t\tvar logMSG = _util.type.String(e) ? [e] : e;\n\t\t\t\t\t\tif (_util.type.Array(logMSG)) {\n\t\t\t\t\t\t\tlogMSG[0] = \"ERROR: \" + logMSG[0];\n\t\t\t\t\t\t\tlogMSG.unshift(1); // loglevel 1 for error msg\n\t\t\t\t\t\t\tlog.apply(this, logMSG);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlog(1, \"ERROR: Problem executing validation callback for option '\" + optionName + \"':\", e.message);\n\t\t\t\t\t\t}\n\t\t\t\t\t} finally {\n\t\t\t\t\t\t_options[optionName] = value;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t});\n\t\t};\n\n\t\t/**\n\t\t * Helper used by the setter/getters for scene options\n\t\t * @private\n\t\t */\n\t\tvar changeOption = function (varname, newval) {\n\t\t\tvar\n\t\t\tchanged = false,\n\t\t\t\toldval = _options[varname];\n\t\t\tif (_options[varname] != newval) {\n\t\t\t\t_options[varname] = newval;\n\t\t\t\tvalidateOption(varname); // resets to default if necessary\n\t\t\t\tchanged = oldval != _options[varname];\n\t\t\t}\n\t\t\treturn changed;\n\t\t};\n\n\t\t// generate getters/setters for all options\n\t\tvar addSceneOption = function (optionName) {\n\t\t\tif (!Scene[optionName]) {\n\t\t\t\tScene[optionName] = function (newVal) {\n\t\t\t\t\tif (!arguments.length) { // get\n\t\t\t\t\t\treturn _options[optionName];\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (optionName === \"duration\") { // new duration is set, so any previously set function must be unset\n\t\t\t\t\t\t\t_durationUpdateMethod = undefined;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (changeOption(optionName, newVal)) { // set\n\t\t\t\t\t\t\tScene.trigger(\"change\", {\n\t\t\t\t\t\t\t\twhat: optionName,\n\t\t\t\t\t\t\t\tnewval: _options[optionName]\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\tif (SCENE_OPTIONS.shifts.indexOf(optionName) > -1) {\n\t\t\t\t\t\t\t\tScene.trigger(\"shift\", {\n\t\t\t\t\t\t\t\t\treason: optionName\n\t\t\t\t\t\t\t\t});\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn Scene;\n\t\t\t\t};\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * **Get** or **Set** the duration option value.\n\t\t * As a setter it also accepts a function returning a numeric value.  \n\t\t * This is particularly useful for responsive setups.\n\t\t *\n\t\t * The duration is updated using the supplied function every time `Scene.refresh()` is called, which happens periodically from the controller (see ScrollMagic.Controller option `refreshInterval`).  \n\t\t * _**NOTE:** Be aware that it's an easy way to kill performance, if you supply a function that has high CPU demand.  \n\t\t * Even for size and position calculations it is recommended to use a variable to cache the value. (see example)  \n\t\t * This counts double if you use the same function for multiple scenes._\n\t\t *\n\t\t * @method ScrollMagic.Scene#duration\n\t\t * @example\n\t\t * // get the current duration value\n\t\t * var duration = scene.duration();\n\t\t *\n\t\t * // set a new duration\n\t\t * scene.duration(300);\n\t\t *\n\t\t * // use a function to automatically adjust the duration to the window height.\n\t\t * var durationValueCache;\n\t\t * function getDuration () {\n\t\t *   return durationValueCache;\n\t\t * }\n\t\t * function updateDuration (e) {\n\t\t *   durationValueCache = window.innerHeight;\n\t\t * }\n\t\t * $(window).on(\"resize\", updateDuration); // update the duration when the window size changes\n\t\t * $(window).triggerHandler(\"resize\"); // set to initial value\n\t\t * scene.duration(getDuration); // supply duration method\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @fires {@link Scene.shift}, when used as setter\n\t\t * @param {(number|function)} [newDuration] - The new duration of the scene.\n\t\t * @returns {number} `get` -  Current scene duration.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** or **Set** the offset option value.\n\t\t * @method ScrollMagic.Scene#offset\n\t\t * @example\n\t\t * // get the current offset\n\t\t * var offset = scene.offset();\n\t\t *\n\t\t * // set a new offset\n\t\t * scene.offset(100);\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @fires {@link Scene.shift}, when used as setter\n\t\t * @param {number} [newOffset] - The new offset of the scene.\n\t\t * @returns {number} `get` -  Current scene offset.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** or **Set** the triggerElement option value.\n\t\t * Does **not** fire `Scene.shift`, because changing the trigger Element doesn't necessarily mean the start position changes. This will be determined in `Scene.refresh()`, which is automatically triggered.\n\t\t * @method ScrollMagic.Scene#triggerElement\n\t\t * @example\n\t\t * // get the current triggerElement\n\t\t * var triggerElement = scene.triggerElement();\n\t\t *\n\t\t * // set a new triggerElement using a selector\n\t\t * scene.triggerElement(\"#trigger\");\n\t\t * // set a new triggerElement using a DOM object\n\t\t * scene.triggerElement(document.getElementById(\"trigger\"));\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @param {(string|object)} [newTriggerElement] - The new trigger element for the scene.\n\t\t * @returns {(string|object)} `get` -  Current triggerElement.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** or **Set** the triggerHook option value.\n\t\t * @method ScrollMagic.Scene#triggerHook\n\t\t * @example\n\t\t * // get the current triggerHook value\n\t\t * var triggerHook = scene.triggerHook();\n\t\t *\n\t\t * // set a new triggerHook using a string\n\t\t * scene.triggerHook(\"onLeave\");\n\t\t * // set a new triggerHook using a number\n\t\t * scene.triggerHook(0.7);\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @fires {@link Scene.shift}, when used as setter\n\t\t * @param {(number|string)} [newTriggerHook] - The new triggerHook of the scene. See {@link Scene} parameter description for value options.\n\t\t * @returns {number} `get` -  Current triggerHook (ALWAYS numerical).\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** or **Set** the reverse option value.\n\t\t * @method ScrollMagic.Scene#reverse\n\t\t * @example\n\t\t * // get the current reverse option\n\t\t * var reverse = scene.reverse();\n\t\t *\n\t\t * // set new reverse option\n\t\t * scene.reverse(false);\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @param {boolean} [newReverse] - The new reverse setting of the scene.\n\t\t * @returns {boolean} `get` -  Current reverse option value.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** or **Set** the loglevel option value.\n\t\t * @method ScrollMagic.Scene#loglevel\n\t\t * @example\n\t\t * // get the current loglevel\n\t\t * var loglevel = scene.loglevel();\n\t\t *\n\t\t * // set new loglevel\n\t\t * scene.loglevel(3);\n\t\t *\n\t\t * @fires {@link Scene.change}, when used as setter\n\t\t * @param {number} [newLoglevel] - The new loglevel setting of the scene. `[0-3]`\n\t\t * @returns {number} `get` -  Current loglevel.\n\t\t * @returns {Scene} `set` -  Parent object for chaining.\n\t\t */\n\n\t\t/**\n\t\t * **Get** the associated controller.\n\t\t * @method ScrollMagic.Scene#controller\n\t\t * @example\n\t\t * // get the controller of a scene\n\t\t * var controller = scene.controller();\n\t\t *\n\t\t * @returns {ScrollMagic.Controller} Parent controller or `undefined`\n\t\t */\n\t\tthis.controller = function () {\n\t\t\treturn _controller;\n\t\t};\n\n\t\t/**\n\t\t * **Get** the current state.\n\t\t * @method ScrollMagic.Scene#state\n\t\t * @example\n\t\t * // get the current state\n\t\t * var state = scene.state();\n\t\t *\n\t\t * @returns {string} `\"BEFORE\"`, `\"DURING\"` or `\"AFTER\"`\n\t\t */\n\t\tthis.state = function () {\n\t\t\treturn _state;\n\t\t};\n\n\t\t/**\n\t\t * **Get** the current scroll offset for the start of the scene.  \n\t\t * Mind, that the scrollOffset is related to the size of the container, if `triggerHook` is bigger than `0` (or `\"onLeave\"`).  \n\t\t * This means, that resizing the container or changing the `triggerHook` will influence the scene's start offset.\n\t\t * @method ScrollMagic.Scene#scrollOffset\n\t\t * @example\n\t\t * // get the current scroll offset for the start and end of the scene.\n\t\t * var start = scene.scrollOffset();\n\t\t * var end = scene.scrollOffset() + scene.duration();\n\t\t * console.log(\"the scene starts at\", start, \"and ends at\", end);\n\t\t *\n\t\t * @returns {number} The scroll offset (of the container) at which the scene will trigger. Y value for vertical and X value for horizontal scrolls.\n\t\t */\n\t\tthis.scrollOffset = function () {\n\t\t\treturn _scrollOffset.start;\n\t\t};\n\n\t\t/**\n\t\t * **Get** the trigger position of the scene (including the value of the `offset` option).  \n\t\t * @method ScrollMagic.Scene#triggerPosition\n\t\t * @example\n\t\t * // get the scene's trigger position\n\t\t * var triggerPosition = scene.triggerPosition();\n\t\t *\n\t\t * @returns {number} Start position of the scene. Top position value for vertical and left position value for horizontal scrolls.\n\t\t */\n\t\tthis.triggerPosition = function () {\n\t\t\tvar pos = _options.offset; // the offset is the basis\n\t\t\tif (_controller) {\n\t\t\t\t// get the trigger position\n\t\t\t\tif (_options.triggerElement) {\n\t\t\t\t\t// Element as trigger\n\t\t\t\t\tpos += _triggerPos;\n\t\t\t\t} else {\n\t\t\t\t\t// return the height of the triggerHook to start at the beginning\n\t\t\t\t\tpos += _controller.info(\"size\") * Scene.triggerHook();\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn pos;\n\t\t};\n\n\t\tvar\n\t\t_pin, _pinOptions;\n\n\t\tScene.on(\"shift.internal\", function (e) {\n\t\t\tvar durationChanged = e.reason === \"duration\";\n\t\t\tif ((_state === SCENE_STATE_AFTER && durationChanged) || (_state === SCENE_STATE_DURING && _options.duration === 0)) {\n\t\t\t\t// if [duration changed after a scene (inside scene progress updates pin position)] or [duration is 0, we are in pin phase and some other value changed].\n\t\t\t\tupdatePinState();\n\t\t\t}\n\t\t\tif (durationChanged) {\n\t\t\t\tupdatePinDimensions();\n\t\t\t}\n\t\t}).on(\"progress.internal\", function (e) {\n\t\t\tupdatePinState();\n\t\t}).on(\"add.internal\", function (e) {\n\t\t\tupdatePinDimensions();\n\t\t}).on(\"destroy.internal\", function (e) {\n\t\t\tScene.removePin(e.reset);\n\t\t});\n\t\t/**\n\t\t * Update the pin state.\n\t\t * @private\n\t\t */\n\t\tvar updatePinState = function (forceUnpin) {\n\t\t\tif (_pin && _controller) {\n\t\t\t\tvar\n\t\t\t\tcontainerInfo = _controller.info(),\n\t\t\t\t\tpinTarget = _pinOptions.spacer.firstChild; // may be pin element or another spacer, if cascading pins\n\t\t\t\tif (!forceUnpin && _state === SCENE_STATE_DURING) { // during scene or if duration is 0 and we are past the trigger\n\t\t\t\t\t// pinned state\n\t\t\t\t\tif (_util.css(pinTarget, \"position\") != \"fixed\") {\n\t\t\t\t\t\t// change state before updating pin spacer (position changes due to fixed collapsing might occur.)\n\t\t\t\t\t\t_util.css(pinTarget, {\n\t\t\t\t\t\t\t\"position\": \"fixed\"\n\t\t\t\t\t\t});\n\t\t\t\t\t\t// update pin spacer\n\t\t\t\t\t\tupdatePinDimensions();\n\t\t\t\t\t}\n\n\t\t\t\t\tvar\n\t\t\t\t\tfixedPos = _util.get.offset(_pinOptions.spacer, true),\n\t\t\t\t\t\t// get viewport position of spacer\n\t\t\t\t\t\tscrollDistance = _options.reverse || _options.duration === 0 ? containerInfo.scrollPos - _scrollOffset.start // quicker\n\t\t\t\t\t\t: Math.round(_progress * _options.duration * 10) / 10; // if no reverse and during pin the position needs to be recalculated using the progress\n\t\t\t\t\t// add scrollDistance\n\t\t\t\t\tfixedPos[containerInfo.vertical ? \"top\" : \"left\"] += scrollDistance;\n\n\t\t\t\t\t// set new values\n\t\t\t\t\t_util.css(_pinOptions.spacer.firstChild, {\n\t\t\t\t\t\ttop: fixedPos.top,\n\t\t\t\t\t\tleft: fixedPos.left\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\t// unpinned state\n\t\t\t\t\tvar\n\t\t\t\t\tnewCSS = {\n\t\t\t\t\t\tposition: _pinOptions.inFlow ? \"relative\" : \"absolute\",\n\t\t\t\t\t\ttop: 0,\n\t\t\t\t\t\tleft: 0\n\t\t\t\t\t},\n\t\t\t\t\t\tchange = _util.css(pinTarget, \"position\") != newCSS.position;\n\n\t\t\t\t\tif (!_pinOptions.pushFollowers) {\n\t\t\t\t\t\tnewCSS[containerInfo.vertical ? \"top\" : \"left\"] = _options.duration * _progress;\n\t\t\t\t\t} else if (_options.duration > 0) { // only concerns scenes with duration\n\t\t\t\t\t\tif (_state === SCENE_STATE_AFTER && parseFloat(_util.css(_pinOptions.spacer, \"padding-top\")) === 0) {\n\t\t\t\t\t\t\tchange = true; // if in after state but havent updated spacer yet (jumped past pin)\n\t\t\t\t\t\t} else if (_state === SCENE_STATE_BEFORE && parseFloat(_util.css(_pinOptions.spacer, \"padding-bottom\")) === 0) { // before\n\t\t\t\t\t\t\tchange = true; // jumped past fixed state upward direction\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t// set new values\n\t\t\t\t\t_util.css(pinTarget, newCSS);\n\t\t\t\t\tif (change) {\n\t\t\t\t\t\t// update pin spacer if state changed\n\t\t\t\t\t\tupdatePinDimensions();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Update the pin spacer and/or element size.\n\t\t * The size of the spacer needs to be updated whenever the duration of the scene changes, if it is to push down following elements.\n\t\t * @private\n\t\t */\n\t\tvar updatePinDimensions = function () {\n\t\t\tif (_pin && _controller && _pinOptions.inFlow) { // no spacerresize, if original position is absolute\n\t\t\t\tvar\n\t\t\t\tafter = (_state === SCENE_STATE_AFTER),\n\t\t\t\t\tbefore = (_state === SCENE_STATE_BEFORE),\n\t\t\t\t\tduring = (_state === SCENE_STATE_DURING),\n\t\t\t\t\tvertical = _controller.info(\"vertical\"),\n\t\t\t\t\tpinTarget = _pinOptions.spacer.firstChild,\n\t\t\t\t\t// usually the pined element but can also be another spacer (cascaded pins)\n\t\t\t\t\tmarginCollapse = _util.isMarginCollapseType(_util.css(_pinOptions.spacer, \"display\")),\n\t\t\t\t\tcss = {};\n\n\t\t\t\t// set new size\n\t\t\t\t// if relsize: spacer -> pin | else: pin -> spacer\n\t\t\t\tif (_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) {\n\t\t\t\t\tif (during) {\n\t\t\t\t\t\t_util.css(_pin, {\n\t\t\t\t\t\t\t\"width\": _util.get.width(_pinOptions.spacer)\n\t\t\t\t\t\t});\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_util.css(_pin, {\n\t\t\t\t\t\t\t\"width\": \"100%\"\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// minwidth is needed for cascaded pins.\n\t\t\t\t\tcss[\"min-width\"] = _util.get.width(vertical ? _pin : pinTarget, true, true);\n\t\t\t\t\tcss.width = during ? css[\"min-width\"] : \"auto\";\n\t\t\t\t}\n\t\t\t\tif (_pinOptions.relSize.height) {\n\t\t\t\t\tif (during) {\n\t\t\t\t\t\t// the only padding the spacer should ever include is the duration (if pushFollowers = true), so we need to substract that.\n\t\t\t\t\t\t_util.css(_pin, {\n\t\t\t\t\t\t\t\"height\": _util.get.height(_pinOptions.spacer) - (_pinOptions.pushFollowers ? _options.duration : 0)\n\t\t\t\t\t\t});\n\t\t\t\t\t} else {\n\t\t\t\t\t\t_util.css(_pin, {\n\t\t\t\t\t\t\t\"height\": \"100%\"\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// margin is only included if it's a cascaded pin to resolve an IE9 bug\n\t\t\t\t\tcss[\"min-height\"] = _util.get.height(vertical ? pinTarget : _pin, true, !marginCollapse); // needed for cascading pins\n\t\t\t\t\tcss.height = during ? css[\"min-height\"] : \"auto\";\n\t\t\t\t}\n\n\t\t\t\t// add space for duration if pushFollowers is true\n\t\t\t\tif (_pinOptions.pushFollowers) {\n\t\t\t\t\tcss[\"padding\" + (vertical ? \"Top\" : \"Left\")] = _options.duration * _progress;\n\t\t\t\t\tcss[\"padding\" + (vertical ? \"Bottom\" : \"Right\")] = _options.duration * (1 - _progress);\n\t\t\t\t}\n\t\t\t\t_util.css(_pinOptions.spacer, css);\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Updates the Pin state (in certain scenarios)\n\t\t * If the controller container is not the document and we are mid-pin-phase scrolling or resizing the main document can result to wrong pin positions.\n\t\t * So this function is called on resize and scroll of the document.\n\t\t * @private\n\t\t */\n\t\tvar updatePinInContainer = function () {\n\t\t\tif (_controller && _pin && _state === SCENE_STATE_DURING && !_controller.info(\"isDocument\")) {\n\t\t\t\tupdatePinState();\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Updates the Pin spacer size state (in certain scenarios)\n\t\t * If container is resized during pin and relatively sized the size of the pin might need to be updated...\n\t\t * So this function is called on resize of the container.\n\t\t * @private\n\t\t */\n\t\tvar updateRelativePinSpacer = function () {\n\t\t\tif (_controller && _pin && // well, duh\n\t\t\t_state === SCENE_STATE_DURING && // element in pinned state?\n\t\t\t( // is width or height relatively sized, but not in relation to body? then we need to recalc.\n\t\t\t((_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) && _util.get.width(window) != _util.get.width(_pinOptions.spacer.parentNode)) || (_pinOptions.relSize.height && _util.get.height(window) != _util.get.height(_pinOptions.spacer.parentNode)))) {\n\t\t\t\tupdatePinDimensions();\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Is called, when the mousewhel is used while over a pinned element inside a div container.\n\t\t * If the scene is in fixed state scroll events would be counted towards the body. This forwards the event to the scroll container.\n\t\t * @private\n\t\t */\n\t\tvar onMousewheelOverPin = function (e) {\n\t\t\tif (_controller && _pin && _state === SCENE_STATE_DURING && !_controller.info(\"isDocument\")) { // in pin state\n\t\t\t\te.preventDefault();\n\t\t\t\t_controller._setScrollPos(_controller.info(\"scrollPos\") - ((e.wheelDelta || e[_controller.info(\"vertical\") ? \"wheelDeltaY\" : \"wheelDeltaX\"]) / 3 || -e.detail * 30));\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Pin an element for the duration of the tween.  \n\t\t * If the scene duration is 0 the element will only be unpinned, if the user scrolls back past the start position.  \n\t\t * Make sure only one pin is applied to an element at the same time.\n\t\t * An element can be pinned multiple times, but only successively.\n\t\t * _**NOTE:** The option `pushFollowers` has no effect, when the scene duration is 0._\n\t\t * @method ScrollMagic.Scene#setPin\n\t\t * @example\n\t\t * // pin element and push all following elements down by the amount of the pin duration.\n\t\t * scene.setPin(\"#pin\");\n\t\t *\n\t\t * // pin element and keeping all following elements in their place. The pinned element will move past them.\n\t\t * scene.setPin(\"#pin\", {pushFollowers: false});\n\t\t *\n\t\t * @param {(string|object)} element - A Selector targeting an element or a DOM object that is supposed to be pinned.\n\t\t * @param {object} [settings] - settings for the pin\n\t\t * @param {boolean} [settings.pushFollowers=true] - If `true` following elements will be \"pushed\" down for the duration of the pin, if `false` the pinned element will just scroll past them.  \n\t\t Ignored, when duration is `0`.\n\t\t * @param {string} [settings.spacerClass=\"scrollmagic-pin-spacer\"] - Classname of the pin spacer element, which is used to replace the element.\n\t\t *\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.setPin = function (element, settings) {\n\t\t\tvar\n\t\t\tdefaultSettings = {\n\t\t\t\tpushFollowers: true,\n\t\t\t\tspacerClass: \"scrollmagic-pin-spacer\"\n\t\t\t};\n\t\t\tsettings = _util.extend({}, defaultSettings, settings);\n\n\t\t\t// validate Element\n\t\t\telement = _util.get.elements(element)[0];\n\t\t\tif (!element) {\n\t\t\t\tlog(1, \"ERROR calling method 'setPin()': Invalid pin element supplied.\");\n\t\t\t\treturn Scene; // cancel\n\t\t\t} else if (_util.css(element, \"position\") === \"fixed\") {\n\t\t\t\tlog(1, \"ERROR calling method 'setPin()': Pin does not work with elements that are positioned 'fixed'.\");\n\t\t\t\treturn Scene; // cancel\n\t\t\t}\n\n\t\t\tif (_pin) { // preexisting pin?\n\t\t\t\tif (_pin === element) {\n\t\t\t\t\t// same pin we already have -> do nothing\n\t\t\t\t\treturn Scene; // cancel\n\t\t\t\t} else {\n\t\t\t\t\t// kill old pin\n\t\t\t\t\tScene.removePin();\n\t\t\t\t}\n\n\t\t\t}\n\t\t\t_pin = element;\n\n\t\t\tvar\n\t\t\tparentDisplay = _pin.parentNode.style.display,\n\t\t\t\tboundsParams = [\"top\", \"left\", \"bottom\", \"right\", \"margin\", \"marginLeft\", \"marginRight\", \"marginTop\", \"marginBottom\"];\n\n\t\t\t_pin.parentNode.style.display = 'none'; // hack start to force css to return stylesheet values instead of calculated px values.\n\t\t\tvar\n\t\t\tinFlow = _util.css(_pin, \"position\") != \"absolute\",\n\t\t\t\tpinCSS = _util.css(_pin, boundsParams.concat([\"display\"])),\n\t\t\t\tsizeCSS = _util.css(_pin, [\"width\", \"height\"]);\n\t\t\t_pin.parentNode.style.display = parentDisplay; // hack end.\n\t\t\tif (!inFlow && settings.pushFollowers) {\n\t\t\t\tlog(2, \"WARNING: If the pinned element is positioned absolutely pushFollowers will be disabled.\");\n\t\t\t\tsettings.pushFollowers = false;\n\t\t\t}\n\t\t\twindow.setTimeout(function () { // wait until all finished, because with responsive duration it will only be set after scene is added to controller\n\t\t\t\tif (_pin && _options.duration === 0 && settings.pushFollowers) {\n\t\t\t\t\tlog(2, \"WARNING: pushFollowers =\", true, \"has no effect, when scene duration is 0.\");\n\t\t\t\t}\n\t\t\t}, 0);\n\n\t\t\t// create spacer and insert\n\t\t\tvar\n\t\t\tspacer = _pin.parentNode.insertBefore(document.createElement('div'), _pin),\n\t\t\t\tspacerCSS = _util.extend(pinCSS, {\n\t\t\t\t\tposition: inFlow ? \"relative\" : \"absolute\",\n\t\t\t\t\tboxSizing: \"content-box\",\n\t\t\t\t\tmozBoxSizing: \"content-box\",\n\t\t\t\t\twebkitBoxSizing: \"content-box\"\n\t\t\t\t});\n\n\t\t\tif (!inFlow) { // copy size if positioned absolutely, to work for bottom/right positioned elements.\n\t\t\t\t_util.extend(spacerCSS, _util.css(_pin, [\"width\", \"height\"]));\n\t\t\t}\n\n\t\t\t_util.css(spacer, spacerCSS);\n\t\t\tspacer.setAttribute(PIN_SPACER_ATTRIBUTE, \"\");\n\t\t\t_util.addClass(spacer, settings.spacerClass);\n\n\t\t\t// set the pin Options\n\t\t\t_pinOptions = {\n\t\t\t\tspacer: spacer,\n\t\t\t\trelSize: { // save if size is defined using % values. if so, handle spacer resize differently...\n\t\t\t\t\twidth: sizeCSS.width.slice(-1) === \"%\",\n\t\t\t\t\theight: sizeCSS.height.slice(-1) === \"%\",\n\t\t\t\t\tautoFullWidth: sizeCSS.width === \"auto\" && inFlow && _util.isMarginCollapseType(pinCSS.display)\n\t\t\t\t},\n\t\t\t\tpushFollowers: settings.pushFollowers,\n\t\t\t\tinFlow: inFlow,\n\t\t\t\t// stores if the element takes up space in the document flow\n\t\t\t};\n\n\t\t\tif (!_pin.___origStyle) {\n\t\t\t\t_pin.___origStyle = {};\n\t\t\t\tvar\n\t\t\t\tpinInlineCSS = _pin.style,\n\t\t\t\t\tcopyStyles = boundsParams.concat([\"width\", \"height\", \"position\", \"boxSizing\", \"mozBoxSizing\", \"webkitBoxSizing\"]);\n\t\t\t\tcopyStyles.forEach(function (val) {\n\t\t\t\t\t_pin.___origStyle[val] = pinInlineCSS[val] || \"\";\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// if relative size, transfer it to spacer and make pin calculate it...\n\t\t\tif (_pinOptions.relSize.width) {\n\t\t\t\t_util.css(spacer, {\n\t\t\t\t\twidth: sizeCSS.width\n\t\t\t\t});\n\t\t\t}\n\t\t\tif (_pinOptions.relSize.height) {\n\t\t\t\t_util.css(spacer, {\n\t\t\t\t\theight: sizeCSS.height\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// now place the pin element inside the spacer\t\n\t\t\tspacer.appendChild(_pin);\n\t\t\t// and set new css\n\t\t\t_util.css(_pin, {\n\t\t\t\tposition: inFlow ? \"relative\" : \"absolute\",\n\t\t\t\tmargin: \"auto\",\n\t\t\t\ttop: \"auto\",\n\t\t\t\tleft: \"auto\",\n\t\t\t\tbottom: \"auto\",\n\t\t\t\tright: \"auto\"\n\t\t\t});\n\n\t\t\tif (_pinOptions.relSize.width || _pinOptions.relSize.autoFullWidth) {\n\t\t\t\t_util.css(_pin, {\n\t\t\t\t\tboxSizing: \"border-box\",\n\t\t\t\t\tmozBoxSizing: \"border-box\",\n\t\t\t\t\twebkitBoxSizing: \"border-box\"\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// add listener to document to update pin position in case controller is not the document.\n\t\t\twindow.addEventListener('scroll', updatePinInContainer);\n\t\t\twindow.addEventListener('resize', updatePinInContainer);\n\t\t\twindow.addEventListener('resize', updateRelativePinSpacer);\n\t\t\t// add mousewheel listener to catch scrolls over fixed elements\n\t\t\t_pin.addEventListener(\"mousewheel\", onMousewheelOverPin);\n\t\t\t_pin.addEventListener(\"DOMMouseScroll\", onMousewheelOverPin);\n\n\t\t\tlog(3, \"added pin\");\n\n\t\t\t// finally update the pin to init\n\t\t\tupdatePinState();\n\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Remove the pin from the scene.\n\t\t * @method ScrollMagic.Scene#removePin\n\t\t * @example\n\t\t * // remove the pin from the scene without resetting it (the spacer is not removed)\n\t\t * scene.removePin();\n\t\t *\n\t\t * // remove the pin from the scene and reset the pin element to its initial position (spacer is removed)\n\t\t * scene.removePin(true);\n\t\t *\n\t\t * @param {boolean} [reset=false] - If `false` the spacer will not be removed and the element's position will not be reset.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.removePin = function (reset) {\n\t\t\tif (_pin) {\n\t\t\t\tif (_state === SCENE_STATE_DURING) {\n\t\t\t\t\tupdatePinState(true); // force unpin at position\n\t\t\t\t}\n\t\t\t\tif (reset || !_controller) { // if there's no controller no progress was made anyway...\n\t\t\t\t\tvar pinTarget = _pinOptions.spacer.firstChild; // usually the pin element, but may be another spacer (cascaded pins)...\n\t\t\t\t\tif (pinTarget.hasAttribute(PIN_SPACER_ATTRIBUTE)) { // copy margins to child spacer\n\t\t\t\t\t\tvar\n\t\t\t\t\t\tstyle = _pinOptions.spacer.style,\n\t\t\t\t\t\t\tvalues = [\"margin\", \"marginLeft\", \"marginRight\", \"marginTop\", \"marginBottom\"],\n\t\t\t\t\t\t\tmargins = {};\n\t\t\t\t\t\tvalues.forEach(function (val) {\n\t\t\t\t\t\t\tmargins[val] = style[val] || \"\";\n\t\t\t\t\t\t});\n\t\t\t\t\t\t_util.css(pinTarget, margins);\n\t\t\t\t\t}\n\t\t\t\t\t_pinOptions.spacer.parentNode.insertBefore(pinTarget, _pinOptions.spacer);\n\t\t\t\t\t_pinOptions.spacer.parentNode.removeChild(_pinOptions.spacer);\n\t\t\t\t\tif (!_pin.parentNode.hasAttribute(PIN_SPACER_ATTRIBUTE)) { // if it's the last pin for this element -> restore inline styles\n\t\t\t\t\t\t// TODO: only correctly set for first pin (when cascading) - how to fix?\n\t\t\t\t\t\t_util.css(_pin, _pin.___origStyle);\n\t\t\t\t\t\tdelete _pin.___origStyle;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\twindow.removeEventListener('scroll', updatePinInContainer);\n\t\t\t\twindow.removeEventListener('resize', updatePinInContainer);\n\t\t\t\twindow.removeEventListener('resize', updateRelativePinSpacer);\n\t\t\t\t_pin.removeEventListener(\"mousewheel\", onMousewheelOverPin);\n\t\t\t\t_pin.removeEventListener(\"DOMMouseScroll\", onMousewheelOverPin);\n\t\t\t\t_pin = undefined;\n\t\t\t\tlog(3, \"removed pin (reset: \" + (reset ? \"true\" : \"false\") + \")\");\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\n\t\tvar\n\t\t_cssClasses, _cssClassElems = [];\n\n\t\tScene.on(\"destroy.internal\", function (e) {\n\t\t\tScene.removeClassToggle(e.reset);\n\t\t});\n\t\t/**\n\t\t * Define a css class modification while the scene is active.  \n\t\t * When the scene triggers the classes will be added to the supplied element and removed, when the scene is over.\n\t\t * If the scene duration is 0 the classes will only be removed if the user scrolls back past the start position.\n\t\t * @method ScrollMagic.Scene#setClassToggle\n\t\t * @example\n\t\t * // add the class 'myclass' to the element with the id 'my-elem' for the duration of the scene\n\t\t * scene.setClassToggle(\"#my-elem\", \"myclass\");\n\t\t *\n\t\t * // add multiple classes to multiple elements defined by the selector '.classChange'\n\t\t * scene.setClassToggle(\".classChange\", \"class1 class2 class3\");\n\t\t *\n\t\t * @param {(string|object)} element - A Selector targeting one or more elements or a DOM object that is supposed to be modified.\n\t\t * @param {string} classes - One or more Classnames (separated by space) that should be added to the element during the scene.\n\t\t *\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.setClassToggle = function (element, classes) {\n\t\t\tvar elems = _util.get.elements(element);\n\t\t\tif (elems.length === 0 || !_util.type.String(classes)) {\n\t\t\t\tlog(1, \"ERROR calling method 'setClassToggle()': Invalid \" + (elems.length === 0 ? \"element\" : \"classes\") + \" supplied.\");\n\t\t\t\treturn Scene;\n\t\t\t}\n\t\t\tif (_cssClassElems.length > 0) {\n\t\t\t\t// remove old ones\n\t\t\t\tScene.removeClassToggle();\n\t\t\t}\n\t\t\t_cssClasses = classes;\n\t\t\t_cssClassElems = elems;\n\t\t\tScene.on(\"enter.internal_class leave.internal_class\", function (e) {\n\t\t\t\tvar toggle = e.type === \"enter\" ? _util.addClass : _util.removeClass;\n\t\t\t\t_cssClassElems.forEach(function (elem, key) {\n\t\t\t\t\ttoggle(elem, _cssClasses);\n\t\t\t\t});\n\t\t\t});\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Remove the class binding from the scene.\n\t\t * @method ScrollMagic.Scene#removeClassToggle\n\t\t * @example\n\t\t * // remove class binding from the scene without reset\n\t\t * scene.removeClassToggle();\n\t\t *\n\t\t * // remove class binding and remove the changes it caused\n\t\t * scene.removeClassToggle(true);\n\t\t *\n\t\t * @param {boolean} [reset=false] - If `false` and the classes are currently active, they will remain on the element. If `true` they will be removed.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tthis.removeClassToggle = function (reset) {\n\t\t\tif (reset) {\n\t\t\t\t_cssClassElems.forEach(function (elem, key) {\n\t\t\t\t\t_util.removeClass(elem, _cssClasses);\n\t\t\t\t});\n\t\t\t}\n\t\t\tScene.off(\"start.internal_class end.internal_class\");\n\t\t\t_cssClasses = undefined;\n\t\t\t_cssClassElems = [];\n\t\t\treturn Scene;\n\t\t};\n\n\t\t// INIT\n\t\tconstruct();\n\t\treturn Scene;\n\t};\n\n\t// store pagewide scene options\n\tvar SCENE_OPTIONS = {\n\t\tdefaults: {\n\t\t\tduration: 0,\n\t\t\toffset: 0,\n\t\t\ttriggerElement: undefined,\n\t\t\ttriggerHook: 0.5,\n\t\t\treverse: true,\n\t\t\tloglevel: 2\n\t\t},\n\t\tvalidate: {\n\t\t\toffset: function (val) {\n\t\t\t\tval = parseFloat(val);\n\t\t\t\tif (!_util.type.Number(val)) {\n\t\t\t\t\tthrow [\"Invalid value for option \\\"offset\\\":\", val];\n\t\t\t\t}\n\t\t\t\treturn val;\n\t\t\t},\n\t\t\ttriggerElement: function (val) {\n\t\t\t\tval = val || undefined;\n\t\t\t\tif (val) {\n\t\t\t\t\tvar elem = _util.get.elements(val)[0];\n\t\t\t\t\tif (elem && elem.parentNode) {\n\t\t\t\t\t\tval = elem;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthrow [\"Element defined in option \\\"triggerElement\\\" was not found:\", val];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn val;\n\t\t\t},\n\t\t\ttriggerHook: function (val) {\n\t\t\t\tvar translate = {\n\t\t\t\t\t\"onCenter\": 0.5,\n\t\t\t\t\t\"onEnter\": 1,\n\t\t\t\t\t\"onLeave\": 0\n\t\t\t\t};\n\t\t\t\tif (_util.type.Number(val)) {\n\t\t\t\t\tval = Math.max(0, Math.min(parseFloat(val), 1)); //  make sure its betweeen 0 and 1\n\t\t\t\t} else if (val in translate) {\n\t\t\t\t\tval = translate[val];\n\t\t\t\t} else {\n\t\t\t\t\tthrow [\"Invalid value for option \\\"triggerHook\\\": \", val];\n\t\t\t\t}\n\t\t\t\treturn val;\n\t\t\t},\n\t\t\treverse: function (val) {\n\t\t\t\treturn !!val; // force boolean\n\t\t\t},\n\t\t\tloglevel: function (val) {\n\t\t\t\tval = parseInt(val);\n\t\t\t\tif (!_util.type.Number(val) || val < 0 || val > 3) {\n\t\t\t\t\tthrow [\"Invalid value for option \\\"loglevel\\\":\", val];\n\t\t\t\t}\n\t\t\t\treturn val;\n\t\t\t}\n\t\t},\n\t\t// holder for  validation methods. duration validation is handled in 'getters-setters.js'\n\t\tshifts: [\"duration\", \"offset\", \"triggerHook\"],\n\t\t// list of options that trigger a `shift` event\n\t};\n/*\n * method used to add an option to ScrollMagic Scenes.\n * TODO: DOC (private for dev)\n */\n\tScrollMagic.Scene.addOption = function (name, defaultValue, validationCallback, shifts) {\n\t\tif (!(name in SCENE_OPTIONS.defaults)) {\n\t\t\tSCENE_OPTIONS.defaults[name] = defaultValue;\n\t\t\tSCENE_OPTIONS.validate[name] = validationCallback;\n\t\t\tif (shifts) {\n\t\t\t\tSCENE_OPTIONS.shifts.push(name);\n\t\t\t}\n\t\t} else {\n\t\t\tScrollMagic._util.log(1, \"[static] ScrollMagic.Scene -> Cannot add Scene option '\" + name + \"', because it already exists.\");\n\t\t}\n\t};\n\t// instance extension function for plugins\n\t// TODO: DOC (private for dev)\n\tScrollMagic.Scene.extend = function (extension) {\n\t\tvar oldClass = this;\n\t\tScrollMagic.Scene = function () {\n\t\t\toldClass.apply(this, arguments);\n\t\t\tthis.$super = _util.extend({}, this); // copy parent state\n\t\t\treturn extension.apply(this, arguments) || this;\n\t\t};\n\t\t_util.extend(ScrollMagic.Scene, oldClass); // copy properties\n\t\tScrollMagic.Scene.prototype = oldClass.prototype; // copy prototype\n\t\tScrollMagic.Scene.prototype.constructor = ScrollMagic.Scene; // restore constructor\n\t};\n\n\n\n\t/**\n\t * TODO: DOCS (private for dev)\n\t * @class\n\t * @private\n\t */\n\n\tScrollMagic.Event = function (type, namespace, target, vars) {\n\t\tvars = vars || {};\n\t\tfor (var key in vars) {\n\t\t\tthis[key] = vars[key];\n\t\t}\n\t\tthis.type = type;\n\t\tthis.target = this.currentTarget = target;\n\t\tthis.namespace = namespace || '';\n\t\tthis.timeStamp = this.timestamp = Date.now();\n\t\treturn this;\n\t};\n\n/*\n * TODO: DOCS (private for dev)\n */\n\n\tvar _util = ScrollMagic._util = (function (window) {\n\t\tvar U = {},\n\t\t\ti;\n\n\t\t/**\n\t\t * ------------------------------\n\t\t * internal helpers\n\t\t * ------------------------------\n\t\t */\n\n\t\t// parse float and fall back to 0.\n\t\tvar floatval = function (number) {\n\t\t\treturn parseFloat(number) || 0;\n\t\t};\n\t\t// get current style IE safe (otherwise IE would return calculated values for 'auto')\n\t\tvar _getComputedStyle = function (elem) {\n\t\t\treturn elem.currentStyle ? elem.currentStyle : window.getComputedStyle(elem);\n\t\t};\n\n\t\t// get element dimension (width or height)\n\t\tvar _dimension = function (which, elem, outer, includeMargin) {\n\t\t\telem = (elem === document) ? window : elem;\n\t\t\tif (elem === window) {\n\t\t\t\tincludeMargin = false;\n\t\t\t} else if (!_type.DomElement(elem)) {\n\t\t\t\treturn 0;\n\t\t\t}\n\t\t\twhich = which.charAt(0).toUpperCase() + which.substr(1).toLowerCase();\n\t\t\tvar dimension = (outer ? elem['offset' + which] || elem['outer' + which] : elem['client' + which] || elem['inner' + which]) || 0;\n\t\t\tif (outer && includeMargin) {\n\t\t\t\tvar style = _getComputedStyle(elem);\n\t\t\t\tdimension += which === 'Height' ? floatval(style.marginTop) + floatval(style.marginBottom) : floatval(style.marginLeft) + floatval(style.marginRight);\n\t\t\t}\n\t\t\treturn dimension;\n\t\t};\n\t\t// converts 'margin-top' into 'marginTop'\n\t\tvar _camelCase = function (str) {\n\t\t\treturn str.replace(/^[^a-z]+([a-z])/g, '$1').replace(/-([a-z])/g, function (g) {\n\t\t\t\treturn g[1].toUpperCase();\n\t\t\t});\n\t\t};\n\n\t\t/**\n\t\t * ------------------------------\n\t\t * external helpers\n\t\t * ------------------------------\n\t\t */\n\n\t\t// extend obj – same as jQuery.extend({}, objA, objB)\n\t\tU.extend = function (obj) {\n\t\t\tobj = obj || {};\n\t\t\tfor (i = 1; i < arguments.length; i++) {\n\t\t\t\tif (!arguments[i]) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t\tfor (var key in arguments[i]) {\n\t\t\t\t\tif (arguments[i].hasOwnProperty(key)) {\n\t\t\t\t\t\tobj[key] = arguments[i][key];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn obj;\n\t\t};\n\n\t\t// check if a css display type results in margin-collapse or not\n\t\tU.isMarginCollapseType = function (str) {\n\t\t\treturn [\"block\", \"flex\", \"list-item\", \"table\", \"-webkit-box\"].indexOf(str) > -1;\n\t\t};\n\n\t\t// implementation of requestAnimationFrame\n\t\t// based on https://gist.github.com/paulirish/1579671\n\t\tvar\n\t\tlastTime = 0,\n\t\t\tvendors = ['ms', 'moz', 'webkit', 'o'];\n\t\tvar _requestAnimationFrame = window.requestAnimationFrame;\n\t\tvar _cancelAnimationFrame = window.cancelAnimationFrame;\n\t\t// try vendor prefixes if the above doesn't work\n\t\tfor (i = 0; !_requestAnimationFrame && i < vendors.length; ++i) {\n\t\t\t_requestAnimationFrame = window[vendors[i] + 'RequestAnimationFrame'];\n\t\t\t_cancelAnimationFrame = window[vendors[i] + 'CancelAnimationFrame'] || window[vendors[i] + 'CancelRequestAnimationFrame'];\n\t\t}\n\n\t\t// fallbacks\n\t\tif (!_requestAnimationFrame) {\n\t\t\t_requestAnimationFrame = function (callback) {\n\t\t\t\tvar\n\t\t\t\tcurrTime = new Date().getTime(),\n\t\t\t\t\ttimeToCall = Math.max(0, 16 - (currTime - lastTime)),\n\t\t\t\t\tid = window.setTimeout(function () {\n\t\t\t\t\t\tcallback(currTime + timeToCall);\n\t\t\t\t\t}, timeToCall);\n\t\t\t\tlastTime = currTime + timeToCall;\n\t\t\t\treturn id;\n\t\t\t};\n\t\t}\n\t\tif (!_cancelAnimationFrame) {\n\t\t\t_cancelAnimationFrame = function (id) {\n\t\t\t\twindow.clearTimeout(id);\n\t\t\t};\n\t\t}\n\t\tU.rAF = _requestAnimationFrame.bind(window);\n\t\tU.cAF = _cancelAnimationFrame.bind(window);\n\n\t\tvar\n\t\tloglevels = [\"error\", \"warn\", \"log\"],\n\t\t\tconsole = window.console || {};\n\n\t\tconsole.log = console.log ||\n\t\tfunction () {}; // no console log, well - do nothing then...\n\t\t// make sure methods for all levels exist.\n\t\tfor (i = 0; i < loglevels.length; i++) {\n\t\t\tvar method = loglevels[i];\n\t\t\tif (!console[method]) {\n\t\t\t\tconsole[method] = console.log; // prefer .log over nothing\n\t\t\t}\n\t\t}\n\t\tU.log = function (loglevel) {\n\t\t\tif (loglevel > loglevels.length || loglevel <= 0) loglevel = loglevels.length;\n\t\t\tvar now = new Date(),\n\t\t\t\ttime = (\"0\" + now.getHours()).slice(-2) + \":\" + (\"0\" + now.getMinutes()).slice(-2) + \":\" + (\"0\" + now.getSeconds()).slice(-2) + \":\" + (\"00\" + now.getMilliseconds()).slice(-3),\n\t\t\t\tmethod = loglevels[loglevel - 1],\n\t\t\t\targs = Array.prototype.splice.call(arguments, 1),\n\t\t\t\tfunc = Function.prototype.bind.call(console[method], console);\n\t\t\targs.unshift(time);\n\t\t\tfunc.apply(console, args);\n\t\t};\n\n\t\t/**\n\t\t * ------------------------------\n\t\t * type testing\n\t\t * ------------------------------\n\t\t */\n\n\t\tvar _type = U.type = function (v) {\n\t\t\treturn Object.prototype.toString.call(v).replace(/^\\[object (.+)\\]$/, \"$1\").toLowerCase();\n\t\t};\n\t\t_type.String = function (v) {\n\t\t\treturn _type(v) === 'string';\n\t\t};\n\t\t_type.Function = function (v) {\n\t\t\treturn _type(v) === 'function';\n\t\t};\n\t\t_type.Array = function (v) {\n\t\t\treturn Array.isArray(v);\n\t\t};\n\t\t_type.Number = function (v) {\n\t\t\treturn !_type.Array(v) && (v - parseFloat(v) + 1) >= 0;\n\t\t};\n\t\t_type.DomElement = function (o) {\n\t\t\treturn (\n\t\t\ttypeof HTMLElement === \"object\" ? o instanceof HTMLElement : //DOM2\n\t\t\to && typeof o === \"object\" && o !== null && o.nodeType === 1 && typeof o.nodeName === \"string\");\n\t\t};\n\n\t\t/**\n\t\t * ------------------------------\n\t\t * DOM Element info\n\t\t * ------------------------------\n\t\t */\n\t\t// always returns a list of matching DOM elements, from a selector, a DOM element or an list of elements or even an array of selectors\n\t\tvar _get = U.get = {};\n\t\t_get.elements = function (selector) {\n\t\t\tvar arr = [];\n\t\t\tif (_type.String(selector)) {\n\t\t\t\ttry {\n\t\t\t\t\tselector = document.querySelectorAll(selector);\n\t\t\t\t} catch (e) { // invalid selector\n\t\t\t\t\treturn arr;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (_type(selector) === 'nodelist' || _type.Array(selector)) {\n\t\t\t\tfor (var i = 0, ref = arr.length = selector.length; i < ref; i++) { // list of elements\n\t\t\t\t\tvar elem = selector[i];\n\t\t\t\t\tarr[i] = _type.DomElement(elem) ? elem : _get.elements(elem); // if not an element, try to resolve recursively\n\t\t\t\t}\n\t\t\t} else if (_type.DomElement(selector) || selector === document || selector === window) {\n\t\t\t\tarr = [selector]; // only the element\n\t\t\t}\n\t\t\treturn arr;\n\t\t};\n\t\t// get scroll top value\n\t\t_get.scrollTop = function (elem) {\n\t\t\treturn (elem && typeof elem.scrollTop === 'number') ? elem.scrollTop : window.pageYOffset || 0;\n\t\t};\n\t\t// get scroll left value\n\t\t_get.scrollLeft = function (elem) {\n\t\t\treturn (elem && typeof elem.scrollLeft === 'number') ? elem.scrollLeft : window.pageXOffset || 0;\n\t\t};\n\t\t// get element height\n\t\t_get.width = function (elem, outer, includeMargin) {\n\t\t\treturn _dimension('width', elem, outer, includeMargin);\n\t\t};\n\t\t// get element width\n\t\t_get.height = function (elem, outer, includeMargin) {\n\t\t\treturn _dimension('height', elem, outer, includeMargin);\n\t\t};\n\n\t\t// get element position (optionally relative to viewport)\n\t\t_get.offset = function (elem, relativeToViewport) {\n\t\t\tvar offset = {\n\t\t\t\ttop: 0,\n\t\t\t\tleft: 0\n\t\t\t};\n\t\t\tif (elem && elem.getBoundingClientRect) { // check if available\n\t\t\t\tvar rect = elem.getBoundingClientRect();\n\t\t\t\toffset.top = rect.top;\n\t\t\t\toffset.left = rect.left;\n\t\t\t\tif (!relativeToViewport) { // clientRect is by default relative to viewport...\n\t\t\t\t\toffset.top += _get.scrollTop();\n\t\t\t\t\toffset.left += _get.scrollLeft();\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn offset;\n\t\t};\n\n\t\t/**\n\t\t * ------------------------------\n\t\t * DOM Element manipulation\n\t\t * ------------------------------\n\t\t */\n\n\t\tU.addClass = function (elem, classname) {\n\t\t\tif (classname) {\n\t\t\t\tif (elem.classList) elem.classList.add(classname);\n\t\t\t\telse elem.className += ' ' + classname;\n\t\t\t}\n\t\t};\n\t\tU.removeClass = function (elem, classname) {\n\t\t\tif (classname) {\n\t\t\t\tif (elem.classList) elem.classList.remove(classname);\n\t\t\t\telse elem.className = elem.className.replace(new RegExp('(^|\\\\b)' + classname.split(' ').join('|') + '(\\\\b|$)', 'gi'), ' ');\n\t\t\t}\n\t\t};\n\t\t// if options is string -> returns css value\n\t\t// if options is array -> returns object with css value pairs\n\t\t// if options is object -> set new css values\n\t\tU.css = function (elem, options) {\n\t\t\tif (_type.String(options)) {\n\t\t\t\treturn _getComputedStyle(elem)[_camelCase(options)];\n\t\t\t} else if (_type.Array(options)) {\n\t\t\t\tvar\n\t\t\t\tobj = {},\n\t\t\t\t\tstyle = _getComputedStyle(elem);\n\t\t\t\toptions.forEach(function (option, key) {\n\t\t\t\t\tobj[option] = style[_camelCase(option)];\n\t\t\t\t});\n\t\t\t\treturn obj;\n\t\t\t} else {\n\t\t\t\tfor (var option in options) {\n\t\t\t\t\tvar val = options[option];\n\t\t\t\t\tif (val == parseFloat(val)) { // assume pixel for seemingly numerical values\n\t\t\t\t\t\tval += 'px';\n\t\t\t\t\t}\n\t\t\t\t\telem.style[_camelCase(option)] = val;\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\treturn U;\n\t}(window || {}));\n\n\tScrollMagic.Scene.prototype.addIndicators = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling addIndicators() due to missing Plugin \\'debug.addIndicators\\'. Please make sure to include plugins/debug.addIndicators.js');\n\t\treturn this;\n\t}\n\tScrollMagic.Scene.prototype.removeIndicators = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeIndicators() due to missing Plugin \\'debug.addIndicators\\'. Please make sure to include plugins/debug.addIndicators.js');\n\t\treturn this;\n\t}\n\tScrollMagic.Scene.prototype.setTween = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling setTween() due to missing Plugin \\'animation.gsap\\'. Please make sure to include plugins/animation.gsap.js');\n\t\treturn this;\n\t}\n\tScrollMagic.Scene.prototype.removeTween = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeTween() due to missing Plugin \\'animation.gsap\\'. Please make sure to include plugins/animation.gsap.js');\n\t\treturn this;\n\t}\n\tScrollMagic.Scene.prototype.setVelocity = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling setVelocity() due to missing Plugin \\'animation.velocity\\'. Please make sure to include plugins/animation.velocity.js');\n\t\treturn this;\n\t}\n\tScrollMagic.Scene.prototype.removeVelocity = function () {\n\t\tScrollMagic._util.log(1, '(ScrollMagic.Scene) -> ERROR calling removeVelocity() due to missing Plugin \\'animation.velocity\\'. Please make sure to include plugins/animation.velocity.js');\n\t\treturn this;\n\t}\n\n\treturn ScrollMagic;\n}));","/*!\n * ScrollMagic v2.0.6 (2018-10-08)\n * The javascript library for magical scroll interactions.\n * (c) 2018 Jan Paepke (@janpaepke)\n * Project Website: http://scrollmagic.io\n * \n * @version 2.0.6\n * @license Dual licensed under MIT license and GPL.\n * @author Jan Paepke - e-mail@janpaepke.de\n *\n * @file ScrollMagic GSAP Animation Plugin.\n *\n * requires: GSAP ~1.14\n * Powered by the Greensock Animation Platform (GSAP): http://www.greensock.com/js\n * Greensock License info at http://www.greensock.com/licensing/\n */\n/**\n * This plugin is meant to be used in conjunction with the Greensock Animation Plattform.  \n * It offers an easy API to trigger Tweens or synchronize them to the scrollbar movement.\n *\n * Both the `lite` and the `max` versions of the GSAP library are supported.  \n * The most basic requirement is `TweenLite`.\n * \n * To have access to this extension, please include `plugins/animation.gsap.js`.\n * @requires {@link http://greensock.com/gsap|GSAP ~1.14.x}\n * @mixin animation.GSAP\n */\n(function (root, factory) {\n\tif (typeof define === 'function' && define.amd) {\n\t\t// AMD. Register as an anonymous module.\n\t\tdefine(['ScrollMagic', 'TweenMax', 'TimelineMax'], factory);\n\t} else if (typeof exports === 'object') {\n\t\t// CommonJS\n\t\t// Loads whole gsap package onto global scope.\n\t\trequire('gsap');\n\t\tfactory(require('scrollmagic'), TweenMax, TimelineMax);\n\t} else {\n\t\t// Browser globals\n\t\tfactory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic), root.TweenMax || root.TweenLite, root.TimelineMax || root.TimelineLite);\n\t}\n}(this, function (ScrollMagic, Tween, Timeline) {\n\t\"use strict\";\n\tvar NAMESPACE = \"animation.gsap\";\n\n\tvar\n\tconsole = window.console || {},\n\t\terr = Function.prototype.bind.call(console.error || console.log ||\n\t\tfunction () {}, console);\n\tif (!ScrollMagic) {\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: The ScrollMagic main module could not be found. Please make sure it's loaded before this plugin or use an asynchronous loader like requirejs.\");\n\t}\n\tif (!Tween) {\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: TweenLite or TweenMax could not be found. Please make sure GSAP is loaded before ScrollMagic or use an asynchronous loader like requirejs.\");\n\t}\n\n/*\n\t * ----------------------------------------------------------------\n\t * Extensions for Scene\n\t * ----------------------------------------------------------------\n\t */\n\t/**\n\t * Every instance of ScrollMagic.Scene now accepts an additional option.  \n\t * See {@link ScrollMagic.Scene} for a complete list of the standard options.\n\t * @memberof! animation.GSAP#\n\t * @method new ScrollMagic.Scene(options)\n\t * @example\n\t * var scene = new ScrollMagic.Scene({tweenChanges: true});\n\t *\n\t * @param {object} [options] - Options for the Scene. The options can be updated at any time.\n\t * @param {boolean} [options.tweenChanges=false] - Tweens Animation to the progress target instead of setting it.  \n\t Does not affect animations where duration is `0`.\n\t */\n\t/**\n\t * **Get** or **Set** the tweenChanges option value.  \n\t * This only affects scenes with a duration. If `tweenChanges` is `true`, the progress update when scrolling will not be immediate, but instead the animation will smoothly animate to the target state.  \n\t * For a better understanding, try enabling and disabling this option in the [Scene Manipulation Example](../examples/basic/scene_manipulation.html).\n\t * @memberof! animation.GSAP#\n\t * @method Scene.tweenChanges\n\t * \n\t * @example\n\t * // get the current tweenChanges option\n\t * var tweenChanges = scene.tweenChanges();\n\t *\n\t * // set new tweenChanges option\n\t * scene.tweenChanges(true);\n\t *\n\t * @fires {@link Scene.change}, when used as setter\n\t * @param {boolean} [newTweenChanges] - The new tweenChanges setting of the scene.\n\t * @returns {boolean} `get` -  Current tweenChanges option value.\n\t * @returns {Scene} `set` -  Parent object for chaining.\n\t */\n\t// add option (TODO: DOC (private for dev))\n\tScrollMagic.Scene.addOption(\"tweenChanges\", // name\n\tfalse, // default\n\n\n\tfunction (val) { // validation callback\n\t\treturn !!val;\n\t});\n\t// extend scene\n\tScrollMagic.Scene.extend(function () {\n\t\tvar Scene = this,\n\t\t\t_tween;\n\n\t\tvar log = function () {\n\t\t\tif (Scene._log) { // not available, when main source minified\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\n\t\t\t\tScene._log.apply(this, arguments);\n\t\t\t}\n\t\t};\n\n\t\t// set listeners\n\t\tScene.on(\"progress.plugin_gsap\", function () {\n\t\t\tupdateTweenProgress();\n\t\t});\n\t\tScene.on(\"destroy.plugin_gsap\", function (e) {\n\t\t\tScene.removeTween(e.reset);\n\t\t});\n\n\t\t/**\n\t\t * Update the tween progress to current position.\n\t\t * @private\n\t\t */\n\t\tvar updateTweenProgress = function () {\n\t\t\tif (_tween) {\n\t\t\t\tvar\n\t\t\t\tprogress = Scene.progress(),\n\t\t\t\t\tstate = Scene.state();\n\t\t\t\tif (_tween.repeat && _tween.repeat() === -1) {\n\t\t\t\t\t// infinite loop, so not in relation to progress\n\t\t\t\t\tif (state === 'DURING' && _tween.paused()) {\n\t\t\t\t\t\t_tween.play();\n\t\t\t\t\t} else if (state !== 'DURING' && !_tween.paused()) {\n\t\t\t\t\t\t_tween.pause();\n\t\t\t\t\t}\n\t\t\t\t} else if (progress != _tween.progress()) { // do we even need to update the progress?\n\t\t\t\t\t// no infinite loop - so should we just play or go to a specific point in time?\n\t\t\t\t\tif (Scene.duration() === 0) {\n\t\t\t\t\t\t// play the animation\n\t\t\t\t\t\tif (progress > 0) { // play from 0 to 1\n\t\t\t\t\t\t\t_tween.play();\n\t\t\t\t\t\t} else { // play from 1 to 0\n\t\t\t\t\t\t\t_tween.reverse();\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// go to a specific point in time\n\t\t\t\t\t\tif (Scene.tweenChanges() && _tween.tweenTo) {\n\t\t\t\t\t\t\t// go smooth\n\t\t\t\t\t\t\t_tween.tweenTo(progress * _tween.duration());\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// just hard set it\n\t\t\t\t\t\t\t_tween.progress(progress).pause();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Add a tween to the scene.  \n\t\t * If you want to add multiple tweens, add them into a GSAP Timeline object and supply it instead (see example below).  \n\t\t * \n\t\t * If the scene has a duration, the tween's duration will be projected to the scroll distance of the scene, meaning its progress will be synced to scrollbar movement.  \n\t\t * For a scene with a duration of `0`, the tween will be triggered when scrolling forward past the scene's trigger position and reversed, when scrolling back.  \n\t\t * To gain better understanding, check out the [Simple Tweening example](../examples/basic/simple_tweening.html).\n\t\t *\n\t\t * Instead of supplying a tween this method can also be used as a shorthand for `TweenMax.to()` (see example below).\n\t\t * @memberof! animation.GSAP#\n\t\t *\n\t\t * @example\n\t\t * // add a single tween directly\n\t\t * scene.setTween(TweenMax.to(\"obj\"), 1, {x: 100});\n\t\t *\n\t\t * // add a single tween via variable\n\t\t * var tween = TweenMax.to(\"obj\"), 1, {x: 100};\n\t\t * scene.setTween(tween);\n\t\t *\n\t\t * // add multiple tweens, wrapped in a timeline.\n\t\t * var timeline = new TimelineMax();\n\t\t * var tween1 = TweenMax.from(\"obj1\", 1, {x: 100});\n\t\t * var tween2 = TweenMax.to(\"obj2\", 1, {y: 100});\n\t\t * timeline\n\t\t *\t\t.add(tween1)\n\t\t *\t\t.add(tween2);\n\t\t * scene.addTween(timeline);\n\t\t *\n\t\t * // short hand to add a TweenMax.to() tween\n\t\t * scene.setTween(\"obj3\", 0.5, {y: 100});\n\t\t *\n\t\t * // short hand to add a TweenMax.to() tween for 1 second\n\t\t * // this is useful, when the scene has a duration and the tween duration isn't important anyway\n\t\t * scene.setTween(\"obj3\", {y: 100});\n\t\t *\n\t\t * @param {(object|string)} TweenObject - A TweenMax, TweenLite, TimelineMax or TimelineLite object that should be animated in the scene. Can also be a Dom Element or Selector, when using direct tween definition (see examples).\n\t\t * @param {(number|object)} duration - A duration for the tween, or tween parameters. If an object containing parameters are supplied, a default duration of 1 will be used.\n\t\t * @param {object} params - The parameters for the tween\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tScene.setTween = function (TweenObject, duration, params) {\n\t\t\tvar newTween;\n\t\t\tif (arguments.length > 1) {\n\t\t\t\tif (arguments.length < 3) {\n\t\t\t\t\tparams = duration;\n\t\t\t\t\tduration = 1;\n\t\t\t\t}\n\t\t\t\tTweenObject = Tween.to(TweenObject, duration, params);\n\t\t\t}\n\t\t\ttry {\n\t\t\t\t// wrap Tween into a Timeline Object if available to include delay and repeats in the duration and standardize methods.\n\t\t\t\tif (Timeline) {\n\t\t\t\t\tnewTween = new Timeline({\n\t\t\t\t\t\tsmoothChildTiming: true\n\t\t\t\t\t}).add(TweenObject);\n\t\t\t\t} else {\n\t\t\t\t\tnewTween = TweenObject;\n\t\t\t\t}\n\t\t\t\tnewTween.pause();\n\t\t\t} catch (e) {\n\t\t\t\tlog(1, \"ERROR calling method 'setTween()': Supplied argument is not a valid TweenObject\");\n\t\t\t\treturn Scene;\n\t\t\t}\n\t\t\tif (_tween) { // kill old tween?\n\t\t\t\tScene.removeTween();\n\t\t\t}\n\t\t\t_tween = newTween;\n\n\t\t\t// some properties need to be transferred it to the wrapper, otherwise they would get lost.\n\t\t\tif (TweenObject.repeat && TweenObject.repeat() === -1) { // TweenMax or TimelineMax Object?\n\t\t\t\t_tween.repeat(-1);\n\t\t\t\t_tween.yoyo(TweenObject.yoyo());\n\t\t\t}\n\t\t\t// Some tween validations and debugging helpers\n\t\t\tif (Scene.tweenChanges() && !_tween.tweenTo) {\n\t\t\t\tlog(2, \"WARNING: tweenChanges will only work if the TimelineMax object is available for ScrollMagic.\");\n\t\t\t}\n\n\t\t\t// check if there are position tweens defined for the trigger and warn about it :)\n\t\t\tif (_tween && Scene.controller() && Scene.triggerElement() && Scene.loglevel() >= 2) { // controller is needed to know scroll direction.\n\t\t\t\tvar\n\t\t\t\ttriggerTweens = Tween.getTweensOf(Scene.triggerElement()),\n\t\t\t\t\tvertical = Scene.controller().info(\"vertical\");\n\t\t\t\ttriggerTweens.forEach(function (value, index) {\n\t\t\t\t\tvar\n\t\t\t\t\ttweenvars = value.vars.css || value.vars,\n\t\t\t\t\t\tcondition = vertical ? (tweenvars.top !== undefined || tweenvars.bottom !== undefined) : (tweenvars.left !== undefined || tweenvars.right !== undefined);\n\t\t\t\t\tif (condition) {\n\t\t\t\t\t\tlog(2, \"WARNING: Tweening the position of the trigger element affects the scene timing and should be avoided!\");\n\t\t\t\t\t\treturn false;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// warn about tween overwrites, when an element is tweened multiple times\n\t\t\tif (parseFloat(TweenLite.version) >= 1.14) { // onOverwrite only present since GSAP v1.14.0\n\t\t\t\tvar\n\t\t\t\tlist = _tween.getChildren ? _tween.getChildren(true, true, false) : [_tween],\n\t\t\t\t\t// get all nested tween objects\n\t\t\t\t\tnewCallback = function () {\n\t\t\t\t\t\tlog(2, \"WARNING: tween was overwritten by another. To learn how to avoid this issue see here: https://github.com/janpaepke/ScrollMagic/wiki/WARNING:-tween-was-overwritten-by-another\");\n\t\t\t\t\t};\n\t\t\t\tfor (var i = 0, thisTween, oldCallback; i < list.length; i++) { /*jshint loopfunc: true */\n\t\t\t\t\tthisTween = list[i];\n\t\t\t\t\tif (oldCallback !== newCallback) { // if tweens is added more than once\n\t\t\t\t\t\toldCallback = thisTween.vars.onOverwrite;\n\t\t\t\t\t\tthisTween.vars.onOverwrite = function () {\n\t\t\t\t\t\t\tif (oldCallback) {\n\t\t\t\t\t\t\t\toldCallback.apply(this, arguments);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tnewCallback.apply(this, arguments);\n\t\t\t\t\t\t};\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tlog(3, \"added tween\");\n\n\t\t\tupdateTweenProgress();\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Remove the tween from the scene.  \n\t\t * This will terminate the control of the Scene over the tween.\n\t\t *\n\t\t * Using the reset option you can decide if the tween should remain in the current state or be rewound to set the target elements back to the state they were in before the tween was added to the scene.\n\t\t * @memberof! animation.GSAP#\n\t\t *\n\t\t * @example\n\t\t * // remove the tween from the scene without resetting it\n\t\t * scene.removeTween();\n\t\t *\n\t\t * // remove the tween from the scene and reset it to initial position\n\t\t * scene.removeTween(true);\n\t\t *\n\t\t * @param {boolean} [reset=false] - If `true` the tween will be reset to its initial values.\n\t\t * @returns {Scene} Parent object for chaining.\n\t\t */\n\t\tScene.removeTween = function (reset) {\n\t\t\tif (_tween) {\n\t\t\t\tif (reset) {\n\t\t\t\t\t_tween.progress(0).pause();\n\t\t\t\t}\n\t\t\t\t_tween.kill();\n\t\t\t\t_tween = undefined;\n\t\t\t\tlog(3, \"removed tween (reset: \" + (reset ? \"true\" : \"false\") + \")\");\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t});\n}));","/*!\n * ScrollMagic v2.0.6 (2018-10-08)\n * The javascript library for magical scroll interactions.\n * (c) 2018 Jan Paepke (@janpaepke)\n * Project Website: http://scrollmagic.io\n * \n * @version 2.0.6\n * @license Dual licensed under MIT license and GPL.\n * @author Jan Paepke - e-mail@janpaepke.de\n *\n * @file Debug Extension for ScrollMagic.\n */\n/**\n * This plugin was formerly known as the ScrollMagic debug extension.\n *\n * It enables you to add visual indicators to your page, to be able to see exactly when a scene is triggered.\n *\n * To have access to this extension, please include `plugins/debug.addIndicators.js`.\n * @mixin debug.addIndicators\n */\n(function (root, factory) {\n\tif (typeof define === 'function' && define.amd) {\n\t\t// AMD. Register as an anonymous module.\n\t\tdefine(['ScrollMagic'], factory);\n\t} else if (typeof exports === 'object') {\n\t\t// CommonJS\n\t\tfactory(require('scrollmagic'));\n\t} else {\n\t\t// no browser global export needed, just execute\n\t\tfactory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic));\n\t}\n}(this, function (ScrollMagic) {\n\t\"use strict\";\n\tvar NAMESPACE = \"debug.addIndicators\";\n\n\tvar\n\tconsole = window.console || {},\n\t\terr = Function.prototype.bind.call(console.error || console.log ||\n\t\tfunction () {}, console);\n\tif (!ScrollMagic) {\n\t\terr(\"(\" + NAMESPACE + \") -> ERROR: The ScrollMagic main module could not be found. Please make sure it's loaded before this plugin or use an asynchronous loader like requirejs.\");\n\t}\n\n\t// plugin settings\n\tvar\n\tFONT_SIZE = \"0.85em\",\n\t\tZINDEX = \"9999\",\n\t\tEDGE_OFFSET = 15; // minimum edge distance, added to indentation\n\n\t// overall vars\n\tvar\n\t_util = ScrollMagic._util,\n\t\t_autoindex = 0;\n\n\n\n\tScrollMagic.Scene.extend(function () {\n\t\tvar\n\t\tScene = this,\n\t\t\t_indicator;\n\n\t\tvar log = function () {\n\t\t\tif (Scene._log) { // not available, when main source minified\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\n\t\t\t\tScene._log.apply(this, arguments);\n\t\t\t}\n\t\t};\n\n\t\t/**\n\t\t * Add visual indicators for a ScrollMagic.Scene.  \n\t\t * @memberof! debug.addIndicators#\n\t\t *\n\t\t * @example\n\t\t * // add basic indicators\n\t\t * scene.addIndicators()\n\t\t *\n\t\t * // passing options\n\t\t * scene.addIndicators({name: \"pin scene\", colorEnd: \"#FFFFFF\"});\n\t\t *\n\t\t * @param {object} [options] - An object containing one or more options for the indicators.\n\t\t * @param {(string|object)} [options.parent=undefined] - A selector, DOM Object or a jQuery object that the indicators should be added to.  \n\t\t If undefined, the controller's container will be used.\n\t\t * @param {number} [options.name=\"\"] - This string will be displayed at the start and end indicators of the scene for identification purposes. If no name is supplied an automatic index will be used.\n\t\t * @param {number} [options.indent=0] - Additional position offset for the indicators (useful, when having multiple scenes starting at the same position).\n\t\t * @param {string} [options.colorStart=green] - CSS color definition for the start indicator.\n\t\t * @param {string} [options.colorEnd=red] - CSS color definition for the end indicator.\n\t\t * @param {string} [options.colorTrigger=blue] - CSS color definition for the trigger indicator.\n\t\t */\n\t\tScene.addIndicators = function (options) {\n\t\t\tif (!_indicator) {\n\t\t\t\tvar\n\t\t\t\tDEFAULT_OPTIONS = {\n\t\t\t\t\tname: \"\",\n\t\t\t\t\tindent: 0,\n\t\t\t\t\tparent: undefined,\n\t\t\t\t\tcolorStart: \"green\",\n\t\t\t\t\tcolorEnd: \"red\",\n\t\t\t\t\tcolorTrigger: \"blue\",\n\t\t\t\t};\n\n\t\t\t\toptions = _util.extend({}, DEFAULT_OPTIONS, options);\n\n\t\t\t\t_autoindex++;\n\t\t\t\t_indicator = new Indicator(Scene, options);\n\n\t\t\t\tScene.on(\"add.plugin_addIndicators\", _indicator.add);\n\t\t\t\tScene.on(\"remove.plugin_addIndicators\", _indicator.remove);\n\t\t\t\tScene.on(\"destroy.plugin_addIndicators\", Scene.removeIndicators);\n\n\t\t\t\t// it the scene already has a controller we can start right away.\n\t\t\t\tif (Scene.controller()) {\n\t\t\t\t\t_indicator.add();\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t\t/**\n\t\t * Removes visual indicators from a ScrollMagic.Scene.\n\t\t * @memberof! debug.addIndicators#\n\t\t *\n\t\t * @example\n\t\t * // remove previously added indicators\n\t\t * scene.removeIndicators()\n\t\t *\n\t\t */\n\t\tScene.removeIndicators = function () {\n\t\t\tif (_indicator) {\n\t\t\t\t_indicator.remove();\n\t\t\t\tthis.off(\"*.plugin_addIndicators\");\n\t\t\t\t_indicator = undefined;\n\t\t\t}\n\t\t\treturn Scene;\n\t\t};\n\n\t});\n\n\n/*\n\t * ----------------------------------------------------------------\n\t * Extension for controller to store and update related indicators\n\t * ----------------------------------------------------------------\n\t */\n\t// add option to globally auto-add indicators to scenes\n\t/**\n\t * Every ScrollMagic.Controller instance now accepts an additional option.  \n\t * See {@link ScrollMagic.Controller} for a complete list of the standard options.\n\t * @memberof! debug.addIndicators#\n\t * @method new ScrollMagic.Controller(options)\n\t * @example\n\t * // make a controller and add indicators to all scenes attached\n\t * var controller = new ScrollMagic.Controller({addIndicators: true});\n\t * // this scene will automatically have indicators added to it\n\t * new ScrollMagic.Scene()\n\t *                .addTo(controller);\n\t *\n\t * @param {object} [options] - Options for the Controller.\n\t * @param {boolean} [options.addIndicators=false] - If set to `true` every scene that is added to the controller will automatically get indicators added to it.\n\t */\n\tScrollMagic.Controller.addOption(\"addIndicators\", false);\n\t// extend Controller\n\tScrollMagic.Controller.extend(function () {\n\t\tvar\n\t\tController = this,\n\t\t\t_info = Controller.info(),\n\t\t\t_container = _info.container,\n\t\t\t_isDocument = _info.isDocument,\n\t\t\t_vertical = _info.vertical,\n\t\t\t_indicators = { // container for all indicators and methods\n\t\t\t\tgroups: []\n\t\t\t};\n\n\t\tvar log = function () {\n\t\t\tif (Controller._log) { // not available, when main source minified\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\n\t\t\t\tController._log.apply(this, arguments);\n\t\t\t}\n\t\t};\n\t\tif (Controller._indicators) {\n\t\t\tlog(2, \"WARNING: Scene already has a property '_indicators', which will be overwritten by plugin.\");\n\t\t}\n\n\t\t// add indicators container\n\t\tthis._indicators = _indicators;\n/*\n\t\t\tneeded updates:\n\t\t\t+++++++++++++++\n\t\t\tstart/end position on scene shift (handled in Indicator class)\n\t\t\ttrigger parameters on triggerHook value change (handled in Indicator class)\n\t\t\tbounds position on container scroll or resize (to keep alignment to bottom/right)\n\t\t\ttrigger position on container resize, window resize (if container isn't document) and window scroll (if container isn't document)\n\t\t*/\n\n\t\t// event handler for when associated bounds markers need to be repositioned\n\t\tvar handleBoundsPositionChange = function () {\n\t\t\t_indicators.updateBoundsPositions();\n\t\t};\n\n\t\t// event handler for when associated trigger groups need to be repositioned\n\t\tvar handleTriggerPositionChange = function () {\n\t\t\t_indicators.updateTriggerGroupPositions();\n\t\t};\n\n\t\t_container.addEventListener(\"resize\", handleTriggerPositionChange);\n\t\tif (!_isDocument) {\n\t\t\twindow.addEventListener(\"resize\", handleTriggerPositionChange);\n\t\t\twindow.addEventListener(\"scroll\", handleTriggerPositionChange);\n\t\t}\n\t\t// update all related bounds containers\n\t\t_container.addEventListener(\"resize\", handleBoundsPositionChange);\n\t\t_container.addEventListener(\"scroll\", handleBoundsPositionChange);\n\n\n\t\t// updates the position of the bounds container to aligned to the right for vertical containers and to the bottom for horizontal\n\t\tthis._indicators.updateBoundsPositions = function (specificIndicator) {\n\t\t\tvar // constant for all bounds\n\t\t\tgroups = specificIndicator ? [_util.extend({}, specificIndicator.triggerGroup, {\n\t\t\t\tmembers: [specificIndicator]\n\t\t\t})] : // create a group with only one element\n\t\t\t_indicators.groups,\n\t\t\t\t// use all\n\t\t\t\tg = groups.length,\n\t\t\t\tcss = {},\n\t\t\t\tparamPos = _vertical ? \"left\" : \"top\",\n\t\t\t\tparamDimension = _vertical ? \"width\" : \"height\",\n\t\t\t\tedge = _vertical ? _util.get.scrollLeft(_container) + _util.get.width(_container) - EDGE_OFFSET : _util.get.scrollTop(_container) + _util.get.height(_container) - EDGE_OFFSET,\n\t\t\t\tb, triggerSize, group;\n\t\t\twhile (g--) { // group loop\n\t\t\t\tgroup = groups[g];\n\t\t\t\tb = group.members.length;\n\t\t\t\ttriggerSize = _util.get[paramDimension](group.element.firstChild);\n\t\t\t\twhile (b--) { // indicators loop\n\t\t\t\t\tcss[paramPos] = edge - triggerSize;\n\t\t\t\t\t_util.css(group.members[b].bounds, css);\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t// updates the positions of all trigger groups attached to a controller or a specific one, if provided\n\t\tthis._indicators.updateTriggerGroupPositions = function (specificGroup) {\n\t\t\tvar // constant vars\n\t\t\tgroups = specificGroup ? [specificGroup] : _indicators.groups,\n\t\t\t\ti = groups.length,\n\t\t\t\tcontainer = _isDocument ? document.body : _container,\n\t\t\t\tcontainerOffset = _isDocument ? {\n\t\t\t\t\ttop: 0,\n\t\t\t\t\tleft: 0\n\t\t\t\t} : _util.get.offset(container, true),\n\t\t\t\tedge = _vertical ? _util.get.width(_container) - EDGE_OFFSET : _util.get.height(_container) - EDGE_OFFSET,\n\t\t\t\tparamDimension = _vertical ? \"width\" : \"height\",\n\t\t\t\tparamTransform = _vertical ? \"Y\" : \"X\";\n\t\t\tvar // changing vars\n\t\t\tgroup, elem, pos, elemSize, transform;\n\t\t\twhile (i--) {\n\t\t\t\tgroup = groups[i];\n\t\t\t\telem = group.element;\n\t\t\t\tpos = group.triggerHook * Controller.info(\"size\");\n\t\t\t\telemSize = _util.get[paramDimension](elem.firstChild.firstChild);\n\t\t\t\ttransform = pos > elemSize ? \"translate\" + paramTransform + \"(-100%)\" : \"\";\n\n\t\t\t\t_util.css(elem, {\n\t\t\t\t\ttop: containerOffset.top + (_vertical ? pos : edge - group.members[0].options.indent),\n\t\t\t\t\tleft: containerOffset.left + (_vertical ? edge - group.members[0].options.indent : pos)\n\t\t\t\t});\n\t\t\t\t_util.css(elem.firstChild.firstChild, {\n\t\t\t\t\t\"-ms-transform\": transform,\n\t\t\t\t\t\"-webkit-transform\": transform,\n\t\t\t\t\t\"transform\": transform\n\t\t\t\t});\n\t\t\t}\n\t\t};\n\n\t\t// updates the label for the group to contain the name, if it only has one member\n\t\tthis._indicators.updateTriggerGroupLabel = function (group) {\n\t\t\tvar\n\t\t\ttext = \"trigger\" + (group.members.length > 1 ? \"\" : \" \" + group.members[0].options.name),\n\t\t\t\telem = group.element.firstChild.firstChild,\n\t\t\t\tdoUpdate = elem.textContent !== text;\n\t\t\tif (doUpdate) {\n\t\t\t\telem.textContent = text;\n\t\t\t\tif (_vertical) { // bounds position is dependent on text length, so update\n\t\t\t\t\t_indicators.updateBoundsPositions();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\n\t\t// add indicators if global option is set\n\t\tthis.addScene = function (newScene) {\n\n\t\t\tif (this._options.addIndicators && newScene instanceof ScrollMagic.Scene && newScene.controller() === Controller) {\n\t\t\t\tnewScene.addIndicators();\n\t\t\t}\n\t\t\t// call original destroy method\n\t\t\tthis.$super.addScene.apply(this, arguments);\n\t\t};\n\n\t\t// remove all previously set listeners on destroy\n\t\tthis.destroy = function () {\n\t\t\t_container.removeEventListener(\"resize\", handleTriggerPositionChange);\n\t\t\tif (!_isDocument) {\n\t\t\t\twindow.removeEventListener(\"resize\", handleTriggerPositionChange);\n\t\t\t\twindow.removeEventListener(\"scroll\", handleTriggerPositionChange);\n\t\t\t}\n\t\t\t_container.removeEventListener(\"resize\", handleBoundsPositionChange);\n\t\t\t_container.removeEventListener(\"scroll\", handleBoundsPositionChange);\n\t\t\t// call original destroy method\n\t\t\tthis.$super.destroy.apply(this, arguments);\n\t\t};\n\t\treturn Controller;\n\n\t});\n\n/*\n\t * ----------------------------------------------------------------\n\t * Internal class for the construction of Indicators\n\t * ----------------------------------------------------------------\n\t */\n\tvar Indicator = function (Scene, options) {\n\t\tvar\n\t\tIndicator = this,\n\t\t\t_elemBounds = TPL.bounds(),\n\t\t\t_elemStart = TPL.start(options.colorStart),\n\t\t\t_elemEnd = TPL.end(options.colorEnd),\n\t\t\t_boundsContainer = options.parent && _util.get.elements(options.parent)[0],\n\t\t\t_vertical, _ctrl;\n\n\t\tvar log = function () {\n\t\t\tif (Scene._log) { // not available, when main source minified\n\t\t\t\tArray.prototype.splice.call(arguments, 1, 0, \"(\" + NAMESPACE + \")\", \"->\");\n\t\t\t\tScene._log.apply(this, arguments);\n\t\t\t}\n\t\t};\n\n\t\toptions.name = options.name || _autoindex;\n\n\t\t// prepare bounds elements\n\t\t_elemStart.firstChild.textContent += \" \" + options.name;\n\t\t_elemEnd.textContent += \" \" + options.name;\n\t\t_elemBounds.appendChild(_elemStart);\n\t\t_elemBounds.appendChild(_elemEnd);\n\n\t\t// set public variables\n\t\tIndicator.options = options;\n\t\tIndicator.bounds = _elemBounds;\n\t\t// will be set later\n\t\tIndicator.triggerGroup = undefined;\n\n\t\t// add indicators to DOM\n\t\tthis.add = function () {\n\t\t\t_ctrl = Scene.controller();\n\t\t\t_vertical = _ctrl.info(\"vertical\");\n\n\t\t\tvar isDocument = _ctrl.info(\"isDocument\");\n\n\t\t\tif (!_boundsContainer) {\n\t\t\t\t// no parent supplied or doesnt exist\n\t\t\t\t_boundsContainer = isDocument ? document.body : _ctrl.info(\"container\"); // check if window/document (then use body)\n\t\t\t}\n\t\t\tif (!isDocument && _util.css(_boundsContainer, \"position\") === 'static') {\n\t\t\t\t// position mode needed for correct positioning of indicators\n\t\t\t\t_util.css(_boundsContainer, {\n\t\t\t\t\tposition: \"relative\"\n\t\t\t\t});\n\t\t\t}\n\n\t\t\t// add listeners for updates\n\t\t\tScene.on(\"change.plugin_addIndicators\", handleTriggerParamsChange);\n\t\t\tScene.on(\"shift.plugin_addIndicators\", handleBoundsParamsChange);\n\n\t\t\t// updates trigger & bounds (will add elements if needed)\n\t\t\tupdateTriggerGroup();\n\t\t\tupdateBounds();\n\n\t\t\tsetTimeout(function () { // do after all execution is finished otherwise sometimes size calculations are off\n\t\t\t\t_ctrl._indicators.updateBoundsPositions(Indicator);\n\t\t\t}, 0);\n\n\t\t\tlog(3, \"added indicators\");\n\t\t};\n\n\t\t// remove indicators from DOM\n\t\tthis.remove = function () {\n\t\t\tif (Indicator.triggerGroup) { // if not set there's nothing to remove\n\t\t\t\tScene.off(\"change.plugin_addIndicators\", handleTriggerParamsChange);\n\t\t\t\tScene.off(\"shift.plugin_addIndicators\", handleBoundsParamsChange);\n\n\t\t\t\tif (Indicator.triggerGroup.members.length > 1) {\n\t\t\t\t\t// just remove from memberlist of old group\n\t\t\t\t\tvar group = Indicator.triggerGroup;\n\t\t\t\t\tgroup.members.splice(group.members.indexOf(Indicator), 1);\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(group);\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(group);\n\t\t\t\t\tIndicator.triggerGroup = undefined;\n\t\t\t\t} else {\n\t\t\t\t\t// remove complete group\n\t\t\t\t\tremoveTriggerGroup();\n\t\t\t\t}\n\t\t\t\tremoveBounds();\n\n\t\t\t\tlog(3, \"removed indicators\");\n\t\t\t}\n\t\t};\n\n/*\n\t\t * ----------------------------------------------------------------\n\t\t * internal Event Handlers\n\t\t * ----------------------------------------------------------------\n\t\t */\n\n\t\t// event handler for when bounds params change\n\t\tvar handleBoundsParamsChange = function () {\n\t\t\tupdateBounds();\n\t\t};\n\n\t\t// event handler for when trigger params change\n\t\tvar handleTriggerParamsChange = function (e) {\n\t\t\tif (e.what === \"triggerHook\") {\n\t\t\t\tupdateTriggerGroup();\n\t\t\t}\n\t\t};\n\n/*\n\t\t * ----------------------------------------------------------------\n\t\t * Bounds (start / stop) management\n\t\t * ----------------------------------------------------------------\n\t\t */\n\n\t\t// adds an new bounds elements to the array and to the DOM\n\t\tvar addBounds = function () {\n\t\t\tvar v = _ctrl.info(\"vertical\");\n\t\t\t// apply stuff we didn't know before...\n\t\t\t_util.css(_elemStart.firstChild, {\n\t\t\t\t\"border-bottom-width\": v ? 1 : 0,\n\t\t\t\t\"border-right-width\": v ? 0 : 1,\n\t\t\t\t\"bottom\": v ? -1 : options.indent,\n\t\t\t\t\"right\": v ? options.indent : -1,\n\t\t\t\t\"padding\": v ? \"0 8px\" : \"2px 4px\",\n\t\t\t});\n\t\t\t_util.css(_elemEnd, {\n\t\t\t\t\"border-top-width\": v ? 1 : 0,\n\t\t\t\t\"border-left-width\": v ? 0 : 1,\n\t\t\t\t\"top\": v ? \"100%\" : \"\",\n\t\t\t\t\"right\": v ? options.indent : \"\",\n\t\t\t\t\"bottom\": v ? \"\" : options.indent,\n\t\t\t\t\"left\": v ? \"\" : \"100%\",\n\t\t\t\t\"padding\": v ? \"0 8px\" : \"2px 4px\"\n\t\t\t});\n\t\t\t// append\n\t\t\t_boundsContainer.appendChild(_elemBounds);\n\t\t};\n\n\t\t// remove bounds from list and DOM\n\t\tvar removeBounds = function () {\n\t\t\t_elemBounds.parentNode.removeChild(_elemBounds);\n\t\t};\n\n\t\t// update the start and end positions of the scene\n\t\tvar updateBounds = function () {\n\t\t\tif (_elemBounds.parentNode !== _boundsContainer) {\n\t\t\t\taddBounds(); // Add Bounds elements (start/end)\n\t\t\t}\n\t\t\tvar css = {};\n\t\t\tcss[_vertical ? \"top\" : \"left\"] = Scene.triggerPosition();\n\t\t\tcss[_vertical ? \"height\" : \"width\"] = Scene.duration();\n\t\t\t_util.css(_elemBounds, css);\n\t\t\t_util.css(_elemEnd, {\n\t\t\t\tdisplay: Scene.duration() > 0 ? \"\" : \"none\"\n\t\t\t});\n\t\t};\n\n/*\n\t\t * ----------------------------------------------------------------\n\t\t * trigger and trigger group management\n\t\t * ----------------------------------------------------------------\n\t\t */\n\n\t\t// adds an new trigger group to the array and to the DOM\n\t\tvar addTriggerGroup = function () {\n\t\t\tvar triggerElem = TPL.trigger(options.colorTrigger); // new trigger element\n\t\t\tvar css = {};\n\t\t\tcss[_vertical ? \"right\" : \"bottom\"] = 0;\n\t\t\tcss[_vertical ? \"border-top-width\" : \"border-left-width\"] = 1;\n\t\t\t_util.css(triggerElem.firstChild, css);\n\t\t\t_util.css(triggerElem.firstChild.firstChild, {\n\t\t\t\tpadding: _vertical ? \"0 8px 3px 8px\" : \"3px 4px\"\n\t\t\t});\n\t\t\tdocument.body.appendChild(triggerElem); // directly add to body\n\t\t\tvar newGroup = {\n\t\t\t\ttriggerHook: Scene.triggerHook(),\n\t\t\t\telement: triggerElem,\n\t\t\t\tmembers: [Indicator]\n\t\t\t};\n\t\t\t_ctrl._indicators.groups.push(newGroup);\n\t\t\tIndicator.triggerGroup = newGroup;\n\t\t\t// update right away\n\t\t\t_ctrl._indicators.updateTriggerGroupLabel(newGroup);\n\t\t\t_ctrl._indicators.updateTriggerGroupPositions(newGroup);\n\t\t};\n\n\t\tvar removeTriggerGroup = function () {\n\t\t\t_ctrl._indicators.groups.splice(_ctrl._indicators.groups.indexOf(Indicator.triggerGroup), 1);\n\t\t\tIndicator.triggerGroup.element.parentNode.removeChild(Indicator.triggerGroup.element);\n\t\t\tIndicator.triggerGroup = undefined;\n\t\t};\n\n\t\t// updates the trigger group -> either join existing or add new one\n/*\t\n\t\t * Logic:\n\t\t * 1 if a trigger group exist, check if it's in sync with Scene settings – if so, nothing else needs to happen\n\t\t * 2 try to find an existing one that matches Scene parameters\n\t\t * \t 2.1 If a match is found check if already assigned to an existing group\n\t\t *\t\t\t If so:\n\t\t *       A: it was the last member of existing group -> kill whole group\n\t\t *       B: the existing group has other members -> just remove from member list\n\t\t *\t 2.2 Assign to matching group\n\t\t * 3 if no new match could be found, check if assigned to existing group\n\t\t *   A: yes, and it's the only member -> just update parameters and positions and keep using this group\n\t\t *   B: yes but there are other members -> remove from member list and create a new one\n\t\t *   C: no, so create a new one\n\t\t */\n\t\tvar updateTriggerGroup = function () {\n\t\t\tvar\n\t\t\ttriggerHook = Scene.triggerHook(),\n\t\t\t\tcloseEnough = 0.0001;\n\n\t\t\t// Have a group, check if it still matches\n\t\t\tif (Indicator.triggerGroup) {\n\t\t\t\tif (Math.abs(Indicator.triggerGroup.triggerHook - triggerHook) < closeEnough) {\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"no need to change, still in sync\");\n\t\t\t\t\treturn; // all good\n\t\t\t\t}\n\t\t\t}\n\t\t\t// Don't have a group, check if a matching one exists\n\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"out of sync!\");\n\t\t\tvar\n\t\t\tgroups = _ctrl._indicators.groups,\n\t\t\t\tgroup, i = groups.length;\n\t\t\twhile (i--) {\n\t\t\t\tgroup = groups[i];\n\t\t\t\tif (Math.abs(group.triggerHook - triggerHook) < closeEnough) {\n\t\t\t\t\t// found a match!\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"found match\");\n\t\t\t\t\tif (Indicator.triggerGroup) { // do I have an old group that is out of sync?\n\t\t\t\t\t\tif (Indicator.triggerGroup.members.length === 1) { // is it the only remaining group?\n\t\t\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"kill\");\n\t\t\t\t\t\t\t// was the last member, remove the whole group\n\t\t\t\t\t\t\tremoveTriggerGroup();\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tIndicator.triggerGroup.members.splice(Indicator.triggerGroup.members.indexOf(Indicator), 1); // just remove from memberlist of old group\n\t\t\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(Indicator.triggerGroup);\n\t\t\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\n\t\t\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"removing from previous member list\");\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\t// join new group\n\t\t\t\t\tgroup.members.push(Indicator);\n\t\t\t\t\tIndicator.triggerGroup = group;\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(group);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// at this point I am obviously out of sync and don't match any other group\n\t\t\tif (Indicator.triggerGroup) {\n\t\t\t\tif (Indicator.triggerGroup.members.length === 1) {\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"updating existing\");\n\t\t\t\t\t// out of sync but i'm the only member => just change and update\n\t\t\t\t\tIndicator.triggerGroup.triggerHook = triggerHook;\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\n\t\t\t\t\treturn;\n\t\t\t\t} else {\n\t\t\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"removing from previous member list\");\n\t\t\t\t\tIndicator.triggerGroup.members.splice(Indicator.triggerGroup.members.indexOf(Indicator), 1); // just remove from memberlist of old group\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupLabel(Indicator.triggerGroup);\n\t\t\t\t\t_ctrl._indicators.updateTriggerGroupPositions(Indicator.triggerGroup);\n\t\t\t\t\tIndicator.triggerGroup = undefined; // need a brand new group...\n\t\t\t\t}\n\t\t\t}\n\t\t\t// _util.log(0, \"trigger\", options.name, \"->\", \"add a new one\");\n\t\t\t// did not find any match, make new trigger group\n\t\t\taddTriggerGroup();\n\t\t};\n\t};\n\n/*\n\t * ----------------------------------------------------------------\n\t * Templates for the indicators\n\t * ----------------------------------------------------------------\n\t */\n\tvar TPL = {\n\t\tstart: function (color) {\n\t\t\t// inner element (for bottom offset -1, while keeping top position 0)\n\t\t\tvar inner = document.createElement(\"div\");\n\t\t\tinner.textContent = \"start\";\n\t\t\t_util.css(inner, {\n\t\t\t\tposition: \"absolute\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\t\"border-width\": 0,\n\t\t\t\t\"border-style\": \"solid\",\n\t\t\t\tcolor: color,\n\t\t\t\t\"border-color\": color\n\t\t\t});\n\t\t\tvar e = document.createElement('div');\n\t\t\t// wrapper\n\t\t\t_util.css(e, {\n\t\t\t\tposition: \"absolute\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\twidth: 0,\n\t\t\t\theight: 0\n\t\t\t});\n\t\t\te.appendChild(inner);\n\t\t\treturn e;\n\t\t},\n\t\tend: function (color) {\n\t\t\tvar e = document.createElement('div');\n\t\t\te.textContent = \"end\";\n\t\t\t_util.css(e, {\n\t\t\t\tposition: \"absolute\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\t\"border-width\": 0,\n\t\t\t\t\"border-style\": \"solid\",\n\t\t\t\tcolor: color,\n\t\t\t\t\"border-color\": color\n\t\t\t});\n\t\t\treturn e;\n\t\t},\n\t\tbounds: function () {\n\t\t\tvar e = document.createElement('div');\n\t\t\t_util.css(e, {\n\t\t\t\tposition: \"absolute\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\t\"white-space\": \"nowrap\",\n\t\t\t\t\"pointer-events\": \"none\",\n\t\t\t\t\"font-size\": FONT_SIZE\n\t\t\t});\n\t\t\te.style.zIndex = ZINDEX;\n\t\t\treturn e;\n\t\t},\n\t\ttrigger: function (color) {\n\t\t\t// inner to be above or below line but keep position\n\t\t\tvar inner = document.createElement('div');\n\t\t\tinner.textContent = \"trigger\";\n\t\t\t_util.css(inner, {\n\t\t\t\tposition: \"relative\",\n\t\t\t});\n\t\t\t// inner wrapper for right: 0 and main element has no size\n\t\t\tvar w = document.createElement('div');\n\t\t\t_util.css(w, {\n\t\t\t\tposition: \"absolute\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\t\"border-width\": 0,\n\t\t\t\t\"border-style\": \"solid\",\n\t\t\t\tcolor: color,\n\t\t\t\t\"border-color\": color\n\t\t\t});\n\t\t\tw.appendChild(inner);\n\t\t\t// wrapper\n\t\t\tvar e = document.createElement('div');\n\t\t\t_util.css(e, {\n\t\t\t\tposition: \"fixed\",\n\t\t\t\toverflow: \"visible\",\n\t\t\t\t\"white-space\": \"nowrap\",\n\t\t\t\t\"pointer-events\": \"none\",\n\t\t\t\t\"font-size\": FONT_SIZE\n\t\t\t});\n\t\t\te.style.zIndex = ZINDEX;\n\t\t\te.appendChild(w);\n\t\t\treturn e;\n\t\t},\n\t};\n\n}));","/*!\n * Select2 4.0.13\n * https://select2.github.io\n *\n * Released under the MIT license\n * https://github.com/select2/select2/blob/master/LICENSE.md\n */\n;(function (factory) {\n  if (typeof define === 'function' && define.amd) {\n    // AMD. Register as an anonymous module.\n    define(['jquery'], factory);\n  } else if (typeof module === 'object' && module.exports) {\n    // Node/CommonJS\n    module.exports = function (root, jQuery) {\n      if (jQuery === undefined) {\n        // require('jQuery') returns a factory that requires window to\n        // build a jQuery instance, we normalize how we use modules\n        // that require this pattern but the window provided is a noop\n        // if it's defined (how jquery works)\n        if (typeof window !== 'undefined') {\n          jQuery = require('jquery');\n        }\n        else {\n          jQuery = require('jquery')(root);\n        }\n      }\n      factory(jQuery);\n      return jQuery;\n    };\n  } else {\n    // Browser globals\n    factory(jQuery);\n  }\n} (function (jQuery) {\n  // This is needed so we can catch the AMD loader configuration and use it\n  // The inner file should be wrapped (by `banner.start.js`) in a function that\n  // returns the AMD loader references.\n  var S2 =(function () {\n  // Restore the Select2 AMD loader so it can be used\n  // Needed mostly in the language files, where the loader is not inserted\n  if (jQuery && jQuery.fn && jQuery.fn.select2 && jQuery.fn.select2.amd) {\n    var S2 = jQuery.fn.select2.amd;\n  }\nvar S2;(function () { if (!S2 || !S2.requirejs) {\nif (!S2) { S2 = {}; } else { require = S2; }\n/**\n * @license almond 0.3.3 Copyright jQuery Foundation and other contributors.\n * Released under MIT license, http://github.com/requirejs/almond/LICENSE\n */\n//Going sloppy to avoid 'use strict' string cost, but strict practices should\n//be followed.\n/*global setTimeout: false */\n\nvar requirejs, require, define;\n(function (undef) {\n    var main, req, makeMap, handlers,\n        defined = {},\n        waiting = {},\n        config = {},\n        defining = {},\n        hasOwn = Object.prototype.hasOwnProperty,\n        aps = [].slice,\n        jsSuffixRegExp = /\\.js$/;\n\n    function hasProp(obj, prop) {\n        return hasOwn.call(obj, prop);\n    }\n\n    /**\n     * Given a relative module name, like ./something, normalize it to\n     * a real name that can be mapped to a path.\n     * @param {String} name the relative name\n     * @param {String} baseName a real name that the name arg is relative\n     * to.\n     * @returns {String} normalized name\n     */\n    function normalize(name, baseName) {\n        var nameParts, nameSegment, mapValue, foundMap, lastIndex,\n            foundI, foundStarMap, starI, i, j, part, normalizedBaseParts,\n            baseParts = baseName && baseName.split(\"/\"),\n            map = config.map,\n            starMap = (map && map['*']) || {};\n\n        //Adjust any relative paths.\n        if (name) {\n            name = name.split('/');\n            lastIndex = name.length - 1;\n\n            // If wanting node ID compatibility, strip .js from end\n            // of IDs. Have to do this here, and not in nameToUrl\n            // because node allows either .js or non .js to map\n            // to same file.\n            if (config.nodeIdCompat && jsSuffixRegExp.test(name[lastIndex])) {\n                name[lastIndex] = name[lastIndex].replace(jsSuffixRegExp, '');\n            }\n\n            // Starts with a '.' so need the baseName\n            if (name[0].charAt(0) === '.' && baseParts) {\n                //Convert baseName to array, and lop off the last part,\n                //so that . matches that 'directory' and not name of the baseName's\n                //module. For instance, baseName of 'one/two/three', maps to\n                //'one/two/three.js', but we want the directory, 'one/two' for\n                //this normalization.\n                normalizedBaseParts = baseParts.slice(0, baseParts.length - 1);\n                name = normalizedBaseParts.concat(name);\n            }\n\n            //start trimDots\n            for (i = 0; i < name.length; i++) {\n                part = name[i];\n                if (part === '.') {\n                    name.splice(i, 1);\n                    i -= 1;\n                } else if (part === '..') {\n                    // If at the start, or previous value is still ..,\n                    // keep them so that when converted to a path it may\n                    // still work when converted to a path, even though\n                    // as an ID it is less than ideal. In larger point\n                    // releases, may be better to just kick out an error.\n                    if (i === 0 || (i === 1 && name[2] === '..') || name[i - 1] === '..') {\n                        continue;\n                    } else if (i > 0) {\n                        name.splice(i - 1, 2);\n                        i -= 2;\n                    }\n                }\n            }\n            //end trimDots\n\n            name = name.join('/');\n        }\n\n        //Apply map config if available.\n        if ((baseParts || starMap) && map) {\n            nameParts = name.split('/');\n\n            for (i = nameParts.length; i > 0; i -= 1) {\n                nameSegment = nameParts.slice(0, i).join(\"/\");\n\n                if (baseParts) {\n                    //Find the longest baseName segment match in the config.\n                    //So, do joins on the biggest to smallest lengths of baseParts.\n                    for (j = baseParts.length; j > 0; j -= 1) {\n                        mapValue = map[baseParts.slice(0, j).join('/')];\n\n                        //baseName segment has  config, find if it has one for\n                        //this name.\n                        if (mapValue) {\n                            mapValue = mapValue[nameSegment];\n                            if (mapValue) {\n                                //Match, update name to the new value.\n                                foundMap = mapValue;\n                                foundI = i;\n                                break;\n                            }\n                        }\n                    }\n                }\n\n                if (foundMap) {\n                    break;\n                }\n\n                //Check for a star map match, but just hold on to it,\n                //if there is a shorter segment match later in a matching\n                //config, then favor over this star map.\n                if (!foundStarMap && starMap && starMap[nameSegment]) {\n                    foundStarMap = starMap[nameSegment];\n                    starI = i;\n                }\n            }\n\n            if (!foundMap && foundStarMap) {\n                foundMap = foundStarMap;\n                foundI = starI;\n            }\n\n            if (foundMap) {\n                nameParts.splice(0, foundI, foundMap);\n                name = nameParts.join('/');\n            }\n        }\n\n        return name;\n    }\n\n    function makeRequire(relName, forceSync) {\n        return function () {\n            //A version of a require function that passes a moduleName\n            //value for items that may need to\n            //look up paths relative to the moduleName\n            var args = aps.call(arguments, 0);\n\n            //If first arg is not require('string'), and there is only\n            //one arg, it is the array form without a callback. Insert\n            //a null so that the following concat is correct.\n            if (typeof args[0] !== 'string' && args.length === 1) {\n                args.push(null);\n            }\n            return req.apply(undef, args.concat([relName, forceSync]));\n        };\n    }\n\n    function makeNormalize(relName) {\n        return function (name) {\n            return normalize(name, relName);\n        };\n    }\n\n    function makeLoad(depName) {\n        return function (value) {\n            defined[depName] = value;\n        };\n    }\n\n    function callDep(name) {\n        if (hasProp(waiting, name)) {\n            var args = waiting[name];\n            delete waiting[name];\n            defining[name] = true;\n            main.apply(undef, args);\n        }\n\n        if (!hasProp(defined, name) && !hasProp(defining, name)) {\n            throw new Error('No ' + name);\n        }\n        return defined[name];\n    }\n\n    //Turns a plugin!resource to [plugin, resource]\n    //with the plugin being undefined if the name\n    //did not have a plugin prefix.\n    function splitPrefix(name) {\n        var prefix,\n            index = name ? name.indexOf('!') : -1;\n        if (index > -1) {\n            prefix = name.substring(0, index);\n            name = name.substring(index + 1, name.length);\n        }\n        return [prefix, name];\n    }\n\n    //Creates a parts array for a relName where first part is plugin ID,\n    //second part is resource ID. Assumes relName has already been normalized.\n    function makeRelParts(relName) {\n        return relName ? splitPrefix(relName) : [];\n    }\n\n    /**\n     * Makes a name map, normalizing the name, and using a plugin\n     * for normalization if necessary. Grabs a ref to plugin\n     * too, as an optimization.\n     */\n    makeMap = function (name, relParts) {\n        var plugin,\n            parts = splitPrefix(name),\n            prefix = parts[0],\n            relResourceName = relParts[1];\n\n        name = parts[1];\n\n        if (prefix) {\n            prefix = normalize(prefix, relResourceName);\n            plugin = callDep(prefix);\n        }\n\n        //Normalize according\n        if (prefix) {\n            if (plugin && plugin.normalize) {\n                name = plugin.normalize(name, makeNormalize(relResourceName));\n            } else {\n                name = normalize(name, relResourceName);\n            }\n        } else {\n            name = normalize(name, relResourceName);\n            parts = splitPrefix(name);\n            prefix = parts[0];\n            name = parts[1];\n            if (prefix) {\n                plugin = callDep(prefix);\n            }\n        }\n\n        //Using ridiculous property names for space reasons\n        return {\n            f: prefix ? prefix + '!' + name : name, //fullName\n            n: name,\n            pr: prefix,\n            p: plugin\n        };\n    };\n\n    function makeConfig(name) {\n        return function () {\n            return (config && config.config && config.config[name]) || {};\n        };\n    }\n\n    handlers = {\n        require: function (name) {\n            return makeRequire(name);\n        },\n        exports: function (name) {\n            var e = defined[name];\n            if (typeof e !== 'undefined') {\n                return e;\n            } else {\n                return (defined[name] = {});\n            }\n        },\n        module: function (name) {\n            return {\n                id: name,\n                uri: '',\n                exports: defined[name],\n                config: makeConfig(name)\n            };\n        }\n    };\n\n    main = function (name, deps, callback, relName) {\n        var cjsModule, depName, ret, map, i, relParts,\n            args = [],\n            callbackType = typeof callback,\n            usingExports;\n\n        //Use name if no relName\n        relName = relName || name;\n        relParts = makeRelParts(relName);\n\n        //Call the callback to define the module, if necessary.\n        if (callbackType === 'undefined' || callbackType === 'function') {\n            //Pull out the defined dependencies and pass the ordered\n            //values to the callback.\n            //Default to [require, exports, module] if no deps\n            deps = !deps.length && callback.length ? ['require', 'exports', 'module'] : deps;\n            for (i = 0; i < deps.length; i += 1) {\n                map = makeMap(deps[i], relParts);\n                depName = map.f;\n\n                //Fast path CommonJS standard dependencies.\n                if (depName === \"require\") {\n                    args[i] = handlers.require(name);\n                } else if (depName === \"exports\") {\n                    //CommonJS module spec 1.1\n                    args[i] = handlers.exports(name);\n                    usingExports = true;\n                } else if (depName === \"module\") {\n                    //CommonJS module spec 1.1\n                    cjsModule = args[i] = handlers.module(name);\n                } else if (hasProp(defined, depName) ||\n                           hasProp(waiting, depName) ||\n                           hasProp(defining, depName)) {\n                    args[i] = callDep(depName);\n                } else if (map.p) {\n                    map.p.load(map.n, makeRequire(relName, true), makeLoad(depName), {});\n                    args[i] = defined[depName];\n                } else {\n                    throw new Error(name + ' missing ' + depName);\n                }\n            }\n\n            ret = callback ? callback.apply(defined[name], args) : undefined;\n\n            if (name) {\n                //If setting exports via \"module\" is in play,\n                //favor that over return value and exports. After that,\n                //favor a non-undefined return value over exports use.\n                if (cjsModule && cjsModule.exports !== undef &&\n                        cjsModule.exports !== defined[name]) {\n                    defined[name] = cjsModule.exports;\n                } else if (ret !== undef || !usingExports) {\n                    //Use the return value from the function.\n                    defined[name] = ret;\n                }\n            }\n        } else if (name) {\n            //May just be an object definition for the module. Only\n            //worry about defining if have a module name.\n            defined[name] = callback;\n        }\n    };\n\n    requirejs = require = req = function (deps, callback, relName, forceSync, alt) {\n        if (typeof deps === \"string\") {\n            if (handlers[deps]) {\n                //callback in this case is really relName\n                return handlers[deps](callback);\n            }\n            //Just return the module wanted. In this scenario, the\n            //deps arg is the module name, and second arg (if passed)\n            //is just the relName.\n            //Normalize module name, if it contains . or ..\n            return callDep(makeMap(deps, makeRelParts(callback)).f);\n        } else if (!deps.splice) {\n            //deps is a config object, not an array.\n            config = deps;\n            if (config.deps) {\n                req(config.deps, config.callback);\n            }\n            if (!callback) {\n                return;\n            }\n\n            if (callback.splice) {\n                //callback is an array, which means it is a dependency list.\n                //Adjust args if there are dependencies\n                deps = callback;\n                callback = relName;\n                relName = null;\n            } else {\n                deps = undef;\n            }\n        }\n\n        //Support require(['a'])\n        callback = callback || function () {};\n\n        //If relName is a function, it is an errback handler,\n        //so remove it.\n        if (typeof relName === 'function') {\n            relName = forceSync;\n            forceSync = alt;\n        }\n\n        //Simulate async callback;\n        if (forceSync) {\n            main(undef, deps, callback, relName);\n        } else {\n            //Using a non-zero value because of concern for what old browsers\n            //do, and latest browsers \"upgrade\" to 4 if lower value is used:\n            //http://www.whatwg.org/specs/web-apps/current-work/multipage/timers.html#dom-windowtimers-settimeout:\n            //If want a value immediately, use require('id') instead -- something\n            //that works in almond on the global level, but not guaranteed and\n            //unlikely to work in other AMD implementations.\n            setTimeout(function () {\n                main(undef, deps, callback, relName);\n            }, 4);\n        }\n\n        return req;\n    };\n\n    /**\n     * Just drops the config on the floor, but returns req in case\n     * the config return value is used.\n     */\n    req.config = function (cfg) {\n        return req(cfg);\n    };\n\n    /**\n     * Expose module registry for debugging and tooling\n     */\n    requirejs._defined = defined;\n\n    define = function (name, deps, callback) {\n        if (typeof name !== 'string') {\n            throw new Error('See almond README: incorrect module build, no module name');\n        }\n\n        //This module may not have dependencies\n        if (!deps.splice) {\n            //deps is not an array, so probably means\n            //an object literal or factory function for\n            //the value. Adjust args.\n            callback = deps;\n            deps = [];\n        }\n\n        if (!hasProp(defined, name) && !hasProp(waiting, name)) {\n            waiting[name] = [name, deps, callback];\n        }\n    };\n\n    define.amd = {\n        jQuery: true\n    };\n}());\n\nS2.requirejs = requirejs;S2.require = require;S2.define = define;\n}\n}());\nS2.define(\"almond\", function(){});\n\n/* global jQuery:false, $:false */\nS2.define('jquery',[],function () {\n  var _$ = jQuery || $;\n\n  if (_$ == null && console && console.error) {\n    console.error(\n      'Select2: An instance of jQuery or a jQuery-compatible library was not ' +\n      'found. Make sure that you are including jQuery before Select2 on your ' +\n      'web page.'\n    );\n  }\n\n  return _$;\n});\n\nS2.define('select2/utils',[\n  'jquery'\n], function ($) {\n  var Utils = {};\n\n  Utils.Extend = function (ChildClass, SuperClass) {\n    var __hasProp = {}.hasOwnProperty;\n\n    function BaseConstructor () {\n      this.constructor = ChildClass;\n    }\n\n    for (var key in SuperClass) {\n      if (__hasProp.call(SuperClass, key)) {\n        ChildClass[key] = SuperClass[key];\n      }\n    }\n\n    BaseConstructor.prototype = SuperClass.prototype;\n    ChildClass.prototype = new BaseConstructor();\n    ChildClass.__super__ = SuperClass.prototype;\n\n    return ChildClass;\n  };\n\n  function getMethods (theClass) {\n    var proto = theClass.prototype;\n\n    var methods = [];\n\n    for (var methodName in proto) {\n      var m = proto[methodName];\n\n      if (typeof m !== 'function') {\n        continue;\n      }\n\n      if (methodName === 'constructor') {\n        continue;\n      }\n\n      methods.push(methodName);\n    }\n\n    return methods;\n  }\n\n  Utils.Decorate = function (SuperClass, DecoratorClass) {\n    var decoratedMethods = getMethods(DecoratorClass);\n    var superMethods = getMethods(SuperClass);\n\n    function DecoratedClass () {\n      var unshift = Array.prototype.unshift;\n\n      var argCount = DecoratorClass.prototype.constructor.length;\n\n      var calledConstructor = SuperClass.prototype.constructor;\n\n      if (argCount > 0) {\n        unshift.call(arguments, SuperClass.prototype.constructor);\n\n        calledConstructor = DecoratorClass.prototype.constructor;\n      }\n\n      calledConstructor.apply(this, arguments);\n    }\n\n    DecoratorClass.displayName = SuperClass.displayName;\n\n    function ctr () {\n      this.constructor = DecoratedClass;\n    }\n\n    DecoratedClass.prototype = new ctr();\n\n    for (var m = 0; m < superMethods.length; m++) {\n      var superMethod = superMethods[m];\n\n      DecoratedClass.prototype[superMethod] =\n        SuperClass.prototype[superMethod];\n    }\n\n    var calledMethod = function (methodName) {\n      // Stub out the original method if it's not decorating an actual method\n      var originalMethod = function () {};\n\n      if (methodName in DecoratedClass.prototype) {\n        originalMethod = DecoratedClass.prototype[methodName];\n      }\n\n      var decoratedMethod = DecoratorClass.prototype[methodName];\n\n      return function () {\n        var unshift = Array.prototype.unshift;\n\n        unshift.call(arguments, originalMethod);\n\n        return decoratedMethod.apply(this, arguments);\n      };\n    };\n\n    for (var d = 0; d < decoratedMethods.length; d++) {\n      var decoratedMethod = decoratedMethods[d];\n\n      DecoratedClass.prototype[decoratedMethod] = calledMethod(decoratedMethod);\n    }\n\n    return DecoratedClass;\n  };\n\n  var Observable = function () {\n    this.listeners = {};\n  };\n\n  Observable.prototype.on = function (event, callback) {\n    this.listeners = this.listeners || {};\n\n    if (event in this.listeners) {\n      this.listeners[event].push(callback);\n    } else {\n      this.listeners[event] = [callback];\n    }\n  };\n\n  Observable.prototype.trigger = function (event) {\n    var slice = Array.prototype.slice;\n    var params = slice.call(arguments, 1);\n\n    this.listeners = this.listeners || {};\n\n    // Params should always come in as an array\n    if (params == null) {\n      params = [];\n    }\n\n    // If there are no arguments to the event, use a temporary object\n    if (params.length === 0) {\n      params.push({});\n    }\n\n    // Set the `_type` of the first object to the event\n    params[0]._type = event;\n\n    if (event in this.listeners) {\n      this.invoke(this.listeners[event], slice.call(arguments, 1));\n    }\n\n    if ('*' in this.listeners) {\n      this.invoke(this.listeners['*'], arguments);\n    }\n  };\n\n  Observable.prototype.invoke = function (listeners, params) {\n    for (var i = 0, len = listeners.length; i < len; i++) {\n      listeners[i].apply(this, params);\n    }\n  };\n\n  Utils.Observable = Observable;\n\n  Utils.generateChars = function (length) {\n    var chars = '';\n\n    for (var i = 0; i < length; i++) {\n      var randomChar = Math.floor(Math.random() * 36);\n      chars += randomChar.toString(36);\n    }\n\n    return chars;\n  };\n\n  Utils.bind = function (func, context) {\n    return function () {\n      func.apply(context, arguments);\n    };\n  };\n\n  Utils._convertData = function (data) {\n    for (var originalKey in data) {\n      var keys = originalKey.split('-');\n\n      var dataLevel = data;\n\n      if (keys.length === 1) {\n        continue;\n      }\n\n      for (var k = 0; k < keys.length; k++) {\n        var key = keys[k];\n\n        // Lowercase the first letter\n        // By default, dash-separated becomes camelCase\n        key = key.substring(0, 1).toLowerCase() + key.substring(1);\n\n        if (!(key in dataLevel)) {\n          dataLevel[key] = {};\n        }\n\n        if (k == keys.length - 1) {\n          dataLevel[key] = data[originalKey];\n        }\n\n        dataLevel = dataLevel[key];\n      }\n\n      delete data[originalKey];\n    }\n\n    return data;\n  };\n\n  Utils.hasScroll = function (index, el) {\n    // Adapted from the function created by @ShadowScripter\n    // and adapted by @BillBarry on the Stack Exchange Code Review website.\n    // The original code can be found at\n    // http://codereview.stackexchange.com/q/13338\n    // and was designed to be used with the Sizzle selector engine.\n\n    var $el = $(el);\n    var overflowX = el.style.overflowX;\n    var overflowY = el.style.overflowY;\n\n    //Check both x and y declarations\n    if (overflowX === overflowY &&\n        (overflowY === 'hidden' || overflowY === 'visible')) {\n      return false;\n    }\n\n    if (overflowX === 'scroll' || overflowY === 'scroll') {\n      return true;\n    }\n\n    return ($el.innerHeight() < el.scrollHeight ||\n      $el.innerWidth() < el.scrollWidth);\n  };\n\n  Utils.escapeMarkup = function (markup) {\n    var replaceMap = {\n      '\\\\': '&#92;',\n      '&': '&amp;',\n      '<': '&lt;',\n      '>': '&gt;',\n      '\"': '&quot;',\n      '\\'': '&#39;',\n      '/': '&#47;'\n    };\n\n    // Do not try to escape the markup if it's not a string\n    if (typeof markup !== 'string') {\n      return markup;\n    }\n\n    return String(markup).replace(/[&<>\"'\\/\\\\]/g, function (match) {\n      return replaceMap[match];\n    });\n  };\n\n  // Append an array of jQuery nodes to a given element.\n  Utils.appendMany = function ($element, $nodes) {\n    // jQuery 1.7.x does not support $.fn.append() with an array\n    // Fall back to a jQuery object collection using $.fn.add()\n    if ($.fn.jquery.substr(0, 3) === '1.7') {\n      var $jqNodes = $();\n\n      $.map($nodes, function (node) {\n        $jqNodes = $jqNodes.add(node);\n      });\n\n      $nodes = $jqNodes;\n    }\n\n    $element.append($nodes);\n  };\n\n  // Cache objects in Utils.__cache instead of $.data (see #4346)\n  Utils.__cache = {};\n\n  var id = 0;\n  Utils.GetUniqueElementId = function (element) {\n    // Get a unique element Id. If element has no id,\n    // creates a new unique number, stores it in the id\n    // attribute and returns the new id.\n    // If an id already exists, it simply returns it.\n\n    var select2Id = element.getAttribute('data-select2-id');\n    if (select2Id == null) {\n      // If element has id, use it.\n      if (element.id) {\n        select2Id = element.id;\n        element.setAttribute('data-select2-id', select2Id);\n      } else {\n        element.setAttribute('data-select2-id', ++id);\n        select2Id = id.toString();\n      }\n    }\n    return select2Id;\n  };\n\n  Utils.StoreData = function (element, name, value) {\n    // Stores an item in the cache for a specified element.\n    // name is the cache key.\n    var id = Utils.GetUniqueElementId(element);\n    if (!Utils.__cache[id]) {\n      Utils.__cache[id] = {};\n    }\n\n    Utils.__cache[id][name] = value;\n  };\n\n  Utils.GetData = function (element, name) {\n    // Retrieves a value from the cache by its key (name)\n    // name is optional. If no name specified, return\n    // all cache items for the specified element.\n    // and for a specified element.\n    var id = Utils.GetUniqueElementId(element);\n    if (name) {\n      if (Utils.__cache[id]) {\n        if (Utils.__cache[id][name] != null) {\n          return Utils.__cache[id][name];\n        }\n        return $(element).data(name); // Fallback to HTML5 data attribs.\n      }\n      return $(element).data(name); // Fallback to HTML5 data attribs.\n    } else {\n      return Utils.__cache[id];\n    }\n  };\n\n  Utils.RemoveData = function (element) {\n    // Removes all cached items for a specified element.\n    var id = Utils.GetUniqueElementId(element);\n    if (Utils.__cache[id] != null) {\n      delete Utils.__cache[id];\n    }\n\n    element.removeAttribute('data-select2-id');\n  };\n\n  return Utils;\n});\n\nS2.define('select2/results',[\n  'jquery',\n  './utils'\n], function ($, Utils) {\n  function Results ($element, options, dataAdapter) {\n    this.$element = $element;\n    this.data = dataAdapter;\n    this.options = options;\n\n    Results.__super__.constructor.call(this);\n  }\n\n  Utils.Extend(Results, Utils.Observable);\n\n  Results.prototype.render = function () {\n    var $results = $(\n      '<ul class=\"select2-results__options\" role=\"listbox\"></ul>'\n    );\n\n    if (this.options.get('multiple')) {\n      $results.attr('aria-multiselectable', 'true');\n    }\n\n    this.$results = $results;\n\n    return $results;\n  };\n\n  Results.prototype.clear = function () {\n    this.$results.empty();\n  };\n\n  Results.prototype.displayMessage = function (params) {\n    var escapeMarkup = this.options.get('escapeMarkup');\n\n    this.clear();\n    this.hideLoading();\n\n    var $message = $(\n      '<li role=\"alert\" aria-live=\"assertive\"' +\n      ' class=\"select2-results__option\"></li>'\n    );\n\n    var message = this.options.get('translations').get(params.message);\n\n    $message.append(\n      escapeMarkup(\n        message(params.args)\n      )\n    );\n\n    $message[0].className += ' select2-results__message';\n\n    this.$results.append($message);\n  };\n\n  Results.prototype.hideMessages = function () {\n    this.$results.find('.select2-results__message').remove();\n  };\n\n  Results.prototype.append = function (data) {\n    this.hideLoading();\n\n    var $options = [];\n\n    if (data.results == null || data.results.length === 0) {\n      if (this.$results.children().length === 0) {\n        this.trigger('results:message', {\n          message: 'noResults'\n        });\n      }\n\n      return;\n    }\n\n    data.results = this.sort(data.results);\n\n    for (var d = 0; d < data.results.length; d++) {\n      var item = data.results[d];\n\n      var $option = this.option(item);\n\n      $options.push($option);\n    }\n\n    this.$results.append($options);\n  };\n\n  Results.prototype.position = function ($results, $dropdown) {\n    var $resultsContainer = $dropdown.find('.select2-results');\n    $resultsContainer.append($results);\n  };\n\n  Results.prototype.sort = function (data) {\n    var sorter = this.options.get('sorter');\n\n    return sorter(data);\n  };\n\n  Results.prototype.highlightFirstItem = function () {\n    var $options = this.$results\n      .find('.select2-results__option[aria-selected]');\n\n    var $selected = $options.filter('[aria-selected=true]');\n\n    // Check if there are any selected options\n    if ($selected.length > 0) {\n      // If there are selected options, highlight the first\n      $selected.first().trigger('mouseenter');\n    } else {\n      // If there are no selected options, highlight the first option\n      // in the dropdown\n      $options.first().trigger('mouseenter');\n    }\n\n    this.ensureHighlightVisible();\n  };\n\n  Results.prototype.setClasses = function () {\n    var self = this;\n\n    this.data.current(function (selected) {\n      var selectedIds = $.map(selected, function (s) {\n        return s.id.toString();\n      });\n\n      var $options = self.$results\n        .find('.select2-results__option[aria-selected]');\n\n      $options.each(function () {\n        var $option = $(this);\n\n        var item = Utils.GetData(this, 'data');\n\n        // id needs to be converted to a string when comparing\n        var id = '' + item.id;\n\n        if ((item.element != null && item.element.selected) ||\n            (item.element == null && $.inArray(id, selectedIds) > -1)) {\n          $option.attr('aria-selected', 'true');\n        } else {\n          $option.attr('aria-selected', 'false');\n        }\n      });\n\n    });\n  };\n\n  Results.prototype.showLoading = function (params) {\n    this.hideLoading();\n\n    var loadingMore = this.options.get('translations').get('searching');\n\n    var loading = {\n      disabled: true,\n      loading: true,\n      text: loadingMore(params)\n    };\n    var $loading = this.option(loading);\n    $loading.className += ' loading-results';\n\n    this.$results.prepend($loading);\n  };\n\n  Results.prototype.hideLoading = function () {\n    this.$results.find('.loading-results').remove();\n  };\n\n  Results.prototype.option = function (data) {\n    var option = document.createElement('li');\n    option.className = 'select2-results__option';\n\n    var attrs = {\n      'role': 'option',\n      'aria-selected': 'false'\n    };\n\n    var matches = window.Element.prototype.matches ||\n      window.Element.prototype.msMatchesSelector ||\n      window.Element.prototype.webkitMatchesSelector;\n\n    if ((data.element != null && matches.call(data.element, ':disabled')) ||\n        (data.element == null && data.disabled)) {\n      delete attrs['aria-selected'];\n      attrs['aria-disabled'] = 'true';\n    }\n\n    if (data.id == null) {\n      delete attrs['aria-selected'];\n    }\n\n    if (data._resultId != null) {\n      option.id = data._resultId;\n    }\n\n    if (data.title) {\n      option.title = data.title;\n    }\n\n    if (data.children) {\n      attrs.role = 'group';\n      attrs['aria-label'] = data.text;\n      delete attrs['aria-selected'];\n    }\n\n    for (var attr in attrs) {\n      var val = attrs[attr];\n\n      option.setAttribute(attr, val);\n    }\n\n    if (data.children) {\n      var $option = $(option);\n\n      var label = document.createElement('strong');\n      label.className = 'select2-results__group';\n\n      var $label = $(label);\n      this.template(data, label);\n\n      var $children = [];\n\n      for (var c = 0; c < data.children.length; c++) {\n        var child = data.children[c];\n\n        var $child = this.option(child);\n\n        $children.push($child);\n      }\n\n      var $childrenContainer = $('<ul></ul>', {\n        'class': 'select2-results__options select2-results__options--nested'\n      });\n\n      $childrenContainer.append($children);\n\n      $option.append(label);\n      $option.append($childrenContainer);\n    } else {\n      this.template(data, option);\n    }\n\n    Utils.StoreData(option, 'data', data);\n\n    return option;\n  };\n\n  Results.prototype.bind = function (container, $container) {\n    var self = this;\n\n    var id = container.id + '-results';\n\n    this.$results.attr('id', id);\n\n    container.on('results:all', function (params) {\n      self.clear();\n      self.append(params.data);\n\n      if (container.isOpen()) {\n        self.setClasses();\n        self.highlightFirstItem();\n      }\n    });\n\n    container.on('results:append', function (params) {\n      self.append(params.data);\n\n      if (container.isOpen()) {\n        self.setClasses();\n      }\n    });\n\n    container.on('query', function (params) {\n      self.hideMessages();\n      self.showLoading(params);\n    });\n\n    container.on('select', function () {\n      if (!container.isOpen()) {\n        return;\n      }\n\n      self.setClasses();\n\n      if (self.options.get('scrollAfterSelect')) {\n        self.highlightFirstItem();\n      }\n    });\n\n    container.on('unselect', function () {\n      if (!container.isOpen()) {\n        return;\n      }\n\n      self.setClasses();\n\n      if (self.options.get('scrollAfterSelect')) {\n        self.highlightFirstItem();\n      }\n    });\n\n    container.on('open', function () {\n      // When the dropdown is open, aria-expended=\"true\"\n      self.$results.attr('aria-expanded', 'true');\n      self.$results.attr('aria-hidden', 'false');\n\n      self.setClasses();\n      self.ensureHighlightVisible();\n    });\n\n    container.on('close', function () {\n      // When the dropdown is closed, aria-expended=\"false\"\n      self.$results.attr('aria-expanded', 'false');\n      self.$results.attr('aria-hidden', 'true');\n      self.$results.removeAttr('aria-activedescendant');\n    });\n\n    container.on('results:toggle', function () {\n      var $highlighted = self.getHighlightedResults();\n\n      if ($highlighted.length === 0) {\n        return;\n      }\n\n      $highlighted.trigger('mouseup');\n    });\n\n    container.on('results:select', function () {\n      var $highlighted = self.getHighlightedResults();\n\n      if ($highlighted.length === 0) {\n        return;\n      }\n\n      var data = Utils.GetData($highlighted[0], 'data');\n\n      if ($highlighted.attr('aria-selected') == 'true') {\n        self.trigger('close', {});\n      } else {\n        self.trigger('select', {\n          data: data\n        });\n      }\n    });\n\n    container.on('results:previous', function () {\n      var $highlighted = self.getHighlightedResults();\n\n      var $options = self.$results.find('[aria-selected]');\n\n      var currentIndex = $options.index($highlighted);\n\n      // If we are already at the top, don't move further\n      // If no options, currentIndex will be -1\n      if (currentIndex <= 0) {\n        return;\n      }\n\n      var nextIndex = currentIndex - 1;\n\n      // If none are highlighted, highlight the first\n      if ($highlighted.length === 0) {\n        nextIndex = 0;\n      }\n\n      var $next = $options.eq(nextIndex);\n\n      $next.trigger('mouseenter');\n\n      var currentOffset = self.$results.offset().top;\n      var nextTop = $next.offset().top;\n      var nextOffset = self.$results.scrollTop() + (nextTop - currentOffset);\n\n      if (nextIndex === 0) {\n        self.$results.scrollTop(0);\n      } else if (nextTop - currentOffset < 0) {\n        self.$results.scrollTop(nextOffset);\n      }\n    });\n\n    container.on('results:next', function () {\n      var $highlighted = self.getHighlightedResults();\n\n      var $options = self.$results.find('[aria-selected]');\n\n      var currentIndex = $options.index($highlighted);\n\n      var nextIndex = currentIndex + 1;\n\n      // If we are at the last option, stay there\n      if (nextIndex >= $options.length) {\n        return;\n      }\n\n      var $next = $options.eq(nextIndex);\n\n      $next.trigger('mouseenter');\n\n      var currentOffset = self.$results.offset().top +\n        self.$results.outerHeight(false);\n      var nextBottom = $next.offset().top + $next.outerHeight(false);\n      var nextOffset = self.$results.scrollTop() + nextBottom - currentOffset;\n\n      if (nextIndex === 0) {\n        self.$results.scrollTop(0);\n      } else if (nextBottom > currentOffset) {\n        self.$results.scrollTop(nextOffset);\n      }\n    });\n\n    container.on('results:focus', function (params) {\n      params.element.addClass('select2-results__option--highlighted');\n    });\n\n    container.on('results:message', function (params) {\n      self.displayMessage(params);\n    });\n\n    if ($.fn.mousewheel) {\n      this.$results.on('mousewheel', function (e) {\n        var top = self.$results.scrollTop();\n\n        var bottom = self.$results.get(0).scrollHeight - top + e.deltaY;\n\n        var isAtTop = e.deltaY > 0 && top - e.deltaY <= 0;\n        var isAtBottom = e.deltaY < 0 && bottom <= self.$results.height();\n\n        if (isAtTop) {\n          self.$results.scrollTop(0);\n\n          e.preventDefault();\n          e.stopPropagation();\n        } else if (isAtBottom) {\n          self.$results.scrollTop(\n            self.$results.get(0).scrollHeight - self.$results.height()\n          );\n\n          e.preventDefault();\n          e.stopPropagation();\n        }\n      });\n    }\n\n    this.$results.on('mouseup', '.select2-results__option[aria-selected]',\n      function (evt) {\n      var $this = $(this);\n\n      var data = Utils.GetData(this, 'data');\n\n      if ($this.attr('aria-selected') === 'true') {\n        if (self.options.get('multiple')) {\n          self.trigger('unselect', {\n            originalEvent: evt,\n            data: data\n          });\n        } else {\n          self.trigger('close', {});\n        }\n\n        return;\n      }\n\n      self.trigger('select', {\n        originalEvent: evt,\n        data: data\n      });\n    });\n\n    this.$results.on('mouseenter', '.select2-results__option[aria-selected]',\n      function (evt) {\n      var data = Utils.GetData(this, 'data');\n\n      self.getHighlightedResults()\n          .removeClass('select2-results__option--highlighted');\n\n      self.trigger('results:focus', {\n        data: data,\n        element: $(this)\n      });\n    });\n  };\n\n  Results.prototype.getHighlightedResults = function () {\n    var $highlighted = this.$results\n    .find('.select2-results__option--highlighted');\n\n    return $highlighted;\n  };\n\n  Results.prototype.destroy = function () {\n    this.$results.remove();\n  };\n\n  Results.prototype.ensureHighlightVisible = function () {\n    var $highlighted = this.getHighlightedResults();\n\n    if ($highlighted.length === 0) {\n      return;\n    }\n\n    var $options = this.$results.find('[aria-selected]');\n\n    var currentIndex = $options.index($highlighted);\n\n    var currentOffset = this.$results.offset().top;\n    var nextTop = $highlighted.offset().top;\n    var nextOffset = this.$results.scrollTop() + (nextTop - currentOffset);\n\n    var offsetDelta = nextTop - currentOffset;\n    nextOffset -= $highlighted.outerHeight(false) * 2;\n\n    if (currentIndex <= 2) {\n      this.$results.scrollTop(0);\n    } else if (offsetDelta > this.$results.outerHeight() || offsetDelta < 0) {\n      this.$results.scrollTop(nextOffset);\n    }\n  };\n\n  Results.prototype.template = function (result, container) {\n    var template = this.options.get('templateResult');\n    var escapeMarkup = this.options.get('escapeMarkup');\n\n    var content = template(result, container);\n\n    if (content == null) {\n      container.style.display = 'none';\n    } else if (typeof content === 'string') {\n      container.innerHTML = escapeMarkup(content);\n    } else {\n      $(container).append(content);\n    }\n  };\n\n  return Results;\n});\n\nS2.define('select2/keys',[\n\n], function () {\n  var KEYS = {\n    BACKSPACE: 8,\n    TAB: 9,\n    ENTER: 13,\n    SHIFT: 16,\n    CTRL: 17,\n    ALT: 18,\n    ESC: 27,\n    SPACE: 32,\n    PAGE_UP: 33,\n    PAGE_DOWN: 34,\n    END: 35,\n    HOME: 36,\n    LEFT: 37,\n    UP: 38,\n    RIGHT: 39,\n    DOWN: 40,\n    DELETE: 46\n  };\n\n  return KEYS;\n});\n\nS2.define('select2/selection/base',[\n  'jquery',\n  '../utils',\n  '../keys'\n], function ($, Utils, KEYS) {\n  function BaseSelection ($element, options) {\n    this.$element = $element;\n    this.options = options;\n\n    BaseSelection.__super__.constructor.call(this);\n  }\n\n  Utils.Extend(BaseSelection, Utils.Observable);\n\n  BaseSelection.prototype.render = function () {\n    var $selection = $(\n      '<span class=\"select2-selection\" role=\"combobox\" ' +\n      ' aria-haspopup=\"true\" aria-expanded=\"false\">' +\n      '</span>'\n    );\n\n    this._tabindex = 0;\n\n    if (Utils.GetData(this.$element[0], 'old-tabindex') != null) {\n      this._tabindex = Utils.GetData(this.$element[0], 'old-tabindex');\n    } else if (this.$element.attr('tabindex') != null) {\n      this._tabindex = this.$element.attr('tabindex');\n    }\n\n    $selection.attr('title', this.$element.attr('title'));\n    $selection.attr('tabindex', this._tabindex);\n    $selection.attr('aria-disabled', 'false');\n\n    this.$selection = $selection;\n\n    return $selection;\n  };\n\n  BaseSelection.prototype.bind = function (container, $container) {\n    var self = this;\n\n    var resultsId = container.id + '-results';\n\n    this.container = container;\n\n    this.$selection.on('focus', function (evt) {\n      self.trigger('focus', evt);\n    });\n\n    this.$selection.on('blur', function (evt) {\n      self._handleBlur(evt);\n    });\n\n    this.$selection.on('keydown', function (evt) {\n      self.trigger('keypress', evt);\n\n      if (evt.which === KEYS.SPACE) {\n        evt.preventDefault();\n      }\n    });\n\n    container.on('results:focus', function (params) {\n      self.$selection.attr('aria-activedescendant', params.data._resultId);\n    });\n\n    container.on('selection:update', function (params) {\n      self.update(params.data);\n    });\n\n    container.on('open', function () {\n      // When the dropdown is open, aria-expanded=\"true\"\n      self.$selection.attr('aria-expanded', 'true');\n      self.$selection.attr('aria-owns', resultsId);\n\n      self._attachCloseHandler(container);\n    });\n\n    container.on('close', function () {\n      // When the dropdown is closed, aria-expanded=\"false\"\n      self.$selection.attr('aria-expanded', 'false');\n      self.$selection.removeAttr('aria-activedescendant');\n      self.$selection.removeAttr('aria-owns');\n\n      self.$selection.trigger('focus');\n\n      self._detachCloseHandler(container);\n    });\n\n    container.on('enable', function () {\n      self.$selection.attr('tabindex', self._tabindex);\n      self.$selection.attr('aria-disabled', 'false');\n    });\n\n    container.on('disable', function () {\n      self.$selection.attr('tabindex', '-1');\n      self.$selection.attr('aria-disabled', 'true');\n    });\n  };\n\n  BaseSelection.prototype._handleBlur = function (evt) {\n    var self = this;\n\n    // This needs to be delayed as the active element is the body when the tab\n    // key is pressed, possibly along with others.\n    window.setTimeout(function () {\n      // Don't trigger `blur` if the focus is still in the selection\n      if (\n        (document.activeElement == self.$selection[0]) ||\n        ($.contains(self.$selection[0], document.activeElement))\n      ) {\n        return;\n      }\n\n      self.trigger('blur', evt);\n    }, 1);\n  };\n\n  BaseSelection.prototype._attachCloseHandler = function (container) {\n\n    $(document.body).on('mousedown.select2.' + container.id, function (e) {\n      var $target = $(e.target);\n\n      var $select = $target.closest('.select2');\n\n      var $all = $('.select2.select2-container--open');\n\n      $all.each(function () {\n        if (this == $select[0]) {\n          return;\n        }\n\n        var $element = Utils.GetData(this, 'element');\n\n        $element.select2('close');\n      });\n    });\n  };\n\n  BaseSelection.prototype._detachCloseHandler = function (container) {\n    $(document.body).off('mousedown.select2.' + container.id);\n  };\n\n  BaseSelection.prototype.position = function ($selection, $container) {\n    var $selectionContainer = $container.find('.selection');\n    $selectionContainer.append($selection);\n  };\n\n  BaseSelection.prototype.destroy = function () {\n    this._detachCloseHandler(this.container);\n  };\n\n  BaseSelection.prototype.update = function (data) {\n    throw new Error('The `update` method must be defined in child classes.');\n  };\n\n  /**\n   * Helper method to abstract the \"enabled\" (not \"disabled\") state of this\n   * object.\n   *\n   * @return {true} if the instance is not disabled.\n   * @return {false} if the instance is disabled.\n   */\n  BaseSelection.prototype.isEnabled = function () {\n    return !this.isDisabled();\n  };\n\n  /**\n   * Helper method to abstract the \"disabled\" state of this object.\n   *\n   * @return {true} if the disabled option is true.\n   * @return {false} if the disabled option is false.\n   */\n  BaseSelection.prototype.isDisabled = function () {\n    return this.options.get('disabled');\n  };\n\n  return BaseSelection;\n});\n\nS2.define('select2/selection/single',[\n  'jquery',\n  './base',\n  '../utils',\n  '../keys'\n], function ($, BaseSelection, Utils, KEYS) {\n  function SingleSelection () {\n    SingleSelection.__super__.constructor.apply(this, arguments);\n  }\n\n  Utils.Extend(SingleSelection, BaseSelection);\n\n  SingleSelection.prototype.render = function () {\n    var $selection = SingleSelection.__super__.render.call(this);\n\n    $selection.addClass('select2-selection--single');\n\n    $selection.html(\n      '<span class=\"select2-selection__rendered\"></span>' +\n      '<span class=\"select2-selection__arrow\" role=\"presentation\">' +\n        '<b role=\"presentation\"></b>' +\n      '</span>'\n    );\n\n    return $selection;\n  };\n\n  SingleSelection.prototype.bind = function (container, $container) {\n    var self = this;\n\n    SingleSelection.__super__.bind.apply(this, arguments);\n\n    var id = container.id + '-container';\n\n    this.$selection.find('.select2-selection__rendered')\n      .attr('id', id)\n      .attr('role', 'textbox')\n      .attr('aria-readonly', 'true');\n    this.$selection.attr('aria-labelledby', id);\n\n    this.$selection.on('mousedown', function (evt) {\n      // Only respond to left clicks\n      if (evt.which !== 1) {\n        return;\n      }\n\n      self.trigger('toggle', {\n        originalEvent: evt\n      });\n    });\n\n    this.$selection.on('focus', function (evt) {\n      // User focuses on the container\n    });\n\n    this.$selection.on('blur', function (evt) {\n      // User exits the container\n    });\n\n    container.on('focus', function (evt) {\n      if (!container.isOpen()) {\n        self.$selection.trigger('focus');\n      }\n    });\n  };\n\n  SingleSelection.prototype.clear = function () {\n    var $rendered = this.$selection.find('.select2-selection__rendered');\n    $rendered.empty();\n    $rendered.removeAttr('title'); // clear tooltip on empty\n  };\n\n  SingleSelection.prototype.display = function (data, container) {\n    var template = this.options.get('templateSelection');\n    var escapeMarkup = this.options.get('escapeMarkup');\n\n    return escapeMarkup(template(data, container));\n  };\n\n  SingleSelection.prototype.selectionContainer = function () {\n    return $('<span></span>');\n  };\n\n  SingleSelection.prototype.update = function (data) {\n    if (data.length === 0) {\n      this.clear();\n      return;\n    }\n\n    var selection = data[0];\n\n    var $rendered = this.$selection.find('.select2-selection__rendered');\n    var formatted = this.display(selection, $rendered);\n\n    $rendered.empty().append(formatted);\n\n    var title = selection.title || selection.text;\n\n    if (title) {\n      $rendered.attr('title', title);\n    } else {\n      $rendered.removeAttr('title');\n    }\n  };\n\n  return SingleSelection;\n});\n\nS2.define('select2/selection/multiple',[\n  'jquery',\n  './base',\n  '../utils'\n], function ($, BaseSelection, Utils) {\n  function MultipleSelection ($element, options) {\n    MultipleSelection.__super__.constructor.apply(this, arguments);\n  }\n\n  Utils.Extend(MultipleSelection, BaseSelection);\n\n  MultipleSelection.prototype.render = function () {\n    var $selection = MultipleSelection.__super__.render.call(this);\n\n    $selection.addClass('select2-selection--multiple');\n\n    $selection.html(\n      '<ul class=\"select2-selection__rendered\"></ul>'\n    );\n\n    return $selection;\n  };\n\n  MultipleSelection.prototype.bind = function (container, $container) {\n    var self = this;\n\n    MultipleSelection.__super__.bind.apply(this, arguments);\n\n    this.$selection.on('click', function (evt) {\n      self.trigger('toggle', {\n        originalEvent: evt\n      });\n    });\n\n    this.$selection.on(\n      'click',\n      '.select2-selection__choice__remove',\n      function (evt) {\n        // Ignore the event if it is disabled\n        if (self.isDisabled()) {\n          return;\n        }\n\n        var $remove = $(this);\n        var $selection = $remove.parent();\n\n        var data = Utils.GetData($selection[0], 'data');\n\n        self.trigger('unselect', {\n          originalEvent: evt,\n          data: data\n        });\n      }\n    );\n  };\n\n  MultipleSelection.prototype.clear = function () {\n    var $rendered = this.$selection.find('.select2-selection__rendered');\n    $rendered.empty();\n    $rendered.removeAttr('title');\n  };\n\n  MultipleSelection.prototype.display = function (data, container) {\n    var template = this.options.get('templateSelection');\n    var escapeMarkup = this.options.get('escapeMarkup');\n\n    return escapeMarkup(template(data, container));\n  };\n\n  MultipleSelection.prototype.selectionContainer = function () {\n    var $container = $(\n      '<li class=\"select2-selection__choice\">' +\n        '<span class=\"select2-selection__choice__remove\" role=\"presentation\">' +\n          '&times;' +\n        '</span>' +\n      '</li>'\n    );\n\n    return $container;\n  };\n\n  MultipleSelection.prototype.update = function (data) {\n    this.clear();\n\n    if (data.length === 0) {\n      return;\n    }\n\n    var $selections = [];\n\n    for (var d = 0; d < data.length; d++) {\n      var selection = data[d];\n\n      var $selection = this.selectionContainer();\n      var formatted = this.display(selection, $selection);\n\n      $selection.append(formatted);\n\n      var title = selection.title || selection.text;\n\n      if (title) {\n        $selection.attr('title', title);\n      }\n\n      Utils.StoreData($selection[0], 'data', selection);\n\n      $selections.push($selection);\n    }\n\n    var $rendered = this.$selection.find('.select2-selection__rendered');\n\n    Utils.appendMany($rendered, $selections);\n  };\n\n  return MultipleSelection;\n});\n\nS2.define('select2/selection/placeholder',[\n  '../utils'\n], function (Utils) {\n  function Placeholder (decorated, $element, options) {\n    this.placeholder = this.normalizePlaceholder(options.get('placeholder'));\n\n    decorated.call(this, $element, options);\n  }\n\n  Placeholder.prototype.normalizePlaceholder = function (_, placeholder) {\n    if (typeof placeholder === 'string') {\n      placeholder = {\n        id: '',\n        text: placeholder\n      };\n    }\n\n    return placeholder;\n  };\n\n  Placeholder.prototype.createPlaceholder = function (decorated, placeholder) {\n    var $placeholder = this.selectionContainer();\n\n    $placeholder.html(this.display(placeholder));\n    $placeholder.addClass('select2-selection__placeholder')\n                .removeClass('select2-selection__choice');\n\n    return $placeholder;\n  };\n\n  Placeholder.prototype.update = function (decorated, data) {\n    var singlePlaceholder = (\n      data.length == 1 && data[0].id != this.placeholder.id\n    );\n    var multipleSelections = data.length > 1;\n\n    if (multipleSelections || singlePlaceholder) {\n      return decorated.call(this, data);\n    }\n\n    this.clear();\n\n    var $placeholder = this.createPlaceholder(this.placeholder);\n\n    this.$selection.find('.select2-selection__rendered').append($placeholder);\n  };\n\n  return Placeholder;\n});\n\nS2.define('select2/selection/allowClear',[\n  'jquery',\n  '../keys',\n  '../utils'\n], function ($, KEYS, Utils) {\n  function AllowClear () { }\n\n  AllowClear.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    decorated.call(this, container, $container);\n\n    if (this.placeholder == null) {\n      if (this.options.get('debug') && window.console && console.error) {\n        console.error(\n          'Select2: The `allowClear` option should be used in combination ' +\n          'with the `placeholder` option.'\n        );\n      }\n    }\n\n    this.$selection.on('mousedown', '.select2-selection__clear',\n      function (evt) {\n        self._handleClear(evt);\n    });\n\n    container.on('keypress', function (evt) {\n      self._handleKeyboardClear(evt, container);\n    });\n  };\n\n  AllowClear.prototype._handleClear = function (_, evt) {\n    // Ignore the event if it is disabled\n    if (this.isDisabled()) {\n      return;\n    }\n\n    var $clear = this.$selection.find('.select2-selection__clear');\n\n    // Ignore the event if nothing has been selected\n    if ($clear.length === 0) {\n      return;\n    }\n\n    evt.stopPropagation();\n\n    var data = Utils.GetData($clear[0], 'data');\n\n    var previousVal = this.$element.val();\n    this.$element.val(this.placeholder.id);\n\n    var unselectData = {\n      data: data\n    };\n    this.trigger('clear', unselectData);\n    if (unselectData.prevented) {\n      this.$element.val(previousVal);\n      return;\n    }\n\n    for (var d = 0; d < data.length; d++) {\n      unselectData = {\n        data: data[d]\n      };\n\n      // Trigger the `unselect` event, so people can prevent it from being\n      // cleared.\n      this.trigger('unselect', unselectData);\n\n      // If the event was prevented, don't clear it out.\n      if (unselectData.prevented) {\n        this.$element.val(previousVal);\n        return;\n      }\n    }\n\n    this.$element.trigger('input').trigger('change');\n\n    this.trigger('toggle', {});\n  };\n\n  AllowClear.prototype._handleKeyboardClear = function (_, evt, container) {\n    if (container.isOpen()) {\n      return;\n    }\n\n    if (evt.which == KEYS.DELETE || evt.which == KEYS.BACKSPACE) {\n      this._handleClear(evt);\n    }\n  };\n\n  AllowClear.prototype.update = function (decorated, data) {\n    decorated.call(this, data);\n\n    if (this.$selection.find('.select2-selection__placeholder').length > 0 ||\n        data.length === 0) {\n      return;\n    }\n\n    var removeAll = this.options.get('translations').get('removeAllItems');\n\n    var $remove = $(\n      '<span class=\"select2-selection__clear\" title=\"' + removeAll() +'\">' +\n        '&times;' +\n      '</span>'\n    );\n    Utils.StoreData($remove[0], 'data', data);\n\n    this.$selection.find('.select2-selection__rendered').prepend($remove);\n  };\n\n  return AllowClear;\n});\n\nS2.define('select2/selection/search',[\n  'jquery',\n  '../utils',\n  '../keys'\n], function ($, Utils, KEYS) {\n  function Search (decorated, $element, options) {\n    decorated.call(this, $element, options);\n  }\n\n  Search.prototype.render = function (decorated) {\n    var $search = $(\n      '<li class=\"select2-search select2-search--inline\">' +\n        '<input class=\"select2-search__field\" type=\"search\" tabindex=\"-1\"' +\n        ' autocomplete=\"off\" autocorrect=\"off\" autocapitalize=\"none\"' +\n        ' spellcheck=\"false\" role=\"searchbox\" aria-autocomplete=\"list\" />' +\n      '</li>'\n    );\n\n    this.$searchContainer = $search;\n    this.$search = $search.find('input');\n\n    var $rendered = decorated.call(this);\n\n    this._transferTabIndex();\n\n    return $rendered;\n  };\n\n  Search.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    var resultsId = container.id + '-results';\n\n    decorated.call(this, container, $container);\n\n    container.on('open', function () {\n      self.$search.attr('aria-controls', resultsId);\n      self.$search.trigger('focus');\n    });\n\n    container.on('close', function () {\n      self.$search.val('');\n      self.$search.removeAttr('aria-controls');\n      self.$search.removeAttr('aria-activedescendant');\n      self.$search.trigger('focus');\n    });\n\n    container.on('enable', function () {\n      self.$search.prop('disabled', false);\n\n      self._transferTabIndex();\n    });\n\n    container.on('disable', function () {\n      self.$search.prop('disabled', true);\n    });\n\n    container.on('focus', function (evt) {\n      self.$search.trigger('focus');\n    });\n\n    container.on('results:focus', function (params) {\n      if (params.data._resultId) {\n        self.$search.attr('aria-activedescendant', params.data._resultId);\n      } else {\n        self.$search.removeAttr('aria-activedescendant');\n      }\n    });\n\n    this.$selection.on('focusin', '.select2-search--inline', function (evt) {\n      self.trigger('focus', evt);\n    });\n\n    this.$selection.on('focusout', '.select2-search--inline', function (evt) {\n      self._handleBlur(evt);\n    });\n\n    this.$selection.on('keydown', '.select2-search--inline', function (evt) {\n      evt.stopPropagation();\n\n      self.trigger('keypress', evt);\n\n      self._keyUpPrevented = evt.isDefaultPrevented();\n\n      var key = evt.which;\n\n      if (key === KEYS.BACKSPACE && self.$search.val() === '') {\n        var $previousChoice = self.$searchContainer\n          .prev('.select2-selection__choice');\n\n        if ($previousChoice.length > 0) {\n          var item = Utils.GetData($previousChoice[0], 'data');\n\n          self.searchRemoveChoice(item);\n\n          evt.preventDefault();\n        }\n      }\n    });\n\n    this.$selection.on('click', '.select2-search--inline', function (evt) {\n      if (self.$search.val()) {\n        evt.stopPropagation();\n      }\n    });\n\n    // Try to detect the IE version should the `documentMode` property that\n    // is stored on the document. This is only implemented in IE and is\n    // slightly cleaner than doing a user agent check.\n    // This property is not available in Edge, but Edge also doesn't have\n    // this bug.\n    var msie = document.documentMode;\n    var disableInputEvents = msie && msie <= 11;\n\n    // Workaround for browsers which do not support the `input` event\n    // This will prevent double-triggering of events for browsers which support\n    // both the `keyup` and `input` events.\n    this.$selection.on(\n      'input.searchcheck',\n      '.select2-search--inline',\n      function (evt) {\n        // IE will trigger the `input` event when a placeholder is used on a\n        // search box. To get around this issue, we are forced to ignore all\n        // `input` events in IE and keep using `keyup`.\n        if (disableInputEvents) {\n          self.$selection.off('input.search input.searchcheck');\n          return;\n        }\n\n        // Unbind the duplicated `keyup` event\n        self.$selection.off('keyup.search');\n      }\n    );\n\n    this.$selection.on(\n      'keyup.search input.search',\n      '.select2-search--inline',\n      function (evt) {\n        // IE will trigger the `input` event when a placeholder is used on a\n        // search box. To get around this issue, we are forced to ignore all\n        // `input` events in IE and keep using `keyup`.\n        if (disableInputEvents && evt.type === 'input') {\n          self.$selection.off('input.search input.searchcheck');\n          return;\n        }\n\n        var key = evt.which;\n\n        // We can freely ignore events from modifier keys\n        if (key == KEYS.SHIFT || key == KEYS.CTRL || key == KEYS.ALT) {\n          return;\n        }\n\n        // Tabbing will be handled during the `keydown` phase\n        if (key == KEYS.TAB) {\n          return;\n        }\n\n        self.handleSearch(evt);\n      }\n    );\n  };\n\n  /**\n   * This method will transfer the tabindex attribute from the rendered\n   * selection to the search box. This allows for the search box to be used as\n   * the primary focus instead of the selection container.\n   *\n   * @private\n   */\n  Search.prototype._transferTabIndex = function (decorated) {\n    this.$search.attr('tabindex', this.$selection.attr('tabindex'));\n    this.$selection.attr('tabindex', '-1');\n  };\n\n  Search.prototype.createPlaceholder = function (decorated, placeholder) {\n    this.$search.attr('placeholder', placeholder.text);\n  };\n\n  Search.prototype.update = function (decorated, data) {\n    var searchHadFocus = this.$search[0] == document.activeElement;\n\n    this.$search.attr('placeholder', '');\n\n    decorated.call(this, data);\n\n    this.$selection.find('.select2-selection__rendered')\n                   .append(this.$searchContainer);\n\n    this.resizeSearch();\n    if (searchHadFocus) {\n      this.$search.trigger('focus');\n    }\n  };\n\n  Search.prototype.handleSearch = function () {\n    this.resizeSearch();\n\n    if (!this._keyUpPrevented) {\n      var input = this.$search.val();\n\n      this.trigger('query', {\n        term: input\n      });\n    }\n\n    this._keyUpPrevented = false;\n  };\n\n  Search.prototype.searchRemoveChoice = function (decorated, item) {\n    this.trigger('unselect', {\n      data: item\n    });\n\n    this.$search.val(item.text);\n    this.handleSearch();\n  };\n\n  Search.prototype.resizeSearch = function () {\n    this.$search.css('width', '25px');\n\n    var width = '';\n\n    if (this.$search.attr('placeholder') !== '') {\n      width = this.$selection.find('.select2-selection__rendered').width();\n    } else {\n      var minimumWidth = this.$search.val().length + 1;\n\n      width = (minimumWidth * 0.75) + 'em';\n    }\n\n    this.$search.css('width', width);\n  };\n\n  return Search;\n});\n\nS2.define('select2/selection/eventRelay',[\n  'jquery'\n], function ($) {\n  function EventRelay () { }\n\n  EventRelay.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n    var relayEvents = [\n      'open', 'opening',\n      'close', 'closing',\n      'select', 'selecting',\n      'unselect', 'unselecting',\n      'clear', 'clearing'\n    ];\n\n    var preventableEvents = [\n      'opening', 'closing', 'selecting', 'unselecting', 'clearing'\n    ];\n\n    decorated.call(this, container, $container);\n\n    container.on('*', function (name, params) {\n      // Ignore events that should not be relayed\n      if ($.inArray(name, relayEvents) === -1) {\n        return;\n      }\n\n      // The parameters should always be an object\n      params = params || {};\n\n      // Generate the jQuery event for the Select2 event\n      var evt = $.Event('select2:' + name, {\n        params: params\n      });\n\n      self.$element.trigger(evt);\n\n      // Only handle preventable events if it was one\n      if ($.inArray(name, preventableEvents) === -1) {\n        return;\n      }\n\n      params.prevented = evt.isDefaultPrevented();\n    });\n  };\n\n  return EventRelay;\n});\n\nS2.define('select2/translation',[\n  'jquery',\n  'require'\n], function ($, require) {\n  function Translation (dict) {\n    this.dict = dict || {};\n  }\n\n  Translation.prototype.all = function () {\n    return this.dict;\n  };\n\n  Translation.prototype.get = function (key) {\n    return this.dict[key];\n  };\n\n  Translation.prototype.extend = function (translation) {\n    this.dict = $.extend({}, translation.all(), this.dict);\n  };\n\n  // Static functions\n\n  Translation._cache = {};\n\n  Translation.loadPath = function (path) {\n    if (!(path in Translation._cache)) {\n      var translations = require(path);\n\n      Translation._cache[path] = translations;\n    }\n\n    return new Translation(Translation._cache[path]);\n  };\n\n  return Translation;\n});\n\nS2.define('select2/diacritics',[\n\n], function () {\n  var diacritics = {\n    '\\u24B6': 'A',\n    '\\uFF21': 'A',\n    '\\u00C0': 'A',\n    '\\u00C1': 'A',\n    '\\u00C2': 'A',\n    '\\u1EA6': 'A',\n    '\\u1EA4': 'A',\n    '\\u1EAA': 'A',\n    '\\u1EA8': 'A',\n    '\\u00C3': 'A',\n    '\\u0100': 'A',\n    '\\u0102': 'A',\n    '\\u1EB0': 'A',\n    '\\u1EAE': 'A',\n    '\\u1EB4': 'A',\n    '\\u1EB2': 'A',\n    '\\u0226': 'A',\n    '\\u01E0': 'A',\n    '\\u00C4': 'A',\n    '\\u01DE': 'A',\n    '\\u1EA2': 'A',\n    '\\u00C5': 'A',\n    '\\u01FA': 'A',\n    '\\u01CD': 'A',\n    '\\u0200': 'A',\n    '\\u0202': 'A',\n    '\\u1EA0': 'A',\n    '\\u1EAC': 'A',\n    '\\u1EB6': 'A',\n    '\\u1E00': 'A',\n    '\\u0104': 'A',\n    '\\u023A': 'A',\n    '\\u2C6F': 'A',\n    '\\uA732': 'AA',\n    '\\u00C6': 'AE',\n    '\\u01FC': 'AE',\n    '\\u01E2': 'AE',\n    '\\uA734': 'AO',\n    '\\uA736': 'AU',\n    '\\uA738': 'AV',\n    '\\uA73A': 'AV',\n    '\\uA73C': 'AY',\n    '\\u24B7': 'B',\n    '\\uFF22': 'B',\n    '\\u1E02': 'B',\n    '\\u1E04': 'B',\n    '\\u1E06': 'B',\n    '\\u0243': 'B',\n    '\\u0182': 'B',\n    '\\u0181': 'B',\n    '\\u24B8': 'C',\n    '\\uFF23': 'C',\n    '\\u0106': 'C',\n    '\\u0108': 'C',\n    '\\u010A': 'C',\n    '\\u010C': 'C',\n    '\\u00C7': 'C',\n    '\\u1E08': 'C',\n    '\\u0187': 'C',\n    '\\u023B': 'C',\n    '\\uA73E': 'C',\n    '\\u24B9': 'D',\n    '\\uFF24': 'D',\n    '\\u1E0A': 'D',\n    '\\u010E': 'D',\n    '\\u1E0C': 'D',\n    '\\u1E10': 'D',\n    '\\u1E12': 'D',\n    '\\u1E0E': 'D',\n    '\\u0110': 'D',\n    '\\u018B': 'D',\n    '\\u018A': 'D',\n    '\\u0189': 'D',\n    '\\uA779': 'D',\n    '\\u01F1': 'DZ',\n    '\\u01C4': 'DZ',\n    '\\u01F2': 'Dz',\n    '\\u01C5': 'Dz',\n    '\\u24BA': 'E',\n    '\\uFF25': 'E',\n    '\\u00C8': 'E',\n    '\\u00C9': 'E',\n    '\\u00CA': 'E',\n    '\\u1EC0': 'E',\n    '\\u1EBE': 'E',\n    '\\u1EC4': 'E',\n    '\\u1EC2': 'E',\n    '\\u1EBC': 'E',\n    '\\u0112': 'E',\n    '\\u1E14': 'E',\n    '\\u1E16': 'E',\n    '\\u0114': 'E',\n    '\\u0116': 'E',\n    '\\u00CB': 'E',\n    '\\u1EBA': 'E',\n    '\\u011A': 'E',\n    '\\u0204': 'E',\n    '\\u0206': 'E',\n    '\\u1EB8': 'E',\n    '\\u1EC6': 'E',\n    '\\u0228': 'E',\n    '\\u1E1C': 'E',\n    '\\u0118': 'E',\n    '\\u1E18': 'E',\n    '\\u1E1A': 'E',\n    '\\u0190': 'E',\n    '\\u018E': 'E',\n    '\\u24BB': 'F',\n    '\\uFF26': 'F',\n    '\\u1E1E': 'F',\n    '\\u0191': 'F',\n    '\\uA77B': 'F',\n    '\\u24BC': 'G',\n    '\\uFF27': 'G',\n    '\\u01F4': 'G',\n    '\\u011C': 'G',\n    '\\u1E20': 'G',\n    '\\u011E': 'G',\n    '\\u0120': 'G',\n    '\\u01E6': 'G',\n    '\\u0122': 'G',\n    '\\u01E4': 'G',\n    '\\u0193': 'G',\n    '\\uA7A0': 'G',\n    '\\uA77D': 'G',\n    '\\uA77E': 'G',\n    '\\u24BD': 'H',\n    '\\uFF28': 'H',\n    '\\u0124': 'H',\n    '\\u1E22': 'H',\n    '\\u1E26': 'H',\n    '\\u021E': 'H',\n    '\\u1E24': 'H',\n    '\\u1E28': 'H',\n    '\\u1E2A': 'H',\n    '\\u0126': 'H',\n    '\\u2C67': 'H',\n    '\\u2C75': 'H',\n    '\\uA78D': 'H',\n    '\\u24BE': 'I',\n    '\\uFF29': 'I',\n    '\\u00CC': 'I',\n    '\\u00CD': 'I',\n    '\\u00CE': 'I',\n    '\\u0128': 'I',\n    '\\u012A': 'I',\n    '\\u012C': 'I',\n    '\\u0130': 'I',\n    '\\u00CF': 'I',\n    '\\u1E2E': 'I',\n    '\\u1EC8': 'I',\n    '\\u01CF': 'I',\n    '\\u0208': 'I',\n    '\\u020A': 'I',\n    '\\u1ECA': 'I',\n    '\\u012E': 'I',\n    '\\u1E2C': 'I',\n    '\\u0197': 'I',\n    '\\u24BF': 'J',\n    '\\uFF2A': 'J',\n    '\\u0134': 'J',\n    '\\u0248': 'J',\n    '\\u24C0': 'K',\n    '\\uFF2B': 'K',\n    '\\u1E30': 'K',\n    '\\u01E8': 'K',\n    '\\u1E32': 'K',\n    '\\u0136': 'K',\n    '\\u1E34': 'K',\n    '\\u0198': 'K',\n    '\\u2C69': 'K',\n    '\\uA740': 'K',\n    '\\uA742': 'K',\n    '\\uA744': 'K',\n    '\\uA7A2': 'K',\n    '\\u24C1': 'L',\n    '\\uFF2C': 'L',\n    '\\u013F': 'L',\n    '\\u0139': 'L',\n    '\\u013D': 'L',\n    '\\u1E36': 'L',\n    '\\u1E38': 'L',\n    '\\u013B': 'L',\n    '\\u1E3C': 'L',\n    '\\u1E3A': 'L',\n    '\\u0141': 'L',\n    '\\u023D': 'L',\n    '\\u2C62': 'L',\n    '\\u2C60': 'L',\n    '\\uA748': 'L',\n    '\\uA746': 'L',\n    '\\uA780': 'L',\n    '\\u01C7': 'LJ',\n    '\\u01C8': 'Lj',\n    '\\u24C2': 'M',\n    '\\uFF2D': 'M',\n    '\\u1E3E': 'M',\n    '\\u1E40': 'M',\n    '\\u1E42': 'M',\n    '\\u2C6E': 'M',\n    '\\u019C': 'M',\n    '\\u24C3': 'N',\n    '\\uFF2E': 'N',\n    '\\u01F8': 'N',\n    '\\u0143': 'N',\n    '\\u00D1': 'N',\n    '\\u1E44': 'N',\n    '\\u0147': 'N',\n    '\\u1E46': 'N',\n    '\\u0145': 'N',\n    '\\u1E4A': 'N',\n    '\\u1E48': 'N',\n    '\\u0220': 'N',\n    '\\u019D': 'N',\n    '\\uA790': 'N',\n    '\\uA7A4': 'N',\n    '\\u01CA': 'NJ',\n    '\\u01CB': 'Nj',\n    '\\u24C4': 'O',\n    '\\uFF2F': 'O',\n    '\\u00D2': 'O',\n    '\\u00D3': 'O',\n    '\\u00D4': 'O',\n    '\\u1ED2': 'O',\n    '\\u1ED0': 'O',\n    '\\u1ED6': 'O',\n    '\\u1ED4': 'O',\n    '\\u00D5': 'O',\n    '\\u1E4C': 'O',\n    '\\u022C': 'O',\n    '\\u1E4E': 'O',\n    '\\u014C': 'O',\n    '\\u1E50': 'O',\n    '\\u1E52': 'O',\n    '\\u014E': 'O',\n    '\\u022E': 'O',\n    '\\u0230': 'O',\n    '\\u00D6': 'O',\n    '\\u022A': 'O',\n    '\\u1ECE': 'O',\n    '\\u0150': 'O',\n    '\\u01D1': 'O',\n    '\\u020C': 'O',\n    '\\u020E': 'O',\n    '\\u01A0': 'O',\n    '\\u1EDC': 'O',\n    '\\u1EDA': 'O',\n    '\\u1EE0': 'O',\n    '\\u1EDE': 'O',\n    '\\u1EE2': 'O',\n    '\\u1ECC': 'O',\n    '\\u1ED8': 'O',\n    '\\u01EA': 'O',\n    '\\u01EC': 'O',\n    '\\u00D8': 'O',\n    '\\u01FE': 'O',\n    '\\u0186': 'O',\n    '\\u019F': 'O',\n    '\\uA74A': 'O',\n    '\\uA74C': 'O',\n    '\\u0152': 'OE',\n    '\\u01A2': 'OI',\n    '\\uA74E': 'OO',\n    '\\u0222': 'OU',\n    '\\u24C5': 'P',\n    '\\uFF30': 'P',\n    '\\u1E54': 'P',\n    '\\u1E56': 'P',\n    '\\u01A4': 'P',\n    '\\u2C63': 'P',\n    '\\uA750': 'P',\n    '\\uA752': 'P',\n    '\\uA754': 'P',\n    '\\u24C6': 'Q',\n    '\\uFF31': 'Q',\n    '\\uA756': 'Q',\n    '\\uA758': 'Q',\n    '\\u024A': 'Q',\n    '\\u24C7': 'R',\n    '\\uFF32': 'R',\n    '\\u0154': 'R',\n    '\\u1E58': 'R',\n    '\\u0158': 'R',\n    '\\u0210': 'R',\n    '\\u0212': 'R',\n    '\\u1E5A': 'R',\n    '\\u1E5C': 'R',\n    '\\u0156': 'R',\n    '\\u1E5E': 'R',\n    '\\u024C': 'R',\n    '\\u2C64': 'R',\n    '\\uA75A': 'R',\n    '\\uA7A6': 'R',\n    '\\uA782': 'R',\n    '\\u24C8': 'S',\n    '\\uFF33': 'S',\n    '\\u1E9E': 'S',\n    '\\u015A': 'S',\n    '\\u1E64': 'S',\n    '\\u015C': 'S',\n    '\\u1E60': 'S',\n    '\\u0160': 'S',\n    '\\u1E66': 'S',\n    '\\u1E62': 'S',\n    '\\u1E68': 'S',\n    '\\u0218': 'S',\n    '\\u015E': 'S',\n    '\\u2C7E': 'S',\n    '\\uA7A8': 'S',\n    '\\uA784': 'S',\n    '\\u24C9': 'T',\n    '\\uFF34': 'T',\n    '\\u1E6A': 'T',\n    '\\u0164': 'T',\n    '\\u1E6C': 'T',\n    '\\u021A': 'T',\n    '\\u0162': 'T',\n    '\\u1E70': 'T',\n    '\\u1E6E': 'T',\n    '\\u0166': 'T',\n    '\\u01AC': 'T',\n    '\\u01AE': 'T',\n    '\\u023E': 'T',\n    '\\uA786': 'T',\n    '\\uA728': 'TZ',\n    '\\u24CA': 'U',\n    '\\uFF35': 'U',\n    '\\u00D9': 'U',\n    '\\u00DA': 'U',\n    '\\u00DB': 'U',\n    '\\u0168': 'U',\n    '\\u1E78': 'U',\n    '\\u016A': 'U',\n    '\\u1E7A': 'U',\n    '\\u016C': 'U',\n    '\\u00DC': 'U',\n    '\\u01DB': 'U',\n    '\\u01D7': 'U',\n    '\\u01D5': 'U',\n    '\\u01D9': 'U',\n    '\\u1EE6': 'U',\n    '\\u016E': 'U',\n    '\\u0170': 'U',\n    '\\u01D3': 'U',\n    '\\u0214': 'U',\n    '\\u0216': 'U',\n    '\\u01AF': 'U',\n    '\\u1EEA': 'U',\n    '\\u1EE8': 'U',\n    '\\u1EEE': 'U',\n    '\\u1EEC': 'U',\n    '\\u1EF0': 'U',\n    '\\u1EE4': 'U',\n    '\\u1E72': 'U',\n    '\\u0172': 'U',\n    '\\u1E76': 'U',\n    '\\u1E74': 'U',\n    '\\u0244': 'U',\n    '\\u24CB': 'V',\n    '\\uFF36': 'V',\n    '\\u1E7C': 'V',\n    '\\u1E7E': 'V',\n    '\\u01B2': 'V',\n    '\\uA75E': 'V',\n    '\\u0245': 'V',\n    '\\uA760': 'VY',\n    '\\u24CC': 'W',\n    '\\uFF37': 'W',\n    '\\u1E80': 'W',\n    '\\u1E82': 'W',\n    '\\u0174': 'W',\n    '\\u1E86': 'W',\n    '\\u1E84': 'W',\n    '\\u1E88': 'W',\n    '\\u2C72': 'W',\n    '\\u24CD': 'X',\n    '\\uFF38': 'X',\n    '\\u1E8A': 'X',\n    '\\u1E8C': 'X',\n    '\\u24CE': 'Y',\n    '\\uFF39': 'Y',\n    '\\u1EF2': 'Y',\n    '\\u00DD': 'Y',\n    '\\u0176': 'Y',\n    '\\u1EF8': 'Y',\n    '\\u0232': 'Y',\n    '\\u1E8E': 'Y',\n    '\\u0178': 'Y',\n    '\\u1EF6': 'Y',\n    '\\u1EF4': 'Y',\n    '\\u01B3': 'Y',\n    '\\u024E': 'Y',\n    '\\u1EFE': 'Y',\n    '\\u24CF': 'Z',\n    '\\uFF3A': 'Z',\n    '\\u0179': 'Z',\n    '\\u1E90': 'Z',\n    '\\u017B': 'Z',\n    '\\u017D': 'Z',\n    '\\u1E92': 'Z',\n    '\\u1E94': 'Z',\n    '\\u01B5': 'Z',\n    '\\u0224': 'Z',\n    '\\u2C7F': 'Z',\n    '\\u2C6B': 'Z',\n    '\\uA762': 'Z',\n    '\\u24D0': 'a',\n    '\\uFF41': 'a',\n    '\\u1E9A': 'a',\n    '\\u00E0': 'a',\n    '\\u00E1': 'a',\n    '\\u00E2': 'a',\n    '\\u1EA7': 'a',\n    '\\u1EA5': 'a',\n    '\\u1EAB': 'a',\n    '\\u1EA9': 'a',\n    '\\u00E3': 'a',\n    '\\u0101': 'a',\n    '\\u0103': 'a',\n    '\\u1EB1': 'a',\n    '\\u1EAF': 'a',\n    '\\u1EB5': 'a',\n    '\\u1EB3': 'a',\n    '\\u0227': 'a',\n    '\\u01E1': 'a',\n    '\\u00E4': 'a',\n    '\\u01DF': 'a',\n    '\\u1EA3': 'a',\n    '\\u00E5': 'a',\n    '\\u01FB': 'a',\n    '\\u01CE': 'a',\n    '\\u0201': 'a',\n    '\\u0203': 'a',\n    '\\u1EA1': 'a',\n    '\\u1EAD': 'a',\n    '\\u1EB7': 'a',\n    '\\u1E01': 'a',\n    '\\u0105': 'a',\n    '\\u2C65': 'a',\n    '\\u0250': 'a',\n    '\\uA733': 'aa',\n    '\\u00E6': 'ae',\n    '\\u01FD': 'ae',\n    '\\u01E3': 'ae',\n    '\\uA735': 'ao',\n    '\\uA737': 'au',\n    '\\uA739': 'av',\n    '\\uA73B': 'av',\n    '\\uA73D': 'ay',\n    '\\u24D1': 'b',\n    '\\uFF42': 'b',\n    '\\u1E03': 'b',\n    '\\u1E05': 'b',\n    '\\u1E07': 'b',\n    '\\u0180': 'b',\n    '\\u0183': 'b',\n    '\\u0253': 'b',\n    '\\u24D2': 'c',\n    '\\uFF43': 'c',\n    '\\u0107': 'c',\n    '\\u0109': 'c',\n    '\\u010B': 'c',\n    '\\u010D': 'c',\n    '\\u00E7': 'c',\n    '\\u1E09': 'c',\n    '\\u0188': 'c',\n    '\\u023C': 'c',\n    '\\uA73F': 'c',\n    '\\u2184': 'c',\n    '\\u24D3': 'd',\n    '\\uFF44': 'd',\n    '\\u1E0B': 'd',\n    '\\u010F': 'd',\n    '\\u1E0D': 'd',\n    '\\u1E11': 'd',\n    '\\u1E13': 'd',\n    '\\u1E0F': 'd',\n    '\\u0111': 'd',\n    '\\u018C': 'd',\n    '\\u0256': 'd',\n    '\\u0257': 'd',\n    '\\uA77A': 'd',\n    '\\u01F3': 'dz',\n    '\\u01C6': 'dz',\n    '\\u24D4': 'e',\n    '\\uFF45': 'e',\n    '\\u00E8': 'e',\n    '\\u00E9': 'e',\n    '\\u00EA': 'e',\n    '\\u1EC1': 'e',\n    '\\u1EBF': 'e',\n    '\\u1EC5': 'e',\n    '\\u1EC3': 'e',\n    '\\u1EBD': 'e',\n    '\\u0113': 'e',\n    '\\u1E15': 'e',\n    '\\u1E17': 'e',\n    '\\u0115': 'e',\n    '\\u0117': 'e',\n    '\\u00EB': 'e',\n    '\\u1EBB': 'e',\n    '\\u011B': 'e',\n    '\\u0205': 'e',\n    '\\u0207': 'e',\n    '\\u1EB9': 'e',\n    '\\u1EC7': 'e',\n    '\\u0229': 'e',\n    '\\u1E1D': 'e',\n    '\\u0119': 'e',\n    '\\u1E19': 'e',\n    '\\u1E1B': 'e',\n    '\\u0247': 'e',\n    '\\u025B': 'e',\n    '\\u01DD': 'e',\n    '\\u24D5': 'f',\n    '\\uFF46': 'f',\n    '\\u1E1F': 'f',\n    '\\u0192': 'f',\n    '\\uA77C': 'f',\n    '\\u24D6': 'g',\n    '\\uFF47': 'g',\n    '\\u01F5': 'g',\n    '\\u011D': 'g',\n    '\\u1E21': 'g',\n    '\\u011F': 'g',\n    '\\u0121': 'g',\n    '\\u01E7': 'g',\n    '\\u0123': 'g',\n    '\\u01E5': 'g',\n    '\\u0260': 'g',\n    '\\uA7A1': 'g',\n    '\\u1D79': 'g',\n    '\\uA77F': 'g',\n    '\\u24D7': 'h',\n    '\\uFF48': 'h',\n    '\\u0125': 'h',\n    '\\u1E23': 'h',\n    '\\u1E27': 'h',\n    '\\u021F': 'h',\n    '\\u1E25': 'h',\n    '\\u1E29': 'h',\n    '\\u1E2B': 'h',\n    '\\u1E96': 'h',\n    '\\u0127': 'h',\n    '\\u2C68': 'h',\n    '\\u2C76': 'h',\n    '\\u0265': 'h',\n    '\\u0195': 'hv',\n    '\\u24D8': 'i',\n    '\\uFF49': 'i',\n    '\\u00EC': 'i',\n    '\\u00ED': 'i',\n    '\\u00EE': 'i',\n    '\\u0129': 'i',\n    '\\u012B': 'i',\n    '\\u012D': 'i',\n    '\\u00EF': 'i',\n    '\\u1E2F': 'i',\n    '\\u1EC9': 'i',\n    '\\u01D0': 'i',\n    '\\u0209': 'i',\n    '\\u020B': 'i',\n    '\\u1ECB': 'i',\n    '\\u012F': 'i',\n    '\\u1E2D': 'i',\n    '\\u0268': 'i',\n    '\\u0131': 'i',\n    '\\u24D9': 'j',\n    '\\uFF4A': 'j',\n    '\\u0135': 'j',\n    '\\u01F0': 'j',\n    '\\u0249': 'j',\n    '\\u24DA': 'k',\n    '\\uFF4B': 'k',\n    '\\u1E31': 'k',\n    '\\u01E9': 'k',\n    '\\u1E33': 'k',\n    '\\u0137': 'k',\n    '\\u1E35': 'k',\n    '\\u0199': 'k',\n    '\\u2C6A': 'k',\n    '\\uA741': 'k',\n    '\\uA743': 'k',\n    '\\uA745': 'k',\n    '\\uA7A3': 'k',\n    '\\u24DB': 'l',\n    '\\uFF4C': 'l',\n    '\\u0140': 'l',\n    '\\u013A': 'l',\n    '\\u013E': 'l',\n    '\\u1E37': 'l',\n    '\\u1E39': 'l',\n    '\\u013C': 'l',\n    '\\u1E3D': 'l',\n    '\\u1E3B': 'l',\n    '\\u017F': 'l',\n    '\\u0142': 'l',\n    '\\u019A': 'l',\n    '\\u026B': 'l',\n    '\\u2C61': 'l',\n    '\\uA749': 'l',\n    '\\uA781': 'l',\n    '\\uA747': 'l',\n    '\\u01C9': 'lj',\n    '\\u24DC': 'm',\n    '\\uFF4D': 'm',\n    '\\u1E3F': 'm',\n    '\\u1E41': 'm',\n    '\\u1E43': 'm',\n    '\\u0271': 'm',\n    '\\u026F': 'm',\n    '\\u24DD': 'n',\n    '\\uFF4E': 'n',\n    '\\u01F9': 'n',\n    '\\u0144': 'n',\n    '\\u00F1': 'n',\n    '\\u1E45': 'n',\n    '\\u0148': 'n',\n    '\\u1E47': 'n',\n    '\\u0146': 'n',\n    '\\u1E4B': 'n',\n    '\\u1E49': 'n',\n    '\\u019E': 'n',\n    '\\u0272': 'n',\n    '\\u0149': 'n',\n    '\\uA791': 'n',\n    '\\uA7A5': 'n',\n    '\\u01CC': 'nj',\n    '\\u24DE': 'o',\n    '\\uFF4F': 'o',\n    '\\u00F2': 'o',\n    '\\u00F3': 'o',\n    '\\u00F4': 'o',\n    '\\u1ED3': 'o',\n    '\\u1ED1': 'o',\n    '\\u1ED7': 'o',\n    '\\u1ED5': 'o',\n    '\\u00F5': 'o',\n    '\\u1E4D': 'o',\n    '\\u022D': 'o',\n    '\\u1E4F': 'o',\n    '\\u014D': 'o',\n    '\\u1E51': 'o',\n    '\\u1E53': 'o',\n    '\\u014F': 'o',\n    '\\u022F': 'o',\n    '\\u0231': 'o',\n    '\\u00F6': 'o',\n    '\\u022B': 'o',\n    '\\u1ECF': 'o',\n    '\\u0151': 'o',\n    '\\u01D2': 'o',\n    '\\u020D': 'o',\n    '\\u020F': 'o',\n    '\\u01A1': 'o',\n    '\\u1EDD': 'o',\n    '\\u1EDB': 'o',\n    '\\u1EE1': 'o',\n    '\\u1EDF': 'o',\n    '\\u1EE3': 'o',\n    '\\u1ECD': 'o',\n    '\\u1ED9': 'o',\n    '\\u01EB': 'o',\n    '\\u01ED': 'o',\n    '\\u00F8': 'o',\n    '\\u01FF': 'o',\n    '\\u0254': 'o',\n    '\\uA74B': 'o',\n    '\\uA74D': 'o',\n    '\\u0275': 'o',\n    '\\u0153': 'oe',\n    '\\u01A3': 'oi',\n    '\\u0223': 'ou',\n    '\\uA74F': 'oo',\n    '\\u24DF': 'p',\n    '\\uFF50': 'p',\n    '\\u1E55': 'p',\n    '\\u1E57': 'p',\n    '\\u01A5': 'p',\n    '\\u1D7D': 'p',\n    '\\uA751': 'p',\n    '\\uA753': 'p',\n    '\\uA755': 'p',\n    '\\u24E0': 'q',\n    '\\uFF51': 'q',\n    '\\u024B': 'q',\n    '\\uA757': 'q',\n    '\\uA759': 'q',\n    '\\u24E1': 'r',\n    '\\uFF52': 'r',\n    '\\u0155': 'r',\n    '\\u1E59': 'r',\n    '\\u0159': 'r',\n    '\\u0211': 'r',\n    '\\u0213': 'r',\n    '\\u1E5B': 'r',\n    '\\u1E5D': 'r',\n    '\\u0157': 'r',\n    '\\u1E5F': 'r',\n    '\\u024D': 'r',\n    '\\u027D': 'r',\n    '\\uA75B': 'r',\n    '\\uA7A7': 'r',\n    '\\uA783': 'r',\n    '\\u24E2': 's',\n    '\\uFF53': 's',\n    '\\u00DF': 's',\n    '\\u015B': 's',\n    '\\u1E65': 's',\n    '\\u015D': 's',\n    '\\u1E61': 's',\n    '\\u0161': 's',\n    '\\u1E67': 's',\n    '\\u1E63': 's',\n    '\\u1E69': 's',\n    '\\u0219': 's',\n    '\\u015F': 's',\n    '\\u023F': 's',\n    '\\uA7A9': 's',\n    '\\uA785': 's',\n    '\\u1E9B': 's',\n    '\\u24E3': 't',\n    '\\uFF54': 't',\n    '\\u1E6B': 't',\n    '\\u1E97': 't',\n    '\\u0165': 't',\n    '\\u1E6D': 't',\n    '\\u021B': 't',\n    '\\u0163': 't',\n    '\\u1E71': 't',\n    '\\u1E6F': 't',\n    '\\u0167': 't',\n    '\\u01AD': 't',\n    '\\u0288': 't',\n    '\\u2C66': 't',\n    '\\uA787': 't',\n    '\\uA729': 'tz',\n    '\\u24E4': 'u',\n    '\\uFF55': 'u',\n    '\\u00F9': 'u',\n    '\\u00FA': 'u',\n    '\\u00FB': 'u',\n    '\\u0169': 'u',\n    '\\u1E79': 'u',\n    '\\u016B': 'u',\n    '\\u1E7B': 'u',\n    '\\u016D': 'u',\n    '\\u00FC': 'u',\n    '\\u01DC': 'u',\n    '\\u01D8': 'u',\n    '\\u01D6': 'u',\n    '\\u01DA': 'u',\n    '\\u1EE7': 'u',\n    '\\u016F': 'u',\n    '\\u0171': 'u',\n    '\\u01D4': 'u',\n    '\\u0215': 'u',\n    '\\u0217': 'u',\n    '\\u01B0': 'u',\n    '\\u1EEB': 'u',\n    '\\u1EE9': 'u',\n    '\\u1EEF': 'u',\n    '\\u1EED': 'u',\n    '\\u1EF1': 'u',\n    '\\u1EE5': 'u',\n    '\\u1E73': 'u',\n    '\\u0173': 'u',\n    '\\u1E77': 'u',\n    '\\u1E75': 'u',\n    '\\u0289': 'u',\n    '\\u24E5': 'v',\n    '\\uFF56': 'v',\n    '\\u1E7D': 'v',\n    '\\u1E7F': 'v',\n    '\\u028B': 'v',\n    '\\uA75F': 'v',\n    '\\u028C': 'v',\n    '\\uA761': 'vy',\n    '\\u24E6': 'w',\n    '\\uFF57': 'w',\n    '\\u1E81': 'w',\n    '\\u1E83': 'w',\n    '\\u0175': 'w',\n    '\\u1E87': 'w',\n    '\\u1E85': 'w',\n    '\\u1E98': 'w',\n    '\\u1E89': 'w',\n    '\\u2C73': 'w',\n    '\\u24E7': 'x',\n    '\\uFF58': 'x',\n    '\\u1E8B': 'x',\n    '\\u1E8D': 'x',\n    '\\u24E8': 'y',\n    '\\uFF59': 'y',\n    '\\u1EF3': 'y',\n    '\\u00FD': 'y',\n    '\\u0177': 'y',\n    '\\u1EF9': 'y',\n    '\\u0233': 'y',\n    '\\u1E8F': 'y',\n    '\\u00FF': 'y',\n    '\\u1EF7': 'y',\n    '\\u1E99': 'y',\n    '\\u1EF5': 'y',\n    '\\u01B4': 'y',\n    '\\u024F': 'y',\n    '\\u1EFF': 'y',\n    '\\u24E9': 'z',\n    '\\uFF5A': 'z',\n    '\\u017A': 'z',\n    '\\u1E91': 'z',\n    '\\u017C': 'z',\n    '\\u017E': 'z',\n    '\\u1E93': 'z',\n    '\\u1E95': 'z',\n    '\\u01B6': 'z',\n    '\\u0225': 'z',\n    '\\u0240': 'z',\n    '\\u2C6C': 'z',\n    '\\uA763': 'z',\n    '\\u0386': '\\u0391',\n    '\\u0388': '\\u0395',\n    '\\u0389': '\\u0397',\n    '\\u038A': '\\u0399',\n    '\\u03AA': '\\u0399',\n    '\\u038C': '\\u039F',\n    '\\u038E': '\\u03A5',\n    '\\u03AB': '\\u03A5',\n    '\\u038F': '\\u03A9',\n    '\\u03AC': '\\u03B1',\n    '\\u03AD': '\\u03B5',\n    '\\u03AE': '\\u03B7',\n    '\\u03AF': '\\u03B9',\n    '\\u03CA': '\\u03B9',\n    '\\u0390': '\\u03B9',\n    '\\u03CC': '\\u03BF',\n    '\\u03CD': '\\u03C5',\n    '\\u03CB': '\\u03C5',\n    '\\u03B0': '\\u03C5',\n    '\\u03CE': '\\u03C9',\n    '\\u03C2': '\\u03C3',\n    '\\u2019': '\\''\n  };\n\n  return diacritics;\n});\n\nS2.define('select2/data/base',[\n  '../utils'\n], function (Utils) {\n  function BaseAdapter ($element, options) {\n    BaseAdapter.__super__.constructor.call(this);\n  }\n\n  Utils.Extend(BaseAdapter, Utils.Observable);\n\n  BaseAdapter.prototype.current = function (callback) {\n    throw new Error('The `current` method must be defined in child classes.');\n  };\n\n  BaseAdapter.prototype.query = function (params, callback) {\n    throw new Error('The `query` method must be defined in child classes.');\n  };\n\n  BaseAdapter.prototype.bind = function (container, $container) {\n    // Can be implemented in subclasses\n  };\n\n  BaseAdapter.prototype.destroy = function () {\n    // Can be implemented in subclasses\n  };\n\n  BaseAdapter.prototype.generateResultId = function (container, data) {\n    var id = container.id + '-result-';\n\n    id += Utils.generateChars(4);\n\n    if (data.id != null) {\n      id += '-' + data.id.toString();\n    } else {\n      id += '-' + Utils.generateChars(4);\n    }\n    return id;\n  };\n\n  return BaseAdapter;\n});\n\nS2.define('select2/data/select',[\n  './base',\n  '../utils',\n  'jquery'\n], function (BaseAdapter, Utils, $) {\n  function SelectAdapter ($element, options) {\n    this.$element = $element;\n    this.options = options;\n\n    SelectAdapter.__super__.constructor.call(this);\n  }\n\n  Utils.Extend(SelectAdapter, BaseAdapter);\n\n  SelectAdapter.prototype.current = function (callback) {\n    var data = [];\n    var self = this;\n\n    this.$element.find(':selected').each(function () {\n      var $option = $(this);\n\n      var option = self.item($option);\n\n      data.push(option);\n    });\n\n    callback(data);\n  };\n\n  SelectAdapter.prototype.select = function (data) {\n    var self = this;\n\n    data.selected = true;\n\n    // If data.element is a DOM node, use it instead\n    if ($(data.element).is('option')) {\n      data.element.selected = true;\n\n      this.$element.trigger('input').trigger('change');\n\n      return;\n    }\n\n    if (this.$element.prop('multiple')) {\n      this.current(function (currentData) {\n        var val = [];\n\n        data = [data];\n        data.push.apply(data, currentData);\n\n        for (var d = 0; d < data.length; d++) {\n          var id = data[d].id;\n\n          if ($.inArray(id, val) === -1) {\n            val.push(id);\n          }\n        }\n\n        self.$element.val(val);\n        self.$element.trigger('input').trigger('change');\n      });\n    } else {\n      var val = data.id;\n\n      this.$element.val(val);\n      this.$element.trigger('input').trigger('change');\n    }\n  };\n\n  SelectAdapter.prototype.unselect = function (data) {\n    var self = this;\n\n    if (!this.$element.prop('multiple')) {\n      return;\n    }\n\n    data.selected = false;\n\n    if ($(data.element).is('option')) {\n      data.element.selected = false;\n\n      this.$element.trigger('input').trigger('change');\n\n      return;\n    }\n\n    this.current(function (currentData) {\n      var val = [];\n\n      for (var d = 0; d < currentData.length; d++) {\n        var id = currentData[d].id;\n\n        if (id !== data.id && $.inArray(id, val) === -1) {\n          val.push(id);\n        }\n      }\n\n      self.$element.val(val);\n\n      self.$element.trigger('input').trigger('change');\n    });\n  };\n\n  SelectAdapter.prototype.bind = function (container, $container) {\n    var self = this;\n\n    this.container = container;\n\n    container.on('select', function (params) {\n      self.select(params.data);\n    });\n\n    container.on('unselect', function (params) {\n      self.unselect(params.data);\n    });\n  };\n\n  SelectAdapter.prototype.destroy = function () {\n    // Remove anything added to child elements\n    this.$element.find('*').each(function () {\n      // Remove any custom data set by Select2\n      Utils.RemoveData(this);\n    });\n  };\n\n  SelectAdapter.prototype.query = function (params, callback) {\n    var data = [];\n    var self = this;\n\n    var $options = this.$element.children();\n\n    $options.each(function () {\n      var $option = $(this);\n\n      if (!$option.is('option') && !$option.is('optgroup')) {\n        return;\n      }\n\n      var option = self.item($option);\n\n      var matches = self.matches(params, option);\n\n      if (matches !== null) {\n        data.push(matches);\n      }\n    });\n\n    callback({\n      results: data\n    });\n  };\n\n  SelectAdapter.prototype.addOptions = function ($options) {\n    Utils.appendMany(this.$element, $options);\n  };\n\n  SelectAdapter.prototype.option = function (data) {\n    var option;\n\n    if (data.children) {\n      option = document.createElement('optgroup');\n      option.label = data.text;\n    } else {\n      option = document.createElement('option');\n\n      if (option.textContent !== undefined) {\n        option.textContent = data.text;\n      } else {\n        option.innerText = data.text;\n      }\n    }\n\n    if (data.id !== undefined) {\n      option.value = data.id;\n    }\n\n    if (data.disabled) {\n      option.disabled = true;\n    }\n\n    if (data.selected) {\n      option.selected = true;\n    }\n\n    if (data.title) {\n      option.title = data.title;\n    }\n\n    var $option = $(option);\n\n    var normalizedData = this._normalizeItem(data);\n    normalizedData.element = option;\n\n    // Override the option's data with the combined data\n    Utils.StoreData(option, 'data', normalizedData);\n\n    return $option;\n  };\n\n  SelectAdapter.prototype.item = function ($option) {\n    var data = {};\n\n    data = Utils.GetData($option[0], 'data');\n\n    if (data != null) {\n      return data;\n    }\n\n    if ($option.is('option')) {\n      data = {\n        id: $option.val(),\n        text: $option.text(),\n        disabled: $option.prop('disabled'),\n        selected: $option.prop('selected'),\n        title: $option.prop('title')\n      };\n    } else if ($option.is('optgroup')) {\n      data = {\n        text: $option.prop('label'),\n        children: [],\n        title: $option.prop('title')\n      };\n\n      var $children = $option.children('option');\n      var children = [];\n\n      for (var c = 0; c < $children.length; c++) {\n        var $child = $($children[c]);\n\n        var child = this.item($child);\n\n        children.push(child);\n      }\n\n      data.children = children;\n    }\n\n    data = this._normalizeItem(data);\n    data.element = $option[0];\n\n    Utils.StoreData($option[0], 'data', data);\n\n    return data;\n  };\n\n  SelectAdapter.prototype._normalizeItem = function (item) {\n    if (item !== Object(item)) {\n      item = {\n        id: item,\n        text: item\n      };\n    }\n\n    item = $.extend({}, {\n      text: ''\n    }, item);\n\n    var defaults = {\n      selected: false,\n      disabled: false\n    };\n\n    if (item.id != null) {\n      item.id = item.id.toString();\n    }\n\n    if (item.text != null) {\n      item.text = item.text.toString();\n    }\n\n    if (item._resultId == null && item.id && this.container != null) {\n      item._resultId = this.generateResultId(this.container, item);\n    }\n\n    return $.extend({}, defaults, item);\n  };\n\n  SelectAdapter.prototype.matches = function (params, data) {\n    var matcher = this.options.get('matcher');\n\n    return matcher(params, data);\n  };\n\n  return SelectAdapter;\n});\n\nS2.define('select2/data/array',[\n  './select',\n  '../utils',\n  'jquery'\n], function (SelectAdapter, Utils, $) {\n  function ArrayAdapter ($element, options) {\n    this._dataToConvert = options.get('data') || [];\n\n    ArrayAdapter.__super__.constructor.call(this, $element, options);\n  }\n\n  Utils.Extend(ArrayAdapter, SelectAdapter);\n\n  ArrayAdapter.prototype.bind = function (container, $container) {\n    ArrayAdapter.__super__.bind.call(this, container, $container);\n\n    this.addOptions(this.convertToOptions(this._dataToConvert));\n  };\n\n  ArrayAdapter.prototype.select = function (data) {\n    var $option = this.$element.find('option').filter(function (i, elm) {\n      return elm.value == data.id.toString();\n    });\n\n    if ($option.length === 0) {\n      $option = this.option(data);\n\n      this.addOptions($option);\n    }\n\n    ArrayAdapter.__super__.select.call(this, data);\n  };\n\n  ArrayAdapter.prototype.convertToOptions = function (data) {\n    var self = this;\n\n    var $existing = this.$element.find('option');\n    var existingIds = $existing.map(function () {\n      return self.item($(this)).id;\n    }).get();\n\n    var $options = [];\n\n    // Filter out all items except for the one passed in the argument\n    function onlyItem (item) {\n      return function () {\n        return $(this).val() == item.id;\n      };\n    }\n\n    for (var d = 0; d < data.length; d++) {\n      var item = this._normalizeItem(data[d]);\n\n      // Skip items which were pre-loaded, only merge the data\n      if ($.inArray(item.id, existingIds) >= 0) {\n        var $existingOption = $existing.filter(onlyItem(item));\n\n        var existingData = this.item($existingOption);\n        var newData = $.extend(true, {}, item, existingData);\n\n        var $newOption = this.option(newData);\n\n        $existingOption.replaceWith($newOption);\n\n        continue;\n      }\n\n      var $option = this.option(item);\n\n      if (item.children) {\n        var $children = this.convertToOptions(item.children);\n\n        Utils.appendMany($option, $children);\n      }\n\n      $options.push($option);\n    }\n\n    return $options;\n  };\n\n  return ArrayAdapter;\n});\n\nS2.define('select2/data/ajax',[\n  './array',\n  '../utils',\n  'jquery'\n], function (ArrayAdapter, Utils, $) {\n  function AjaxAdapter ($element, options) {\n    this.ajaxOptions = this._applyDefaults(options.get('ajax'));\n\n    if (this.ajaxOptions.processResults != null) {\n      this.processResults = this.ajaxOptions.processResults;\n    }\n\n    AjaxAdapter.__super__.constructor.call(this, $element, options);\n  }\n\n  Utils.Extend(AjaxAdapter, ArrayAdapter);\n\n  AjaxAdapter.prototype._applyDefaults = function (options) {\n    var defaults = {\n      data: function (params) {\n        return $.extend({}, params, {\n          q: params.term\n        });\n      },\n      transport: function (params, success, failure) {\n        var $request = $.ajax(params);\n\n        $request.then(success);\n        $request.fail(failure);\n\n        return $request;\n      }\n    };\n\n    return $.extend({}, defaults, options, true);\n  };\n\n  AjaxAdapter.prototype.processResults = function (results) {\n    return results;\n  };\n\n  AjaxAdapter.prototype.query = function (params, callback) {\n    var matches = [];\n    var self = this;\n\n    if (this._request != null) {\n      // JSONP requests cannot always be aborted\n      if ($.isFunction(this._request.abort)) {\n        this._request.abort();\n      }\n\n      this._request = null;\n    }\n\n    var options = $.extend({\n      type: 'GET'\n    }, this.ajaxOptions);\n\n    if (typeof options.url === 'function') {\n      options.url = options.url.call(this.$element, params);\n    }\n\n    if (typeof options.data === 'function') {\n      options.data = options.data.call(this.$element, params);\n    }\n\n    function request () {\n      var $request = options.transport(options, function (data) {\n        var results = self.processResults(data, params);\n\n        if (self.options.get('debug') && window.console && console.error) {\n          // Check to make sure that the response included a `results` key.\n          if (!results || !results.results || !$.isArray(results.results)) {\n            console.error(\n              'Select2: The AJAX results did not return an array in the ' +\n              '`results` key of the response.'\n            );\n          }\n        }\n\n        callback(results);\n      }, function () {\n        // Attempt to detect if a request was aborted\n        // Only works if the transport exposes a status property\n        if ('status' in $request &&\n            ($request.status === 0 || $request.status === '0')) {\n          return;\n        }\n\n        self.trigger('results:message', {\n          message: 'errorLoading'\n        });\n      });\n\n      self._request = $request;\n    }\n\n    if (this.ajaxOptions.delay && params.term != null) {\n      if (this._queryTimeout) {\n        window.clearTimeout(this._queryTimeout);\n      }\n\n      this._queryTimeout = window.setTimeout(request, this.ajaxOptions.delay);\n    } else {\n      request();\n    }\n  };\n\n  return AjaxAdapter;\n});\n\nS2.define('select2/data/tags',[\n  'jquery'\n], function ($) {\n  function Tags (decorated, $element, options) {\n    var tags = options.get('tags');\n\n    var createTag = options.get('createTag');\n\n    if (createTag !== undefined) {\n      this.createTag = createTag;\n    }\n\n    var insertTag = options.get('insertTag');\n\n    if (insertTag !== undefined) {\n        this.insertTag = insertTag;\n    }\n\n    decorated.call(this, $element, options);\n\n    if ($.isArray(tags)) {\n      for (var t = 0; t < tags.length; t++) {\n        var tag = tags[t];\n        var item = this._normalizeItem(tag);\n\n        var $option = this.option(item);\n\n        this.$element.append($option);\n      }\n    }\n  }\n\n  Tags.prototype.query = function (decorated, params, callback) {\n    var self = this;\n\n    this._removeOldTags();\n\n    if (params.term == null || params.page != null) {\n      decorated.call(this, params, callback);\n      return;\n    }\n\n    function wrapper (obj, child) {\n      var data = obj.results;\n\n      for (var i = 0; i < data.length; i++) {\n        var option = data[i];\n\n        var checkChildren = (\n          option.children != null &&\n          !wrapper({\n            results: option.children\n          }, true)\n        );\n\n        var optionText = (option.text || '').toUpperCase();\n        var paramsTerm = (params.term || '').toUpperCase();\n\n        var checkText = optionText === paramsTerm;\n\n        if (checkText || checkChildren) {\n          if (child) {\n            return false;\n          }\n\n          obj.data = data;\n          callback(obj);\n\n          return;\n        }\n      }\n\n      if (child) {\n        return true;\n      }\n\n      var tag = self.createTag(params);\n\n      if (tag != null) {\n        var $option = self.option(tag);\n        $option.attr('data-select2-tag', true);\n\n        self.addOptions([$option]);\n\n        self.insertTag(data, tag);\n      }\n\n      obj.results = data;\n\n      callback(obj);\n    }\n\n    decorated.call(this, params, wrapper);\n  };\n\n  Tags.prototype.createTag = function (decorated, params) {\n    var term = $.trim(params.term);\n\n    if (term === '') {\n      return null;\n    }\n\n    return {\n      id: term,\n      text: term\n    };\n  };\n\n  Tags.prototype.insertTag = function (_, data, tag) {\n    data.unshift(tag);\n  };\n\n  Tags.prototype._removeOldTags = function (_) {\n    var $options = this.$element.find('option[data-select2-tag]');\n\n    $options.each(function () {\n      if (this.selected) {\n        return;\n      }\n\n      $(this).remove();\n    });\n  };\n\n  return Tags;\n});\n\nS2.define('select2/data/tokenizer',[\n  'jquery'\n], function ($) {\n  function Tokenizer (decorated, $element, options) {\n    var tokenizer = options.get('tokenizer');\n\n    if (tokenizer !== undefined) {\n      this.tokenizer = tokenizer;\n    }\n\n    decorated.call(this, $element, options);\n  }\n\n  Tokenizer.prototype.bind = function (decorated, container, $container) {\n    decorated.call(this, container, $container);\n\n    this.$search =  container.dropdown.$search || container.selection.$search ||\n      $container.find('.select2-search__field');\n  };\n\n  Tokenizer.prototype.query = function (decorated, params, callback) {\n    var self = this;\n\n    function createAndSelect (data) {\n      // Normalize the data object so we can use it for checks\n      var item = self._normalizeItem(data);\n\n      // Check if the data object already exists as a tag\n      // Select it if it doesn't\n      var $existingOptions = self.$element.find('option').filter(function () {\n        return $(this).val() === item.id;\n      });\n\n      // If an existing option wasn't found for it, create the option\n      if (!$existingOptions.length) {\n        var $option = self.option(item);\n        $option.attr('data-select2-tag', true);\n\n        self._removeOldTags();\n        self.addOptions([$option]);\n      }\n\n      // Select the item, now that we know there is an option for it\n      select(item);\n    }\n\n    function select (data) {\n      self.trigger('select', {\n        data: data\n      });\n    }\n\n    params.term = params.term || '';\n\n    var tokenData = this.tokenizer(params, this.options, createAndSelect);\n\n    if (tokenData.term !== params.term) {\n      // Replace the search term if we have the search box\n      if (this.$search.length) {\n        this.$search.val(tokenData.term);\n        this.$search.trigger('focus');\n      }\n\n      params.term = tokenData.term;\n    }\n\n    decorated.call(this, params, callback);\n  };\n\n  Tokenizer.prototype.tokenizer = function (_, params, options, callback) {\n    var separators = options.get('tokenSeparators') || [];\n    var term = params.term;\n    var i = 0;\n\n    var createTag = this.createTag || function (params) {\n      return {\n        id: params.term,\n        text: params.term\n      };\n    };\n\n    while (i < term.length) {\n      var termChar = term[i];\n\n      if ($.inArray(termChar, separators) === -1) {\n        i++;\n\n        continue;\n      }\n\n      var part = term.substr(0, i);\n      var partParams = $.extend({}, params, {\n        term: part\n      });\n\n      var data = createTag(partParams);\n\n      if (data == null) {\n        i++;\n        continue;\n      }\n\n      callback(data);\n\n      // Reset the term to not include the tokenized portion\n      term = term.substr(i + 1) || '';\n      i = 0;\n    }\n\n    return {\n      term: term\n    };\n  };\n\n  return Tokenizer;\n});\n\nS2.define('select2/data/minimumInputLength',[\n\n], function () {\n  function MinimumInputLength (decorated, $e, options) {\n    this.minimumInputLength = options.get('minimumInputLength');\n\n    decorated.call(this, $e, options);\n  }\n\n  MinimumInputLength.prototype.query = function (decorated, params, callback) {\n    params.term = params.term || '';\n\n    if (params.term.length < this.minimumInputLength) {\n      this.trigger('results:message', {\n        message: 'inputTooShort',\n        args: {\n          minimum: this.minimumInputLength,\n          input: params.term,\n          params: params\n        }\n      });\n\n      return;\n    }\n\n    decorated.call(this, params, callback);\n  };\n\n  return MinimumInputLength;\n});\n\nS2.define('select2/data/maximumInputLength',[\n\n], function () {\n  function MaximumInputLength (decorated, $e, options) {\n    this.maximumInputLength = options.get('maximumInputLength');\n\n    decorated.call(this, $e, options);\n  }\n\n  MaximumInputLength.prototype.query = function (decorated, params, callback) {\n    params.term = params.term || '';\n\n    if (this.maximumInputLength > 0 &&\n        params.term.length > this.maximumInputLength) {\n      this.trigger('results:message', {\n        message: 'inputTooLong',\n        args: {\n          maximum: this.maximumInputLength,\n          input: params.term,\n          params: params\n        }\n      });\n\n      return;\n    }\n\n    decorated.call(this, params, callback);\n  };\n\n  return MaximumInputLength;\n});\n\nS2.define('select2/data/maximumSelectionLength',[\n\n], function (){\n  function MaximumSelectionLength (decorated, $e, options) {\n    this.maximumSelectionLength = options.get('maximumSelectionLength');\n\n    decorated.call(this, $e, options);\n  }\n\n  MaximumSelectionLength.prototype.bind =\n    function (decorated, container, $container) {\n      var self = this;\n\n      decorated.call(this, container, $container);\n\n      container.on('select', function () {\n        self._checkIfMaximumSelected();\n      });\n  };\n\n  MaximumSelectionLength.prototype.query =\n    function (decorated, params, callback) {\n      var self = this;\n\n      this._checkIfMaximumSelected(function () {\n        decorated.call(self, params, callback);\n      });\n  };\n\n  MaximumSelectionLength.prototype._checkIfMaximumSelected =\n    function (_, successCallback) {\n      var self = this;\n\n      this.current(function (currentData) {\n        var count = currentData != null ? currentData.length : 0;\n        if (self.maximumSelectionLength > 0 &&\n          count >= self.maximumSelectionLength) {\n          self.trigger('results:message', {\n            message: 'maximumSelected',\n            args: {\n              maximum: self.maximumSelectionLength\n            }\n          });\n          return;\n        }\n\n        if (successCallback) {\n          successCallback();\n        }\n      });\n  };\n\n  return MaximumSelectionLength;\n});\n\nS2.define('select2/dropdown',[\n  'jquery',\n  './utils'\n], function ($, Utils) {\n  function Dropdown ($element, options) {\n    this.$element = $element;\n    this.options = options;\n\n    Dropdown.__super__.constructor.call(this);\n  }\n\n  Utils.Extend(Dropdown, Utils.Observable);\n\n  Dropdown.prototype.render = function () {\n    var $dropdown = $(\n      '<span class=\"select2-dropdown\">' +\n        '<span class=\"select2-results\"></span>' +\n      '</span>'\n    );\n\n    $dropdown.attr('dir', this.options.get('dir'));\n\n    this.$dropdown = $dropdown;\n\n    return $dropdown;\n  };\n\n  Dropdown.prototype.bind = function () {\n    // Should be implemented in subclasses\n  };\n\n  Dropdown.prototype.position = function ($dropdown, $container) {\n    // Should be implemented in subclasses\n  };\n\n  Dropdown.prototype.destroy = function () {\n    // Remove the dropdown from the DOM\n    this.$dropdown.remove();\n  };\n\n  return Dropdown;\n});\n\nS2.define('select2/dropdown/search',[\n  'jquery',\n  '../utils'\n], function ($, Utils) {\n  function Search () { }\n\n  Search.prototype.render = function (decorated) {\n    var $rendered = decorated.call(this);\n\n    var $search = $(\n      '<span class=\"select2-search select2-search--dropdown\">' +\n        '<input class=\"select2-search__field\" type=\"search\" tabindex=\"-1\"' +\n        ' autocomplete=\"off\" autocorrect=\"off\" autocapitalize=\"none\"' +\n        ' spellcheck=\"false\" role=\"searchbox\" aria-autocomplete=\"list\" />' +\n      '</span>'\n    );\n\n    this.$searchContainer = $search;\n    this.$search = $search.find('input');\n\n    $rendered.prepend($search);\n\n    return $rendered;\n  };\n\n  Search.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    var resultsId = container.id + '-results';\n\n    decorated.call(this, container, $container);\n\n    this.$search.on('keydown', function (evt) {\n      self.trigger('keypress', evt);\n\n      self._keyUpPrevented = evt.isDefaultPrevented();\n    });\n\n    // Workaround for browsers which do not support the `input` event\n    // This will prevent double-triggering of events for browsers which support\n    // both the `keyup` and `input` events.\n    this.$search.on('input', function (evt) {\n      // Unbind the duplicated `keyup` event\n      $(this).off('keyup');\n    });\n\n    this.$search.on('keyup input', function (evt) {\n      self.handleSearch(evt);\n    });\n\n    container.on('open', function () {\n      self.$search.attr('tabindex', 0);\n      self.$search.attr('aria-controls', resultsId);\n\n      self.$search.trigger('focus');\n\n      window.setTimeout(function () {\n        self.$search.trigger('focus');\n      }, 0);\n    });\n\n    container.on('close', function () {\n      self.$search.attr('tabindex', -1);\n      self.$search.removeAttr('aria-controls');\n      self.$search.removeAttr('aria-activedescendant');\n\n      self.$search.val('');\n      self.$search.trigger('blur');\n    });\n\n    container.on('focus', function () {\n      if (!container.isOpen()) {\n        self.$search.trigger('focus');\n      }\n    });\n\n    container.on('results:all', function (params) {\n      if (params.query.term == null || params.query.term === '') {\n        var showSearch = self.showSearch(params);\n\n        if (showSearch) {\n          self.$searchContainer.removeClass('select2-search--hide');\n        } else {\n          self.$searchContainer.addClass('select2-search--hide');\n        }\n      }\n    });\n\n    container.on('results:focus', function (params) {\n      if (params.data._resultId) {\n        self.$search.attr('aria-activedescendant', params.data._resultId);\n      } else {\n        self.$search.removeAttr('aria-activedescendant');\n      }\n    });\n  };\n\n  Search.prototype.handleSearch = function (evt) {\n    if (!this._keyUpPrevented) {\n      var input = this.$search.val();\n\n      this.trigger('query', {\n        term: input\n      });\n    }\n\n    this._keyUpPrevented = false;\n  };\n\n  Search.prototype.showSearch = function (_, params) {\n    return true;\n  };\n\n  return Search;\n});\n\nS2.define('select2/dropdown/hidePlaceholder',[\n\n], function () {\n  function HidePlaceholder (decorated, $element, options, dataAdapter) {\n    this.placeholder = this.normalizePlaceholder(options.get('placeholder'));\n\n    decorated.call(this, $element, options, dataAdapter);\n  }\n\n  HidePlaceholder.prototype.append = function (decorated, data) {\n    data.results = this.removePlaceholder(data.results);\n\n    decorated.call(this, data);\n  };\n\n  HidePlaceholder.prototype.normalizePlaceholder = function (_, placeholder) {\n    if (typeof placeholder === 'string') {\n      placeholder = {\n        id: '',\n        text: placeholder\n      };\n    }\n\n    return placeholder;\n  };\n\n  HidePlaceholder.prototype.removePlaceholder = function (_, data) {\n    var modifiedData = data.slice(0);\n\n    for (var d = data.length - 1; d >= 0; d--) {\n      var item = data[d];\n\n      if (this.placeholder.id === item.id) {\n        modifiedData.splice(d, 1);\n      }\n    }\n\n    return modifiedData;\n  };\n\n  return HidePlaceholder;\n});\n\nS2.define('select2/dropdown/infiniteScroll',[\n  'jquery'\n], function ($) {\n  function InfiniteScroll (decorated, $element, options, dataAdapter) {\n    this.lastParams = {};\n\n    decorated.call(this, $element, options, dataAdapter);\n\n    this.$loadingMore = this.createLoadingMore();\n    this.loading = false;\n  }\n\n  InfiniteScroll.prototype.append = function (decorated, data) {\n    this.$loadingMore.remove();\n    this.loading = false;\n\n    decorated.call(this, data);\n\n    if (this.showLoadingMore(data)) {\n      this.$results.append(this.$loadingMore);\n      this.loadMoreIfNeeded();\n    }\n  };\n\n  InfiniteScroll.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    decorated.call(this, container, $container);\n\n    container.on('query', function (params) {\n      self.lastParams = params;\n      self.loading = true;\n    });\n\n    container.on('query:append', function (params) {\n      self.lastParams = params;\n      self.loading = true;\n    });\n\n    this.$results.on('scroll', this.loadMoreIfNeeded.bind(this));\n  };\n\n  InfiniteScroll.prototype.loadMoreIfNeeded = function () {\n    var isLoadMoreVisible = $.contains(\n      document.documentElement,\n      this.$loadingMore[0]\n    );\n\n    if (this.loading || !isLoadMoreVisible) {\n      return;\n    }\n\n    var currentOffset = this.$results.offset().top +\n      this.$results.outerHeight(false);\n    var loadingMoreOffset = this.$loadingMore.offset().top +\n      this.$loadingMore.outerHeight(false);\n\n    if (currentOffset + 50 >= loadingMoreOffset) {\n      this.loadMore();\n    }\n  };\n\n  InfiniteScroll.prototype.loadMore = function () {\n    this.loading = true;\n\n    var params = $.extend({}, {page: 1}, this.lastParams);\n\n    params.page++;\n\n    this.trigger('query:append', params);\n  };\n\n  InfiniteScroll.prototype.showLoadingMore = function (_, data) {\n    return data.pagination && data.pagination.more;\n  };\n\n  InfiniteScroll.prototype.createLoadingMore = function () {\n    var $option = $(\n      '<li ' +\n      'class=\"select2-results__option select2-results__option--load-more\"' +\n      'role=\"option\" aria-disabled=\"true\"></li>'\n    );\n\n    var message = this.options.get('translations').get('loadingMore');\n\n    $option.html(message(this.lastParams));\n\n    return $option;\n  };\n\n  return InfiniteScroll;\n});\n\nS2.define('select2/dropdown/attachBody',[\n  'jquery',\n  '../utils'\n], function ($, Utils) {\n  function AttachBody (decorated, $element, options) {\n    this.$dropdownParent = $(options.get('dropdownParent') || document.body);\n\n    decorated.call(this, $element, options);\n  }\n\n  AttachBody.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    decorated.call(this, container, $container);\n\n    container.on('open', function () {\n      self._showDropdown();\n      self._attachPositioningHandler(container);\n\n      // Must bind after the results handlers to ensure correct sizing\n      self._bindContainerResultHandlers(container);\n    });\n\n    container.on('close', function () {\n      self._hideDropdown();\n      self._detachPositioningHandler(container);\n    });\n\n    this.$dropdownContainer.on('mousedown', function (evt) {\n      evt.stopPropagation();\n    });\n  };\n\n  AttachBody.prototype.destroy = function (decorated) {\n    decorated.call(this);\n\n    this.$dropdownContainer.remove();\n  };\n\n  AttachBody.prototype.position = function (decorated, $dropdown, $container) {\n    // Clone all of the container classes\n    $dropdown.attr('class', $container.attr('class'));\n\n    $dropdown.removeClass('select2');\n    $dropdown.addClass('select2-container--open');\n\n    $dropdown.css({\n      position: 'absolute',\n      top: -999999\n    });\n\n    this.$container = $container;\n  };\n\n  AttachBody.prototype.render = function (decorated) {\n    var $container = $('<span></span>');\n\n    var $dropdown = decorated.call(this);\n    $container.append($dropdown);\n\n    this.$dropdownContainer = $container;\n\n    return $container;\n  };\n\n  AttachBody.prototype._hideDropdown = function (decorated) {\n    this.$dropdownContainer.detach();\n  };\n\n  AttachBody.prototype._bindContainerResultHandlers =\n      function (decorated, container) {\n\n    // These should only be bound once\n    if (this._containerResultsHandlersBound) {\n      return;\n    }\n\n    var self = this;\n\n    container.on('results:all', function () {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n\n    container.on('results:append', function () {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n\n    container.on('results:message', function () {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n\n    container.on('select', function () {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n\n    container.on('unselect', function () {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n\n    this._containerResultsHandlersBound = true;\n  };\n\n  AttachBody.prototype._attachPositioningHandler =\n      function (decorated, container) {\n    var self = this;\n\n    var scrollEvent = 'scroll.select2.' + container.id;\n    var resizeEvent = 'resize.select2.' + container.id;\n    var orientationEvent = 'orientationchange.select2.' + container.id;\n\n    var $watchers = this.$container.parents().filter(Utils.hasScroll);\n    $watchers.each(function () {\n      Utils.StoreData(this, 'select2-scroll-position', {\n        x: $(this).scrollLeft(),\n        y: $(this).scrollTop()\n      });\n    });\n\n    $watchers.on(scrollEvent, function (ev) {\n      var position = Utils.GetData(this, 'select2-scroll-position');\n      $(this).scrollTop(position.y);\n    });\n\n    $(window).on(scrollEvent + ' ' + resizeEvent + ' ' + orientationEvent,\n      function (e) {\n      self._positionDropdown();\n      self._resizeDropdown();\n    });\n  };\n\n  AttachBody.prototype._detachPositioningHandler =\n      function (decorated, container) {\n    var scrollEvent = 'scroll.select2.' + container.id;\n    var resizeEvent = 'resize.select2.' + container.id;\n    var orientationEvent = 'orientationchange.select2.' + container.id;\n\n    var $watchers = this.$container.parents().filter(Utils.hasScroll);\n    $watchers.off(scrollEvent);\n\n    $(window).off(scrollEvent + ' ' + resizeEvent + ' ' + orientationEvent);\n  };\n\n  AttachBody.prototype._positionDropdown = function () {\n    var $window = $(window);\n\n    var isCurrentlyAbove = this.$dropdown.hasClass('select2-dropdown--above');\n    var isCurrentlyBelow = this.$dropdown.hasClass('select2-dropdown--below');\n\n    var newDirection = null;\n\n    var offset = this.$container.offset();\n\n    offset.bottom = offset.top + this.$container.outerHeight(false);\n\n    var container = {\n      height: this.$container.outerHeight(false)\n    };\n\n    container.top = offset.top;\n    container.bottom = offset.top + container.height;\n\n    var dropdown = {\n      height: this.$dropdown.outerHeight(false)\n    };\n\n    var viewport = {\n      top: $window.scrollTop(),\n      bottom: $window.scrollTop() + $window.height()\n    };\n\n    var enoughRoomAbove = viewport.top < (offset.top - dropdown.height);\n    var enoughRoomBelow = viewport.bottom > (offset.bottom + dropdown.height);\n\n    var css = {\n      left: offset.left,\n      top: container.bottom\n    };\n\n    // Determine what the parent element is to use for calculating the offset\n    var $offsetParent = this.$dropdownParent;\n\n    // For statically positioned elements, we need to get the element\n    // that is determining the offset\n    if ($offsetParent.css('position') === 'static') {\n      $offsetParent = $offsetParent.offsetParent();\n    }\n\n    var parentOffset = {\n      top: 0,\n      left: 0\n    };\n\n    if (\n      $.contains(document.body, $offsetParent[0]) ||\n      $offsetParent[0].isConnected\n      ) {\n      parentOffset = $offsetParent.offset();\n    }\n\n    css.top -= parentOffset.top;\n    css.left -= parentOffset.left;\n\n    if (!isCurrentlyAbove && !isCurrentlyBelow) {\n      newDirection = 'below';\n    }\n\n    if (!enoughRoomBelow && enoughRoomAbove && !isCurrentlyAbove) {\n      newDirection = 'above';\n    } else if (!enoughRoomAbove && enoughRoomBelow && isCurrentlyAbove) {\n      newDirection = 'below';\n    }\n\n    if (newDirection == 'above' ||\n      (isCurrentlyAbove && newDirection !== 'below')) {\n      css.top = container.top - parentOffset.top - dropdown.height;\n    }\n\n    if (newDirection != null) {\n      this.$dropdown\n        .removeClass('select2-dropdown--below select2-dropdown--above')\n        .addClass('select2-dropdown--' + newDirection);\n      this.$container\n        .removeClass('select2-container--below select2-container--above')\n        .addClass('select2-container--' + newDirection);\n    }\n\n    this.$dropdownContainer.css(css);\n  };\n\n  AttachBody.prototype._resizeDropdown = function () {\n    var css = {\n      width: this.$container.outerWidth(false) + 'px'\n    };\n\n    if (this.options.get('dropdownAutoWidth')) {\n      css.minWidth = css.width;\n      css.position = 'relative';\n      css.width = 'auto';\n    }\n\n    this.$dropdown.css(css);\n  };\n\n  AttachBody.prototype._showDropdown = function (decorated) {\n    this.$dropdownContainer.appendTo(this.$dropdownParent);\n\n    this._positionDropdown();\n    this._resizeDropdown();\n  };\n\n  return AttachBody;\n});\n\nS2.define('select2/dropdown/minimumResultsForSearch',[\n\n], function () {\n  function countResults (data) {\n    var count = 0;\n\n    for (var d = 0; d < data.length; d++) {\n      var item = data[d];\n\n      if (item.children) {\n        count += countResults(item.children);\n      } else {\n        count++;\n      }\n    }\n\n    return count;\n  }\n\n  function MinimumResultsForSearch (decorated, $element, options, dataAdapter) {\n    this.minimumResultsForSearch = options.get('minimumResultsForSearch');\n\n    if (this.minimumResultsForSearch < 0) {\n      this.minimumResultsForSearch = Infinity;\n    }\n\n    decorated.call(this, $element, options, dataAdapter);\n  }\n\n  MinimumResultsForSearch.prototype.showSearch = function (decorated, params) {\n    if (countResults(params.data.results) < this.minimumResultsForSearch) {\n      return false;\n    }\n\n    return decorated.call(this, params);\n  };\n\n  return MinimumResultsForSearch;\n});\n\nS2.define('select2/dropdown/selectOnClose',[\n  '../utils'\n], function (Utils) {\n  function SelectOnClose () { }\n\n  SelectOnClose.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    decorated.call(this, container, $container);\n\n    container.on('close', function (params) {\n      self._handleSelectOnClose(params);\n    });\n  };\n\n  SelectOnClose.prototype._handleSelectOnClose = function (_, params) {\n    if (params && params.originalSelect2Event != null) {\n      var event = params.originalSelect2Event;\n\n      // Don't select an item if the close event was triggered from a select or\n      // unselect event\n      if (event._type === 'select' || event._type === 'unselect') {\n        return;\n      }\n    }\n\n    var $highlightedResults = this.getHighlightedResults();\n\n    // Only select highlighted results\n    if ($highlightedResults.length < 1) {\n      return;\n    }\n\n    var data = Utils.GetData($highlightedResults[0], 'data');\n\n    // Don't re-select already selected resulte\n    if (\n      (data.element != null && data.element.selected) ||\n      (data.element == null && data.selected)\n    ) {\n      return;\n    }\n\n    this.trigger('select', {\n        data: data\n    });\n  };\n\n  return SelectOnClose;\n});\n\nS2.define('select2/dropdown/closeOnSelect',[\n\n], function () {\n  function CloseOnSelect () { }\n\n  CloseOnSelect.prototype.bind = function (decorated, container, $container) {\n    var self = this;\n\n    decorated.call(this, container, $container);\n\n    container.on('select', function (evt) {\n      self._selectTriggered(evt);\n    });\n\n    container.on('unselect', function (evt) {\n      self._selectTriggered(evt);\n    });\n  };\n\n  CloseOnSelect.prototype._selectTriggered = function (_, evt) {\n    var originalEvent = evt.originalEvent;\n\n    // Don't close if the control key is being held\n    if (originalEvent && (originalEvent.ctrlKey || originalEvent.metaKey)) {\n      return;\n    }\n\n    this.trigger('close', {\n      originalEvent: originalEvent,\n      originalSelect2Event: evt\n    });\n  };\n\n  return CloseOnSelect;\n});\n\nS2.define('select2/i18n/en',[],function () {\n  // English\n  return {\n    errorLoading: function () {\n      return 'The results could not be loaded.';\n    },\n    inputTooLong: function (args) {\n      var overChars = args.input.length - args.maximum;\n\n      var message = 'Please delete ' + overChars + ' character';\n\n      if (overChars != 1) {\n        message += 's';\n      }\n\n      return message;\n    },\n    inputTooShort: function (args) {\n      var remainingChars = args.minimum - args.input.length;\n\n      var message = 'Please enter ' + remainingChars + ' or more characters';\n\n      return message;\n    },\n    loadingMore: function () {\n      return 'Loading more results…';\n    },\n    maximumSelected: function (args) {\n      var message = 'You can only select ' + args.maximum + ' item';\n\n      if (args.maximum != 1) {\n        message += 's';\n      }\n\n      return message;\n    },\n    noResults: function () {\n      return 'No results found';\n    },\n    searching: function () {\n      return 'Searching…';\n    },\n    removeAllItems: function () {\n      return 'Remove all items';\n    }\n  };\n});\n\nS2.define('select2/defaults',[\n  'jquery',\n  'require',\n\n  './results',\n\n  './selection/single',\n  './selection/multiple',\n  './selection/placeholder',\n  './selection/allowClear',\n  './selection/search',\n  './selection/eventRelay',\n\n  './utils',\n  './translation',\n  './diacritics',\n\n  './data/select',\n  './data/array',\n  './data/ajax',\n  './data/tags',\n  './data/tokenizer',\n  './data/minimumInputLength',\n  './data/maximumInputLength',\n  './data/maximumSelectionLength',\n\n  './dropdown',\n  './dropdown/search',\n  './dropdown/hidePlaceholder',\n  './dropdown/infiniteScroll',\n  './dropdown/attachBody',\n  './dropdown/minimumResultsForSearch',\n  './dropdown/selectOnClose',\n  './dropdown/closeOnSelect',\n\n  './i18n/en'\n], function ($, require,\n\n             ResultsList,\n\n             SingleSelection, MultipleSelection, Placeholder, AllowClear,\n             SelectionSearch, EventRelay,\n\n             Utils, Translation, DIACRITICS,\n\n             SelectData, ArrayData, AjaxData, Tags, Tokenizer,\n             MinimumInputLength, MaximumInputLength, MaximumSelectionLength,\n\n             Dropdown, DropdownSearch, HidePlaceholder, InfiniteScroll,\n             AttachBody, MinimumResultsForSearch, SelectOnClose, CloseOnSelect,\n\n             EnglishTranslation) {\n  function Defaults () {\n    this.reset();\n  }\n\n  Defaults.prototype.apply = function (options) {\n    options = $.extend(true, {}, this.defaults, options);\n\n    if (options.dataAdapter == null) {\n      if (options.ajax != null) {\n        options.dataAdapter = AjaxData;\n      } else if (options.data != null) {\n        options.dataAdapter = ArrayData;\n      } else {\n        options.dataAdapter = SelectData;\n      }\n\n      if (options.minimumInputLength > 0) {\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          MinimumInputLength\n        );\n      }\n\n      if (options.maximumInputLength > 0) {\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          MaximumInputLength\n        );\n      }\n\n      if (options.maximumSelectionLength > 0) {\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          MaximumSelectionLength\n        );\n      }\n\n      if (options.tags) {\n        options.dataAdapter = Utils.Decorate(options.dataAdapter, Tags);\n      }\n\n      if (options.tokenSeparators != null || options.tokenizer != null) {\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          Tokenizer\n        );\n      }\n\n      if (options.query != null) {\n        var Query = require(options.amdBase + 'compat/query');\n\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          Query\n        );\n      }\n\n      if (options.initSelection != null) {\n        var InitSelection = require(options.amdBase + 'compat/initSelection');\n\n        options.dataAdapter = Utils.Decorate(\n          options.dataAdapter,\n          InitSelection\n        );\n      }\n    }\n\n    if (options.resultsAdapter == null) {\n      options.resultsAdapter = ResultsList;\n\n      if (options.ajax != null) {\n        options.resultsAdapter = Utils.Decorate(\n          options.resultsAdapter,\n          InfiniteScroll\n        );\n      }\n\n      if (options.placeholder != null) {\n        options.resultsAdapter = Utils.Decorate(\n          options.resultsAdapter,\n          HidePlaceholder\n        );\n      }\n\n      if (options.selectOnClose) {\n        options.resultsAdapter = Utils.Decorate(\n          options.resultsAdapter,\n          SelectOnClose\n        );\n      }\n    }\n\n    if (options.dropdownAdapter == null) {\n      if (options.multiple) {\n        options.dropdownAdapter = Dropdown;\n      } else {\n        var SearchableDropdown = Utils.Decorate(Dropdown, DropdownSearch);\n\n        options.dropdownAdapter = SearchableDropdown;\n      }\n\n      if (options.minimumResultsForSearch !== 0) {\n        options.dropdownAdapter = Utils.Decorate(\n          options.dropdownAdapter,\n          MinimumResultsForSearch\n        );\n      }\n\n      if (options.closeOnSelect) {\n        options.dropdownAdapter = Utils.Decorate(\n          options.dropdownAdapter,\n          CloseOnSelect\n        );\n      }\n\n      if (\n        options.dropdownCssClass != null ||\n        options.dropdownCss != null ||\n        options.adaptDropdownCssClass != null\n      ) {\n        var DropdownCSS = require(options.amdBase + 'compat/dropdownCss');\n\n        options.dropdownAdapter = Utils.Decorate(\n          options.dropdownAdapter,\n          DropdownCSS\n        );\n      }\n\n      options.dropdownAdapter = Utils.Decorate(\n        options.dropdownAdapter,\n        AttachBody\n      );\n    }\n\n    if (options.selectionAdapter == null) {\n      if (options.multiple) {\n        options.selectionAdapter = MultipleSelection;\n      } else {\n        options.selectionAdapter = SingleSelection;\n      }\n\n      // Add the placeholder mixin if a placeholder was specified\n      if (options.placeholder != null) {\n        options.selectionAdapter = Utils.Decorate(\n          options.selectionAdapter,\n          Placeholder\n        );\n      }\n\n      if (options.allowClear) {\n        options.selectionAdapter = Utils.Decorate(\n          options.selectionAdapter,\n          AllowClear\n        );\n      }\n\n      if (options.multiple) {\n        options.selectionAdapter = Utils.Decorate(\n          options.selectionAdapter,\n          SelectionSearch\n        );\n      }\n\n      if (\n        options.containerCssClass != null ||\n        options.containerCss != null ||\n        options.adaptContainerCssClass != null\n      ) {\n        var ContainerCSS = require(options.amdBase + 'compat/containerCss');\n\n        options.selectionAdapter = Utils.Decorate(\n          options.selectionAdapter,\n          ContainerCSS\n        );\n      }\n\n      options.selectionAdapter = Utils.Decorate(\n        options.selectionAdapter,\n        EventRelay\n      );\n    }\n\n    // If the defaults were not previously applied from an element, it is\n    // possible for the language option to have not been resolved\n    options.language = this._resolveLanguage(options.language);\n\n    // Always fall back to English since it will always be complete\n    options.language.push('en');\n\n    var uniqueLanguages = [];\n\n    for (var l = 0; l < options.language.length; l++) {\n      var language = options.language[l];\n\n      if (uniqueLanguages.indexOf(language) === -1) {\n        uniqueLanguages.push(language);\n      }\n    }\n\n    options.language = uniqueLanguages;\n\n    options.translations = this._processTranslations(\n      options.language,\n      options.debug\n    );\n\n    return options;\n  };\n\n  Defaults.prototype.reset = function () {\n    function stripDiacritics (text) {\n      // Used 'uni range + named function' from http://jsperf.com/diacritics/18\n      function match(a) {\n        return DIACRITICS[a] || a;\n      }\n\n      return text.replace(/[^\\u0000-\\u007E]/g, match);\n    }\n\n    function matcher (params, data) {\n      // Always return the object if there is nothing to compare\n      if ($.trim(params.term) === '') {\n        return data;\n      }\n\n      // Do a recursive check for options with children\n      if (data.children && data.children.length > 0) {\n        // Clone the data object if there are children\n        // This is required as we modify the object to remove any non-matches\n        var match = $.extend(true, {}, data);\n\n        // Check each child of the option\n        for (var c = data.children.length - 1; c >= 0; c--) {\n          var child = data.children[c];\n\n          var matches = matcher(params, child);\n\n          // If there wasn't a match, remove the object in the array\n          if (matches == null) {\n            match.children.splice(c, 1);\n          }\n        }\n\n        // If any children matched, return the new object\n        if (match.children.length > 0) {\n          return match;\n        }\n\n        // If there were no matching children, check just the plain object\n        return matcher(params, match);\n      }\n\n      var original = stripDiacritics(data.text).toUpperCase();\n      var term = stripDiacritics(params.term).toUpperCase();\n\n      // Check if the text contains the term\n      if (original.indexOf(term) > -1) {\n        return data;\n      }\n\n      // If it doesn't contain the term, don't return anything\n      return null;\n    }\n\n    this.defaults = {\n      amdBase: './',\n      amdLanguageBase: './i18n/',\n      closeOnSelect: true,\n      debug: false,\n      dropdownAutoWidth: false,\n      escapeMarkup: Utils.escapeMarkup,\n      language: {},\n      matcher: matcher,\n      minimumInputLength: 0,\n      maximumInputLength: 0,\n      maximumSelectionLength: 0,\n      minimumResultsForSearch: 0,\n      selectOnClose: false,\n      scrollAfterSelect: false,\n      sorter: function (data) {\n        return data;\n      },\n      templateResult: function (result) {\n        return result.text;\n      },\n      templateSelection: function (selection) {\n        return selection.text;\n      },\n      theme: 'default',\n      width: 'resolve'\n    };\n  };\n\n  Defaults.prototype.applyFromElement = function (options, $element) {\n    var optionLanguage = options.language;\n    var defaultLanguage = this.defaults.language;\n    var elementLanguage = $element.prop('lang');\n    var parentLanguage = $element.closest('[lang]').prop('lang');\n\n    var languages = Array.prototype.concat.call(\n      this._resolveLanguage(elementLanguage),\n      this._resolveLanguage(optionLanguage),\n      this._resolveLanguage(defaultLanguage),\n      this._resolveLanguage(parentLanguage)\n    );\n\n    options.language = languages;\n\n    return options;\n  };\n\n  Defaults.prototype._resolveLanguage = function (language) {\n    if (!language) {\n      return [];\n    }\n\n    if ($.isEmptyObject(language)) {\n      return [];\n    }\n\n    if ($.isPlainObject(language)) {\n      return [language];\n    }\n\n    var languages;\n\n    if (!$.isArray(language)) {\n      languages = [language];\n    } else {\n      languages = language;\n    }\n\n    var resolvedLanguages = [];\n\n    for (var l = 0; l < languages.length; l++) {\n      resolvedLanguages.push(languages[l]);\n\n      if (typeof languages[l] === 'string' && languages[l].indexOf('-') > 0) {\n        // Extract the region information if it is included\n        var languageParts = languages[l].split('-');\n        var baseLanguage = languageParts[0];\n\n        resolvedLanguages.push(baseLanguage);\n      }\n    }\n\n    return resolvedLanguages;\n  };\n\n  Defaults.prototype._processTranslations = function (languages, debug) {\n    var translations = new Translation();\n\n    for (var l = 0; l < languages.length; l++) {\n      var languageData = new Translation();\n\n      var language = languages[l];\n\n      if (typeof language === 'string') {\n        try {\n          // Try to load it with the original name\n          languageData = Translation.loadPath(language);\n        } catch (e) {\n          try {\n            // If we couldn't load it, check if it wasn't the full path\n            language = this.defaults.amdLanguageBase + language;\n            languageData = Translation.loadPath(language);\n          } catch (ex) {\n            // The translation could not be loaded at all. Sometimes this is\n            // because of a configuration problem, other times this can be\n            // because of how Select2 helps load all possible translation files\n            if (debug && window.console && console.warn) {\n              console.warn(\n                'Select2: The language file for \"' + language + '\" could ' +\n                'not be automatically loaded. A fallback will be used instead.'\n              );\n            }\n          }\n        }\n      } else if ($.isPlainObject(language)) {\n        languageData = new Translation(language);\n      } else {\n        languageData = language;\n      }\n\n      translations.extend(languageData);\n    }\n\n    return translations;\n  };\n\n  Defaults.prototype.set = function (key, value) {\n    var camelKey = $.camelCase(key);\n\n    var data = {};\n    data[camelKey] = value;\n\n    var convertedData = Utils._convertData(data);\n\n    $.extend(true, this.defaults, convertedData);\n  };\n\n  var defaults = new Defaults();\n\n  return defaults;\n});\n\nS2.define('select2/options',[\n  'require',\n  'jquery',\n  './defaults',\n  './utils'\n], function (require, $, Defaults, Utils) {\n  function Options (options, $element) {\n    this.options = options;\n\n    if ($element != null) {\n      this.fromElement($element);\n    }\n\n    if ($element != null) {\n      this.options = Defaults.applyFromElement(this.options, $element);\n    }\n\n    this.options = Defaults.apply(this.options);\n\n    if ($element && $element.is('input')) {\n      var InputCompat = require(this.get('amdBase') + 'compat/inputData');\n\n      this.options.dataAdapter = Utils.Decorate(\n        this.options.dataAdapter,\n        InputCompat\n      );\n    }\n  }\n\n  Options.prototype.fromElement = function ($e) {\n    var excludedData = ['select2'];\n\n    if (this.options.multiple == null) {\n      this.options.multiple = $e.prop('multiple');\n    }\n\n    if (this.options.disabled == null) {\n      this.options.disabled = $e.prop('disabled');\n    }\n\n    if (this.options.dir == null) {\n      if ($e.prop('dir')) {\n        this.options.dir = $e.prop('dir');\n      } else if ($e.closest('[dir]').prop('dir')) {\n        this.options.dir = $e.closest('[dir]').prop('dir');\n      } else {\n        this.options.dir = 'ltr';\n      }\n    }\n\n    $e.prop('disabled', this.options.disabled);\n    $e.prop('multiple', this.options.multiple);\n\n    if (Utils.GetData($e[0], 'select2Tags')) {\n      if (this.options.debug && window.console && console.warn) {\n        console.warn(\n          'Select2: The `data-select2-tags` attribute has been changed to ' +\n          'use the `data-data` and `data-tags=\"true\"` attributes and will be ' +\n          'removed in future versions of Select2.'\n        );\n      }\n\n      Utils.StoreData($e[0], 'data', Utils.GetData($e[0], 'select2Tags'));\n      Utils.StoreData($e[0], 'tags', true);\n    }\n\n    if (Utils.GetData($e[0], 'ajaxUrl')) {\n      if (this.options.debug && window.console && console.warn) {\n        console.warn(\n          'Select2: The `data-ajax-url` attribute has been changed to ' +\n          '`data-ajax--url` and support for the old attribute will be removed' +\n          ' in future versions of Select2.'\n        );\n      }\n\n      $e.attr('ajax--url', Utils.GetData($e[0], 'ajaxUrl'));\n      Utils.StoreData($e[0], 'ajax-Url', Utils.GetData($e[0], 'ajaxUrl'));\n    }\n\n    var dataset = {};\n\n    function upperCaseLetter(_, letter) {\n      return letter.toUpperCase();\n    }\n\n    // Pre-load all of the attributes which are prefixed with `data-`\n    for (var attr = 0; attr < $e[0].attributes.length; attr++) {\n      var attributeName = $e[0].attributes[attr].name;\n      var prefix = 'data-';\n\n      if (attributeName.substr(0, prefix.length) == prefix) {\n        // Get the contents of the attribute after `data-`\n        var dataName = attributeName.substring(prefix.length);\n\n        // Get the data contents from the consistent source\n        // This is more than likely the jQuery data helper\n        var dataValue = Utils.GetData($e[0], dataName);\n\n        // camelCase the attribute name to match the spec\n        var camelDataName = dataName.replace(/-([a-z])/g, upperCaseLetter);\n\n        // Store the data attribute contents into the dataset since\n        dataset[camelDataName] = dataValue;\n      }\n    }\n\n    // Prefer the element's `dataset` attribute if it exists\n    // jQuery 1.x does not correctly handle data attributes with multiple dashes\n    if ($.fn.jquery && $.fn.jquery.substr(0, 2) == '1.' && $e[0].dataset) {\n      dataset = $.extend(true, {}, $e[0].dataset, dataset);\n    }\n\n    // Prefer our internal data cache if it exists\n    var data = $.extend(true, {}, Utils.GetData($e[0]), dataset);\n\n    data = Utils._convertData(data);\n\n    for (var key in data) {\n      if ($.inArray(key, excludedData) > -1) {\n        continue;\n      }\n\n      if ($.isPlainObject(this.options[key])) {\n        $.extend(this.options[key], data[key]);\n      } else {\n        this.options[key] = data[key];\n      }\n    }\n\n    return this;\n  };\n\n  Options.prototype.get = function (key) {\n    return this.options[key];\n  };\n\n  Options.prototype.set = function (key, val) {\n    this.options[key] = val;\n  };\n\n  return Options;\n});\n\nS2.define('select2/core',[\n  'jquery',\n  './options',\n  './utils',\n  './keys'\n], function ($, Options, Utils, KEYS) {\n  var Select2 = function ($element, options) {\n    if (Utils.GetData($element[0], 'select2') != null) {\n      Utils.GetData($element[0], 'select2').destroy();\n    }\n\n    this.$element = $element;\n\n    this.id = this._generateId($element);\n\n    options = options || {};\n\n    this.options = new Options(options, $element);\n\n    Select2.__super__.constructor.call(this);\n\n    // Set up the tabindex\n\n    var tabindex = $element.attr('tabindex') || 0;\n    Utils.StoreData($element[0], 'old-tabindex', tabindex);\n    $element.attr('tabindex', '-1');\n\n    // Set up containers and adapters\n\n    var DataAdapter = this.options.get('dataAdapter');\n    this.dataAdapter = new DataAdapter($element, this.options);\n\n    var $container = this.render();\n\n    this._placeContainer($container);\n\n    var SelectionAdapter = this.options.get('selectionAdapter');\n    this.selection = new SelectionAdapter($element, this.options);\n    this.$selection = this.selection.render();\n\n    this.selection.position(this.$selection, $container);\n\n    var DropdownAdapter = this.options.get('dropdownAdapter');\n    this.dropdown = new DropdownAdapter($element, this.options);\n    this.$dropdown = this.dropdown.render();\n\n    this.dropdown.position(this.$dropdown, $container);\n\n    var ResultsAdapter = this.options.get('resultsAdapter');\n    this.results = new ResultsAdapter($element, this.options, this.dataAdapter);\n    this.$results = this.results.render();\n\n    this.results.position(this.$results, this.$dropdown);\n\n    // Bind events\n\n    var self = this;\n\n    // Bind the container to all of the adapters\n    this._bindAdapters();\n\n    // Register any DOM event handlers\n    this._registerDomEvents();\n\n    // Register any internal event handlers\n    this._registerDataEvents();\n    this._registerSelectionEvents();\n    this._registerDropdownEvents();\n    this._registerResultsEvents();\n    this._registerEvents();\n\n    // Set the initial state\n    this.dataAdapter.current(function (initialData) {\n      self.trigger('selection:update', {\n        data: initialData\n      });\n    });\n\n    // Hide the original select\n    $element.addClass('select2-hidden-accessible');\n    $element.attr('aria-hidden', 'true');\n\n    // Synchronize any monitored attributes\n    this._syncAttributes();\n\n    Utils.StoreData($element[0], 'select2', this);\n\n    // Ensure backwards compatibility with $element.data('select2').\n    $element.data('select2', this);\n  };\n\n  Utils.Extend(Select2, Utils.Observable);\n\n  Select2.prototype._generateId = function ($element) {\n    var id = '';\n\n    if ($element.attr('id') != null) {\n      id = $element.attr('id');\n    } else if ($element.attr('name') != null) {\n      id = $element.attr('name') + '-' + Utils.generateChars(2);\n    } else {\n      id = Utils.generateChars(4);\n    }\n\n    id = id.replace(/(:|\\.|\\[|\\]|,)/g, '');\n    id = 'select2-' + id;\n\n    return id;\n  };\n\n  Select2.prototype._placeContainer = function ($container) {\n    $container.insertAfter(this.$element);\n\n    var width = this._resolveWidth(this.$element, this.options.get('width'));\n\n    if (width != null) {\n      $container.css('width', width);\n    }\n  };\n\n  Select2.prototype._resolveWidth = function ($element, method) {\n    var WIDTH = /^width:(([-+]?([0-9]*\\.)?[0-9]+)(px|em|ex|%|in|cm|mm|pt|pc))/i;\n\n    if (method == 'resolve') {\n      var styleWidth = this._resolveWidth($element, 'style');\n\n      if (styleWidth != null) {\n        return styleWidth;\n      }\n\n      return this._resolveWidth($element, 'element');\n    }\n\n    if (method == 'element') {\n      var elementWidth = $element.outerWidth(false);\n\n      if (elementWidth <= 0) {\n        return 'auto';\n      }\n\n      return elementWidth + 'px';\n    }\n\n    if (method == 'style') {\n      var style = $element.attr('style');\n\n      if (typeof(style) !== 'string') {\n        return null;\n      }\n\n      var attrs = style.split(';');\n\n      for (var i = 0, l = attrs.length; i < l; i = i + 1) {\n        var attr = attrs[i].replace(/\\s/g, '');\n        var matches = attr.match(WIDTH);\n\n        if (matches !== null && matches.length >= 1) {\n          return matches[1];\n        }\n      }\n\n      return null;\n    }\n\n    if (method == 'computedstyle') {\n      var computedStyle = window.getComputedStyle($element[0]);\n\n      return computedStyle.width;\n    }\n\n    return method;\n  };\n\n  Select2.prototype._bindAdapters = function () {\n    this.dataAdapter.bind(this, this.$container);\n    this.selection.bind(this, this.$container);\n\n    this.dropdown.bind(this, this.$container);\n    this.results.bind(this, this.$container);\n  };\n\n  Select2.prototype._registerDomEvents = function () {\n    var self = this;\n\n    this.$element.on('change.select2', function () {\n      self.dataAdapter.current(function (data) {\n        self.trigger('selection:update', {\n          data: data\n        });\n      });\n    });\n\n    this.$element.on('focus.select2', function (evt) {\n      self.trigger('focus', evt);\n    });\n\n    this._syncA = Utils.bind(this._syncAttributes, this);\n    this._syncS = Utils.bind(this._syncSubtree, this);\n\n    if (this.$element[0].attachEvent) {\n      this.$element[0].attachEvent('onpropertychange', this._syncA);\n    }\n\n    var observer = window.MutationObserver ||\n      window.WebKitMutationObserver ||\n      window.MozMutationObserver\n    ;\n\n    if (observer != null) {\n      this._observer = new observer(function (mutations) {\n        self._syncA();\n        self._syncS(null, mutations);\n      });\n      this._observer.observe(this.$element[0], {\n        attributes: true,\n        childList: true,\n        subtree: false\n      });\n    } else if (this.$element[0].addEventListener) {\n      this.$element[0].addEventListener(\n        'DOMAttrModified',\n        self._syncA,\n        false\n      );\n      this.$element[0].addEventListener(\n        'DOMNodeInserted',\n        self._syncS,\n        false\n      );\n      this.$element[0].addEventListener(\n        'DOMNodeRemoved',\n        self._syncS,\n        false\n      );\n    }\n  };\n\n  Select2.prototype._registerDataEvents = function () {\n    var self = this;\n\n    this.dataAdapter.on('*', function (name, params) {\n      self.trigger(name, params);\n    });\n  };\n\n  Select2.prototype._registerSelectionEvents = function () {\n    var self = this;\n    var nonRelayEvents = ['toggle', 'focus'];\n\n    this.selection.on('toggle', function () {\n      self.toggleDropdown();\n    });\n\n    this.selection.on('focus', function (params) {\n      self.focus(params);\n    });\n\n    this.selection.on('*', function (name, params) {\n      if ($.inArray(name, nonRelayEvents) !== -1) {\n        return;\n      }\n\n      self.trigger(name, params);\n    });\n  };\n\n  Select2.prototype._registerDropdownEvents = function () {\n    var self = this;\n\n    this.dropdown.on('*', function (name, params) {\n      self.trigger(name, params);\n    });\n  };\n\n  Select2.prototype._registerResultsEvents = function () {\n    var self = this;\n\n    this.results.on('*', function (name, params) {\n      self.trigger(name, params);\n    });\n  };\n\n  Select2.prototype._registerEvents = function () {\n    var self = this;\n\n    this.on('open', function () {\n      self.$container.addClass('select2-container--open');\n    });\n\n    this.on('close', function () {\n      self.$container.removeClass('select2-container--open');\n    });\n\n    this.on('enable', function () {\n      self.$container.removeClass('select2-container--disabled');\n    });\n\n    this.on('disable', function () {\n      self.$container.addClass('select2-container--disabled');\n    });\n\n    this.on('blur', function () {\n      self.$container.removeClass('select2-container--focus');\n    });\n\n    this.on('query', function (params) {\n      if (!self.isOpen()) {\n        self.trigger('open', {});\n      }\n\n      this.dataAdapter.query(params, function (data) {\n        self.trigger('results:all', {\n          data: data,\n          query: params\n        });\n      });\n    });\n\n    this.on('query:append', function (params) {\n      this.dataAdapter.query(params, function (data) {\n        self.trigger('results:append', {\n          data: data,\n          query: params\n        });\n      });\n    });\n\n    this.on('keypress', function (evt) {\n      var key = evt.which;\n\n      if (self.isOpen()) {\n        if (key === KEYS.ESC || key === KEYS.TAB ||\n            (key === KEYS.UP && evt.altKey)) {\n          self.close(evt);\n\n          evt.preventDefault();\n        } else if (key === KEYS.ENTER) {\n          self.trigger('results:select', {});\n\n          evt.preventDefault();\n        } else if ((key === KEYS.SPACE && evt.ctrlKey)) {\n          self.trigger('results:toggle', {});\n\n          evt.preventDefault();\n        } else if (key === KEYS.UP) {\n          self.trigger('results:previous', {});\n\n          evt.preventDefault();\n        } else if (key === KEYS.DOWN) {\n          self.trigger('results:next', {});\n\n          evt.preventDefault();\n        }\n      } else {\n        if (key === KEYS.ENTER || key === KEYS.SPACE ||\n            (key === KEYS.DOWN && evt.altKey)) {\n          self.open();\n\n          evt.preventDefault();\n        }\n      }\n    });\n  };\n\n  Select2.prototype._syncAttributes = function () {\n    this.options.set('disabled', this.$element.prop('disabled'));\n\n    if (this.isDisabled()) {\n      if (this.isOpen()) {\n        this.close();\n      }\n\n      this.trigger('disable', {});\n    } else {\n      this.trigger('enable', {});\n    }\n  };\n\n  Select2.prototype._isChangeMutation = function (evt, mutations) {\n    var changed = false;\n    var self = this;\n\n    // Ignore any mutation events raised for elements that aren't options or\n    // optgroups. This handles the case when the select element is destroyed\n    if (\n      evt && evt.target && (\n        evt.target.nodeName !== 'OPTION' && evt.target.nodeName !== 'OPTGROUP'\n      )\n    ) {\n      return;\n    }\n\n    if (!mutations) {\n      // If mutation events aren't supported, then we can only assume that the\n      // change affected the selections\n      changed = true;\n    } else if (mutations.addedNodes && mutations.addedNodes.length > 0) {\n      for (var n = 0; n < mutations.addedNodes.length; n++) {\n        var node = mutations.addedNodes[n];\n\n        if (node.selected) {\n          changed = true;\n        }\n      }\n    } else if (mutations.removedNodes && mutations.removedNodes.length > 0) {\n      changed = true;\n    } else if ($.isArray(mutations)) {\n      $.each(mutations, function(evt, mutation) {\n        if (self._isChangeMutation(evt, mutation)) {\n          // We've found a change mutation.\n          // Let's escape from the loop and continue\n          changed = true;\n          return false;\n        }\n      });\n    }\n    return changed;\n  };\n\n  Select2.prototype._syncSubtree = function (evt, mutations) {\n    var changed = this._isChangeMutation(evt, mutations);\n    var self = this;\n\n    // Only re-pull the data if we think there is a change\n    if (changed) {\n      this.dataAdapter.current(function (currentData) {\n        self.trigger('selection:update', {\n          data: currentData\n        });\n      });\n    }\n  };\n\n  /**\n   * Override the trigger method to automatically trigger pre-events when\n   * there are events that can be prevented.\n   */\n  Select2.prototype.trigger = function (name, args) {\n    var actualTrigger = Select2.__super__.trigger;\n    var preTriggerMap = {\n      'open': 'opening',\n      'close': 'closing',\n      'select': 'selecting',\n      'unselect': 'unselecting',\n      'clear': 'clearing'\n    };\n\n    if (args === undefined) {\n      args = {};\n    }\n\n    if (name in preTriggerMap) {\n      var preTriggerName = preTriggerMap[name];\n      var preTriggerArgs = {\n        prevented: false,\n        name: name,\n        args: args\n      };\n\n      actualTrigger.call(this, preTriggerName, preTriggerArgs);\n\n      if (preTriggerArgs.prevented) {\n        args.prevented = true;\n\n        return;\n      }\n    }\n\n    actualTrigger.call(this, name, args);\n  };\n\n  Select2.prototype.toggleDropdown = function () {\n    if (this.isDisabled()) {\n      return;\n    }\n\n    if (this.isOpen()) {\n      this.close();\n    } else {\n      this.open();\n    }\n  };\n\n  Select2.prototype.open = function () {\n    if (this.isOpen()) {\n      return;\n    }\n\n    if (this.isDisabled()) {\n      return;\n    }\n\n    this.trigger('query', {});\n  };\n\n  Select2.prototype.close = function (evt) {\n    if (!this.isOpen()) {\n      return;\n    }\n\n    this.trigger('close', { originalEvent : evt });\n  };\n\n  /**\n   * Helper method to abstract the \"enabled\" (not \"disabled\") state of this\n   * object.\n   *\n   * @return {true} if the instance is not disabled.\n   * @return {false} if the instance is disabled.\n   */\n  Select2.prototype.isEnabled = function () {\n    return !this.isDisabled();\n  };\n\n  /**\n   * Helper method to abstract the \"disabled\" state of this object.\n   *\n   * @return {true} if the disabled option is true.\n   * @return {false} if the disabled option is false.\n   */\n  Select2.prototype.isDisabled = function () {\n    return this.options.get('disabled');\n  };\n\n  Select2.prototype.isOpen = function () {\n    return this.$container.hasClass('select2-container--open');\n  };\n\n  Select2.prototype.hasFocus = function () {\n    return this.$container.hasClass('select2-container--focus');\n  };\n\n  Select2.prototype.focus = function (data) {\n    // No need to re-trigger focus events if we are already focused\n    if (this.hasFocus()) {\n      return;\n    }\n\n    this.$container.addClass('select2-container--focus');\n    this.trigger('focus', {});\n  };\n\n  Select2.prototype.enable = function (args) {\n    if (this.options.get('debug') && window.console && console.warn) {\n      console.warn(\n        'Select2: The `select2(\"enable\")` method has been deprecated and will' +\n        ' be removed in later Select2 versions. Use $element.prop(\"disabled\")' +\n        ' instead.'\n      );\n    }\n\n    if (args == null || args.length === 0) {\n      args = [true];\n    }\n\n    var disabled = !args[0];\n\n    this.$element.prop('disabled', disabled);\n  };\n\n  Select2.prototype.data = function () {\n    if (this.options.get('debug') &&\n        arguments.length > 0 && window.console && console.warn) {\n      console.warn(\n        'Select2: Data can no longer be set using `select2(\"data\")`. You ' +\n        'should consider setting the value instead using `$element.val()`.'\n      );\n    }\n\n    var data = [];\n\n    this.dataAdapter.current(function (currentData) {\n      data = currentData;\n    });\n\n    return data;\n  };\n\n  Select2.prototype.val = function (args) {\n    if (this.options.get('debug') && window.console && console.warn) {\n      console.warn(\n        'Select2: The `select2(\"val\")` method has been deprecated and will be' +\n        ' removed in later Select2 versions. Use $element.val() instead.'\n      );\n    }\n\n    if (args == null || args.length === 0) {\n      return this.$element.val();\n    }\n\n    var newVal = args[0];\n\n    if ($.isArray(newVal)) {\n      newVal = $.map(newVal, function (obj) {\n        return obj.toString();\n      });\n    }\n\n    this.$element.val(newVal).trigger('input').trigger('change');\n  };\n\n  Select2.prototype.destroy = function () {\n    this.$container.remove();\n\n    if (this.$element[0].detachEvent) {\n      this.$element[0].detachEvent('onpropertychange', this._syncA);\n    }\n\n    if (this._observer != null) {\n      this._observer.disconnect();\n      this._observer = null;\n    } else if (this.$element[0].removeEventListener) {\n      this.$element[0]\n        .removeEventListener('DOMAttrModified', this._syncA, false);\n      this.$element[0]\n        .removeEventListener('DOMNodeInserted', this._syncS, false);\n      this.$element[0]\n        .removeEventListener('DOMNodeRemoved', this._syncS, false);\n    }\n\n    this._syncA = null;\n    this._syncS = null;\n\n    this.$element.off('.select2');\n    this.$element.attr('tabindex',\n    Utils.GetData(this.$element[0], 'old-tabindex'));\n\n    this.$element.removeClass('select2-hidden-accessible');\n    this.$element.attr('aria-hidden', 'false');\n    Utils.RemoveData(this.$element[0]);\n    this.$element.removeData('select2');\n\n    this.dataAdapter.destroy();\n    this.selection.destroy();\n    this.dropdown.destroy();\n    this.results.destroy();\n\n    this.dataAdapter = null;\n    this.selection = null;\n    this.dropdown = null;\n    this.results = null;\n  };\n\n  Select2.prototype.render = function () {\n    var $container = $(\n      '<span class=\"select2 select2-container\">' +\n        '<span class=\"selection\"></span>' +\n        '<span class=\"dropdown-wrapper\" aria-hidden=\"true\"></span>' +\n      '</span>'\n    );\n\n    $container.attr('dir', this.options.get('dir'));\n\n    this.$container = $container;\n\n    this.$container.addClass('select2-container--' + this.options.get('theme'));\n\n    Utils.StoreData($container[0], 'element', this.$element);\n\n    return $container;\n  };\n\n  return Select2;\n});\n\nS2.define('jquery-mousewheel',[\n  'jquery'\n], function ($) {\n  // Used to shim jQuery.mousewheel for non-full builds.\n  return $;\n});\n\nS2.define('jquery.select2',[\n  'jquery',\n  'jquery-mousewheel',\n\n  './select2/core',\n  './select2/defaults',\n  './select2/utils'\n], function ($, _, Select2, Defaults, Utils) {\n  if ($.fn.select2 == null) {\n    // All methods that should return the element\n    var thisMethods = ['open', 'close', 'destroy'];\n\n    $.fn.select2 = function (options) {\n      options = options || {};\n\n      if (typeof options === 'object') {\n        this.each(function () {\n          var instanceOptions = $.extend(true, {}, options);\n\n          var instance = new Select2($(this), instanceOptions);\n        });\n\n        return this;\n      } else if (typeof options === 'string') {\n        var ret;\n        var args = Array.prototype.slice.call(arguments, 1);\n\n        this.each(function () {\n          var instance = Utils.GetData(this, 'select2');\n\n          if (instance == null && window.console && console.error) {\n            console.error(\n              'The select2(\\'' + options + '\\') method was called on an ' +\n              'element that is not using Select2.'\n            );\n          }\n\n          ret = instance[options].apply(instance, args);\n        });\n\n        // Check if we should be returning `this`\n        if ($.inArray(options, thisMethods) > -1) {\n          return this;\n        }\n\n        return ret;\n      } else {\n        throw new Error('Invalid arguments for Select2: ' + options);\n      }\n    };\n  }\n\n  if ($.fn.select2.defaults == null) {\n    $.fn.select2.defaults = Defaults;\n  }\n\n  return Select2;\n});\n\n  // Return the AMD loader configuration so it can be used outside of this file\n  return {\n    define: S2.define,\n    require: S2.require\n  };\n}());\n\n  // Autoload the jQuery bindings\n  // We know that all of the modules exist above this, so we're safe\n  var select2 = S2.require('jquery.select2');\n\n  // Hold the AMD module references on the jQuery function that was just loaded\n  // This allows Select2 to use the internal loader outside of this file, such\n  // as in the language files.\n  jQuery.fn.select2.amd = S2;\n\n  // Return the Select2 instance for anyone who is importing it.\n  return select2;\n}));\n","import { c as classesToSelector } from '../shared/classes-to-selector.mjs';\nimport { c as createElement, g as elementIndex } from '../shared/utils.mjs';\n\nfunction A11y(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    a11y: {\n      enabled: true,\n      notificationClass: 'swiper-notification',\n      prevSlideMessage: 'Previous slide',\n      nextSlideMessage: 'Next slide',\n      firstSlideMessage: 'This is the first slide',\n      lastSlideMessage: 'This is the last slide',\n      paginationBulletMessage: 'Go to slide {{index}}',\n      slideLabelMessage: '{{index}} / {{slidesLength}}',\n      containerMessage: null,\n      containerRoleDescriptionMessage: null,\n      itemRoleDescriptionMessage: null,\n      slideRole: 'group',\n      id: null\n    }\n  });\n  swiper.a11y = {\n    clicked: false\n  };\n  let liveRegion = null;\n  function notify(message) {\n    const notification = liveRegion;\n    if (notification.length === 0) return;\n    notification.innerHTML = '';\n    notification.innerHTML = message;\n  }\n  const makeElementsArray = el => (Array.isArray(el) ? el : [el]).filter(e => !!e);\n  function getRandomNumber(size) {\n    if (size === void 0) {\n      size = 16;\n    }\n    const randomChar = () => Math.round(16 * Math.random()).toString(16);\n    return 'x'.repeat(size).replace(/x/g, randomChar);\n  }\n  function makeElFocusable(el) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('tabIndex', '0');\n    });\n  }\n  function makeElNotFocusable(el) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('tabIndex', '-1');\n    });\n  }\n  function addElRole(el, role) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('role', role);\n    });\n  }\n  function addElRoleDescription(el, description) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-roledescription', description);\n    });\n  }\n  function addElControls(el, controls) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-controls', controls);\n    });\n  }\n  function addElLabel(el, label) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-label', label);\n    });\n  }\n  function addElId(el, id) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('id', id);\n    });\n  }\n  function addElLive(el, live) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-live', live);\n    });\n  }\n  function disableEl(el) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-disabled', true);\n    });\n  }\n  function enableEl(el) {\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.setAttribute('aria-disabled', false);\n    });\n  }\n  function onEnterOrSpaceKey(e) {\n    if (e.keyCode !== 13 && e.keyCode !== 32) return;\n    const params = swiper.params.a11y;\n    const targetEl = e.target;\n    if (swiper.pagination && swiper.pagination.el && (targetEl === swiper.pagination.el || swiper.pagination.el.contains(e.target))) {\n      if (!e.target.matches(classesToSelector(swiper.params.pagination.bulletClass))) return;\n    }\n    if (swiper.navigation && swiper.navigation.nextEl && targetEl === swiper.navigation.nextEl) {\n      if (!(swiper.isEnd && !swiper.params.loop)) {\n        swiper.slideNext();\n      }\n      if (swiper.isEnd) {\n        notify(params.lastSlideMessage);\n      } else {\n        notify(params.nextSlideMessage);\n      }\n    }\n    if (swiper.navigation && swiper.navigation.prevEl && targetEl === swiper.navigation.prevEl) {\n      if (!(swiper.isBeginning && !swiper.params.loop)) {\n        swiper.slidePrev();\n      }\n      if (swiper.isBeginning) {\n        notify(params.firstSlideMessage);\n      } else {\n        notify(params.prevSlideMessage);\n      }\n    }\n    if (swiper.pagination && targetEl.matches(classesToSelector(swiper.params.pagination.bulletClass))) {\n      targetEl.click();\n    }\n  }\n  function updateNavigation() {\n    if (swiper.params.loop || swiper.params.rewind || !swiper.navigation) return;\n    const {\n      nextEl,\n      prevEl\n    } = swiper.navigation;\n    if (prevEl) {\n      if (swiper.isBeginning) {\n        disableEl(prevEl);\n        makeElNotFocusable(prevEl);\n      } else {\n        enableEl(prevEl);\n        makeElFocusable(prevEl);\n      }\n    }\n    if (nextEl) {\n      if (swiper.isEnd) {\n        disableEl(nextEl);\n        makeElNotFocusable(nextEl);\n      } else {\n        enableEl(nextEl);\n        makeElFocusable(nextEl);\n      }\n    }\n  }\n  function hasPagination() {\n    return swiper.pagination && swiper.pagination.bullets && swiper.pagination.bullets.length;\n  }\n  function hasClickablePagination() {\n    return hasPagination() && swiper.params.pagination.clickable;\n  }\n  function updatePagination() {\n    const params = swiper.params.a11y;\n    if (!hasPagination()) return;\n    swiper.pagination.bullets.forEach(bulletEl => {\n      if (swiper.params.pagination.clickable) {\n        makeElFocusable(bulletEl);\n        if (!swiper.params.pagination.renderBullet) {\n          addElRole(bulletEl, 'button');\n          addElLabel(bulletEl, params.paginationBulletMessage.replace(/\\{\\{index\\}\\}/, elementIndex(bulletEl) + 1));\n        }\n      }\n      if (bulletEl.matches(classesToSelector(swiper.params.pagination.bulletActiveClass))) {\n        bulletEl.setAttribute('aria-current', 'true');\n      } else {\n        bulletEl.removeAttribute('aria-current');\n      }\n    });\n  }\n  const initNavEl = (el, wrapperId, message) => {\n    makeElFocusable(el);\n    if (el.tagName !== 'BUTTON') {\n      addElRole(el, 'button');\n      el.addEventListener('keydown', onEnterOrSpaceKey);\n    }\n    addElLabel(el, message);\n    addElControls(el, wrapperId);\n  };\n  const handlePointerDown = () => {\n    swiper.a11y.clicked = true;\n  };\n  const handlePointerUp = () => {\n    requestAnimationFrame(() => {\n      requestAnimationFrame(() => {\n        if (!swiper.destroyed) {\n          swiper.a11y.clicked = false;\n        }\n      });\n    });\n  };\n  const handleFocus = e => {\n    if (swiper.a11y.clicked) return;\n    const slideEl = e.target.closest(`.${swiper.params.slideClass}, swiper-slide`);\n    if (!slideEl || !swiper.slides.includes(slideEl)) return;\n    const isActive = swiper.slides.indexOf(slideEl) === swiper.activeIndex;\n    const isVisible = swiper.params.watchSlidesProgress && swiper.visibleSlides && swiper.visibleSlides.includes(slideEl);\n    if (isActive || isVisible) return;\n    if (e.sourceCapabilities && e.sourceCapabilities.firesTouchEvents) return;\n    if (swiper.isHorizontal()) {\n      swiper.el.scrollLeft = 0;\n    } else {\n      swiper.el.scrollTop = 0;\n    }\n    swiper.slideTo(swiper.slides.indexOf(slideEl), 0);\n  };\n  const initSlides = () => {\n    const params = swiper.params.a11y;\n    if (params.itemRoleDescriptionMessage) {\n      addElRoleDescription(swiper.slides, params.itemRoleDescriptionMessage);\n    }\n    if (params.slideRole) {\n      addElRole(swiper.slides, params.slideRole);\n    }\n    const slidesLength = swiper.slides.length;\n    if (params.slideLabelMessage) {\n      swiper.slides.forEach((slideEl, index) => {\n        const slideIndex = swiper.params.loop ? parseInt(slideEl.getAttribute('data-swiper-slide-index'), 10) : index;\n        const ariaLabelMessage = params.slideLabelMessage.replace(/\\{\\{index\\}\\}/, slideIndex + 1).replace(/\\{\\{slidesLength\\}\\}/, slidesLength);\n        addElLabel(slideEl, ariaLabelMessage);\n      });\n    }\n  };\n  const init = () => {\n    const params = swiper.params.a11y;\n    swiper.el.append(liveRegion);\n\n    // Container\n    const containerEl = swiper.el;\n    if (params.containerRoleDescriptionMessage) {\n      addElRoleDescription(containerEl, params.containerRoleDescriptionMessage);\n    }\n    if (params.containerMessage) {\n      addElLabel(containerEl, params.containerMessage);\n    }\n\n    // Wrapper\n    const wrapperEl = swiper.wrapperEl;\n    const wrapperId = params.id || wrapperEl.getAttribute('id') || `swiper-wrapper-${getRandomNumber(16)}`;\n    const live = swiper.params.autoplay && swiper.params.autoplay.enabled ? 'off' : 'polite';\n    addElId(wrapperEl, wrapperId);\n    addElLive(wrapperEl, live);\n\n    // Slide\n    initSlides();\n\n    // Navigation\n    let {\n      nextEl,\n      prevEl\n    } = swiper.navigation ? swiper.navigation : {};\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    if (nextEl) {\n      nextEl.forEach(el => initNavEl(el, wrapperId, params.nextSlideMessage));\n    }\n    if (prevEl) {\n      prevEl.forEach(el => initNavEl(el, wrapperId, params.prevSlideMessage));\n    }\n\n    // Pagination\n    if (hasClickablePagination()) {\n      const paginationEl = Array.isArray(swiper.pagination.el) ? swiper.pagination.el : [swiper.pagination.el];\n      paginationEl.forEach(el => {\n        el.addEventListener('keydown', onEnterOrSpaceKey);\n      });\n    }\n\n    // Tab focus\n    swiper.el.addEventListener('focus', handleFocus, true);\n    swiper.el.addEventListener('pointerdown', handlePointerDown, true);\n    swiper.el.addEventListener('pointerup', handlePointerUp, true);\n  };\n  function destroy() {\n    if (liveRegion) liveRegion.remove();\n    let {\n      nextEl,\n      prevEl\n    } = swiper.navigation ? swiper.navigation : {};\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    if (nextEl) {\n      nextEl.forEach(el => el.removeEventListener('keydown', onEnterOrSpaceKey));\n    }\n    if (prevEl) {\n      prevEl.forEach(el => el.removeEventListener('keydown', onEnterOrSpaceKey));\n    }\n\n    // Pagination\n    if (hasClickablePagination()) {\n      const paginationEl = Array.isArray(swiper.pagination.el) ? swiper.pagination.el : [swiper.pagination.el];\n      paginationEl.forEach(el => {\n        el.removeEventListener('keydown', onEnterOrSpaceKey);\n      });\n    }\n\n    // Tab focus\n    swiper.el.removeEventListener('focus', handleFocus, true);\n    swiper.el.removeEventListener('pointerdown', handlePointerDown, true);\n    swiper.el.removeEventListener('pointerup', handlePointerUp, true);\n  }\n  on('beforeInit', () => {\n    liveRegion = createElement('span', swiper.params.a11y.notificationClass);\n    liveRegion.setAttribute('aria-live', 'assertive');\n    liveRegion.setAttribute('aria-atomic', 'true');\n  });\n  on('afterInit', () => {\n    if (!swiper.params.a11y.enabled) return;\n    init();\n  });\n  on('slidesLengthChange snapGridLengthChange slidesGridLengthChange', () => {\n    if (!swiper.params.a11y.enabled) return;\n    initSlides();\n  });\n  on('fromEdge toEdge afterInit lock unlock', () => {\n    if (!swiper.params.a11y.enabled) return;\n    updateNavigation();\n  });\n  on('paginationUpdate', () => {\n    if (!swiper.params.a11y.enabled) return;\n    updatePagination();\n  });\n  on('destroy', () => {\n    if (!swiper.params.a11y.enabled) return;\n    destroy();\n  });\n}\n\nexport { A11y as default };\n","import { g as getDocument } from '../shared/ssr-window.esm.mjs';\n\n/* eslint no-underscore-dangle: \"off\" */\n/* eslint no-use-before-define: \"off\" */\nfunction Autoplay(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit,\n    params\n  } = _ref;\n  swiper.autoplay = {\n    running: false,\n    paused: false,\n    timeLeft: 0\n  };\n  extendParams({\n    autoplay: {\n      enabled: false,\n      delay: 3000,\n      waitForTransition: true,\n      disableOnInteraction: true,\n      stopOnLastSlide: false,\n      reverseDirection: false,\n      pauseOnMouseEnter: false\n    }\n  });\n  let timeout;\n  let raf;\n  let autoplayDelayTotal = params && params.autoplay ? params.autoplay.delay : 3000;\n  let autoplayDelayCurrent = params && params.autoplay ? params.autoplay.delay : 3000;\n  let autoplayTimeLeft;\n  let autoplayStartTime = new Date().getTime;\n  let wasPaused;\n  let isTouched;\n  let pausedByTouch;\n  let touchStartTimeout;\n  let slideChanged;\n  let pausedByInteraction;\n  function onTransitionEnd(e) {\n    if (!swiper || swiper.destroyed || !swiper.wrapperEl) return;\n    if (e.target !== swiper.wrapperEl) return;\n    swiper.wrapperEl.removeEventListener('transitionend', onTransitionEnd);\n    resume();\n  }\n  const calcTimeLeft = () => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    if (swiper.autoplay.paused) {\n      wasPaused = true;\n    } else if (wasPaused) {\n      autoplayDelayCurrent = autoplayTimeLeft;\n      wasPaused = false;\n    }\n    const timeLeft = swiper.autoplay.paused ? autoplayTimeLeft : autoplayStartTime + autoplayDelayCurrent - new Date().getTime();\n    swiper.autoplay.timeLeft = timeLeft;\n    emit('autoplayTimeLeft', timeLeft, timeLeft / autoplayDelayTotal);\n    raf = requestAnimationFrame(() => {\n      calcTimeLeft();\n    });\n  };\n  const getSlideDelay = () => {\n    let activeSlideEl;\n    if (swiper.virtual && swiper.params.virtual.enabled) {\n      activeSlideEl = swiper.slides.filter(slideEl => slideEl.classList.contains('swiper-slide-active'))[0];\n    } else {\n      activeSlideEl = swiper.slides[swiper.activeIndex];\n    }\n    if (!activeSlideEl) return undefined;\n    const currentSlideDelay = parseInt(activeSlideEl.getAttribute('data-swiper-autoplay'), 10);\n    return currentSlideDelay;\n  };\n  const run = delayForce => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    cancelAnimationFrame(raf);\n    calcTimeLeft();\n    let delay = typeof delayForce === 'undefined' ? swiper.params.autoplay.delay : delayForce;\n    autoplayDelayTotal = swiper.params.autoplay.delay;\n    autoplayDelayCurrent = swiper.params.autoplay.delay;\n    const currentSlideDelay = getSlideDelay();\n    if (!Number.isNaN(currentSlideDelay) && currentSlideDelay > 0 && typeof delayForce === 'undefined') {\n      delay = currentSlideDelay;\n      autoplayDelayTotal = currentSlideDelay;\n      autoplayDelayCurrent = currentSlideDelay;\n    }\n    autoplayTimeLeft = delay;\n    const speed = swiper.params.speed;\n    const proceed = () => {\n      if (!swiper || swiper.destroyed) return;\n      if (swiper.params.autoplay.reverseDirection) {\n        if (!swiper.isBeginning || swiper.params.loop || swiper.params.rewind) {\n          swiper.slidePrev(speed, true, true);\n          emit('autoplay');\n        } else if (!swiper.params.autoplay.stopOnLastSlide) {\n          swiper.slideTo(swiper.slides.length - 1, speed, true, true);\n          emit('autoplay');\n        }\n      } else {\n        if (!swiper.isEnd || swiper.params.loop || swiper.params.rewind) {\n          swiper.slideNext(speed, true, true);\n          emit('autoplay');\n        } else if (!swiper.params.autoplay.stopOnLastSlide) {\n          swiper.slideTo(0, speed, true, true);\n          emit('autoplay');\n        }\n      }\n      if (swiper.params.cssMode) {\n        autoplayStartTime = new Date().getTime();\n        requestAnimationFrame(() => {\n          run();\n        });\n      }\n    };\n    if (delay > 0) {\n      clearTimeout(timeout);\n      timeout = setTimeout(() => {\n        proceed();\n      }, delay);\n    } else {\n      requestAnimationFrame(() => {\n        proceed();\n      });\n    }\n\n    // eslint-disable-next-line\n    return delay;\n  };\n  const start = () => {\n    swiper.autoplay.running = true;\n    run();\n    emit('autoplayStart');\n  };\n  const stop = () => {\n    swiper.autoplay.running = false;\n    clearTimeout(timeout);\n    cancelAnimationFrame(raf);\n    emit('autoplayStop');\n  };\n  const pause = (internal, reset) => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    clearTimeout(timeout);\n    if (!internal) {\n      pausedByInteraction = true;\n    }\n    const proceed = () => {\n      emit('autoplayPause');\n      if (swiper.params.autoplay.waitForTransition) {\n        swiper.wrapperEl.addEventListener('transitionend', onTransitionEnd);\n      } else {\n        resume();\n      }\n    };\n    swiper.autoplay.paused = true;\n    if (reset) {\n      if (slideChanged) {\n        autoplayTimeLeft = swiper.params.autoplay.delay;\n      }\n      slideChanged = false;\n      proceed();\n      return;\n    }\n    const delay = autoplayTimeLeft || swiper.params.autoplay.delay;\n    autoplayTimeLeft = delay - (new Date().getTime() - autoplayStartTime);\n    if (swiper.isEnd && autoplayTimeLeft < 0 && !swiper.params.loop) return;\n    if (autoplayTimeLeft < 0) autoplayTimeLeft = 0;\n    proceed();\n  };\n  const resume = () => {\n    if (swiper.isEnd && autoplayTimeLeft < 0 && !swiper.params.loop || swiper.destroyed || !swiper.autoplay.running) return;\n    autoplayStartTime = new Date().getTime();\n    if (pausedByInteraction) {\n      pausedByInteraction = false;\n      run(autoplayTimeLeft);\n    } else {\n      run();\n    }\n    swiper.autoplay.paused = false;\n    emit('autoplayResume');\n  };\n  const onVisibilityChange = () => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    const document = getDocument();\n    if (document.visibilityState === 'hidden') {\n      pausedByInteraction = true;\n      pause(true);\n    }\n    if (document.visibilityState === 'visible') {\n      resume();\n    }\n  };\n  const onPointerEnter = e => {\n    if (e.pointerType !== 'mouse') return;\n    pausedByInteraction = true;\n    if (swiper.animating || swiper.autoplay.paused) return;\n    pause(true);\n  };\n  const onPointerLeave = e => {\n    if (e.pointerType !== 'mouse') return;\n    if (swiper.autoplay.paused) {\n      resume();\n    }\n  };\n  const attachMouseEvents = () => {\n    if (swiper.params.autoplay.pauseOnMouseEnter) {\n      swiper.el.addEventListener('pointerenter', onPointerEnter);\n      swiper.el.addEventListener('pointerleave', onPointerLeave);\n    }\n  };\n  const detachMouseEvents = () => {\n    swiper.el.removeEventListener('pointerenter', onPointerEnter);\n    swiper.el.removeEventListener('pointerleave', onPointerLeave);\n  };\n  const attachDocumentEvents = () => {\n    const document = getDocument();\n    document.addEventListener('visibilitychange', onVisibilityChange);\n  };\n  const detachDocumentEvents = () => {\n    const document = getDocument();\n    document.removeEventListener('visibilitychange', onVisibilityChange);\n  };\n  on('init', () => {\n    if (swiper.params.autoplay.enabled) {\n      attachMouseEvents();\n      attachDocumentEvents();\n      autoplayStartTime = new Date().getTime();\n      start();\n    }\n  });\n  on('destroy', () => {\n    detachMouseEvents();\n    detachDocumentEvents();\n    if (swiper.autoplay.running) {\n      stop();\n    }\n  });\n  on('beforeTransitionStart', (_s, speed, internal) => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    if (internal || !swiper.params.autoplay.disableOnInteraction) {\n      pause(true, true);\n    } else {\n      stop();\n    }\n  });\n  on('sliderFirstMove', () => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    if (swiper.params.autoplay.disableOnInteraction) {\n      stop();\n      return;\n    }\n    isTouched = true;\n    pausedByTouch = false;\n    pausedByInteraction = false;\n    touchStartTimeout = setTimeout(() => {\n      pausedByInteraction = true;\n      pausedByTouch = true;\n      pause(true);\n    }, 200);\n  });\n  on('touchEnd', () => {\n    if (swiper.destroyed || !swiper.autoplay.running || !isTouched) return;\n    clearTimeout(touchStartTimeout);\n    clearTimeout(timeout);\n    if (swiper.params.autoplay.disableOnInteraction) {\n      pausedByTouch = false;\n      isTouched = false;\n      return;\n    }\n    if (pausedByTouch && swiper.params.cssMode) resume();\n    pausedByTouch = false;\n    isTouched = false;\n  });\n  on('slideChange', () => {\n    if (swiper.destroyed || !swiper.autoplay.running) return;\n    slideChanged = true;\n  });\n  Object.assign(swiper.autoplay, {\n    start,\n    stop,\n    pause,\n    resume\n  });\n}\n\nexport { Autoplay as default };\n","import { n as nextTick, i as elementTransitionEnd } from '../shared/utils.mjs';\n\n/* eslint no-bitwise: [\"error\", { \"allow\": [\">>\"] }] */\nfunction Controller(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    controller: {\n      control: undefined,\n      inverse: false,\n      by: 'slide' // or 'container'\n    }\n  });\n\n  swiper.controller = {\n    control: undefined\n  };\n  function LinearSpline(x, y) {\n    const binarySearch = function search() {\n      let maxIndex;\n      let minIndex;\n      let guess;\n      return (array, val) => {\n        minIndex = -1;\n        maxIndex = array.length;\n        while (maxIndex - minIndex > 1) {\n          guess = maxIndex + minIndex >> 1;\n          if (array[guess] <= val) {\n            minIndex = guess;\n          } else {\n            maxIndex = guess;\n          }\n        }\n        return maxIndex;\n      };\n    }();\n    this.x = x;\n    this.y = y;\n    this.lastIndex = x.length - 1;\n    // Given an x value (x2), return the expected y2 value:\n    // (x1,y1) is the known point before given value,\n    // (x3,y3) is the known point after given value.\n    let i1;\n    let i3;\n    this.interpolate = function interpolate(x2) {\n      if (!x2) return 0;\n\n      // Get the indexes of x1 and x3 (the array indexes before and after given x2):\n      i3 = binarySearch(this.x, x2);\n      i1 = i3 - 1;\n\n      // We have our indexes i1 & i3, so we can calculate already:\n      // y2 := ((x2−x1) × (y3−y1)) ÷ (x3−x1) + y1\n      return (x2 - this.x[i1]) * (this.y[i3] - this.y[i1]) / (this.x[i3] - this.x[i1]) + this.y[i1];\n    };\n    return this;\n  }\n  function getInterpolateFunction(c) {\n    swiper.controller.spline = swiper.params.loop ? new LinearSpline(swiper.slidesGrid, c.slidesGrid) : new LinearSpline(swiper.snapGrid, c.snapGrid);\n  }\n  function setTranslate(_t, byController) {\n    const controlled = swiper.controller.control;\n    let multiplier;\n    let controlledTranslate;\n    const Swiper = swiper.constructor;\n    function setControlledTranslate(c) {\n      if (c.destroyed) return;\n\n      // this will create an Interpolate function based on the snapGrids\n      // x is the Grid of the scrolled scroller and y will be the controlled scroller\n      // it makes sense to create this only once and recall it for the interpolation\n      // the function does a lot of value caching for performance\n      const translate = swiper.rtlTranslate ? -swiper.translate : swiper.translate;\n      if (swiper.params.controller.by === 'slide') {\n        getInterpolateFunction(c);\n        // i am not sure why the values have to be multiplicated this way, tried to invert the snapGrid\n        // but it did not work out\n        controlledTranslate = -swiper.controller.spline.interpolate(-translate);\n      }\n      if (!controlledTranslate || swiper.params.controller.by === 'container') {\n        multiplier = (c.maxTranslate() - c.minTranslate()) / (swiper.maxTranslate() - swiper.minTranslate());\n        if (Number.isNaN(multiplier) || !Number.isFinite(multiplier)) {\n          multiplier = 1;\n        }\n        controlledTranslate = (translate - swiper.minTranslate()) * multiplier + c.minTranslate();\n      }\n      if (swiper.params.controller.inverse) {\n        controlledTranslate = c.maxTranslate() - controlledTranslate;\n      }\n      c.updateProgress(controlledTranslate);\n      c.setTranslate(controlledTranslate, swiper);\n      c.updateActiveIndex();\n      c.updateSlidesClasses();\n    }\n    if (Array.isArray(controlled)) {\n      for (let i = 0; i < controlled.length; i += 1) {\n        if (controlled[i] !== byController && controlled[i] instanceof Swiper) {\n          setControlledTranslate(controlled[i]);\n        }\n      }\n    } else if (controlled instanceof Swiper && byController !== controlled) {\n      setControlledTranslate(controlled);\n    }\n  }\n  function setTransition(duration, byController) {\n    const Swiper = swiper.constructor;\n    const controlled = swiper.controller.control;\n    let i;\n    function setControlledTransition(c) {\n      if (c.destroyed) return;\n      c.setTransition(duration, swiper);\n      if (duration !== 0) {\n        c.transitionStart();\n        if (c.params.autoHeight) {\n          nextTick(() => {\n            c.updateAutoHeight();\n          });\n        }\n        elementTransitionEnd(c.wrapperEl, () => {\n          if (!controlled) return;\n          c.transitionEnd();\n        });\n      }\n    }\n    if (Array.isArray(controlled)) {\n      for (i = 0; i < controlled.length; i += 1) {\n        if (controlled[i] !== byController && controlled[i] instanceof Swiper) {\n          setControlledTransition(controlled[i]);\n        }\n      }\n    } else if (controlled instanceof Swiper && byController !== controlled) {\n      setControlledTransition(controlled);\n    }\n  }\n  function removeSpline() {\n    if (!swiper.controller.control) return;\n    if (swiper.controller.spline) {\n      swiper.controller.spline = undefined;\n      delete swiper.controller.spline;\n    }\n  }\n  on('beforeInit', () => {\n    if (typeof window !== 'undefined' && (\n    // eslint-disable-line\n    typeof swiper.params.controller.control === 'string' || swiper.params.controller.control instanceof HTMLElement)) {\n      const controlElement = document.querySelector(swiper.params.controller.control);\n      if (controlElement && controlElement.swiper) {\n        swiper.controller.control = controlElement.swiper;\n      } else if (controlElement) {\n        const onControllerSwiper = e => {\n          swiper.controller.control = e.detail[0];\n          swiper.update();\n          controlElement.removeEventListener('init', onControllerSwiper);\n        };\n        controlElement.addEventListener('init', onControllerSwiper);\n      }\n      return;\n    }\n    swiper.controller.control = swiper.params.controller.control;\n  });\n  on('update', () => {\n    removeSpline();\n  });\n  on('resize', () => {\n    removeSpline();\n  });\n  on('observerUpdate', () => {\n    removeSpline();\n  });\n  on('setTranslate', (_s, translate, byController) => {\n    if (!swiper.controller.control || swiper.controller.control.destroyed) return;\n    swiper.controller.setTranslate(translate, byController);\n  });\n  on('setTransition', (_s, duration, byController) => {\n    if (!swiper.controller.control || swiper.controller.control.destroyed) return;\n    swiper.controller.setTransition(duration, byController);\n  });\n  Object.assign(swiper.controller, {\n    setTranslate,\n    setTransition\n  });\n}\n\nexport { Controller as default };\n","import { c as createShadow } from '../shared/create-shadow.mjs';\nimport { e as effectInit } from '../shared/effect-init.mjs';\nimport { e as effectTarget } from '../shared/effect-target.mjs';\nimport { e as effectVirtualTransitionEnd } from '../shared/effect-virtual-transition-end.mjs';\nimport { k as getSlideTransformEl } from '../shared/utils.mjs';\n\nfunction EffectCards(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    cardsEffect: {\n      slideShadows: true,\n      rotate: true,\n      perSlideRotate: 2,\n      perSlideOffset: 8\n    }\n  });\n  const setTranslate = () => {\n    const {\n      slides,\n      activeIndex,\n      rtlTranslate: rtl\n    } = swiper;\n    const params = swiper.params.cardsEffect;\n    const {\n      startTranslate,\n      isTouched\n    } = swiper.touchEventsData;\n    const currentTranslate = rtl ? -swiper.translate : swiper.translate;\n    for (let i = 0; i < slides.length; i += 1) {\n      const slideEl = slides[i];\n      const slideProgress = slideEl.progress;\n      const progress = Math.min(Math.max(slideProgress, -4), 4);\n      let offset = slideEl.swiperSlideOffset;\n      if (swiper.params.centeredSlides && !swiper.params.cssMode) {\n        swiper.wrapperEl.style.transform = `translateX(${swiper.minTranslate()}px)`;\n      }\n      if (swiper.params.centeredSlides && swiper.params.cssMode) {\n        offset -= slides[0].swiperSlideOffset;\n      }\n      let tX = swiper.params.cssMode ? -offset - swiper.translate : -offset;\n      let tY = 0;\n      const tZ = -100 * Math.abs(progress);\n      let scale = 1;\n      let rotate = -params.perSlideRotate * progress;\n      let tXAdd = params.perSlideOffset - Math.abs(progress) * 0.75;\n      const slideIndex = swiper.virtual && swiper.params.virtual.enabled ? swiper.virtual.from + i : i;\n      const isSwipeToNext = (slideIndex === activeIndex || slideIndex === activeIndex - 1) && progress > 0 && progress < 1 && (isTouched || swiper.params.cssMode) && currentTranslate < startTranslate;\n      const isSwipeToPrev = (slideIndex === activeIndex || slideIndex === activeIndex + 1) && progress < 0 && progress > -1 && (isTouched || swiper.params.cssMode) && currentTranslate > startTranslate;\n      if (isSwipeToNext || isSwipeToPrev) {\n        const subProgress = (1 - Math.abs((Math.abs(progress) - 0.5) / 0.5)) ** 0.5;\n        rotate += -28 * progress * subProgress;\n        scale += -0.5 * subProgress;\n        tXAdd += 96 * subProgress;\n        tY = `${-25 * subProgress * Math.abs(progress)}%`;\n      }\n      if (progress < 0) {\n        // next\n        tX = `calc(${tX}px ${rtl ? '-' : '+'} (${tXAdd * Math.abs(progress)}%))`;\n      } else if (progress > 0) {\n        // prev\n        tX = `calc(${tX}px ${rtl ? '-' : '+'} (-${tXAdd * Math.abs(progress)}%))`;\n      } else {\n        tX = `${tX}px`;\n      }\n      if (!swiper.isHorizontal()) {\n        const prevY = tY;\n        tY = tX;\n        tX = prevY;\n      }\n      const scaleString = progress < 0 ? `${1 + (1 - scale) * progress}` : `${1 - (1 - scale) * progress}`;\n\n      /* eslint-disable */\n      const transform = `\n        translate3d(${tX}, ${tY}, ${tZ}px)\n        rotateZ(${params.rotate ? rtl ? -rotate : rotate : 0}deg)\n        scale(${scaleString})\n      `;\n      /* eslint-enable */\n\n      if (params.slideShadows) {\n        // Set shadows\n        let shadowEl = slideEl.querySelector('.swiper-slide-shadow');\n        if (!shadowEl) {\n          shadowEl = createShadow('cards', slideEl);\n        }\n        if (shadowEl) shadowEl.style.opacity = Math.min(Math.max((Math.abs(progress) - 0.5) / 0.5, 0), 1);\n      }\n      slideEl.style.zIndex = -Math.abs(Math.round(slideProgress)) + slides.length;\n      const targetEl = effectTarget(params, slideEl);\n      targetEl.style.transform = transform;\n    }\n  };\n  const setTransition = duration => {\n    const transformElements = swiper.slides.map(slideEl => getSlideTransformEl(slideEl));\n    transformElements.forEach(el => {\n      el.style.transitionDuration = `${duration}ms`;\n      el.querySelectorAll('.swiper-slide-shadow').forEach(shadowEl => {\n        shadowEl.style.transitionDuration = `${duration}ms`;\n      });\n    });\n    effectVirtualTransitionEnd({\n      swiper,\n      duration,\n      transformElements\n    });\n  };\n  effectInit({\n    effect: 'cards',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    perspective: () => true,\n    overwriteParams: () => ({\n      watchSlidesProgress: true,\n      virtualTranslate: !swiper.params.cssMode\n    })\n  });\n}\n\nexport { EffectCards as default };\n","import { c as createShadow } from '../shared/create-shadow.mjs';\nimport { e as effectInit } from '../shared/effect-init.mjs';\nimport { e as effectTarget } from '../shared/effect-target.mjs';\nimport { k as getSlideTransformEl } from '../shared/utils.mjs';\n\nfunction EffectCoverflow(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    coverflowEffect: {\n      rotate: 50,\n      stretch: 0,\n      depth: 100,\n      scale: 1,\n      modifier: 1,\n      slideShadows: true\n    }\n  });\n  const setTranslate = () => {\n    const {\n      width: swiperWidth,\n      height: swiperHeight,\n      slides,\n      slidesSizesGrid\n    } = swiper;\n    const params = swiper.params.coverflowEffect;\n    const isHorizontal = swiper.isHorizontal();\n    const transform = swiper.translate;\n    const center = isHorizontal ? -transform + swiperWidth / 2 : -transform + swiperHeight / 2;\n    const rotate = isHorizontal ? params.rotate : -params.rotate;\n    const translate = params.depth;\n    // Each slide offset from center\n    for (let i = 0, length = slides.length; i < length; i += 1) {\n      const slideEl = slides[i];\n      const slideSize = slidesSizesGrid[i];\n      const slideOffset = slideEl.swiperSlideOffset;\n      const centerOffset = (center - slideOffset - slideSize / 2) / slideSize;\n      const offsetMultiplier = typeof params.modifier === 'function' ? params.modifier(centerOffset) : centerOffset * params.modifier;\n      let rotateY = isHorizontal ? rotate * offsetMultiplier : 0;\n      let rotateX = isHorizontal ? 0 : rotate * offsetMultiplier;\n      // var rotateZ = 0\n      let translateZ = -translate * Math.abs(offsetMultiplier);\n      let stretch = params.stretch;\n      // Allow percentage to make a relative stretch for responsive sliders\n      if (typeof stretch === 'string' && stretch.indexOf('%') !== -1) {\n        stretch = parseFloat(params.stretch) / 100 * slideSize;\n      }\n      let translateY = isHorizontal ? 0 : stretch * offsetMultiplier;\n      let translateX = isHorizontal ? stretch * offsetMultiplier : 0;\n      let scale = 1 - (1 - params.scale) * Math.abs(offsetMultiplier);\n\n      // Fix for ultra small values\n      if (Math.abs(translateX) < 0.001) translateX = 0;\n      if (Math.abs(translateY) < 0.001) translateY = 0;\n      if (Math.abs(translateZ) < 0.001) translateZ = 0;\n      if (Math.abs(rotateY) < 0.001) rotateY = 0;\n      if (Math.abs(rotateX) < 0.001) rotateX = 0;\n      if (Math.abs(scale) < 0.001) scale = 0;\n      const slideTransform = `translate3d(${translateX}px,${translateY}px,${translateZ}px)  rotateX(${rotateX}deg) rotateY(${rotateY}deg) scale(${scale})`;\n      const targetEl = effectTarget(params, slideEl);\n      targetEl.style.transform = slideTransform;\n      slideEl.style.zIndex = -Math.abs(Math.round(offsetMultiplier)) + 1;\n      if (params.slideShadows) {\n        // Set shadows\n        let shadowBeforeEl = isHorizontal ? slideEl.querySelector('.swiper-slide-shadow-left') : slideEl.querySelector('.swiper-slide-shadow-top');\n        let shadowAfterEl = isHorizontal ? slideEl.querySelector('.swiper-slide-shadow-right') : slideEl.querySelector('.swiper-slide-shadow-bottom');\n        if (!shadowBeforeEl) {\n          shadowBeforeEl = createShadow('coverflow', slideEl, isHorizontal ? 'left' : 'top');\n        }\n        if (!shadowAfterEl) {\n          shadowAfterEl = createShadow('coverflow', slideEl, isHorizontal ? 'right' : 'bottom');\n        }\n        if (shadowBeforeEl) shadowBeforeEl.style.opacity = offsetMultiplier > 0 ? offsetMultiplier : 0;\n        if (shadowAfterEl) shadowAfterEl.style.opacity = -offsetMultiplier > 0 ? -offsetMultiplier : 0;\n      }\n    }\n  };\n  const setTransition = duration => {\n    const transformElements = swiper.slides.map(slideEl => getSlideTransformEl(slideEl));\n    transformElements.forEach(el => {\n      el.style.transitionDuration = `${duration}ms`;\n      el.querySelectorAll('.swiper-slide-shadow-top, .swiper-slide-shadow-right, .swiper-slide-shadow-bottom, .swiper-slide-shadow-left').forEach(shadowEl => {\n        shadowEl.style.transitionDuration = `${duration}ms`;\n      });\n    });\n  };\n  effectInit({\n    effect: 'coverflow',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    perspective: () => true,\n    overwriteParams: () => ({\n      watchSlidesProgress: true\n    })\n  });\n}\n\nexport { EffectCoverflow as default };\n","import { c as createShadow } from '../shared/create-shadow.mjs';\nimport { e as effectInit } from '../shared/effect-init.mjs';\nimport { e as effectTarget } from '../shared/effect-target.mjs';\nimport { e as effectVirtualTransitionEnd } from '../shared/effect-virtual-transition-end.mjs';\nimport { k as getSlideTransformEl } from '../shared/utils.mjs';\n\nfunction EffectCreative(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    creativeEffect: {\n      limitProgress: 1,\n      shadowPerProgress: false,\n      progressMultiplier: 1,\n      perspective: true,\n      prev: {\n        translate: [0, 0, 0],\n        rotate: [0, 0, 0],\n        opacity: 1,\n        scale: 1\n      },\n      next: {\n        translate: [0, 0, 0],\n        rotate: [0, 0, 0],\n        opacity: 1,\n        scale: 1\n      }\n    }\n  });\n  const getTranslateValue = value => {\n    if (typeof value === 'string') return value;\n    return `${value}px`;\n  };\n  const setTranslate = () => {\n    const {\n      slides,\n      wrapperEl,\n      slidesSizesGrid\n    } = swiper;\n    const params = swiper.params.creativeEffect;\n    const {\n      progressMultiplier: multiplier\n    } = params;\n    const isCenteredSlides = swiper.params.centeredSlides;\n    if (isCenteredSlides) {\n      const margin = slidesSizesGrid[0] / 2 - swiper.params.slidesOffsetBefore || 0;\n      wrapperEl.style.transform = `translateX(calc(50% - ${margin}px))`;\n    }\n    for (let i = 0; i < slides.length; i += 1) {\n      const slideEl = slides[i];\n      const slideProgress = slideEl.progress;\n      const progress = Math.min(Math.max(slideEl.progress, -params.limitProgress), params.limitProgress);\n      let originalProgress = progress;\n      if (!isCenteredSlides) {\n        originalProgress = Math.min(Math.max(slideEl.originalProgress, -params.limitProgress), params.limitProgress);\n      }\n      const offset = slideEl.swiperSlideOffset;\n      const t = [swiper.params.cssMode ? -offset - swiper.translate : -offset, 0, 0];\n      const r = [0, 0, 0];\n      let custom = false;\n      if (!swiper.isHorizontal()) {\n        t[1] = t[0];\n        t[0] = 0;\n      }\n      let data = {\n        translate: [0, 0, 0],\n        rotate: [0, 0, 0],\n        scale: 1,\n        opacity: 1\n      };\n      if (progress < 0) {\n        data = params.next;\n        custom = true;\n      } else if (progress > 0) {\n        data = params.prev;\n        custom = true;\n      }\n      // set translate\n      t.forEach((value, index) => {\n        t[index] = `calc(${value}px + (${getTranslateValue(data.translate[index])} * ${Math.abs(progress * multiplier)}))`;\n      });\n      // set rotates\n      r.forEach((value, index) => {\n        r[index] = data.rotate[index] * Math.abs(progress * multiplier);\n      });\n      slideEl.style.zIndex = -Math.abs(Math.round(slideProgress)) + slides.length;\n      const translateString = t.join(', ');\n      const rotateString = `rotateX(${r[0]}deg) rotateY(${r[1]}deg) rotateZ(${r[2]}deg)`;\n      const scaleString = originalProgress < 0 ? `scale(${1 + (1 - data.scale) * originalProgress * multiplier})` : `scale(${1 - (1 - data.scale) * originalProgress * multiplier})`;\n      const opacityString = originalProgress < 0 ? 1 + (1 - data.opacity) * originalProgress * multiplier : 1 - (1 - data.opacity) * originalProgress * multiplier;\n      const transform = `translate3d(${translateString}) ${rotateString} ${scaleString}`;\n\n      // Set shadows\n      if (custom && data.shadow || !custom) {\n        let shadowEl = slideEl.querySelector('.swiper-slide-shadow');\n        if (!shadowEl && data.shadow) {\n          shadowEl = createShadow('creative', slideEl);\n        }\n        if (shadowEl) {\n          const shadowOpacity = params.shadowPerProgress ? progress * (1 / params.limitProgress) : progress;\n          shadowEl.style.opacity = Math.min(Math.max(Math.abs(shadowOpacity), 0), 1);\n        }\n      }\n      const targetEl = effectTarget(params, slideEl);\n      targetEl.style.transform = transform;\n      targetEl.style.opacity = opacityString;\n      if (data.origin) {\n        targetEl.style.transformOrigin = data.origin;\n      }\n    }\n  };\n  const setTransition = duration => {\n    const transformElements = swiper.slides.map(slideEl => getSlideTransformEl(slideEl));\n    transformElements.forEach(el => {\n      el.style.transitionDuration = `${duration}ms`;\n      el.querySelectorAll('.swiper-slide-shadow').forEach(shadowEl => {\n        shadowEl.style.transitionDuration = `${duration}ms`;\n      });\n    });\n    effectVirtualTransitionEnd({\n      swiper,\n      duration,\n      transformElements,\n      allSlides: true\n    });\n  };\n  effectInit({\n    effect: 'creative',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    perspective: () => swiper.params.creativeEffect.perspective,\n    overwriteParams: () => ({\n      watchSlidesProgress: true,\n      virtualTranslate: !swiper.params.cssMode\n    })\n  });\n}\n\nexport { EffectCreative as default };\n","import { e as effectInit } from '../shared/effect-init.mjs';\nimport { c as createElement } from '../shared/utils.mjs';\n\nfunction EffectCube(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    cubeEffect: {\n      slideShadows: true,\n      shadow: true,\n      shadowOffset: 20,\n      shadowScale: 0.94\n    }\n  });\n  const createSlideShadows = (slideEl, progress, isHorizontal) => {\n    let shadowBefore = isHorizontal ? slideEl.querySelector('.swiper-slide-shadow-left') : slideEl.querySelector('.swiper-slide-shadow-top');\n    let shadowAfter = isHorizontal ? slideEl.querySelector('.swiper-slide-shadow-right') : slideEl.querySelector('.swiper-slide-shadow-bottom');\n    if (!shadowBefore) {\n      shadowBefore = createElement('div', `swiper-slide-shadow-cube swiper-slide-shadow-${isHorizontal ? 'left' : 'top'}`.split(' '));\n      slideEl.append(shadowBefore);\n    }\n    if (!shadowAfter) {\n      shadowAfter = createElement('div', `swiper-slide-shadow-cube swiper-slide-shadow-${isHorizontal ? 'right' : 'bottom'}`.split(' '));\n      slideEl.append(shadowAfter);\n    }\n    if (shadowBefore) shadowBefore.style.opacity = Math.max(-progress, 0);\n    if (shadowAfter) shadowAfter.style.opacity = Math.max(progress, 0);\n  };\n  const recreateShadows = () => {\n    // create new ones\n    const isHorizontal = swiper.isHorizontal();\n    swiper.slides.forEach(slideEl => {\n      const progress = Math.max(Math.min(slideEl.progress, 1), -1);\n      createSlideShadows(slideEl, progress, isHorizontal);\n    });\n  };\n  const setTranslate = () => {\n    const {\n      el,\n      wrapperEl,\n      slides,\n      width: swiperWidth,\n      height: swiperHeight,\n      rtlTranslate: rtl,\n      size: swiperSize,\n      browser\n    } = swiper;\n    const params = swiper.params.cubeEffect;\n    const isHorizontal = swiper.isHorizontal();\n    const isVirtual = swiper.virtual && swiper.params.virtual.enabled;\n    let wrapperRotate = 0;\n    let cubeShadowEl;\n    if (params.shadow) {\n      if (isHorizontal) {\n        cubeShadowEl = swiper.wrapperEl.querySelector('.swiper-cube-shadow');\n        if (!cubeShadowEl) {\n          cubeShadowEl = createElement('div', 'swiper-cube-shadow');\n          swiper.wrapperEl.append(cubeShadowEl);\n        }\n        cubeShadowEl.style.height = `${swiperWidth}px`;\n      } else {\n        cubeShadowEl = el.querySelector('.swiper-cube-shadow');\n        if (!cubeShadowEl) {\n          cubeShadowEl = createElement('div', 'swiper-cube-shadow');\n          el.append(cubeShadowEl);\n        }\n      }\n    }\n    for (let i = 0; i < slides.length; i += 1) {\n      const slideEl = slides[i];\n      let slideIndex = i;\n      if (isVirtual) {\n        slideIndex = parseInt(slideEl.getAttribute('data-swiper-slide-index'), 10);\n      }\n      let slideAngle = slideIndex * 90;\n      let round = Math.floor(slideAngle / 360);\n      if (rtl) {\n        slideAngle = -slideAngle;\n        round = Math.floor(-slideAngle / 360);\n      }\n      const progress = Math.max(Math.min(slideEl.progress, 1), -1);\n      let tx = 0;\n      let ty = 0;\n      let tz = 0;\n      if (slideIndex % 4 === 0) {\n        tx = -round * 4 * swiperSize;\n        tz = 0;\n      } else if ((slideIndex - 1) % 4 === 0) {\n        tx = 0;\n        tz = -round * 4 * swiperSize;\n      } else if ((slideIndex - 2) % 4 === 0) {\n        tx = swiperSize + round * 4 * swiperSize;\n        tz = swiperSize;\n      } else if ((slideIndex - 3) % 4 === 0) {\n        tx = -swiperSize;\n        tz = 3 * swiperSize + swiperSize * 4 * round;\n      }\n      if (rtl) {\n        tx = -tx;\n      }\n      if (!isHorizontal) {\n        ty = tx;\n        tx = 0;\n      }\n      const transform = `rotateX(${isHorizontal ? 0 : -slideAngle}deg) rotateY(${isHorizontal ? slideAngle : 0}deg) translate3d(${tx}px, ${ty}px, ${tz}px)`;\n      if (progress <= 1 && progress > -1) {\n        wrapperRotate = slideIndex * 90 + progress * 90;\n        if (rtl) wrapperRotate = -slideIndex * 90 - progress * 90;\n      }\n      slideEl.style.transform = transform;\n      if (params.slideShadows) {\n        createSlideShadows(slideEl, progress, isHorizontal);\n      }\n    }\n    wrapperEl.style.transformOrigin = `50% 50% -${swiperSize / 2}px`;\n    wrapperEl.style['-webkit-transform-origin'] = `50% 50% -${swiperSize / 2}px`;\n    if (params.shadow) {\n      if (isHorizontal) {\n        cubeShadowEl.style.transform = `translate3d(0px, ${swiperWidth / 2 + params.shadowOffset}px, ${-swiperWidth / 2}px) rotateX(90deg) rotateZ(0deg) scale(${params.shadowScale})`;\n      } else {\n        const shadowAngle = Math.abs(wrapperRotate) - Math.floor(Math.abs(wrapperRotate) / 90) * 90;\n        const multiplier = 1.5 - (Math.sin(shadowAngle * 2 * Math.PI / 360) / 2 + Math.cos(shadowAngle * 2 * Math.PI / 360) / 2);\n        const scale1 = params.shadowScale;\n        const scale2 = params.shadowScale / multiplier;\n        const offset = params.shadowOffset;\n        cubeShadowEl.style.transform = `scale3d(${scale1}, 1, ${scale2}) translate3d(0px, ${swiperHeight / 2 + offset}px, ${-swiperHeight / 2 / scale2}px) rotateX(-90deg)`;\n      }\n    }\n    const zFactor = (browser.isSafari || browser.isWebView) && browser.needPerspectiveFix ? -swiperSize / 2 : 0;\n    wrapperEl.style.transform = `translate3d(0px,0,${zFactor}px) rotateX(${swiper.isHorizontal() ? 0 : wrapperRotate}deg) rotateY(${swiper.isHorizontal() ? -wrapperRotate : 0}deg)`;\n    wrapperEl.style.setProperty('--swiper-cube-translate-z', `${zFactor}px`);\n  };\n  const setTransition = duration => {\n    const {\n      el,\n      slides\n    } = swiper;\n    slides.forEach(slideEl => {\n      slideEl.style.transitionDuration = `${duration}ms`;\n      slideEl.querySelectorAll('.swiper-slide-shadow-top, .swiper-slide-shadow-right, .swiper-slide-shadow-bottom, .swiper-slide-shadow-left').forEach(subEl => {\n        subEl.style.transitionDuration = `${duration}ms`;\n      });\n    });\n    if (swiper.params.cubeEffect.shadow && !swiper.isHorizontal()) {\n      const shadowEl = el.querySelector('.swiper-cube-shadow');\n      if (shadowEl) shadowEl.style.transitionDuration = `${duration}ms`;\n    }\n  };\n  effectInit({\n    effect: 'cube',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    recreateShadows,\n    getEffectParams: () => swiper.params.cubeEffect,\n    perspective: () => true,\n    overwriteParams: () => ({\n      slidesPerView: 1,\n      slidesPerGroup: 1,\n      watchSlidesProgress: true,\n      resistanceRatio: 0,\n      spaceBetween: 0,\n      centeredSlides: false,\n      virtualTranslate: true\n    })\n  });\n}\n\nexport { EffectCube as default };\n","import { e as effectInit } from '../shared/effect-init.mjs';\nimport { e as effectTarget } from '../shared/effect-target.mjs';\nimport { e as effectVirtualTransitionEnd } from '../shared/effect-virtual-transition-end.mjs';\nimport { k as getSlideTransformEl } from '../shared/utils.mjs';\n\nfunction EffectFade(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    fadeEffect: {\n      crossFade: false\n    }\n  });\n  const setTranslate = () => {\n    const {\n      slides\n    } = swiper;\n    const params = swiper.params.fadeEffect;\n    for (let i = 0; i < slides.length; i += 1) {\n      const slideEl = swiper.slides[i];\n      const offset = slideEl.swiperSlideOffset;\n      let tx = -offset;\n      if (!swiper.params.virtualTranslate) tx -= swiper.translate;\n      let ty = 0;\n      if (!swiper.isHorizontal()) {\n        ty = tx;\n        tx = 0;\n      }\n      const slideOpacity = swiper.params.fadeEffect.crossFade ? Math.max(1 - Math.abs(slideEl.progress), 0) : 1 + Math.min(Math.max(slideEl.progress, -1), 0);\n      const targetEl = effectTarget(params, slideEl);\n      targetEl.style.opacity = slideOpacity;\n      targetEl.style.transform = `translate3d(${tx}px, ${ty}px, 0px)`;\n    }\n  };\n  const setTransition = duration => {\n    const transformElements = swiper.slides.map(slideEl => getSlideTransformEl(slideEl));\n    transformElements.forEach(el => {\n      el.style.transitionDuration = `${duration}ms`;\n    });\n    effectVirtualTransitionEnd({\n      swiper,\n      duration,\n      transformElements,\n      allSlides: true\n    });\n  };\n  effectInit({\n    effect: 'fade',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    overwriteParams: () => ({\n      slidesPerView: 1,\n      slidesPerGroup: 1,\n      watchSlidesProgress: true,\n      spaceBetween: 0,\n      virtualTranslate: !swiper.params.cssMode\n    })\n  });\n}\n\nexport { EffectFade as default };\n","import { c as createShadow } from '../shared/create-shadow.mjs';\nimport { e as effectInit } from '../shared/effect-init.mjs';\nimport { e as effectTarget } from '../shared/effect-target.mjs';\nimport { e as effectVirtualTransitionEnd } from '../shared/effect-virtual-transition-end.mjs';\nimport { k as getSlideTransformEl } from '../shared/utils.mjs';\n\nfunction EffectFlip(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    flipEffect: {\n      slideShadows: true,\n      limitRotation: true\n    }\n  });\n  const createSlideShadows = (slideEl, progress) => {\n    let shadowBefore = swiper.isHorizontal() ? slideEl.querySelector('.swiper-slide-shadow-left') : slideEl.querySelector('.swiper-slide-shadow-top');\n    let shadowAfter = swiper.isHorizontal() ? slideEl.querySelector('.swiper-slide-shadow-right') : slideEl.querySelector('.swiper-slide-shadow-bottom');\n    if (!shadowBefore) {\n      shadowBefore = createShadow('flip', slideEl, swiper.isHorizontal() ? 'left' : 'top');\n    }\n    if (!shadowAfter) {\n      shadowAfter = createShadow('flip', slideEl, swiper.isHorizontal() ? 'right' : 'bottom');\n    }\n    if (shadowBefore) shadowBefore.style.opacity = Math.max(-progress, 0);\n    if (shadowAfter) shadowAfter.style.opacity = Math.max(progress, 0);\n  };\n  const recreateShadows = () => {\n    // Set shadows\n    swiper.params.flipEffect;\n    swiper.slides.forEach(slideEl => {\n      let progress = slideEl.progress;\n      if (swiper.params.flipEffect.limitRotation) {\n        progress = Math.max(Math.min(slideEl.progress, 1), -1);\n      }\n      createSlideShadows(slideEl, progress);\n    });\n  };\n  const setTranslate = () => {\n    const {\n      slides,\n      rtlTranslate: rtl\n    } = swiper;\n    const params = swiper.params.flipEffect;\n    for (let i = 0; i < slides.length; i += 1) {\n      const slideEl = slides[i];\n      let progress = slideEl.progress;\n      if (swiper.params.flipEffect.limitRotation) {\n        progress = Math.max(Math.min(slideEl.progress, 1), -1);\n      }\n      const offset = slideEl.swiperSlideOffset;\n      const rotate = -180 * progress;\n      let rotateY = rotate;\n      let rotateX = 0;\n      let tx = swiper.params.cssMode ? -offset - swiper.translate : -offset;\n      let ty = 0;\n      if (!swiper.isHorizontal()) {\n        ty = tx;\n        tx = 0;\n        rotateX = -rotateY;\n        rotateY = 0;\n      } else if (rtl) {\n        rotateY = -rotateY;\n      }\n      slideEl.style.zIndex = -Math.abs(Math.round(progress)) + slides.length;\n      if (params.slideShadows) {\n        createSlideShadows(slideEl, progress);\n      }\n      const transform = `translate3d(${tx}px, ${ty}px, 0px) rotateX(${rotateX}deg) rotateY(${rotateY}deg)`;\n      const targetEl = effectTarget(params, slideEl);\n      targetEl.style.transform = transform;\n    }\n  };\n  const setTransition = duration => {\n    const transformElements = swiper.slides.map(slideEl => getSlideTransformEl(slideEl));\n    transformElements.forEach(el => {\n      el.style.transitionDuration = `${duration}ms`;\n      el.querySelectorAll('.swiper-slide-shadow-top, .swiper-slide-shadow-right, .swiper-slide-shadow-bottom, .swiper-slide-shadow-left').forEach(shadowEl => {\n        shadowEl.style.transitionDuration = `${duration}ms`;\n      });\n    });\n    effectVirtualTransitionEnd({\n      swiper,\n      duration,\n      transformElements\n    });\n  };\n  effectInit({\n    effect: 'flip',\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    recreateShadows,\n    getEffectParams: () => swiper.params.flipEffect,\n    perspective: () => true,\n    overwriteParams: () => ({\n      slidesPerView: 1,\n      slidesPerGroup: 1,\n      watchSlidesProgress: true,\n      spaceBetween: 0,\n      virtualTranslate: !swiper.params.cssMode\n    })\n  });\n}\n\nexport { EffectFlip as default };\n","import { d as now, i as elementTransitionEnd } from '../shared/utils.mjs';\n\nfunction freeMode(_ref) {\n  let {\n    swiper,\n    extendParams,\n    emit,\n    once\n  } = _ref;\n  extendParams({\n    freeMode: {\n      enabled: false,\n      momentum: true,\n      momentumRatio: 1,\n      momentumBounce: true,\n      momentumBounceRatio: 1,\n      momentumVelocityRatio: 1,\n      sticky: false,\n      minimumVelocity: 0.02\n    }\n  });\n  function onTouchStart() {\n    if (swiper.params.cssMode) return;\n    const translate = swiper.getTranslate();\n    swiper.setTranslate(translate);\n    swiper.setTransition(0);\n    swiper.touchEventsData.velocities.length = 0;\n    swiper.freeMode.onTouchEnd({\n      currentPos: swiper.rtl ? swiper.translate : -swiper.translate\n    });\n  }\n  function onTouchMove() {\n    if (swiper.params.cssMode) return;\n    const {\n      touchEventsData: data,\n      touches\n    } = swiper;\n    // Velocity\n    if (data.velocities.length === 0) {\n      data.velocities.push({\n        position: touches[swiper.isHorizontal() ? 'startX' : 'startY'],\n        time: data.touchStartTime\n      });\n    }\n    data.velocities.push({\n      position: touches[swiper.isHorizontal() ? 'currentX' : 'currentY'],\n      time: now()\n    });\n  }\n  function onTouchEnd(_ref2) {\n    let {\n      currentPos\n    } = _ref2;\n    if (swiper.params.cssMode) return;\n    const {\n      params,\n      wrapperEl,\n      rtlTranslate: rtl,\n      snapGrid,\n      touchEventsData: data\n    } = swiper;\n    // Time diff\n    const touchEndTime = now();\n    const timeDiff = touchEndTime - data.touchStartTime;\n    if (currentPos < -swiper.minTranslate()) {\n      swiper.slideTo(swiper.activeIndex);\n      return;\n    }\n    if (currentPos > -swiper.maxTranslate()) {\n      if (swiper.slides.length < snapGrid.length) {\n        swiper.slideTo(snapGrid.length - 1);\n      } else {\n        swiper.slideTo(swiper.slides.length - 1);\n      }\n      return;\n    }\n    if (params.freeMode.momentum) {\n      if (data.velocities.length > 1) {\n        const lastMoveEvent = data.velocities.pop();\n        const velocityEvent = data.velocities.pop();\n        const distance = lastMoveEvent.position - velocityEvent.position;\n        const time = lastMoveEvent.time - velocityEvent.time;\n        swiper.velocity = distance / time;\n        swiper.velocity /= 2;\n        if (Math.abs(swiper.velocity) < params.freeMode.minimumVelocity) {\n          swiper.velocity = 0;\n        }\n        // this implies that the user stopped moving a finger then released.\n        // There would be no events with distance zero, so the last event is stale.\n        if (time > 150 || now() - lastMoveEvent.time > 300) {\n          swiper.velocity = 0;\n        }\n      } else {\n        swiper.velocity = 0;\n      }\n      swiper.velocity *= params.freeMode.momentumVelocityRatio;\n      data.velocities.length = 0;\n      let momentumDuration = 1000 * params.freeMode.momentumRatio;\n      const momentumDistance = swiper.velocity * momentumDuration;\n      let newPosition = swiper.translate + momentumDistance;\n      if (rtl) newPosition = -newPosition;\n      let doBounce = false;\n      let afterBouncePosition;\n      const bounceAmount = Math.abs(swiper.velocity) * 20 * params.freeMode.momentumBounceRatio;\n      let needsLoopFix;\n      if (newPosition < swiper.maxTranslate()) {\n        if (params.freeMode.momentumBounce) {\n          if (newPosition + swiper.maxTranslate() < -bounceAmount) {\n            newPosition = swiper.maxTranslate() - bounceAmount;\n          }\n          afterBouncePosition = swiper.maxTranslate();\n          doBounce = true;\n          data.allowMomentumBounce = true;\n        } else {\n          newPosition = swiper.maxTranslate();\n        }\n        if (params.loop && params.centeredSlides) needsLoopFix = true;\n      } else if (newPosition > swiper.minTranslate()) {\n        if (params.freeMode.momentumBounce) {\n          if (newPosition - swiper.minTranslate() > bounceAmount) {\n            newPosition = swiper.minTranslate() + bounceAmount;\n          }\n          afterBouncePosition = swiper.minTranslate();\n          doBounce = true;\n          data.allowMomentumBounce = true;\n        } else {\n          newPosition = swiper.minTranslate();\n        }\n        if (params.loop && params.centeredSlides) needsLoopFix = true;\n      } else if (params.freeMode.sticky) {\n        let nextSlide;\n        for (let j = 0; j < snapGrid.length; j += 1) {\n          if (snapGrid[j] > -newPosition) {\n            nextSlide = j;\n            break;\n          }\n        }\n        if (Math.abs(snapGrid[nextSlide] - newPosition) < Math.abs(snapGrid[nextSlide - 1] - newPosition) || swiper.swipeDirection === 'next') {\n          newPosition = snapGrid[nextSlide];\n        } else {\n          newPosition = snapGrid[nextSlide - 1];\n        }\n        newPosition = -newPosition;\n      }\n      if (needsLoopFix) {\n        once('transitionEnd', () => {\n          swiper.loopFix();\n        });\n      }\n      // Fix duration\n      if (swiper.velocity !== 0) {\n        if (rtl) {\n          momentumDuration = Math.abs((-newPosition - swiper.translate) / swiper.velocity);\n        } else {\n          momentumDuration = Math.abs((newPosition - swiper.translate) / swiper.velocity);\n        }\n        if (params.freeMode.sticky) {\n          // If freeMode.sticky is active and the user ends a swipe with a slow-velocity\n          // event, then durations can be 20+ seconds to slide one (or zero!) slides.\n          // It's easy to see this when simulating touch with mouse events. To fix this,\n          // limit single-slide swipes to the default slide duration. This also has the\n          // nice side effect of matching slide speed if the user stopped moving before\n          // lifting finger or mouse vs. moving slowly before lifting the finger/mouse.\n          // For faster swipes, also apply limits (albeit higher ones).\n          const moveDistance = Math.abs((rtl ? -newPosition : newPosition) - swiper.translate);\n          const currentSlideSize = swiper.slidesSizesGrid[swiper.activeIndex];\n          if (moveDistance < currentSlideSize) {\n            momentumDuration = params.speed;\n          } else if (moveDistance < 2 * currentSlideSize) {\n            momentumDuration = params.speed * 1.5;\n          } else {\n            momentumDuration = params.speed * 2.5;\n          }\n        }\n      } else if (params.freeMode.sticky) {\n        swiper.slideToClosest();\n        return;\n      }\n      if (params.freeMode.momentumBounce && doBounce) {\n        swiper.updateProgress(afterBouncePosition);\n        swiper.setTransition(momentumDuration);\n        swiper.setTranslate(newPosition);\n        swiper.transitionStart(true, swiper.swipeDirection);\n        swiper.animating = true;\n        elementTransitionEnd(wrapperEl, () => {\n          if (!swiper || swiper.destroyed || !data.allowMomentumBounce) return;\n          emit('momentumBounce');\n          swiper.setTransition(params.speed);\n          setTimeout(() => {\n            swiper.setTranslate(afterBouncePosition);\n            elementTransitionEnd(wrapperEl, () => {\n              if (!swiper || swiper.destroyed) return;\n              swiper.transitionEnd();\n            });\n          }, 0);\n        });\n      } else if (swiper.velocity) {\n        emit('_freeModeNoMomentumRelease');\n        swiper.updateProgress(newPosition);\n        swiper.setTransition(momentumDuration);\n        swiper.setTranslate(newPosition);\n        swiper.transitionStart(true, swiper.swipeDirection);\n        if (!swiper.animating) {\n          swiper.animating = true;\n          elementTransitionEnd(wrapperEl, () => {\n            if (!swiper || swiper.destroyed) return;\n            swiper.transitionEnd();\n          });\n        }\n      } else {\n        swiper.updateProgress(newPosition);\n      }\n      swiper.updateActiveIndex();\n      swiper.updateSlidesClasses();\n    } else if (params.freeMode.sticky) {\n      swiper.slideToClosest();\n      return;\n    } else if (params.freeMode) {\n      emit('_freeModeNoMomentumRelease');\n    }\n    if (!params.freeMode.momentum || timeDiff >= params.longSwipesMs) {\n      swiper.updateProgress();\n      swiper.updateActiveIndex();\n      swiper.updateSlidesClasses();\n    }\n  }\n  Object.assign(swiper, {\n    freeMode: {\n      onTouchStart,\n      onTouchMove,\n      onTouchEnd\n    }\n  });\n}\n\nexport { freeMode as default };\n","function Grid(_ref) {\n  let {\n    swiper,\n    extendParams\n  } = _ref;\n  extendParams({\n    grid: {\n      rows: 1,\n      fill: 'column'\n    }\n  });\n  let slidesNumberEvenToRows;\n  let slidesPerRow;\n  let numFullColumns;\n  const getSpaceBetween = () => {\n    let spaceBetween = swiper.params.spaceBetween;\n    if (typeof spaceBetween === 'string' && spaceBetween.indexOf('%') >= 0) {\n      spaceBetween = parseFloat(spaceBetween.replace('%', '')) / 100 * swiper.size;\n    } else if (typeof spaceBetween === 'string') {\n      spaceBetween = parseFloat(spaceBetween);\n    }\n    return spaceBetween;\n  };\n  const initSlides = slidesLength => {\n    const {\n      slidesPerView\n    } = swiper.params;\n    const {\n      rows,\n      fill\n    } = swiper.params.grid;\n    numFullColumns = Math.floor(slidesLength / rows);\n    if (Math.floor(slidesLength / rows) === slidesLength / rows) {\n      slidesNumberEvenToRows = slidesLength;\n    } else {\n      slidesNumberEvenToRows = Math.ceil(slidesLength / rows) * rows;\n    }\n    if (slidesPerView !== 'auto' && fill === 'row') {\n      slidesNumberEvenToRows = Math.max(slidesNumberEvenToRows, slidesPerView * rows);\n    }\n    slidesPerRow = slidesNumberEvenToRows / rows;\n  };\n  const updateSlide = (i, slide, slidesLength, getDirectionLabel) => {\n    const {\n      slidesPerGroup\n    } = swiper.params;\n    const spaceBetween = getSpaceBetween();\n    const {\n      rows,\n      fill\n    } = swiper.params.grid;\n    // Set slides order\n    let newSlideOrderIndex;\n    let column;\n    let row;\n    if (fill === 'row' && slidesPerGroup > 1) {\n      const groupIndex = Math.floor(i / (slidesPerGroup * rows));\n      const slideIndexInGroup = i - rows * slidesPerGroup * groupIndex;\n      const columnsInGroup = groupIndex === 0 ? slidesPerGroup : Math.min(Math.ceil((slidesLength - groupIndex * rows * slidesPerGroup) / rows), slidesPerGroup);\n      row = Math.floor(slideIndexInGroup / columnsInGroup);\n      column = slideIndexInGroup - row * columnsInGroup + groupIndex * slidesPerGroup;\n      newSlideOrderIndex = column + row * slidesNumberEvenToRows / rows;\n      slide.style.order = newSlideOrderIndex;\n    } else if (fill === 'column') {\n      column = Math.floor(i / rows);\n      row = i - column * rows;\n      if (column > numFullColumns || column === numFullColumns && row === rows - 1) {\n        row += 1;\n        if (row >= rows) {\n          row = 0;\n          column += 1;\n        }\n      }\n    } else {\n      row = Math.floor(i / slidesPerRow);\n      column = i - row * slidesPerRow;\n    }\n    slide.row = row;\n    slide.column = column;\n    slide.style[getDirectionLabel('margin-top')] = row !== 0 ? spaceBetween && `${spaceBetween}px` : '';\n  };\n  const updateWrapperSize = (slideSize, snapGrid, getDirectionLabel) => {\n    const {\n      centeredSlides,\n      roundLengths\n    } = swiper.params;\n    const spaceBetween = getSpaceBetween();\n    const {\n      rows\n    } = swiper.params.grid;\n    swiper.virtualSize = (slideSize + spaceBetween) * slidesNumberEvenToRows;\n    swiper.virtualSize = Math.ceil(swiper.virtualSize / rows) - spaceBetween;\n    swiper.wrapperEl.style[getDirectionLabel('width')] = `${swiper.virtualSize + spaceBetween}px`;\n    if (centeredSlides) {\n      const newSlidesGrid = [];\n      for (let i = 0; i < snapGrid.length; i += 1) {\n        let slidesGridItem = snapGrid[i];\n        if (roundLengths) slidesGridItem = Math.floor(slidesGridItem);\n        if (snapGrid[i] < swiper.virtualSize + snapGrid[0]) newSlidesGrid.push(slidesGridItem);\n      }\n      snapGrid.splice(0, snapGrid.length);\n      snapGrid.push(...newSlidesGrid);\n    }\n  };\n  swiper.grid = {\n    initSlides,\n    updateSlide,\n    updateWrapperSize\n  };\n}\n\nexport { Grid as default };\n","import { g as getDocument, a as getWindow } from '../shared/ssr-window.esm.mjs';\nimport { e as elementChildren } from '../shared/utils.mjs';\n\nfunction HashNavigation(_ref) {\n  let {\n    swiper,\n    extendParams,\n    emit,\n    on\n  } = _ref;\n  let initialized = false;\n  const document = getDocument();\n  const window = getWindow();\n  extendParams({\n    hashNavigation: {\n      enabled: false,\n      replaceState: false,\n      watchState: false,\n      getSlideIndex(_s, hash) {\n        if (swiper.virtual && swiper.params.virtual.enabled) {\n          const slideWithHash = swiper.slides.filter(slideEl => slideEl.getAttribute('data-hash') === hash)[0];\n          if (!slideWithHash) return 0;\n          const index = parseInt(slideWithHash.getAttribute('data-swiper-slide-index'), 10);\n          return index;\n        }\n        return swiper.getSlideIndex(elementChildren(swiper.slidesEl, `.${swiper.params.slideClass}[data-hash=\"${hash}\"], swiper-slide[data-hash=\"${hash}\"]`)[0]);\n      }\n    }\n  });\n  const onHashChange = () => {\n    emit('hashChange');\n    const newHash = document.location.hash.replace('#', '');\n    const activeSlideEl = swiper.virtual && swiper.params.virtual.enabled ? swiper.slidesEl.querySelector(`[data-swiper-slide-index=\"${swiper.activeIndex}\"]`) : swiper.slides[swiper.activeIndex];\n    const activeSlideHash = activeSlideEl ? activeSlideEl.getAttribute('data-hash') : '';\n    if (newHash !== activeSlideHash) {\n      const newIndex = swiper.params.hashNavigation.getSlideIndex(swiper, newHash);\n      if (typeof newIndex === 'undefined' || Number.isNaN(newIndex)) return;\n      swiper.slideTo(newIndex);\n    }\n  };\n  const setHash = () => {\n    if (!initialized || !swiper.params.hashNavigation.enabled) return;\n    const activeSlideEl = swiper.virtual && swiper.params.virtual.enabled ? swiper.slidesEl.querySelector(`[data-swiper-slide-index=\"${swiper.activeIndex}\"]`) : swiper.slides[swiper.activeIndex];\n    const activeSlideHash = activeSlideEl ? activeSlideEl.getAttribute('data-hash') || activeSlideEl.getAttribute('data-history') : '';\n    if (swiper.params.hashNavigation.replaceState && window.history && window.history.replaceState) {\n      window.history.replaceState(null, null, `#${activeSlideHash}` || '');\n      emit('hashSet');\n    } else {\n      document.location.hash = activeSlideHash || '';\n      emit('hashSet');\n    }\n  };\n  const init = () => {\n    if (!swiper.params.hashNavigation.enabled || swiper.params.history && swiper.params.history.enabled) return;\n    initialized = true;\n    const hash = document.location.hash.replace('#', '');\n    if (hash) {\n      const speed = 0;\n      const index = swiper.params.hashNavigation.getSlideIndex(swiper, hash);\n      swiper.slideTo(index || 0, speed, swiper.params.runCallbacksOnInit, true);\n    }\n    if (swiper.params.hashNavigation.watchState) {\n      window.addEventListener('hashchange', onHashChange);\n    }\n  };\n  const destroy = () => {\n    if (swiper.params.hashNavigation.watchState) {\n      window.removeEventListener('hashchange', onHashChange);\n    }\n  };\n  on('init', () => {\n    if (swiper.params.hashNavigation.enabled) {\n      init();\n    }\n  });\n  on('destroy', () => {\n    if (swiper.params.hashNavigation.enabled) {\n      destroy();\n    }\n  });\n  on('transitionEnd _freeModeNoMomentumRelease', () => {\n    if (initialized) {\n      setHash();\n    }\n  });\n  on('slideChange', () => {\n    if (initialized && swiper.params.cssMode) {\n      setHash();\n    }\n  });\n}\n\nexport { HashNavigation as default };\n","import { a as getWindow } from '../shared/ssr-window.esm.mjs';\n\nfunction History(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    history: {\n      enabled: false,\n      root: '',\n      replaceState: false,\n      key: 'slides',\n      keepQuery: false\n    }\n  });\n  let initialized = false;\n  let paths = {};\n  const slugify = text => {\n    return text.toString().replace(/\\s+/g, '-').replace(/[^\\w-]+/g, '').replace(/--+/g, '-').replace(/^-+/, '').replace(/-+$/, '');\n  };\n  const getPathValues = urlOverride => {\n    const window = getWindow();\n    let location;\n    if (urlOverride) {\n      location = new URL(urlOverride);\n    } else {\n      location = window.location;\n    }\n    const pathArray = location.pathname.slice(1).split('/').filter(part => part !== '');\n    const total = pathArray.length;\n    const key = pathArray[total - 2];\n    const value = pathArray[total - 1];\n    return {\n      key,\n      value\n    };\n  };\n  const setHistory = (key, index) => {\n    const window = getWindow();\n    if (!initialized || !swiper.params.history.enabled) return;\n    let location;\n    if (swiper.params.url) {\n      location = new URL(swiper.params.url);\n    } else {\n      location = window.location;\n    }\n    const slide = swiper.slides[index];\n    let value = slugify(slide.getAttribute('data-history'));\n    if (swiper.params.history.root.length > 0) {\n      let root = swiper.params.history.root;\n      if (root[root.length - 1] === '/') root = root.slice(0, root.length - 1);\n      value = `${root}/${key ? `${key}/` : ''}${value}`;\n    } else if (!location.pathname.includes(key)) {\n      value = `${key ? `${key}/` : ''}${value}`;\n    }\n    if (swiper.params.history.keepQuery) {\n      value += location.search;\n    }\n    const currentState = window.history.state;\n    if (currentState && currentState.value === value) {\n      return;\n    }\n    if (swiper.params.history.replaceState) {\n      window.history.replaceState({\n        value\n      }, null, value);\n    } else {\n      window.history.pushState({\n        value\n      }, null, value);\n    }\n  };\n  const scrollToSlide = (speed, value, runCallbacks) => {\n    if (value) {\n      for (let i = 0, length = swiper.slides.length; i < length; i += 1) {\n        const slide = swiper.slides[i];\n        const slideHistory = slugify(slide.getAttribute('data-history'));\n        if (slideHistory === value) {\n          const index = swiper.getSlideIndex(slide);\n          swiper.slideTo(index, speed, runCallbacks);\n        }\n      }\n    } else {\n      swiper.slideTo(0, speed, runCallbacks);\n    }\n  };\n  const setHistoryPopState = () => {\n    paths = getPathValues(swiper.params.url);\n    scrollToSlide(swiper.params.speed, paths.value, false);\n  };\n  const init = () => {\n    const window = getWindow();\n    if (!swiper.params.history) return;\n    if (!window.history || !window.history.pushState) {\n      swiper.params.history.enabled = false;\n      swiper.params.hashNavigation.enabled = true;\n      return;\n    }\n    initialized = true;\n    paths = getPathValues(swiper.params.url);\n    if (!paths.key && !paths.value) {\n      if (!swiper.params.history.replaceState) {\n        window.addEventListener('popstate', setHistoryPopState);\n      }\n      return;\n    }\n    scrollToSlide(0, paths.value, swiper.params.runCallbacksOnInit);\n    if (!swiper.params.history.replaceState) {\n      window.addEventListener('popstate', setHistoryPopState);\n    }\n  };\n  const destroy = () => {\n    const window = getWindow();\n    if (!swiper.params.history.replaceState) {\n      window.removeEventListener('popstate', setHistoryPopState);\n    }\n  };\n  on('init', () => {\n    if (swiper.params.history.enabled) {\n      init();\n    }\n  });\n  on('destroy', () => {\n    if (swiper.params.history.enabled) {\n      destroy();\n    }\n  });\n  on('transitionEnd _freeModeNoMomentumRelease', () => {\n    if (initialized) {\n      setHistory(swiper.params.history.key, swiper.activeIndex);\n    }\n  });\n  on('slideChange', () => {\n    if (initialized && swiper.params.cssMode) {\n      setHistory(swiper.params.history.key, swiper.activeIndex);\n    }\n  });\n}\n\nexport { History as default };\n","export {default as Virtual} from './virtual.mjs';\nexport {default as Keyboard} from './keyboard.mjs';\nexport {default as Mousewheel} from './mousewheel.mjs';\nexport {default as Navigation} from './navigation.mjs';\nexport {default as Pagination} from './pagination.mjs';\nexport {default as Scrollbar} from './scrollbar.mjs';\nexport {default as Parallax} from './parallax.mjs';\nexport {default as Zoom} from './zoom.mjs';\nexport {default as Controller} from './controller.mjs';\nexport {default as A11y} from './a11y.mjs';\nexport {default as History} from './history.mjs';\nexport {default as HashNavigation} from './hash-navigation.mjs';\nexport {default as Autoplay} from './autoplay.mjs';\nexport {default as Thumbs} from './thumbs.mjs';\nexport {default as FreeMode} from './free-mode.mjs';\nexport {default as Grid} from './grid.mjs';\nexport {default as Manipulation} from './manipulation.mjs';\nexport {default as EffectFade} from './effect-fade.mjs';\nexport {default as EffectCube} from './effect-cube.mjs';\nexport {default as EffectFlip} from './effect-flip.mjs';\nexport {default as EffectCoverflow} from './effect-coverflow.mjs';\nexport {default as EffectCreative} from './effect-creative.mjs';\nexport {default as EffectCards} from './effect-cards.mjs';","import { g as getDocument, a as getWindow } from '../shared/ssr-window.esm.mjs';\nimport { a as elementParents, b as elementOffset } from '../shared/utils.mjs';\n\n/* eslint-disable consistent-return */\nfunction Keyboard(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const document = getDocument();\n  const window = getWindow();\n  swiper.keyboard = {\n    enabled: false\n  };\n  extendParams({\n    keyboard: {\n      enabled: false,\n      onlyInViewport: true,\n      pageUpDown: true\n    }\n  });\n  function handle(event) {\n    if (!swiper.enabled) return;\n    const {\n      rtlTranslate: rtl\n    } = swiper;\n    let e = event;\n    if (e.originalEvent) e = e.originalEvent; // jquery fix\n    const kc = e.keyCode || e.charCode;\n    const pageUpDown = swiper.params.keyboard.pageUpDown;\n    const isPageUp = pageUpDown && kc === 33;\n    const isPageDown = pageUpDown && kc === 34;\n    const isArrowLeft = kc === 37;\n    const isArrowRight = kc === 39;\n    const isArrowUp = kc === 38;\n    const isArrowDown = kc === 40;\n    // Directions locks\n    if (!swiper.allowSlideNext && (swiper.isHorizontal() && isArrowRight || swiper.isVertical() && isArrowDown || isPageDown)) {\n      return false;\n    }\n    if (!swiper.allowSlidePrev && (swiper.isHorizontal() && isArrowLeft || swiper.isVertical() && isArrowUp || isPageUp)) {\n      return false;\n    }\n    if (e.shiftKey || e.altKey || e.ctrlKey || e.metaKey) {\n      return undefined;\n    }\n    if (document.activeElement && document.activeElement.nodeName && (document.activeElement.nodeName.toLowerCase() === 'input' || document.activeElement.nodeName.toLowerCase() === 'textarea')) {\n      return undefined;\n    }\n    if (swiper.params.keyboard.onlyInViewport && (isPageUp || isPageDown || isArrowLeft || isArrowRight || isArrowUp || isArrowDown)) {\n      let inView = false;\n      // Check that swiper should be inside of visible area of window\n      if (elementParents(swiper.el, `.${swiper.params.slideClass}, swiper-slide`).length > 0 && elementParents(swiper.el, `.${swiper.params.slideActiveClass}`).length === 0) {\n        return undefined;\n      }\n      const el = swiper.el;\n      const swiperWidth = el.clientWidth;\n      const swiperHeight = el.clientHeight;\n      const windowWidth = window.innerWidth;\n      const windowHeight = window.innerHeight;\n      const swiperOffset = elementOffset(el);\n      if (rtl) swiperOffset.left -= el.scrollLeft;\n      const swiperCoord = [[swiperOffset.left, swiperOffset.top], [swiperOffset.left + swiperWidth, swiperOffset.top], [swiperOffset.left, swiperOffset.top + swiperHeight], [swiperOffset.left + swiperWidth, swiperOffset.top + swiperHeight]];\n      for (let i = 0; i < swiperCoord.length; i += 1) {\n        const point = swiperCoord[i];\n        if (point[0] >= 0 && point[0] <= windowWidth && point[1] >= 0 && point[1] <= windowHeight) {\n          if (point[0] === 0 && point[1] === 0) continue; // eslint-disable-line\n          inView = true;\n        }\n      }\n      if (!inView) return undefined;\n    }\n    if (swiper.isHorizontal()) {\n      if (isPageUp || isPageDown || isArrowLeft || isArrowRight) {\n        if (e.preventDefault) e.preventDefault();else e.returnValue = false;\n      }\n      if ((isPageDown || isArrowRight) && !rtl || (isPageUp || isArrowLeft) && rtl) swiper.slideNext();\n      if ((isPageUp || isArrowLeft) && !rtl || (isPageDown || isArrowRight) && rtl) swiper.slidePrev();\n    } else {\n      if (isPageUp || isPageDown || isArrowUp || isArrowDown) {\n        if (e.preventDefault) e.preventDefault();else e.returnValue = false;\n      }\n      if (isPageDown || isArrowDown) swiper.slideNext();\n      if (isPageUp || isArrowUp) swiper.slidePrev();\n    }\n    emit('keyPress', kc);\n    return undefined;\n  }\n  function enable() {\n    if (swiper.keyboard.enabled) return;\n    document.addEventListener('keydown', handle);\n    swiper.keyboard.enabled = true;\n  }\n  function disable() {\n    if (!swiper.keyboard.enabled) return;\n    document.removeEventListener('keydown', handle);\n    swiper.keyboard.enabled = false;\n  }\n  on('init', () => {\n    if (swiper.params.keyboard.enabled) {\n      enable();\n    }\n  });\n  on('destroy', () => {\n    if (swiper.keyboard.enabled) {\n      disable();\n    }\n  });\n  Object.assign(swiper.keyboard, {\n    enable,\n    disable\n  });\n}\n\nexport { Keyboard as default };\n","function appendSlide(slides) {\n  const swiper = this;\n  const {\n    params,\n    slidesEl\n  } = swiper;\n  if (params.loop) {\n    swiper.loopDestroy();\n  }\n  const appendElement = slideEl => {\n    if (typeof slideEl === 'string') {\n      const tempDOM = document.createElement('div');\n      tempDOM.innerHTML = slideEl;\n      slidesEl.append(tempDOM.children[0]);\n      tempDOM.innerHTML = '';\n    } else {\n      slidesEl.append(slideEl);\n    }\n  };\n  if (typeof slides === 'object' && 'length' in slides) {\n    for (let i = 0; i < slides.length; i += 1) {\n      if (slides[i]) appendElement(slides[i]);\n    }\n  } else {\n    appendElement(slides);\n  }\n  swiper.recalcSlides();\n  if (params.loop) {\n    swiper.loopCreate();\n  }\n  if (!params.observer || swiper.isElement) {\n    swiper.update();\n  }\n}\n\nfunction prependSlide(slides) {\n  const swiper = this;\n  const {\n    params,\n    activeIndex,\n    slidesEl\n  } = swiper;\n  if (params.loop) {\n    swiper.loopDestroy();\n  }\n  let newActiveIndex = activeIndex + 1;\n  const prependElement = slideEl => {\n    if (typeof slideEl === 'string') {\n      const tempDOM = document.createElement('div');\n      tempDOM.innerHTML = slideEl;\n      slidesEl.prepend(tempDOM.children[0]);\n      tempDOM.innerHTML = '';\n    } else {\n      slidesEl.prepend(slideEl);\n    }\n  };\n  if (typeof slides === 'object' && 'length' in slides) {\n    for (let i = 0; i < slides.length; i += 1) {\n      if (slides[i]) prependElement(slides[i]);\n    }\n    newActiveIndex = activeIndex + slides.length;\n  } else {\n    prependElement(slides);\n  }\n  swiper.recalcSlides();\n  if (params.loop) {\n    swiper.loopCreate();\n  }\n  if (!params.observer || swiper.isElement) {\n    swiper.update();\n  }\n  swiper.slideTo(newActiveIndex, 0, false);\n}\n\nfunction addSlide(index, slides) {\n  const swiper = this;\n  const {\n    params,\n    activeIndex,\n    slidesEl\n  } = swiper;\n  let activeIndexBuffer = activeIndex;\n  if (params.loop) {\n    activeIndexBuffer -= swiper.loopedSlides;\n    swiper.loopDestroy();\n    swiper.recalcSlides();\n  }\n  const baseLength = swiper.slides.length;\n  if (index <= 0) {\n    swiper.prependSlide(slides);\n    return;\n  }\n  if (index >= baseLength) {\n    swiper.appendSlide(slides);\n    return;\n  }\n  let newActiveIndex = activeIndexBuffer > index ? activeIndexBuffer + 1 : activeIndexBuffer;\n  const slidesBuffer = [];\n  for (let i = baseLength - 1; i >= index; i -= 1) {\n    const currentSlide = swiper.slides[i];\n    currentSlide.remove();\n    slidesBuffer.unshift(currentSlide);\n  }\n  if (typeof slides === 'object' && 'length' in slides) {\n    for (let i = 0; i < slides.length; i += 1) {\n      if (slides[i]) slidesEl.append(slides[i]);\n    }\n    newActiveIndex = activeIndexBuffer > index ? activeIndexBuffer + slides.length : activeIndexBuffer;\n  } else {\n    slidesEl.append(slides);\n  }\n  for (let i = 0; i < slidesBuffer.length; i += 1) {\n    slidesEl.append(slidesBuffer[i]);\n  }\n  swiper.recalcSlides();\n  if (params.loop) {\n    swiper.loopCreate();\n  }\n  if (!params.observer || swiper.isElement) {\n    swiper.update();\n  }\n  if (params.loop) {\n    swiper.slideTo(newActiveIndex + swiper.loopedSlides, 0, false);\n  } else {\n    swiper.slideTo(newActiveIndex, 0, false);\n  }\n}\n\nfunction removeSlide(slidesIndexes) {\n  const swiper = this;\n  const {\n    params,\n    activeIndex\n  } = swiper;\n  let activeIndexBuffer = activeIndex;\n  if (params.loop) {\n    activeIndexBuffer -= swiper.loopedSlides;\n    swiper.loopDestroy();\n  }\n  let newActiveIndex = activeIndexBuffer;\n  let indexToRemove;\n  if (typeof slidesIndexes === 'object' && 'length' in slidesIndexes) {\n    for (let i = 0; i < slidesIndexes.length; i += 1) {\n      indexToRemove = slidesIndexes[i];\n      if (swiper.slides[indexToRemove]) swiper.slides[indexToRemove].remove();\n      if (indexToRemove < newActiveIndex) newActiveIndex -= 1;\n    }\n    newActiveIndex = Math.max(newActiveIndex, 0);\n  } else {\n    indexToRemove = slidesIndexes;\n    if (swiper.slides[indexToRemove]) swiper.slides[indexToRemove].remove();\n    if (indexToRemove < newActiveIndex) newActiveIndex -= 1;\n    newActiveIndex = Math.max(newActiveIndex, 0);\n  }\n  swiper.recalcSlides();\n  if (params.loop) {\n    swiper.loopCreate();\n  }\n  if (!params.observer || swiper.isElement) {\n    swiper.update();\n  }\n  if (params.loop) {\n    swiper.slideTo(newActiveIndex + swiper.loopedSlides, 0, false);\n  } else {\n    swiper.slideTo(newActiveIndex, 0, false);\n  }\n}\n\nfunction removeAllSlides() {\n  const swiper = this;\n  const slidesIndexes = [];\n  for (let i = 0; i < swiper.slides.length; i += 1) {\n    slidesIndexes.push(i);\n  }\n  swiper.removeSlide(slidesIndexes);\n}\n\nfunction Manipulation(_ref) {\n  let {\n    swiper\n  } = _ref;\n  Object.assign(swiper, {\n    appendSlide: appendSlide.bind(swiper),\n    prependSlide: prependSlide.bind(swiper),\n    addSlide: addSlide.bind(swiper),\n    removeSlide: removeSlide.bind(swiper),\n    removeAllSlides: removeAllSlides.bind(swiper)\n  });\n}\n\nexport { Manipulation as default };\n","import { a as getWindow } from '../shared/ssr-window.esm.mjs';\nimport { n as nextTick, d as now } from '../shared/utils.mjs';\n\n/* eslint-disable consistent-return */\nfunction Mousewheel(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const window = getWindow();\n  extendParams({\n    mousewheel: {\n      enabled: false,\n      releaseOnEdges: false,\n      invert: false,\n      forceToAxis: false,\n      sensitivity: 1,\n      eventsTarget: 'container',\n      thresholdDelta: null,\n      thresholdTime: null,\n      noMousewheelClass: 'swiper-no-mousewheel'\n    }\n  });\n  swiper.mousewheel = {\n    enabled: false\n  };\n  let timeout;\n  let lastScrollTime = now();\n  let lastEventBeforeSnap;\n  const recentWheelEvents = [];\n  function normalize(e) {\n    // Reasonable defaults\n    const PIXEL_STEP = 10;\n    const LINE_HEIGHT = 40;\n    const PAGE_HEIGHT = 800;\n    let sX = 0;\n    let sY = 0; // spinX, spinY\n    let pX = 0;\n    let pY = 0; // pixelX, pixelY\n\n    // Legacy\n    if ('detail' in e) {\n      sY = e.detail;\n    }\n    if ('wheelDelta' in e) {\n      sY = -e.wheelDelta / 120;\n    }\n    if ('wheelDeltaY' in e) {\n      sY = -e.wheelDeltaY / 120;\n    }\n    if ('wheelDeltaX' in e) {\n      sX = -e.wheelDeltaX / 120;\n    }\n\n    // side scrolling on FF with DOMMouseScroll\n    if ('axis' in e && e.axis === e.HORIZONTAL_AXIS) {\n      sX = sY;\n      sY = 0;\n    }\n    pX = sX * PIXEL_STEP;\n    pY = sY * PIXEL_STEP;\n    if ('deltaY' in e) {\n      pY = e.deltaY;\n    }\n    if ('deltaX' in e) {\n      pX = e.deltaX;\n    }\n    if (e.shiftKey && !pX) {\n      // if user scrolls with shift he wants horizontal scroll\n      pX = pY;\n      pY = 0;\n    }\n    if ((pX || pY) && e.deltaMode) {\n      if (e.deltaMode === 1) {\n        // delta in LINE units\n        pX *= LINE_HEIGHT;\n        pY *= LINE_HEIGHT;\n      } else {\n        // delta in PAGE units\n        pX *= PAGE_HEIGHT;\n        pY *= PAGE_HEIGHT;\n      }\n    }\n\n    // Fall-back if spin cannot be determined\n    if (pX && !sX) {\n      sX = pX < 1 ? -1 : 1;\n    }\n    if (pY && !sY) {\n      sY = pY < 1 ? -1 : 1;\n    }\n    return {\n      spinX: sX,\n      spinY: sY,\n      pixelX: pX,\n      pixelY: pY\n    };\n  }\n  function handleMouseEnter() {\n    if (!swiper.enabled) return;\n    swiper.mouseEntered = true;\n  }\n  function handleMouseLeave() {\n    if (!swiper.enabled) return;\n    swiper.mouseEntered = false;\n  }\n  function animateSlider(newEvent) {\n    if (swiper.params.mousewheel.thresholdDelta && newEvent.delta < swiper.params.mousewheel.thresholdDelta) {\n      // Prevent if delta of wheel scroll delta is below configured threshold\n      return false;\n    }\n    if (swiper.params.mousewheel.thresholdTime && now() - lastScrollTime < swiper.params.mousewheel.thresholdTime) {\n      // Prevent if time between scrolls is below configured threshold\n      return false;\n    }\n\n    // If the movement is NOT big enough and\n    // if the last time the user scrolled was too close to the current one (avoid continuously triggering the slider):\n    //   Don't go any further (avoid insignificant scroll movement).\n    if (newEvent.delta >= 6 && now() - lastScrollTime < 60) {\n      // Return false as a default\n      return true;\n    }\n    // If user is scrolling towards the end:\n    //   If the slider hasn't hit the latest slide or\n    //   if the slider is a loop and\n    //   if the slider isn't moving right now:\n    //     Go to next slide and\n    //     emit a scroll event.\n    // Else (the user is scrolling towards the beginning) and\n    // if the slider hasn't hit the first slide or\n    // if the slider is a loop and\n    // if the slider isn't moving right now:\n    //   Go to prev slide and\n    //   emit a scroll event.\n    if (newEvent.direction < 0) {\n      if ((!swiper.isEnd || swiper.params.loop) && !swiper.animating) {\n        swiper.slideNext();\n        emit('scroll', newEvent.raw);\n      }\n    } else if ((!swiper.isBeginning || swiper.params.loop) && !swiper.animating) {\n      swiper.slidePrev();\n      emit('scroll', newEvent.raw);\n    }\n    // If you got here is because an animation has been triggered so store the current time\n    lastScrollTime = new window.Date().getTime();\n    // Return false as a default\n    return false;\n  }\n  function releaseScroll(newEvent) {\n    const params = swiper.params.mousewheel;\n    if (newEvent.direction < 0) {\n      if (swiper.isEnd && !swiper.params.loop && params.releaseOnEdges) {\n        // Return true to animate scroll on edges\n        return true;\n      }\n    } else if (swiper.isBeginning && !swiper.params.loop && params.releaseOnEdges) {\n      // Return true to animate scroll on edges\n      return true;\n    }\n    return false;\n  }\n  function handle(event) {\n    let e = event;\n    let disableParentSwiper = true;\n    if (!swiper.enabled) return;\n\n    // Ignore event if the target or its parents have the swiper-no-mousewheel class\n    if (event.target.closest(`.${swiper.params.mousewheel.noMousewheelClass}`)) return;\n    const params = swiper.params.mousewheel;\n    if (swiper.params.cssMode) {\n      e.preventDefault();\n    }\n    let targetEl = swiper.el;\n    if (swiper.params.mousewheel.eventsTarget !== 'container') {\n      targetEl = document.querySelector(swiper.params.mousewheel.eventsTarget);\n    }\n    const targetElContainsTarget = targetEl && targetEl.contains(e.target);\n    if (!swiper.mouseEntered && !targetElContainsTarget && !params.releaseOnEdges) return true;\n    if (e.originalEvent) e = e.originalEvent; // jquery fix\n    let delta = 0;\n    const rtlFactor = swiper.rtlTranslate ? -1 : 1;\n    const data = normalize(e);\n    if (params.forceToAxis) {\n      if (swiper.isHorizontal()) {\n        if (Math.abs(data.pixelX) > Math.abs(data.pixelY)) delta = -data.pixelX * rtlFactor;else return true;\n      } else if (Math.abs(data.pixelY) > Math.abs(data.pixelX)) delta = -data.pixelY;else return true;\n    } else {\n      delta = Math.abs(data.pixelX) > Math.abs(data.pixelY) ? -data.pixelX * rtlFactor : -data.pixelY;\n    }\n    if (delta === 0) return true;\n    if (params.invert) delta = -delta;\n\n    // Get the scroll positions\n    let positions = swiper.getTranslate() + delta * params.sensitivity;\n    if (positions >= swiper.minTranslate()) positions = swiper.minTranslate();\n    if (positions <= swiper.maxTranslate()) positions = swiper.maxTranslate();\n\n    // When loop is true:\n    //     the disableParentSwiper will be true.\n    // When loop is false:\n    //     if the scroll positions is not on edge,\n    //     then the disableParentSwiper will be true.\n    //     if the scroll on edge positions,\n    //     then the disableParentSwiper will be false.\n    disableParentSwiper = swiper.params.loop ? true : !(positions === swiper.minTranslate() || positions === swiper.maxTranslate());\n    if (disableParentSwiper && swiper.params.nested) e.stopPropagation();\n    if (!swiper.params.freeMode || !swiper.params.freeMode.enabled) {\n      // Register the new event in a variable which stores the relevant data\n      const newEvent = {\n        time: now(),\n        delta: Math.abs(delta),\n        direction: Math.sign(delta),\n        raw: event\n      };\n\n      // Keep the most recent events\n      if (recentWheelEvents.length >= 2) {\n        recentWheelEvents.shift(); // only store the last N events\n      }\n\n      const prevEvent = recentWheelEvents.length ? recentWheelEvents[recentWheelEvents.length - 1] : undefined;\n      recentWheelEvents.push(newEvent);\n\n      // If there is at least one previous recorded event:\n      //   If direction has changed or\n      //   if the scroll is quicker than the previous one:\n      //     Animate the slider.\n      // Else (this is the first time the wheel is moved):\n      //     Animate the slider.\n      if (prevEvent) {\n        if (newEvent.direction !== prevEvent.direction || newEvent.delta > prevEvent.delta || newEvent.time > prevEvent.time + 150) {\n          animateSlider(newEvent);\n        }\n      } else {\n        animateSlider(newEvent);\n      }\n\n      // If it's time to release the scroll:\n      //   Return now so you don't hit the preventDefault.\n      if (releaseScroll(newEvent)) {\n        return true;\n      }\n    } else {\n      // Freemode or scrollContainer:\n\n      // If we recently snapped after a momentum scroll, then ignore wheel events\n      // to give time for the deceleration to finish. Stop ignoring after 500 msecs\n      // or if it's a new scroll (larger delta or inverse sign as last event before\n      // an end-of-momentum snap).\n      const newEvent = {\n        time: now(),\n        delta: Math.abs(delta),\n        direction: Math.sign(delta)\n      };\n      const ignoreWheelEvents = lastEventBeforeSnap && newEvent.time < lastEventBeforeSnap.time + 500 && newEvent.delta <= lastEventBeforeSnap.delta && newEvent.direction === lastEventBeforeSnap.direction;\n      if (!ignoreWheelEvents) {\n        lastEventBeforeSnap = undefined;\n        let position = swiper.getTranslate() + delta * params.sensitivity;\n        const wasBeginning = swiper.isBeginning;\n        const wasEnd = swiper.isEnd;\n        if (position >= swiper.minTranslate()) position = swiper.minTranslate();\n        if (position <= swiper.maxTranslate()) position = swiper.maxTranslate();\n        swiper.setTransition(0);\n        swiper.setTranslate(position);\n        swiper.updateProgress();\n        swiper.updateActiveIndex();\n        swiper.updateSlidesClasses();\n        if (!wasBeginning && swiper.isBeginning || !wasEnd && swiper.isEnd) {\n          swiper.updateSlidesClasses();\n        }\n        if (swiper.params.loop) {\n          swiper.loopFix({\n            direction: newEvent.direction < 0 ? 'next' : 'prev',\n            byMousewheel: true\n          });\n        }\n        if (swiper.params.freeMode.sticky) {\n          // When wheel scrolling starts with sticky (aka snap) enabled, then detect\n          // the end of a momentum scroll by storing recent (N=15?) wheel events.\n          // 1. do all N events have decreasing or same (absolute value) delta?\n          // 2. did all N events arrive in the last M (M=500?) msecs?\n          // 3. does the earliest event have an (absolute value) delta that's\n          //    at least P (P=1?) larger than the most recent event's delta?\n          // 4. does the latest event have a delta that's smaller than Q (Q=6?) pixels?\n          // If 1-4 are \"yes\" then we're near the end of a momentum scroll deceleration.\n          // Snap immediately and ignore remaining wheel events in this scroll.\n          // See comment above for \"remaining wheel events in this scroll\" determination.\n          // If 1-4 aren't satisfied, then wait to snap until 500ms after the last event.\n          clearTimeout(timeout);\n          timeout = undefined;\n          if (recentWheelEvents.length >= 15) {\n            recentWheelEvents.shift(); // only store the last N events\n          }\n\n          const prevEvent = recentWheelEvents.length ? recentWheelEvents[recentWheelEvents.length - 1] : undefined;\n          const firstEvent = recentWheelEvents[0];\n          recentWheelEvents.push(newEvent);\n          if (prevEvent && (newEvent.delta > prevEvent.delta || newEvent.direction !== prevEvent.direction)) {\n            // Increasing or reverse-sign delta means the user started scrolling again. Clear the wheel event log.\n            recentWheelEvents.splice(0);\n          } else if (recentWheelEvents.length >= 15 && newEvent.time - firstEvent.time < 500 && firstEvent.delta - newEvent.delta >= 1 && newEvent.delta <= 6) {\n            // We're at the end of the deceleration of a momentum scroll, so there's no need\n            // to wait for more events. Snap ASAP on the next tick.\n            // Also, because there's some remaining momentum we'll bias the snap in the\n            // direction of the ongoing scroll because it's better UX for the scroll to snap\n            // in the same direction as the scroll instead of reversing to snap.  Therefore,\n            // if it's already scrolled more than 20% in the current direction, keep going.\n            const snapToThreshold = delta > 0 ? 0.8 : 0.2;\n            lastEventBeforeSnap = newEvent;\n            recentWheelEvents.splice(0);\n            timeout = nextTick(() => {\n              swiper.slideToClosest(swiper.params.speed, true, undefined, snapToThreshold);\n            }, 0); // no delay; move on next tick\n          }\n\n          if (!timeout) {\n            // if we get here, then we haven't detected the end of a momentum scroll, so\n            // we'll consider a scroll \"complete\" when there haven't been any wheel events\n            // for 500ms.\n            timeout = nextTick(() => {\n              const snapToThreshold = 0.5;\n              lastEventBeforeSnap = newEvent;\n              recentWheelEvents.splice(0);\n              swiper.slideToClosest(swiper.params.speed, true, undefined, snapToThreshold);\n            }, 500);\n          }\n        }\n\n        // Emit event\n        if (!ignoreWheelEvents) emit('scroll', e);\n\n        // Stop autoplay\n        if (swiper.params.autoplay && swiper.params.autoplayDisableOnInteraction) swiper.autoplay.stop();\n        // Return page scroll on edge positions\n        if (params.releaseOnEdges && (position === swiper.minTranslate() || position === swiper.maxTranslate())) {\n          return true;\n        }\n      }\n    }\n    if (e.preventDefault) e.preventDefault();else e.returnValue = false;\n    return false;\n  }\n  function events(method) {\n    let targetEl = swiper.el;\n    if (swiper.params.mousewheel.eventsTarget !== 'container') {\n      targetEl = document.querySelector(swiper.params.mousewheel.eventsTarget);\n    }\n    targetEl[method]('mouseenter', handleMouseEnter);\n    targetEl[method]('mouseleave', handleMouseLeave);\n    targetEl[method]('wheel', handle);\n  }\n  function enable() {\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.removeEventListener('wheel', handle);\n      return true;\n    }\n    if (swiper.mousewheel.enabled) return false;\n    events('addEventListener');\n    swiper.mousewheel.enabled = true;\n    return true;\n  }\n  function disable() {\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.addEventListener(event, handle);\n      return true;\n    }\n    if (!swiper.mousewheel.enabled) return false;\n    events('removeEventListener');\n    swiper.mousewheel.enabled = false;\n    return true;\n  }\n  on('init', () => {\n    if (!swiper.params.mousewheel.enabled && swiper.params.cssMode) {\n      disable();\n    }\n    if (swiper.params.mousewheel.enabled) enable();\n  });\n  on('destroy', () => {\n    if (swiper.params.cssMode) {\n      enable();\n    }\n    if (swiper.mousewheel.enabled) disable();\n  });\n  Object.assign(swiper.mousewheel, {\n    enable,\n    disable\n  });\n}\n\nexport { Mousewheel as default };\n","import { c as createElementIfNotDefined } from '../shared/create-element-if-not-defined.mjs';\n\nfunction Navigation(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  extendParams({\n    navigation: {\n      nextEl: null,\n      prevEl: null,\n      hideOnClick: false,\n      disabledClass: 'swiper-button-disabled',\n      hiddenClass: 'swiper-button-hidden',\n      lockClass: 'swiper-button-lock',\n      navigationDisabledClass: 'swiper-navigation-disabled'\n    }\n  });\n  swiper.navigation = {\n    nextEl: null,\n    prevEl: null\n  };\n  const makeElementsArray = el => (Array.isArray(el) ? el : [el]).filter(e => !!e);\n  function getEl(el) {\n    let res;\n    if (el && typeof el === 'string' && swiper.isElement) {\n      res = swiper.el.querySelector(el);\n      if (res) return res;\n    }\n    if (el) {\n      if (typeof el === 'string') res = [...document.querySelectorAll(el)];\n      if (swiper.params.uniqueNavElements && typeof el === 'string' && res.length > 1 && swiper.el.querySelectorAll(el).length === 1) {\n        res = swiper.el.querySelector(el);\n      }\n    }\n    if (el && !res) return el;\n    // if (Array.isArray(res) && res.length === 1) res = res[0];\n    return res;\n  }\n  function toggleEl(el, disabled) {\n    const params = swiper.params.navigation;\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      if (subEl) {\n        subEl.classList[disabled ? 'add' : 'remove'](...params.disabledClass.split(' '));\n        if (subEl.tagName === 'BUTTON') subEl.disabled = disabled;\n        if (swiper.params.watchOverflow && swiper.enabled) {\n          subEl.classList[swiper.isLocked ? 'add' : 'remove'](params.lockClass);\n        }\n      }\n    });\n  }\n  function update() {\n    // Update Navigation Buttons\n    const {\n      nextEl,\n      prevEl\n    } = swiper.navigation;\n    if (swiper.params.loop) {\n      toggleEl(prevEl, false);\n      toggleEl(nextEl, false);\n      return;\n    }\n    toggleEl(prevEl, swiper.isBeginning && !swiper.params.rewind);\n    toggleEl(nextEl, swiper.isEnd && !swiper.params.rewind);\n  }\n  function onPrevClick(e) {\n    e.preventDefault();\n    if (swiper.isBeginning && !swiper.params.loop && !swiper.params.rewind) return;\n    swiper.slidePrev();\n    emit('navigationPrev');\n  }\n  function onNextClick(e) {\n    e.preventDefault();\n    if (swiper.isEnd && !swiper.params.loop && !swiper.params.rewind) return;\n    swiper.slideNext();\n    emit('navigationNext');\n  }\n  function init() {\n    const params = swiper.params.navigation;\n    swiper.params.navigation = createElementIfNotDefined(swiper, swiper.originalParams.navigation, swiper.params.navigation, {\n      nextEl: 'swiper-button-next',\n      prevEl: 'swiper-button-prev'\n    });\n    if (!(params.nextEl || params.prevEl)) return;\n    let nextEl = getEl(params.nextEl);\n    let prevEl = getEl(params.prevEl);\n    Object.assign(swiper.navigation, {\n      nextEl,\n      prevEl\n    });\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    const initButton = (el, dir) => {\n      if (el) {\n        el.addEventListener('click', dir === 'next' ? onNextClick : onPrevClick);\n      }\n      if (!swiper.enabled && el) {\n        el.classList.add(...params.lockClass.split(' '));\n      }\n    };\n    nextEl.forEach(el => initButton(el, 'next'));\n    prevEl.forEach(el => initButton(el, 'prev'));\n  }\n  function destroy() {\n    let {\n      nextEl,\n      prevEl\n    } = swiper.navigation;\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    const destroyButton = (el, dir) => {\n      el.removeEventListener('click', dir === 'next' ? onNextClick : onPrevClick);\n      el.classList.remove(...swiper.params.navigation.disabledClass.split(' '));\n    };\n    nextEl.forEach(el => destroyButton(el, 'next'));\n    prevEl.forEach(el => destroyButton(el, 'prev'));\n  }\n  on('init', () => {\n    if (swiper.params.navigation.enabled === false) {\n      // eslint-disable-next-line\n      disable();\n    } else {\n      init();\n      update();\n    }\n  });\n  on('toEdge fromEdge lock unlock', () => {\n    update();\n  });\n  on('destroy', () => {\n    destroy();\n  });\n  on('enable disable', () => {\n    let {\n      nextEl,\n      prevEl\n    } = swiper.navigation;\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    [...nextEl, ...prevEl].filter(el => !!el).forEach(el => el.classList[swiper.enabled ? 'remove' : 'add'](swiper.params.navigation.lockClass));\n  });\n  on('click', (_s, e) => {\n    let {\n      nextEl,\n      prevEl\n    } = swiper.navigation;\n    nextEl = makeElementsArray(nextEl);\n    prevEl = makeElementsArray(prevEl);\n    const targetEl = e.target;\n    if (swiper.params.navigation.hideOnClick && !prevEl.includes(targetEl) && !nextEl.includes(targetEl)) {\n      if (swiper.pagination && swiper.params.pagination && swiper.params.pagination.clickable && (swiper.pagination.el === targetEl || swiper.pagination.el.contains(targetEl))) return;\n      let isHidden;\n      if (nextEl.length) {\n        isHidden = nextEl[0].classList.contains(swiper.params.navigation.hiddenClass);\n      } else if (prevEl.length) {\n        isHidden = prevEl[0].classList.contains(swiper.params.navigation.hiddenClass);\n      }\n      if (isHidden === true) {\n        emit('navigationShow');\n      } else {\n        emit('navigationHide');\n      }\n      [...nextEl, ...prevEl].filter(el => !!el).forEach(el => el.classList.toggle(swiper.params.navigation.hiddenClass));\n    }\n  });\n  const enable = () => {\n    swiper.el.classList.remove(...swiper.params.navigation.navigationDisabledClass.split(' '));\n    init();\n    update();\n  };\n  const disable = () => {\n    swiper.el.classList.add(...swiper.params.navigation.navigationDisabledClass.split(' '));\n    destroy();\n  };\n  Object.assign(swiper.navigation, {\n    enable,\n    disable,\n    update,\n    init,\n    destroy\n  });\n}\n\nexport { Navigation as default };\n","import { c as classesToSelector } from '../shared/classes-to-selector.mjs';\nimport { c as createElementIfNotDefined } from '../shared/create-element-if-not-defined.mjs';\nimport { f as elementOuterSize, g as elementIndex, a as elementParents } from '../shared/utils.mjs';\n\nfunction Pagination(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const pfx = 'swiper-pagination';\n  extendParams({\n    pagination: {\n      el: null,\n      bulletElement: 'span',\n      clickable: false,\n      hideOnClick: false,\n      renderBullet: null,\n      renderProgressbar: null,\n      renderFraction: null,\n      renderCustom: null,\n      progressbarOpposite: false,\n      type: 'bullets',\n      // 'bullets' or 'progressbar' or 'fraction' or 'custom'\n      dynamicBullets: false,\n      dynamicMainBullets: 1,\n      formatFractionCurrent: number => number,\n      formatFractionTotal: number => number,\n      bulletClass: `${pfx}-bullet`,\n      bulletActiveClass: `${pfx}-bullet-active`,\n      modifierClass: `${pfx}-`,\n      currentClass: `${pfx}-current`,\n      totalClass: `${pfx}-total`,\n      hiddenClass: `${pfx}-hidden`,\n      progressbarFillClass: `${pfx}-progressbar-fill`,\n      progressbarOppositeClass: `${pfx}-progressbar-opposite`,\n      clickableClass: `${pfx}-clickable`,\n      lockClass: `${pfx}-lock`,\n      horizontalClass: `${pfx}-horizontal`,\n      verticalClass: `${pfx}-vertical`,\n      paginationDisabledClass: `${pfx}-disabled`\n    }\n  });\n  swiper.pagination = {\n    el: null,\n    bullets: []\n  };\n  let bulletSize;\n  let dynamicBulletIndex = 0;\n  const makeElementsArray = el => (Array.isArray(el) ? el : [el]).filter(e => !!e);\n  function isPaginationDisabled() {\n    return !swiper.params.pagination.el || !swiper.pagination.el || Array.isArray(swiper.pagination.el) && swiper.pagination.el.length === 0;\n  }\n  function setSideBullets(bulletEl, position) {\n    const {\n      bulletActiveClass\n    } = swiper.params.pagination;\n    if (!bulletEl) return;\n    bulletEl = bulletEl[`${position === 'prev' ? 'previous' : 'next'}ElementSibling`];\n    if (bulletEl) {\n      bulletEl.classList.add(`${bulletActiveClass}-${position}`);\n      bulletEl = bulletEl[`${position === 'prev' ? 'previous' : 'next'}ElementSibling`];\n      if (bulletEl) {\n        bulletEl.classList.add(`${bulletActiveClass}-${position}-${position}`);\n      }\n    }\n  }\n  function onBulletClick(e) {\n    const bulletEl = e.target.closest(classesToSelector(swiper.params.pagination.bulletClass));\n    if (!bulletEl) {\n      return;\n    }\n    e.preventDefault();\n    const index = elementIndex(bulletEl) * swiper.params.slidesPerGroup;\n    if (swiper.params.loop) {\n      if (swiper.realIndex === index) return;\n      const realIndex = swiper.realIndex;\n      const newSlideIndex = swiper.getSlideIndexByData(index);\n      const currentSlideIndex = swiper.getSlideIndexByData(swiper.realIndex);\n      if (newSlideIndex > swiper.slides.length - swiper.loopedSlides) {\n        const indexBeforeLoopFix = swiper.activeIndex;\n        swiper.loopFix({\n          direction: newSlideIndex > currentSlideIndex ? 'next' : 'prev',\n          activeSlideIndex: newSlideIndex,\n          slideTo: false\n        });\n        const indexAfterFix = swiper.activeIndex;\n        if (indexBeforeLoopFix === indexAfterFix) {\n          swiper.slideToLoop(realIndex, 0, false, true);\n        }\n      }\n      swiper.slideToLoop(index);\n    } else {\n      swiper.slideTo(index);\n    }\n  }\n  function update() {\n    // Render || Update Pagination bullets/items\n    const rtl = swiper.rtl;\n    const params = swiper.params.pagination;\n    if (isPaginationDisabled()) return;\n    let el = swiper.pagination.el;\n    el = makeElementsArray(el);\n    // Current/Total\n    let current;\n    let previousIndex;\n    const slidesLength = swiper.virtual && swiper.params.virtual.enabled ? swiper.virtual.slides.length : swiper.slides.length;\n    const total = swiper.params.loop ? Math.ceil(slidesLength / swiper.params.slidesPerGroup) : swiper.snapGrid.length;\n    if (swiper.params.loop) {\n      previousIndex = swiper.previousRealIndex || 0;\n      current = swiper.params.slidesPerGroup > 1 ? Math.floor(swiper.realIndex / swiper.params.slidesPerGroup) : swiper.realIndex;\n    } else if (typeof swiper.snapIndex !== 'undefined') {\n      current = swiper.snapIndex;\n      previousIndex = swiper.previousSnapIndex;\n    } else {\n      previousIndex = swiper.previousIndex || 0;\n      current = swiper.activeIndex || 0;\n    }\n    // Types\n    if (params.type === 'bullets' && swiper.pagination.bullets && swiper.pagination.bullets.length > 0) {\n      const bullets = swiper.pagination.bullets;\n      let firstIndex;\n      let lastIndex;\n      let midIndex;\n      if (params.dynamicBullets) {\n        bulletSize = elementOuterSize(bullets[0], swiper.isHorizontal() ? 'width' : 'height', true);\n        el.forEach(subEl => {\n          subEl.style[swiper.isHorizontal() ? 'width' : 'height'] = `${bulletSize * (params.dynamicMainBullets + 4)}px`;\n        });\n        if (params.dynamicMainBullets > 1 && previousIndex !== undefined) {\n          dynamicBulletIndex += current - (previousIndex || 0);\n          if (dynamicBulletIndex > params.dynamicMainBullets - 1) {\n            dynamicBulletIndex = params.dynamicMainBullets - 1;\n          } else if (dynamicBulletIndex < 0) {\n            dynamicBulletIndex = 0;\n          }\n        }\n        firstIndex = Math.max(current - dynamicBulletIndex, 0);\n        lastIndex = firstIndex + (Math.min(bullets.length, params.dynamicMainBullets) - 1);\n        midIndex = (lastIndex + firstIndex) / 2;\n      }\n      bullets.forEach(bulletEl => {\n        const classesToRemove = [...['', '-next', '-next-next', '-prev', '-prev-prev', '-main'].map(suffix => `${params.bulletActiveClass}${suffix}`)].map(s => typeof s === 'string' && s.includes(' ') ? s.split(' ') : s).flat();\n        bulletEl.classList.remove(...classesToRemove);\n      });\n      if (el.length > 1) {\n        bullets.forEach(bullet => {\n          const bulletIndex = elementIndex(bullet);\n          if (bulletIndex === current) {\n            bullet.classList.add(...params.bulletActiveClass.split(' '));\n          } else if (swiper.isElement) {\n            bullet.setAttribute('part', 'bullet');\n          }\n          if (params.dynamicBullets) {\n            if (bulletIndex >= firstIndex && bulletIndex <= lastIndex) {\n              bullet.classList.add(...`${params.bulletActiveClass}-main`.split(' '));\n            }\n            if (bulletIndex === firstIndex) {\n              setSideBullets(bullet, 'prev');\n            }\n            if (bulletIndex === lastIndex) {\n              setSideBullets(bullet, 'next');\n            }\n          }\n        });\n      } else {\n        const bullet = bullets[current];\n        if (bullet) {\n          bullet.classList.add(...params.bulletActiveClass.split(' '));\n        }\n        if (swiper.isElement) {\n          bullets.forEach((bulletEl, bulletIndex) => {\n            bulletEl.setAttribute('part', bulletIndex === current ? 'bullet-active' : 'bullet');\n          });\n        }\n        if (params.dynamicBullets) {\n          const firstDisplayedBullet = bullets[firstIndex];\n          const lastDisplayedBullet = bullets[lastIndex];\n          for (let i = firstIndex; i <= lastIndex; i += 1) {\n            if (bullets[i]) {\n              bullets[i].classList.add(...`${params.bulletActiveClass}-main`.split(' '));\n            }\n          }\n          setSideBullets(firstDisplayedBullet, 'prev');\n          setSideBullets(lastDisplayedBullet, 'next');\n        }\n      }\n      if (params.dynamicBullets) {\n        const dynamicBulletsLength = Math.min(bullets.length, params.dynamicMainBullets + 4);\n        const bulletsOffset = (bulletSize * dynamicBulletsLength - bulletSize) / 2 - midIndex * bulletSize;\n        const offsetProp = rtl ? 'right' : 'left';\n        bullets.forEach(bullet => {\n          bullet.style[swiper.isHorizontal() ? offsetProp : 'top'] = `${bulletsOffset}px`;\n        });\n      }\n    }\n    el.forEach((subEl, subElIndex) => {\n      if (params.type === 'fraction') {\n        subEl.querySelectorAll(classesToSelector(params.currentClass)).forEach(fractionEl => {\n          fractionEl.textContent = params.formatFractionCurrent(current + 1);\n        });\n        subEl.querySelectorAll(classesToSelector(params.totalClass)).forEach(totalEl => {\n          totalEl.textContent = params.formatFractionTotal(total);\n        });\n      }\n      if (params.type === 'progressbar') {\n        let progressbarDirection;\n        if (params.progressbarOpposite) {\n          progressbarDirection = swiper.isHorizontal() ? 'vertical' : 'horizontal';\n        } else {\n          progressbarDirection = swiper.isHorizontal() ? 'horizontal' : 'vertical';\n        }\n        const scale = (current + 1) / total;\n        let scaleX = 1;\n        let scaleY = 1;\n        if (progressbarDirection === 'horizontal') {\n          scaleX = scale;\n        } else {\n          scaleY = scale;\n        }\n        subEl.querySelectorAll(classesToSelector(params.progressbarFillClass)).forEach(progressEl => {\n          progressEl.style.transform = `translate3d(0,0,0) scaleX(${scaleX}) scaleY(${scaleY})`;\n          progressEl.style.transitionDuration = `${swiper.params.speed}ms`;\n        });\n      }\n      if (params.type === 'custom' && params.renderCustom) {\n        subEl.innerHTML = params.renderCustom(swiper, current + 1, total);\n        if (subElIndex === 0) emit('paginationRender', subEl);\n      } else {\n        if (subElIndex === 0) emit('paginationRender', subEl);\n        emit('paginationUpdate', subEl);\n      }\n      if (swiper.params.watchOverflow && swiper.enabled) {\n        subEl.classList[swiper.isLocked ? 'add' : 'remove'](params.lockClass);\n      }\n    });\n  }\n  function render() {\n    // Render Container\n    const params = swiper.params.pagination;\n    if (isPaginationDisabled()) return;\n    const slidesLength = swiper.virtual && swiper.params.virtual.enabled ? swiper.virtual.slides.length : swiper.slides.length;\n    let el = swiper.pagination.el;\n    el = makeElementsArray(el);\n    let paginationHTML = '';\n    if (params.type === 'bullets') {\n      let numberOfBullets = swiper.params.loop ? Math.ceil(slidesLength / swiper.params.slidesPerGroup) : swiper.snapGrid.length;\n      if (swiper.params.freeMode && swiper.params.freeMode.enabled && numberOfBullets > slidesLength) {\n        numberOfBullets = slidesLength;\n      }\n      for (let i = 0; i < numberOfBullets; i += 1) {\n        if (params.renderBullet) {\n          paginationHTML += params.renderBullet.call(swiper, i, params.bulletClass);\n        } else {\n          // prettier-ignore\n          paginationHTML += `<${params.bulletElement} ${swiper.isElement ? 'part=\"bullet\"' : ''} class=\"${params.bulletClass}\"></${params.bulletElement}>`;\n        }\n      }\n    }\n    if (params.type === 'fraction') {\n      if (params.renderFraction) {\n        paginationHTML = params.renderFraction.call(swiper, params.currentClass, params.totalClass);\n      } else {\n        paginationHTML = `<span class=\"${params.currentClass}\"></span>` + ' / ' + `<span class=\"${params.totalClass}\"></span>`;\n      }\n    }\n    if (params.type === 'progressbar') {\n      if (params.renderProgressbar) {\n        paginationHTML = params.renderProgressbar.call(swiper, params.progressbarFillClass);\n      } else {\n        paginationHTML = `<span class=\"${params.progressbarFillClass}\"></span>`;\n      }\n    }\n    swiper.pagination.bullets = [];\n    el.forEach(subEl => {\n      if (params.type !== 'custom') {\n        subEl.innerHTML = paginationHTML || '';\n      }\n      if (params.type === 'bullets') {\n        swiper.pagination.bullets.push(...subEl.querySelectorAll(classesToSelector(params.bulletClass)));\n      }\n    });\n    if (params.type !== 'custom') {\n      emit('paginationRender', el[0]);\n    }\n  }\n  function init() {\n    swiper.params.pagination = createElementIfNotDefined(swiper, swiper.originalParams.pagination, swiper.params.pagination, {\n      el: 'swiper-pagination'\n    });\n    const params = swiper.params.pagination;\n    if (!params.el) return;\n    let el;\n    if (typeof params.el === 'string' && swiper.isElement) {\n      el = swiper.el.querySelector(params.el);\n    }\n    if (!el && typeof params.el === 'string') {\n      el = [...document.querySelectorAll(params.el)];\n    }\n    if (!el) {\n      el = params.el;\n    }\n    if (!el || el.length === 0) return;\n    if (swiper.params.uniqueNavElements && typeof params.el === 'string' && Array.isArray(el) && el.length > 1) {\n      el = [...swiper.el.querySelectorAll(params.el)];\n      // check if it belongs to another nested Swiper\n      if (el.length > 1) {\n        el = el.filter(subEl => {\n          if (elementParents(subEl, '.swiper')[0] !== swiper.el) return false;\n          return true;\n        })[0];\n      }\n    }\n    if (Array.isArray(el) && el.length === 1) el = el[0];\n    Object.assign(swiper.pagination, {\n      el\n    });\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      if (params.type === 'bullets' && params.clickable) {\n        subEl.classList.add(...(params.clickableClass || '').split(' '));\n      }\n      subEl.classList.add(params.modifierClass + params.type);\n      subEl.classList.add(swiper.isHorizontal() ? params.horizontalClass : params.verticalClass);\n      if (params.type === 'bullets' && params.dynamicBullets) {\n        subEl.classList.add(`${params.modifierClass}${params.type}-dynamic`);\n        dynamicBulletIndex = 0;\n        if (params.dynamicMainBullets < 1) {\n          params.dynamicMainBullets = 1;\n        }\n      }\n      if (params.type === 'progressbar' && params.progressbarOpposite) {\n        subEl.classList.add(params.progressbarOppositeClass);\n      }\n      if (params.clickable) {\n        subEl.addEventListener('click', onBulletClick);\n      }\n      if (!swiper.enabled) {\n        subEl.classList.add(params.lockClass);\n      }\n    });\n  }\n  function destroy() {\n    const params = swiper.params.pagination;\n    if (isPaginationDisabled()) return;\n    let el = swiper.pagination.el;\n    if (el) {\n      el = makeElementsArray(el);\n      el.forEach(subEl => {\n        subEl.classList.remove(params.hiddenClass);\n        subEl.classList.remove(params.modifierClass + params.type);\n        subEl.classList.remove(swiper.isHorizontal() ? params.horizontalClass : params.verticalClass);\n        if (params.clickable) {\n          subEl.classList.remove(...(params.clickableClass || '').split(' '));\n          subEl.removeEventListener('click', onBulletClick);\n        }\n      });\n    }\n    if (swiper.pagination.bullets) swiper.pagination.bullets.forEach(subEl => subEl.classList.remove(...params.bulletActiveClass.split(' ')));\n  }\n  on('changeDirection', () => {\n    if (!swiper.pagination || !swiper.pagination.el) return;\n    const params = swiper.params.pagination;\n    let {\n      el\n    } = swiper.pagination;\n    el = makeElementsArray(el);\n    el.forEach(subEl => {\n      subEl.classList.remove(params.horizontalClass, params.verticalClass);\n      subEl.classList.add(swiper.isHorizontal() ? params.horizontalClass : params.verticalClass);\n    });\n  });\n  on('init', () => {\n    if (swiper.params.pagination.enabled === false) {\n      // eslint-disable-next-line\n      disable();\n    } else {\n      init();\n      render();\n      update();\n    }\n  });\n  on('activeIndexChange', () => {\n    if (typeof swiper.snapIndex === 'undefined') {\n      update();\n    }\n  });\n  on('snapIndexChange', () => {\n    update();\n  });\n  on('snapGridLengthChange', () => {\n    render();\n    update();\n  });\n  on('destroy', () => {\n    destroy();\n  });\n  on('enable disable', () => {\n    let {\n      el\n    } = swiper.pagination;\n    if (el) {\n      el = makeElementsArray(el);\n      el.forEach(subEl => subEl.classList[swiper.enabled ? 'remove' : 'add'](swiper.params.pagination.lockClass));\n    }\n  });\n  on('lock unlock', () => {\n    update();\n  });\n  on('click', (_s, e) => {\n    const targetEl = e.target;\n    const el = makeElementsArray(swiper.pagination.el);\n    if (swiper.params.pagination.el && swiper.params.pagination.hideOnClick && el && el.length > 0 && !targetEl.classList.contains(swiper.params.pagination.bulletClass)) {\n      if (swiper.navigation && (swiper.navigation.nextEl && targetEl === swiper.navigation.nextEl || swiper.navigation.prevEl && targetEl === swiper.navigation.prevEl)) return;\n      const isHidden = el[0].classList.contains(swiper.params.pagination.hiddenClass);\n      if (isHidden === true) {\n        emit('paginationShow');\n      } else {\n        emit('paginationHide');\n      }\n      el.forEach(subEl => subEl.classList.toggle(swiper.params.pagination.hiddenClass));\n    }\n  });\n  const enable = () => {\n    swiper.el.classList.remove(swiper.params.pagination.paginationDisabledClass);\n    let {\n      el\n    } = swiper.pagination;\n    if (el) {\n      el = makeElementsArray(el);\n      el.forEach(subEl => subEl.classList.remove(swiper.params.pagination.paginationDisabledClass));\n    }\n    init();\n    render();\n    update();\n  };\n  const disable = () => {\n    swiper.el.classList.add(swiper.params.pagination.paginationDisabledClass);\n    let {\n      el\n    } = swiper.pagination;\n    if (el) {\n      el = makeElementsArray(el);\n      el.forEach(subEl => subEl.classList.add(swiper.params.pagination.paginationDisabledClass));\n    }\n    destroy();\n  };\n  Object.assign(swiper.pagination, {\n    enable,\n    disable,\n    render,\n    update,\n    init,\n    destroy\n  });\n}\n\nexport { Pagination as default };\n","import { e as elementChildren } from '../shared/utils.mjs';\n\nfunction Parallax(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    parallax: {\n      enabled: false\n    }\n  });\n  const elementsSelector = '[data-swiper-parallax], [data-swiper-parallax-x], [data-swiper-parallax-y], [data-swiper-parallax-opacity], [data-swiper-parallax-scale]';\n  const setTransform = (el, progress) => {\n    const {\n      rtl\n    } = swiper;\n    const rtlFactor = rtl ? -1 : 1;\n    const p = el.getAttribute('data-swiper-parallax') || '0';\n    let x = el.getAttribute('data-swiper-parallax-x');\n    let y = el.getAttribute('data-swiper-parallax-y');\n    const scale = el.getAttribute('data-swiper-parallax-scale');\n    const opacity = el.getAttribute('data-swiper-parallax-opacity');\n    const rotate = el.getAttribute('data-swiper-parallax-rotate');\n    if (x || y) {\n      x = x || '0';\n      y = y || '0';\n    } else if (swiper.isHorizontal()) {\n      x = p;\n      y = '0';\n    } else {\n      y = p;\n      x = '0';\n    }\n    if (x.indexOf('%') >= 0) {\n      x = `${parseInt(x, 10) * progress * rtlFactor}%`;\n    } else {\n      x = `${x * progress * rtlFactor}px`;\n    }\n    if (y.indexOf('%') >= 0) {\n      y = `${parseInt(y, 10) * progress}%`;\n    } else {\n      y = `${y * progress}px`;\n    }\n    if (typeof opacity !== 'undefined' && opacity !== null) {\n      const currentOpacity = opacity - (opacity - 1) * (1 - Math.abs(progress));\n      el.style.opacity = currentOpacity;\n    }\n    let transform = `translate3d(${x}, ${y}, 0px)`;\n    if (typeof scale !== 'undefined' && scale !== null) {\n      const currentScale = scale - (scale - 1) * (1 - Math.abs(progress));\n      transform += ` scale(${currentScale})`;\n    }\n    if (rotate && typeof rotate !== 'undefined' && rotate !== null) {\n      const currentRotate = rotate * progress * -1;\n      transform += ` rotate(${currentRotate}deg)`;\n    }\n    el.style.transform = transform;\n  };\n  const setTranslate = () => {\n    const {\n      el,\n      slides,\n      progress,\n      snapGrid,\n      isElement\n    } = swiper;\n    const elements = elementChildren(el, elementsSelector);\n    if (swiper.isElement) {\n      elements.push(...elementChildren(swiper.hostEl, elementsSelector));\n    }\n    elements.forEach(subEl => {\n      setTransform(subEl, progress);\n    });\n    slides.forEach((slideEl, slideIndex) => {\n      let slideProgress = slideEl.progress;\n      if (swiper.params.slidesPerGroup > 1 && swiper.params.slidesPerView !== 'auto') {\n        slideProgress += Math.ceil(slideIndex / 2) - progress * (snapGrid.length - 1);\n      }\n      slideProgress = Math.min(Math.max(slideProgress, -1), 1);\n      slideEl.querySelectorAll(`${elementsSelector}, [data-swiper-parallax-rotate]`).forEach(subEl => {\n        setTransform(subEl, slideProgress);\n      });\n    });\n  };\n  const setTransition = function (duration) {\n    if (duration === void 0) {\n      duration = swiper.params.speed;\n    }\n    const {\n      el,\n      hostEl\n    } = swiper;\n    const elements = [...el.querySelectorAll(elementsSelector)];\n    if (swiper.isElement) {\n      elements.push(...hostEl.querySelectorAll(elementsSelector));\n    }\n    elements.forEach(parallaxEl => {\n      let parallaxDuration = parseInt(parallaxEl.getAttribute('data-swiper-parallax-duration'), 10) || duration;\n      if (duration === 0) parallaxDuration = 0;\n      parallaxEl.style.transitionDuration = `${parallaxDuration}ms`;\n    });\n  };\n  on('beforeInit', () => {\n    if (!swiper.params.parallax.enabled) return;\n    swiper.params.watchSlidesProgress = true;\n    swiper.originalParams.watchSlidesProgress = true;\n  });\n  on('init', () => {\n    if (!swiper.params.parallax.enabled) return;\n    setTranslate();\n  });\n  on('setTranslate', () => {\n    if (!swiper.params.parallax.enabled) return;\n    setTranslate();\n  });\n  on('setTransition', (_swiper, duration) => {\n    if (!swiper.params.parallax.enabled) return;\n    setTransition(duration);\n  });\n}\n\nexport { Parallax as default };\n","import { g as getDocument } from '../shared/ssr-window.esm.mjs';\nimport { c as createElement, n as nextTick, b as elementOffset } from '../shared/utils.mjs';\nimport { c as createElementIfNotDefined } from '../shared/create-element-if-not-defined.mjs';\n\nfunction Scrollbar(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const document = getDocument();\n  let isTouched = false;\n  let timeout = null;\n  let dragTimeout = null;\n  let dragStartPos;\n  let dragSize;\n  let trackSize;\n  let divider;\n  extendParams({\n    scrollbar: {\n      el: null,\n      dragSize: 'auto',\n      hide: false,\n      draggable: false,\n      snapOnRelease: true,\n      lockClass: 'swiper-scrollbar-lock',\n      dragClass: 'swiper-scrollbar-drag',\n      scrollbarDisabledClass: 'swiper-scrollbar-disabled',\n      horizontalClass: `swiper-scrollbar-horizontal`,\n      verticalClass: `swiper-scrollbar-vertical`\n    }\n  });\n  swiper.scrollbar = {\n    el: null,\n    dragEl: null\n  };\n  function setTranslate() {\n    if (!swiper.params.scrollbar.el || !swiper.scrollbar.el) return;\n    const {\n      scrollbar,\n      rtlTranslate: rtl\n    } = swiper;\n    const {\n      dragEl,\n      el\n    } = scrollbar;\n    const params = swiper.params.scrollbar;\n    const progress = swiper.params.loop ? swiper.progressLoop : swiper.progress;\n    let newSize = dragSize;\n    let newPos = (trackSize - dragSize) * progress;\n    if (rtl) {\n      newPos = -newPos;\n      if (newPos > 0) {\n        newSize = dragSize - newPos;\n        newPos = 0;\n      } else if (-newPos + dragSize > trackSize) {\n        newSize = trackSize + newPos;\n      }\n    } else if (newPos < 0) {\n      newSize = dragSize + newPos;\n      newPos = 0;\n    } else if (newPos + dragSize > trackSize) {\n      newSize = trackSize - newPos;\n    }\n    if (swiper.isHorizontal()) {\n      dragEl.style.transform = `translate3d(${newPos}px, 0, 0)`;\n      dragEl.style.width = `${newSize}px`;\n    } else {\n      dragEl.style.transform = `translate3d(0px, ${newPos}px, 0)`;\n      dragEl.style.height = `${newSize}px`;\n    }\n    if (params.hide) {\n      clearTimeout(timeout);\n      el.style.opacity = 1;\n      timeout = setTimeout(() => {\n        el.style.opacity = 0;\n        el.style.transitionDuration = '400ms';\n      }, 1000);\n    }\n  }\n  function setTransition(duration) {\n    if (!swiper.params.scrollbar.el || !swiper.scrollbar.el) return;\n    swiper.scrollbar.dragEl.style.transitionDuration = `${duration}ms`;\n  }\n  function updateSize() {\n    if (!swiper.params.scrollbar.el || !swiper.scrollbar.el) return;\n    const {\n      scrollbar\n    } = swiper;\n    const {\n      dragEl,\n      el\n    } = scrollbar;\n    dragEl.style.width = '';\n    dragEl.style.height = '';\n    trackSize = swiper.isHorizontal() ? el.offsetWidth : el.offsetHeight;\n    divider = swiper.size / (swiper.virtualSize + swiper.params.slidesOffsetBefore - (swiper.params.centeredSlides ? swiper.snapGrid[0] : 0));\n    if (swiper.params.scrollbar.dragSize === 'auto') {\n      dragSize = trackSize * divider;\n    } else {\n      dragSize = parseInt(swiper.params.scrollbar.dragSize, 10);\n    }\n    if (swiper.isHorizontal()) {\n      dragEl.style.width = `${dragSize}px`;\n    } else {\n      dragEl.style.height = `${dragSize}px`;\n    }\n    if (divider >= 1) {\n      el.style.display = 'none';\n    } else {\n      el.style.display = '';\n    }\n    if (swiper.params.scrollbar.hide) {\n      el.style.opacity = 0;\n    }\n    if (swiper.params.watchOverflow && swiper.enabled) {\n      scrollbar.el.classList[swiper.isLocked ? 'add' : 'remove'](swiper.params.scrollbar.lockClass);\n    }\n  }\n  function getPointerPosition(e) {\n    return swiper.isHorizontal() ? e.clientX : e.clientY;\n  }\n  function setDragPosition(e) {\n    const {\n      scrollbar,\n      rtlTranslate: rtl\n    } = swiper;\n    const {\n      el\n    } = scrollbar;\n    let positionRatio;\n    positionRatio = (getPointerPosition(e) - elementOffset(el)[swiper.isHorizontal() ? 'left' : 'top'] - (dragStartPos !== null ? dragStartPos : dragSize / 2)) / (trackSize - dragSize);\n    positionRatio = Math.max(Math.min(positionRatio, 1), 0);\n    if (rtl) {\n      positionRatio = 1 - positionRatio;\n    }\n    const position = swiper.minTranslate() + (swiper.maxTranslate() - swiper.minTranslate()) * positionRatio;\n    swiper.updateProgress(position);\n    swiper.setTranslate(position);\n    swiper.updateActiveIndex();\n    swiper.updateSlidesClasses();\n  }\n  function onDragStart(e) {\n    const params = swiper.params.scrollbar;\n    const {\n      scrollbar,\n      wrapperEl\n    } = swiper;\n    const {\n      el,\n      dragEl\n    } = scrollbar;\n    isTouched = true;\n    dragStartPos = e.target === dragEl ? getPointerPosition(e) - e.target.getBoundingClientRect()[swiper.isHorizontal() ? 'left' : 'top'] : null;\n    e.preventDefault();\n    e.stopPropagation();\n    wrapperEl.style.transitionDuration = '100ms';\n    dragEl.style.transitionDuration = '100ms';\n    setDragPosition(e);\n    clearTimeout(dragTimeout);\n    el.style.transitionDuration = '0ms';\n    if (params.hide) {\n      el.style.opacity = 1;\n    }\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.style['scroll-snap-type'] = 'none';\n    }\n    emit('scrollbarDragStart', e);\n  }\n  function onDragMove(e) {\n    const {\n      scrollbar,\n      wrapperEl\n    } = swiper;\n    const {\n      el,\n      dragEl\n    } = scrollbar;\n    if (!isTouched) return;\n    if (e.preventDefault) e.preventDefault();else e.returnValue = false;\n    setDragPosition(e);\n    wrapperEl.style.transitionDuration = '0ms';\n    el.style.transitionDuration = '0ms';\n    dragEl.style.transitionDuration = '0ms';\n    emit('scrollbarDragMove', e);\n  }\n  function onDragEnd(e) {\n    const params = swiper.params.scrollbar;\n    const {\n      scrollbar,\n      wrapperEl\n    } = swiper;\n    const {\n      el\n    } = scrollbar;\n    if (!isTouched) return;\n    isTouched = false;\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.style['scroll-snap-type'] = '';\n      wrapperEl.style.transitionDuration = '';\n    }\n    if (params.hide) {\n      clearTimeout(dragTimeout);\n      dragTimeout = nextTick(() => {\n        el.style.opacity = 0;\n        el.style.transitionDuration = '400ms';\n      }, 1000);\n    }\n    emit('scrollbarDragEnd', e);\n    if (params.snapOnRelease) {\n      swiper.slideToClosest();\n    }\n  }\n  function events(method) {\n    const {\n      scrollbar,\n      params\n    } = swiper;\n    const el = scrollbar.el;\n    if (!el) return;\n    const target = el;\n    const activeListener = params.passiveListeners ? {\n      passive: false,\n      capture: false\n    } : false;\n    const passiveListener = params.passiveListeners ? {\n      passive: true,\n      capture: false\n    } : false;\n    if (!target) return;\n    const eventMethod = method === 'on' ? 'addEventListener' : 'removeEventListener';\n    target[eventMethod]('pointerdown', onDragStart, activeListener);\n    document[eventMethod]('pointermove', onDragMove, activeListener);\n    document[eventMethod]('pointerup', onDragEnd, passiveListener);\n  }\n  function enableDraggable() {\n    if (!swiper.params.scrollbar.el || !swiper.scrollbar.el) return;\n    events('on');\n  }\n  function disableDraggable() {\n    if (!swiper.params.scrollbar.el || !swiper.scrollbar.el) return;\n    events('off');\n  }\n  function init() {\n    const {\n      scrollbar,\n      el: swiperEl\n    } = swiper;\n    swiper.params.scrollbar = createElementIfNotDefined(swiper, swiper.originalParams.scrollbar, swiper.params.scrollbar, {\n      el: 'swiper-scrollbar'\n    });\n    const params = swiper.params.scrollbar;\n    if (!params.el) return;\n    let el;\n    if (typeof params.el === 'string' && swiper.isElement) {\n      el = swiper.el.querySelector(params.el);\n    }\n    if (!el && typeof params.el === 'string') {\n      el = document.querySelectorAll(params.el);\n    } else if (!el) {\n      el = params.el;\n    }\n    if (swiper.params.uniqueNavElements && typeof params.el === 'string' && el.length > 1 && swiperEl.querySelectorAll(params.el).length === 1) {\n      el = swiperEl.querySelector(params.el);\n    }\n    if (el.length > 0) el = el[0];\n    el.classList.add(swiper.isHorizontal() ? params.horizontalClass : params.verticalClass);\n    let dragEl;\n    if (el) {\n      dragEl = el.querySelector(`.${swiper.params.scrollbar.dragClass}`);\n      if (!dragEl) {\n        dragEl = createElement('div', swiper.params.scrollbar.dragClass);\n        el.append(dragEl);\n      }\n    }\n    Object.assign(scrollbar, {\n      el,\n      dragEl\n    });\n    if (params.draggable) {\n      enableDraggable();\n    }\n    if (el) {\n      el.classList[swiper.enabled ? 'remove' : 'add'](swiper.params.scrollbar.lockClass);\n    }\n  }\n  function destroy() {\n    const params = swiper.params.scrollbar;\n    const el = swiper.scrollbar.el;\n    if (el) {\n      el.classList.remove(swiper.isHorizontal() ? params.horizontalClass : params.verticalClass);\n    }\n    disableDraggable();\n  }\n  on('init', () => {\n    if (swiper.params.scrollbar.enabled === false) {\n      // eslint-disable-next-line\n      disable();\n    } else {\n      init();\n      updateSize();\n      setTranslate();\n    }\n  });\n  on('update resize observerUpdate lock unlock', () => {\n    updateSize();\n  });\n  on('setTranslate', () => {\n    setTranslate();\n  });\n  on('setTransition', (_s, duration) => {\n    setTransition(duration);\n  });\n  on('enable disable', () => {\n    const {\n      el\n    } = swiper.scrollbar;\n    if (el) {\n      el.classList[swiper.enabled ? 'remove' : 'add'](swiper.params.scrollbar.lockClass);\n    }\n  });\n  on('destroy', () => {\n    destroy();\n  });\n  const enable = () => {\n    swiper.el.classList.remove(swiper.params.scrollbar.scrollbarDisabledClass);\n    if (swiper.scrollbar.el) {\n      swiper.scrollbar.el.classList.remove(swiper.params.scrollbar.scrollbarDisabledClass);\n    }\n    init();\n    updateSize();\n    setTranslate();\n  };\n  const disable = () => {\n    swiper.el.classList.add(swiper.params.scrollbar.scrollbarDisabledClass);\n    if (swiper.scrollbar.el) {\n      swiper.scrollbar.el.classList.add(swiper.params.scrollbar.scrollbarDisabledClass);\n    }\n    destroy();\n  };\n  Object.assign(swiper.scrollbar, {\n    enable,\n    disable,\n    updateSize,\n    setTranslate,\n    init,\n    destroy\n  });\n}\n\nexport { Scrollbar as default };\n","import { g as getDocument } from '../shared/ssr-window.esm.mjs';\nimport { j as isObject, e as elementChildren } from '../shared/utils.mjs';\n\nfunction Thumb(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on\n  } = _ref;\n  extendParams({\n    thumbs: {\n      swiper: null,\n      multipleActiveThumbs: true,\n      autoScrollOffset: 0,\n      slideThumbActiveClass: 'swiper-slide-thumb-active',\n      thumbsContainerClass: 'swiper-thumbs'\n    }\n  });\n  let initialized = false;\n  let swiperCreated = false;\n  swiper.thumbs = {\n    swiper: null\n  };\n  function onThumbClick() {\n    const thumbsSwiper = swiper.thumbs.swiper;\n    if (!thumbsSwiper || thumbsSwiper.destroyed) return;\n    const clickedIndex = thumbsSwiper.clickedIndex;\n    const clickedSlide = thumbsSwiper.clickedSlide;\n    if (clickedSlide && clickedSlide.classList.contains(swiper.params.thumbs.slideThumbActiveClass)) return;\n    if (typeof clickedIndex === 'undefined' || clickedIndex === null) return;\n    let slideToIndex;\n    if (thumbsSwiper.params.loop) {\n      slideToIndex = parseInt(thumbsSwiper.clickedSlide.getAttribute('data-swiper-slide-index'), 10);\n    } else {\n      slideToIndex = clickedIndex;\n    }\n    if (swiper.params.loop) {\n      swiper.slideToLoop(slideToIndex);\n    } else {\n      swiper.slideTo(slideToIndex);\n    }\n  }\n  function init() {\n    const {\n      thumbs: thumbsParams\n    } = swiper.params;\n    if (initialized) return false;\n    initialized = true;\n    const SwiperClass = swiper.constructor;\n    if (thumbsParams.swiper instanceof SwiperClass) {\n      swiper.thumbs.swiper = thumbsParams.swiper;\n      Object.assign(swiper.thumbs.swiper.originalParams, {\n        watchSlidesProgress: true,\n        slideToClickedSlide: false\n      });\n      Object.assign(swiper.thumbs.swiper.params, {\n        watchSlidesProgress: true,\n        slideToClickedSlide: false\n      });\n      swiper.thumbs.swiper.update();\n    } else if (isObject(thumbsParams.swiper)) {\n      const thumbsSwiperParams = Object.assign({}, thumbsParams.swiper);\n      Object.assign(thumbsSwiperParams, {\n        watchSlidesProgress: true,\n        slideToClickedSlide: false\n      });\n      swiper.thumbs.swiper = new SwiperClass(thumbsSwiperParams);\n      swiperCreated = true;\n    }\n    swiper.thumbs.swiper.el.classList.add(swiper.params.thumbs.thumbsContainerClass);\n    swiper.thumbs.swiper.on('tap', onThumbClick);\n    return true;\n  }\n  function update(initial) {\n    const thumbsSwiper = swiper.thumbs.swiper;\n    if (!thumbsSwiper || thumbsSwiper.destroyed) return;\n    const slidesPerView = thumbsSwiper.params.slidesPerView === 'auto' ? thumbsSwiper.slidesPerViewDynamic() : thumbsSwiper.params.slidesPerView;\n\n    // Activate thumbs\n    let thumbsToActivate = 1;\n    const thumbActiveClass = swiper.params.thumbs.slideThumbActiveClass;\n    if (swiper.params.slidesPerView > 1 && !swiper.params.centeredSlides) {\n      thumbsToActivate = swiper.params.slidesPerView;\n    }\n    if (!swiper.params.thumbs.multipleActiveThumbs) {\n      thumbsToActivate = 1;\n    }\n    thumbsToActivate = Math.floor(thumbsToActivate);\n    thumbsSwiper.slides.forEach(slideEl => slideEl.classList.remove(thumbActiveClass));\n    if (thumbsSwiper.params.loop || thumbsSwiper.params.virtual && thumbsSwiper.params.virtual.enabled) {\n      for (let i = 0; i < thumbsToActivate; i += 1) {\n        elementChildren(thumbsSwiper.slidesEl, `[data-swiper-slide-index=\"${swiper.realIndex + i}\"]`).forEach(slideEl => {\n          slideEl.classList.add(thumbActiveClass);\n        });\n      }\n    } else {\n      for (let i = 0; i < thumbsToActivate; i += 1) {\n        if (thumbsSwiper.slides[swiper.realIndex + i]) {\n          thumbsSwiper.slides[swiper.realIndex + i].classList.add(thumbActiveClass);\n        }\n      }\n    }\n    const autoScrollOffset = swiper.params.thumbs.autoScrollOffset;\n    const useOffset = autoScrollOffset && !thumbsSwiper.params.loop;\n    if (swiper.realIndex !== thumbsSwiper.realIndex || useOffset) {\n      const currentThumbsIndex = thumbsSwiper.activeIndex;\n      let newThumbsIndex;\n      let direction;\n      if (thumbsSwiper.params.loop) {\n        const newThumbsSlide = thumbsSwiper.slides.filter(slideEl => slideEl.getAttribute('data-swiper-slide-index') === `${swiper.realIndex}`)[0];\n        newThumbsIndex = thumbsSwiper.slides.indexOf(newThumbsSlide);\n        direction = swiper.activeIndex > swiper.previousIndex ? 'next' : 'prev';\n      } else {\n        newThumbsIndex = swiper.realIndex;\n        direction = newThumbsIndex > swiper.previousIndex ? 'next' : 'prev';\n      }\n      if (useOffset) {\n        newThumbsIndex += direction === 'next' ? autoScrollOffset : -1 * autoScrollOffset;\n      }\n      if (thumbsSwiper.visibleSlidesIndexes && thumbsSwiper.visibleSlidesIndexes.indexOf(newThumbsIndex) < 0) {\n        if (thumbsSwiper.params.centeredSlides) {\n          if (newThumbsIndex > currentThumbsIndex) {\n            newThumbsIndex = newThumbsIndex - Math.floor(slidesPerView / 2) + 1;\n          } else {\n            newThumbsIndex = newThumbsIndex + Math.floor(slidesPerView / 2) - 1;\n          }\n        } else if (newThumbsIndex > currentThumbsIndex && thumbsSwiper.params.slidesPerGroup === 1) ;\n        thumbsSwiper.slideTo(newThumbsIndex, initial ? 0 : undefined);\n      }\n    }\n  }\n  on('beforeInit', () => {\n    const {\n      thumbs\n    } = swiper.params;\n    if (!thumbs || !thumbs.swiper) return;\n    if (typeof thumbs.swiper === 'string' || thumbs.swiper instanceof HTMLElement) {\n      const document = getDocument();\n      const getThumbsElementAndInit = () => {\n        const thumbsElement = typeof thumbs.swiper === 'string' ? document.querySelector(thumbs.swiper) : thumbs.swiper;\n        if (thumbsElement && thumbsElement.swiper) {\n          thumbs.swiper = thumbsElement.swiper;\n          init();\n          update(true);\n        } else if (thumbsElement) {\n          const onThumbsSwiper = e => {\n            thumbs.swiper = e.detail[0];\n            thumbsElement.removeEventListener('init', onThumbsSwiper);\n            init();\n            update(true);\n            thumbs.swiper.update();\n            swiper.update();\n          };\n          thumbsElement.addEventListener('init', onThumbsSwiper);\n        }\n        return thumbsElement;\n      };\n      const watchForThumbsToAppear = () => {\n        if (swiper.destroyed) return;\n        const thumbsElement = getThumbsElementAndInit();\n        if (!thumbsElement) {\n          requestAnimationFrame(watchForThumbsToAppear);\n        }\n      };\n      requestAnimationFrame(watchForThumbsToAppear);\n    } else {\n      init();\n      update(true);\n    }\n  });\n  on('slideChange update resize observerUpdate', () => {\n    update();\n  });\n  on('setTransition', (_s, duration) => {\n    const thumbsSwiper = swiper.thumbs.swiper;\n    if (!thumbsSwiper || thumbsSwiper.destroyed) return;\n    thumbsSwiper.setTransition(duration);\n  });\n  on('beforeDestroy', () => {\n    const thumbsSwiper = swiper.thumbs.swiper;\n    if (!thumbsSwiper || thumbsSwiper.destroyed) return;\n    if (swiperCreated) {\n      thumbsSwiper.destroy();\n    }\n  });\n  Object.assign(swiper.thumbs, {\n    init,\n    update\n  });\n}\n\nexport { Thumb as default };\n","import { g as getDocument } from '../shared/ssr-window.esm.mjs';\nimport { s as setCSSProperty, e as elementChildren, c as createElement } from '../shared/utils.mjs';\n\nfunction Virtual(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  extendParams({\n    virtual: {\n      enabled: false,\n      slides: [],\n      cache: true,\n      renderSlide: null,\n      renderExternal: null,\n      renderExternalUpdate: true,\n      addSlidesBefore: 0,\n      addSlidesAfter: 0\n    }\n  });\n  let cssModeTimeout;\n  const document = getDocument();\n  swiper.virtual = {\n    cache: {},\n    from: undefined,\n    to: undefined,\n    slides: [],\n    offset: 0,\n    slidesGrid: []\n  };\n  const tempDOM = document.createElement('div');\n  function renderSlide(slide, index) {\n    const params = swiper.params.virtual;\n    if (params.cache && swiper.virtual.cache[index]) {\n      return swiper.virtual.cache[index];\n    }\n    // eslint-disable-next-line\n    let slideEl;\n    if (params.renderSlide) {\n      slideEl = params.renderSlide.call(swiper, slide, index);\n      if (typeof slideEl === 'string') {\n        tempDOM.innerHTML = slideEl;\n        slideEl = tempDOM.children[0];\n      }\n    } else if (swiper.isElement) {\n      slideEl = createElement('swiper-slide');\n    } else {\n      slideEl = createElement('div', swiper.params.slideClass);\n    }\n    slideEl.setAttribute('data-swiper-slide-index', index);\n    if (!params.renderSlide) {\n      slideEl.innerHTML = slide;\n    }\n    if (params.cache) swiper.virtual.cache[index] = slideEl;\n    return slideEl;\n  }\n  function update(force) {\n    const {\n      slidesPerView,\n      slidesPerGroup,\n      centeredSlides,\n      loop: isLoop\n    } = swiper.params;\n    const {\n      addSlidesBefore,\n      addSlidesAfter\n    } = swiper.params.virtual;\n    const {\n      from: previousFrom,\n      to: previousTo,\n      slides,\n      slidesGrid: previousSlidesGrid,\n      offset: previousOffset\n    } = swiper.virtual;\n    if (!swiper.params.cssMode) {\n      swiper.updateActiveIndex();\n    }\n    const activeIndex = swiper.activeIndex || 0;\n    let offsetProp;\n    if (swiper.rtlTranslate) offsetProp = 'right';else offsetProp = swiper.isHorizontal() ? 'left' : 'top';\n    let slidesAfter;\n    let slidesBefore;\n    if (centeredSlides) {\n      slidesAfter = Math.floor(slidesPerView / 2) + slidesPerGroup + addSlidesAfter;\n      slidesBefore = Math.floor(slidesPerView / 2) + slidesPerGroup + addSlidesBefore;\n    } else {\n      slidesAfter = slidesPerView + (slidesPerGroup - 1) + addSlidesAfter;\n      slidesBefore = (isLoop ? slidesPerView : slidesPerGroup) + addSlidesBefore;\n    }\n    let from = activeIndex - slidesBefore;\n    let to = activeIndex + slidesAfter;\n    if (!isLoop) {\n      from = Math.max(from, 0);\n      to = Math.min(to, slides.length - 1);\n    }\n    let offset = (swiper.slidesGrid[from] || 0) - (swiper.slidesGrid[0] || 0);\n    if (isLoop && activeIndex >= slidesBefore) {\n      from -= slidesBefore;\n      if (!centeredSlides) offset += swiper.slidesGrid[0];\n    } else if (isLoop && activeIndex < slidesBefore) {\n      from = -slidesBefore;\n      if (centeredSlides) offset += swiper.slidesGrid[0];\n    }\n    Object.assign(swiper.virtual, {\n      from,\n      to,\n      offset,\n      slidesGrid: swiper.slidesGrid,\n      slidesBefore,\n      slidesAfter\n    });\n    function onRendered() {\n      swiper.updateSlides();\n      swiper.updateProgress();\n      swiper.updateSlidesClasses();\n      emit('virtualUpdate');\n    }\n    if (previousFrom === from && previousTo === to && !force) {\n      if (swiper.slidesGrid !== previousSlidesGrid && offset !== previousOffset) {\n        swiper.slides.forEach(slideEl => {\n          slideEl.style[offsetProp] = `${offset - Math.abs(swiper.cssOverflowAdjustment())}px`;\n        });\n      }\n      swiper.updateProgress();\n      emit('virtualUpdate');\n      return;\n    }\n    if (swiper.params.virtual.renderExternal) {\n      swiper.params.virtual.renderExternal.call(swiper, {\n        offset,\n        from,\n        to,\n        slides: function getSlides() {\n          const slidesToRender = [];\n          for (let i = from; i <= to; i += 1) {\n            slidesToRender.push(slides[i]);\n          }\n          return slidesToRender;\n        }()\n      });\n      if (swiper.params.virtual.renderExternalUpdate) {\n        onRendered();\n      } else {\n        emit('virtualUpdate');\n      }\n      return;\n    }\n    const prependIndexes = [];\n    const appendIndexes = [];\n    const getSlideIndex = index => {\n      let slideIndex = index;\n      if (index < 0) {\n        slideIndex = slides.length + index;\n      } else if (slideIndex >= slides.length) {\n        // eslint-disable-next-line\n        slideIndex = slideIndex - slides.length;\n      }\n      return slideIndex;\n    };\n    if (force) {\n      swiper.slidesEl.querySelectorAll(`.${swiper.params.slideClass}, swiper-slide`).forEach(slideEl => {\n        slideEl.remove();\n      });\n    } else {\n      for (let i = previousFrom; i <= previousTo; i += 1) {\n        if (i < from || i > to) {\n          const slideIndex = getSlideIndex(i);\n          swiper.slidesEl.querySelectorAll(`.${swiper.params.slideClass}[data-swiper-slide-index=\"${slideIndex}\"], swiper-slide[data-swiper-slide-index=\"${slideIndex}\"]`).forEach(slideEl => {\n            slideEl.remove();\n          });\n        }\n      }\n    }\n    const loopFrom = isLoop ? -slides.length : 0;\n    const loopTo = isLoop ? slides.length * 2 : slides.length;\n    for (let i = loopFrom; i < loopTo; i += 1) {\n      if (i >= from && i <= to) {\n        const slideIndex = getSlideIndex(i);\n        if (typeof previousTo === 'undefined' || force) {\n          appendIndexes.push(slideIndex);\n        } else {\n          if (i > previousTo) appendIndexes.push(slideIndex);\n          if (i < previousFrom) prependIndexes.push(slideIndex);\n        }\n      }\n    }\n    appendIndexes.forEach(index => {\n      swiper.slidesEl.append(renderSlide(slides[index], index));\n    });\n    if (isLoop) {\n      for (let i = prependIndexes.length - 1; i >= 0; i -= 1) {\n        const index = prependIndexes[i];\n        swiper.slidesEl.prepend(renderSlide(slides[index], index));\n      }\n    } else {\n      prependIndexes.sort((a, b) => b - a);\n      prependIndexes.forEach(index => {\n        swiper.slidesEl.prepend(renderSlide(slides[index], index));\n      });\n    }\n    elementChildren(swiper.slidesEl, '.swiper-slide, swiper-slide').forEach(slideEl => {\n      slideEl.style[offsetProp] = `${offset - Math.abs(swiper.cssOverflowAdjustment())}px`;\n    });\n    onRendered();\n  }\n  function appendSlide(slides) {\n    if (typeof slides === 'object' && 'length' in slides) {\n      for (let i = 0; i < slides.length; i += 1) {\n        if (slides[i]) swiper.virtual.slides.push(slides[i]);\n      }\n    } else {\n      swiper.virtual.slides.push(slides);\n    }\n    update(true);\n  }\n  function prependSlide(slides) {\n    const activeIndex = swiper.activeIndex;\n    let newActiveIndex = activeIndex + 1;\n    let numberOfNewSlides = 1;\n    if (Array.isArray(slides)) {\n      for (let i = 0; i < slides.length; i += 1) {\n        if (slides[i]) swiper.virtual.slides.unshift(slides[i]);\n      }\n      newActiveIndex = activeIndex + slides.length;\n      numberOfNewSlides = slides.length;\n    } else {\n      swiper.virtual.slides.unshift(slides);\n    }\n    if (swiper.params.virtual.cache) {\n      const cache = swiper.virtual.cache;\n      const newCache = {};\n      Object.keys(cache).forEach(cachedIndex => {\n        const cachedEl = cache[cachedIndex];\n        const cachedElIndex = cachedEl.getAttribute('data-swiper-slide-index');\n        if (cachedElIndex) {\n          cachedEl.setAttribute('data-swiper-slide-index', parseInt(cachedElIndex, 10) + numberOfNewSlides);\n        }\n        newCache[parseInt(cachedIndex, 10) + numberOfNewSlides] = cachedEl;\n      });\n      swiper.virtual.cache = newCache;\n    }\n    update(true);\n    swiper.slideTo(newActiveIndex, 0);\n  }\n  function removeSlide(slidesIndexes) {\n    if (typeof slidesIndexes === 'undefined' || slidesIndexes === null) return;\n    let activeIndex = swiper.activeIndex;\n    if (Array.isArray(slidesIndexes)) {\n      for (let i = slidesIndexes.length - 1; i >= 0; i -= 1) {\n        swiper.virtual.slides.splice(slidesIndexes[i], 1);\n        if (swiper.params.virtual.cache) {\n          delete swiper.virtual.cache[slidesIndexes[i]];\n        }\n        if (slidesIndexes[i] < activeIndex) activeIndex -= 1;\n        activeIndex = Math.max(activeIndex, 0);\n      }\n    } else {\n      swiper.virtual.slides.splice(slidesIndexes, 1);\n      if (swiper.params.virtual.cache) {\n        delete swiper.virtual.cache[slidesIndexes];\n      }\n      if (slidesIndexes < activeIndex) activeIndex -= 1;\n      activeIndex = Math.max(activeIndex, 0);\n    }\n    update(true);\n    swiper.slideTo(activeIndex, 0);\n  }\n  function removeAllSlides() {\n    swiper.virtual.slides = [];\n    if (swiper.params.virtual.cache) {\n      swiper.virtual.cache = {};\n    }\n    update(true);\n    swiper.slideTo(0, 0);\n  }\n  on('beforeInit', () => {\n    if (!swiper.params.virtual.enabled) return;\n    let domSlidesAssigned;\n    if (typeof swiper.passedParams.virtual.slides === 'undefined') {\n      const slides = [...swiper.slidesEl.children].filter(el => el.matches(`.${swiper.params.slideClass}, swiper-slide`));\n      if (slides && slides.length) {\n        swiper.virtual.slides = [...slides];\n        domSlidesAssigned = true;\n        slides.forEach((slideEl, slideIndex) => {\n          slideEl.setAttribute('data-swiper-slide-index', slideIndex);\n          swiper.virtual.cache[slideIndex] = slideEl;\n          slideEl.remove();\n        });\n      }\n    }\n    if (!domSlidesAssigned) {\n      swiper.virtual.slides = swiper.params.virtual.slides;\n    }\n    swiper.classNames.push(`${swiper.params.containerModifierClass}virtual`);\n    swiper.params.watchSlidesProgress = true;\n    swiper.originalParams.watchSlidesProgress = true;\n    if (!swiper.params.initialSlide) {\n      update();\n    }\n  });\n  on('setTranslate', () => {\n    if (!swiper.params.virtual.enabled) return;\n    if (swiper.params.cssMode && !swiper._immediateVirtual) {\n      clearTimeout(cssModeTimeout);\n      cssModeTimeout = setTimeout(() => {\n        update();\n      }, 100);\n    } else {\n      update();\n    }\n  });\n  on('init update resize', () => {\n    if (!swiper.params.virtual.enabled) return;\n    if (swiper.params.cssMode) {\n      setCSSProperty(swiper.wrapperEl, '--swiper-virtual-size', `${swiper.virtualSize}px`);\n    }\n  });\n  Object.assign(swiper.virtual, {\n    appendSlide,\n    prependSlide,\n    removeSlide,\n    removeAllSlides,\n    update\n  });\n}\n\nexport { Virtual as default };\n","import { a as getWindow } from '../shared/ssr-window.esm.mjs';\nimport { e as elementChildren, a as elementParents, b as elementOffset, h as getTranslate } from '../shared/utils.mjs';\n\nfunction Zoom(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const window = getWindow();\n  extendParams({\n    zoom: {\n      enabled: false,\n      maxRatio: 3,\n      minRatio: 1,\n      toggle: true,\n      containerClass: 'swiper-zoom-container',\n      zoomedSlideClass: 'swiper-slide-zoomed'\n    }\n  });\n  swiper.zoom = {\n    enabled: false\n  };\n  let currentScale = 1;\n  let isScaling = false;\n  let fakeGestureTouched;\n  let fakeGestureMoved;\n  const evCache = [];\n  const gesture = {\n    originX: 0,\n    originY: 0,\n    slideEl: undefined,\n    slideWidth: undefined,\n    slideHeight: undefined,\n    imageEl: undefined,\n    imageWrapEl: undefined,\n    maxRatio: 3\n  };\n  const image = {\n    isTouched: undefined,\n    isMoved: undefined,\n    currentX: undefined,\n    currentY: undefined,\n    minX: undefined,\n    minY: undefined,\n    maxX: undefined,\n    maxY: undefined,\n    width: undefined,\n    height: undefined,\n    startX: undefined,\n    startY: undefined,\n    touchesStart: {},\n    touchesCurrent: {}\n  };\n  const velocity = {\n    x: undefined,\n    y: undefined,\n    prevPositionX: undefined,\n    prevPositionY: undefined,\n    prevTime: undefined\n  };\n  let scale = 1;\n  Object.defineProperty(swiper.zoom, 'scale', {\n    get() {\n      return scale;\n    },\n    set(value) {\n      if (scale !== value) {\n        const imageEl = gesture.imageEl;\n        const slideEl = gesture.slideEl;\n        emit('zoomChange', value, imageEl, slideEl);\n      }\n      scale = value;\n    }\n  });\n  function getDistanceBetweenTouches() {\n    if (evCache.length < 2) return 1;\n    const x1 = evCache[0].pageX;\n    const y1 = evCache[0].pageY;\n    const x2 = evCache[1].pageX;\n    const y2 = evCache[1].pageY;\n    const distance = Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);\n    return distance;\n  }\n  function getScaleOrigin() {\n    if (evCache.length < 2) return {\n      x: null,\n      y: null\n    };\n    const box = gesture.imageEl.getBoundingClientRect();\n    return [(evCache[0].pageX + (evCache[1].pageX - evCache[0].pageX) / 2 - box.x) / currentScale, (evCache[0].pageY + (evCache[1].pageY - evCache[0].pageY) / 2 - box.y) / currentScale];\n  }\n  function getSlideSelector() {\n    return swiper.isElement ? `swiper-slide` : `.${swiper.params.slideClass}`;\n  }\n  function eventWithinSlide(e) {\n    const slideSelector = getSlideSelector();\n    if (e.target.matches(slideSelector)) return true;\n    if (swiper.slides.filter(slideEl => slideEl.contains(e.target)).length > 0) return true;\n    return false;\n  }\n  function eventWithinZoomContainer(e) {\n    const selector = `.${swiper.params.zoom.containerClass}`;\n    if (e.target.matches(selector)) return true;\n    if ([...swiper.hostEl.querySelectorAll(selector)].filter(containerEl => containerEl.contains(e.target)).length > 0) return true;\n    return false;\n  }\n\n  // Events\n  function onGestureStart(e) {\n    if (e.pointerType === 'mouse') {\n      evCache.splice(0, evCache.length);\n    }\n    if (!eventWithinSlide(e)) return;\n    const params = swiper.params.zoom;\n    fakeGestureTouched = false;\n    fakeGestureMoved = false;\n    evCache.push(e);\n    if (evCache.length < 2) {\n      return;\n    }\n    fakeGestureTouched = true;\n    gesture.scaleStart = getDistanceBetweenTouches();\n    if (!gesture.slideEl) {\n      gesture.slideEl = e.target.closest(`.${swiper.params.slideClass}, swiper-slide`);\n      if (!gesture.slideEl) gesture.slideEl = swiper.slides[swiper.activeIndex];\n      let imageEl = gesture.slideEl.querySelector(`.${params.containerClass}`);\n      if (imageEl) {\n        imageEl = imageEl.querySelectorAll('picture, img, svg, canvas, .swiper-zoom-target')[0];\n      }\n      gesture.imageEl = imageEl;\n      if (imageEl) {\n        gesture.imageWrapEl = elementParents(gesture.imageEl, `.${params.containerClass}`)[0];\n      } else {\n        gesture.imageWrapEl = undefined;\n      }\n      if (!gesture.imageWrapEl) {\n        gesture.imageEl = undefined;\n        return;\n      }\n      gesture.maxRatio = gesture.imageWrapEl.getAttribute('data-swiper-zoom') || params.maxRatio;\n    }\n    if (gesture.imageEl) {\n      const [originX, originY] = getScaleOrigin();\n      gesture.originX = originX;\n      gesture.originY = originY;\n      gesture.imageEl.style.transitionDuration = '0ms';\n    }\n    isScaling = true;\n  }\n  function onGestureChange(e) {\n    if (!eventWithinSlide(e)) return;\n    const params = swiper.params.zoom;\n    const zoom = swiper.zoom;\n    const pointerIndex = evCache.findIndex(cachedEv => cachedEv.pointerId === e.pointerId);\n    if (pointerIndex >= 0) evCache[pointerIndex] = e;\n    if (evCache.length < 2) {\n      return;\n    }\n    fakeGestureMoved = true;\n    gesture.scaleMove = getDistanceBetweenTouches();\n    if (!gesture.imageEl) {\n      return;\n    }\n    zoom.scale = gesture.scaleMove / gesture.scaleStart * currentScale;\n    if (zoom.scale > gesture.maxRatio) {\n      zoom.scale = gesture.maxRatio - 1 + (zoom.scale - gesture.maxRatio + 1) ** 0.5;\n    }\n    if (zoom.scale < params.minRatio) {\n      zoom.scale = params.minRatio + 1 - (params.minRatio - zoom.scale + 1) ** 0.5;\n    }\n    gesture.imageEl.style.transform = `translate3d(0,0,0) scale(${zoom.scale})`;\n  }\n  function onGestureEnd(e) {\n    if (!eventWithinSlide(e)) return;\n    if (e.pointerType === 'mouse' && e.type === 'pointerout') return;\n    const params = swiper.params.zoom;\n    const zoom = swiper.zoom;\n    const pointerIndex = evCache.findIndex(cachedEv => cachedEv.pointerId === e.pointerId);\n    if (pointerIndex >= 0) evCache.splice(pointerIndex, 1);\n    if (!fakeGestureTouched || !fakeGestureMoved) {\n      return;\n    }\n    fakeGestureTouched = false;\n    fakeGestureMoved = false;\n    if (!gesture.imageEl) return;\n    zoom.scale = Math.max(Math.min(zoom.scale, gesture.maxRatio), params.minRatio);\n    gesture.imageEl.style.transitionDuration = `${swiper.params.speed}ms`;\n    gesture.imageEl.style.transform = `translate3d(0,0,0) scale(${zoom.scale})`;\n    currentScale = zoom.scale;\n    isScaling = false;\n    if (zoom.scale > 1 && gesture.slideEl) {\n      gesture.slideEl.classList.add(`${params.zoomedSlideClass}`);\n    } else if (zoom.scale <= 1 && gesture.slideEl) {\n      gesture.slideEl.classList.remove(`${params.zoomedSlideClass}`);\n    }\n    if (zoom.scale === 1) {\n      gesture.originX = 0;\n      gesture.originY = 0;\n      gesture.slideEl = undefined;\n    }\n  }\n  function onTouchStart(e) {\n    const device = swiper.device;\n    if (!gesture.imageEl) return;\n    if (image.isTouched) return;\n    if (device.android && e.cancelable) e.preventDefault();\n    image.isTouched = true;\n    const event = evCache.length > 0 ? evCache[0] : e;\n    image.touchesStart.x = event.pageX;\n    image.touchesStart.y = event.pageY;\n  }\n  function onTouchMove(e) {\n    if (!eventWithinSlide(e) || !eventWithinZoomContainer(e)) return;\n    const zoom = swiper.zoom;\n    if (!gesture.imageEl) return;\n    if (!image.isTouched || !gesture.slideEl) return;\n    if (!image.isMoved) {\n      image.width = gesture.imageEl.offsetWidth;\n      image.height = gesture.imageEl.offsetHeight;\n      image.startX = getTranslate(gesture.imageWrapEl, 'x') || 0;\n      image.startY = getTranslate(gesture.imageWrapEl, 'y') || 0;\n      gesture.slideWidth = gesture.slideEl.offsetWidth;\n      gesture.slideHeight = gesture.slideEl.offsetHeight;\n      gesture.imageWrapEl.style.transitionDuration = '0ms';\n    }\n    // Define if we need image drag\n    const scaledWidth = image.width * zoom.scale;\n    const scaledHeight = image.height * zoom.scale;\n    if (scaledWidth < gesture.slideWidth && scaledHeight < gesture.slideHeight) return;\n    image.minX = Math.min(gesture.slideWidth / 2 - scaledWidth / 2, 0);\n    image.maxX = -image.minX;\n    image.minY = Math.min(gesture.slideHeight / 2 - scaledHeight / 2, 0);\n    image.maxY = -image.minY;\n    image.touchesCurrent.x = evCache.length > 0 ? evCache[0].pageX : e.pageX;\n    image.touchesCurrent.y = evCache.length > 0 ? evCache[0].pageY : e.pageY;\n    const touchesDiff = Math.max(Math.abs(image.touchesCurrent.x - image.touchesStart.x), Math.abs(image.touchesCurrent.y - image.touchesStart.y));\n    if (touchesDiff > 5) {\n      swiper.allowClick = false;\n    }\n    if (!image.isMoved && !isScaling) {\n      if (swiper.isHorizontal() && (Math.floor(image.minX) === Math.floor(image.startX) && image.touchesCurrent.x < image.touchesStart.x || Math.floor(image.maxX) === Math.floor(image.startX) && image.touchesCurrent.x > image.touchesStart.x)) {\n        image.isTouched = false;\n        return;\n      }\n      if (!swiper.isHorizontal() && (Math.floor(image.minY) === Math.floor(image.startY) && image.touchesCurrent.y < image.touchesStart.y || Math.floor(image.maxY) === Math.floor(image.startY) && image.touchesCurrent.y > image.touchesStart.y)) {\n        image.isTouched = false;\n        return;\n      }\n    }\n    if (e.cancelable) {\n      e.preventDefault();\n    }\n    e.stopPropagation();\n    image.isMoved = true;\n    const scaleRatio = (zoom.scale - currentScale) / (gesture.maxRatio - swiper.params.zoom.minRatio);\n    const {\n      originX,\n      originY\n    } = gesture;\n    image.currentX = image.touchesCurrent.x - image.touchesStart.x + image.startX + scaleRatio * (image.width - originX * 2);\n    image.currentY = image.touchesCurrent.y - image.touchesStart.y + image.startY + scaleRatio * (image.height - originY * 2);\n    if (image.currentX < image.minX) {\n      image.currentX = image.minX + 1 - (image.minX - image.currentX + 1) ** 0.8;\n    }\n    if (image.currentX > image.maxX) {\n      image.currentX = image.maxX - 1 + (image.currentX - image.maxX + 1) ** 0.8;\n    }\n    if (image.currentY < image.minY) {\n      image.currentY = image.minY + 1 - (image.minY - image.currentY + 1) ** 0.8;\n    }\n    if (image.currentY > image.maxY) {\n      image.currentY = image.maxY - 1 + (image.currentY - image.maxY + 1) ** 0.8;\n    }\n\n    // Velocity\n    if (!velocity.prevPositionX) velocity.prevPositionX = image.touchesCurrent.x;\n    if (!velocity.prevPositionY) velocity.prevPositionY = image.touchesCurrent.y;\n    if (!velocity.prevTime) velocity.prevTime = Date.now();\n    velocity.x = (image.touchesCurrent.x - velocity.prevPositionX) / (Date.now() - velocity.prevTime) / 2;\n    velocity.y = (image.touchesCurrent.y - velocity.prevPositionY) / (Date.now() - velocity.prevTime) / 2;\n    if (Math.abs(image.touchesCurrent.x - velocity.prevPositionX) < 2) velocity.x = 0;\n    if (Math.abs(image.touchesCurrent.y - velocity.prevPositionY) < 2) velocity.y = 0;\n    velocity.prevPositionX = image.touchesCurrent.x;\n    velocity.prevPositionY = image.touchesCurrent.y;\n    velocity.prevTime = Date.now();\n    gesture.imageWrapEl.style.transform = `translate3d(${image.currentX}px, ${image.currentY}px,0)`;\n  }\n  function onTouchEnd() {\n    const zoom = swiper.zoom;\n    if (!gesture.imageEl) return;\n    if (!image.isTouched || !image.isMoved) {\n      image.isTouched = false;\n      image.isMoved = false;\n      return;\n    }\n    image.isTouched = false;\n    image.isMoved = false;\n    let momentumDurationX = 300;\n    let momentumDurationY = 300;\n    const momentumDistanceX = velocity.x * momentumDurationX;\n    const newPositionX = image.currentX + momentumDistanceX;\n    const momentumDistanceY = velocity.y * momentumDurationY;\n    const newPositionY = image.currentY + momentumDistanceY;\n\n    // Fix duration\n    if (velocity.x !== 0) momentumDurationX = Math.abs((newPositionX - image.currentX) / velocity.x);\n    if (velocity.y !== 0) momentumDurationY = Math.abs((newPositionY - image.currentY) / velocity.y);\n    const momentumDuration = Math.max(momentumDurationX, momentumDurationY);\n    image.currentX = newPositionX;\n    image.currentY = newPositionY;\n    // Define if we need image drag\n    const scaledWidth = image.width * zoom.scale;\n    const scaledHeight = image.height * zoom.scale;\n    image.minX = Math.min(gesture.slideWidth / 2 - scaledWidth / 2, 0);\n    image.maxX = -image.minX;\n    image.minY = Math.min(gesture.slideHeight / 2 - scaledHeight / 2, 0);\n    image.maxY = -image.minY;\n    image.currentX = Math.max(Math.min(image.currentX, image.maxX), image.minX);\n    image.currentY = Math.max(Math.min(image.currentY, image.maxY), image.minY);\n    gesture.imageWrapEl.style.transitionDuration = `${momentumDuration}ms`;\n    gesture.imageWrapEl.style.transform = `translate3d(${image.currentX}px, ${image.currentY}px,0)`;\n  }\n  function onTransitionEnd() {\n    const zoom = swiper.zoom;\n    if (gesture.slideEl && swiper.activeIndex !== swiper.slides.indexOf(gesture.slideEl)) {\n      if (gesture.imageEl) {\n        gesture.imageEl.style.transform = 'translate3d(0,0,0) scale(1)';\n      }\n      if (gesture.imageWrapEl) {\n        gesture.imageWrapEl.style.transform = 'translate3d(0,0,0)';\n      }\n      gesture.slideEl.classList.remove(`${swiper.params.zoom.zoomedSlideClass}`);\n      zoom.scale = 1;\n      currentScale = 1;\n      gesture.slideEl = undefined;\n      gesture.imageEl = undefined;\n      gesture.imageWrapEl = undefined;\n      gesture.originX = 0;\n      gesture.originY = 0;\n    }\n  }\n  function zoomIn(e) {\n    const zoom = swiper.zoom;\n    const params = swiper.params.zoom;\n    if (!gesture.slideEl) {\n      if (e && e.target) {\n        gesture.slideEl = e.target.closest(`.${swiper.params.slideClass}, swiper-slide`);\n      }\n      if (!gesture.slideEl) {\n        if (swiper.params.virtual && swiper.params.virtual.enabled && swiper.virtual) {\n          gesture.slideEl = elementChildren(swiper.slidesEl, `.${swiper.params.slideActiveClass}`)[0];\n        } else {\n          gesture.slideEl = swiper.slides[swiper.activeIndex];\n        }\n      }\n      let imageEl = gesture.slideEl.querySelector(`.${params.containerClass}`);\n      if (imageEl) {\n        imageEl = imageEl.querySelectorAll('picture, img, svg, canvas, .swiper-zoom-target')[0];\n      }\n      gesture.imageEl = imageEl;\n      if (imageEl) {\n        gesture.imageWrapEl = elementParents(gesture.imageEl, `.${params.containerClass}`)[0];\n      } else {\n        gesture.imageWrapEl = undefined;\n      }\n    }\n    if (!gesture.imageEl || !gesture.imageWrapEl) return;\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.style.overflow = 'hidden';\n      swiper.wrapperEl.style.touchAction = 'none';\n    }\n    gesture.slideEl.classList.add(`${params.zoomedSlideClass}`);\n    let touchX;\n    let touchY;\n    let offsetX;\n    let offsetY;\n    let diffX;\n    let diffY;\n    let translateX;\n    let translateY;\n    let imageWidth;\n    let imageHeight;\n    let scaledWidth;\n    let scaledHeight;\n    let translateMinX;\n    let translateMinY;\n    let translateMaxX;\n    let translateMaxY;\n    let slideWidth;\n    let slideHeight;\n    if (typeof image.touchesStart.x === 'undefined' && e) {\n      touchX = e.pageX;\n      touchY = e.pageY;\n    } else {\n      touchX = image.touchesStart.x;\n      touchY = image.touchesStart.y;\n    }\n    const forceZoomRatio = typeof e === 'number' ? e : null;\n    if (currentScale === 1 && forceZoomRatio) {\n      touchX = undefined;\n      touchY = undefined;\n    }\n    zoom.scale = forceZoomRatio || gesture.imageWrapEl.getAttribute('data-swiper-zoom') || params.maxRatio;\n    currentScale = forceZoomRatio || gesture.imageWrapEl.getAttribute('data-swiper-zoom') || params.maxRatio;\n    if (e && !(currentScale === 1 && forceZoomRatio)) {\n      slideWidth = gesture.slideEl.offsetWidth;\n      slideHeight = gesture.slideEl.offsetHeight;\n      offsetX = elementOffset(gesture.slideEl).left + window.scrollX;\n      offsetY = elementOffset(gesture.slideEl).top + window.scrollY;\n      diffX = offsetX + slideWidth / 2 - touchX;\n      diffY = offsetY + slideHeight / 2 - touchY;\n      imageWidth = gesture.imageEl.offsetWidth;\n      imageHeight = gesture.imageEl.offsetHeight;\n      scaledWidth = imageWidth * zoom.scale;\n      scaledHeight = imageHeight * zoom.scale;\n      translateMinX = Math.min(slideWidth / 2 - scaledWidth / 2, 0);\n      translateMinY = Math.min(slideHeight / 2 - scaledHeight / 2, 0);\n      translateMaxX = -translateMinX;\n      translateMaxY = -translateMinY;\n      translateX = diffX * zoom.scale;\n      translateY = diffY * zoom.scale;\n      if (translateX < translateMinX) {\n        translateX = translateMinX;\n      }\n      if (translateX > translateMaxX) {\n        translateX = translateMaxX;\n      }\n      if (translateY < translateMinY) {\n        translateY = translateMinY;\n      }\n      if (translateY > translateMaxY) {\n        translateY = translateMaxY;\n      }\n    } else {\n      translateX = 0;\n      translateY = 0;\n    }\n    if (forceZoomRatio && zoom.scale === 1) {\n      gesture.originX = 0;\n      gesture.originY = 0;\n    }\n    gesture.imageWrapEl.style.transitionDuration = '300ms';\n    gesture.imageWrapEl.style.transform = `translate3d(${translateX}px, ${translateY}px,0)`;\n    gesture.imageEl.style.transitionDuration = '300ms';\n    gesture.imageEl.style.transform = `translate3d(0,0,0) scale(${zoom.scale})`;\n  }\n  function zoomOut() {\n    const zoom = swiper.zoom;\n    const params = swiper.params.zoom;\n    if (!gesture.slideEl) {\n      if (swiper.params.virtual && swiper.params.virtual.enabled && swiper.virtual) {\n        gesture.slideEl = elementChildren(swiper.slidesEl, `.${swiper.params.slideActiveClass}`)[0];\n      } else {\n        gesture.slideEl = swiper.slides[swiper.activeIndex];\n      }\n      let imageEl = gesture.slideEl.querySelector(`.${params.containerClass}`);\n      if (imageEl) {\n        imageEl = imageEl.querySelectorAll('picture, img, svg, canvas, .swiper-zoom-target')[0];\n      }\n      gesture.imageEl = imageEl;\n      if (imageEl) {\n        gesture.imageWrapEl = elementParents(gesture.imageEl, `.${params.containerClass}`)[0];\n      } else {\n        gesture.imageWrapEl = undefined;\n      }\n    }\n    if (!gesture.imageEl || !gesture.imageWrapEl) return;\n    if (swiper.params.cssMode) {\n      swiper.wrapperEl.style.overflow = '';\n      swiper.wrapperEl.style.touchAction = '';\n    }\n    zoom.scale = 1;\n    currentScale = 1;\n    gesture.imageWrapEl.style.transitionDuration = '300ms';\n    gesture.imageWrapEl.style.transform = 'translate3d(0,0,0)';\n    gesture.imageEl.style.transitionDuration = '300ms';\n    gesture.imageEl.style.transform = 'translate3d(0,0,0) scale(1)';\n    gesture.slideEl.classList.remove(`${params.zoomedSlideClass}`);\n    gesture.slideEl = undefined;\n    gesture.originX = 0;\n    gesture.originY = 0;\n  }\n\n  // Toggle Zoom\n  function zoomToggle(e) {\n    const zoom = swiper.zoom;\n    if (zoom.scale && zoom.scale !== 1) {\n      // Zoom Out\n      zoomOut();\n    } else {\n      // Zoom In\n      zoomIn(e);\n    }\n  }\n  function getListeners() {\n    const passiveListener = swiper.params.passiveListeners ? {\n      passive: true,\n      capture: false\n    } : false;\n    const activeListenerWithCapture = swiper.params.passiveListeners ? {\n      passive: false,\n      capture: true\n    } : true;\n    return {\n      passiveListener,\n      activeListenerWithCapture\n    };\n  }\n\n  // Attach/Detach Events\n  function enable() {\n    const zoom = swiper.zoom;\n    if (zoom.enabled) return;\n    zoom.enabled = true;\n    const {\n      passiveListener,\n      activeListenerWithCapture\n    } = getListeners();\n\n    // Scale image\n    swiper.wrapperEl.addEventListener('pointerdown', onGestureStart, passiveListener);\n    swiper.wrapperEl.addEventListener('pointermove', onGestureChange, activeListenerWithCapture);\n    ['pointerup', 'pointercancel', 'pointerout'].forEach(eventName => {\n      swiper.wrapperEl.addEventListener(eventName, onGestureEnd, passiveListener);\n    });\n\n    // Move image\n    swiper.wrapperEl.addEventListener('pointermove', onTouchMove, activeListenerWithCapture);\n  }\n  function disable() {\n    const zoom = swiper.zoom;\n    if (!zoom.enabled) return;\n    zoom.enabled = false;\n    const {\n      passiveListener,\n      activeListenerWithCapture\n    } = getListeners();\n\n    // Scale image\n    swiper.wrapperEl.removeEventListener('pointerdown', onGestureStart, passiveListener);\n    swiper.wrapperEl.removeEventListener('pointermove', onGestureChange, activeListenerWithCapture);\n    ['pointerup', 'pointercancel', 'pointerout'].forEach(eventName => {\n      swiper.wrapperEl.removeEventListener(eventName, onGestureEnd, passiveListener);\n    });\n\n    // Move image\n    swiper.wrapperEl.removeEventListener('pointermove', onTouchMove, activeListenerWithCapture);\n  }\n  on('init', () => {\n    if (swiper.params.zoom.enabled) {\n      enable();\n    }\n  });\n  on('destroy', () => {\n    disable();\n  });\n  on('touchStart', (_s, e) => {\n    if (!swiper.zoom.enabled) return;\n    onTouchStart(e);\n  });\n  on('touchEnd', (_s, e) => {\n    if (!swiper.zoom.enabled) return;\n    onTouchEnd();\n  });\n  on('doubleTap', (_s, e) => {\n    if (!swiper.animating && swiper.params.zoom.enabled && swiper.zoom.enabled && swiper.params.zoom.toggle) {\n      zoomToggle(e);\n    }\n  });\n  on('transitionEnd', () => {\n    if (swiper.zoom.enabled && swiper.params.zoom.enabled) {\n      onTransitionEnd();\n    }\n  });\n  on('slideChange', () => {\n    if (swiper.zoom.enabled && swiper.params.zoom.enabled && swiper.params.cssMode) {\n      onTransitionEnd();\n    }\n  });\n  Object.assign(swiper.zoom, {\n    enable,\n    disable,\n    in: zoomIn,\n    out: zoomOut,\n    toggle: zoomToggle\n  });\n}\n\nexport { Zoom as default };\n","function classesToSelector(classes) {\n  if (classes === void 0) {\n    classes = '';\n  }\n  return `.${classes.trim().replace(/([\\.:!+\\/])/g, '\\\\$1') // eslint-disable-line\n  .replace(/ /g, '.')}`;\n}\n\nexport { classesToSelector as c };\n","import { e as elementChildren, c as createElement } from './utils.mjs';\n\nfunction createElementIfNotDefined(swiper, originalParams, params, checkProps) {\n  if (swiper.params.createElements) {\n    Object.keys(checkProps).forEach(key => {\n      if (!params[key] && params.auto === true) {\n        let element = elementChildren(swiper.el, `.${checkProps[key]}`)[0];\n        if (!element) {\n          element = createElement('div', checkProps[key]);\n          element.className = checkProps[key];\n          swiper.el.append(element);\n        }\n        params[key] = element;\n        originalParams[key] = element;\n      }\n    });\n  }\n  return params;\n}\n\nexport { createElementIfNotDefined as c };\n","import { k as getSlideTransformEl, c as createElement } from './utils.mjs';\n\nfunction createShadow(suffix, slideEl, side) {\n  const shadowClass = `swiper-slide-shadow${side ? `-${side}` : ''}${suffix ? ` swiper-slide-shadow-${suffix}` : ''}`;\n  const shadowContainer = getSlideTransformEl(slideEl);\n  let shadowEl = shadowContainer.querySelector(`.${shadowClass.split(' ').join('.')}`);\n  if (!shadowEl) {\n    shadowEl = createElement('div', shadowClass.split(' '));\n    shadowContainer.append(shadowEl);\n  }\n  return shadowEl;\n}\n\nexport { createShadow as c };\n","function effectInit(params) {\n  const {\n    effect,\n    swiper,\n    on,\n    setTranslate,\n    setTransition,\n    overwriteParams,\n    perspective,\n    recreateShadows,\n    getEffectParams\n  } = params;\n  on('beforeInit', () => {\n    if (swiper.params.effect !== effect) return;\n    swiper.classNames.push(`${swiper.params.containerModifierClass}${effect}`);\n    if (perspective && perspective()) {\n      swiper.classNames.push(`${swiper.params.containerModifierClass}3d`);\n    }\n    const overwriteParamsResult = overwriteParams ? overwriteParams() : {};\n    Object.assign(swiper.params, overwriteParamsResult);\n    Object.assign(swiper.originalParams, overwriteParamsResult);\n  });\n  on('setTranslate', () => {\n    if (swiper.params.effect !== effect) return;\n    setTranslate();\n  });\n  on('setTransition', (_s, duration) => {\n    if (swiper.params.effect !== effect) return;\n    setTransition(duration);\n  });\n  on('transitionEnd', () => {\n    if (swiper.params.effect !== effect) return;\n    if (recreateShadows) {\n      if (!getEffectParams || !getEffectParams().slideShadows) return;\n      // remove shadows\n      swiper.slides.forEach(slideEl => {\n        slideEl.querySelectorAll('.swiper-slide-shadow-top, .swiper-slide-shadow-right, .swiper-slide-shadow-bottom, .swiper-slide-shadow-left').forEach(shadowEl => shadowEl.remove());\n      });\n      // create new one\n      recreateShadows();\n    }\n  });\n  let requireUpdateOnVirtual;\n  on('virtualUpdate', () => {\n    if (swiper.params.effect !== effect) return;\n    if (!swiper.slides.length) {\n      requireUpdateOnVirtual = true;\n    }\n    requestAnimationFrame(() => {\n      if (requireUpdateOnVirtual && swiper.slides && swiper.slides.length) {\n        setTranslate();\n        requireUpdateOnVirtual = false;\n      }\n    });\n  });\n}\n\nexport { effectInit as e };\n","import { k as getSlideTransformEl } from './utils.mjs';\n\nfunction effectTarget(effectParams, slideEl) {\n  const transformEl = getSlideTransformEl(slideEl);\n  if (transformEl !== slideEl) {\n    transformEl.style.backfaceVisibility = 'hidden';\n    transformEl.style['-webkit-backface-visibility'] = 'hidden';\n  }\n  return transformEl;\n}\n\nexport { effectTarget as e };\n","import { i as elementTransitionEnd } from './utils.mjs';\n\nfunction effectVirtualTransitionEnd(_ref) {\n  let {\n    swiper,\n    duration,\n    transformElements,\n    allSlides\n  } = _ref;\n  const {\n    activeIndex\n  } = swiper;\n  const getSlide = el => {\n    if (!el.parentElement) {\n      // assume shadow root\n      const slide = swiper.slides.filter(slideEl => slideEl.shadowRoot && slideEl.shadowRoot === el.parentNode)[0];\n      return slide;\n    }\n    return el.parentElement;\n  };\n  if (swiper.params.virtualTranslate && duration !== 0) {\n    let eventTriggered = false;\n    let transitionEndTarget;\n    if (allSlides) {\n      transitionEndTarget = transformElements;\n    } else {\n      transitionEndTarget = transformElements.filter(transformEl => {\n        const el = transformEl.classList.contains('swiper-slide-transform') ? getSlide(transformEl) : transformEl;\n        return swiper.getSlideIndex(el) === activeIndex;\n      });\n    }\n    transitionEndTarget.forEach(el => {\n      elementTransitionEnd(el, () => {\n        if (eventTriggered) return;\n        if (!swiper || swiper.destroyed) return;\n        eventTriggered = true;\n        swiper.animating = false;\n        const evt = new window.CustomEvent('transitionend', {\n          bubbles: true,\n          cancelable: true\n        });\n        swiper.wrapperEl.dispatchEvent(evt);\n      });\n    });\n  }\n}\n\nexport { effectVirtualTransitionEnd as e };\n","/**\n * SSR Window 4.0.2\n * Better handling for window object in SSR environment\n * https://github.com/nolimits4web/ssr-window\n *\n * Copyright 2021, Vladimir Kharlampidi\n *\n * Licensed under MIT\n *\n * Released on: December 13, 2021\n */\n/* eslint-disable no-param-reassign */\nfunction isObject(obj) {\n  return obj !== null && typeof obj === 'object' && 'constructor' in obj && obj.constructor === Object;\n}\nfunction extend(target, src) {\n  if (target === void 0) {\n    target = {};\n  }\n  if (src === void 0) {\n    src = {};\n  }\n  Object.keys(src).forEach(key => {\n    if (typeof target[key] === 'undefined') target[key] = src[key];else if (isObject(src[key]) && isObject(target[key]) && Object.keys(src[key]).length > 0) {\n      extend(target[key], src[key]);\n    }\n  });\n}\nconst ssrDocument = {\n  body: {},\n  addEventListener() {},\n  removeEventListener() {},\n  activeElement: {\n    blur() {},\n    nodeName: ''\n  },\n  querySelector() {\n    return null;\n  },\n  querySelectorAll() {\n    return [];\n  },\n  getElementById() {\n    return null;\n  },\n  createEvent() {\n    return {\n      initEvent() {}\n    };\n  },\n  createElement() {\n    return {\n      children: [],\n      childNodes: [],\n      style: {},\n      setAttribute() {},\n      getElementsByTagName() {\n        return [];\n      }\n    };\n  },\n  createElementNS() {\n    return {};\n  },\n  importNode() {\n    return null;\n  },\n  location: {\n    hash: '',\n    host: '',\n    hostname: '',\n    href: '',\n    origin: '',\n    pathname: '',\n    protocol: '',\n    search: ''\n  }\n};\nfunction getDocument() {\n  const doc = typeof document !== 'undefined' ? document : {};\n  extend(doc, ssrDocument);\n  return doc;\n}\nconst ssrWindow = {\n  document: ssrDocument,\n  navigator: {\n    userAgent: ''\n  },\n  location: {\n    hash: '',\n    host: '',\n    hostname: '',\n    href: '',\n    origin: '',\n    pathname: '',\n    protocol: '',\n    search: ''\n  },\n  history: {\n    replaceState() {},\n    pushState() {},\n    go() {},\n    back() {}\n  },\n  CustomEvent: function CustomEvent() {\n    return this;\n  },\n  addEventListener() {},\n  removeEventListener() {},\n  getComputedStyle() {\n    return {\n      getPropertyValue() {\n        return '';\n      }\n    };\n  },\n  Image() {},\n  Date() {},\n  screen: {},\n  setTimeout() {},\n  clearTimeout() {},\n  matchMedia() {\n    return {};\n  },\n  requestAnimationFrame(callback) {\n    if (typeof setTimeout === 'undefined') {\n      callback();\n      return null;\n    }\n    return setTimeout(callback, 0);\n  },\n  cancelAnimationFrame(id) {\n    if (typeof setTimeout === 'undefined') {\n      return;\n    }\n    clearTimeout(id);\n  }\n};\nfunction getWindow() {\n  const win = typeof window !== 'undefined' ? window : {};\n  extend(win, ssrWindow);\n  return win;\n}\n\nexport { getWindow as a, getDocument as g };\n","import { a as getWindow, g as getDocument } from './ssr-window.esm.mjs';\nimport { a as elementParents, l as elementStyle, e as elementChildren, s as setCSSProperty, f as elementOuterSize, m as elementNextAll, o as elementPrevAll, h as getTranslate, p as animateCSSModeScroll, n as nextTick, d as now, q as extend, g as elementIndex, c as createElement, r as deleteProps } from './utils.mjs';\n\nlet support;\nfunction calcSupport() {\n  const window = getWindow();\n  const document = getDocument();\n  return {\n    smoothScroll: document.documentElement && document.documentElement.style && 'scrollBehavior' in document.documentElement.style,\n    touch: !!('ontouchstart' in window || window.DocumentTouch && document instanceof window.DocumentTouch)\n  };\n}\nfunction getSupport() {\n  if (!support) {\n    support = calcSupport();\n  }\n  return support;\n}\n\nlet deviceCached;\nfunction calcDevice(_temp) {\n  let {\n    userAgent\n  } = _temp === void 0 ? {} : _temp;\n  const support = getSupport();\n  const window = getWindow();\n  const platform = window.navigator.platform;\n  const ua = userAgent || window.navigator.userAgent;\n  const device = {\n    ios: false,\n    android: false\n  };\n  const screenWidth = window.screen.width;\n  const screenHeight = window.screen.height;\n  const android = ua.match(/(Android);?[\\s\\/]+([\\d.]+)?/); // eslint-disable-line\n  let ipad = ua.match(/(iPad).*OS\\s([\\d_]+)/);\n  const ipod = ua.match(/(iPod)(.*OS\\s([\\d_]+))?/);\n  const iphone = !ipad && ua.match(/(iPhone\\sOS|iOS)\\s([\\d_]+)/);\n  const windows = platform === 'Win32';\n  let macos = platform === 'MacIntel';\n\n  // iPadOs 13 fix\n  const iPadScreens = ['1024x1366', '1366x1024', '834x1194', '1194x834', '834x1112', '1112x834', '768x1024', '1024x768', '820x1180', '1180x820', '810x1080', '1080x810'];\n  if (!ipad && macos && support.touch && iPadScreens.indexOf(`${screenWidth}x${screenHeight}`) >= 0) {\n    ipad = ua.match(/(Version)\\/([\\d.]+)/);\n    if (!ipad) ipad = [0, 1, '13_0_0'];\n    macos = false;\n  }\n\n  // Android\n  if (android && !windows) {\n    device.os = 'android';\n    device.android = true;\n  }\n  if (ipad || iphone || ipod) {\n    device.os = 'ios';\n    device.ios = true;\n  }\n\n  // Export object\n  return device;\n}\nfunction getDevice(overrides) {\n  if (overrides === void 0) {\n    overrides = {};\n  }\n  if (!deviceCached) {\n    deviceCached = calcDevice(overrides);\n  }\n  return deviceCached;\n}\n\nlet browser;\nfunction calcBrowser() {\n  const window = getWindow();\n  let needPerspectiveFix = false;\n  function isSafari() {\n    const ua = window.navigator.userAgent.toLowerCase();\n    return ua.indexOf('safari') >= 0 && ua.indexOf('chrome') < 0 && ua.indexOf('android') < 0;\n  }\n  if (isSafari()) {\n    const ua = String(window.navigator.userAgent);\n    if (ua.includes('Version/')) {\n      const [major, minor] = ua.split('Version/')[1].split(' ')[0].split('.').map(num => Number(num));\n      needPerspectiveFix = major < 16 || major === 16 && minor < 2;\n    }\n  }\n  return {\n    isSafari: needPerspectiveFix || isSafari(),\n    needPerspectiveFix,\n    isWebView: /(iPhone|iPod|iPad).*AppleWebKit(?!.*Safari)/i.test(window.navigator.userAgent)\n  };\n}\nfunction getBrowser() {\n  if (!browser) {\n    browser = calcBrowser();\n  }\n  return browser;\n}\n\nfunction Resize(_ref) {\n  let {\n    swiper,\n    on,\n    emit\n  } = _ref;\n  const window = getWindow();\n  let observer = null;\n  let animationFrame = null;\n  const resizeHandler = () => {\n    if (!swiper || swiper.destroyed || !swiper.initialized) return;\n    emit('beforeResize');\n    emit('resize');\n  };\n  const createObserver = () => {\n    if (!swiper || swiper.destroyed || !swiper.initialized) return;\n    observer = new ResizeObserver(entries => {\n      animationFrame = window.requestAnimationFrame(() => {\n        const {\n          width,\n          height\n        } = swiper;\n        let newWidth = width;\n        let newHeight = height;\n        entries.forEach(_ref2 => {\n          let {\n            contentBoxSize,\n            contentRect,\n            target\n          } = _ref2;\n          if (target && target !== swiper.el) return;\n          newWidth = contentRect ? contentRect.width : (contentBoxSize[0] || contentBoxSize).inlineSize;\n          newHeight = contentRect ? contentRect.height : (contentBoxSize[0] || contentBoxSize).blockSize;\n        });\n        if (newWidth !== width || newHeight !== height) {\n          resizeHandler();\n        }\n      });\n    });\n    observer.observe(swiper.el);\n  };\n  const removeObserver = () => {\n    if (animationFrame) {\n      window.cancelAnimationFrame(animationFrame);\n    }\n    if (observer && observer.unobserve && swiper.el) {\n      observer.unobserve(swiper.el);\n      observer = null;\n    }\n  };\n  const orientationChangeHandler = () => {\n    if (!swiper || swiper.destroyed || !swiper.initialized) return;\n    emit('orientationchange');\n  };\n  on('init', () => {\n    if (swiper.params.resizeObserver && typeof window.ResizeObserver !== 'undefined') {\n      createObserver();\n      return;\n    }\n    window.addEventListener('resize', resizeHandler);\n    window.addEventListener('orientationchange', orientationChangeHandler);\n  });\n  on('destroy', () => {\n    removeObserver();\n    window.removeEventListener('resize', resizeHandler);\n    window.removeEventListener('orientationchange', orientationChangeHandler);\n  });\n}\n\nfunction Observer(_ref) {\n  let {\n    swiper,\n    extendParams,\n    on,\n    emit\n  } = _ref;\n  const observers = [];\n  const window = getWindow();\n  const attach = function (target, options) {\n    if (options === void 0) {\n      options = {};\n    }\n    const ObserverFunc = window.MutationObserver || window.WebkitMutationObserver;\n    const observer = new ObserverFunc(mutations => {\n      // The observerUpdate event should only be triggered\n      // once despite the number of mutations.  Additional\n      // triggers are redundant and are very costly\n      if (swiper.__preventObserver__) return;\n      if (mutations.length === 1) {\n        emit('observerUpdate', mutations[0]);\n        return;\n      }\n      const observerUpdate = function observerUpdate() {\n        emit('observerUpdate', mutations[0]);\n      };\n      if (window.requestAnimationFrame) {\n        window.requestAnimationFrame(observerUpdate);\n      } else {\n        window.setTimeout(observerUpdate, 0);\n      }\n    });\n    observer.observe(target, {\n      attributes: typeof options.attributes === 'undefined' ? true : options.attributes,\n      childList: typeof options.childList === 'undefined' ? true : options.childList,\n      characterData: typeof options.characterData === 'undefined' ? true : options.characterData\n    });\n    observers.push(observer);\n  };\n  const init = () => {\n    if (!swiper.params.observer) return;\n    if (swiper.params.observeParents) {\n      const containerParents = elementParents(swiper.hostEl);\n      for (let i = 0; i < containerParents.length; i += 1) {\n        attach(containerParents[i]);\n      }\n    }\n    // Observe container\n    attach(swiper.hostEl, {\n      childList: swiper.params.observeSlideChildren\n    });\n\n    // Observe wrapper\n    attach(swiper.wrapperEl, {\n      attributes: false\n    });\n  };\n  const destroy = () => {\n    observers.forEach(observer => {\n      observer.disconnect();\n    });\n    observers.splice(0, observers.length);\n  };\n  extendParams({\n    observer: false,\n    observeParents: false,\n    observeSlideChildren: false\n  });\n  on('init', init);\n  on('destroy', destroy);\n}\n\n/* eslint-disable no-underscore-dangle */\n\nvar eventsEmitter = {\n  on(events, handler, priority) {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (typeof handler !== 'function') return self;\n    const method = priority ? 'unshift' : 'push';\n    events.split(' ').forEach(event => {\n      if (!self.eventsListeners[event]) self.eventsListeners[event] = [];\n      self.eventsListeners[event][method](handler);\n    });\n    return self;\n  },\n  once(events, handler, priority) {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (typeof handler !== 'function') return self;\n    function onceHandler() {\n      self.off(events, onceHandler);\n      if (onceHandler.__emitterProxy) {\n        delete onceHandler.__emitterProxy;\n      }\n      for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n        args[_key] = arguments[_key];\n      }\n      handler.apply(self, args);\n    }\n    onceHandler.__emitterProxy = handler;\n    return self.on(events, onceHandler, priority);\n  },\n  onAny(handler, priority) {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (typeof handler !== 'function') return self;\n    const method = priority ? 'unshift' : 'push';\n    if (self.eventsAnyListeners.indexOf(handler) < 0) {\n      self.eventsAnyListeners[method](handler);\n    }\n    return self;\n  },\n  offAny(handler) {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (!self.eventsAnyListeners) return self;\n    const index = self.eventsAnyListeners.indexOf(handler);\n    if (index >= 0) {\n      self.eventsAnyListeners.splice(index, 1);\n    }\n    return self;\n  },\n  off(events, handler) {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (!self.eventsListeners) return self;\n    events.split(' ').forEach(event => {\n      if (typeof handler === 'undefined') {\n        self.eventsListeners[event] = [];\n      } else if (self.eventsListeners[event]) {\n        self.eventsListeners[event].forEach((eventHandler, index) => {\n          if (eventHandler === handler || eventHandler.__emitterProxy && eventHandler.__emitterProxy === handler) {\n            self.eventsListeners[event].splice(index, 1);\n          }\n        });\n      }\n    });\n    return self;\n  },\n  emit() {\n    const self = this;\n    if (!self.eventsListeners || self.destroyed) return self;\n    if (!self.eventsListeners) return self;\n    let events;\n    let data;\n    let context;\n    for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n      args[_key2] = arguments[_key2];\n    }\n    if (typeof args[0] === 'string' || Array.isArray(args[0])) {\n      events = args[0];\n      data = args.slice(1, args.length);\n      context = self;\n    } else {\n      events = args[0].events;\n      data = args[0].data;\n      context = args[0].context || self;\n    }\n    data.unshift(context);\n    const eventsArray = Array.isArray(events) ? events : events.split(' ');\n    eventsArray.forEach(event => {\n      if (self.eventsAnyListeners && self.eventsAnyListeners.length) {\n        self.eventsAnyListeners.forEach(eventHandler => {\n          eventHandler.apply(context, [event, ...data]);\n        });\n      }\n      if (self.eventsListeners && self.eventsListeners[event]) {\n        self.eventsListeners[event].forEach(eventHandler => {\n          eventHandler.apply(context, data);\n        });\n      }\n    });\n    return self;\n  }\n};\n\nfunction updateSize() {\n  const swiper = this;\n  let width;\n  let height;\n  const el = swiper.el;\n  if (typeof swiper.params.width !== 'undefined' && swiper.params.width !== null) {\n    width = swiper.params.width;\n  } else {\n    width = el.clientWidth;\n  }\n  if (typeof swiper.params.height !== 'undefined' && swiper.params.height !== null) {\n    height = swiper.params.height;\n  } else {\n    height = el.clientHeight;\n  }\n  if (width === 0 && swiper.isHorizontal() || height === 0 && swiper.isVertical()) {\n    return;\n  }\n\n  // Subtract paddings\n  width = width - parseInt(elementStyle(el, 'padding-left') || 0, 10) - parseInt(elementStyle(el, 'padding-right') || 0, 10);\n  height = height - parseInt(elementStyle(el, 'padding-top') || 0, 10) - parseInt(elementStyle(el, 'padding-bottom') || 0, 10);\n  if (Number.isNaN(width)) width = 0;\n  if (Number.isNaN(height)) height = 0;\n  Object.assign(swiper, {\n    width,\n    height,\n    size: swiper.isHorizontal() ? width : height\n  });\n}\n\nfunction updateSlides() {\n  const swiper = this;\n  function getDirectionLabel(property) {\n    if (swiper.isHorizontal()) {\n      return property;\n    }\n    // prettier-ignore\n    return {\n      'width': 'height',\n      'margin-top': 'margin-left',\n      'margin-bottom ': 'margin-right',\n      'margin-left': 'margin-top',\n      'margin-right': 'margin-bottom',\n      'padding-left': 'padding-top',\n      'padding-right': 'padding-bottom',\n      'marginRight': 'marginBottom'\n    }[property];\n  }\n  function getDirectionPropertyValue(node, label) {\n    return parseFloat(node.getPropertyValue(getDirectionLabel(label)) || 0);\n  }\n  const params = swiper.params;\n  const {\n    wrapperEl,\n    slidesEl,\n    size: swiperSize,\n    rtlTranslate: rtl,\n    wrongRTL\n  } = swiper;\n  const isVirtual = swiper.virtual && params.virtual.enabled;\n  const previousSlidesLength = isVirtual ? swiper.virtual.slides.length : swiper.slides.length;\n  const slides = elementChildren(slidesEl, `.${swiper.params.slideClass}, swiper-slide`);\n  const slidesLength = isVirtual ? swiper.virtual.slides.length : slides.length;\n  let snapGrid = [];\n  const slidesGrid = [];\n  const slidesSizesGrid = [];\n  let offsetBefore = params.slidesOffsetBefore;\n  if (typeof offsetBefore === 'function') {\n    offsetBefore = params.slidesOffsetBefore.call(swiper);\n  }\n  let offsetAfter = params.slidesOffsetAfter;\n  if (typeof offsetAfter === 'function') {\n    offsetAfter = params.slidesOffsetAfter.call(swiper);\n  }\n  const previousSnapGridLength = swiper.snapGrid.length;\n  const previousSlidesGridLength = swiper.slidesGrid.length;\n  let spaceBetween = params.spaceBetween;\n  let slidePosition = -offsetBefore;\n  let prevSlideSize = 0;\n  let index = 0;\n  if (typeof swiperSize === 'undefined') {\n    return;\n  }\n  if (typeof spaceBetween === 'string' && spaceBetween.indexOf('%') >= 0) {\n    spaceBetween = parseFloat(spaceBetween.replace('%', '')) / 100 * swiperSize;\n  } else if (typeof spaceBetween === 'string') {\n    spaceBetween = parseFloat(spaceBetween);\n  }\n  swiper.virtualSize = -spaceBetween;\n\n  // reset margins\n  slides.forEach(slideEl => {\n    if (rtl) {\n      slideEl.style.marginLeft = '';\n    } else {\n      slideEl.style.marginRight = '';\n    }\n    slideEl.style.marginBottom = '';\n    slideEl.style.marginTop = '';\n  });\n\n  // reset cssMode offsets\n  if (params.centeredSlides && params.cssMode) {\n    setCSSProperty(wrapperEl, '--swiper-centered-offset-before', '');\n    setCSSProperty(wrapperEl, '--swiper-centered-offset-after', '');\n  }\n  const gridEnabled = params.grid && params.grid.rows > 1 && swiper.grid;\n  if (gridEnabled) {\n    swiper.grid.initSlides(slidesLength);\n  }\n\n  // Calc slides\n  let slideSize;\n  const shouldResetSlideSize = params.slidesPerView === 'auto' && params.breakpoints && Object.keys(params.breakpoints).filter(key => {\n    return typeof params.breakpoints[key].slidesPerView !== 'undefined';\n  }).length > 0;\n  for (let i = 0; i < slidesLength; i += 1) {\n    slideSize = 0;\n    let slide;\n    if (slides[i]) slide = slides[i];\n    if (gridEnabled) {\n      swiper.grid.updateSlide(i, slide, slidesLength, getDirectionLabel);\n    }\n    if (slides[i] && elementStyle(slide, 'display') === 'none') continue; // eslint-disable-line\n\n    if (params.slidesPerView === 'auto') {\n      if (shouldResetSlideSize) {\n        slides[i].style[getDirectionLabel('width')] = ``;\n      }\n      const slideStyles = getComputedStyle(slide);\n      const currentTransform = slide.style.transform;\n      const currentWebKitTransform = slide.style.webkitTransform;\n      if (currentTransform) {\n        slide.style.transform = 'none';\n      }\n      if (currentWebKitTransform) {\n        slide.style.webkitTransform = 'none';\n      }\n      if (params.roundLengths) {\n        slideSize = swiper.isHorizontal() ? elementOuterSize(slide, 'width', true) : elementOuterSize(slide, 'height', true);\n      } else {\n        // eslint-disable-next-line\n        const width = getDirectionPropertyValue(slideStyles, 'width');\n        const paddingLeft = getDirectionPropertyValue(slideStyles, 'padding-left');\n        const paddingRight = getDirectionPropertyValue(slideStyles, 'padding-right');\n        const marginLeft = getDirectionPropertyValue(slideStyles, 'margin-left');\n        const marginRight = getDirectionPropertyValue(slideStyles, 'margin-right');\n        const boxSizing = slideStyles.getPropertyValue('box-sizing');\n        if (boxSizing && boxSizing === 'border-box') {\n          slideSize = width + marginLeft + marginRight;\n        } else {\n          const {\n            clientWidth,\n            offsetWidth\n          } = slide;\n          slideSize = width + paddingLeft + paddingRight + marginLeft + marginRight + (offsetWidth - clientWidth);\n        }\n      }\n      if (currentTransform) {\n        slide.style.transform = currentTransform;\n      }\n      if (currentWebKitTransform) {\n        slide.style.webkitTransform = currentWebKitTransform;\n      }\n      if (params.roundLengths) slideSize = Math.floor(slideSize);\n    } else {\n      slideSize = (swiperSize - (params.slidesPerView - 1) * spaceBetween) / params.slidesPerView;\n      if (params.roundLengths) slideSize = Math.floor(slideSize);\n      if (slides[i]) {\n        slides[i].style[getDirectionLabel('width')] = `${slideSize}px`;\n      }\n    }\n    if (slides[i]) {\n      slides[i].swiperSlideSize = slideSize;\n    }\n    slidesSizesGrid.push(slideSize);\n    if (params.centeredSlides) {\n      slidePosition = slidePosition + slideSize / 2 + prevSlideSize / 2 + spaceBetween;\n      if (prevSlideSize === 0 && i !== 0) slidePosition = slidePosition - swiperSize / 2 - spaceBetween;\n      if (i === 0) slidePosition = slidePosition - swiperSize / 2 - spaceBetween;\n      if (Math.abs(slidePosition) < 1 / 1000) slidePosition = 0;\n      if (params.roundLengths) slidePosition = Math.floor(slidePosition);\n      if (index % params.slidesPerGroup === 0) snapGrid.push(slidePosition);\n      slidesGrid.push(slidePosition);\n    } else {\n      if (params.roundLengths) slidePosition = Math.floor(slidePosition);\n      if ((index - Math.min(swiper.params.slidesPerGroupSkip, index)) % swiper.params.slidesPerGroup === 0) snapGrid.push(slidePosition);\n      slidesGrid.push(slidePosition);\n      slidePosition = slidePosition + slideSize + spaceBetween;\n    }\n    swiper.virtualSize += slideSize + spaceBetween;\n    prevSlideSize = slideSize;\n    index += 1;\n  }\n  swiper.virtualSize = Math.max(swiper.virtualSize, swiperSize) + offsetAfter;\n  if (rtl && wrongRTL && (params.effect === 'slide' || params.effect === 'coverflow')) {\n    wrapperEl.style.width = `${swiper.virtualSize + spaceBetween}px`;\n  }\n  if (params.setWrapperSize) {\n    wrapperEl.style[getDirectionLabel('width')] = `${swiper.virtualSize + spaceBetween}px`;\n  }\n  if (gridEnabled) {\n    swiper.grid.updateWrapperSize(slideSize, snapGrid, getDirectionLabel);\n  }\n\n  // Remove last grid elements depending on width\n  if (!params.centeredSlides) {\n    const newSlidesGrid = [];\n    for (let i = 0; i < snapGrid.length; i += 1) {\n      let slidesGridItem = snapGrid[i];\n      if (params.roundLengths) slidesGridItem = Math.floor(slidesGridItem);\n      if (snapGrid[i] <= swiper.virtualSize - swiperSize) {\n        newSlidesGrid.push(slidesGridItem);\n      }\n    }\n    snapGrid = newSlidesGrid;\n    if (Math.floor(swiper.virtualSize - swiperSize) - Math.floor(snapGrid[snapGrid.length - 1]) > 1) {\n      snapGrid.push(swiper.virtualSize - swiperSize);\n    }\n  }\n  if (isVirtual && params.loop) {\n    const size = slidesSizesGrid[0] + spaceBetween;\n    if (params.slidesPerGroup > 1) {\n      const groups = Math.ceil((swiper.virtual.slidesBefore + swiper.virtual.slidesAfter) / params.slidesPerGroup);\n      const groupSize = size * params.slidesPerGroup;\n      for (let i = 0; i < groups; i += 1) {\n        snapGrid.push(snapGrid[snapGrid.length - 1] + groupSize);\n      }\n    }\n    for (let i = 0; i < swiper.virtual.slidesBefore + swiper.virtual.slidesAfter; i += 1) {\n      if (params.slidesPerGroup === 1) {\n        snapGrid.push(snapGrid[snapGrid.length - 1] + size);\n      }\n      slidesGrid.push(slidesGrid[slidesGrid.length - 1] + size);\n      swiper.virtualSize += size;\n    }\n  }\n  if (snapGrid.length === 0) snapGrid = [0];\n  if (spaceBetween !== 0) {\n    const key = swiper.isHorizontal() && rtl ? 'marginLeft' : getDirectionLabel('marginRight');\n    slides.filter((_, slideIndex) => {\n      if (!params.cssMode || params.loop) return true;\n      if (slideIndex === slides.length - 1) {\n        return false;\n      }\n      return true;\n    }).forEach(slideEl => {\n      slideEl.style[key] = `${spaceBetween}px`;\n    });\n  }\n  if (params.centeredSlides && params.centeredSlidesBounds) {\n    let allSlidesSize = 0;\n    slidesSizesGrid.forEach(slideSizeValue => {\n      allSlidesSize += slideSizeValue + (spaceBetween || 0);\n    });\n    allSlidesSize -= spaceBetween;\n    const maxSnap = allSlidesSize - swiperSize;\n    snapGrid = snapGrid.map(snap => {\n      if (snap <= 0) return -offsetBefore;\n      if (snap > maxSnap) return maxSnap + offsetAfter;\n      return snap;\n    });\n  }\n  if (params.centerInsufficientSlides) {\n    let allSlidesSize = 0;\n    slidesSizesGrid.forEach(slideSizeValue => {\n      allSlidesSize += slideSizeValue + (spaceBetween || 0);\n    });\n    allSlidesSize -= spaceBetween;\n    if (allSlidesSize < swiperSize) {\n      const allSlidesOffset = (swiperSize - allSlidesSize) / 2;\n      snapGrid.forEach((snap, snapIndex) => {\n        snapGrid[snapIndex] = snap - allSlidesOffset;\n      });\n      slidesGrid.forEach((snap, snapIndex) => {\n        slidesGrid[snapIndex] = snap + allSlidesOffset;\n      });\n    }\n  }\n  Object.assign(swiper, {\n    slides,\n    snapGrid,\n    slidesGrid,\n    slidesSizesGrid\n  });\n  if (params.centeredSlides && params.cssMode && !params.centeredSlidesBounds) {\n    setCSSProperty(wrapperEl, '--swiper-centered-offset-before', `${-snapGrid[0]}px`);\n    setCSSProperty(wrapperEl, '--swiper-centered-offset-after', `${swiper.size / 2 - slidesSizesGrid[slidesSizesGrid.length - 1] / 2}px`);\n    const addToSnapGrid = -swiper.snapGrid[0];\n    const addToSlidesGrid = -swiper.slidesGrid[0];\n    swiper.snapGrid = swiper.snapGrid.map(v => v + addToSnapGrid);\n    swiper.slidesGrid = swiper.slidesGrid.map(v => v + addToSlidesGrid);\n  }\n  if (slidesLength !== previousSlidesLength) {\n    swiper.emit('slidesLengthChange');\n  }\n  if (snapGrid.length !== previousSnapGridLength) {\n    if (swiper.params.watchOverflow) swiper.checkOverflow();\n    swiper.emit('snapGridLengthChange');\n  }\n  if (slidesGrid.length !== previousSlidesGridLength) {\n    swiper.emit('slidesGridLengthChange');\n  }\n  if (params.watchSlidesProgress) {\n    swiper.updateSlidesOffset();\n  }\n  if (!isVirtual && !params.cssMode && (params.effect === 'slide' || params.effect === 'fade')) {\n    const backFaceHiddenClass = `${params.containerModifierClass}backface-hidden`;\n    const hasClassBackfaceClassAdded = swiper.el.classList.contains(backFaceHiddenClass);\n    if (slidesLength <= params.maxBackfaceHiddenSlides) {\n      if (!hasClassBackfaceClassAdded) swiper.el.classList.add(backFaceHiddenClass);\n    } else if (hasClassBackfaceClassAdded) {\n      swiper.el.classList.remove(backFaceHiddenClass);\n    }\n  }\n}\n\nfunction updateAutoHeight(speed) {\n  const swiper = this;\n  const activeSlides = [];\n  const isVirtual = swiper.virtual && swiper.params.virtual.enabled;\n  let newHeight = 0;\n  let i;\n  if (typeof speed === 'number') {\n    swiper.setTransition(speed);\n  } else if (speed === true) {\n    swiper.setTransition(swiper.params.speed);\n  }\n  const getSlideByIndex = index => {\n    if (isVirtual) {\n      return swiper.slides[swiper.getSlideIndexByData(index)];\n    }\n    return swiper.slides[index];\n  };\n  // Find slides currently in view\n  if (swiper.params.slidesPerView !== 'auto' && swiper.params.slidesPerView > 1) {\n    if (swiper.params.centeredSlides) {\n      (swiper.visibleSlides || []).forEach(slide => {\n        activeSlides.push(slide);\n      });\n    } else {\n      for (i = 0; i < Math.ceil(swiper.params.slidesPerView); i += 1) {\n        const index = swiper.activeIndex + i;\n        if (index > swiper.slides.length && !isVirtual) break;\n        activeSlides.push(getSlideByIndex(index));\n      }\n    }\n  } else {\n    activeSlides.push(getSlideByIndex(swiper.activeIndex));\n  }\n\n  // Find new height from highest slide in view\n  for (i = 0; i < activeSlides.length; i += 1) {\n    if (typeof activeSlides[i] !== 'undefined') {\n      const height = activeSlides[i].offsetHeight;\n      newHeight = height > newHeight ? height : newHeight;\n    }\n  }\n\n  // Update Height\n  if (newHeight || newHeight === 0) swiper.wrapperEl.style.height = `${newHeight}px`;\n}\n\nfunction updateSlidesOffset() {\n  const swiper = this;\n  const slides = swiper.slides;\n  // eslint-disable-next-line\n  const minusOffset = swiper.isElement ? swiper.isHorizontal() ? swiper.wrapperEl.offsetLeft : swiper.wrapperEl.offsetTop : 0;\n  for (let i = 0; i < slides.length; i += 1) {\n    slides[i].swiperSlideOffset = (swiper.isHorizontal() ? slides[i].offsetLeft : slides[i].offsetTop) - minusOffset - swiper.cssOverflowAdjustment();\n  }\n}\n\nfunction updateSlidesProgress(translate) {\n  if (translate === void 0) {\n    translate = this && this.translate || 0;\n  }\n  const swiper = this;\n  const params = swiper.params;\n  const {\n    slides,\n    rtlTranslate: rtl,\n    snapGrid\n  } = swiper;\n  if (slides.length === 0) return;\n  if (typeof slides[0].swiperSlideOffset === 'undefined') swiper.updateSlidesOffset();\n  let offsetCenter = -translate;\n  if (rtl) offsetCenter = translate;\n\n  // Visible Slides\n  slides.forEach(slideEl => {\n    slideEl.classList.remove(params.slideVisibleClass);\n  });\n  swiper.visibleSlidesIndexes = [];\n  swiper.visibleSlides = [];\n  let spaceBetween = params.spaceBetween;\n  if (typeof spaceBetween === 'string' && spaceBetween.indexOf('%') >= 0) {\n    spaceBetween = parseFloat(spaceBetween.replace('%', '')) / 100 * swiper.size;\n  } else if (typeof spaceBetween === 'string') {\n    spaceBetween = parseFloat(spaceBetween);\n  }\n  for (let i = 0; i < slides.length; i += 1) {\n    const slide = slides[i];\n    let slideOffset = slide.swiperSlideOffset;\n    if (params.cssMode && params.centeredSlides) {\n      slideOffset -= slides[0].swiperSlideOffset;\n    }\n    const slideProgress = (offsetCenter + (params.centeredSlides ? swiper.minTranslate() : 0) - slideOffset) / (slide.swiperSlideSize + spaceBetween);\n    const originalSlideProgress = (offsetCenter - snapGrid[0] + (params.centeredSlides ? swiper.minTranslate() : 0) - slideOffset) / (slide.swiperSlideSize + spaceBetween);\n    const slideBefore = -(offsetCenter - slideOffset);\n    const slideAfter = slideBefore + swiper.slidesSizesGrid[i];\n    const isVisible = slideBefore >= 0 && slideBefore < swiper.size - 1 || slideAfter > 1 && slideAfter <= swiper.size || slideBefore <= 0 && slideAfter >= swiper.size;\n    if (isVisible) {\n      swiper.visibleSlides.push(slide);\n      swiper.visibleSlidesIndexes.push(i);\n      slides[i].classList.add(params.slideVisibleClass);\n    }\n    slide.progress = rtl ? -slideProgress : slideProgress;\n    slide.originalProgress = rtl ? -originalSlideProgress : originalSlideProgress;\n  }\n}\n\nfunction updateProgress(translate) {\n  const swiper = this;\n  if (typeof translate === 'undefined') {\n    const multiplier = swiper.rtlTranslate ? -1 : 1;\n    // eslint-disable-next-line\n    translate = swiper && swiper.translate && swiper.translate * multiplier || 0;\n  }\n  const params = swiper.params;\n  const translatesDiff = swiper.maxTranslate() - swiper.minTranslate();\n  let {\n    progress,\n    isBeginning,\n    isEnd,\n    progressLoop\n  } = swiper;\n  const wasBeginning = isBeginning;\n  const wasEnd = isEnd;\n  if (translatesDiff === 0) {\n    progress = 0;\n    isBeginning = true;\n    isEnd = true;\n  } else {\n    progress = (translate - swiper.minTranslate()) / translatesDiff;\n    const isBeginningRounded = Math.abs(translate - swiper.minTranslate()) < 1;\n    const isEndRounded = Math.abs(translate - swiper.maxTranslate()) < 1;\n    isBeginning = isBeginningRounded || progress <= 0;\n    isEnd = isEndRounded || progress >= 1;\n    if (isBeginningRounded) progress = 0;\n    if (isEndRounded) progress = 1;\n  }\n  if (params.loop) {\n    const firstSlideIndex = swiper.getSlideIndexByData(0);\n    const lastSlideIndex = swiper.getSlideIndexByData(swiper.slides.length - 1);\n    const firstSlideTranslate = swiper.slidesGrid[firstSlideIndex];\n    const lastSlideTranslate = swiper.slidesGrid[lastSlideIndex];\n    const translateMax = swiper.slidesGrid[swiper.slidesGrid.length - 1];\n    const translateAbs = Math.abs(translate);\n    if (translateAbs >= firstSlideTranslate) {\n      progressLoop = (translateAbs - firstSlideTranslate) / translateMax;\n    } else {\n      progressLoop = (translateAbs + translateMax - lastSlideTranslate) / translateMax;\n    }\n    if (progressLoop > 1) progressLoop -= 1;\n  }\n  Object.assign(swiper, {\n    progress,\n    progressLoop,\n    isBeginning,\n    isEnd\n  });\n  if (params.watchSlidesProgress || params.centeredSlides && params.autoHeight) swiper.updateSlidesProgress(translate);\n  if (isBeginning && !wasBeginning) {\n    swiper.emit('reachBeginning toEdge');\n  }\n  if (isEnd && !wasEnd) {\n    swiper.emit('reachEnd toEdge');\n  }\n  if (wasBeginning && !isBeginning || wasEnd && !isEnd) {\n    swiper.emit('fromEdge');\n  }\n  swiper.emit('progress', progress);\n}\n\nfunction updateSlidesClasses() {\n  const swiper = this;\n  const {\n    slides,\n    params,\n    slidesEl,\n    activeIndex\n  } = swiper;\n  const isVirtual = swiper.virtual && params.virtual.enabled;\n  const getFilteredSlide = selector => {\n    return elementChildren(slidesEl, `.${params.slideClass}${selector}, swiper-slide${selector}`)[0];\n  };\n  slides.forEach(slideEl => {\n    slideEl.classList.remove(params.slideActiveClass, params.slideNextClass, params.slidePrevClass);\n  });\n  let activeSlide;\n  if (isVirtual) {\n    if (params.loop) {\n      let slideIndex = activeIndex - swiper.virtual.slidesBefore;\n      if (slideIndex < 0) slideIndex = swiper.virtual.slides.length + slideIndex;\n      if (slideIndex >= swiper.virtual.slides.length) slideIndex -= swiper.virtual.slides.length;\n      activeSlide = getFilteredSlide(`[data-swiper-slide-index=\"${slideIndex}\"]`);\n    } else {\n      activeSlide = getFilteredSlide(`[data-swiper-slide-index=\"${activeIndex}\"]`);\n    }\n  } else {\n    activeSlide = slides[activeIndex];\n  }\n  if (activeSlide) {\n    // Active classes\n    activeSlide.classList.add(params.slideActiveClass);\n\n    // Next Slide\n    let nextSlide = elementNextAll(activeSlide, `.${params.slideClass}, swiper-slide`)[0];\n    if (params.loop && !nextSlide) {\n      nextSlide = slides[0];\n    }\n    if (nextSlide) {\n      nextSlide.classList.add(params.slideNextClass);\n    }\n    // Prev Slide\n    let prevSlide = elementPrevAll(activeSlide, `.${params.slideClass}, swiper-slide`)[0];\n    if (params.loop && !prevSlide === 0) {\n      prevSlide = slides[slides.length - 1];\n    }\n    if (prevSlide) {\n      prevSlide.classList.add(params.slidePrevClass);\n    }\n  }\n  swiper.emitSlidesClasses();\n}\n\nconst processLazyPreloader = (swiper, imageEl) => {\n  if (!swiper || swiper.destroyed || !swiper.params) return;\n  const slideSelector = () => swiper.isElement ? `swiper-slide` : `.${swiper.params.slideClass}`;\n  const slideEl = imageEl.closest(slideSelector());\n  if (slideEl) {\n    let lazyEl = slideEl.querySelector(`.${swiper.params.lazyPreloaderClass}`);\n    if (!lazyEl && swiper.isElement) {\n      lazyEl = slideEl.shadowRoot.querySelector(`.${swiper.params.lazyPreloaderClass}`);\n    }\n    if (lazyEl) lazyEl.remove();\n  }\n};\nconst unlazy = (swiper, index) => {\n  if (!swiper.slides[index]) return;\n  const imageEl = swiper.slides[index].querySelector('[loading=\"lazy\"]');\n  if (imageEl) imageEl.removeAttribute('loading');\n};\nconst preload = swiper => {\n  if (!swiper || swiper.destroyed || !swiper.params) return;\n  let amount = swiper.params.lazyPreloadPrevNext;\n  const len = swiper.slides.length;\n  if (!len || !amount || amount < 0) return;\n  amount = Math.min(amount, len);\n  const slidesPerView = swiper.params.slidesPerView === 'auto' ? swiper.slidesPerViewDynamic() : Math.ceil(swiper.params.slidesPerView);\n  const activeIndex = swiper.activeIndex;\n  if (swiper.params.grid && swiper.params.grid.rows > 1) {\n    const activeColumn = activeIndex;\n    const preloadColumns = [activeColumn - amount];\n    preloadColumns.push(...Array.from({\n      length: amount\n    }).map((_, i) => {\n      return activeColumn + slidesPerView + i;\n    }));\n    swiper.slides.forEach((slideEl, i) => {\n      if (preloadColumns.includes(slideEl.column)) unlazy(swiper, i);\n    });\n    return;\n  }\n  const slideIndexLastInView = activeIndex + slidesPerView - 1;\n  if (swiper.params.rewind || swiper.params.loop) {\n    for (let i = activeIndex - amount; i <= slideIndexLastInView + amount; i += 1) {\n      const realIndex = (i % len + len) % len;\n      if (realIndex < activeIndex || realIndex > slideIndexLastInView) unlazy(swiper, realIndex);\n    }\n  } else {\n    for (let i = Math.max(activeIndex - amount, 0); i <= Math.min(slideIndexLastInView + amount, len - 1); i += 1) {\n      if (i !== activeIndex && (i > slideIndexLastInView || i < activeIndex)) {\n        unlazy(swiper, i);\n      }\n    }\n  }\n};\n\nfunction getActiveIndexByTranslate(swiper) {\n  const {\n    slidesGrid,\n    params\n  } = swiper;\n  const translate = swiper.rtlTranslate ? swiper.translate : -swiper.translate;\n  let activeIndex;\n  for (let i = 0; i < slidesGrid.length; i += 1) {\n    if (typeof slidesGrid[i + 1] !== 'undefined') {\n      if (translate >= slidesGrid[i] && translate < slidesGrid[i + 1] - (slidesGrid[i + 1] - slidesGrid[i]) / 2) {\n        activeIndex = i;\n      } else if (translate >= slidesGrid[i] && translate < slidesGrid[i + 1]) {\n        activeIndex = i + 1;\n      }\n    } else if (translate >= slidesGrid[i]) {\n      activeIndex = i;\n    }\n  }\n  // Normalize slideIndex\n  if (params.normalizeSlideIndex) {\n    if (activeIndex < 0 || typeof activeIndex === 'undefined') activeIndex = 0;\n  }\n  return activeIndex;\n}\nfunction updateActiveIndex(newActiveIndex) {\n  const swiper = this;\n  const translate = swiper.rtlTranslate ? swiper.translate : -swiper.translate;\n  const {\n    snapGrid,\n    params,\n    activeIndex: previousIndex,\n    realIndex: previousRealIndex,\n    snapIndex: previousSnapIndex\n  } = swiper;\n  let activeIndex = newActiveIndex;\n  let snapIndex;\n  const getVirtualRealIndex = aIndex => {\n    let realIndex = aIndex - swiper.virtual.slidesBefore;\n    if (realIndex < 0) {\n      realIndex = swiper.virtual.slides.length + realIndex;\n    }\n    if (realIndex >= swiper.virtual.slides.length) {\n      realIndex -= swiper.virtual.slides.length;\n    }\n    return realIndex;\n  };\n  if (typeof activeIndex === 'undefined') {\n    activeIndex = getActiveIndexByTranslate(swiper);\n  }\n  if (snapGrid.indexOf(translate) >= 0) {\n    snapIndex = snapGrid.indexOf(translate);\n  } else {\n    const skip = Math.min(params.slidesPerGroupSkip, activeIndex);\n    snapIndex = skip + Math.floor((activeIndex - skip) / params.slidesPerGroup);\n  }\n  if (snapIndex >= snapGrid.length) snapIndex = snapGrid.length - 1;\n  if (activeIndex === previousIndex) {\n    if (snapIndex !== previousSnapIndex) {\n      swiper.snapIndex = snapIndex;\n      swiper.emit('snapIndexChange');\n    }\n    if (swiper.params.loop && swiper.virtual && swiper.params.virtual.enabled) {\n      swiper.realIndex = getVirtualRealIndex(activeIndex);\n    }\n    return;\n  }\n  // Get real index\n  let realIndex;\n  if (swiper.virtual && params.virtual.enabled && params.loop) {\n    realIndex = getVirtualRealIndex(activeIndex);\n  } else if (swiper.slides[activeIndex]) {\n    realIndex = parseInt(swiper.slides[activeIndex].getAttribute('data-swiper-slide-index') || activeIndex, 10);\n  } else {\n    realIndex = activeIndex;\n  }\n  Object.assign(swiper, {\n    previousSnapIndex,\n    snapIndex,\n    previousRealIndex,\n    realIndex,\n    previousIndex,\n    activeIndex\n  });\n  if (swiper.initialized) {\n    preload(swiper);\n  }\n  swiper.emit('activeIndexChange');\n  swiper.emit('snapIndexChange');\n  if (previousRealIndex !== realIndex) {\n    swiper.emit('realIndexChange');\n  }\n  if (swiper.initialized || swiper.params.runCallbacksOnInit) {\n    swiper.emit('slideChange');\n  }\n}\n\nfunction updateClickedSlide(e) {\n  const swiper = this;\n  const params = swiper.params;\n  const slide = e.closest(`.${params.slideClass}, swiper-slide`);\n  let slideFound = false;\n  let slideIndex;\n  if (slide) {\n    for (let i = 0; i < swiper.slides.length; i += 1) {\n      if (swiper.slides[i] === slide) {\n        slideFound = true;\n        slideIndex = i;\n        break;\n      }\n    }\n  }\n  if (slide && slideFound) {\n    swiper.clickedSlide = slide;\n    if (swiper.virtual && swiper.params.virtual.enabled) {\n      swiper.clickedIndex = parseInt(slide.getAttribute('data-swiper-slide-index'), 10);\n    } else {\n      swiper.clickedIndex = slideIndex;\n    }\n  } else {\n    swiper.clickedSlide = undefined;\n    swiper.clickedIndex = undefined;\n    return;\n  }\n  if (params.slideToClickedSlide && swiper.clickedIndex !== undefined && swiper.clickedIndex !== swiper.activeIndex) {\n    swiper.slideToClickedSlide();\n  }\n}\n\nvar update = {\n  updateSize,\n  updateSlides,\n  updateAutoHeight,\n  updateSlidesOffset,\n  updateSlidesProgress,\n  updateProgress,\n  updateSlidesClasses,\n  updateActiveIndex,\n  updateClickedSlide\n};\n\nfunction getSwiperTranslate(axis) {\n  if (axis === void 0) {\n    axis = this.isHorizontal() ? 'x' : 'y';\n  }\n  const swiper = this;\n  const {\n    params,\n    rtlTranslate: rtl,\n    translate,\n    wrapperEl\n  } = swiper;\n  if (params.virtualTranslate) {\n    return rtl ? -translate : translate;\n  }\n  if (params.cssMode) {\n    return translate;\n  }\n  let currentTranslate = getTranslate(wrapperEl, axis);\n  currentTranslate += swiper.cssOverflowAdjustment();\n  if (rtl) currentTranslate = -currentTranslate;\n  return currentTranslate || 0;\n}\n\nfunction setTranslate(translate, byController) {\n  const swiper = this;\n  const {\n    rtlTranslate: rtl,\n    params,\n    wrapperEl,\n    progress\n  } = swiper;\n  let x = 0;\n  let y = 0;\n  const z = 0;\n  if (swiper.isHorizontal()) {\n    x = rtl ? -translate : translate;\n  } else {\n    y = translate;\n  }\n  if (params.roundLengths) {\n    x = Math.floor(x);\n    y = Math.floor(y);\n  }\n  swiper.previousTranslate = swiper.translate;\n  swiper.translate = swiper.isHorizontal() ? x : y;\n  if (params.cssMode) {\n    wrapperEl[swiper.isHorizontal() ? 'scrollLeft' : 'scrollTop'] = swiper.isHorizontal() ? -x : -y;\n  } else if (!params.virtualTranslate) {\n    if (swiper.isHorizontal()) {\n      x -= swiper.cssOverflowAdjustment();\n    } else {\n      y -= swiper.cssOverflowAdjustment();\n    }\n    wrapperEl.style.transform = `translate3d(${x}px, ${y}px, ${z}px)`;\n  }\n\n  // Check if we need to update progress\n  let newProgress;\n  const translatesDiff = swiper.maxTranslate() - swiper.minTranslate();\n  if (translatesDiff === 0) {\n    newProgress = 0;\n  } else {\n    newProgress = (translate - swiper.minTranslate()) / translatesDiff;\n  }\n  if (newProgress !== progress) {\n    swiper.updateProgress(translate);\n  }\n  swiper.emit('setTranslate', swiper.translate, byController);\n}\n\nfunction minTranslate() {\n  return -this.snapGrid[0];\n}\n\nfunction maxTranslate() {\n  return -this.snapGrid[this.snapGrid.length - 1];\n}\n\nfunction translateTo(translate, speed, runCallbacks, translateBounds, internal) {\n  if (translate === void 0) {\n    translate = 0;\n  }\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  if (translateBounds === void 0) {\n    translateBounds = true;\n  }\n  const swiper = this;\n  const {\n    params,\n    wrapperEl\n  } = swiper;\n  if (swiper.animating && params.preventInteractionOnTransition) {\n    return false;\n  }\n  const minTranslate = swiper.minTranslate();\n  const maxTranslate = swiper.maxTranslate();\n  let newTranslate;\n  if (translateBounds && translate > minTranslate) newTranslate = minTranslate;else if (translateBounds && translate < maxTranslate) newTranslate = maxTranslate;else newTranslate = translate;\n\n  // Update progress\n  swiper.updateProgress(newTranslate);\n  if (params.cssMode) {\n    const isH = swiper.isHorizontal();\n    if (speed === 0) {\n      wrapperEl[isH ? 'scrollLeft' : 'scrollTop'] = -newTranslate;\n    } else {\n      if (!swiper.support.smoothScroll) {\n        animateCSSModeScroll({\n          swiper,\n          targetPosition: -newTranslate,\n          side: isH ? 'left' : 'top'\n        });\n        return true;\n      }\n      wrapperEl.scrollTo({\n        [isH ? 'left' : 'top']: -newTranslate,\n        behavior: 'smooth'\n      });\n    }\n    return true;\n  }\n  if (speed === 0) {\n    swiper.setTransition(0);\n    swiper.setTranslate(newTranslate);\n    if (runCallbacks) {\n      swiper.emit('beforeTransitionStart', speed, internal);\n      swiper.emit('transitionEnd');\n    }\n  } else {\n    swiper.setTransition(speed);\n    swiper.setTranslate(newTranslate);\n    if (runCallbacks) {\n      swiper.emit('beforeTransitionStart', speed, internal);\n      swiper.emit('transitionStart');\n    }\n    if (!swiper.animating) {\n      swiper.animating = true;\n      if (!swiper.onTranslateToWrapperTransitionEnd) {\n        swiper.onTranslateToWrapperTransitionEnd = function transitionEnd(e) {\n          if (!swiper || swiper.destroyed) return;\n          if (e.target !== this) return;\n          swiper.wrapperEl.removeEventListener('transitionend', swiper.onTranslateToWrapperTransitionEnd);\n          swiper.onTranslateToWrapperTransitionEnd = null;\n          delete swiper.onTranslateToWrapperTransitionEnd;\n          if (runCallbacks) {\n            swiper.emit('transitionEnd');\n          }\n        };\n      }\n      swiper.wrapperEl.addEventListener('transitionend', swiper.onTranslateToWrapperTransitionEnd);\n    }\n  }\n  return true;\n}\n\nvar translate = {\n  getTranslate: getSwiperTranslate,\n  setTranslate,\n  minTranslate,\n  maxTranslate,\n  translateTo\n};\n\nfunction setTransition(duration, byController) {\n  const swiper = this;\n  if (!swiper.params.cssMode) {\n    swiper.wrapperEl.style.transitionDuration = `${duration}ms`;\n    swiper.wrapperEl.style.transitionDelay = duration === 0 ? `0ms` : '';\n  }\n  swiper.emit('setTransition', duration, byController);\n}\n\nfunction transitionEmit(_ref) {\n  let {\n    swiper,\n    runCallbacks,\n    direction,\n    step\n  } = _ref;\n  const {\n    activeIndex,\n    previousIndex\n  } = swiper;\n  let dir = direction;\n  if (!dir) {\n    if (activeIndex > previousIndex) dir = 'next';else if (activeIndex < previousIndex) dir = 'prev';else dir = 'reset';\n  }\n  swiper.emit(`transition${step}`);\n  if (runCallbacks && activeIndex !== previousIndex) {\n    if (dir === 'reset') {\n      swiper.emit(`slideResetTransition${step}`);\n      return;\n    }\n    swiper.emit(`slideChangeTransition${step}`);\n    if (dir === 'next') {\n      swiper.emit(`slideNextTransition${step}`);\n    } else {\n      swiper.emit(`slidePrevTransition${step}`);\n    }\n  }\n}\n\nfunction transitionStart(runCallbacks, direction) {\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  const swiper = this;\n  const {\n    params\n  } = swiper;\n  if (params.cssMode) return;\n  if (params.autoHeight) {\n    swiper.updateAutoHeight();\n  }\n  transitionEmit({\n    swiper,\n    runCallbacks,\n    direction,\n    step: 'Start'\n  });\n}\n\nfunction transitionEnd(runCallbacks, direction) {\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  const swiper = this;\n  const {\n    params\n  } = swiper;\n  swiper.animating = false;\n  if (params.cssMode) return;\n  swiper.setTransition(0);\n  transitionEmit({\n    swiper,\n    runCallbacks,\n    direction,\n    step: 'End'\n  });\n}\n\nvar transition = {\n  setTransition,\n  transitionStart,\n  transitionEnd\n};\n\nfunction slideTo(index, speed, runCallbacks, internal, initial) {\n  if (index === void 0) {\n    index = 0;\n  }\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  if (typeof index === 'string') {\n    index = parseInt(index, 10);\n  }\n  const swiper = this;\n  let slideIndex = index;\n  if (slideIndex < 0) slideIndex = 0;\n  const {\n    params,\n    snapGrid,\n    slidesGrid,\n    previousIndex,\n    activeIndex,\n    rtlTranslate: rtl,\n    wrapperEl,\n    enabled\n  } = swiper;\n  if (swiper.animating && params.preventInteractionOnTransition || !enabled && !internal && !initial) {\n    return false;\n  }\n  const skip = Math.min(swiper.params.slidesPerGroupSkip, slideIndex);\n  let snapIndex = skip + Math.floor((slideIndex - skip) / swiper.params.slidesPerGroup);\n  if (snapIndex >= snapGrid.length) snapIndex = snapGrid.length - 1;\n  const translate = -snapGrid[snapIndex];\n  // Normalize slideIndex\n  if (params.normalizeSlideIndex) {\n    for (let i = 0; i < slidesGrid.length; i += 1) {\n      const normalizedTranslate = -Math.floor(translate * 100);\n      const normalizedGrid = Math.floor(slidesGrid[i] * 100);\n      const normalizedGridNext = Math.floor(slidesGrid[i + 1] * 100);\n      if (typeof slidesGrid[i + 1] !== 'undefined') {\n        if (normalizedTranslate >= normalizedGrid && normalizedTranslate < normalizedGridNext - (normalizedGridNext - normalizedGrid) / 2) {\n          slideIndex = i;\n        } else if (normalizedTranslate >= normalizedGrid && normalizedTranslate < normalizedGridNext) {\n          slideIndex = i + 1;\n        }\n      } else if (normalizedTranslate >= normalizedGrid) {\n        slideIndex = i;\n      }\n    }\n  }\n  // Directions locks\n  if (swiper.initialized && slideIndex !== activeIndex) {\n    if (!swiper.allowSlideNext && (rtl ? translate > swiper.translate && translate > swiper.minTranslate() : translate < swiper.translate && translate < swiper.minTranslate())) {\n      return false;\n    }\n    if (!swiper.allowSlidePrev && translate > swiper.translate && translate > swiper.maxTranslate()) {\n      if ((activeIndex || 0) !== slideIndex) {\n        return false;\n      }\n    }\n  }\n  if (slideIndex !== (previousIndex || 0) && runCallbacks) {\n    swiper.emit('beforeSlideChangeStart');\n  }\n\n  // Update progress\n  swiper.updateProgress(translate);\n  let direction;\n  if (slideIndex > activeIndex) direction = 'next';else if (slideIndex < activeIndex) direction = 'prev';else direction = 'reset';\n\n  // Update Index\n  if (rtl && -translate === swiper.translate || !rtl && translate === swiper.translate) {\n    swiper.updateActiveIndex(slideIndex);\n    // Update Height\n    if (params.autoHeight) {\n      swiper.updateAutoHeight();\n    }\n    swiper.updateSlidesClasses();\n    if (params.effect !== 'slide') {\n      swiper.setTranslate(translate);\n    }\n    if (direction !== 'reset') {\n      swiper.transitionStart(runCallbacks, direction);\n      swiper.transitionEnd(runCallbacks, direction);\n    }\n    return false;\n  }\n  if (params.cssMode) {\n    const isH = swiper.isHorizontal();\n    const t = rtl ? translate : -translate;\n    if (speed === 0) {\n      const isVirtual = swiper.virtual && swiper.params.virtual.enabled;\n      if (isVirtual) {\n        swiper.wrapperEl.style.scrollSnapType = 'none';\n        swiper._immediateVirtual = true;\n      }\n      if (isVirtual && !swiper._cssModeVirtualInitialSet && swiper.params.initialSlide > 0) {\n        swiper._cssModeVirtualInitialSet = true;\n        requestAnimationFrame(() => {\n          wrapperEl[isH ? 'scrollLeft' : 'scrollTop'] = t;\n        });\n      } else {\n        wrapperEl[isH ? 'scrollLeft' : 'scrollTop'] = t;\n      }\n      if (isVirtual) {\n        requestAnimationFrame(() => {\n          swiper.wrapperEl.style.scrollSnapType = '';\n          swiper._immediateVirtual = false;\n        });\n      }\n    } else {\n      if (!swiper.support.smoothScroll) {\n        animateCSSModeScroll({\n          swiper,\n          targetPosition: t,\n          side: isH ? 'left' : 'top'\n        });\n        return true;\n      }\n      wrapperEl.scrollTo({\n        [isH ? 'left' : 'top']: t,\n        behavior: 'smooth'\n      });\n    }\n    return true;\n  }\n  swiper.setTransition(speed);\n  swiper.setTranslate(translate);\n  swiper.updateActiveIndex(slideIndex);\n  swiper.updateSlidesClasses();\n  swiper.emit('beforeTransitionStart', speed, internal);\n  swiper.transitionStart(runCallbacks, direction);\n  if (speed === 0) {\n    swiper.transitionEnd(runCallbacks, direction);\n  } else if (!swiper.animating) {\n    swiper.animating = true;\n    if (!swiper.onSlideToWrapperTransitionEnd) {\n      swiper.onSlideToWrapperTransitionEnd = function transitionEnd(e) {\n        if (!swiper || swiper.destroyed) return;\n        if (e.target !== this) return;\n        swiper.wrapperEl.removeEventListener('transitionend', swiper.onSlideToWrapperTransitionEnd);\n        swiper.onSlideToWrapperTransitionEnd = null;\n        delete swiper.onSlideToWrapperTransitionEnd;\n        swiper.transitionEnd(runCallbacks, direction);\n      };\n    }\n    swiper.wrapperEl.addEventListener('transitionend', swiper.onSlideToWrapperTransitionEnd);\n  }\n  return true;\n}\n\nfunction slideToLoop(index, speed, runCallbacks, internal) {\n  if (index === void 0) {\n    index = 0;\n  }\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  if (typeof index === 'string') {\n    const indexAsNumber = parseInt(index, 10);\n    index = indexAsNumber;\n  }\n  const swiper = this;\n  let newIndex = index;\n  if (swiper.params.loop) {\n    if (swiper.virtual && swiper.params.virtual.enabled) {\n      // eslint-disable-next-line\n      newIndex = newIndex + swiper.virtual.slidesBefore;\n    } else {\n      newIndex = swiper.getSlideIndexByData(newIndex);\n    }\n  }\n  return swiper.slideTo(newIndex, speed, runCallbacks, internal);\n}\n\n/* eslint no-unused-vars: \"off\" */\nfunction slideNext(speed, runCallbacks, internal) {\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  const swiper = this;\n  const {\n    enabled,\n    params,\n    animating\n  } = swiper;\n  if (!enabled) return swiper;\n  let perGroup = params.slidesPerGroup;\n  if (params.slidesPerView === 'auto' && params.slidesPerGroup === 1 && params.slidesPerGroupAuto) {\n    perGroup = Math.max(swiper.slidesPerViewDynamic('current', true), 1);\n  }\n  const increment = swiper.activeIndex < params.slidesPerGroupSkip ? 1 : perGroup;\n  const isVirtual = swiper.virtual && params.virtual.enabled;\n  if (params.loop) {\n    if (animating && !isVirtual && params.loopPreventsSliding) return false;\n    swiper.loopFix({\n      direction: 'next'\n    });\n    // eslint-disable-next-line\n    swiper._clientLeft = swiper.wrapperEl.clientLeft;\n  }\n  if (params.rewind && swiper.isEnd) {\n    return swiper.slideTo(0, speed, runCallbacks, internal);\n  }\n  return swiper.slideTo(swiper.activeIndex + increment, speed, runCallbacks, internal);\n}\n\n/* eslint no-unused-vars: \"off\" */\nfunction slidePrev(speed, runCallbacks, internal) {\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  const swiper = this;\n  const {\n    params,\n    snapGrid,\n    slidesGrid,\n    rtlTranslate,\n    enabled,\n    animating\n  } = swiper;\n  if (!enabled) return swiper;\n  const isVirtual = swiper.virtual && params.virtual.enabled;\n  if (params.loop) {\n    if (animating && !isVirtual && params.loopPreventsSliding) return false;\n    swiper.loopFix({\n      direction: 'prev'\n    });\n    // eslint-disable-next-line\n    swiper._clientLeft = swiper.wrapperEl.clientLeft;\n  }\n  const translate = rtlTranslate ? swiper.translate : -swiper.translate;\n  function normalize(val) {\n    if (val < 0) return -Math.floor(Math.abs(val));\n    return Math.floor(val);\n  }\n  const normalizedTranslate = normalize(translate);\n  const normalizedSnapGrid = snapGrid.map(val => normalize(val));\n  let prevSnap = snapGrid[normalizedSnapGrid.indexOf(normalizedTranslate) - 1];\n  if (typeof prevSnap === 'undefined' && params.cssMode) {\n    let prevSnapIndex;\n    snapGrid.forEach((snap, snapIndex) => {\n      if (normalizedTranslate >= snap) {\n        // prevSnap = snap;\n        prevSnapIndex = snapIndex;\n      }\n    });\n    if (typeof prevSnapIndex !== 'undefined') {\n      prevSnap = snapGrid[prevSnapIndex > 0 ? prevSnapIndex - 1 : prevSnapIndex];\n    }\n  }\n  let prevIndex = 0;\n  if (typeof prevSnap !== 'undefined') {\n    prevIndex = slidesGrid.indexOf(prevSnap);\n    if (prevIndex < 0) prevIndex = swiper.activeIndex - 1;\n    if (params.slidesPerView === 'auto' && params.slidesPerGroup === 1 && params.slidesPerGroupAuto) {\n      prevIndex = prevIndex - swiper.slidesPerViewDynamic('previous', true) + 1;\n      prevIndex = Math.max(prevIndex, 0);\n    }\n  }\n  if (params.rewind && swiper.isBeginning) {\n    const lastIndex = swiper.params.virtual && swiper.params.virtual.enabled && swiper.virtual ? swiper.virtual.slides.length - 1 : swiper.slides.length - 1;\n    return swiper.slideTo(lastIndex, speed, runCallbacks, internal);\n  }\n  return swiper.slideTo(prevIndex, speed, runCallbacks, internal);\n}\n\n/* eslint no-unused-vars: \"off\" */\nfunction slideReset(speed, runCallbacks, internal) {\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  const swiper = this;\n  return swiper.slideTo(swiper.activeIndex, speed, runCallbacks, internal);\n}\n\n/* eslint no-unused-vars: \"off\" */\nfunction slideToClosest(speed, runCallbacks, internal, threshold) {\n  if (speed === void 0) {\n    speed = this.params.speed;\n  }\n  if (runCallbacks === void 0) {\n    runCallbacks = true;\n  }\n  if (threshold === void 0) {\n    threshold = 0.5;\n  }\n  const swiper = this;\n  let index = swiper.activeIndex;\n  const skip = Math.min(swiper.params.slidesPerGroupSkip, index);\n  const snapIndex = skip + Math.floor((index - skip) / swiper.params.slidesPerGroup);\n  const translate = swiper.rtlTranslate ? swiper.translate : -swiper.translate;\n  if (translate >= swiper.snapGrid[snapIndex]) {\n    // The current translate is on or after the current snap index, so the choice\n    // is between the current index and the one after it.\n    const currentSnap = swiper.snapGrid[snapIndex];\n    const nextSnap = swiper.snapGrid[snapIndex + 1];\n    if (translate - currentSnap > (nextSnap - currentSnap) * threshold) {\n      index += swiper.params.slidesPerGroup;\n    }\n  } else {\n    // The current translate is before the current snap index, so the choice\n    // is between the current index and the one before it.\n    const prevSnap = swiper.snapGrid[snapIndex - 1];\n    const currentSnap = swiper.snapGrid[snapIndex];\n    if (translate - prevSnap <= (currentSnap - prevSnap) * threshold) {\n      index -= swiper.params.slidesPerGroup;\n    }\n  }\n  index = Math.max(index, 0);\n  index = Math.min(index, swiper.slidesGrid.length - 1);\n  return swiper.slideTo(index, speed, runCallbacks, internal);\n}\n\nfunction slideToClickedSlide() {\n  const swiper = this;\n  const {\n    params,\n    slidesEl\n  } = swiper;\n  const slidesPerView = params.slidesPerView === 'auto' ? swiper.slidesPerViewDynamic() : params.slidesPerView;\n  let slideToIndex = swiper.clickedIndex;\n  let realIndex;\n  const slideSelector = swiper.isElement ? `swiper-slide` : `.${params.slideClass}`;\n  if (params.loop) {\n    if (swiper.animating) return;\n    realIndex = parseInt(swiper.clickedSlide.getAttribute('data-swiper-slide-index'), 10);\n    if (params.centeredSlides) {\n      if (slideToIndex < swiper.loopedSlides - slidesPerView / 2 || slideToIndex > swiper.slides.length - swiper.loopedSlides + slidesPerView / 2) {\n        swiper.loopFix();\n        slideToIndex = swiper.getSlideIndex(elementChildren(slidesEl, `${slideSelector}[data-swiper-slide-index=\"${realIndex}\"]`)[0]);\n        nextTick(() => {\n          swiper.slideTo(slideToIndex);\n        });\n      } else {\n        swiper.slideTo(slideToIndex);\n      }\n    } else if (slideToIndex > swiper.slides.length - slidesPerView) {\n      swiper.loopFix();\n      slideToIndex = swiper.getSlideIndex(elementChildren(slidesEl, `${slideSelector}[data-swiper-slide-index=\"${realIndex}\"]`)[0]);\n      nextTick(() => {\n        swiper.slideTo(slideToIndex);\n      });\n    } else {\n      swiper.slideTo(slideToIndex);\n    }\n  } else {\n    swiper.slideTo(slideToIndex);\n  }\n}\n\nvar slide = {\n  slideTo,\n  slideToLoop,\n  slideNext,\n  slidePrev,\n  slideReset,\n  slideToClosest,\n  slideToClickedSlide\n};\n\nfunction loopCreate(slideRealIndex) {\n  const swiper = this;\n  const {\n    params,\n    slidesEl\n  } = swiper;\n  if (!params.loop || swiper.virtual && swiper.params.virtual.enabled) return;\n  const slides = elementChildren(slidesEl, `.${params.slideClass}, swiper-slide`);\n  slides.forEach((el, index) => {\n    el.setAttribute('data-swiper-slide-index', index);\n  });\n  swiper.loopFix({\n    slideRealIndex,\n    direction: params.centeredSlides ? undefined : 'next'\n  });\n}\n\nfunction loopFix(_temp) {\n  let {\n    slideRealIndex,\n    slideTo = true,\n    direction,\n    setTranslate,\n    activeSlideIndex,\n    byController,\n    byMousewheel\n  } = _temp === void 0 ? {} : _temp;\n  const swiper = this;\n  if (!swiper.params.loop) return;\n  swiper.emit('beforeLoopFix');\n  const {\n    slides,\n    allowSlidePrev,\n    allowSlideNext,\n    slidesEl,\n    params\n  } = swiper;\n  swiper.allowSlidePrev = true;\n  swiper.allowSlideNext = true;\n  if (swiper.virtual && params.virtual.enabled) {\n    if (slideTo) {\n      if (!params.centeredSlides && swiper.snapIndex === 0) {\n        swiper.slideTo(swiper.virtual.slides.length, 0, false, true);\n      } else if (params.centeredSlides && swiper.snapIndex < params.slidesPerView) {\n        swiper.slideTo(swiper.virtual.slides.length + swiper.snapIndex, 0, false, true);\n      } else if (swiper.snapIndex === swiper.snapGrid.length - 1) {\n        swiper.slideTo(swiper.virtual.slidesBefore, 0, false, true);\n      }\n    }\n    swiper.allowSlidePrev = allowSlidePrev;\n    swiper.allowSlideNext = allowSlideNext;\n    swiper.emit('loopFix');\n    return;\n  }\n  const slidesPerView = params.slidesPerView === 'auto' ? swiper.slidesPerViewDynamic() : Math.ceil(parseFloat(params.slidesPerView, 10));\n  let loopedSlides = params.loopedSlides || slidesPerView;\n  if (loopedSlides % params.slidesPerGroup !== 0) {\n    loopedSlides += params.slidesPerGroup - loopedSlides % params.slidesPerGroup;\n  }\n  swiper.loopedSlides = loopedSlides;\n  const prependSlidesIndexes = [];\n  const appendSlidesIndexes = [];\n  let activeIndex = swiper.activeIndex;\n  if (typeof activeSlideIndex === 'undefined') {\n    activeSlideIndex = swiper.getSlideIndex(swiper.slides.filter(el => el.classList.contains(params.slideActiveClass))[0]);\n  } else {\n    activeIndex = activeSlideIndex;\n  }\n  const isNext = direction === 'next' || !direction;\n  const isPrev = direction === 'prev' || !direction;\n  let slidesPrepended = 0;\n  let slidesAppended = 0;\n  // prepend last slides before start\n  if (activeSlideIndex < loopedSlides) {\n    slidesPrepended = Math.max(loopedSlides - activeSlideIndex, params.slidesPerGroup);\n    for (let i = 0; i < loopedSlides - activeSlideIndex; i += 1) {\n      const index = i - Math.floor(i / slides.length) * slides.length;\n      prependSlidesIndexes.push(slides.length - index - 1);\n    }\n  } else if (activeSlideIndex /* + slidesPerView */ > swiper.slides.length - loopedSlides * 2) {\n    slidesAppended = Math.max(activeSlideIndex - (swiper.slides.length - loopedSlides * 2), params.slidesPerGroup);\n    for (let i = 0; i < slidesAppended; i += 1) {\n      const index = i - Math.floor(i / slides.length) * slides.length;\n      appendSlidesIndexes.push(index);\n    }\n  }\n  if (isPrev) {\n    prependSlidesIndexes.forEach(index => {\n      swiper.slides[index].swiperLoopMoveDOM = true;\n      slidesEl.prepend(swiper.slides[index]);\n      swiper.slides[index].swiperLoopMoveDOM = false;\n    });\n  }\n  if (isNext) {\n    appendSlidesIndexes.forEach(index => {\n      swiper.slides[index].swiperLoopMoveDOM = true;\n      slidesEl.append(swiper.slides[index]);\n      swiper.slides[index].swiperLoopMoveDOM = false;\n    });\n  }\n  swiper.recalcSlides();\n  if (params.slidesPerView === 'auto') {\n    swiper.updateSlides();\n  }\n  if (params.watchSlidesProgress) {\n    swiper.updateSlidesOffset();\n  }\n  if (slideTo) {\n    if (prependSlidesIndexes.length > 0 && isPrev) {\n      if (typeof slideRealIndex === 'undefined') {\n        const currentSlideTranslate = swiper.slidesGrid[activeIndex];\n        const newSlideTranslate = swiper.slidesGrid[activeIndex + slidesPrepended];\n        const diff = newSlideTranslate - currentSlideTranslate;\n        if (byMousewheel) {\n          swiper.setTranslate(swiper.translate - diff);\n        } else {\n          swiper.slideTo(activeIndex + slidesPrepended, 0, false, true);\n          if (setTranslate) {\n            swiper.touches[swiper.isHorizontal() ? 'startX' : 'startY'] += diff;\n            swiper.touchEventsData.currentTranslate = swiper.translate;\n          }\n        }\n      } else {\n        if (setTranslate) {\n          swiper.slideToLoop(slideRealIndex, 0, false, true);\n          swiper.touchEventsData.currentTranslate = swiper.translate;\n        }\n      }\n    } else if (appendSlidesIndexes.length > 0 && isNext) {\n      if (typeof slideRealIndex === 'undefined') {\n        const currentSlideTranslate = swiper.slidesGrid[activeIndex];\n        const newSlideTranslate = swiper.slidesGrid[activeIndex - slidesAppended];\n        const diff = newSlideTranslate - currentSlideTranslate;\n        if (byMousewheel) {\n          swiper.setTranslate(swiper.translate - diff);\n        } else {\n          swiper.slideTo(activeIndex - slidesAppended, 0, false, true);\n          if (setTranslate) {\n            swiper.touches[swiper.isHorizontal() ? 'startX' : 'startY'] += diff;\n            swiper.touchEventsData.currentTranslate = swiper.translate;\n          }\n        }\n      } else {\n        swiper.slideToLoop(slideRealIndex, 0, false, true);\n      }\n    }\n  }\n  swiper.allowSlidePrev = allowSlidePrev;\n  swiper.allowSlideNext = allowSlideNext;\n  if (swiper.controller && swiper.controller.control && !byController) {\n    const loopParams = {\n      slideRealIndex,\n      direction,\n      setTranslate,\n      activeSlideIndex,\n      byController: true\n    };\n    if (Array.isArray(swiper.controller.control)) {\n      swiper.controller.control.forEach(c => {\n        if (!c.destroyed && c.params.loop) c.loopFix({\n          ...loopParams,\n          slideTo: c.params.slidesPerView === params.slidesPerView ? slideTo : false\n        });\n      });\n    } else if (swiper.controller.control instanceof swiper.constructor && swiper.controller.control.params.loop) {\n      swiper.controller.control.loopFix({\n        ...loopParams,\n        slideTo: swiper.controller.control.params.slidesPerView === params.slidesPerView ? slideTo : false\n      });\n    }\n  }\n  swiper.emit('loopFix');\n}\n\nfunction loopDestroy() {\n  const swiper = this;\n  const {\n    params,\n    slidesEl\n  } = swiper;\n  if (!params.loop || swiper.virtual && swiper.params.virtual.enabled) return;\n  swiper.recalcSlides();\n  const newSlidesOrder = [];\n  swiper.slides.forEach(slideEl => {\n    const index = typeof slideEl.swiperSlideIndex === 'undefined' ? slideEl.getAttribute('data-swiper-slide-index') * 1 : slideEl.swiperSlideIndex;\n    newSlidesOrder[index] = slideEl;\n  });\n  swiper.slides.forEach(slideEl => {\n    slideEl.removeAttribute('data-swiper-slide-index');\n  });\n  newSlidesOrder.forEach(slideEl => {\n    slidesEl.append(slideEl);\n  });\n  swiper.recalcSlides();\n  swiper.slideTo(swiper.realIndex, 0);\n}\n\nvar loop = {\n  loopCreate,\n  loopFix,\n  loopDestroy\n};\n\nfunction setGrabCursor(moving) {\n  const swiper = this;\n  if (!swiper.params.simulateTouch || swiper.params.watchOverflow && swiper.isLocked || swiper.params.cssMode) return;\n  const el = swiper.params.touchEventsTarget === 'container' ? swiper.el : swiper.wrapperEl;\n  if (swiper.isElement) {\n    swiper.__preventObserver__ = true;\n  }\n  el.style.cursor = 'move';\n  el.style.cursor = moving ? 'grabbing' : 'grab';\n  if (swiper.isElement) {\n    requestAnimationFrame(() => {\n      swiper.__preventObserver__ = false;\n    });\n  }\n}\n\nfunction unsetGrabCursor() {\n  const swiper = this;\n  if (swiper.params.watchOverflow && swiper.isLocked || swiper.params.cssMode) {\n    return;\n  }\n  if (swiper.isElement) {\n    swiper.__preventObserver__ = true;\n  }\n  swiper[swiper.params.touchEventsTarget === 'container' ? 'el' : 'wrapperEl'].style.cursor = '';\n  if (swiper.isElement) {\n    requestAnimationFrame(() => {\n      swiper.__preventObserver__ = false;\n    });\n  }\n}\n\nvar grabCursor = {\n  setGrabCursor,\n  unsetGrabCursor\n};\n\n// Modified from https://stackoverflow.com/questions/54520554/custom-element-getrootnode-closest-function-crossing-multiple-parent-shadowd\nfunction closestElement(selector, base) {\n  if (base === void 0) {\n    base = this;\n  }\n  function __closestFrom(el) {\n    if (!el || el === getDocument() || el === getWindow()) return null;\n    if (el.assignedSlot) el = el.assignedSlot;\n    const found = el.closest(selector);\n    if (!found && !el.getRootNode) {\n      return null;\n    }\n    return found || __closestFrom(el.getRootNode().host);\n  }\n  return __closestFrom(base);\n}\nfunction onTouchStart(event) {\n  const swiper = this;\n  const document = getDocument();\n  const window = getWindow();\n  const data = swiper.touchEventsData;\n  data.evCache.push(event);\n  const {\n    params,\n    touches,\n    enabled\n  } = swiper;\n  if (!enabled) return;\n  if (!params.simulateTouch && event.pointerType === 'mouse') return;\n  if (swiper.animating && params.preventInteractionOnTransition) {\n    return;\n  }\n  if (!swiper.animating && params.cssMode && params.loop) {\n    swiper.loopFix();\n  }\n  let e = event;\n  if (e.originalEvent) e = e.originalEvent;\n  let targetEl = e.target;\n  if (params.touchEventsTarget === 'wrapper') {\n    if (!swiper.wrapperEl.contains(targetEl)) return;\n  }\n  if ('which' in e && e.which === 3) return;\n  if ('button' in e && e.button > 0) return;\n  if (data.isTouched && data.isMoved) return;\n\n  // change target el for shadow root component\n  const swipingClassHasValue = !!params.noSwipingClass && params.noSwipingClass !== '';\n  // eslint-disable-next-line\n  const eventPath = event.composedPath ? event.composedPath() : event.path;\n  if (swipingClassHasValue && e.target && e.target.shadowRoot && eventPath) {\n    targetEl = eventPath[0];\n  }\n  const noSwipingSelector = params.noSwipingSelector ? params.noSwipingSelector : `.${params.noSwipingClass}`;\n  const isTargetShadow = !!(e.target && e.target.shadowRoot);\n\n  // use closestElement for shadow root element to get the actual closest for nested shadow root element\n  if (params.noSwiping && (isTargetShadow ? closestElement(noSwipingSelector, targetEl) : targetEl.closest(noSwipingSelector))) {\n    swiper.allowClick = true;\n    return;\n  }\n  if (params.swipeHandler) {\n    if (!targetEl.closest(params.swipeHandler)) return;\n  }\n  touches.currentX = e.pageX;\n  touches.currentY = e.pageY;\n  const startX = touches.currentX;\n  const startY = touches.currentY;\n\n  // Do NOT start if iOS edge swipe is detected. Otherwise iOS app cannot swipe-to-go-back anymore\n\n  const edgeSwipeDetection = params.edgeSwipeDetection || params.iOSEdgeSwipeDetection;\n  const edgeSwipeThreshold = params.edgeSwipeThreshold || params.iOSEdgeSwipeThreshold;\n  if (edgeSwipeDetection && (startX <= edgeSwipeThreshold || startX >= window.innerWidth - edgeSwipeThreshold)) {\n    if (edgeSwipeDetection === 'prevent') {\n      event.preventDefault();\n    } else {\n      return;\n    }\n  }\n  Object.assign(data, {\n    isTouched: true,\n    isMoved: false,\n    allowTouchCallbacks: true,\n    isScrolling: undefined,\n    startMoving: undefined\n  });\n  touches.startX = startX;\n  touches.startY = startY;\n  data.touchStartTime = now();\n  swiper.allowClick = true;\n  swiper.updateSize();\n  swiper.swipeDirection = undefined;\n  if (params.threshold > 0) data.allowThresholdMove = false;\n  let preventDefault = true;\n  if (targetEl.matches(data.focusableElements)) {\n    preventDefault = false;\n    if (targetEl.nodeName === 'SELECT') {\n      data.isTouched = false;\n    }\n  }\n  if (document.activeElement && document.activeElement.matches(data.focusableElements) && document.activeElement !== targetEl) {\n    document.activeElement.blur();\n  }\n  const shouldPreventDefault = preventDefault && swiper.allowTouchMove && params.touchStartPreventDefault;\n  if ((params.touchStartForcePreventDefault || shouldPreventDefault) && !targetEl.isContentEditable) {\n    e.preventDefault();\n  }\n  if (params.freeMode && params.freeMode.enabled && swiper.freeMode && swiper.animating && !params.cssMode) {\n    swiper.freeMode.onTouchStart();\n  }\n  swiper.emit('touchStart', e);\n}\n\nfunction onTouchMove(event) {\n  const document = getDocument();\n  const swiper = this;\n  const data = swiper.touchEventsData;\n  const {\n    params,\n    touches,\n    rtlTranslate: rtl,\n    enabled\n  } = swiper;\n  if (!enabled) return;\n  if (!params.simulateTouch && event.pointerType === 'mouse') return;\n  let e = event;\n  if (e.originalEvent) e = e.originalEvent;\n  if (!data.isTouched) {\n    if (data.startMoving && data.isScrolling) {\n      swiper.emit('touchMoveOpposite', e);\n    }\n    return;\n  }\n  const pointerIndex = data.evCache.findIndex(cachedEv => cachedEv.pointerId === e.pointerId);\n  if (pointerIndex >= 0) data.evCache[pointerIndex] = e;\n  const targetTouch = data.evCache.length > 1 ? data.evCache[0] : e;\n  const pageX = targetTouch.pageX;\n  const pageY = targetTouch.pageY;\n  if (e.preventedByNestedSwiper) {\n    touches.startX = pageX;\n    touches.startY = pageY;\n    return;\n  }\n  if (!swiper.allowTouchMove) {\n    if (!e.target.matches(data.focusableElements)) {\n      swiper.allowClick = false;\n    }\n    if (data.isTouched) {\n      Object.assign(touches, {\n        startX: pageX,\n        startY: pageY,\n        prevX: swiper.touches.currentX,\n        prevY: swiper.touches.currentY,\n        currentX: pageX,\n        currentY: pageY\n      });\n      data.touchStartTime = now();\n    }\n    return;\n  }\n  if (params.touchReleaseOnEdges && !params.loop) {\n    if (swiper.isVertical()) {\n      // Vertical\n      if (pageY < touches.startY && swiper.translate <= swiper.maxTranslate() || pageY > touches.startY && swiper.translate >= swiper.minTranslate()) {\n        data.isTouched = false;\n        data.isMoved = false;\n        return;\n      }\n    } else if (pageX < touches.startX && swiper.translate <= swiper.maxTranslate() || pageX > touches.startX && swiper.translate >= swiper.minTranslate()) {\n      return;\n    }\n  }\n  if (document.activeElement) {\n    if (e.target === document.activeElement && e.target.matches(data.focusableElements)) {\n      data.isMoved = true;\n      swiper.allowClick = false;\n      return;\n    }\n  }\n  if (data.allowTouchCallbacks) {\n    swiper.emit('touchMove', e);\n  }\n  if (e.targetTouches && e.targetTouches.length > 1) return;\n  touches.currentX = pageX;\n  touches.currentY = pageY;\n  const diffX = touches.currentX - touches.startX;\n  const diffY = touches.currentY - touches.startY;\n  if (swiper.params.threshold && Math.sqrt(diffX ** 2 + diffY ** 2) < swiper.params.threshold) return;\n  if (typeof data.isScrolling === 'undefined') {\n    let touchAngle;\n    if (swiper.isHorizontal() && touches.currentY === touches.startY || swiper.isVertical() && touches.currentX === touches.startX) {\n      data.isScrolling = false;\n    } else {\n      // eslint-disable-next-line\n      if (diffX * diffX + diffY * diffY >= 25) {\n        touchAngle = Math.atan2(Math.abs(diffY), Math.abs(diffX)) * 180 / Math.PI;\n        data.isScrolling = swiper.isHorizontal() ? touchAngle > params.touchAngle : 90 - touchAngle > params.touchAngle;\n      }\n    }\n  }\n  if (data.isScrolling) {\n    swiper.emit('touchMoveOpposite', e);\n  }\n  if (typeof data.startMoving === 'undefined') {\n    if (touches.currentX !== touches.startX || touches.currentY !== touches.startY) {\n      data.startMoving = true;\n    }\n  }\n  if (data.isScrolling || swiper.zoom && swiper.params.zoom && swiper.params.zoom.enabled && data.evCache.length > 1) {\n    data.isTouched = false;\n    return;\n  }\n  if (!data.startMoving) {\n    return;\n  }\n  swiper.allowClick = false;\n  if (!params.cssMode && e.cancelable) {\n    e.preventDefault();\n  }\n  if (params.touchMoveStopPropagation && !params.nested) {\n    e.stopPropagation();\n  }\n  let diff = swiper.isHorizontal() ? diffX : diffY;\n  let touchesDiff = swiper.isHorizontal() ? touches.currentX - touches.previousX : touches.currentY - touches.previousY;\n  if (params.oneWayMovement) {\n    diff = Math.abs(diff) * (rtl ? 1 : -1);\n    touchesDiff = Math.abs(touchesDiff) * (rtl ? 1 : -1);\n  }\n  touches.diff = diff;\n  diff *= params.touchRatio;\n  if (rtl) {\n    diff = -diff;\n    touchesDiff = -touchesDiff;\n  }\n  const prevTouchesDirection = swiper.touchesDirection;\n  swiper.swipeDirection = diff > 0 ? 'prev' : 'next';\n  swiper.touchesDirection = touchesDiff > 0 ? 'prev' : 'next';\n  const isLoop = swiper.params.loop && !params.cssMode;\n  if (!data.isMoved) {\n    if (isLoop) {\n      swiper.loopFix({\n        direction: swiper.swipeDirection\n      });\n    }\n    data.startTranslate = swiper.getTranslate();\n    swiper.setTransition(0);\n    if (swiper.animating) {\n      const evt = new window.CustomEvent('transitionend', {\n        bubbles: true,\n        cancelable: true\n      });\n      swiper.wrapperEl.dispatchEvent(evt);\n    }\n    data.allowMomentumBounce = false;\n    // Grab Cursor\n    if (params.grabCursor && (swiper.allowSlideNext === true || swiper.allowSlidePrev === true)) {\n      swiper.setGrabCursor(true);\n    }\n    swiper.emit('sliderFirstMove', e);\n  }\n  let loopFixed;\n  if (data.isMoved && prevTouchesDirection !== swiper.touchesDirection && isLoop && Math.abs(diff) >= 1) {\n    // need another loop fix\n    swiper.loopFix({\n      direction: swiper.swipeDirection,\n      setTranslate: true\n    });\n    loopFixed = true;\n  }\n  swiper.emit('sliderMove', e);\n  data.isMoved = true;\n  data.currentTranslate = diff + data.startTranslate;\n  let disableParentSwiper = true;\n  let resistanceRatio = params.resistanceRatio;\n  if (params.touchReleaseOnEdges) {\n    resistanceRatio = 0;\n  }\n  if (diff > 0) {\n    if (isLoop && !loopFixed && data.currentTranslate > (params.centeredSlides ? swiper.minTranslate() - swiper.size / 2 : swiper.minTranslate())) {\n      swiper.loopFix({\n        direction: 'prev',\n        setTranslate: true,\n        activeSlideIndex: 0\n      });\n    }\n    if (data.currentTranslate > swiper.minTranslate()) {\n      disableParentSwiper = false;\n      if (params.resistance) {\n        data.currentTranslate = swiper.minTranslate() - 1 + (-swiper.minTranslate() + data.startTranslate + diff) ** resistanceRatio;\n      }\n    }\n  } else if (diff < 0) {\n    if (isLoop && !loopFixed && data.currentTranslate < (params.centeredSlides ? swiper.maxTranslate() + swiper.size / 2 : swiper.maxTranslate())) {\n      swiper.loopFix({\n        direction: 'next',\n        setTranslate: true,\n        activeSlideIndex: swiper.slides.length - (params.slidesPerView === 'auto' ? swiper.slidesPerViewDynamic() : Math.ceil(parseFloat(params.slidesPerView, 10)))\n      });\n    }\n    if (data.currentTranslate < swiper.maxTranslate()) {\n      disableParentSwiper = false;\n      if (params.resistance) {\n        data.currentTranslate = swiper.maxTranslate() + 1 - (swiper.maxTranslate() - data.startTranslate - diff) ** resistanceRatio;\n      }\n    }\n  }\n  if (disableParentSwiper) {\n    e.preventedByNestedSwiper = true;\n  }\n\n  // Directions locks\n  if (!swiper.allowSlideNext && swiper.swipeDirection === 'next' && data.currentTranslate < data.startTranslate) {\n    data.currentTranslate = data.startTranslate;\n  }\n  if (!swiper.allowSlidePrev && swiper.swipeDirection === 'prev' && data.currentTranslate > data.startTranslate) {\n    data.currentTranslate = data.startTranslate;\n  }\n  if (!swiper.allowSlidePrev && !swiper.allowSlideNext) {\n    data.currentTranslate = data.startTranslate;\n  }\n\n  // Threshold\n  if (params.threshold > 0) {\n    if (Math.abs(diff) > params.threshold || data.allowThresholdMove) {\n      if (!data.allowThresholdMove) {\n        data.allowThresholdMove = true;\n        touches.startX = touches.currentX;\n        touches.startY = touches.currentY;\n        data.currentTranslate = data.startTranslate;\n        touches.diff = swiper.isHorizontal() ? touches.currentX - touches.startX : touches.currentY - touches.startY;\n        return;\n      }\n    } else {\n      data.currentTranslate = data.startTranslate;\n      return;\n    }\n  }\n  if (!params.followFinger || params.cssMode) return;\n\n  // Update active index in free mode\n  if (params.freeMode && params.freeMode.enabled && swiper.freeMode || params.watchSlidesProgress) {\n    swiper.updateActiveIndex();\n    swiper.updateSlidesClasses();\n  }\n  if (params.freeMode && params.freeMode.enabled && swiper.freeMode) {\n    swiper.freeMode.onTouchMove();\n  }\n  // Update progress\n  swiper.updateProgress(data.currentTranslate);\n  // Update translate\n  swiper.setTranslate(data.currentTranslate);\n}\n\nfunction onTouchEnd(event) {\n  const swiper = this;\n  const data = swiper.touchEventsData;\n  const pointerIndex = data.evCache.findIndex(cachedEv => cachedEv.pointerId === event.pointerId);\n  if (pointerIndex >= 0) {\n    data.evCache.splice(pointerIndex, 1);\n  }\n  if (['pointercancel', 'pointerout', 'pointerleave', 'contextmenu'].includes(event.type)) {\n    const proceed = ['pointercancel', 'contextmenu'].includes(event.type) && (swiper.browser.isSafari || swiper.browser.isWebView);\n    if (!proceed) {\n      return;\n    }\n  }\n  const {\n    params,\n    touches,\n    rtlTranslate: rtl,\n    slidesGrid,\n    enabled\n  } = swiper;\n  if (!enabled) return;\n  if (!params.simulateTouch && event.pointerType === 'mouse') return;\n  let e = event;\n  if (e.originalEvent) e = e.originalEvent;\n  if (data.allowTouchCallbacks) {\n    swiper.emit('touchEnd', e);\n  }\n  data.allowTouchCallbacks = false;\n  if (!data.isTouched) {\n    if (data.isMoved && params.grabCursor) {\n      swiper.setGrabCursor(false);\n    }\n    data.isMoved = false;\n    data.startMoving = false;\n    return;\n  }\n  // Return Grab Cursor\n  if (params.grabCursor && data.isMoved && data.isTouched && (swiper.allowSlideNext === true || swiper.allowSlidePrev === true)) {\n    swiper.setGrabCursor(false);\n  }\n\n  // Time diff\n  const touchEndTime = now();\n  const timeDiff = touchEndTime - data.touchStartTime;\n\n  // Tap, doubleTap, Click\n  if (swiper.allowClick) {\n    const pathTree = e.path || e.composedPath && e.composedPath();\n    swiper.updateClickedSlide(pathTree && pathTree[0] || e.target);\n    swiper.emit('tap click', e);\n    if (timeDiff < 300 && touchEndTime - data.lastClickTime < 300) {\n      swiper.emit('doubleTap doubleClick', e);\n    }\n  }\n  data.lastClickTime = now();\n  nextTick(() => {\n    if (!swiper.destroyed) swiper.allowClick = true;\n  });\n  if (!data.isTouched || !data.isMoved || !swiper.swipeDirection || touches.diff === 0 || data.currentTranslate === data.startTranslate) {\n    data.isTouched = false;\n    data.isMoved = false;\n    data.startMoving = false;\n    return;\n  }\n  data.isTouched = false;\n  data.isMoved = false;\n  data.startMoving = false;\n  let currentPos;\n  if (params.followFinger) {\n    currentPos = rtl ? swiper.translate : -swiper.translate;\n  } else {\n    currentPos = -data.currentTranslate;\n  }\n  if (params.cssMode) {\n    return;\n  }\n  if (params.freeMode && params.freeMode.enabled) {\n    swiper.freeMode.onTouchEnd({\n      currentPos\n    });\n    return;\n  }\n\n  // Find current slide\n  let stopIndex = 0;\n  let groupSize = swiper.slidesSizesGrid[0];\n  for (let i = 0; i < slidesGrid.length; i += i < params.slidesPerGroupSkip ? 1 : params.slidesPerGroup) {\n    const increment = i < params.slidesPerGroupSkip - 1 ? 1 : params.slidesPerGroup;\n    if (typeof slidesGrid[i + increment] !== 'undefined') {\n      if (currentPos >= slidesGrid[i] && currentPos < slidesGrid[i + increment]) {\n        stopIndex = i;\n        groupSize = slidesGrid[i + increment] - slidesGrid[i];\n      }\n    } else if (currentPos >= slidesGrid[i]) {\n      stopIndex = i;\n      groupSize = slidesGrid[slidesGrid.length - 1] - slidesGrid[slidesGrid.length - 2];\n    }\n  }\n  let rewindFirstIndex = null;\n  let rewindLastIndex = null;\n  if (params.rewind) {\n    if (swiper.isBeginning) {\n      rewindLastIndex = params.virtual && params.virtual.enabled && swiper.virtual ? swiper.virtual.slides.length - 1 : swiper.slides.length - 1;\n    } else if (swiper.isEnd) {\n      rewindFirstIndex = 0;\n    }\n  }\n  // Find current slide size\n  const ratio = (currentPos - slidesGrid[stopIndex]) / groupSize;\n  const increment = stopIndex < params.slidesPerGroupSkip - 1 ? 1 : params.slidesPerGroup;\n  if (timeDiff > params.longSwipesMs) {\n    // Long touches\n    if (!params.longSwipes) {\n      swiper.slideTo(swiper.activeIndex);\n      return;\n    }\n    if (swiper.swipeDirection === 'next') {\n      if (ratio >= params.longSwipesRatio) swiper.slideTo(params.rewind && swiper.isEnd ? rewindFirstIndex : stopIndex + increment);else swiper.slideTo(stopIndex);\n    }\n    if (swiper.swipeDirection === 'prev') {\n      if (ratio > 1 - params.longSwipesRatio) {\n        swiper.slideTo(stopIndex + increment);\n      } else if (rewindLastIndex !== null && ratio < 0 && Math.abs(ratio) > params.longSwipesRatio) {\n        swiper.slideTo(rewindLastIndex);\n      } else {\n        swiper.slideTo(stopIndex);\n      }\n    }\n  } else {\n    // Short swipes\n    if (!params.shortSwipes) {\n      swiper.slideTo(swiper.activeIndex);\n      return;\n    }\n    const isNavButtonTarget = swiper.navigation && (e.target === swiper.navigation.nextEl || e.target === swiper.navigation.prevEl);\n    if (!isNavButtonTarget) {\n      if (swiper.swipeDirection === 'next') {\n        swiper.slideTo(rewindFirstIndex !== null ? rewindFirstIndex : stopIndex + increment);\n      }\n      if (swiper.swipeDirection === 'prev') {\n        swiper.slideTo(rewindLastIndex !== null ? rewindLastIndex : stopIndex);\n      }\n    } else if (e.target === swiper.navigation.nextEl) {\n      swiper.slideTo(stopIndex + increment);\n    } else {\n      swiper.slideTo(stopIndex);\n    }\n  }\n}\n\nfunction onResize() {\n  const swiper = this;\n  const {\n    params,\n    el\n  } = swiper;\n  if (el && el.offsetWidth === 0) return;\n\n  // Breakpoints\n  if (params.breakpoints) {\n    swiper.setBreakpoint();\n  }\n\n  // Save locks\n  const {\n    allowSlideNext,\n    allowSlidePrev,\n    snapGrid\n  } = swiper;\n  const isVirtual = swiper.virtual && swiper.params.virtual.enabled;\n\n  // Disable locks on resize\n  swiper.allowSlideNext = true;\n  swiper.allowSlidePrev = true;\n  swiper.updateSize();\n  swiper.updateSlides();\n  swiper.updateSlidesClasses();\n  const isVirtualLoop = isVirtual && params.loop;\n  if ((params.slidesPerView === 'auto' || params.slidesPerView > 1) && swiper.isEnd && !swiper.isBeginning && !swiper.params.centeredSlides && !isVirtualLoop) {\n    swiper.slideTo(swiper.slides.length - 1, 0, false, true);\n  } else {\n    if (swiper.params.loop && !isVirtual) {\n      swiper.slideToLoop(swiper.realIndex, 0, false, true);\n    } else {\n      swiper.slideTo(swiper.activeIndex, 0, false, true);\n    }\n  }\n  if (swiper.autoplay && swiper.autoplay.running && swiper.autoplay.paused) {\n    clearTimeout(swiper.autoplay.resizeTimeout);\n    swiper.autoplay.resizeTimeout = setTimeout(() => {\n      if (swiper.autoplay && swiper.autoplay.running && swiper.autoplay.paused) {\n        swiper.autoplay.resume();\n      }\n    }, 500);\n  }\n  // Return locks after resize\n  swiper.allowSlidePrev = allowSlidePrev;\n  swiper.allowSlideNext = allowSlideNext;\n  if (swiper.params.watchOverflow && snapGrid !== swiper.snapGrid) {\n    swiper.checkOverflow();\n  }\n}\n\nfunction onClick(e) {\n  const swiper = this;\n  if (!swiper.enabled) return;\n  if (!swiper.allowClick) {\n    if (swiper.params.preventClicks) e.preventDefault();\n    if (swiper.params.preventClicksPropagation && swiper.animating) {\n      e.stopPropagation();\n      e.stopImmediatePropagation();\n    }\n  }\n}\n\nfunction onScroll() {\n  const swiper = this;\n  const {\n    wrapperEl,\n    rtlTranslate,\n    enabled\n  } = swiper;\n  if (!enabled) return;\n  swiper.previousTranslate = swiper.translate;\n  if (swiper.isHorizontal()) {\n    swiper.translate = -wrapperEl.scrollLeft;\n  } else {\n    swiper.translate = -wrapperEl.scrollTop;\n  }\n  // eslint-disable-next-line\n  if (swiper.translate === 0) swiper.translate = 0;\n  swiper.updateActiveIndex();\n  swiper.updateSlidesClasses();\n  let newProgress;\n  const translatesDiff = swiper.maxTranslate() - swiper.minTranslate();\n  if (translatesDiff === 0) {\n    newProgress = 0;\n  } else {\n    newProgress = (swiper.translate - swiper.minTranslate()) / translatesDiff;\n  }\n  if (newProgress !== swiper.progress) {\n    swiper.updateProgress(rtlTranslate ? -swiper.translate : swiper.translate);\n  }\n  swiper.emit('setTranslate', swiper.translate, false);\n}\n\nfunction onLoad(e) {\n  const swiper = this;\n  processLazyPreloader(swiper, e.target);\n  if (swiper.params.cssMode || swiper.params.slidesPerView !== 'auto' && !swiper.params.autoHeight) {\n    return;\n  }\n  swiper.update();\n}\n\nlet dummyEventAttached = false;\nfunction dummyEventListener() {}\nconst events = (swiper, method) => {\n  const document = getDocument();\n  const {\n    params,\n    el,\n    wrapperEl,\n    device\n  } = swiper;\n  const capture = !!params.nested;\n  const domMethod = method === 'on' ? 'addEventListener' : 'removeEventListener';\n  const swiperMethod = method;\n\n  // Touch Events\n  el[domMethod]('pointerdown', swiper.onTouchStart, {\n    passive: false\n  });\n  document[domMethod]('pointermove', swiper.onTouchMove, {\n    passive: false,\n    capture\n  });\n  document[domMethod]('pointerup', swiper.onTouchEnd, {\n    passive: true\n  });\n  document[domMethod]('pointercancel', swiper.onTouchEnd, {\n    passive: true\n  });\n  document[domMethod]('pointerout', swiper.onTouchEnd, {\n    passive: true\n  });\n  document[domMethod]('pointerleave', swiper.onTouchEnd, {\n    passive: true\n  });\n  document[domMethod]('contextmenu', swiper.onTouchEnd, {\n    passive: true\n  });\n\n  // Prevent Links Clicks\n  if (params.preventClicks || params.preventClicksPropagation) {\n    el[domMethod]('click', swiper.onClick, true);\n  }\n  if (params.cssMode) {\n    wrapperEl[domMethod]('scroll', swiper.onScroll);\n  }\n\n  // Resize handler\n  if (params.updateOnWindowResize) {\n    swiper[swiperMethod](device.ios || device.android ? 'resize orientationchange observerUpdate' : 'resize observerUpdate', onResize, true);\n  } else {\n    swiper[swiperMethod]('observerUpdate', onResize, true);\n  }\n\n  // Images loader\n  el[domMethod]('load', swiper.onLoad, {\n    capture: true\n  });\n};\nfunction attachEvents() {\n  const swiper = this;\n  const document = getDocument();\n  const {\n    params\n  } = swiper;\n  swiper.onTouchStart = onTouchStart.bind(swiper);\n  swiper.onTouchMove = onTouchMove.bind(swiper);\n  swiper.onTouchEnd = onTouchEnd.bind(swiper);\n  if (params.cssMode) {\n    swiper.onScroll = onScroll.bind(swiper);\n  }\n  swiper.onClick = onClick.bind(swiper);\n  swiper.onLoad = onLoad.bind(swiper);\n  if (!dummyEventAttached) {\n    document.addEventListener('touchstart', dummyEventListener);\n    dummyEventAttached = true;\n  }\n  events(swiper, 'on');\n}\nfunction detachEvents() {\n  const swiper = this;\n  events(swiper, 'off');\n}\nvar events$1 = {\n  attachEvents,\n  detachEvents\n};\n\nconst isGridEnabled = (swiper, params) => {\n  return swiper.grid && params.grid && params.grid.rows > 1;\n};\nfunction setBreakpoint() {\n  const swiper = this;\n  const {\n    realIndex,\n    initialized,\n    params,\n    el\n  } = swiper;\n  const breakpoints = params.breakpoints;\n  if (!breakpoints || breakpoints && Object.keys(breakpoints).length === 0) return;\n\n  // Get breakpoint for window width and update parameters\n  const breakpoint = swiper.getBreakpoint(breakpoints, swiper.params.breakpointsBase, swiper.el);\n  if (!breakpoint || swiper.currentBreakpoint === breakpoint) return;\n  const breakpointOnlyParams = breakpoint in breakpoints ? breakpoints[breakpoint] : undefined;\n  const breakpointParams = breakpointOnlyParams || swiper.originalParams;\n  const wasMultiRow = isGridEnabled(swiper, params);\n  const isMultiRow = isGridEnabled(swiper, breakpointParams);\n  const wasEnabled = params.enabled;\n  if (wasMultiRow && !isMultiRow) {\n    el.classList.remove(`${params.containerModifierClass}grid`, `${params.containerModifierClass}grid-column`);\n    swiper.emitContainerClasses();\n  } else if (!wasMultiRow && isMultiRow) {\n    el.classList.add(`${params.containerModifierClass}grid`);\n    if (breakpointParams.grid.fill && breakpointParams.grid.fill === 'column' || !breakpointParams.grid.fill && params.grid.fill === 'column') {\n      el.classList.add(`${params.containerModifierClass}grid-column`);\n    }\n    swiper.emitContainerClasses();\n  }\n\n  // Toggle navigation, pagination, scrollbar\n  ['navigation', 'pagination', 'scrollbar'].forEach(prop => {\n    if (typeof breakpointParams[prop] === 'undefined') return;\n    const wasModuleEnabled = params[prop] && params[prop].enabled;\n    const isModuleEnabled = breakpointParams[prop] && breakpointParams[prop].enabled;\n    if (wasModuleEnabled && !isModuleEnabled) {\n      swiper[prop].disable();\n    }\n    if (!wasModuleEnabled && isModuleEnabled) {\n      swiper[prop].enable();\n    }\n  });\n  const directionChanged = breakpointParams.direction && breakpointParams.direction !== params.direction;\n  const needsReLoop = params.loop && (breakpointParams.slidesPerView !== params.slidesPerView || directionChanged);\n  if (directionChanged && initialized) {\n    swiper.changeDirection();\n  }\n  extend(swiper.params, breakpointParams);\n  const isEnabled = swiper.params.enabled;\n  Object.assign(swiper, {\n    allowTouchMove: swiper.params.allowTouchMove,\n    allowSlideNext: swiper.params.allowSlideNext,\n    allowSlidePrev: swiper.params.allowSlidePrev\n  });\n  if (wasEnabled && !isEnabled) {\n    swiper.disable();\n  } else if (!wasEnabled && isEnabled) {\n    swiper.enable();\n  }\n  swiper.currentBreakpoint = breakpoint;\n  swiper.emit('_beforeBreakpoint', breakpointParams);\n  if (needsReLoop && initialized) {\n    swiper.loopDestroy();\n    swiper.loopCreate(realIndex);\n    swiper.updateSlides();\n  }\n  swiper.emit('breakpoint', breakpointParams);\n}\n\nfunction getBreakpoint(breakpoints, base, containerEl) {\n  if (base === void 0) {\n    base = 'window';\n  }\n  if (!breakpoints || base === 'container' && !containerEl) return undefined;\n  let breakpoint = false;\n  const window = getWindow();\n  const currentHeight = base === 'window' ? window.innerHeight : containerEl.clientHeight;\n  const points = Object.keys(breakpoints).map(point => {\n    if (typeof point === 'string' && point.indexOf('@') === 0) {\n      const minRatio = parseFloat(point.substr(1));\n      const value = currentHeight * minRatio;\n      return {\n        value,\n        point\n      };\n    }\n    return {\n      value: point,\n      point\n    };\n  });\n  points.sort((a, b) => parseInt(a.value, 10) - parseInt(b.value, 10));\n  for (let i = 0; i < points.length; i += 1) {\n    const {\n      point,\n      value\n    } = points[i];\n    if (base === 'window') {\n      if (window.matchMedia(`(min-width: ${value}px)`).matches) {\n        breakpoint = point;\n      }\n    } else if (value <= containerEl.clientWidth) {\n      breakpoint = point;\n    }\n  }\n  return breakpoint || 'max';\n}\n\nvar breakpoints = {\n  setBreakpoint,\n  getBreakpoint\n};\n\nfunction prepareClasses(entries, prefix) {\n  const resultClasses = [];\n  entries.forEach(item => {\n    if (typeof item === 'object') {\n      Object.keys(item).forEach(classNames => {\n        if (item[classNames]) {\n          resultClasses.push(prefix + classNames);\n        }\n      });\n    } else if (typeof item === 'string') {\n      resultClasses.push(prefix + item);\n    }\n  });\n  return resultClasses;\n}\nfunction addClasses() {\n  const swiper = this;\n  const {\n    classNames,\n    params,\n    rtl,\n    el,\n    device\n  } = swiper;\n  // prettier-ignore\n  const suffixes = prepareClasses(['initialized', params.direction, {\n    'free-mode': swiper.params.freeMode && params.freeMode.enabled\n  }, {\n    'autoheight': params.autoHeight\n  }, {\n    'rtl': rtl\n  }, {\n    'grid': params.grid && params.grid.rows > 1\n  }, {\n    'grid-column': params.grid && params.grid.rows > 1 && params.grid.fill === 'column'\n  }, {\n    'android': device.android\n  }, {\n    'ios': device.ios\n  }, {\n    'css-mode': params.cssMode\n  }, {\n    'centered': params.cssMode && params.centeredSlides\n  }, {\n    'watch-progress': params.watchSlidesProgress\n  }], params.containerModifierClass);\n  classNames.push(...suffixes);\n  el.classList.add(...classNames);\n  swiper.emitContainerClasses();\n}\n\nfunction removeClasses() {\n  const swiper = this;\n  const {\n    el,\n    classNames\n  } = swiper;\n  el.classList.remove(...classNames);\n  swiper.emitContainerClasses();\n}\n\nvar classes = {\n  addClasses,\n  removeClasses\n};\n\nfunction checkOverflow() {\n  const swiper = this;\n  const {\n    isLocked: wasLocked,\n    params\n  } = swiper;\n  const {\n    slidesOffsetBefore\n  } = params;\n  if (slidesOffsetBefore) {\n    const lastSlideIndex = swiper.slides.length - 1;\n    const lastSlideRightEdge = swiper.slidesGrid[lastSlideIndex] + swiper.slidesSizesGrid[lastSlideIndex] + slidesOffsetBefore * 2;\n    swiper.isLocked = swiper.size > lastSlideRightEdge;\n  } else {\n    swiper.isLocked = swiper.snapGrid.length === 1;\n  }\n  if (params.allowSlideNext === true) {\n    swiper.allowSlideNext = !swiper.isLocked;\n  }\n  if (params.allowSlidePrev === true) {\n    swiper.allowSlidePrev = !swiper.isLocked;\n  }\n  if (wasLocked && wasLocked !== swiper.isLocked) {\n    swiper.isEnd = false;\n  }\n  if (wasLocked !== swiper.isLocked) {\n    swiper.emit(swiper.isLocked ? 'lock' : 'unlock');\n  }\n}\nvar checkOverflow$1 = {\n  checkOverflow\n};\n\nvar defaults = {\n  init: true,\n  direction: 'horizontal',\n  oneWayMovement: false,\n  touchEventsTarget: 'wrapper',\n  initialSlide: 0,\n  speed: 300,\n  cssMode: false,\n  updateOnWindowResize: true,\n  resizeObserver: true,\n  nested: false,\n  createElements: false,\n  enabled: true,\n  focusableElements: 'input, select, option, textarea, button, video, label',\n  // Overrides\n  width: null,\n  height: null,\n  //\n  preventInteractionOnTransition: false,\n  // ssr\n  userAgent: null,\n  url: null,\n  // To support iOS's swipe-to-go-back gesture (when being used in-app).\n  edgeSwipeDetection: false,\n  edgeSwipeThreshold: 20,\n  // Autoheight\n  autoHeight: false,\n  // Set wrapper width\n  setWrapperSize: false,\n  // Virtual Translate\n  virtualTranslate: false,\n  // Effects\n  effect: 'slide',\n  // 'slide' or 'fade' or 'cube' or 'coverflow' or 'flip'\n\n  // Breakpoints\n  breakpoints: undefined,\n  breakpointsBase: 'window',\n  // Slides grid\n  spaceBetween: 0,\n  slidesPerView: 1,\n  slidesPerGroup: 1,\n  slidesPerGroupSkip: 0,\n  slidesPerGroupAuto: false,\n  centeredSlides: false,\n  centeredSlidesBounds: false,\n  slidesOffsetBefore: 0,\n  // in px\n  slidesOffsetAfter: 0,\n  // in px\n  normalizeSlideIndex: true,\n  centerInsufficientSlides: false,\n  // Disable swiper and hide navigation when container not overflow\n  watchOverflow: true,\n  // Round length\n  roundLengths: false,\n  // Touches\n  touchRatio: 1,\n  touchAngle: 45,\n  simulateTouch: true,\n  shortSwipes: true,\n  longSwipes: true,\n  longSwipesRatio: 0.5,\n  longSwipesMs: 300,\n  followFinger: true,\n  allowTouchMove: true,\n  threshold: 5,\n  touchMoveStopPropagation: false,\n  touchStartPreventDefault: true,\n  touchStartForcePreventDefault: false,\n  touchReleaseOnEdges: false,\n  // Unique Navigation Elements\n  uniqueNavElements: true,\n  // Resistance\n  resistance: true,\n  resistanceRatio: 0.85,\n  // Progress\n  watchSlidesProgress: false,\n  // Cursor\n  grabCursor: false,\n  // Clicks\n  preventClicks: true,\n  preventClicksPropagation: true,\n  slideToClickedSlide: false,\n  // loop\n  loop: false,\n  loopedSlides: null,\n  loopPreventsSliding: true,\n  // rewind\n  rewind: false,\n  // Swiping/no swiping\n  allowSlidePrev: true,\n  allowSlideNext: true,\n  swipeHandler: null,\n  // '.swipe-handler',\n  noSwiping: true,\n  noSwipingClass: 'swiper-no-swiping',\n  noSwipingSelector: null,\n  // Passive Listeners\n  passiveListeners: true,\n  maxBackfaceHiddenSlides: 10,\n  // NS\n  containerModifierClass: 'swiper-',\n  // NEW\n  slideClass: 'swiper-slide',\n  slideActiveClass: 'swiper-slide-active',\n  slideVisibleClass: 'swiper-slide-visible',\n  slideNextClass: 'swiper-slide-next',\n  slidePrevClass: 'swiper-slide-prev',\n  wrapperClass: 'swiper-wrapper',\n  lazyPreloaderClass: 'swiper-lazy-preloader',\n  lazyPreloadPrevNext: 0,\n  // Callbacks\n  runCallbacksOnInit: true,\n  // Internals\n  _emitClasses: false\n};\n\nfunction moduleExtendParams(params, allModulesParams) {\n  return function extendParams(obj) {\n    if (obj === void 0) {\n      obj = {};\n    }\n    const moduleParamName = Object.keys(obj)[0];\n    const moduleParams = obj[moduleParamName];\n    if (typeof moduleParams !== 'object' || moduleParams === null) {\n      extend(allModulesParams, obj);\n      return;\n    }\n    if (['navigation', 'pagination', 'scrollbar'].indexOf(moduleParamName) >= 0 && params[moduleParamName] === true) {\n      params[moduleParamName] = {\n        auto: true\n      };\n    }\n    if (!(moduleParamName in params && 'enabled' in moduleParams)) {\n      extend(allModulesParams, obj);\n      return;\n    }\n    if (params[moduleParamName] === true) {\n      params[moduleParamName] = {\n        enabled: true\n      };\n    }\n    if (typeof params[moduleParamName] === 'object' && !('enabled' in params[moduleParamName])) {\n      params[moduleParamName].enabled = true;\n    }\n    if (!params[moduleParamName]) params[moduleParamName] = {\n      enabled: false\n    };\n    extend(allModulesParams, obj);\n  };\n}\n\n/* eslint no-param-reassign: \"off\" */\nconst prototypes = {\n  eventsEmitter,\n  update,\n  translate,\n  transition,\n  slide,\n  loop,\n  grabCursor,\n  events: events$1,\n  breakpoints,\n  checkOverflow: checkOverflow$1,\n  classes\n};\nconst extendedDefaults = {};\nclass Swiper {\n  constructor() {\n    let el;\n    let params;\n    for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n    if (args.length === 1 && args[0].constructor && Object.prototype.toString.call(args[0]).slice(8, -1) === 'Object') {\n      params = args[0];\n    } else {\n      [el, params] = args;\n    }\n    if (!params) params = {};\n    params = extend({}, params);\n    if (el && !params.el) params.el = el;\n    const document = getDocument();\n    if (params.el && typeof params.el === 'string' && document.querySelectorAll(params.el).length > 1) {\n      const swipers = [];\n      document.querySelectorAll(params.el).forEach(containerEl => {\n        const newParams = extend({}, params, {\n          el: containerEl\n        });\n        swipers.push(new Swiper(newParams));\n      });\n      // eslint-disable-next-line no-constructor-return\n      return swipers;\n    }\n\n    // Swiper Instance\n    const swiper = this;\n    swiper.__swiper__ = true;\n    swiper.support = getSupport();\n    swiper.device = getDevice({\n      userAgent: params.userAgent\n    });\n    swiper.browser = getBrowser();\n    swiper.eventsListeners = {};\n    swiper.eventsAnyListeners = [];\n    swiper.modules = [...swiper.__modules__];\n    if (params.modules && Array.isArray(params.modules)) {\n      swiper.modules.push(...params.modules);\n    }\n    const allModulesParams = {};\n    swiper.modules.forEach(mod => {\n      mod({\n        params,\n        swiper,\n        extendParams: moduleExtendParams(params, allModulesParams),\n        on: swiper.on.bind(swiper),\n        once: swiper.once.bind(swiper),\n        off: swiper.off.bind(swiper),\n        emit: swiper.emit.bind(swiper)\n      });\n    });\n\n    // Extend defaults with modules params\n    const swiperParams = extend({}, defaults, allModulesParams);\n\n    // Extend defaults with passed params\n    swiper.params = extend({}, swiperParams, extendedDefaults, params);\n    swiper.originalParams = extend({}, swiper.params);\n    swiper.passedParams = extend({}, params);\n\n    // add event listeners\n    if (swiper.params && swiper.params.on) {\n      Object.keys(swiper.params.on).forEach(eventName => {\n        swiper.on(eventName, swiper.params.on[eventName]);\n      });\n    }\n    if (swiper.params && swiper.params.onAny) {\n      swiper.onAny(swiper.params.onAny);\n    }\n\n    // Extend Swiper\n    Object.assign(swiper, {\n      enabled: swiper.params.enabled,\n      el,\n      // Classes\n      classNames: [],\n      // Slides\n      slides: [],\n      slidesGrid: [],\n      snapGrid: [],\n      slidesSizesGrid: [],\n      // isDirection\n      isHorizontal() {\n        return swiper.params.direction === 'horizontal';\n      },\n      isVertical() {\n        return swiper.params.direction === 'vertical';\n      },\n      // Indexes\n      activeIndex: 0,\n      realIndex: 0,\n      //\n      isBeginning: true,\n      isEnd: false,\n      // Props\n      translate: 0,\n      previousTranslate: 0,\n      progress: 0,\n      velocity: 0,\n      animating: false,\n      cssOverflowAdjustment() {\n        // Returns 0 unless `translate` is > 2**23\n        // Should be subtracted from css values to prevent overflow\n        return Math.trunc(this.translate / 2 ** 23) * 2 ** 23;\n      },\n      // Locks\n      allowSlideNext: swiper.params.allowSlideNext,\n      allowSlidePrev: swiper.params.allowSlidePrev,\n      // Touch Events\n      touchEventsData: {\n        isTouched: undefined,\n        isMoved: undefined,\n        allowTouchCallbacks: undefined,\n        touchStartTime: undefined,\n        isScrolling: undefined,\n        currentTranslate: undefined,\n        startTranslate: undefined,\n        allowThresholdMove: undefined,\n        // Form elements to match\n        focusableElements: swiper.params.focusableElements,\n        // Last click time\n        lastClickTime: 0,\n        clickTimeout: undefined,\n        // Velocities\n        velocities: [],\n        allowMomentumBounce: undefined,\n        startMoving: undefined,\n        evCache: []\n      },\n      // Clicks\n      allowClick: true,\n      // Touches\n      allowTouchMove: swiper.params.allowTouchMove,\n      touches: {\n        startX: 0,\n        startY: 0,\n        currentX: 0,\n        currentY: 0,\n        diff: 0\n      },\n      // Images\n      imagesToLoad: [],\n      imagesLoaded: 0\n    });\n    swiper.emit('_swiper');\n\n    // Init\n    if (swiper.params.init) {\n      swiper.init();\n    }\n\n    // Return app instance\n    // eslint-disable-next-line no-constructor-return\n    return swiper;\n  }\n  getSlideIndex(slideEl) {\n    const {\n      slidesEl,\n      params\n    } = this;\n    const slides = elementChildren(slidesEl, `.${params.slideClass}, swiper-slide`);\n    const firstSlideIndex = elementIndex(slides[0]);\n    return elementIndex(slideEl) - firstSlideIndex;\n  }\n  getSlideIndexByData(index) {\n    return this.getSlideIndex(this.slides.filter(slideEl => slideEl.getAttribute('data-swiper-slide-index') * 1 === index)[0]);\n  }\n  recalcSlides() {\n    const swiper = this;\n    const {\n      slidesEl,\n      params\n    } = swiper;\n    swiper.slides = elementChildren(slidesEl, `.${params.slideClass}, swiper-slide`);\n  }\n  enable() {\n    const swiper = this;\n    if (swiper.enabled) return;\n    swiper.enabled = true;\n    if (swiper.params.grabCursor) {\n      swiper.setGrabCursor();\n    }\n    swiper.emit('enable');\n  }\n  disable() {\n    const swiper = this;\n    if (!swiper.enabled) return;\n    swiper.enabled = false;\n    if (swiper.params.grabCursor) {\n      swiper.unsetGrabCursor();\n    }\n    swiper.emit('disable');\n  }\n  setProgress(progress, speed) {\n    const swiper = this;\n    progress = Math.min(Math.max(progress, 0), 1);\n    const min = swiper.minTranslate();\n    const max = swiper.maxTranslate();\n    const current = (max - min) * progress + min;\n    swiper.translateTo(current, typeof speed === 'undefined' ? 0 : speed);\n    swiper.updateActiveIndex();\n    swiper.updateSlidesClasses();\n  }\n  emitContainerClasses() {\n    const swiper = this;\n    if (!swiper.params._emitClasses || !swiper.el) return;\n    const cls = swiper.el.className.split(' ').filter(className => {\n      return className.indexOf('swiper') === 0 || className.indexOf(swiper.params.containerModifierClass) === 0;\n    });\n    swiper.emit('_containerClasses', cls.join(' '));\n  }\n  getSlideClasses(slideEl) {\n    const swiper = this;\n    if (swiper.destroyed) return '';\n    return slideEl.className.split(' ').filter(className => {\n      return className.indexOf('swiper-slide') === 0 || className.indexOf(swiper.params.slideClass) === 0;\n    }).join(' ');\n  }\n  emitSlidesClasses() {\n    const swiper = this;\n    if (!swiper.params._emitClasses || !swiper.el) return;\n    const updates = [];\n    swiper.slides.forEach(slideEl => {\n      const classNames = swiper.getSlideClasses(slideEl);\n      updates.push({\n        slideEl,\n        classNames\n      });\n      swiper.emit('_slideClass', slideEl, classNames);\n    });\n    swiper.emit('_slideClasses', updates);\n  }\n  slidesPerViewDynamic(view, exact) {\n    if (view === void 0) {\n      view = 'current';\n    }\n    if (exact === void 0) {\n      exact = false;\n    }\n    const swiper = this;\n    const {\n      params,\n      slides,\n      slidesGrid,\n      slidesSizesGrid,\n      size: swiperSize,\n      activeIndex\n    } = swiper;\n    let spv = 1;\n    if (params.centeredSlides) {\n      let slideSize = slides[activeIndex] ? slides[activeIndex].swiperSlideSize : 0;\n      let breakLoop;\n      for (let i = activeIndex + 1; i < slides.length; i += 1) {\n        if (slides[i] && !breakLoop) {\n          slideSize += slides[i].swiperSlideSize;\n          spv += 1;\n          if (slideSize > swiperSize) breakLoop = true;\n        }\n      }\n      for (let i = activeIndex - 1; i >= 0; i -= 1) {\n        if (slides[i] && !breakLoop) {\n          slideSize += slides[i].swiperSlideSize;\n          spv += 1;\n          if (slideSize > swiperSize) breakLoop = true;\n        }\n      }\n    } else {\n      // eslint-disable-next-line\n      if (view === 'current') {\n        for (let i = activeIndex + 1; i < slides.length; i += 1) {\n          const slideInView = exact ? slidesGrid[i] + slidesSizesGrid[i] - slidesGrid[activeIndex] < swiperSize : slidesGrid[i] - slidesGrid[activeIndex] < swiperSize;\n          if (slideInView) {\n            spv += 1;\n          }\n        }\n      } else {\n        // previous\n        for (let i = activeIndex - 1; i >= 0; i -= 1) {\n          const slideInView = slidesGrid[activeIndex] - slidesGrid[i] < swiperSize;\n          if (slideInView) {\n            spv += 1;\n          }\n        }\n      }\n    }\n    return spv;\n  }\n  update() {\n    const swiper = this;\n    if (!swiper || swiper.destroyed) return;\n    const {\n      snapGrid,\n      params\n    } = swiper;\n    // Breakpoints\n    if (params.breakpoints) {\n      swiper.setBreakpoint();\n    }\n    [...swiper.el.querySelectorAll('[loading=\"lazy\"]')].forEach(imageEl => {\n      if (imageEl.complete) {\n        processLazyPreloader(swiper, imageEl);\n      }\n    });\n    swiper.updateSize();\n    swiper.updateSlides();\n    swiper.updateProgress();\n    swiper.updateSlidesClasses();\n    function setTranslate() {\n      const translateValue = swiper.rtlTranslate ? swiper.translate * -1 : swiper.translate;\n      const newTranslate = Math.min(Math.max(translateValue, swiper.maxTranslate()), swiper.minTranslate());\n      swiper.setTranslate(newTranslate);\n      swiper.updateActiveIndex();\n      swiper.updateSlidesClasses();\n    }\n    let translated;\n    if (params.freeMode && params.freeMode.enabled && !params.cssMode) {\n      setTranslate();\n      if (params.autoHeight) {\n        swiper.updateAutoHeight();\n      }\n    } else {\n      if ((params.slidesPerView === 'auto' || params.slidesPerView > 1) && swiper.isEnd && !params.centeredSlides) {\n        const slides = swiper.virtual && params.virtual.enabled ? swiper.virtual.slides : swiper.slides;\n        translated = swiper.slideTo(slides.length - 1, 0, false, true);\n      } else {\n        translated = swiper.slideTo(swiper.activeIndex, 0, false, true);\n      }\n      if (!translated) {\n        setTranslate();\n      }\n    }\n    if (params.watchOverflow && snapGrid !== swiper.snapGrid) {\n      swiper.checkOverflow();\n    }\n    swiper.emit('update');\n  }\n  changeDirection(newDirection, needUpdate) {\n    if (needUpdate === void 0) {\n      needUpdate = true;\n    }\n    const swiper = this;\n    const currentDirection = swiper.params.direction;\n    if (!newDirection) {\n      // eslint-disable-next-line\n      newDirection = currentDirection === 'horizontal' ? 'vertical' : 'horizontal';\n    }\n    if (newDirection === currentDirection || newDirection !== 'horizontal' && newDirection !== 'vertical') {\n      return swiper;\n    }\n    swiper.el.classList.remove(`${swiper.params.containerModifierClass}${currentDirection}`);\n    swiper.el.classList.add(`${swiper.params.containerModifierClass}${newDirection}`);\n    swiper.emitContainerClasses();\n    swiper.params.direction = newDirection;\n    swiper.slides.forEach(slideEl => {\n      if (newDirection === 'vertical') {\n        slideEl.style.width = '';\n      } else {\n        slideEl.style.height = '';\n      }\n    });\n    swiper.emit('changeDirection');\n    if (needUpdate) swiper.update();\n    return swiper;\n  }\n  changeLanguageDirection(direction) {\n    const swiper = this;\n    if (swiper.rtl && direction === 'rtl' || !swiper.rtl && direction === 'ltr') return;\n    swiper.rtl = direction === 'rtl';\n    swiper.rtlTranslate = swiper.params.direction === 'horizontal' && swiper.rtl;\n    if (swiper.rtl) {\n      swiper.el.classList.add(`${swiper.params.containerModifierClass}rtl`);\n      swiper.el.dir = 'rtl';\n    } else {\n      swiper.el.classList.remove(`${swiper.params.containerModifierClass}rtl`);\n      swiper.el.dir = 'ltr';\n    }\n    swiper.update();\n  }\n  mount(element) {\n    const swiper = this;\n    if (swiper.mounted) return true;\n\n    // Find el\n    let el = element || swiper.params.el;\n    if (typeof el === 'string') {\n      el = document.querySelector(el);\n    }\n    if (!el) {\n      return false;\n    }\n    el.swiper = swiper;\n    if (el.parentNode && el.parentNode.host && el.parentNode.host.nodeName === 'SWIPER-CONTAINER') {\n      swiper.isElement = true;\n    }\n    const getWrapperSelector = () => {\n      return `.${(swiper.params.wrapperClass || '').trim().split(' ').join('.')}`;\n    };\n    const getWrapper = () => {\n      if (el && el.shadowRoot && el.shadowRoot.querySelector) {\n        const res = el.shadowRoot.querySelector(getWrapperSelector());\n        // Children needs to return slot items\n        return res;\n      }\n      return elementChildren(el, getWrapperSelector())[0];\n    };\n    // Find Wrapper\n    let wrapperEl = getWrapper();\n    if (!wrapperEl && swiper.params.createElements) {\n      wrapperEl = createElement('div', swiper.params.wrapperClass);\n      el.append(wrapperEl);\n      elementChildren(el, `.${swiper.params.slideClass}`).forEach(slideEl => {\n        wrapperEl.append(slideEl);\n      });\n    }\n    Object.assign(swiper, {\n      el,\n      wrapperEl,\n      slidesEl: swiper.isElement && !el.parentNode.host.slideSlots ? el.parentNode.host : wrapperEl,\n      hostEl: swiper.isElement ? el.parentNode.host : el,\n      mounted: true,\n      // RTL\n      rtl: el.dir.toLowerCase() === 'rtl' || elementStyle(el, 'direction') === 'rtl',\n      rtlTranslate: swiper.params.direction === 'horizontal' && (el.dir.toLowerCase() === 'rtl' || elementStyle(el, 'direction') === 'rtl'),\n      wrongRTL: elementStyle(wrapperEl, 'display') === '-webkit-box'\n    });\n    return true;\n  }\n  init(el) {\n    const swiper = this;\n    if (swiper.initialized) return swiper;\n    const mounted = swiper.mount(el);\n    if (mounted === false) return swiper;\n    swiper.emit('beforeInit');\n\n    // Set breakpoint\n    if (swiper.params.breakpoints) {\n      swiper.setBreakpoint();\n    }\n\n    // Add Classes\n    swiper.addClasses();\n\n    // Update size\n    swiper.updateSize();\n\n    // Update slides\n    swiper.updateSlides();\n    if (swiper.params.watchOverflow) {\n      swiper.checkOverflow();\n    }\n\n    // Set Grab Cursor\n    if (swiper.params.grabCursor && swiper.enabled) {\n      swiper.setGrabCursor();\n    }\n\n    // Slide To Initial Slide\n    if (swiper.params.loop && swiper.virtual && swiper.params.virtual.enabled) {\n      swiper.slideTo(swiper.params.initialSlide + swiper.virtual.slidesBefore, 0, swiper.params.runCallbacksOnInit, false, true);\n    } else {\n      swiper.slideTo(swiper.params.initialSlide, 0, swiper.params.runCallbacksOnInit, false, true);\n    }\n\n    // Create loop\n    if (swiper.params.loop) {\n      swiper.loopCreate();\n    }\n\n    // Attach events\n    swiper.attachEvents();\n    const lazyElements = [...swiper.el.querySelectorAll('[loading=\"lazy\"]')];\n    if (swiper.isElement) {\n      lazyElements.push(...swiper.hostEl.querySelectorAll('[loading=\"lazy\"]'));\n    }\n    lazyElements.forEach(imageEl => {\n      if (imageEl.complete) {\n        processLazyPreloader(swiper, imageEl);\n      } else {\n        imageEl.addEventListener('load', e => {\n          processLazyPreloader(swiper, e.target);\n        });\n      }\n    });\n    preload(swiper);\n\n    // Init Flag\n    swiper.initialized = true;\n    preload(swiper);\n\n    // Emit\n    swiper.emit('init');\n    swiper.emit('afterInit');\n    return swiper;\n  }\n  destroy(deleteInstance, cleanStyles) {\n    if (deleteInstance === void 0) {\n      deleteInstance = true;\n    }\n    if (cleanStyles === void 0) {\n      cleanStyles = true;\n    }\n    const swiper = this;\n    const {\n      params,\n      el,\n      wrapperEl,\n      slides\n    } = swiper;\n    if (typeof swiper.params === 'undefined' || swiper.destroyed) {\n      return null;\n    }\n    swiper.emit('beforeDestroy');\n\n    // Init Flag\n    swiper.initialized = false;\n\n    // Detach events\n    swiper.detachEvents();\n\n    // Destroy loop\n    if (params.loop) {\n      swiper.loopDestroy();\n    }\n\n    // Cleanup styles\n    if (cleanStyles) {\n      swiper.removeClasses();\n      el.removeAttribute('style');\n      wrapperEl.removeAttribute('style');\n      if (slides && slides.length) {\n        slides.forEach(slideEl => {\n          slideEl.classList.remove(params.slideVisibleClass, params.slideActiveClass, params.slideNextClass, params.slidePrevClass);\n          slideEl.removeAttribute('style');\n          slideEl.removeAttribute('data-swiper-slide-index');\n        });\n      }\n    }\n    swiper.emit('destroy');\n\n    // Detach emitter events\n    Object.keys(swiper.eventsListeners).forEach(eventName => {\n      swiper.off(eventName);\n    });\n    if (deleteInstance !== false) {\n      swiper.el.swiper = null;\n      deleteProps(swiper);\n    }\n    swiper.destroyed = true;\n    return null;\n  }\n  static extendDefaults(newDefaults) {\n    extend(extendedDefaults, newDefaults);\n  }\n  static get extendedDefaults() {\n    return extendedDefaults;\n  }\n  static get defaults() {\n    return defaults;\n  }\n  static installModule(mod) {\n    if (!Swiper.prototype.__modules__) Swiper.prototype.__modules__ = [];\n    const modules = Swiper.prototype.__modules__;\n    if (typeof mod === 'function' && modules.indexOf(mod) < 0) {\n      modules.push(mod);\n    }\n  }\n  static use(module) {\n    if (Array.isArray(module)) {\n      module.forEach(m => Swiper.installModule(m));\n      return Swiper;\n    }\n    Swiper.installModule(module);\n    return Swiper;\n  }\n}\nObject.keys(prototypes).forEach(prototypeGroup => {\n  Object.keys(prototypes[prototypeGroup]).forEach(protoMethod => {\n    Swiper.prototype[protoMethod] = prototypes[prototypeGroup][protoMethod];\n  });\n});\nSwiper.use([Resize, Observer]);\n\nexport { Swiper as S, defaults as d };\n","import { a as getWindow, g as getDocument } from './ssr-window.esm.mjs';\n\nfunction deleteProps(obj) {\n  const object = obj;\n  Object.keys(object).forEach(key => {\n    try {\n      object[key] = null;\n    } catch (e) {\n      // no getter for object\n    }\n    try {\n      delete object[key];\n    } catch (e) {\n      // something got wrong\n    }\n  });\n}\nfunction nextTick(callback, delay) {\n  if (delay === void 0) {\n    delay = 0;\n  }\n  return setTimeout(callback, delay);\n}\nfunction now() {\n  return Date.now();\n}\nfunction getComputedStyle(el) {\n  const window = getWindow();\n  let style;\n  if (window.getComputedStyle) {\n    style = window.getComputedStyle(el, null);\n  }\n  if (!style && el.currentStyle) {\n    style = el.currentStyle;\n  }\n  if (!style) {\n    style = el.style;\n  }\n  return style;\n}\nfunction getTranslate(el, axis) {\n  if (axis === void 0) {\n    axis = 'x';\n  }\n  const window = getWindow();\n  let matrix;\n  let curTransform;\n  let transformMatrix;\n  const curStyle = getComputedStyle(el);\n  if (window.WebKitCSSMatrix) {\n    curTransform = curStyle.transform || curStyle.webkitTransform;\n    if (curTransform.split(',').length > 6) {\n      curTransform = curTransform.split(', ').map(a => a.replace(',', '.')).join(', ');\n    }\n    // Some old versions of Webkit choke when 'none' is passed; pass\n    // empty string instead in this case\n    transformMatrix = new window.WebKitCSSMatrix(curTransform === 'none' ? '' : curTransform);\n  } else {\n    transformMatrix = curStyle.MozTransform || curStyle.OTransform || curStyle.MsTransform || curStyle.msTransform || curStyle.transform || curStyle.getPropertyValue('transform').replace('translate(', 'matrix(1, 0, 0, 1,');\n    matrix = transformMatrix.toString().split(',');\n  }\n  if (axis === 'x') {\n    // Latest Chrome and webkits Fix\n    if (window.WebKitCSSMatrix) curTransform = transformMatrix.m41;\n    // Crazy IE10 Matrix\n    else if (matrix.length === 16) curTransform = parseFloat(matrix[12]);\n    // Normal Browsers\n    else curTransform = parseFloat(matrix[4]);\n  }\n  if (axis === 'y') {\n    // Latest Chrome and webkits Fix\n    if (window.WebKitCSSMatrix) curTransform = transformMatrix.m42;\n    // Crazy IE10 Matrix\n    else if (matrix.length === 16) curTransform = parseFloat(matrix[13]);\n    // Normal Browsers\n    else curTransform = parseFloat(matrix[5]);\n  }\n  return curTransform || 0;\n}\nfunction isObject(o) {\n  return typeof o === 'object' && o !== null && o.constructor && Object.prototype.toString.call(o).slice(8, -1) === 'Object';\n}\nfunction isNode(node) {\n  // eslint-disable-next-line\n  if (typeof window !== 'undefined' && typeof window.HTMLElement !== 'undefined') {\n    return node instanceof HTMLElement;\n  }\n  return node && (node.nodeType === 1 || node.nodeType === 11);\n}\nfunction extend() {\n  const to = Object(arguments.length <= 0 ? undefined : arguments[0]);\n  const noExtend = ['__proto__', 'constructor', 'prototype'];\n  for (let i = 1; i < arguments.length; i += 1) {\n    const nextSource = i < 0 || arguments.length <= i ? undefined : arguments[i];\n    if (nextSource !== undefined && nextSource !== null && !isNode(nextSource)) {\n      const keysArray = Object.keys(Object(nextSource)).filter(key => noExtend.indexOf(key) < 0);\n      for (let nextIndex = 0, len = keysArray.length; nextIndex < len; nextIndex += 1) {\n        const nextKey = keysArray[nextIndex];\n        const desc = Object.getOwnPropertyDescriptor(nextSource, nextKey);\n        if (desc !== undefined && desc.enumerable) {\n          if (isObject(to[nextKey]) && isObject(nextSource[nextKey])) {\n            if (nextSource[nextKey].__swiper__) {\n              to[nextKey] = nextSource[nextKey];\n            } else {\n              extend(to[nextKey], nextSource[nextKey]);\n            }\n          } else if (!isObject(to[nextKey]) && isObject(nextSource[nextKey])) {\n            to[nextKey] = {};\n            if (nextSource[nextKey].__swiper__) {\n              to[nextKey] = nextSource[nextKey];\n            } else {\n              extend(to[nextKey], nextSource[nextKey]);\n            }\n          } else {\n            to[nextKey] = nextSource[nextKey];\n          }\n        }\n      }\n    }\n  }\n  return to;\n}\nfunction setCSSProperty(el, varName, varValue) {\n  el.style.setProperty(varName, varValue);\n}\nfunction animateCSSModeScroll(_ref) {\n  let {\n    swiper,\n    targetPosition,\n    side\n  } = _ref;\n  const window = getWindow();\n  const startPosition = -swiper.translate;\n  let startTime = null;\n  let time;\n  const duration = swiper.params.speed;\n  swiper.wrapperEl.style.scrollSnapType = 'none';\n  window.cancelAnimationFrame(swiper.cssModeFrameID);\n  const dir = targetPosition > startPosition ? 'next' : 'prev';\n  const isOutOfBound = (current, target) => {\n    return dir === 'next' && current >= target || dir === 'prev' && current <= target;\n  };\n  const animate = () => {\n    time = new Date().getTime();\n    if (startTime === null) {\n      startTime = time;\n    }\n    const progress = Math.max(Math.min((time - startTime) / duration, 1), 0);\n    const easeProgress = 0.5 - Math.cos(progress * Math.PI) / 2;\n    let currentPosition = startPosition + easeProgress * (targetPosition - startPosition);\n    if (isOutOfBound(currentPosition, targetPosition)) {\n      currentPosition = targetPosition;\n    }\n    swiper.wrapperEl.scrollTo({\n      [side]: currentPosition\n    });\n    if (isOutOfBound(currentPosition, targetPosition)) {\n      swiper.wrapperEl.style.overflow = 'hidden';\n      swiper.wrapperEl.style.scrollSnapType = '';\n      setTimeout(() => {\n        swiper.wrapperEl.style.overflow = '';\n        swiper.wrapperEl.scrollTo({\n          [side]: currentPosition\n        });\n      });\n      window.cancelAnimationFrame(swiper.cssModeFrameID);\n      return;\n    }\n    swiper.cssModeFrameID = window.requestAnimationFrame(animate);\n  };\n  animate();\n}\nfunction getSlideTransformEl(slideEl) {\n  return slideEl.querySelector('.swiper-slide-transform') || slideEl.shadowRoot && slideEl.shadowRoot.querySelector('.swiper-slide-transform') || slideEl;\n}\nfunction elementChildren(element, selector) {\n  if (selector === void 0) {\n    selector = '';\n  }\n  return [...element.children].filter(el => el.matches(selector));\n}\nfunction createElement(tag, classes) {\n  if (classes === void 0) {\n    classes = [];\n  }\n  const el = document.createElement(tag);\n  el.classList.add(...(Array.isArray(classes) ? classes : [classes]));\n  return el;\n}\nfunction elementOffset(el) {\n  const window = getWindow();\n  const document = getDocument();\n  const box = el.getBoundingClientRect();\n  const body = document.body;\n  const clientTop = el.clientTop || body.clientTop || 0;\n  const clientLeft = el.clientLeft || body.clientLeft || 0;\n  const scrollTop = el === window ? window.scrollY : el.scrollTop;\n  const scrollLeft = el === window ? window.scrollX : el.scrollLeft;\n  return {\n    top: box.top + scrollTop - clientTop,\n    left: box.left + scrollLeft - clientLeft\n  };\n}\nfunction elementPrevAll(el, selector) {\n  const prevEls = [];\n  while (el.previousElementSibling) {\n    const prev = el.previousElementSibling; // eslint-disable-line\n    if (selector) {\n      if (prev.matches(selector)) prevEls.push(prev);\n    } else prevEls.push(prev);\n    el = prev;\n  }\n  return prevEls;\n}\nfunction elementNextAll(el, selector) {\n  const nextEls = [];\n  while (el.nextElementSibling) {\n    const next = el.nextElementSibling; // eslint-disable-line\n    if (selector) {\n      if (next.matches(selector)) nextEls.push(next);\n    } else nextEls.push(next);\n    el = next;\n  }\n  return nextEls;\n}\nfunction elementStyle(el, prop) {\n  const window = getWindow();\n  return window.getComputedStyle(el, null).getPropertyValue(prop);\n}\nfunction elementIndex(el) {\n  let child = el;\n  let i;\n  if (child) {\n    i = 0;\n    // eslint-disable-next-line\n    while ((child = child.previousSibling) !== null) {\n      if (child.nodeType === 1) i += 1;\n    }\n    return i;\n  }\n  return undefined;\n}\nfunction elementParents(el, selector) {\n  const parents = []; // eslint-disable-line\n  let parent = el.parentElement; // eslint-disable-line\n  while (parent) {\n    if (selector) {\n      if (parent.matches(selector)) parents.push(parent);\n    } else {\n      parents.push(parent);\n    }\n    parent = parent.parentElement;\n  }\n  return parents;\n}\nfunction elementTransitionEnd(el, callback) {\n  function fireCallBack(e) {\n    if (e.target !== el) return;\n    callback.call(el, e);\n    el.removeEventListener('transitionend', fireCallBack);\n  }\n  if (callback) {\n    el.addEventListener('transitionend', fireCallBack);\n  }\n}\nfunction elementOuterSize(el, size, includeMargins) {\n  const window = getWindow();\n  if (includeMargins) {\n    return el[size === 'width' ? 'offsetWidth' : 'offsetHeight'] + parseFloat(window.getComputedStyle(el, null).getPropertyValue(size === 'width' ? 'margin-right' : 'margin-top')) + parseFloat(window.getComputedStyle(el, null).getPropertyValue(size === 'width' ? 'margin-left' : 'margin-bottom'));\n  }\n  return el.offsetWidth;\n}\n\nexport { elementParents as a, elementOffset as b, createElement as c, now as d, elementChildren as e, elementOuterSize as f, elementIndex as g, getTranslate as h, elementTransitionEnd as i, isObject as j, getSlideTransformEl as k, elementStyle as l, elementNextAll as m, nextTick as n, elementPrevAll as o, animateCSSModeScroll as p, extend as q, deleteProps as r, setCSSProperty as s };\n","/**\n * Swiper 10.2.0\n * Most modern mobile touch slider and framework with hardware accelerated transitions\n * https://swiperjs.com\n *\n * Copyright 2014-2023 Vladimir Kharlampidi\n *\n * Released under the MIT License\n *\n * Released on: August 17, 2023\n */\n\nexport { S as Swiper, S as default } from './shared/swiper-core.mjs';\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n"],"sourceRoot":""}